World of Warcraft's Next Expansion: Legion
Today at Gamescom in Germany, Blizzard unveiled the next expansion for World of Warcraft, called Legion. The expansion will raise the level cap to 110 and bring adventurers to a new continent: the Broken Isles. This will include several new zones and be the source of a new demonic invasion. The story will delve deeply into the game world's history and let players use customizable 'artifact' weapons. To fight the invasion, Blizzard is introducing a new class, Demon Hunter, who will start out at a high level and can perform tank- and damage-centric roles.
The PVP system will be getting revamped, and they're introducing Class-specific halls and followers. The expansion will contain the requisite new raids and world bosses, of course. Small dungeons will be getting increased focus in Legion. As with the previous expansion, players will be given a free level boost for one character to the current level cap in order to get started on the new content right away. Blizzard has posted an cinematic teaser, and the full announcement trailer on YouTube. A beta test will start sometime later this year, but no release date has been announced. MMO-Champion has a post full of details known about the expansion.
The PVP system will be getting revamped, and they're introducing Class-specific halls and followers. The expansion will contain the requisite new raids and world bosses, of course. Small dungeons will be getting increased focus in Legion. As with the previous expansion, players will be given a free level boost for one character to the current level cap in order to get started on the new content right away. Blizzard has posted an cinematic teaser, and the full announcement trailer on YouTube. A beta test will start sometime later this year, but no release date has been announced. MMO-Champion has a post full of details known about the expansion.
Numbers are in swift decline from expansion to expansion with the typical "bounce" that temporarily occurs upon release. While I am only one person, I know many that have quit as of late and these are players from vanilla. This expansion will have to blow the doors off and be far better than Pandaria or it's bad times
Is there anyone still playing this grindfest?
I will just barely have finished the Tanan Jungle grind by the time this expansion comes out...
Of course, I am a complete casual who is all about the achievements and hardly ever raid or pvp...
My eyes reflect the stars and a smile lights up my face.
Call me when there's a Leeroy Jenkins class. I want THAT expansion! ;-)
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
I don't think so.
Interesting that they are finally implementing artifacts after pulling them out shortly after release. Will be interested to see how they balance them.
was rather hoping for the Spell Breaker instead, or another similar ranged/magic oriented type.
yet another DW melee class is kinda meh.
The guy who said the election was rigged won the presidency with the second-most votes.
I haven't played Wow for years. I decided it was ridiculous to continue since certain classes could/would just sneak up and stun you and keep you stunned for an entire fight, so the only option you had was to either sit there and watch them take their time kiliing you, or just log out and go do something else more fun, such as repeatedly bang your head on a wall.
Game went downhill after Wrath of the Lich King, it is now but a shadow of its former self.
Its a floating city so I assume its reasonable mobile if you have the right mages on board :)
But yeah I was just arguing with a friend about the possibility of new city's of the scale of Stormwind or even say Dalaran, being unlikely at this point in WOW's development cycle.
This is the perfect solution, a mobile city Designed for both factions, that everyone happens to love.
Well played Blizzard, well played indeed.
Think about the title.
Will we get a free 100 boost with the expansion? Given that it would make sense, why not?
Looking forward to playing a 110 Murloc Demon Hunter. Especially since I unlocked all my Heirlooms.
-- Tigger warning: This post may contain tiggers! --
We are Legion... and we are many... and we will bitch endlessly.
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
Yeah i quit in 2006 or so upon realizing that the level cap of 60 would keep being raised so that my magisters gear that i spent months grinding for would be all but worthless. That wikipedia says blizzard currently has 7.1 million players is mind boggling. I guess if you invest so much time into something you dont want to leave and have it all have been "meaningless".
I had some great times from release till i quit, that's for sure. But having to be on raids that took 6+ RL hours was a bit tedious and the forced obsolescence of gear is what really makes it completely pointless. They have to keep increasing the level cap because once you have all the gear you lust after, there is little point to playing anymore. So its really a catch 22.
Can't believe its still going strong after all these years. I really thought it wouldn't last past 2008 or so, but they keep making more expansions.
As a potential lottery winner, I totally support tax cuts for the wealthy
They made PvE servers just for people like you.
Blizzard's most recent shareholders earnings call was 2 days ago, and it revealed that WoW is down to 5.6 million subscribers at the end of Q2 2015. It's the lowest reported number since vanilla, but I'd say its still pretty good for a decade old game, and far above other mmos
Personally I'd love it if Blizzard simply made the WoW movie the same as they do for these trailers. At least we know it's fake (as opposed to dressing up people and using effects to look 'real'), just run with it and make good use of it as they do now.
What's On Your Network ??? http://www.open-audit.org/
I wonder if the PVP changes will make it better for people who like PVP or targeted towards getting people who are not interested in PVP (and probably never will be).
The way I see it if you were a racing car driver, you wouldn't take your mothers car to the race track and expect to win. About 6 years ago when they took twinks out of the game - but let nubs in heirlooms own the battlefields was the day all was lost for people who like PVP.
Building a level 19 twink was both fun and challenging, building a level 60 twink (when the cap was 80) was also fun and challenging, throwing some heirlooms on a level 12 is neither.
Good luck to them - but I won't be playing.
Coming from the beta days I'd like to see one server tuned perfectly for the the original game. Max level 60 only, starting with nothing from day one. No transfers, no cash, just the first quest. The only thing I'd like changed is the drop rate for dungeons, everyone gets something tuned to their character. Running 20 or 40 man raids and rolling for a few tier pieces sux'd. I liked my Moose helmet when it finally dropped and I won the roll. The best part of the game was talking to people (some drunk) all over the world, we all became very good friends. Just a thought ... Boogywooler
There are many issues with WOW, but the greatest is the missing M. When i last logged into wow, I felt...lonely. No one talked to me. I really did not encounter anyone. There were people in Stormwind, but they could have all been NPCS for all I could tell. I no longer needed to group for quests. I did not need to ever talk to someone in an entire dungeon or raid. Wow no longer felt massive or multiplayer. This breaks my heart, and I will never forgive the people who did this.
"Liberalism is a very noble idea, currently controlled by some very bad people. Be sure you do not get the two confused.
Just want to point out that while vanilla WoW is a decade old game, current WoW is not. The population of private servers that play vanilla is peanuts compared to the population of retail.
Yes, there's a smooth transition through expansions, but go find a vanilla private server and you'll discover that it is vastly different. The models are different, the mechanics are different, and the play style is different. Which is better? Does it matter?
Blizzard knew that to make WoW all they had to do was copy existing MMOs and make improvements based on their objective outside observations. Then they ate the MMO market and could no longer make those observations. The only way forward as a business is now a blind guess on their part.
WoW 2 is already here. It has been for a while.
I've yet to see any F2P system work, with one notable exception: DOTA2.
As far as WOW is concerned, I played for a number of years, and this was my experience: Keep in mind I never got into the PVP stuff, so that is out of my realm of knowledge, however as far as PVE there were a number of problems. The first is there is two type of players that play PVE. The first is people who enjoy leveling. They are some sort of weird breed that apparently likes grinding punishment. The simple fact was most "quests" were pretty much all the same. Go here and kill X number of something. Go here and collect X and bring it to Y. Repeat. The other group of people were the end game folks, or raiders. I eventually fell into this category. However the difficulty was really A) finding a good guild, and B) actually running a raid. I found that most wanted to do it at hours not really all that conducive to having a regular job. That is to say they want to raid between 1 and 3am, where I have to get up and work. On top of that, you would inevitably spend more time waiting around for people to show up, start late, and then go longer, making it even more unreasonable. More less why I quit, just couldn't keep it up. WOW also has some global issues that all players faced, like every new expansion coming out makes all your hard earned gear useless, and earning gold through crafting, gathering, and the market tedious and a bit crazy when you think about it. I recall getting off work, and going to play WOW where I am basically just getting in a couple of hours of mining and crafting for example, a second job really...
I had a very brief encounter with SWTOR, and would echo much of what your experienced. The first is I would say is the voice acting was something unique to that game, it was astounding at times really. Yes broken f2p model, which you could tell was pretty adhoc due to the fact they spent so much on the game, and the sell rate, and subscription rate, and the keeping rate of players was so poor they had to do something. I think a big part of that was what you summed up by saying it was "WOW in space". The "quests" had the same issue. Go here, kill X somethings, go here collect X somethings bring them to Y, repeat forever. Never did a raid or PVP as the f2p killed it before I got very far...
What I would *love* to see, would be something like eve online, but with less to do with markets and making money, and more to do with X-Wing VS Tie Fighter. Big battles with Star Destroyers, and Fighters, and big teams, etc... Fun times that would be,,, I recall some great mission variance as well from the old game. Gimmie MMO X-Wing VS Tie Fighter and take my damn money! :)