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In 6 Months, Australia Bans More Than 240 Games

dotarray writes with this snippet from (apropos) Player Attack: In the 20 years from 1995 to January 2015, there were 77 games Refused Classification in Australia. After January though, more than 240 games have been effectively banned by the Classification Board — an average of 40 per month. Most of these games are mobile- or digital-only releases you're unlikely to have ever heard of, with names like League Of Guessing, 'w21wdf AB test,' Sniper 3D Assault Zombie, Measure Bra Size Prank, and Virtual Marijuana Smoking showing up in just the first few pages. What games are banned in your country?

23 of 136 comments (clear)

  1. Looking for a plus to censorship by Revek · · Score: 3, Funny

    Just imagine all those games get that free advertising. "Banned in Australia" could become the new measure of how cool a game is.

    1. Re:Looking for a plus to censorship by wispoftow · · Score: 2

      the new measure of how cool a game is.

      Or, just how stupid a game is.

  2. FFS RTFA It's a TRIAL by OzPeter · · Score: 3, Informative

    From TFA

    While this current trial will only last 12 months initially ...

    So the Oz government has signed up with a global, unified ratings system from the IARC. And all that is required from the game publishes is to submit answers to a bunch of questions to set a ratings level for their game. For free.

    Sure, the OZ government has probably tailored how the answers to the question map into the desired Australian ratings system, but this sounds like a great step forward with consistency and transparency. Also from TFA

    It's worth noting that the IARC has also submitted plenty of games which have been accepted by the Classification Board - we're still figuring out the exact number, but there are hundreds of digital/mobile only games classified R18+, MA15+, M, PG and G which have passed through the IARC process.

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  3. Re:fewer and fewer... by Noah+Haders · · Score: 4, Interesting

    I agree, in US fewer and fewer games are banned (as a percent of all video games). This is because the number of avenues for games publishing is mushrooming, opening the door for many devs to publish games that wouldn't have gotten wide exposure before. At the same time, the costs of game development is dropping, creating a space for indie devs who aren't making the next AAA shooter.

    This creates a vibrant scene where we're seeing games about topics that would have been unthinkable before, because they would have been considered unviable and not worth the investment. Games about censorship. Games about cancer. Games about all sorts of topics, including ones that would be banned under traditional media, either by a govt agency or through self-censorship.

    It's the golden age of gaming!

  4. Re:What does "banned" mean? by bloodhawk · · Score: 3, Informative

    nope, it means the game was refused classification and it is illegal to sell it or import. Even after they opened up the classification laws we still have a range of games that will never be legal to be sold here, anything that shows illegal drug use, violence on woman etc etc. The summary makes it sound like the bans have gotten worse, in actual fact the laws have become far more relaxed here in the last few years with the introduction of an R classification, just the proliferation of people trying to cash in on cheap gimmick apps to attract immature buyers has increased 100 fold.

  5. Mino and other independent tetromino games by tepples · · Score: 4, Informative

    The game Mino is banned in the U.S. because a district court ruled three years ago that The Tetris Company owns the exclusive right to make falling block video games using the seven one-sided tetrominoes. Tetris v. Xio . And I expect an eventual lawsuit against the Free Software Foundation over M-x tetris in GNU Emacs because Tetris co-founder Alexey Pajitnov believes that free software "should never have existed" because it "destroys the market".

    1. Re:Mino and other independent tetromino games by Anonymous Coward · · Score: 3, Informative

      To be fair, Xio duplicated the game's color selection for the pieces, the rotation mechanics (there are many variants of how to rotate pieces in a tetromino game), the drop slide mechanic, etc. It was as close to a copy they could make without duplicating assets. The courts did not rule that no one else could make a tetromino game, just that Xio tried to duplicate Tetris.

      I've made several block dropping games, and there were fudsters incensed by sensational media claims all over the place at the time of the trial. Some people actually canceled their own block dropping games. It's sad, really, since if they had read the judges decision they could have just chilled out.

      They didn't just duplicate the game, they also duplicated the precise "look and feel". It would be like me drawing a pixel perfect reproduction of Mario sprites, backgrounds, etc. then duplicating the gameplay as closely as possible. Only a pro would be able to tell the two apart. They didn't say the code infringed copyright, but the appearance did, right down to the specific way Tetris does T spins.

    2. Re:Mino and other independent tetromino games by tepples · · Score: 2

      Anonymous Coward wrote:

      To be fair, Xio duplicated the game's color selection for the pieces

      That's as if someone had a copyright on green means go and red means stop, or if the NBA sued the NCAA and high school leagues for using an orange ball.

      the rotation mechanics (there are many variants of how to rotate pieces in a tetromino game)

      Are you referring to the SRS wall kicks? In 2009, a Tetris licensee used the DMCA to take down YouTube videos of fan games using the simpler center-right-left kick mechanic used in games like Dr. Mario and Puyo Puyo.

      the drop slide mechanic

      Are you referring to the "infinite spin" mechanic? In 2009, a Tetris licensee used the DMCA to take down YouTube videos of fan games using the simpler "step reset" system used in Columns, which locks the piece half a second after the last net downward movement.

      Some people actually canceled their own block dropping games. It's sad, really, since if they had read the judges decision they could have just chilled out.

      For some fan game developers, it was more along the lines of "even if I am right, how am I going to afford to hire a lawyer to prove it at trial?". In any case, if I ever bring LJ65 back, I've settled on a different piece set: the 3, 4, and 5 block pieces that fit in a 3x3 box and do not contain the 2x2 O as a subset. This means no 4-block I piece, which means you can't make a Tetris and thus all the scoring needs to be redesigned anyway.

      It was as close to a copy they could make without duplicating assets. [...] It would be like me drawing a pixel perfect reproduction of Mario sprites, backgrounds, etc.

      Reproducing the Super Mario Bros. sprites would be "duplicating assets".

  6. What games are banned in your country? by turkeydance · · Score: 3, Funny

    cock fighting, bear baiting, and tackle football (NFL doesn't like it, anymore).

  7. Mortal Monday by Spy+Handler · · Score: 2, Informative

    Mortal Kombat was banned simultaneously in Australia, Germany, U.K. and several other countries on what became known as Mortal Monday, 1993.

    Fatality!

    1. Re:Mortal Monday by wonkey_monkey · · Score: 3, Funny

      Be glad they didn't ban Manic Miner.

      He's called Bipolar Geological Engineer now.

      --
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  8. Re:My 0.02 by OzPeter · · Score: 3, Informative

    I read about this and I'm really glad I don't live in Australia right now. America still has SOME freedom left although it is rapidly dwindling.

    Read TFA .. the ESRB has signed up to the same service as Australia and both Goole Play and Firefox Marketplace support the IARC.

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  9. Patents, sync rights, and master rights by tepples · · Score: 2

    A 30 second unskippable ad before a 45 second video, probably inserted by a "rights holder", raises an important point. Rhythm games are a minefield for patents, sync rights, and master rights. If Didgeridoo Hero were real, I wouldn't be surprised if it were banned in at least one major market for failure to secure the appropriate licenses.

  10. Re:fewer and fewer... by Noah+Haders · · Score: 2

    fine, it's the silver age, like marvel/stan lee.

  11. Re:Where's Michael J. Dundee? by DeathSquid · · Score: 2

    Australia has had authoritarian, paternalistic governments since, at least, the end of WWII. Consequently, the best and brightest tend to leave the country (https://en.wikipedia.org/wiki/Australian_diaspora). This leaves Australia with two major pastimes: digging coal out of the ground and selling houses to one another.

  12. Re:What does "banned" mean? by mjwx · · Score: 2

    nope, it means the game was refused classification and it is illegal to sell it or import. Even after they opened up the classification laws we still have a range of games that will never be legal to be sold here, anything that shows illegal drug use, violence on woman etc etc. The summary makes it sound like the bans have gotten worse, in actual fact the laws have become far more relaxed here in the last few years with the introduction of an R classification, just the proliferation of people trying to cash in on cheap gimmick apps to attract immature buyers has increased 100 fold.

    This is also something that is never and realistically can never be enforced.

    By the sounds of it, most of the games are mobile games (I still have trouble accepting mobile games as proper games, they're the modern equivalent of the old flash games I used to play in a browser in the early 00's) so a lot of the sales will never take place in Australia, the method of distribution doesn't take place in Australia and the method of distribution is pretty much unstoppable. This is just government bureaucracy trying to say it's doing something.

    However this is the kind of shit that happens when elect an ultra conservative government. As an Australian this wasn't even on my radar and realistically, still isn't because we have so many other problems such as the government trying to make it possible for them to strip citizenship (in the name of fighting teh terr'sts), trying to neuter the ABC, trying to strip the public health and education systems, increasing unemployment and destroying the economy. Australia elected it's own George W Bush in Tony Abbott and yes, we were warned.

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  13. Re: fewer and fewer... by Noah+Haders · · Score: 2

    the OP had it best. they can be effectively banned if they won't sell. the publishers will self censor and focus on games that will sell. if walmart, target, gamestop etc refuse to sell a game then that scares the publishers. Combine this with an industry-wide rating system that evaluates content for appropriateness and you have a pretty effective censorship system, at least under the old industry structure. The new way, with google play and other online stores, publishers have much more freedom to explore game content. Apple is still pretty strict about content guidelines, but otherwise there's more freedom.

  14. Re:fewer and fewer... by cheesybagel · · Score: 2, Informative

    Australia can't have a game with blood in it and Germany can't have a game with Nazis in it.

  15. Re: fewer and fewer... by phantomfive · · Score: 4, Insightful

    the OP had it best. they can be effectively banned if they won't sell. the publishers will self censor and focus on games that will sell. if walmart, target, gamestop etc refuse to sell a game then that scares the publishers.

    Note this is different than Australia, where if you are caught trying to import censored video games (or movies), you can be fined and the censored objects will be destroyed.

    "People don't want to buy this game" is not the same as censorship.

    --
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  16. Re:Banned for being too similar by Z00L00K · · Score: 2

    That's a completely different issue and a question of immaterial rights. Not a question of banning on the reason for being morally questionable.

    I wonder how many games that will end up having hidden content (easter eggs) with some questionable material not visible when the game is approved.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  17. Re:fewer and fewer... by allcoolnameswheretak · · Score: 4, Informative

    You can have games with Nazis in it in Germany. But it has to be censored and all Nazi symbology has to be replaced or removed.
    For example, the new Wolfenstein game from Bethesda is available, but the swastikas in the German version are replaced by the stylized "W" from "Wolfenstein", and "SS" symbols like the deathshead or the "SS" itself have been removed entirely.
    Also, one scene where you wake up in a gas chamber surrounded by corpses has been altered and all corpses have been removed.

    The original "Wolfenstein 3D" was completely banned in Germany, because there was no censored version available.

    Personally, I think that is bullshit. Nazi symbols are generally illegal in Germany, but allowed under special circumstances such as for "artistic purposes". But then for some reason, they don't have to be removed from movies, such as Indiana Jones... I really don't see the justification for allowing it in movies but forbidding it in video games.

    But that's not all. Extreme kinds of violence in videgames are almost always also banned in Germany unless softened for the German market. Fallout 3 for example, where you can blow up individual body parts, is also altered to be less violent.

  18. Re: Where's Michael J. Dundee? by Anonymous Coward · · Score: 2, Funny

    Germans have been waking up without a helmut since quite some time.

  19. Re:fewer and fewer... by Cederic · · Score: 2

    I pity your blinkered view of gaming.

    I'll get on with working through my backlog of high quality PC games with gameplay experiences to match anything released historically and often graphics and sound that are far better.

    Console ports are lazy and don't represent the high-end of PC gaming, but that doesn't negate the other options available, whether it's indie games that match the AAA games of just a couple of years ago, the AAA games that fully exploit PC capabilities or the esoteric games that reach a market previously unavailable and genuinely do different and interesting things.

    Golden age of gaming? Maybe, maybe not, but I've never had access to so many such high quality games before.