NVIDIA Shakes Its Flowing Mane With Life-Like HairWorks 1.1 Demo
MojoKid writes: Previously, you might not have thought much about a wig on a manikin, but checking out NVIDIA's latest tech demo, as a gamer or 3D graphics artists, hair can be pretty interesting. The video is of NVIDIA HairWorks 1.1, a simulation and rendering tool for creating lifelike hair and fur in video games. In the clip, NVIDIA shows off a Fabio-style hairdo with about 500,000 hairs that bounce and sway as the camera circles and forces move the hair. If this was a real wig, it might unseat one of the most boring videos ever. However, as an example of what modern 3D graphics can do with hair physics, it's pretty darn cool. Previous demos of HairWorks showed up to 22,000 strands of hair, making the jump to half a million much much more significant. The video was recorded with ShadowPlay on a GeForce GTX 980, which has some serious muscle, though it's not the most powerful card in NVIDIA's lineup. What's cooler than making life-like human hair? Putting flowing manes on vicious monsters, of course. Apparently, NVIDIA HairWorks simulation technology also plays a role in bringing more than a dozen creatures to life in The Witcher 3: Wild Hunt.
Some of us would be happy just to have bald spots rendered properly.
Have gnu, will travel.
Jesus... you could've spared the rest of us, though!
systemd is Roko's Basilisk.
So sad you grew up on 90s pr0n, otherwise you'd know pubes don't really flow, they're rather static
The hair blurs a bit when it is in motion,
Yeah, due to the video compression.
I can look in a real mirror if I want to see myself with flowing locks... I am frequently called Fabio and women in bars that I don't know and sometimes are there with a jealous boyfriends or husbands want to play with my hair.
Although it doesn't always work out that well. Once my brother and I went to the store to pick up some stuff to BBQ and his mother in-law saw us in the car. She called his wife and told her that she had seen her husband driving with a skinny blond bimbo.
You are drunk!
This is cool and all, but having seen hairworks in real games now, it looks better when it is turned off.
I think for HairWorks 2.0, they should simulate that beautiful mane getting tangled, because we all know you don't have much time for hair care when you're fighting orcs or dungeon creatures.
Now can they do dirty hairs dynamics?
The simulation still uses guide hairs. You can still recognize the hair strands following the individual guides around. This is one of the most prevalent artefacts of hair simulations to date and I'm a bit disappointed that it's that obvious in the demo. However, they do seem to render each hair seperately, which is a lot of effert and potentially a ton of overdraw. And they need to do some kind of dynamic depth sorting - probably per pixel. That's where it actually gets impressive.
The GTX 980 is about $400, not $1,250. But otherwise, yeah.
Eagles may soar, but weasels don't get sucked into jet engines.
I mean you have to expect some dandruff and loose hairs falling off during such extreme movement.