Why the Freemium Business Model Isn't What It Used To Be
mattydread23 writes: A few years ago, every enterprise software company was trying freemium — the idea of giving a product away to build users, then charging for additional features. Now, that model seems to be losing favor, except with open source software. Business Insider talks to enterprise founders and VCs to figure out why 'freemium' wasn't all it was cracked up to be.
Note that the article is only talking about business software......we will still be harangued with free-to-play games for a while, I think.
"First they came for the slanderers and i said nothing."
Honestly it seems like the freemium model is only sustainable in cases where you're first to market with a product (no competition), niche markets (where people don't or can't compete [e.g.: specific expertise requirements, software patents, little to no profit margins, etc]) or in places where the software (or service) is reliant upon something you control (e.g.: specialty hardware).
You see it with scientific devices for example which are coming with more and more free and extendable software but still require you to purchase expensive vendor locked hardware and maintenance contracts.
The successful freemium games I have played have been successful because greed isn't the motive. Generally because those don't require you buying anything, don't make it so you have to buy stuff to be successful and keep adding new content. Marvel Heroes 2015 is one of the best examples of this. And I have happily spent over $100 on it over the last 2 years. I don't play the game very much anymore, but I'm not above buying a new hero I like when it comes out just to support the company for making a fun "freemium" game.
Too many games force you to actually have to purchase stuff to compete, or have really annoying buy this ads. Don't update with new content. Give you hardly any play time, wanting you to buy more. I have enough games in my collection that I don't have to play yours if you make it to much of a pain.
Be seeing you...
The freemium model was always based on a scam: we "give away" the product, but for it to actually be useful, you have to pay. So anyone who tried the free version came away disillusioned about what the tool or product could actually do, and those who realized they needed to pay for the useful features came away feeling ripped off because "it's supposed to be free."
Worse still are those products where you can do everything with the free version, but it's a pain in the arse to do so compared to using the add-ons.
Let us face it: very few products can be built on a framework-and-plugin model successfully. In order for it to work in the market, those plugins have to provide some pretty impressive functionality to justify paying for them. But due to greed, a lot of the people and companies who tried this model instead shipped a crippled "free" version to force you to pay for the plugins and expansions.
In short, they treated their market as gullible idiots. And their market rebelled against being taken for fools.
I do not fail; I succeed at finding out what does not work.
Freemium is pretty disgusting really. Instead of just buying the game, you have to keep paying for the game constantly. You pay every time they add a new sword/gun/zombie killing plant a la "micro transactions." Honestly its almost as bad as slot machines in a vegas casino. There is a funny tongue in cheek game called DLC Quest about this... which you only have to pay for once :)
As long as suckers download Angry Birds and other such "free" apps, they'll make micropayments for premium DLC. I can tell you from making my wife go cold turkey from spending £40 a month on ONE FREEMIUM GAME that Freemium as a concept is the single best way of making idiots part with money.
I do play four Freemium titles: "Family Guy: The Quest For Stuff", "Trainstation", "Battlestar Galactica Online" and "World Of Tanks". However, I have never made a single payment to any of them.
I am a scummy freeloader, fuck you very much.
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
I cannot see how easy a freemium environment works inside the business space. Is it something like the difference between Visual Studio Express ( (1) freemium) and Visual Studio (premium)? Or between Windows Starter and Windows Pro? If you need a specific feature - and most of the time you need that specific thing in the higher tier license - you just go for the premium version. If you do not realize you need the premium version at the beginning, then both vendor and you are in a bad position. If you are going to change software, you might also consider at this stage alternatives. Then you will get remorse due to the time you spent with this half-arsed version of the tool.
At the end of the day, we are talking about the business world, and not a consumer one. If freemium is so prevalent in the consumer mobile space is because applications can get revenue from advertising. You better not show unrelated adverts to a business client.
Note 1: Large business should not use Visual Studio Community due to licensing.
I could have told him that too...enterprise users don't care about cost really. We need something that works 99.999%, has reliable troubleshooting / tracking when it doesn't work, and 24/7 support specialists. It's all done under a financial penalty SLA (service level agreement). We can't skip on this as our clients already have us locked into contracts so the risk isn't worth the "free reward". When my client's stuff breaks, I have 15-30 minutes to ge5t the needed support on the line, no matter the time, across the planet and multiple time zone / languages. I would hate for the root cause to be tracked back to some "freemium" software that I installed; the ITIL change control should have caught this software before it was ever installed. No one is allowed to install software without a clearly defined ITIL compliant review system, all software must meet SLA requirements.
This reminds me of Uber using "alternative delivery" and sneaking past licensed taxi services; they are getting away with it in some places but in others are being found to violate local laws. Enterprise software has similar checks and balances, but is far faster to discover software without SLA requirements...either via hacks of non-compliant software (see Sony GOP hack exploiting SAP/Oracle/Java/whatever) or system failures and SLA fines (EDS's million dollar FAA SABRE outage fines).
Freemium games have a tendency to be badly designed so as to "encourage" people to pay up. As such, people become inherently suspicious of them. Maybe they should just go back to having a demo and sell the complete version.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
"parting with money is preferable to playing yet more of the game."
I don't think that means what you think it means...
idiots! the article is not about games.... jeez shows /.-ers general IQs lol...
Freemium is alive and kicking. Especially with companies that don't have enough money for marketing. Maybe they cut back on features for the free offering. But a digital product that can be distributed over the internet is naturally suited for the freemium model.
I just started using Cloudbacko, for example. I had to purchase the pro version immediately, because I needed the bandwidth limiter, but other than that, the free version is the perfect entry to this software.
Time & time again I experience this: I have a task, I look for a free opensource solution, I find one, only to discover that it's essentially bait for a commercial version, and it is nigh-on impossible to get it to work without coughing up for the pay version, which is almost always ridiculously overpriced, and to add insult to injury, the broken version is covered in ads for the commercial one.
I've wasted my time, the company will never get my money because they pissed me off with a broken "free" version which appears only to exist to satisfy the license of the source they based their product on, and is published in the most obfuscated and undocumented way they can get away with.
I'd be happy with something that worked with a given feature set, and offered more functionality for pay, I'd pay for that. This is not the same as figuring out how to cripple the most core feature in order to force people to buy...
This is not the opensource we were looking for.
Being freemium is one of the things which distinguishes RHEL from CentOS. There are several other companies that exist by offering FOSS under a freemium model -- 'community' version that has some limitations is free but 'enterprise' version with extra features (or just support) has a cost proportional to the number of servers or CPUs or other size indicator.
freemium was just a new name for what used to be called shareware. but VCs won't invest in shareware companies so they dressed up the idea, renamed it and sold it to the VCs.
So wait, giving something away for free isn't a sustainable business model?
But this is the "New economy" isn't it?
-Styopa
Maybe there are not many impulsive, big spenders in the business world to sustain the freemium business model.
DOTA2. Which has only allowed the buying of cosmetic enhancements of the game. You can make it look or act a bit different, and show off to others, but it has more less zero impact on competition. The last couple of years they have added compendiums, which are a somewhat novel way to add to the model. First it leverages the whole "Kickstarter" crowdfunded kind of idea, where the more people that buy it, the more stuff everyone that does gets. Much of it is "special" cosmetic things as mentioned above, but also includes fun little side game options, but which again give no advantage to anyone. In addition, they pledge that a percentage of everything will go to the big DOTA2 international gaming tournament, which is kind of like betting, and makes for bigger and bigger prizes, and it is kind of interesting to be part of that, if if your changes are slim to none...
All the rest of the competitive freemium models fail in my opinion. There are 3 types. One is an impossible to beat single player game where only by buying stuff can you achieve crazy scores you can brag about, the second are PvP type games where you have to keep up with the jones' in order to have half a chance not getting blown away by somebodies multi-barreled wand of megadeath. Can't remember the 3rd type as my mind wandered.... but it was probably a variation on the same theme...
You make it up on volume, or something like that.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."