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Valve's "Room Scale VR Survey" Finds a Lot of People Play In Their Bedrooms (itworld.com)

itwbennett writes: Earlier this week Valve published the results of a "Room Scale VR Survey" completed by 2008 members of its VR Community. The findings: 860 (~43%) of respondents said their gaming PC was in their bedroom and 1,393 (~69%) said they were not willing to move their PC to accommodate a VR experience. The average space respondents feel they can devote to VR is about 8.5'x 9'. Why does this matter? Well, last March, Valve and HTC debuted the HTV Vive virtual reality system consisting of a VR visor, a couple of custom controllers and a tracking system the allows the user to wander around a 15'x15' area. 'While the Vive system certainly sounds impressive I've had questions about how practical it'll be,' writes Peter Smith. 'How many people have a 15'x15' clear area in front of their PC? Turns out, not many.' 'According to this survey at least, using all of the 15'x15' space the system can track is going to leave most users frustrated,' adds Smith.

137 comments

  1. Well, obviously by Dahamma · · Score: 5, Informative

    When you live in your parents' basement, your gaming room is also your bedroom. And it's hard to get enough space for VR with that damn washer and dryer in the way.

    1. Re:Well, obviously by TechyImmigrant · · Score: 5, Funny

      When you live in your parents' basement, your gaming room is also your bedroom. And it's hard to get enough space for VR with that damn washer and dryer in the way.

      I live in my own house with my family and my gaming machine is still in our bedroom because it's a big ugly box that doesn't look good in the living room. That and I don't want people to see I'm running windows.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    2. Re:Well, obviously by Dahamma · · Score: 1

      So you are one of the other 50%, BFD. Or you live in your basement, which might be preferable to admitting you are married and have your desktop computer in your bedroom.

    3. Re:Well, obviously by TechyImmigrant · · Score: 4, Funny

      might be preferable to admitting you are married and have your desktop computer in your bedroom.

      I hadn't considered there might be shame associated with being married and having a gaming machine in the bedroom. What other not-actually-shameful things should I be ashamed about? Is my TV is too small? Is my brand of skillet not elite enough?

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    4. Re: Well, obviously by Anonymous Coward · · Score: 0

      Or you are married like me and have computers attached to all the tvs, the older kids have one in their rooms. My gaming computer is in the dinning room. The wife, the younger kids and I wander around the house with laptops, tablets, or phones. Before you even go there my kids are all a/b students, helps having a teacher for a wife.

    5. Re:Well, obviously by Dahamma · · Score: 1

      Well, you are the one who was ashamed of having it in your living room, so, sure, I guess who am I to judge...

    6. Re:Well, obviously by rioki · · Score: 1, Informative

      Not everybody lives in US suburbia where space is plentiful and the houses are made of cardboard. (Yes, I know, wood beams and drywall.) I live in an apartment in a beautiful old building. The apartment is 90 m (968 sqft) but only three large room (plus bath and kitchen). Being a family of three you get my child's bedroom, the living room and bedroom. In out case the bedroom also doubles are office.

      Once you are over a certain age, social convention has it that you don't have a PC in the living room. Many have an office, but that commonly gets converted into a bedroom for a child once that's on the way. The result is that, unless you are exorbitantly wealthy and you have a dedicated office, the PC moves back into the bedroom.

    7. Re:Well, obviously by Dahamma · · Score: 1

      Actually, yes, that was the other angle: "if you live in a studio apartment, everywhere is your bedroom!".

      But given that was too close to the truth, I decided to make a joke about the typical /. meme instead. Not sure if I hit too close to the truth, or being too close to the top of the posts means I just attracted too many people with no sense of humor...

    8. Re: Well, obviously by Dahamma · · Score: 1

      So your gaming computer is in the "dinning" room (is that just the loudest room in the house?) - unless you sleep on your dinning room table, that's not your bedroom, so your comment is irrelevant.

      And besides that: JESUS FUCKING CHRIST, IT WAS A JOKE. I guess in this case First Post is a disadvantage, since despite the many people who got it, there just has to be a few who don't and need to "express their outage on the Internet". I'm sure there it no emoticon for what you are feeling right now...

    9. Re:Well, obviously by rioki · · Score: 1

      You for got the sarcasm markers. Right everybody knows the sarcasm marker? /s

    10. Re:Well, obviously by Anonymous Coward · · Score: 0

      Honestly, this is pretty true.

      Let's face it, PCs are ugly as high-hell.
      And the ones that don't look ugly are either shoddy quality, or sold at stupidly high prices, way more than the price it'd take to make it with said materials, simply because said companies know they don't really have any competition.

    11. Re:Well, obviously by serviscope_minor · · Score: 2

      machine is still in our bedroom because ... I don't want people to see I'm running windows.

      There's kinky and then there's just plain sick.

      --
      SJW n. One who posts facts.
    12. Re:Well, obviously by Anonymous Coward · · Score: 0

      Yeah, they can't fit into your anus like ipads

    13. Re:Well, obviously by DigiShaman · · Score: 1

      Regardless, the idea is silly to begin with. Regardless of what room, or how much space you can devote, inevitably there will be obstructions in the way; specifically furniture. And while I'm sure many will do the best they can to clear room, encroachment into something is bound to happen. Nothing like stubbing your toe on a chair leg to end the night.

      So far, the best solution seems to be the Virtuix Omni, or a similar product like it.

      --
      Life is not for the lazy.
    14. Re: Well, obviously by Anonymous Coward · · Score: 0

      Maybe not everyone got your joke genius.

    15. Re:Well, obviously by drinkypoo · · Score: 1

      Once you are over a certain age, social convention has it that you don't have a PC in the living room.

      That's why, in theory, devices like the Steam box as well as devices like the Shield console are so ideal for the "modern" gamer. You can have them in the living room. I'd argue the Shield is a better concept because of the pricing involved, but whichever one actually works better is the best and I haven't personally compared so this is not an advert.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Well, obviously by Anonymous Coward · · Score: 0

      My PC is beautifull, you insensitive clod. I assembled and painted it myself.

    17. Re:Well, obviously by TWX · · Score: 1

      Let's face it, PCs are ugly as high-hell.

      And the ones that don't look ugly are either shoddy quality, or sold at stupidly high prices, way more than the price it'd take to make it with said materials, simply because said companies know they don't really have any competition.

      Computers haven't been ugly for a long time. Beige mini-towers with oddly-designed front panels were pretty ugly. Modern stuff is black and silver. If one is smart one buys a 17" wide desktop case so that it stacks in the AV cabinet along with the stereo and blu-ray player.

      --
      Do not look into laser with remaining eye.
    18. Re: Well, obviously by Anonymous Coward · · Score: 0

      no, everyone got it...it just wasn't very funny.

    19. Re:Well, obviously by KGIII · · Score: 1

      Would you buy a well-crafted standardized case made of wood?

      --
      "So long and thanks for all the fish."
    20. Re:Well, obviously by Locke2005 · · Score: 1

      No, wood sucks both for cooling and for shielding RF noise. One would have to line the inside of the wood with conductive foil to solve the latter problem, which would drive the price up. My preferred money-is-no-object solution would be to hide the guts of the system in a closet, with long wire leading to just the I/O devices. This also shields me from fan and hard drive noise, which I very annoying. Or, I could just use a laptop...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    21. Re:Well, obviously by Locke2005 · · Score: 1

      Kinky is using a feather, perverted is using the entire chicken. Running Windows is analogous to using an entire chicken!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    22. Re:Well, obviously by gstoddart · · Score: 1

      Well, let me respond to that. As much as you're trying to be humorous, a 15'x15' of open space is rather large.

      In my case, my media room is in my basement.

      My TV/video game space is about 17' wide x 15' front to back. In that space, I have a sofa, a recliner, a loveseat, plus all of my stereo and TV gear. Pretty much around the perimeter walls.

      I can stand 6 feet from my TV, be 3 feet in front of my sofa, and have 6 feet on either side of me. When I put it together I thought "woo hoo, a big giant space". My wife likes to play those Kinect dancing games, and we figured for parties we could have 3-4 people side by side, and that would allow for some big goofy fun.

      Know what we discovered? The Kinect on my XBox 360 wants me to stand so far back from the TV that I'm 3" in front of the sofa. Why? I have no idea, because I have gobs of space in front of the TV. Apparently I need to be 9 feet from the damned camera, leaving a huge amount of dead space I could otherwise be using for play space. So I have all this dead space it doesn't think I should be in.

      An empty 15'x15' space is 225 square feet. That's a LOT of space to allocate to be empty. I've got essentially a 9' deep x 10' wide open space in front of my TV. By any reasonable metric, that's a pretty big open space. There's tons of space to move around in it.

      But if I can't get my Kinect to let me play in that space where I have plenty of room to move around in, who the heck is going to have an empty 15'x15' space in their home to leave for VR?

      This sounds like an impossibly stupid assumption. I have what I consider to be a fairly big space, which is close to this. But it also has to include the furniture, electronics, people, and everything else.

      For any home application, anything which assumes a 15'x15' empty space is completely missing the point.

      And maybe I've failed with my google-fu, but if I can't make my Kinect work in a smaller space which still has a massive amount of dead space, I'm skeptical most people will ever be able to come anywhere near having 225 square feet of empty playspace.

      --
      Lost at C:>. Found at C.
    23. Re: Well, obviously by TechyImmigrant · · Score: 1

      My wife's a teacher too. Everyone has laptops and phones and stuff. MythTV has been a part of our lives.

      However the gaming machine's aesthetic is still highly incompatible with the spaces downstairs.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    24. Re:Well, obviously by TechyImmigrant · · Score: 1

      Let's face it, PCs are ugly as high-hell.

      And the ones that don't look ugly are either shoddy quality, or sold at stupidly high prices, way more than the price it'd take to make it with said materials, simply because said companies know they don't really have any competition.

      Computers haven't been ugly for a long time. Beige mini-towers with oddly-designed front panels were pretty ugly. Modern stuff is black and silver. If one is smart one buys a 17" wide desktop case so that it stacks in the AV cabinet along with the stereo and blu-ray player.

      Mine is butt ugly. Lots of space for the NVIDIAs though.. http://www.newegg.com/Product/...

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    25. Re:Well, obviously by Anonymous Coward · · Score: 0

      Then I suggest his parents move him to the curb to ensure an unconstrained VR experience.

    26. Re:Well, obviously by antdude · · Score: 1

      What is wrong with Windows? I show off mine and people laugh at my XP Pro SP3. :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    27. Re: Well, obviously by nhat11 · · Score: 1

      you forgot the /joke part

  2. moving about like kinect by gl4ss · · Score: 3

    vr is not going to smash into hardcore gaming.

    why? you're going to fail around like an idiot for 8 hours+? you might just as well go out and play some real football or enlist in the army.

    keyboard + mouse is a FINE control combo for vr headset gaming - you only change your monitor to be the display and you need LESS SPACE to play while enjoying the benefits of having a (potentially)360 degree display.

    basically, I gave up giving Valve credit as the premier company in 'getting it' when it comes to vr headset gameplay when they released the vr patch for TF2 and it had WORSE control scheme than the unofficial half life 2 patch. basically the unofficial hl2(and other games) hack just tied the head controls to mouselook and added stereoscopic 3d and that was much much better to play with than any of the tf2 modes, which all separated aiming from the view for some reason and that makes you less effective fps player and frankly sucks, because in fps games you quite often need to look up and down and if you always need to do that by tilting your head up and down you will get bored and get a sore neck - and if in order to shoot UP you need to both move the aim to UP and look physically UP then that sucks big time!

    so in essence, just use the display for display and KEEP THE FRIGGING MOUSELOOK on mouse!

    or a ps4/xbox controller.

    --
    world was created 5 seconds before this post as it is.
    1. Re:moving about like kinect by Anonymous Coward · · Score: 0

      VR isn't for TF2, HL2 or whatever else. Those were rudimentary tests that they threw together which they later admitted were failures.

      If you haven't used room-scale VR, you haven't got a clue what you're talking about. It's a completely different experience compared to anything before and you're going to look stupid in 10 years posting idiotic comments like that.

    2. Re:moving about like kinect by Anonymous Coward · · Score: 0

      ...you're going to look stupid in 10 years posting idiotic comments like that.

      Yeah well he hasn't for the last 24 years. That's a pretty good track record so far.

    3. Re:moving about like kinect by RyuuzakiTetsuya · · Score: 1

      Depends on the types of games we'll be playing in VR.

      Brianna Wu suggested that the best games for VR will be slower and more thoughtful games. So more Life is Strange than Team Fortress. Given what's been said about FPS and VR? I'm inclined to agree with that.

      Although the use in vehicular sims will be unparalleled. Looking around the cockpit of a car/tank/plane/giant robot doesn't break the immersion. You can look left and right and up and down and your viewpoint doesn't change much.

      --
      Non impediti ratione cogitationus.
    4. Re:moving about like kinect by Anonymous Coward · · Score: 1

      There were plenty of people who still thought the internet was a gimmick in the late 90s. If one was cynical, it kinda was... and then in about 5 years it wasn't. They ended up looking pretty silly.

    5. Re: moving about like kinect by Anonymous Coward · · Score: 0

      I owned a vfx1 virtual reality system and use to play doom , decent, and other games for time. I bought it around 1996 or 97. It had a hockey puck shaped mouse. It was amazing tech for time and I had purchased an extra cable so I could travel around a large room. I use to bring it up to work and play in my company's largest conference room so I had the space to move around without hitting anything. It was a lot of fun and you could lose hours playing with that rig if you wanted too. Another thing I did was volunteer to teach computer basics to the other employees that were interested after work. After the class I'd pull out the helmet and let people play. It was pretty funny watching people duck and move while playing. I held the cable so they wouldn't get tangled up. Good times back then. I paid over a $1000 plus for the whole setup I had. Once I got tired of it I learned of a medical company on the west coast, in Washington I believed and sold it to them. They were trying to get a jump start on medical vr and were desperate for systems like mine. Sold it I think for $900. Can't remember the company's name, bummer.

      That's my vr experience with rooms.
      -imprezza86

    6. Re:moving about like kinect by Dr_Barnowl · · Score: 1

      Second that on the sims : Elite : Dangerous is apparently one of the finer experiences you can have with your Oculus DK2.

      I've only gone as far as headlook with one of those homebrew controllers made of an Arduino and one of those accelerometer / magnetometer chips, and that's pretty immersive for sims, I wouldn't play them without it now.

    7. Re:moving about like kinect by aliquis · · Score: 0

      you might just as well go out and play some real football or enlist in the army.

      Grabs XM1014, smoke grenade, explosive grenade and Molotov.

      Jumps down lane on Dust II, throws smoke, smoke explosive through gap, Molotov over door arch.

      Runs straight forward with XM1014, enter though smoke and see how it goes. ... yeah. I guess that's one solution of the over-population and the current genocide of the Swedes by the traitorous government. The sooner the better. The niggers and Arabs need our country! But what are they going to live of when we don't exist any longer? Guess socialism and cultural-Marxism haven't solved that one.

      Anti-racist = Anti-white
      Diversity is a code-word for white genocide.
      http://whitegenocideproject.co...

    8. Re:moving about like kinect by aliquis · · Score: 1

      smoke explosive? :D, throws explosive. I'm tired.

    9. Re:moving about like kinect by Oligonicella · · Score: 1

      They cannot *possibly* look sillier than someone with black goggles on, pretending to hold a weapon, running in place, turning, squatting, pretending to crouch walk, ducking behind an invisible wall for protection, turning and pretending to shoot then lobbing nothing in some random direction.

    10. Re:moving about like kinect by drinkypoo · · Score: 1

      This is exactly why full-screen head-mount VR is bullshit. It's going to be a minor fad, and no more than that. What is really wanted is look-through reality overlay VR, letting us composite creations into our world ala Roger Rabbit. The problem is that there's only two good ways to pull this off; with a really expensive set of equipment for pupil tracking and manual parallax correction, or with an eyetap. But all eyetaps are bulky, and none of them are actually on the market. You have to build your own if you want one right now, and that is something of a major task especially since the information is not well-organized or freely flowing. The guys who are making eyetaps are not really posting about it, except to brag.

      What is wanted for proper VR is a commercial stereo eyetap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:moving about like kinect by gl4ss · · Score: 1

      no, it's actually pretty good for playing games while sitting at a desk or on a couch. the only problem with oculus devkit is the low resolution - if I had something with about 4x resolution, I would ditch monitors.

      but I would not be walking around with it. and with hardcore gaming what I meant was this: you can't binge play with room size VR. you're not going to be strapped on and dangling around the room for 4 hours straight. you will not.

      basically THAT is what valve should have quizzed about or just looked at their LOGS to see that the whole concept doesn't fit with who they're quizzing and who are their customers.

      room size vr has other uses like training mechanics and such - but hardcore gaming is not the right target. just bring a GOOD display.

      another use will of course be racing sims and such where it can replace the usual array of 3 monitors.. and be cheaper at that.

      --
      world was created 5 seconds before this post as it is.
    12. Re:moving about like kinect by drinkypoo · · Score: 1

      another use will of course be racing sims and such where it can replace the usual array of 3 monitors.. and be cheaper at that.

      When they finally get the resolution up, sure. I got a 1920x1200 gaming monitor and I won't go back, especially for racing or space sims... the places I most want a HMD

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:moving about like kinect by tburkhol · · Score: 1

      why? you're going to fail around like an idiot for 8 hours+? you might just as well go out and play some real football or enlist in the army.

      People like games because their ability to "win" is largely independent of their actual, physical skill. You're going to be much better, with much less effort, at a VR sport game than real sport.

      But VR is not going to be good for shooters or sports games. Games that involve you moving around a large physical space, ducking and bobbing your head and body. Too many non-visual stimuli contradicting the visual inputs, which is where nausea comes from. Not to mention the problems of latency and frame rate when you really start moving.

      VR is going to be good for exploration/storytelling and simulation type games. Probably even only flight simulations, because car and boat sims will also have enough movement to drive perceptive conflict. This is why the popular demos have been horror stories and flight sims (eg, E:D and Valkyrie). You wouldn't use a racing wheel to play Counter Strike, but it rocks for Need for Speed.

    14. Re:moving about like kinect by Anonymous Coward · · Score: 0

      Anyone can look like an idiot doing anything. If you showed pictures of people molesting glass slabs with their fingers to people from 20 years ago people would probably find it pretty funny too, not to mention phallic stuff like wiimotes.

      This isn't really much different to the image problem of video games in the 70s and 80s. Novel things are always going to look silly and weird when first introduced to the mass market.

    15. Re:moving about like kinect by Anonymous Coward · · Score: 0

      VR is actually really, really, really nice with exactly those, even with lower resolution. Eventually they will get the resolution up, but more important is to get the movement lag small enough (although i understand they are pretty much there already).

    16. Re: moving about like kinect by Spottywot · · Score: 1

      I use a 3 point ir clip and a webcam to the same effect, I would be interested in the Arduino project with an accelerometer. Is it comaprible in accuracy?

      --
      In a cybernetic fit of rage she pissed off to another age...
    17. Re:moving about like kinect by Anonymous Coward · · Score: 0

      You haven't games until you've gamed in 4k ... you can turn AA all the way down (or off if you have to) and it just looks amazing. I used to run my AA at 16x, but now 2x is plenty (my old monitor was slightly lower res than yours - 1920x1080).

      Just be sure to get a 4k monitor & not a 4k TV, there is quite a difference (refresh, colour accuracy, etc). Mine is 24" so the PPI is around 150.

    18. Re:moving about like kinect by Anonymous Coward · · Score: 0

      This is exactly why full-screen head-mount VR is bullshit. It's going to be a minor fad, and no more than that. What is really wanted is look-through reality overlay VR, letting us composite creations into our world ala Roger Rabbit. The problem is that there's only two good ways to pull this off; with a really expensive set of equipment for pupil tracking and manual parallax correction, or with an eyetap. But all eyetaps are bulky, and none of them are actually on the market. You have to build your own if you want one right now, and that is something of a major task especially since the information is not well-organized or freely flowing. The guys who are making eyetaps are not really posting about it, except to brag.

      What is wanted for proper VR is a commercial stereo eyetap.

      VR is huge for cockpit oriented games like driving and flying, track ir is already very popular in these areas and VR is a big improvement on that. Any other game that can be played well with track ir will also work well, slower paced FPS games, like Arma for example work well because as long as you're not aiming headtracking is a real benefit, when you need to aim you turn the head tracking off so your view is locked to your mouse again. Other first person experiences that don't require precision aiming are obvious candidates, this can include horrer and other story driven titles.

      But yeah the whole full body motion thing is just a worthless distraction from an otherwise really important tech. As for augmented reality, it may have non-game uses, navigation huds, a nice mobile screen for your cellphone... but not for gaming.

    19. Re:moving about like kinect by Anonymous Coward · · Score: 0

      There were multiple modes for aiming in TF2, and unless I'm misremembering and you're leaving something out, your issue with this particular mode would be solved by just not looking around and instead using your mouse to look everywhere.
      Either way, unless you're used to just staring at a computer monitor day in and day out, or have horrible posture, you already look around a lot during daily life and shouldn't be having too much trouble with VR. Sure, trying to replace your mouse in some games with your head is going to be bad (lots of quick, precise movements) but that's why I think decoupling look and aim is so important.

    20. Re:moving about like kinect by CronoCloud · · Score: 1

      Anyone can look like an idiot doing anything. If you showed pictures of people molesting glass slabs with their fingers to people from 20 years ago

      Touchscreens have been around longer than 20 years. You go back in time and show them someone using a tablet and they'd say:

      "Hey, that looks like one of those PADD things from Star Trek".

      This isn't really much different to the image problem of video games in the 70s and 80s.

      What image problem? You could buy the things at the #1 retailer in the country...Sears. There were machines in every pizza place, bowling alley and skating rink...heck entryways of stores too!. My MOM played the arcade version of asteroids, she rather liked it. To her, popping quarters into an Asteroid machine was no different than popping quarters into a pinball machine or one of those bar-style bowling machines. Same stuff different tech.

    21. Re:moving about like kinect by Anonymous Coward · · Score: 0

      Elite: Dangerous is definitely one of the better experiences. Elite: Dangerous feels like it was truly made with VR in mind, and some things that are a pain in the butt without being able to just turn your head to look at another part of the cockpit are made incredibly easy using the DK2. The DK2 not only makes Elite: Dangerous more enjoyable and playable because of the added depth perception, it makes it more playable overall, and turns it from a game requiring 30 buttons for the control scheme + sticks + throttle, to one that requires maybe 10 or so + sticks + throttle while still getting the full experience, with far better immersion.

      All of the racing sims I've tried so far have been great, also. While I think that sims are going to be where VR really shines, I think the FPS problems will be solved pretty quickly. Last I checked the Virtuix Omni was due to ship right around the same time CV1 comes out, and that should help a great deal with one of the biggest problems I've personally encountered with FPS games which is that there is no sense of movement, I know I'm sitting down.....but I'm supposed to be running, strafing, etc. I ran into issues with that last night while playing Skyrim with my DK2 (though it wasn't designed for it, with some additional mods Skyrim can actually be a great experience also........but without a sense of movement it's incomplete). I'm truly looking forward to the day when it's raining outside, so I just go for a jog in Skyrim, or Borderlands 2, etc. Unless the schedule slips again.......that day should come Q1 of next year.

    22. Re: moving about like kinect by Dr_Barnowl · · Score: 1

      It's very good ; the magnetometer counters the drift from the gyroscope in the accelerometer board.

      I think it's main advantage over the webcam is that it consumes minimal CPU and has virtually no lag.

      The downside is you have something with a wire on your head.

      It's an EDTracker (invented by Elite : Dangerous fans for their favourite game...)

      http://edtracker.org.uk/

    23. Re:moving about like kinect by Dr_Barnowl · · Score: 1

      Yeah, my no.1 peeve with the UI - having panels you HAVE to visit to play the game being to the left and right of your cockpit window, accessible by keys - becomes just another bit of immersion with a headtracker on. The most natural thing in the world to turn your head to look at your target panel.

      I also get what all those flight sims were doing with all those keys to "padlock view" your targets, etc. I never got on well with them and usually just stuck to a straight ahead view. Head tracking is just seamless and immersive compared to that.

    24. Re:moving about like kinect by RyuuzakiTetsuya · · Score: 1

      Virtuix Omni doesn't solve the problem where turning your head in a game mean for mouse or even thumbstick look is much much slower. You're also constrained by your neck (insert Poltergeist joke here). Plus having your head turned away from where your torso is pointing is going to cause neck and shoulder pain.

      New FPS games could come out that take this into account though. I think though that FPS games in real life just aren't fun. I mean, lasertag and paintball are niche activities because of physical constraints. Not just by fatasses like me, mind you.

      --
      Non impediti ratione cogitationus.
  3. Valve confirsm it by future+assassin · · Score: 2

    PC sales are not dead. You'd have to pry it from the dead nerds hands in his/her bedroom.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  4. Please.... someone.... by Anonymous Coward · · Score: 4, Insightful

    ...Tell me this isn't an afterthought. How can you get this deep into product development and suddenly realize so few people will be able to use it? It's been of my assumption that for the physical VR experience, you'd have to go to a wealthy friends' house.

    1. Re:Please.... someone.... by Anonymous Coward · · Score: 3, Informative

      From the very start, Valve has been drilling into developers to develop with the constraints of two yoga mats pushed together. I remember this from a talk at the beginning of the year. As it turns out, this /is/ the amount of space commonly available in consumers homes.

      The Vive's lighthouse tech scales from a single base station sitting on a desk to being able to fit out an entire warehouse/building with them. Static objects (walls, couches, beds, cabinets etc) can be mapped out easily so you don't bump into them. Moving objects could be tracked with a small wireless puck-shaped thing, though that's still TBA. IR cameras that are tracked in the lighthouse's range also become a lot more useful for depth tracking, that's still early stages.

      The tech is far more thought out than you think.

    2. Re:Please.... someone.... by rioki · · Score: 2

      I personally think that Valve's tech would mesh quite well with modern laser tag arenas. Basically give everyone a VR headset, a "gun" and play it in an empty warehouse. The only real problem is the price or rather the danger of breaking one in the action.

    3. Re:Please.... someone.... by 3.5+stripes · · Score: 1

      You realize the cables that connect the headset to the computer are about 3 meters long?

      The tech just isn't there to transmit that sort of data 90fps at better than 1080p via wireless.

      That cable is going to seriously limit your movement, unless you carry the computer around on your back.

      --


      He tried to kill me with a forklift!
    4. Re:Please.... someone.... by 3.5+stripes · · Score: 1

      Our setup (and the latest SteamVR) only track 2 lighthouses, I haven't seen anything that promises tracking of objects yet either, either static or in movement, though the puck tech would allow for that.

      --


      He tried to kill me with a forklift!
    5. Re:Please.... someone.... by Anonymous Coward · · Score: 0

      I would think more along the lines of Internet cafe/arcade scenario.
      Rather than running around you hoist the player up in a harness and put up a yellow tape to keep people from walking in a legs length.
      Sure, it won't feel as realistic as if you actually felt the ground under your feet, but at least you can move your limbs freely and not risk running into anything.
      Random flailing would probably look a bit less silly than random jump/crouching too.

    6. Re:Please.... someone.... by Anonymous Coward · · Score: 0

      "How can you get this deep into product development and suddenly realize so few people will be able to use it?

      Reasoning doesn't work the way we thought it did, aka it's a lot worse:

      https://www.youtube.com/watch?v=PYmi0DLzBdQ

    7. Re:Please.... someone.... by ArsonSmith · · Score: 1
      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  5. Wow by kamapuaa · · Score: 0

    So most video games are played by children or by adults who live in single-room apartments! Who would've thought!

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
    1. Re:Wow by JanneM · · Score: 2

      ..Or by children and adults in a larger home where neither they nor their spouse want the common areas cluttered up with piles of gear.

      --
      Trust the Computer. The Computer is your friend.
    2. Re:Wow by TechyImmigrant · · Score: 1

      ..Or by children and adults in a larger home where neither they nor their spouse want the common areas cluttered up with piles of gear.

      Bingo!

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    3. Re:Wow by Anonymous Coward · · Score: 0

      I would *never* be sexist. But "oh honey, why don't you keep the gaming computer in our bedroom?" has never been said, ever, once, in the history of humanity.

  6. Cable limit by Anonymous Coward · · Score: 0

    I'm afraid that getting tangled in cable attached to headset will probably end up being a practical limiting factor before running out of space.

    My opinion walking in place to move around in "VR" will end up being a popular way to travel on foot. Probably easy to detect fake walking between Vive and Rift sensors. No idea extent to which people will get used to it and probably some craptastic constraints on change in speed ..etc to keep people from getting sick.

  7. 3m x 3m is still pretty big.... by Harlequin80 · · Score: 3, Insightful

    I know I know metric but hey I can't think in ft....

    But anyway roughly 3m x 3m of clear space is still a big space. Especially in a bedroom that will contain a bed, a book case a desk and quite often a wardrobe (Which TFA comments on). My gaming PC is in a dedicated room and I don't have that amount of space behind me.

    So honestly I question their results as I don't believe that people really have that amount of space they could dedicate to VR. A more realistic figure would be 1.5m deep by 2m wide.

    1. Re:3m x 3m is still pretty big.... by JanneM · · Score: 1

      Yes; you don't just need the free area, but enough extra margin that you don't risk bumping into things or breaking something when you flail about. Especially since you can't see, are focused on a game and have little clue where you actually are in real life. 3x3m really means 1.5x1.5m of actual, safe space - or less.

      --
      Trust the Computer. The Computer is your friend.
    2. Re: 3m x 3m is still pretty big.... by Anonymous Coward · · Score: 0

      Exactly. When I last looked for somewhere to rent in Melbourne, none of the bedrooms I looked at were larger than 3mx3m. Once you get the queen bed in there, you'd struggle to get a computer desk, let alone have enough space for VR movement.

    3. Re:3m x 3m is still pretty big.... by Harald+Paulsen · · Score: 1

      Actually it's 4.5 x 4.5 m

      not many of us have that space dedicated to gaming.

      --
      Harald
    4. Re:3m x 3m is still pretty big.... by Harlequin80 · · Score: 1

      I was working on the 8.5' x 9' measurement that it claimed most respondents would give to VR. Which is closer to 2.5m x 2.75m.

    5. Re:3m x 3m is still pretty big.... by Anonymous Coward · · Score: 0

      I live on my own in an apartment in Amsterdam. Most people in this neighbourhood live with children in these apartments. In fact in this very apartment there used to live a family of 2 parents and 6 children, this family now owns a large supermarket chain in Amsterdam. Not so far away I know there is a family with at least 4 children and one on the way.

      My living room is 2.8 x 3.5 m in size, it is the biggest room in the house.

    6. Re:3m x 3m is still pretty big.... by Anonymous Coward · · Score: 0

      I know I don't have that space behind me either.

      What I would need to have rebuilt to be folding and/or exist in another dimension:
      bed-chair,
      display cabinets,
      drawers,
      The table this computer is actually on,
      The huge ass chair sitting in it,
      Media center to the left of me.
      Luckily my wardrobes are in the wall. Unluckily none of the above things are.

      At best, I could give you 1.2mx1.2m continuous space.
      Unless I rotate that bed diagonally, which I have been considering anyway.
      So, a whole extra still-not-even-close meters.

      I don't think I can kick any of the rest of family out of their rooms, there are already enough people in this house of every generation that have ever existed in the scope of time itself.

    7. Re:3m x 3m is still pretty big.... by BitZtream · · Score: 1

      Apparently you can't convert or use Google either, its roughly 4.6 meters.

      And that would be a fairly large master bedroom outside of the 1%ers

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:3m x 3m is still pretty big.... by Harlequin80 · · Score: 1

      I was working on the 8.5' x 9' measurement that it claimed most respondents would give to VR. Which is closer to 2.5m x 2.75m but I rounded it up.

  8. Wait by fustakrakich · · Score: 2

    Can't they build the PC into the goggles? And you might find a 15x15 space.... outside

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Wait by fisted · · Score: 1

      You will still need a cable going all the way into your mum's basement.
      Or are you suggesting to wear a giant solar panel, or a big battery pack, in addition to the computer and the actual headpiece?

    2. Re:Wait by brantondaveperson · · Score: 1

      An iPad runs 3D graphics at a pretty respectable resolution with nice frame rates, and I don't see any reason whatsoever that there should be anything especially demanding when running VR - or at least, anything significantly more demanding that a regular 3D game. You'll get maybe five hours of battery out of an iPad, for instance, and I don't see why a VR headset couldn't be about the same.

      Add in a time-synchronised mesh network for ultra-reliable and low power communication between the devices, and it seems like it should work a treat.

      VR is still a stupid way to play games though though. Honestly - run around outside wearing absurd headsets and occasionally falling over? Uh-huh. Sounds like a completely awful idea to me.

    3. Re:Wait by drinkypoo · · Score: 1

      Can't they build the PC into the goggles?

      In a word, no.

      In more words, they're not going to be able to deliver the depth of graphics the typical user will expect in a package that size. You could reasonably build an ultra-small PC with a fancy GPU and a whole bunch of battery and wear that in a backpack, and maybe get four hours out of it while doing balls-out graphics. That ought to be about enough for most purposes. Problem is, doing a lot of physics calculations and a lot of graphics computation at the same time just happens to consume a lot of power.

      You could do Nintendo-esque graphics in a head-mounted package, no doubt. But it would still be a bit heavy when you account for the battery.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Wait by fisted · · Score: 1

      An iPad runs 3D graphics [...] and I don't see any reason whatsoever that there should be anything especially demanding when running VR [...]

      Uh. Take a look at the system requirements then.

    5. Re:Wait by brantondaveperson · · Score: 1

      But it doesn't make sense. Why are the system requirements so high? Does anyone really know?

  9. Sit-down VR games by Flentil · · Score: 2

    I'm very much looking forward to VR gaming, but have no intention of getting out of my seat. I want VR for the immersion, not flailing and jumping around in my livingroom. I wish Valve and the Rift people would stop focusing on this walking around VR they think everyone wants. If anything is going to kill VR before it can really take off, it's this. It's probably why everything is taking so long.

    1. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Unless you have some way of tricking your brain into feeling like you're standing when you're actually sitting, you're shit out of luck. Valve and Oculus aren't going in this direction because they're twisting their moustaches at making those dumb videogamers have to stand and walk around, they're doing it because as it turns out, mobility is tough to do in VR without 1:1 tracked movement. Moving around in VR without moving around in real life is the biggest cause of motion sickness (technically simulation sickness) in VR.

      Come up with a good way to solve that and everyone will be first in line to buy your idea.

    2. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Racing, flying, space, and probably assorted other sorts of simulators, for an obvious start.

    3. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Anyone who has used VR knows that this is the only way to solve the motion sickness problem. That's why they are working on it. The supposed latency problem is a red herring. The 3d treadmills are an interesting solution.

    4. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Then make us play a ninja in a wheelchair. Problem solved.

    5. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Those all work perfectly with the Vive, with the added bonus of more flexibility for placement (you could make a dedicated chair/table for racing games, with a wheel etc)

    6. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Any way you slice or dice it, you'll still be confined to a limited area. If its not because of the wires, then it's because going out outside while blind with that gear on is dangerous. So really there is not that much real difference between sitting on your chair, and standing in a 3x3 area.

      Treadmills are silly idea. Anything you might want to use them for means you'll be covering distances in game that are much larger than the small area I just mentioned. That means there will always be motion sickness, as the lack of g-forces in your inner ear tells you that you are standing still while your eyes claim you are moving.

      Besides the initial gimmick, nobody actually wants to run a marathon just to play a game. I just want to play the game and feel like I am inside the game, but without the downsides of real life. Games are great exactly because I can easily do things that I cannot do or do not want to do in real life.
      I do not want to feel my feet hurt and like my heart is ready to burst out of my chest from exhaustion, otherwise I would not be playing games, but sports instead.

      VR can be great, if done well, for the right games. I think playing eg. Space Engineers or any flight sim with one of those goggles would be awesome. But I hate it as a way to 'get those lazy gamers some excercise.'

    7. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      The best VR is VR with complete immersion. Many game genres will not work well in VR. Fast paced FPS games, Mobas, TPS games, you name it. Games like Myst and Euro truck simulators, that is where you will get the best immersion. Sitting in your chair when your character is standing isn't good, your brain feels something is off and it can't adjust for it. Your brain is very aware of your body at all times. The world around your character can be crazy as fuck and still work, but your character and your actual body have to map very closely to work well.

    8. Re: Sit-down VR games by Anonymous Coward · · Score: 0

      In practice it turns out most of us adapt quickly to linear motion in vr while stationary. Rotation not so much but enough to allow seated play with controller rotation supplementing headtracking. We've had to cope with it in traditional videogaming since the first pseudo 3d games. The worst that happens is a lowered limit on time played, which is a good thing anyway.

      Latency really is the killer for motion sickness and not just in vr, plenty of existing games are laggy or subtly mistimed and give me severe motion sickness.

    9. Re:Sit-down VR games by Type44Q · · Score: 1

      I'm very much looking forward to VR gaming, but have no intention of getting out of my seat.

      I don't understand what the debate's about; I'm pretty sure this product will eventually be targeted at those who do want to get up and out of there seat. For those of you that don't, I imagine we'll eventually see you cruising around in cyberspace on those little fat-people-scooters... ;)

    10. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      If I wanted to flail around in a VR environment, then it had better be a damn Holodeck so I can at least screw 7of9 as the Hero's reward

      Of course, I also want it as I'm a damn bachleor and would love to simply tell the computer to clean the fucking room - Would I get Rosie the Robot or that god damn whiney droid C3P0?

    11. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      Have you tried Vive? It's so awesome that it makes Oculus feel like a cheap toy. The immersion is way better with the Vive development kit than what it is with DK2. Oculus has a long way to go until (if ever) they can catch with the immersion level when you are able to walk around in the VR space physically. Of course everybody don't have the real estate space required, but then it sucks and you need to stick with Oculus :(

    12. Re:Sit-down VR games by Flentil · · Score: 1

      I'm not one of those rare individuals that gets motion sickness playing first-person-shooters, and I don't get headaches from 3D movies. This is a non-issue for me.

    13. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      I could sit in a chair and spin around with a controller in my hands. That's about the best I can do right now

    14. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      I have trouble visualizing how you can pretend to immerse it without at least lifting your ass.

    15. Re:Sit-down VR games by Anonymous Coward · · Score: 0

      I concur.

      This was the first thing that came to my mind:
      https://www.youtube.com/watch?v=J5tqcuXi1FU

  10. Sometimes... by Pseudonym · · Score: 1

    ...I wonder what size living room the Kinect was designed for.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    1. Re:Sometimes... by Anonymous Coward · · Score: 0

      From my experience doing development with it, you need to be about 8 feet away for it to reliably pick up your entire body if I recall correctly. You can get closer if you don't want to track the user's legs. The kinect is pretty good at tracking without the legs and can guess reasonably well even if they are out of shot but it hates it if it can't see your head.

      From that distance you probably don't have more than 8ft of left to right movement before you leave the camera frame. Of course you then need to not have any obstructions or strong sources of infra red light, whilst having enough non infra red light for the colour camera to work. The Kinect also overheats and the tracking gets worse as it warms up.

      So you are probably looking at a cold 10x10ft plain empty living room with the curtains closed and bright lights on being optimal.

    2. Re:Sometimes... by Anonymous Coward · · Score: 0

      Seeing how the kinect has a qvga camera, my guess is 3x3... feet.

    3. Re:Sometimes... by gstoddart · · Score: 1

      Annoyingly large. At least on the XBox 360.

      As I said in a post elsewhere in this thread, I have around 9 feet from the front of my TV to my sofa. When I calibrate my Kinect, it wants me to stand not much more than about 10" in front of my sofa.

      So I have a huge amount of dead space where I could (and should) be standing, but it stupidly assumed I have about 5-6 more feet. I could (and should) be able to stand 2-3 feet closer to the TV.

      I don't consider my TV space to be small, but if there's a way to override the Kinect on the XBox 360 and say "dammit, I don't need to be this far back", I've never found it.

      It's kind of annoying, actually. My entire media room is about 17'x14' or something, which I think is a big space. The problem is I think that space needs to include furniture, and Microsoft seems to have assumed it doesn't.

      And I'm betting most kids and families simply don't have as much space as the Kinect seems to expect.

      --
      Lost at C:>. Found at C.
  11. I barely even have enough space... by Anonymous Coward · · Score: 0

    Seriously, If I move my chair back a little, I hit an obstacle. I do not have any space here... VR isn't possible to be used while standing for gaming... Unless you have a multi directional treadmill or something.

  12. Remodeling by Zobeid · · Score: 1

    For whatever it's worth, I'm remodeling a guest bedroom with this exact purpose in mind. I'll get a folding wall bed, so it can still function as a (spartan) guest bedroom, but with the bed folded up there'll be just about 12X12 feet of open space.

    I'm thinking of the comment I read somewhere from somebody at Valve. . . I don't remember who, or the exact quote, but basically: "People already routinely set aside space in their houses for a home theater. If VR is compelling enough, they'll make room for it."

    1. Re:Remodeling by Anonymous Coward · · Score: 0

      I don't remember who, or the exact quote, but basically: "People already routinely set aside space in their houses for a home theater. If VR is compelling enough, they'll make room for it."

      While true that is a pretty big if.

      People already donate a lot of money to charities, if I can convince enough people to donate to me I can buy a private jet.

    2. Re:Remodeling by Anonymous Coward · · Score: 0

      Routinely? I have to question that.
      Yes people have home theaters but i personally don't know anyone who has one. How many households actually have a hometheater? Maybe 1 in 100? And you can entertain family and friends in a hometheater, i don't see people playing a VR game together with 6 people in a 15' x 15' area.

      It is like the XBONE always on issue, these people live in a world where everyone has a always on internet connection and everyone lives in a huge McMansion and can't imagine how 90% of people actually live.

    3. Re:Remodeling by peragrin · · Score: 1

      people do not routinely set aside space for a home theater. The top 5% wealthy people do that.

      Everyone else doesn't have that kind of space.

      --
      i thought once I was found, but it was only a dream.
    4. Re:Remodeling by queazocotal · · Score: 1

      VR twister!

    5. Re:Remodeling by Zobeid · · Score: 1

      Well, let's do some thinking about this. . . .

      Minimum or maximum? Valve haven't been very clear about what the 15 X 15 ft specification actually means. I don't believe it means you require 15 X 15 ft clear space to use their headset. I think what they mean is that a 15 X 15 ft space is the largest area the lighthouse system is capable of scanning reliably. I also got the impression that it can be programmed with the location of furniture protruding into the play area (let's say, a dresser up against the wall) and incorporate that into its boundary warning system. (I'm reading between the lines here. But if I am wrong in these understandings, then practically nobody -- including me -- will be able to use the thing without knocking out walls inside their home!)

      A lot of people do have "home theater" if you understand home theater to be as little as a 40 inch flat screen TV and a sofa. It doesn't have to be a 65+ inch TV with 7+ surround speakers and an elaborate seating arrangement in order to be home theater. Some people do have that, and that kind of rig is analogous to the 15 X 15 ft space for VR -- but it's not typical and doesn't need to be.

      With movies, the content isn't tied to a specific form factor. You can watch movies on the 65+ inch home theater, but you can also watch them on an iPhone and everything in-between. VR may not have that kind of easy scalability at first. But there was a time when TV didn't either. And we do have the Samsung phone VR thing. . . This is the beginning of the journey, not the end.

    6. Re:Remodeling by Anonymous Coward · · Score: 0

      Everyone else also won't have the money to buy $10000 VR gear, so problem solved.

    7. Re:Remodeling by Zobeid · · Score: 1

      Thanks for reminding me that only the moneyed elites can afford a $350 flat screen TV from Wal-Mart and a sofa, or have any space in their hovel for such an extravagant rig. Because I was born with a silver spoon in my mouth, I forgot that the masses of ordinary people are living in cardboard boxes and subsisting on canned beans. I am ashame.

    8. Re:Remodeling by Anonymous Coward · · Score: 0

      And a house with one room that can be dedicated to a space 12ft on a side empty of everything other than HiFi, speakers, TV and sofa.

      You need a big house to do that.

    9. Re:Remodeling by gstoddart · · Score: 1

      You know, what needs to happen is it doesn't have such a huge space requirement.

      Because, while people do set aside space for home theater, it usually has to be a multi-purpose space for most of us.

      So, yes, I've got the big screen and several recliners. But that's also where I keep the electronics, my DVD collection, a book shelf, lamps, and a few other things.

      VR is never going to be so compelling that people have a separate VR room from their media room. Even a modest size TV/media/games room needs to be multipurpose. Nobody has the luxury of that much space sitting around for no other purpose. If they do, they're not who we're worrying about.

      So, what really has to happen is these guys have to realize that we can't all set up a dedicated VR cave. We have to put this stuff in along with existing stuff, and we can't change the existing stuff to suit this.

      If the assumption is we'll be able to carve up a 15'x15' empty space which is used for nothing but VR, then the chance of consumer adoption on any meaningful scale is pretty much nil.

      I have a decent sized TV room ... if I took all of my furniture out of it, I could have a 15'x15' space. But then I wouldn't have my TV room. And I have 9'x9' empty space which can be available, which compared to many many such rooms is pretty generous.

      Realistically, for home use, if they can't cram that into a 4'x4' area on the low end, or a 6'x6' for most people, you will quickly discover most people can't give you much more than that. But 15'x15'??? I doubt many people could come anywhere near that.

      --
      Lost at C:>. Found at C.
    10. Re:Remodeling by gstoddart · · Score: 2

      You know, it really depends on how you define "home theater".

      If you mean the sloped floor, 12 recliners, the commercial popcorn machine, the in-floor lighting, and the Han Solo in carbonite replica on the wall? Yeah, probably not so many people with those.

      If you mean "that reasonable sized TV in front of the sofa which might also have your video game, a Blu Ray player, and a couple of speakers", then I think a LOT of people have that these days. Most people call it "the living room". And the stuff required to do that these days is relatively cheap -- you can buy a home theater in a box from Wal Mart for not much at all. When you realize "living room" is where most people will use this, you have a much more realistic understanding of what it needs to be.

      What people don't have is a big giant empty room they can use for exactly one purpose.

      So, what needs to happen is figuring out what the average living room size is, how much free space can be had in that, and make the technology such that it can work in that space. Just expecting users to have a 15'x15' space? That pretty much means you have no idea and are just hoping, because that's a fairly big area.

      --
      Lost at C:>. Found at C.
  13. Kinect ran into the same problem by Anonymous Coward · · Score: 0

    The only room in the average house bigger than 15' x 15' is your living room, and this is going to be packed with furniture. Just where do you expect people to have 240 square feet of free space in their homes?

    1. Re:Kinect ran into the same problem by ledow · · Score: 1

      Kinect? What about the Wii before it?

      If you don't have a relative that smashed the hell out of some light fitting, TV, someone's head, etc. then I'll be shocked.

      And the US has some of the biggest living spaces I've ever seen because they have no shortage of land. Come to Europe or the UK where if you're lucky you might have a square of 4-5 feet of usable space between your sofa and the TV.

      There are inherent physical problems with any kind of VR or interactive games and hardware and this is just one. And have we really progressed from the 80's in this respect, where VR consisted of putting on a funny hat and then being confined inside a ring of plastic rails to keep you save and detect whether you wanted to "move forward".

      If you want VR to take out, do a deal with paintball and laser-quest companies and borrow their facilities. Overlay the well-controlled, well-defined static layout there with gadgets enough that people with headsets can run around safely in it, seeing a virtual world overlaid on the top of plain white boxes and steps, and they can run up the steps that actually exist in front of them.

      Think of it - VR CounterStrike with your friends laid over the top of a physical, but empty, replica of de_dust. You aren't actually shooting anyone, you don't need to paint the set, and you can blanket the place in sensors to make sure the locations are accurate. And when you're "dead", you take off the VR and walk to the exit (yes, griefers, I know, but you're with friends).

    2. Re:Kinect ran into the same problem by Anonymous Coward · · Score: 0

      Even the average house in the UK is unlikely to have a 15' x 15' living room. My last house had a 11' x 11' living room, most of which was consumed by 2 sofas, TV stand and coffee table. The largest rooms were the bedrooms, which were 11' x 13' - one having a kingsize bed, the other a sofa bed and home office. No space anywhere that VR might be useful. The size of the living room presented issues for our kinect, even if we took both sofas out of the room (just about worked for single player but not enough space for 2 players).

    3. Re:Kinect ran into the same problem by drinkypoo · · Score: 1

      Think of it - VR CounterStrike with your friends laid over the top of a physical, but empty, replica of de_dust.

      How about a map with less predictable choke points :p

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. 2008? by antdude · · Score: 1

    What took so long?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  15. Toilet gaming by Anonymous Coward · · Score: 0

    I do my gaming from the toilet

  16. How to see if your room is "VR ready" by DrXym · · Score: 2
    Follow these easy steps:
    1. Get a plastic bucket and duct tape a smart phone to the inside of it.
    2. If you intend to buy a tethered VR headset then ensure to tie one end of a flex cable to the bucket handle and the other to your computer or something else expensive and fragile.
    3. Turn the lights off in your prepared area so it is as dark as possible
    4. Set your phone to watch some gameplay footage (e.g. Battlefield or Call of Duty) with the volume up high
    5. Place bucket on your head ensuring you cannot see or hear anything but the screen
    6. Charge around like a fucking lunatic, ensuring to spin, crouch etc. as much as possible ensuring you have no awareness of your surroundings.
    7. Count how long before you incur a serious injury by crashing into a wall, tripping or choking yourself with the flex.

    If you go 5 minutes without damaging yourself your room is officially "VR ready". Congratulations! Level 2 certification involves repeating this test with other humans, animals, ajar doors, hot beverages, and obstacles within the same area.

    1. Re:How to see if your room is "VR ready" by Anonymous Coward · · Score: 0

      lol, there is a cat in the house, I think that disqualifies me :(

      You know when the only 5 minutes she will be interested in you will be....

  17. Omni-Directional Treadmill by clickety6 · · Score: 1

    Problem solved...

    (Although having a harness hanging from the ceiling in the bedroom might be an issue...)

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Omni-Directional Treadmill by abies · · Score: 1

      Harness hanging from the ceiling in the bedroom might be actually a selling point of that entire contraption to your significant other. Just make sure it is multi-purpose.

  18. Meanwhile in London.... by PineGreen · · Score: 2

    I pay $2000 per month in rent and with a lot of sacrifice I could do 0.5'x1', maybe 0.7'x1'...

  19. So the fuck what? by Anonymous Coward · · Score: 0

    It's entirely sensible. The bedroom is only used for sleeping and either getting up or going to bed. And the rest of the time almost unoccupied. So it's the only sensible thing to do to use it for computing, which is much more compact than watching TV and without any moving from the seat,so occupies a tiny amount of space extra than the desk the computer sits on.

    Where else would you put it? The front room? It's busy there, you would get in the way. Kitchen? Don't be daft. Toilet? WHAHAHAHA! So where else?

    It could be even better if it were a spare bedroom,since it's not even used for sleeping most of the time. But it "looks" like a bedroom.

    So all in all, what the fuck does this report think it's trying to say? "Look at these lusers!!!! Staying in their bedroom like a sulky teen!!! HAHA!"?

  20. Because there is no basement at your parent's by Anonymous Coward · · Score: 0

    Sometimes your parents house doesn't have a basement. That is where the bedroom comes in.

  21. 15 foot wide? by Anonymous Coward · · Score: 0

    A 15 foot wide room in a house requires buying something that isn't a typical apartment or lower cost house. When I went house shopping a few years back, one of my requirements (other than being fully detached and in the entry level pricing zone) was a 15 foot wide room for a home theatre, preferrably in the basement.

    Seems like unless you have a house that costs money, 15 feet wide just wasn't going to exist. Probably means upgrading the I beam supporting the first level. I found a place I liked with a 13 foot room and compromised.

    I did find the *occasional* home where the living room or family room were 15 feet x 15 feet or slightly larger, but most did not offer that size of room.

    I expect a more expensive house would have at least one room fitting the bill, but the question is: Do you really want to devote that room to be the computer room? I imagine most would say no, that room will be where you have guests over and spend your time relaxing. Which means settling for a room about 10 foot wide (or narrower) for your computer. That valve figured 15x15 was normal tells me their employees might just be a tad out of touch with what the average American (or even slightly above average American) has for a home.

  22. thats all most 12-years have by peter303 · · Score: 0

    Thats is the median age f gamers.

  23. 15 feet??? by dasgoober · · Score: 1

    I only care about the VR 2 feet in front of my face.
    Let me sit down and give me helicopter foot pedals to spin the view around me.

  24. Obvious solution by Locke2005 · · Score: 1

    Install your VR setup up in your garage, plenty of space when the car isn't in it. Apartment dwellers: yeah, you're probably screwed.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Obvious solution by Moof123 · · Score: 1

      Most garages are filled up with junk other than a car. Boxes and boxes of old crap that isn't getting used, due to the season, only occasional need, or just not depreciated enough to toss.

      Space is a vacuum. Having a large open area just for VR games is quite the waste for most. So unless your life revolves around your gaming, or you have more money than sense, carving out a 15'x15' space is a huge commitment to play some games. Most folks with kids are lucky to get a few hours a week to play games.

  25. And homes weren't built around the TV, either by Anonymous Coward · · Score: 0

    When TV came along, houses were not built around what became the arguable focal point of domiciles. I would argue that most houses, apartments, etc. factor this into their architectural design planning. The +1 to this is the media room.

    Why would VR be any different? Dwellings may not have the space (initially), but if technology isn't fast enough with our neural shunts and we need a analog to the holodeck albeit with goggles on, layouts of rooms will follow suit.

  26. There's a world beyond America, Valve by Anonymous Coward · · Score: 0

    I'm sure there are plenty of countries in which large internal spaces are common - but here in most parts of the UK (and quite a few other parts of Europe), a property with a 15'x15' area going spare anywhere in it whatsoever is likely to be WAY up the housing market. The largest room in my (4-bedroom, detached) property is smaller than that - and it most DEFINITELY isn't free to be dedicated to VR. (Use the garage, did someone say? Again - this isn't the US. Almost every house on this street uses the garage as storage, and parks its vehicle(s) on the drive. Space is simply too much at a premium.)

  27. It doesn't NEED to be 15 by 15 you morons by Anonymous Coward · · Score: 0

    The 15x 15 measurement is a maximum, it will work perfectly well in a bedroom or at a desk, the same as an oculus rift. If used this way it doesnt even need both base stations.