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Apple Admits iCloud Problem Has Killed iOS 9 'App Slicing'

Mark Wilson writes: One of the key features of iOS 9 — and one of the reasons 16GB iPhones were not killed — is app slicing. This innocuous-sounding feature reduces the amount of space apps take up on iPhones and iPads... or at least it does when it is working. At the moment Apple has a problem with iCloud which is preventing app slicing from working correctly. The feature works by only downloading the components of an app that are needed to perform specific tasks on a particular device, but at the moment regular, universal apps are delivered by default.

2 of 143 comments (clear)

  1. It's delayed, not dead by dugancent · · Score: 5, Insightful

    Nothing has been killed. Enough with the hyperbole.

    --
    SJWs are the new boogeyman. -Me
  2. Re:Can anyone explain in actual meaningful terms? by DigiShaman · · Score: 5, Informative

    https://www.quora.com/What-is-...

    Hello,

    What Apple listed as one feature is actually three separate mechanisms, each playing its own part in reducing app size.

    The primary mechanism – App Slicing – is the one that does most of the work. Because apps need to run on a variety of devices, from the 3.5-inch iPhone 4 to the 5.5-inch iPhone 6 (or 10-inch iPad, for universal apps), they contain separate assets for each of those devices – most of which your device doesn’t need.

    With App Slices, developers tag assets by device, and when you download the app from iTunes, it will only download the assets your device needs. Apple has made this process pretty simple for developers, so it’s likely that many will support it.

    On-Demand Resources (ODR) is the second way to reduce app sizes. ArsTechnica gives the example of multi-level games, where you typically only need the level you are playing plus the next few levels up. ODR means you can download the game with the first few levels included. As your play progresses, the app downloads extra levels and purges the levels already completed.

    Finally, Bitcode. Instead of uploading pre-compiled binaries, developers upload what Apple calls an “intermediate representation” of the app. The App Store then automatically compiles the app just before downloading. This allows it to automatically implement part of App Slicing even if the developer hasn’t bothered to tag their code, downloading only the 32- or 64-bit code as required.

    -Bin Sand

    --
    Life is not for the lazy.