Facebook Finally Delivers On the VRML Dream With Immersive Star Wars Video
An anonymous reader writes: Facebook has launched its 360-degree video feature, with an eye to virtual reality and next year's release of the Oculus Rift. Among the showcase videos is a specially rendered 'fly-through' of a scene from new Star Wars movie 'The Force Awakens', allowing the viewer to pan laterally and horizontally as the movie progresses. This kind of immersive video was made possible with Apple's QuickTime VR in the 1990s, but was hampered by the same technological bottlenecks of the period as VRML.
Well, I know we've all been waiting with bated breath to have cat videos rendered in immersive VR.
No, wait, the other one ... so, I can what, scroll around in the movie? I'm afraid I'm not getting the point of this. This sounds like one of those technologies which people want to create but nobody knows why they'd need it.
Maybe I don't watch enough cat videos.
Lost at C:>. Found at C.
How about you fuck off?
the real VRML dream: see rule 34
Welcome back!
How can I believe you when you tell me what I don't want to hear?
It's not a technological problem. The real issues with this kind of technology is that it removes direction from the movie. Directors use different angles, aspect ratios, focal lenghts, etc to direct and control the viewer's attention. How do that do that if the viewer is in control of the camera.
They may partially try to do that and then you end up with the stupid situation like that scene in Avatar where the main character wakes from cryo. It was a classic change of focus from a water droplet to the main character, but in 3D it was distracting as heck as I was trying to focus on the water droplet but couldn't. This would not be helped if I could move the camera to not even look at the character in the first place.
Sure, you can look around all you want but you can't move anywhere you want.
I think you are talking about the terrible Bush recession.Things look pretty nice now.
When you cant win, ad hominem.
llowing the viewer to pan laterally and horizontally
And there's me thinking they were the same thing.
For even greater pedantry, "panning" in photography usually only refers to horizontal* rotation. The vertical version is "tilt".
*by which I mean rotation about a vertical axis, just in case anyone even more pedantic than me wanted to pipe up.
systemd is Roko's Basilisk.
YouTube's been doing this for a while now... example
Exactly right. NOTHING to do with VRML, only that it was "was hampered by the same technological bottlenecks of the period as VRML." So was voice recognition.
A free-roaming viewport with live action video overlaid on rendered 3D.
https://www.youtube.com/watch?...
The "dream" of VRML was to have a standard file format for virtual rendered environments. A 360 video does not deliver that at all.
...from about 1995. I thought it was going to be the coolest thing ever. Fast forward 20 years, and I hear about it for the second time. Sounds like progress!
Wasn't SecondLife based on VRML? I remember reading about the promise of VRML; virtual shopping malls, real estate, massive multiplayer games, etc... I never played around in SL but I thought that it was all VRML.
Tip O'Neil's 3D House of Representatives, FTW!
Oh, how I miss that show.
No need to click, it's not VRML. It's just a pannable animation in Javascript. You can't move around or interact with anything.
From the equally awful article:
[VRML was] ultimately superseded by WebGL.
No. VRML (and its XML variant, X3D) is a scene description language. It's not procedural but (scriptable) markup, like HTML. WebGL is a procedural low-level 3D API for Javascript. Not comparable at all. You can do X3D on top of WebGL: X3DOM