Meet YouTube Gaming, Twitch's Archenemy
An anonymous reader writes: As expected Google has launched its answer to Twitch, YouTube Gaming available on the web, Android and iOS. Techcrunch reports: "We played with the Android app before the launch, and here's how it works. When you open the app, you are presented with a search bar at the top, a few featured channels at the top and then a feed of the most popular channels. The current featured channels don't focus on esports like most Twitch channels. Right now, you can find a 12-hour stream of NBA 2K15, and official stream of Metal Gear Solid V, a speed run of Until Dawn and an Eve Online live show."
Just buy the game on DVD.
but this sounds like the most boring thing ever...
It has a search function!!! Thats amazing!!!
Twitch has been doing this for years why have they never thought of that??
(Amazon owns Twitch yet fire tv has no search in twitch app)
Minimum threshold fixed. Thanks!
It's like spectator sports, but the audience may also be a player of the game.
I never got the appeal of spectator sports but I do like to watch someone skilled play a game, so that I can learn from it and become better myself.
Although frankly, I prefer watching stuff that's pre-recorded so I can skip through boring and mundane bits. At the cost of not being able to interact with the broadcaster. But let's face it, that never really happens in the really popular channels anyway, you just get drowned in the flood of chat, and the chat ends up being ignored by the player, and there is only conversation between spectators.
Always read at -1, don't let others decide what you should and should not read.
https://gaming.youtube.com
404
"Lorem ipsum other castle, arrow to the knee set up us the bomb."
Excellent.
Its a spectator sport, like watching someone play games at the arcade. Also useful for seeing how the game plays if you are considering purchasing it.
This is Google trying something new. I give it 18 months before they kill it officially (which is 14 months after everyone abandons it because of the forced integration to G+ that we know is coming).
A video game is a copyrighted audiovisual work, and streaming a video game without permission from the game's publisher is copyright infringement. How do Twitch and YouTube Gaming either obtain this permission or provide a means for members to apply to publishers to obtain this permission?
That website is so bandwidth and CPU intensive that I thought it was a black empty page for nearly ten seconds.
When will company's start to realize that product name means something? Youtube Gaming just sounds like what it is: a cheap me-too attempt at an established company trying to break into a niche market. One of the first questions marketing really needs to ask is how people are going to reference the service in real life. I can't imagine anyone going "Dude, you have to check out xxyomgsexygamergirl's latest video on Youtube Gaming!" because it sounds like shit when you have to say it. I don't know how they are trying to brand it, but I can't imagine this is going to end well, no matter how good the service might be.
Open Source community has been grappling with this issue forever (GIMP, Libre Office, etc) but it still amazes me to see well-funded companies making these mistakes.
Millions of people watching other people play Minecraft. May God have mercy on us.
Some people will probably use it, but it'll be hard to convince people to move away from Twitch, not because it is any better, but because Google isn't really offering any compelling reason to move.
It's like they assume that just because they are Google, people will immediately jump ship. And we all know how well that worked with Google plus...
The chat is a disaster, though.
Vinny from Vinesauce (NSFW) experimented with a stream one time, and it was awful.
The chat was filled with (even more!) spam than his normally spam-filled guff Twitch stream chats are.
And given his Twitch streams are basically unreadable since a message can go off-screen in about 1.2 seconds on average, that says a lot.
All of these services REALLY need to update chat systems.
They get spammed with so much trash posts, poll answers and nonsense.
One thing they desperately need is a message-concatenation feature. Combining multiple messages in to one.
This works well when you get multiple people that all say something similar all at the same time. ("lol", "holy shit", emoticon spam, whatever)
You could combine these and show the number of people that sent this message. If there is a delay of X seconds, stop counting it towards the concat-message.
Another branch from that, you could allow in-chat polls. Loads of streams tend to ask chat questions with multiple answers. Simply have a tab with a poll in it. It would keep chats from being spammed so much with Yes, No and everything else.
Equally another great thing, instead of slow-mode, minimum message length mode. Prevent anyone from sending a message below, say, 5 words minimum default, then you could increase it like you can with slow-mode.
This would prevent a TON of spammy messages and lazily-typed replies. People that spam stupid crap will be timed-out easier, or banned if repeated offences.
Both of these would improve Twitch and Youtube Gaming chats SO MUCH it pains me to know they haven't already been implemented.
How long are you going to repeat that same line even after Google has publicly said they've stopped integrating G+ and are actually going in the reverse direction? So "we" know it's not coming, and you should let the people paying you to repeat this line know as well.
i.e. "and nothing of value was lost".
When society collapses, look back at things like this for the reason.
Until there's an app on both of these platforms, this is going to be an also-ran.
How can you tell a live show of EVE from a static image?
what about in game music? the game makers may not have streaming rights to that or it may be up to streamer to get there own rights.
some arcades and bars have issues with music rights and games that have music in them. Cases that have been on this site in the past.
Twitch has turned into a SJW worthless censored pile or garbage, with paid emotes and other nonsense. YouTube can even let you get away with nudity yet Twitch won't let you do Adult Only Violence games? Hope their service dies, honestly. Also YT has HTML5 already so...
the espanish version of sports
The copyright ID system is in full effect in REAL TIME on the YouTube Gaming platform, this makes it pointless from the get-go. Playing GTA5? Have fun getting your account dinged because the radio, full of licensed garbage, is playing. Anything by Nintendo? Flagged and muted, because Nintendo is anti-gamer. The list goes on and on. Nobody of any value, note, or worth will be using "YouTube Gaming."
Watching other people do it has always been popular, I just never thought that applied to banal and mundane activities. What's next, live streams of the commute to the office?
I don't get it.
*AHEM* I'm pretty sure you meant to say the 13th annual alliance tournament, thank you very much: http://community.eveonline.com/community/alliance-tournament/
Just what I've always wanted.. forced 360p LQ video of my fav gaming content makers. GREAT!
Also, if they are only allowing high subscribed channels in to this then its not cool or useful and seems motr like another way to monetize other's content.
PPN
Every twitch streamer with a sub button has signed a non-compete. They can't stream elsewhere.
Unless you are a new streamer youtube gaming isn't a threat at all to twitch.
So far not good.
There is no Android app for Australia with the error on the google play page "This item cannot be installed in your devices country".
Going to https://gaming.youtube.com/ in Pale Moon starts to load the page then instantly goes to a friendly 404 error page at https://gaming.youtube.com/error
So I tried on a chrome based browser which did load but like all other google pages now there's all these icons that don't say what they do so I start clicking around and then menus overlay all over the place. It doesn't seem organised.
It was also causing the browser to randomly freeze up maxing the CPU for around 10 to 20 secconds like it was back in the days of a non hyper threaded pentiums.
I really hope it is improved as it seems like a great idea, why the hell did it take them this long to do this anyway!?
I watch a lot of spedrunners and the occasional eSports event on twitch/hitbox. I watched a friend try out youtube's streaming today, because he was excited about it. It seemed competent but not really a serious threat to twitch, at least for now.
First, the pros:
- They appear to offer lower quality re-encodes to all streams, whereas Twitch only provides them for partners and streams with a lot of viewers (because re-encodes cost them CPU). This is a nice perk for people who would like to stream at a high resolution/bitrate, but still allow users with bad internet / mobile users to watch them.
- Support for higher bitrates (above 3500kbps)
- Youtube has built-in "DVR" functionality, where you can pause and rewind the video at any time during a stream, and then catch back up to "live" when you choose. This is actually a very cool feature that is not offered by Twitch, Hitbox, etc.
And now, the cons:
- The interface is bare bones. There's no way to pop out the stream video or the chat. The streamer "profile" page is AWFUL. There's no indicator on the main youtube site that someone you're following is currently livestreaming--you have to go specifically to the gaming subdomain and then pop out the right-side panel.
- The chat interface doesn't support commands or even emotes (/me). It has no timestamps. It has no user list to see who is watching (no way to know if the person you're chatting with has suddenly left)
It remains to be seen whether ContentID (or similar) will become a serious problem with youtube's streaming service. It also remains to be seen if they'll follow in twitch's footsteps and implement those silly graphical chat emotes--they're a big part of the twitch culture, and are obviously rather popular, though I for one would be glad to see them go.
#include <sig.h>
It seems a bit a bit google+/facebooky to me.
Looks like the people responsible for the new google maps UI also made this turd.
Twitch isn't pretty but at least navigating the site makes some sense.
YouTube Gaming on the other hand is cancer for the eyes. Fucking tablet UIs
Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
Thats "one" persons opinion
Everything is one person's opinion until it's tested in a court of law. The article I linked states that such a case has been decided for board games, but not for video games.
Look, the only company that really doesn't care for streaming is Nintendo, goes to show just how stuck in the past they are.
From the article I linked: "Capcom can make you get a license for the 'public performance' of the game. In fact, that is exactly what Capcom does with for-profit tournaments" with games in the Street Fighter series. Blizzard likewise has tried to use copyright to give one Korean TV network exclusive rights to StarCraft II . Sega at one time did a massive takedown of its Shining RPG series on YouTube.
Streaming is built right in to the PS4 and Xbox One.
From the manual: "For some games, there might be scenes in which video cannot be recorded. The maximum 15 minutes of gameplay that are saved as a video clip do not include scenes in which video cannot be recorded. An icon is displayed in the upper left corner of the screen at the start and end of these scenes." This Ars Technica article agrees. Is a licensee allowed to designate the entire game as such a scene? Apparently so, according to this Polygon article and this reddit post.
This Ars Technica article agrees. Is a licensee allowed to designate the entire game as such a scene? Apparently so, according to this Polygon article and this reddit post.
They "can" but don't, not for Twitch type streaming. The CoD and Minecraft examples you give are for "Share Play" which is different from Twitch/Ustream/Youtube streaming, or "game DVR". Share play lets some one over the internet, log into a "local" mulitplayer game, where they don't even have to own the game.