Nintendo Fires Employee For Speaking About Job On a Podcast
An anonymous reader writes: You may not have heard of Chris Pranger before, but he's one of the localizers that works to bring Nintendo games over to the west. He recently talked about the localization process for a small podcast, providing Nintendo fans some details about how games make it from Japan to the western world. Nintendo's response to the fan interest in the game localizing process? They fired him, of course. It's unclear what statements in specific Nintendo objected to and Nintendo, so far, hasn't explained its decision.
Most places I've been at have a VERY strict policy of not talking to the media or representing the company in any way without permission (usually only PR or execs can do it). If you want people to follow the policy, you have to enforce it, even for the little things.
Not that I think it's correct, but wouldn't this be considered a normal response? He's not a whistlerblower so he can't say he's acting in the public interest.
I know a lot of us like to blame people for their own problems, but in this case he knows it's his own fault—which, to me, makes the whole situation even more sad and awful. I feel really bad for him, and I hope he can find a way to come back from this.
From TFA:
Building Better Software
Here is a simple rule - unless you have been specifically authorized, don't talk about your companies business in public. Chances are very good you signed an agreement to that effect.
Did he sign a NDA when he was hired? If so, the company reaction wouldn't be that surprising.
Literally billions of dollars in cash on hand.
Literally.
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Pretty much all that's holding them afloat is exclusivity for the NES era intellectual property, which they keep re-hashing over and over and over again and their die-hard fans (of which there are a lot) keep buying.
Kind of a wonder how well them and a lot of other Japanese based games developers are holding out. Japan used to be the source of some very good games, especially during the late 80s and 90s, but over the last decade especially they've been crap. That is to say, companies like Square, Konami, Capcom, etc, haven't put out any good games in a LONG time.
Holy shit. Sounds like Homie is ready to eat a shotgun. I hope someone is keeping a close eye on him.
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This is a common and reasonable policy.
Evolution: love it or leave it
No such thing in the US- most employment is at will and they can fire you for anything except a small number of reasons.
I still have more fans than freaks. WTF is wrong with you people?
Seriously, literally over a trillion yen in net assets, also stated as literally billions of dollars.
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Chances are it WAS in the agreements he signed the first day of work.
With few exceptions, every place I've ever worked had boiler plate non-disclosure agreements that everybody was required to sign their first day. Most places even followed that up with training that explained what could and could not be said.
IMHO, it's NEVER a good idea to discuss work on ANY social media forum in any way. Stuff like this tends to come back to haunt you when you least expect it. It is an especially bad idea to complain about your work, past or present. It is just way to risky and could cause you trouble like this guy is in.
"File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
I have never worked for a company (even when I was an usher sweeping up trash at the movie theater) that did not have a very strict "do not talk to any media about the company" policy.
It's always been a very public and documented rule.
And that was working at a place with no IP or trade secrets.
They eked out profits in the N64 and Gamecube generations despite generally poor sales by keeping unit costs down and managing good first party sales.
They basically won the lottery with the Wii - between the quick-fix appeal of Wii-Sports, a very friendly media narrative (portraying them as the plucky underdog) and some well timed first party exclusives in the first 2-3 years of its lifespan, they made an unfeasible amount of money, most of which they banked.
Since then, their luck has run out and their output has generally disappointed. From the last 2-3 years of the Wii's life-span, through the Wii-U's launch and into the present, their gaming activities have generally been loss-making (sometimes startlingly so). However, they've been doing a lot of currency trading on the side, which has meant that some years/quarters they have shown an overall profit based on that. Just as pre-bailout General Motors was sometimes described as a pension fund that made some cars on the side, Nintendo has somewhat become a currency-trading house that makes a few games on the side. For the time being, they aren't going anywhere (and the Amiibo range has given their gaming revenues a boost, though this looks set to be temporary).
The longer term future for the company is more clouded. They've been able to sit on the takings from the early part of the Wii generation for a long time, at least in part because they've been paying out very small dividends to shareholders. The longer term risk is that shareholders will start to wonder what exactly is going on with the management of a company that is sat on a huge pile of cash, but not particularly good at earning more of it.
Shareholder revolts are generally rare in Japan (which hasn't really had a true Eisner-moment yet), but there are already signs of discontent coming out of reports of their shareholder conference calls. Their hesitant move into the mobile gaming market is almost certainly a reluctant sop to shareholder pressure.
Tomato was Clyde Mandelin. I don't know that he was ever directly under Nintendo's employee, but he was a well known localization expert, working on things like Kingdom Hearts II and Dragon Ball. Too lazy to find proper references, so wikipedia: https://en.wikipedia.org/wiki/...
When I became a lead tester at Atari (formerly Infogrames) in 2001, I specialized in Nintendo Gameboy Advanced and GameCube titles for the job security, as none of the other lead testers would touch Nintendo. No wonder. Microsoft and Sony have published standards, but you pretty much have to guess the Nintendo standards as that info was proprietary. It was a constant game of cat-and-mouse in figuring out what Nintendo wanted. I was very good at it. Nine out of the ten titles I tested over three years were Nintendo.
freedom of speech (a constitutional right just about everywhere except North Korea)
Show me on the doll what government censored his speech.
Pretty much all that's holding them afloat is exclusivity for the NES era intellectual property, which they keep re-hashing over and over and over again and their die-hard fans (of which there are a lot) keep buying.
F-Zero, Star Fox, Pokemon, Animal Crossing, Pikmin, and Splatoon are examples of Nintendo IP introduced from the SNES through Wii U era that are not related to NES-era IP.
Pretty much all that's holding Sony / MIcrosoft afloat is SUPER 3D SHOOTER CHAMPIONSHIP EDITION 20XX THAT'S NOTHING LIKE LAST YEAR'S VERSION. I don't have any interest in Sony products (I trust I don't need to rehash Sony's shitty anti-consumer policies and products for the audience) but I did buy an Xbox 360 and didn't find much to play that wasn't a sports game or FPS. It collects dust and I'm not finding any attraction to an Xbone, while the Wii U gets frequent use for Smash Bros, Mario Kart, and Splatoon. Hard to understand the hate for Nintendo's "re-hashing" when it's prevalent from every manufacturer, and Nintendo's are actually good.
One of the worst examples was the kids school that Disney sued. Disney falsely claimed that by giving away or by charging minimal values, it opened them up to law suits from other locations demanding the same treatment. After it happened, Universal gave that school - for free - the use of their characters - Yogi Bear, Scooby Doo, Flintstones, etc. That happened in 1989.
Disney demanded that the unauthorized 5-foot-high painted figures of Disney characters on the walls of Very Important Babies Daycare, Good Godmother Daycare, and Temple Messianique (all in Hallandale, Florida) be removed for valid business reasons: infringements must be fought in order to keep trademarks intact; other Disney character licensees would have grounds to object if Disney provided inexpensive (or free) licenses to the centers (which are, after all, profit-making enterprises); and the use of Disney characters falsely suggested Disney's affiliation with the day care facilities.
Universal, still smarting from the early opening of Disney's studio-themed park... saw in the day care controversy a way to seize some publicity for themselves and give Disney a bad name in Florida as part of the bargain. Accordingly, Universal Studios Florida and Hanna-Barbera Productions offered the centers the use of characters from their own cartoons, such as Scooby-Doo, the Flintstones, the Jetsons, and Yogi Bear.
Daycare Center Murals
This was a clever publicity stunt for Universal, but I don't think it has ever shown that Universal really allowed their characters to be used without a license.
The day care centers in question all appear to be defunct. Hallandale, FL Child Care Centers
This is what happens when you aren't paying attention to the licensing of your product: Flintstones Bedrock City in Arizona on Sale for $2 Million, Brontosaurus Included
Because I love quirky roadside attractions, I hope someone does make this place nice again. If not, $5 is a fair price for some rabbit hunting.
I dunno, a lot of us natives love the creepy charm. I've only been once, but would love to go again were there less risk of tetanus.
NDA is usually between groups sharing trade secrets. NDA would be a NDC, not an NDA for an employee. You wouldn't have a stand-alone Non-Disclosure Agreement, but a Non-Disclosure Clause in the Employment Agreement.
Learn to love Alaska
No they can't. It's very difficult to fire people even in right to work states.
well, whatever. firing is so 1980. people don't have to be "fired" to get put out of a job. the company just claims a "restructuring" or a "reduction in force" and it's done. big tech companies do this regularly to clear out the bottom feeders.
I'd suggest boycotting Nintendo but they stopped making anything that interested me in 1995 so I haven't really bought anything from them in 20 years.
I love that people offer insight into things that many gamer benefit from and I often wondered about when I was playing games like Chrono Trigger and wondering how many people were involved in the way Magus talked in English.
I hate that companies that essentially exist because of the fans punish the fans.
I'm so sorry to everyone. I've failed you. You believed in me and supported me and trusted me and I've failed you. I've failed me.
Looks like after working a long time with the Japanese, the guy handles guilt the way the Japanese do.
Slashdot, fix the reply notifications... You won't get away with it...