The History of City-Building Games (arstechnica.com)
An anonymous reader writes: If you ask most gamers, the first city-building game they played was SimCity, or some sequel thereof. Though SimCity ended up defining the genre for years, it was far from the first. This article goes through the history of city-building games. It began before man first landed on the moon: "While extremely limited in its simulation, Doug Dyment's The Sumer Game was the first computer game to concern itself with matters of city building and management. He coded The Sumer Game in 1968 on a Digital Equipment Corporation PDP-8 minicomputer, using the FOCAL programming language. David H. Ahl ported it to BASIC a few years later retitled as Hamurabi (with the second 'm' dropped in order to fit an eight-character naming limit). The Sumer Game, or Hamurabi, put you in charge of the ancient city-state of Sumer. You couldn't build anything, but you could buy and sell land, plant seeds, and feed (or starve) your people. The goal was to grow your economy so that your city could expand and support a larger population, but rats and the plague stood in your way. And if you were truly a terrible leader your people would rebel, casting you off from the throne."
These games, some of which are great, will remain incomplete until they feature reserved bike lanes.
Wow... I had forgotten about this game. As I recall each turn you'd make a decision about allocation of resources (buying land, planting seed, and feeding) and then see the results, with an occasional disaster thrown in. For a simple game it was remarkably fun. And it beat doing whatever I was supposed to be doing on the computer at the time.
If you wish to play the original text version, there is an emulated version of the Basic game at http://www.hammurabigame.com/h...
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I remember playing Hamurabi on a Commodore PET model 2001 computer. It had 8K of RAM and a built in cassette drive. It was one of the first computer games I ever played.
If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
I feel like calling Sumer and Hamurabi for city-building games a bit of a stretch considering that they entirely lacks the city layout part.
The game engine in those cases are no different from other early resource management games like football manager games or similar.
Over the years, I have had several goes at rewriting Ham(m)urabi, in an attempt to make it comprehensible. I just wanted to be able to tweak it, and it has defeated me (got bored and gave up) every time.
The BASIC code is the most appalling spaghetti, and would make an excellent illustration for any CS student of How Not To Code.
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If you ask most gamers, the first city-building game they played was SimCity, or some sequel thereof. Though SimCity ended up defining the genre for years, it was far from the first.
Uh no. "An anonymous reader" just failed at reading comprehension. That didn't stop the submission from hitting the front page, though. Hopefully this shitty summary is the result of "editing" and not the AC's incompetence. As the article says, Simcity was the first real city-building game, because in the other games you did not build a city. You managed a city, or a civilization.
SimCity was the first city-building game. It was not the first city-managing game, but who cares about that? None of the games which preceded SimCity were anything like it.
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and other colonization games?
One of my first TRS-80 games, it was Hammurabi in space.
Don't forget Epix's Crush, Crumble, and Chomp from 1981. It was essentially a city-building game in reverse.
was called Kingdom.
I ran into a problem in Caesar III where I needed to build a city and a military to fend off an impending enemy forces. Except the enemy forces weren't in a hurry. By the time they showed up, my sprawling city left me incapable of fending off the enemy forces and I couldn't advance to the next scenario. So I did a Nero (without banging my mother). I went back to my earliest saved file, burned 2/3 of the city to the ground, rebuilt for a stronger military, and won the scenario.
No honorable mention of Actraiser. I has a sad.