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"Are Games Art?" and the Intellectual Value of Design (timconkling.com)

itwbennett writes: Tim Conkling is an independent game developer whose current project, Antihero, is a strategy game about running a thieves' guild in a Dickens-inspired Victorian city. Recently he had the opportunity to talk to (i.e., was held captive by) an elderly and 'accomplished playwright, set designer, and painter' who quickly dismissed game design as 'not art.' The question of games being art or not isn't a new one. Roger Ebert was on the 'games are not art' bandwagon in 2010. More important to Conkling, who wrote about this interaction in a recent blog post, is the notion that any 'intentionally designed' piece is worthy of intellectual respect. "Nobody would ever seriously write off, for example, an Eames chair or a Gehry building; whether these objects fit some random definition of 'art' is inconsequential to their perceived cultural value." writes Conkling.

16 of 153 comments (clear)

  1. Re:Art is whatever by ClickOnThis · · Score: 3, Informative

    Cite your source:

    Art is anything you can get away with.
    -- Marshall McLuhan

    --
    If it weren't for deadlines, nothing would be late.
  2. the English word is nebulous by Spy+Handler · · Score: 4, Insightful

    "art" could mean just about anything in English, so yes video games can be art.

    Other languages are different. For example in Korean, art means painting/drawing/sculpture. Music is not art, it's music. So for Koreans, video games are not art.

    1. Re:the English word is nebulous by lgw · · Score: 2

      "art" could mean just about anything in English, so yes video games can be art.

      Well, there's a bit more to it than that. "Art" allows any expressive medium, and so indeed games can be art to the extent they convey artistic intent.

      Is painting art? Well, when painting a house, typically not. Is a random game art? Typically not. But there are certainly games that would fit most definitions of "art" that don't prescribe a medium, from evoking emotion to ambiguity of interpretation to varying schools of expression within the medium. And this of course surpasses mere presentation of other art within the game experience - a screenshot could be art, but that's not game-as-art, and yet game-as-art can happen.

      It's not really even a question that games can be art. Of course they can be - it's a rich enough medium for such expression. It's equally clear that most games aren't art, just as most house painting isn't art.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:the English word is nebulous by Spy+Handler · · Score: 2

      Is painting art? Well, when painting a house, typically not.

      Again, English nebulosity (is that a word?) is at play here. Painting your house walls with Home Depot products is a completely different concept from an oil painting or watercolor on a canvas, yet English uses the same word for both. In Korean there are separate words for artistic painting and coloring your house with Home Depot stuff.

      I'm not criticizing English btw, the loose nature of English allows for a rich literary culture and I think Shakespeare would've been frustrated had he been born Korean. On the other hand, having a more specific language can be advantageous at times.

    3. Re:the English word is nebulous by Dutch+Gun · · Score: 2

      As a videogame developer, I care about 1000x more if it's "fun" than if it's "art".

      --
      Irony: Agile development has too much intertia to be abandoned now.
    4. Re:the English word is nebulous by AthanasiusKircher · · Score: 2

      Well, there's a bit more to it than that. "Art" allows any expressive medium, and so indeed games can be art to the extent they convey artistic intent.

      That's certainly one definition of "Art," which owes a debt to the values of German Romantic philosophers of the 19th century. It frequently tends to show up these days in extreme form from pretentious people who like to shout, "But I am an artist!"

      In the real world, "Art" is defined by culture, not by someone's capacity for "artistic intent." There are plenty of people in the world who want to "express" themselves in their "art," but no one pays any attention to them because what these "artists" are doing seems weird or obnoxious or even insane to most people. In essence, there is a failure to communicate. Art is a cultural product that requires both a creator and an audience who can find this "expressive" stuff which you talk about and can value it.

      Collectively, we recognize "Art" in things that we are taught to see aesthetic meaning in. Other people may practice trades that require just as much skill and have just as much potential for "expression" (whatever that means), but they are seen as "tradesmen" or "craftsmen" or whatever in society.

      We need only go back in history to see this used to be the case for just about everything we call "Art" today. The transitions happened at different times. The painters of the 15th century were "craftsmen" in guilds, often creating objects like altarpieces which would be displayed in churches for liturgical ceremonies or for remembrance of certain people in masses. They followed standard schemes of representing saints, etc. beside their patrons. Yet today we view them as "Artists," though we don't often think of their fellow craftsmen in the same way -- who were sewing the gilded alter cloths or vestments, who were making the jeweled chalice, who were building the organs, etc. At some point, a century or two later painting made the transition from "craft" to "Art' (with a capital A).

      Instrumental music made this transition in the first few decades of the 1800s. If you read German philosophers of the late 1700s, instrumental music was classified in the same aesthetic league as wallpaper. (I'm serious -- that's what Kant said, for example.) It was something pleasant for a rich dude to have going on in the background at a fancy party, but no one would really pay attention to instrumental music and view it as "Art" (with a capital A), right?

      And then along comes Beethoven and his symphonies. Suddenly a number of philosophers and critics thought his music was awesome (often in the literal sense -- inspiring awe). Within decades people were studying instrumental scores of symphonies at home and critiquing them as "Art."

      This kind of Romanticist aesthetic and the myth of the "artistic genius" whose intent drives the great creative act is basically what we've inherited as the defining characteristic of "Art." But on another level, it's all a bunch of made-up nonsense.

      Take landscape photography. Is that art? It wasn't in the early 20th century. Now it sort of is. But certainly it requires less skill and craft to take a shot of a sunrise over a lake than it does to skilfully restore an old historic house with a good paint job (to take your example of the house painter). It's one thing to "slap a coat of paint on" in a haphazard fashion, but good housepainters -- and particularly those who do restoration work -- are sometimes capable of amazing feats of meticulous and detailed work. But people happily view landscape photography as artistic, and perhaps even "Art," while the house painter is stuck as a "craftsman" at best, if not just a "laborer."

      You have a point about the "expressive medium" -- but that's mostly a problem of the audience, not the intent of the creator. Most people just don't have the skill or the interest to appreciate the workings of someone who restores paint on historic houses, for e

  3. Games are art. Period. by Anonymous Coward · · Score: 3, Insightful

    It's not a matter of opinion. The quality of any work of art is subjective, but its status as art is an objective, self-evident, irrefutable fact.

    And it's not just the "best" games, or the ones that meet some arbitrary threshold of "artiness". Yes, Braid and Bioshock are art, but so are Duke Nukem Forever and Custer's Revenge.

    Nor is it just video games. It's all games. Everything from tag to checkers to D&D to Monopoly is art, too.

    There is not, never has been, and cannot ever be a game that is not art.

  4. Re:Art is whatever by tnk1 · · Score: 2

    Art actually seems to reflect more intention than anything else.

    Someone can put up a urinal and sign it, and it will become art. It was intended as art to have some sort of message. I would explain that message, but you are not worthy of Dada, so I will now explain how you are all cows instead. And tricycles. Potato.

    Ahem.

    A video game can be created with the intention of being art, and so it becomes art. You may think it is rather shitty, but that's just your opinion, man.

  5. Dada... by wardrich86 · · Score: 3, Funny

    If a urinal on a pedestal is art, a game can certainly be art.

  6. Art by fluffernutter · · Score: 2

    I think games utilize art. Textures are art, the music is art, the plot line may be art. But a game itself is a computer program that brings all these different types of art together into a form of entertainment.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  7. How is this even a question? by fuzzyfuzzyfungus · · Score: 4, Insightful

    I find it hard to understand why "are games art?" strikes anyone as enough of a question to even be asked. Unless you hew to a far narrower definition of 'art' than even most critics and artists do; it seems pretty obvious that they have the potential to qualify.

    This doesn't mean that most of them are anything but sophomoric schlock produced entirely for mercenary purposes; but the same is true of music, film, photography, etc. and nobody seriously advances the "Music can't be art; because boy bands and pop tarts!" position or argues that Uwe Boll refutes the artistic status of film.

  8. Re:Art is whatever by njnnja · · Score: 2

    The reason why fountain was art was *not* because of Duchamp's intent. He intended it to be art but it was rejected in its day. However, it was revived in the 60's and was put into museums, and therefore became art. Art is defined by the system that it lives in, and can only be defined within some system.

    That said, when you have "artists" such as this reject games as art, what they are doing is trying to reinforce the system that they are currently successful in. But like Duchamp's Fountain, as systems change, what is art can change too.

  9. Almost all games are art by drinkypoo · · Score: 2

    Almost all games are art. Not all games are great art. Or even worthy of consideration.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Re:Games are art. Period. by vux984 · · Score: 3, Insightful

    There is not, never has been, and cannot ever be a game that is not art.

    Sure. Just as there cannot be a door knob that is not art. Or a zipper pull tab that is not art. Or ballpoint pen that is not art. Or a chair. or a pizza box. or a monthly credit card statement, or screwdriver, or a coupon for cat food. All of these things required some creative choices ... colors, textures, fine details, and their placement, etc. It's all art.

    So yes, if that's the threshold, then "all games are art". That's not a very interesting thing to say though.

    So when people ask whether games are art, they ARE invariably referring to a more nebulous definition of an artistic pursuit wherein an artist is attempting to evoke a response from his audience. Are games THAT kind of art is what they are asking?

    And yes, absolutely, some games, most definitely do rise to that level of art. You named a few yourself.

    But a simplistic knockoff freemium game on the app store that is little more than a skinner box attached to a nag screen for your credit card number... it's art on the same level as the coupon book from mcdonalds I got mailed yesterday is art.

    It has nothing to say. It's not trying to get you to think (and really it would just prefer it if you didn't think and just entered your credit card number for some more coins/gems/whatevers). And anything thinking you do end up doing is entirely incidental to it's raison d'etre; and probably a detriment to it fulfilling its purpose of distracting you into extracting a few more dollars from your wallet without your noticing.

    And seriously, even Duke Nukem had things to say and even caused controversy and was an intentional parody of it's genre.

    But a lot of the stuff i see on the app store. Yeah, some guy drew some cutesy icons and animations, and that's "art" but the game itself is no more interesting artistically than a dollar store toilet brush. That is to say: yes its art, but so what?

    Ditto for tag. Tag isn't artistically interesting.

  11. Re:Not this shit again by ClickOnThis · · Score: 2

    There can be art in games, and perhaps a well-told story, but the gameplaying itself is arguably not art.

    I'd suggest the game-playing results in a manifestation of the art, somewhat like playing a piano piece results in a manifestation of the music.

    Is the game-playing itself art? Perhaps, insofar as a nuanced playing of a game can result in an exemplary manifestation of the game's art. Again in the same sense as a pianist's exemplary interpretation of a piano piece can be considered art. Of course, there is also skill and technique, which are not art, but are useful for its manifestation.

    In general, non-video games have an objective -- an intent -- that calls for the achievement of certain goals rather than the expression of certain ideas. So I suppose in that sense, non-video games are not art, but perhaps video games are, because they have elements of both.

    --
    If it weren't for deadlines, nothing would be late.
  12. Re:Games are art. Period. by phantomfive · · Score: 2

    Tycho over at Penny-arcade made the point:
    They hired dozens of artists who worked together for a year to create something that looks nice. Sounds like art to me.

    One the other hand, if you're asking for Great Art, something that moves your soul, and changes the way you view the world, most isn't but neither is most of anything.

    --
    "First they came for the slanderers and i said nothing."