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Nintendo Fires Employee For Speaking About Job On a Podcast

An anonymous reader writes: You may not have heard of Chris Pranger before, but he's one of the localizers that works to bring Nintendo games over to the west. He recently talked about the localization process for a small podcast, providing Nintendo fans some details about how games make it from Japan to the western world. Nintendo's response to the fan interest in the game localizing process? They fired him, of course. It's unclear what statements in specific Nintendo objected to and Nintendo, so far, hasn't explained its decision.

16 of 152 comments (clear)

  1. This doesn't seem unusual. by Sowelu · · Score: 5, Informative

    Most places I've been at have a VERY strict policy of not talking to the media or representing the company in any way without permission (usually only PR or execs can do it). If you want people to follow the policy, you have to enforce it, even for the little things.

    1. Re:This doesn't seem unusual. by gurps_npc · · Score: 5, Insightful
      I am so tired of people saying "you have to enforce it, even for the little things". That is bull crap. Not true at all. Zero tolerance policies cause more problems than they are worth - ALL the time.

      One of the worst examples was the kids school that Disney sued. Disney falsely claimed that by giving away or by charging minimal values, it opened them up to law suits from other locations demanding the same treatment. After it happened, Universal gave that school - for free - the use of their characters - Yogi Bear, Scooby Doo, Flintstones, etc. That happened in 1989.

      Funny how Universal never ran into any lawsuits demanding the same treatment. Not a single one in all of 26 years.

      Zero tolerance parties never make any sense. You do NOT need to enforce a policy for the little things in order to be able to enforce it for the big things. A mere warning is most often more than enough than actual punishment. A letter written to the Day school - offering a $10,000 donation in kind of a license to use the Disney characters would have been more than enough to maintain their copyright. Similarly, a strict warning and perhaps a one day suspension (no pay) would have let this employee off without endangering the "no press" rule's sanctity.

      Other examples are very very common. Cops routinely ignore people traveling at 58 mph in a 55 mph zone. Some businesses routinely let people leave early on the day before a three day weekend.

      In most cases where someone/some group enforces a rule strictly it's because some shmuck has an agenda to push, not because it enforcing it loosely wouldn't work.

      --
      excitingthingstodo.blogspot.com
    2. Re:This doesn't seem unusual. by Dutch+Gun · · Score: 5, Informative

      It's not unusual at all. I've worked in the videogame industry for many years. You simply don't talk to the public or media about projects you're working on - ever. We all sign NDA agreements which prohibit us from talking about *anything*. I can't even *name* the current project I'm working on, let alone discuss details. I've written official company blogs about the games I've worked on, but they were reviewed by editors, legal, community managers, PR, and so on before being published. When you're sinking ten to a hundred million dollars into a AAA title, a company wants to be incredibly careful about the message being sent out. This developer was part of that world, and unfortunately didn't understand that.

      There's a great temptation to talk to media, because people are interested in what happens behind the scenes of some of their favorite videogames. It's a bit of an ego boost to think that people want to listen to what you have to say. It's unfortunate that Nintendo felt the need to fire him instead of giving him a reprimand, but I suppose that's their policy.

      Just recently we saw how an ill-conceive blog from an Oracle manager made the entire company look really bad. You can understand why people who aren't trained to talk to the public or the media shouldn't be attempting it on their own. Things are bound to slip our that you didn't really want to say.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:This doesn't seem unusual. by Derekloffin · · Score: 5, Insightful

      Get it right man, it isn't Zero Tolerance, it is Zero Intelligence. Come on now. Seriously though, that is really what Zero Tolerance is about, removing any form of intelligence from the decision making process and assuming that one solution fits all situations. It truly Zero Intelligence. As you say it just doesn't make sense.

    4. Re:This doesn't seem unusual. by Marginal+Coward · · Score: 5, Funny

      Zero tolerance policies cause more problems than they are worth - ALL the time.

      I'm sensing that you have a policy of zero tolerance for zero tolerance policies. Maybe it's time for a little leeway in this area.

    5. Re:This doesn't seem unusual. by Fire_Wraith · · Score: 5, Insightful

      That was Oracle though. They're probably contractually obligated to make the company look bad.

      If they didn't, it just wouldn't be Oracle.

    6. Re:This doesn't seem unusual. by Anonymous Coward · · Score: 4, Insightful

      Japanese and Japanese controlled companies are all about the hierarchy, in ways almost no Westerner can imagine. They are little feudal empires, and this peasant dared usurp the rights and privileges of his betters. So he's fired, of course. He should be happy they didn't transfer him to India or Iraq before firing him.

      I don't know why this would seem surprising to anyone. Did everyone miss the Konami revelations about how the managers treat their employees?

  2. He takes responsibility for it being his own fault by __roo · · Score: 5, Interesting

    I know a lot of us like to blame people for their own problems, but in this case he knows it's his own fault—which, to me, makes the whole situation even more sad and awful. I feel really bad for him, and I hope he can find a way to come back from this.

    From TFA:

    “I look around my house and see images of my son and feel such intense shame and crippling sadness,” Pranger wrote on Facebook. “I know that if I can’t find a job at least as good as this one, I won’t be able to provide for my family I’ve lost them their health coverage and their security. I also know that I’ve probably lost a good deal of my friends, just because I know how hard it can be to stay in touch with someone when the convenience of proximity is lost. I’m so sorry to everyone. I’ve failed you. You believed in me and supported me and trusted me and I’ve failed you. I’ve failed me.”

  3. Simple rule by bws111 · · Score: 5, Insightful

    Here is a simple rule - unless you have been specifically authorized, don't talk about your companies business in public. Chances are very good you signed an agreement to that effect.

    1. Re:Simple rule by steelfood · · Score: 4, Insightful

      Even without an NDA, you'd be lucky if you didn't screw up somehow. Not only could you be revealing trade secrets, you could also misrepresent your company, or in the worst case, reveal insider financial or strategic information. Best to keep that line drawn, especially on a public forum.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  4. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  5. Why is this news? by steppin_razor_LA · · Score: 4, Insightful

    This is a common and reasonable policy.

    --
    Evolution: love it or leave it
  6. Re:Well. by JackieBrown · · Score: 4, Insightful

    I have never worked for a company (even when I was an usher sweeping up trash at the movie theater) that did not have a very strict "do not talk to any media about the company" policy.

    It's always been a very public and documented rule.

    And that was working at a place with no IP or trade secrets.

  7. Re:I don't get Nintendo. by RogueyWon · · Score: 4, Interesting

    They eked out profits in the N64 and Gamecube generations despite generally poor sales by keeping unit costs down and managing good first party sales.

    They basically won the lottery with the Wii - between the quick-fix appeal of Wii-Sports, a very friendly media narrative (portraying them as the plucky underdog) and some well timed first party exclusives in the first 2-3 years of its lifespan, they made an unfeasible amount of money, most of which they banked.

    Since then, their luck has run out and their output has generally disappointed. From the last 2-3 years of the Wii's life-span, through the Wii-U's launch and into the present, their gaming activities have generally been loss-making (sometimes startlingly so). However, they've been doing a lot of currency trading on the side, which has meant that some years/quarters they have shown an overall profit based on that. Just as pre-bailout General Motors was sometimes described as a pension fund that made some cars on the side, Nintendo has somewhat become a currency-trading house that makes a few games on the side. For the time being, they aren't going anywhere (and the Amiibo range has given their gaming revenues a boost, though this looks set to be temporary).

    The longer term future for the company is more clouded. They've been able to sit on the takings from the early part of the Wii generation for a long time, at least in part because they've been paying out very small dividends to shareholders. The longer term risk is that shareholders will start to wonder what exactly is going on with the management of a company that is sat on a huge pile of cash, but not particularly good at earning more of it.

    Shareholder revolts are generally rare in Japan (which hasn't really had a true Eisner-moment yet), but there are already signs of discontent coming out of reports of their shareholder conference calls. Their hesitant move into the mobile gaming market is almost certainly a reluctant sop to shareholder pressure.

  8. Nintendo is a weird company... by __aaclcg7560 · · Score: 4, Interesting

    When I became a lead tester at Atari (formerly Infogrames) in 2001, I specialized in Nintendo Gameboy Advanced and GameCube titles for the job security, as none of the other lead testers would touch Nintendo. No wonder. Microsoft and Sony have published standards, but you pretty much have to guess the Nintendo standards as that info was proprietary. It was a constant game of cat-and-mouse in figuring out what Nintendo wanted. I was very good at it. Nine out of the ten titles I tested over three years were Nintendo.

  9. The other side of the story. by westlake · · Score: 4, Informative

    One of the worst examples was the kids school that Disney sued. Disney falsely claimed that by giving away or by charging minimal values, it opened them up to law suits from other locations demanding the same treatment. After it happened, Universal gave that school - for free - the use of their characters - Yogi Bear, Scooby Doo, Flintstones, etc. That happened in 1989.

    Disney demanded that the unauthorized 5-foot-high painted figures of Disney characters on the walls of Very Important Babies Daycare, Good Godmother Daycare, and Temple Messianique (all in Hallandale, Florida) be removed for valid business reasons: infringements must be fought in order to keep trademarks intact; other Disney character licensees would have grounds to object if Disney provided inexpensive (or free) licenses to the centers (which are, after all, profit-making enterprises); and the use of Disney characters falsely suggested Disney's affiliation with the day care facilities.

    Universal, still smarting from the early opening of Disney's studio-themed park... saw in the day care controversy a way to seize some publicity for themselves and give Disney a bad name in Florida as part of the bargain. Accordingly, Universal Studios Florida and Hanna-Barbera Productions offered the centers the use of characters from their own cartoons, such as Scooby-Doo, the Flintstones, the Jetsons, and Yogi Bear.

    Daycare Center Murals

    This was a clever publicity stunt for Universal, but I don't think it has ever shown that Universal really allowed their characters to be used without a license.

    The day care centers in question all appear to be defunct. Hallandale, FL Child Care Centers

    This is what happens when you aren't paying attention to the licensing of your product: Flintstones Bedrock City in Arizona on Sale for $2 Million, Brontosaurus Included

    Because I love quirky roadside attractions, I hope someone does make this place nice again. If not, $5 is a fair price for some rabbit hunting.

    I dunno, a lot of us natives love the creepy charm. I've only been once, but would love to go again were there less risk of tetanus.