NVIDIA Launches $159 Mainstream Maxwell-Based GeForce GTX 950
MojoKid writes: NVIDIA is launching a new mainstream graphics card today, the GeForce GTX 950, based on the company's GM206 GPU. The GM206 debuted on the GeForce GTX 960, which launched a few months back. As the new card's name suggests though, the GM206 used on the GeForce GTX 950 isn't quite as powerful as the one used on the GTX 960. The company is targeting this card at MOBA (massive online battle arena) players, who don't necessarily need the most powerful GPUs on the market, but want smooth, consistent framerates at resolutions of 1080p or below. It's being positioned as a significant, yet affordable, upgrade over cards like the GeForce GTX 650 Ti, that are a couple of generations old. NVIDIA's reference specifications for the GeForce GTX 950 call for a base clock of 1024MHz and a Boost clock of 1188MHz. The GPU is packing 768 CUDA cores, 48 texture units, and 32 ROPs. The 2GB of video memory on GeForce GTX 950 cards is clocked at a 6.6GHz (effective GDDR5 data rate) and the memory links to the GPU via a 128-bit interface. At those clocks, the GeForce GTX 950 offers up a peak textured fillrate of 49.2 GTexels/s and 105.6 GB/s of memory bandwidth. At a $159 starting MSRP, in the benchmarks, the GeForce GTX 950 offers solid entry level or midrange performance at 1080p resolutions. It's a bit faster than AMD's Radeon R9 270X but comes in just behind a Radeon R9 285.
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I think the number on my card is 970.
This is 950.
Are smaller numbers better than bigger numbers? Or is this an older card that they've kept in a box for a year before revealing to the world?
How would this improve my life?
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I'll wait five years to pick up this card for $50 and buy this year's video games for $5 each on Steam.
If this is targeted at MOBA players, then it is probably overkill. I've got a 2011 Mac Pro with a Radeon 5870 (850Mhz GPU, 1GB VRAM). Playing League of Legends at 1920x1200, 60fps is no problem for this setup. These games are not graphically intensive, nor do they require much CPU horsepower. If you are going to drop money on hardware for MOBA gaming, spend it on a nice keyboard/mouse and the lowest latency ISP you can find. If your machine is less than 5 years old, whatever came stock is more than enough to play the game.
Both the 650 Ti and the 950 are built on a 28nm process. Sure, that's not the only parameter that matters but I don't think it's a reasonable upgrade path at all. If you need more performance you should probably go for something bigger, or better yet, wait until 14/16nm becomes a reality for GPUs.
The thing I have against these "budget cards" is they purposely remove features such as SLI but you get what you pay for.
Personally I'm running a GTX 750ti Maxwell and the Witcher 3 is just fine on high settings at 1080p. While I'm tempted to upgrade to this 950ti since my 750ti only cost 150 last year, I'd rather wait until a genuine generation chip upgrade that fully utilizes Dx12 after they've worked more bugs out of it. By then I'll be ready to treat myself to a 4k monitor too.
Can you run it fanlessly like the 750 ti?
SURELY NOT!!!!!
a significant, yet affordable, upgrade over cards like the GeForce GTX 650 Ti,
I guess Nvidia's marketing drones think we're all a bunch of rich morons. That's exactly the card I have now, and there's no way in hell I'm stupid enough to pay $150 for a few extra FPS. Just look at those benchmarks, like Metro's 27 vs 36 avg FPS. If I need a few extra FPS, I'll lower the quality a bit and wait until a TRUE mid-range upgrade is available.
The real question here is WTH is going on with Moore's law? I paid about $150 for my 650 back in 2012, and here we are 3 years later, and my $150 buys essentially the same performance and features.
i'm still waiting for nvidia to produce a card that's worth upgrading to from a gtx-560 Ti for around $250 or so.
that's what i paid for some gtx-560 and 560 Ti cards a few years ago and is about the limit of what i'm willing to pay for a video card. paying $600 or $700 or $1200 for a GPU is something only a moron would do.
every card since then that costs around $250 is actually worse than the 560 in terms of performance - generally much better power consumption, but worse performance...ranging from slightly worse to ridiculously bad, and usually deliberately crippled by being cut from a 256-bit memory interface to 64-bit.
at best, it would be roughly the same as what i already have - why pay that much for no actual benefit?
when i bought the 560s, i was upgrading from gt-240s - definitely a worthwhile upgrade, from ~ 1.5 to ~ 5 times the performance depending on what attribute you're measuring (GTX-560Ti vs GT240). when i upgrade again i want a similar increase in performance for about the same price.
so, nvidia, give me a reason to upgrade.
I was always under the impression that the lower-end cards had chips that had minor manufacturing flaws that made one or more 'cores' behave abnormally. Nothing serious, just a touch too much carbon here, a nanometer-shorter pin there etc etc.
Switch the affected cores off and the chip itself runs fine, albeit with lower processing capabilities, so they sell it at a lower price point.
Currently the 750ti is at that price point (or slightly lower).
And will the new card be as quiet as the 750ti (inaudible so suitable for living room use.)
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
You don't need a next gen card to get great framerates in a MOBA. You can run at the highest quality setting and cap at 60fps on any card priced in the same range in the past two years in LOL or DotA.
Ahh well. Marketing.
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
If you like playing old games your pretty much stuck. ATI doesn't do a good job on backwards compatibility. Try digging up a game like No One Lives Forever or even Psyconauts and you'll have nothing but troubles...
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