"Are Games Art?" and the Intellectual Value of Design (timconkling.com)
itwbennett writes: Tim Conkling is an independent game developer whose current project, Antihero, is a strategy game about running a thieves' guild in a Dickens-inspired Victorian city. Recently he had the opportunity to talk to (i.e., was held captive by) an elderly and 'accomplished playwright, set designer, and painter' who quickly dismissed game design as 'not art.' The question of games being art or not isn't a new one. Roger Ebert was on the 'games are not art' bandwagon in 2010. More important to Conkling, who wrote about this interaction in a recent blog post, is the notion that any 'intentionally designed' piece is worthy of intellectual respect. "Nobody would ever seriously write off, for example, an Eames chair or a Gehry building; whether these objects fit some random definition of 'art' is inconsequential to their perceived cultural value." writes Conkling.
you can get away with.
We had this debate back in 2010 when Roger Ebert attacked video games. http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art
"art" could mean just about anything in English, so yes video games can be art.
Other languages are different. For example in Korean, art means painting/drawing/sculpture. Music is not art, it's music. So for Koreans, video games are not art.
Or in the pixels my eye perceives. Art is about experiencing the artist's perspective or portrayal of a subject. If artist and the viewer are requirements for art to exist, so if someone creates a thing and both parties agree its art who can argue otherwise?
It's not a matter of opinion. The quality of any work of art is subjective, but its status as art is an objective, self-evident, irrefutable fact.
And it's not just the "best" games, or the ones that meet some arbitrary threshold of "artiness". Yes, Braid and Bioshock are art, but so are Duke Nukem Forever and Custer's Revenge.
Nor is it just video games. It's all games. Everything from tag to checkers to D&D to Monopoly is art, too.
There is not, never has been, and cannot ever be a game that is not art.
Usually not.
Can they be? Unquestionably, yes.
"There is such a thing as bad art, you just never see it."
If a urinal on a pedestal is art, a game can certainly be art.
Okay, if you can take the "Bloody Penguin from Yeti Sports" and simply give it a fresh look and walk away with millions, then "the intellectual value of design" is clearly there. Since it's samzenpus's pick I always automatically assume it's a monetary issue. The word "art" is much like the word "natural", everything and nothing is depending on the context.
An example of the value of art: http://news.nationalgeographic...
Personally, I learned how to code, and how to speak English all because of a game called Meridian 59 http://www.meridian59.com/, and am proud to admit, I still dream of the landscape from time to time. So John can suck it! (Don't tell him I said that.)
Are games art? Well they definitely contain art and require some creative input and material. So maybe Zork or other text-based games might technically not count as art; call it adventuring or role playing or something? It's like asking if an art gallery itself, is technically "art" (Not really? Sort of? Maybe? but it contains artworks).
The most important question is, who cares whether video games technically count as art or not? I could take a dump in a styrofoam container, cover it in rainbow sprinkles, put some edgy label on there like "GMO free" or "Monsanto", and sneak it into an art gallery - and people would be convinced it's technically "art". The existing definition is so vague, that's it's practically meaningless.
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I think games utilize art. Textures are art, the music is art, the plot line may be art. But a game itself is a computer program that brings all these different types of art together into a form of entertainment.
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I find it hard to understand why "are games art?" strikes anyone as enough of a question to even be asked. Unless you hew to a far narrower definition of 'art' than even most critics and artists do; it seems pretty obvious that they have the potential to qualify.
This doesn't mean that most of them are anything but sophomoric schlock produced entirely for mercenary purposes; but the same is true of music, film, photography, etc. and nobody seriously advances the "Music can't be art; because boy bands and pop tarts!" position or argues that Uwe Boll refutes the artistic status of film.
So what? Games don't *have* to be art, they have to be games. If we get into the debate as it is presented (ie "are videogames art?"), we concede on a very important point that we shouldn't: art is not better than games. Games don't have to "rise up" to the level of art, they're already on the same level. They're important for human development in their own way, just like art is. How come nobody goes up to an artists and asks "this is nice, but is this a videogame?".
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That's exactly what they said. OP is using "their sphere of media" as a generic term for movies for Ebert and plays for the playwright and "not-their-sphere of media" as a generic term for video games.
"Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
I remember playing the controversial game Manhunt back in the day.
I popped a plastic bag over a bad guy's head then as he was gasping for air, I kept punching him in the face until he was dead. Then I used a shard of glass to stab out another person's eyes. Disemboweling scumbags with a sickle was always fun. Then, of course, the chainsaw on PigMan was the crowning glory.
So, yeah, video games are art.
Trolling is a art,
When I was young many programmers claimed programming was art. In our days we see discussions on /. whether if there is any engineering involved in "crafting software". Some people even claim there is no "computer science" as software has nothing to do with science (in relation to medicine or astrophysics).
My opinion is pretty simple: everything starts with the trade, or the craft, while you improve your craftsmanship you might look at the same problems more from an engineering and later a scientific point of view. You an even do that without a lot of craftsmanship ... plenty of software engineers who design/develop software but are mediocre or "non elegant" programmers proof that. Similar for scientists. However both scientists and engineers benefit greatly from actually being good in "the craft". The more elegant, expressive and probably simple and emotional a piece of craft is: the more it is art.
Science can be Art (E.g. the Theory about Relativity), Engineering can be Art (e.g. the Eiffel Tower), Craftsmanship can be Art (e.g. Jewelry or Furniture), music, movies, theatre is Art, so obviously computer games can be Art, too.
Many things are art ... just google "the art of" a nice hit: http://www.ovationtv.com/serie...
The Art of War, Martial Arts, the Art of Cooking, the Art of forging a superb sword ... the Art of Dancing, the Art of Making Love ... the Art of Healing ...
Neglecting a certain craft or human activity the potential to be an Art or can be developed into an art is just plain stupid.
Zen, Tea Ceremony, playing Go, Archery, Mastering a Horse, Sailing around the world, crafting a cloth, there are cloth patterns in the world where a single person needs decades to make enough of the cloth for a single dress. Of course that is not Art ... just a Sisyphus Arbeit .... pfffft
How poor a mind you must be if you don't see and appreciate the Art in the simplest things.
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
If you thing that games are art, then you are using a different definition of art than the art community. Unless you have taken art and design classes, then you probably do not understand what they mean when they say art. You can trivialize it all you want, and use the lame "any word means what I think it means." But in reality, words mean things. Very specific things. Sometimes they are hard to understand unless you have the correct background. And in that context, no, games are not art.
The only thing worse than a Democrat is a Republican.
While I was a teenager, I had two friends, both musicians who were constantly ragging on me about the need for more "creativity in my life". Both were musicians, one a bassist aspiring to metal bands, another was a guitarist more closely aligned to classic rock. In any event, I argued that my computer & electronics habits were absolutely a creative outlet, where I was free to express myself and create anything I wished. They claimed it's all equations, logic and deus ex machina. I pointed out that music is just a bunch of notes & chords strung together which human ears and brains find pleasing, which they argued is totally different. I could never get a definitive answer for how, I got "emotion", "expression", "unpredictable", "unthinking", each of which I systematically tore apart as clearly not being both exclusive properties of art, nor present in all forms of art. But they remain unconvinced. I think it's impossible for someone to appreciate art, who doesn't appreciate the medium.
Looks like video games match every single English definition of the word "art" out there:
art - noun \'art\
* something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings
* works created by artists : paintings, sculptures, etc., that are created to be beautiful or to express important ideas or feelings
* the methods and skills used for painting, sculpting, drawing, etc.
http://www.merriam-webster.com/dictionary/art
* The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power
* Works produced by human creative skill and imagination
* Creative activity resulting in the production of paintings, drawings, or sculpture
http://www.oxforddictionaries.com/us/definition/american_english/art
Unless we are going by the definition of "anything I don't like is not art", then only the artist gets to decide.
Now, art can be shit, but it is still art. Just like most video games, in fact.
I'm a good cook. I'm a fantastic eater. - Steven Brust
Art can be many things. The term itself is subjective which is why we're actually having a debate as to whether or not a game is art. There are definitely art components to a game, but the end result typically is not. Can a game be art, absolutely. Art is a form of communication with an express purpose to cause a some specific reaction in the viewer to to help us realize something about ourselves or whatever else the artist is trying to convey.
A game can defintely be beautiful, with many "art" components, but I would call it art with a "little a" because the game is commercial and meant to be a product rather than a message. Games come very close to being art at times, but until such time as they are intended from the start to be "Art" where the success of a piece can be determined in accomplishing something beyond what it is as a physical product.
In counterpoint I look at something like a Michelangelo sculpture, what differentiates that from some mass produced statue in a store? To that I would say that the artist was trying to capture his vision and create it in a physical form.. in which case a game could definitely be considered "Art"...
So is a game art.. i guess the only answer can be.. "If it was intended to be" .. at which point one can weight whether or not it was successful art.
Almost all games are art. Not all games are great art. Or even worthy of consideration.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Yes, you kind of do. Even Bioshock (specifically the first one), a game with clever (but derivative) art, and a clever (but derivative) story, was really just a low pop confection. There is still a long way to go.
If only that were so.
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It really just goes to Art quality. Why do people playing games demand to be taken so seriously?
Yes, you kind of do. Even Bioshock (specifically the first one), a game with clever (but derivative) art, and a clever (but derivative) story, was really just a low pop confection. There is still a long way to go.
If only that were so.
I would argue that games are not "art" they are an experience, much in the way that movies are not true art. There is a reason why certain films are referred to as artistic pieces. They were created purely to be appreciated, not specifically for enjoyment. However, I don't think that there has every been a game created that has been built purely to be appreciated and for no other reason.
There is not, never has been, and cannot ever be a game that is not art.
I give you: Big Rigs over the Road Racing.
Or just possibly, it's a very elaborate piece of performance art.
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My personal view draws some relatively bold lines between something being art and being artistic.
The fine arts (music, dance, painting, sculpting, etc.) are obviously art. The value of the their existence is based squarely on their appraisal as art.
An automobile, a house (even a Frank Lloyd Wright home), and a video game can be artistic when judged for their artistic elements, but since they have primary functions beyond art, they cannot be wholly works of art. A video game, first and foremost, must be intentionally interactive with some sort of agenda for the player to fulfill. If an automobile does not have an engine, then it's not an automobile. And Frank Lloyd Wright himself continually professed that the form (artistic elements included) of an object should follow its function. He wasn't creating raw art, but integrating artistic sensibilities to functional pieces of everyday life.
Lastly, and I always piss some people off with this one, I don't think something can be art in the traditional sense if it is digital. Art must have the potential to be a failure. Painting, sculpting, even oration can all fail. Photography with traditional film can be an absolute waste if the appropriate lighting, focus, framing, etc. is not achieved. But in digital photography, you get the seemingly limitless opportunity to edit. Digital photography captures images and editing alters those images whereas film captures single, uneditable moments.
Video games can be written, re-written, launched, patched, upgraded, and have relative artistic value based on hardware. When all is said and done, it's more machine than man.
I also distinguish between sports, races, competitions, games and endeavors.
I do not expect many positive points for this post.
That's an artificial distinction. You can appreciate the best painting or music or theater as well as enjoy it. The best movies can be appreciated as art and enjoyed. I don't think "appreciation" and enjoyment are mutually exclusive.
I think it's the ability of a work to endure and cross generational and even cultural barriers that makes a work a true "work of art" in the sense of fine art.
You are welcome on my lawn.
There is not, never has been, and cannot ever be a game that is not art.
Sure. Just as there cannot be a door knob that is not art. Or a zipper pull tab that is not art. Or ballpoint pen that is not art. Or a chair. or a pizza box. or a monthly credit card statement, or screwdriver, or a coupon for cat food. All of these things required some creative choices ... colors, textures, fine details, and their placement, etc. It's all art.
So yes, if that's the threshold, then "all games are art". That's not a very interesting thing to say though.
So when people ask whether games are art, they ARE invariably referring to a more nebulous definition of an artistic pursuit wherein an artist is attempting to evoke a response from his audience. Are games THAT kind of art is what they are asking?
And yes, absolutely, some games, most definitely do rise to that level of art. You named a few yourself.
But a simplistic knockoff freemium game on the app store that is little more than a skinner box attached to a nag screen for your credit card number... it's art on the same level as the coupon book from mcdonalds I got mailed yesterday is art.
It has nothing to say. It's not trying to get you to think (and really it would just prefer it if you didn't think and just entered your credit card number for some more coins/gems/whatevers). And anything thinking you do end up doing is entirely incidental to it's raison d'etre; and probably a detriment to it fulfilling its purpose of distracting you into extracting a few more dollars from your wallet without your noticing.
And seriously, even Duke Nukem had things to say and even caused controversy and was an intentional parody of it's genre.
But a lot of the stuff i see on the app store. Yeah, some guy drew some cutesy icons and animations, and that's "art" but the game itself is no more interesting artistically than a dollar store toilet brush. That is to say: yes its art, but so what?
Ditto for tag. Tag isn't artistically interesting.
A painting of a soup can is art. Rap is considered music (by some, not me).
Almost anything could be considered art.
This post is art.
Art is work intended to interact with the aesthetic sense of its audience.
(Aesthetic sense is evaluation of a work other than for its utilitarian aspects.)
Tycho over at Penny-arcade made the point:
They hired dozens of artists who worked together for a year to create something that looks nice. Sounds like art to me.
One the other hand, if you're asking for Great Art, something that moves your soul, and changes the way you view the world, most isn't but neither is most of anything.
"First they came for the slanderers and i said nothing."
any 'intentionally designed' piece is worthy of intellectual respect
Guess what that "respect" actually means? (a) Critics should discuss the work of art and how it criticises society and condemns the status quo, and how the artists uses various means to do that or (b) lining the pockets by inventing some new copyrightable or trademarkable or designmarkable (what the heck do we already have nowadays?!?) thing?
When the copyright term is "forever minus a day", live every day like it's the last.
There was a music director that just about got fired for an implicit answer to that question: "Musicians to the left side of the room, vocalists to the right." (The department chair was a vocalist.)
The boundaries of all the arts are fuzzy. Anyone who makes a claim that something is, or is not, art is telling you more about their thought processes than about the physical universe. Or they could be being prescriptivist about the social universe. They aren't talking about anything even in principle physically measurable. It's like the definition of pornography. If it doesn't turn you on, it's not pornography, no matter what it does for someone else. (I'm *NOT* asserting that everything that turns you on is pornography. A wide boundary is all I feel comfortable even considering. Erotica is much more varied.)
I think we've pushed this "anyone can grow up to be president" thing too far.
Science starts with something complicated and tries to make it simple.
Art starts with something simple and tries to make it complicated.
Of course they'd know Mario. He went on to become the primary mascot of one of the three big console companies. That character is a property that's used to sell products to kids. Don't you think that's more a function of marketing than any enduring artistic legacy? They probably know the names of all the minions, too. Precious few of them are playing the NES Mario game from 1985 without prodding from their GenX parents.
I find it funny that you didn't even know the name of that "NES Mario game from 1985". That shows you how much enduring effect it has had.
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Sorry your parents wouldn't buy you that PS4 you kept bugging them for, but this isn't the way to handle that.
... when people don't realise they're that.
It's important to realise that the issue at hand is the definition of 'art', and that's not directly related to video games. If and when a definition that's agreed upon by all sides can be reached, deciding whether games are art would be easy.
Essentially it doesn't matter.
Do you enjoy games? If so, awesome. If not, fine - there are plenty of other pursuits you can enjoy. If you do, then I hope you appreciate the mental, and emotional experience.
If I declare games to be "art" does it in any way enhance that experience? If I declare them "not art" does it in any way diminish it?
It's a pretentious label. Most gamers don't care whether it's art. They don't care whether books or music are art either. They just enjoy them.
There are games that are art but not all games are art.
It's not a matter of opinion. The quality of any work of art is subjective, but its status as art is an objective, self-evident, irrefutable fact.
And it's not just the "best" games, or the ones that meet some arbitrary threshold of "artiness". Yes, Braid and Bioshock are art, but so are Duke Nukem Forever and Custer's Revenge.
Nor is it just video games. It's all games. Everything from tag to checkers to D&D to Monopoly is art, too.
There is not, never has been, and cannot ever be a game that is not art.
Well, ok, but that's just like saying that if a two year old draws two circles and calls it a cat, or if I whistle the Close Encounters motif out of tune, then they're "art" too, because they are drawing and music.. Having such a wide definition reduces the term to meaninglessness.
Is me laying a rotten plank of wood over a puddle "civil engineering" as much as the Golden Gate Bridge?
To have a right to do a thing is not at all the same as to be right in doing it
Art is required in games, just as it is required in movies and books. But not all games are art, just as not all movies or books are art. Some far from it. 8-)
For that matter, art is required in Engineering and Crafting. And some of those are art, even though some deny it.