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Dungeons & Dragons and the Ethics of Imaginary Violence (hopesandfears.com)

An anonymous reader writes: Are people just naturally inclined to be destructive when there aren't any real consequences? Should we be worried about people who imagine such violence? Writer Clem Bastow spoke to D&D experts, psychologists and others to answer these questions. It turns out that playing out violent fantasies in D&D is not only healthy, but could even teach players how to be a better person. “Rather than playing an extension of who you or I are within the game, I see it more as playing a fantasy character who can do whatever they want, and who doesn’t feel inhibited by social anxiety or fear of punishment or rejection. It’s an exaggerated version of how [the player] would like to be, but can’t. The game is a safe way to be this other person,” says Clinical psychologist and games designer Dr. Owen Spear.

153 of 321 comments (clear)

  1. Maybe they're playing a different RPG than I am by Anonymous Coward · · Score: 1

    But every time I played it, it broke down with inevitable real life fights and arguments.

    1. Re:Maybe they're playing a different RPG than I am by mark-t · · Score: 5, Insightful

      I know some people who would say, word for word, the exact same thing about marriage. So perhaps the problem isn't the game, but how you play it.

    2. Re:Maybe they're playing a different RPG than I am by Frigga's+Ring · · Score: 3, Insightful

      I've certainly had those types of campaigns. The simplest answer is that being a good Game Master can be a lot more work than people realize. Managing players with different concepts, playstyles, and expectations is a skill that a GM has to develop. But it's one that even a mediocre GM like myself can find useful, especially when dealing with office politics as an adult.

    3. Re:Maybe they're playing a different RPG than I am by __aaclcg7560 · · Score: 3, Informative

      I had friends who wanted to rape, plunder and blow up the local town than face off the godforsaken monster in the dungeon. One of them went to prison for chasing his girlfriend with a shotgun.

    4. Re:Maybe they're playing a different RPG than I am by arth1 · · Score: 5, Funny

      I had friends who wanted to rape, plunder and blow up the local town than face off the godforsaken monster in the dungeon. One of them went to prison for chasing his girlfriend with a shotgun.

      Shotguns are not allowed, except in the despised 3.5 expert edition.

    5. Re:Maybe they're playing a different RPG than I am by __aaclcg7560 · · Score: 1

      The shotgun and prison term was in real life.

    6. Re:Maybe they're playing a different RPG than I am by Coren22 · · Score: 4, Funny

      The woosh was in the air.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    7. Re:Maybe they're playing a different RPG than I am by PopeRatzo · · Score: 1

      I had friends who wanted to rape, plunder and blow up the local town than face off the godforsaken monster in the dungeon. One of them went to prison for chasing his girlfriend with a shotgun.

      And the rest became city councilmen.

      --
      You are welcome on my lawn.
    8. Re:Maybe they're playing a different RPG than I am by JustAnotherOldGuy · · Score: 5, Funny

      Although I'm happily married, I always think of this Bill Murray quote when someone asks about marriage:

      "When someone is murdered, they always investigate the spouse first. And that pretty much tells you everything you need to know about marriage."

      Lol.

      --
      Just cruising through this digital world at 33 1/3 rpm...
    9. Re:Maybe they're playing a different RPG than I am by taustin · · Score: 2

      The old adage is:

      Rule 0: The gamemaster is always right.
      Rule 1: The only way to do it wrong is to not have fun.

      But I would reverse those, because the silent and invisible part of Rule 0 is "even if the gamemaster is the only one left in the game because he's a dick."

    10. Re:Maybe they're playing a different RPG than I am by taustin · · Score: 3, Insightful

      His problem wasn't gaming. His problem was that he was a psychopath.

    11. Re:Maybe they're playing a different RPG than I am by Hognoxious · · Score: 4, Funny

      She was trying to open up enough of a gap that she could stop & reload it. Doing it on the move would incur a -2 dexterity modifier.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Maybe they're playing a different RPG than I am by __aaclcg7560 · · Score: 1

      Gaming and real life went hand-in-hand for him. I wasn't surprised he ended up in prison.

    13. Re:Maybe they're playing a different RPG than I am by maiki · · Score: 1, Funny

      The shotgun and prison term was in real life.

      Ok, I figured the girlfriend was imaginary. Thanks for confirming.

    14. Re:Maybe they're playing a different RPG than I am by taustin · · Score: 2

      Sounds like he actually belonged in a mental hospital, but didn't get forced in to one before that ship sailed.

      Again, he problem wasn't gaming, it was mental illness.

    15. Re:Maybe they're playing a different RPG than I am by taustin · · Score: 1

      I've been in games where the GM didn't exert authority. Briefly. They always end up a complete clusterfuck of "Did not!" "Did so!" over and over. There has to be a final authority on game mechanics, or it's just improvisational acting. And even that usually has a director.

    16. Re:Maybe they're playing a different RPG than I am by Hognoxious · · Score: 1

      But every time I played it, it broke down with inevitable real life fights and arguments.

      You got off lightly. I had fatalities once. Mind you, it turns out I got the wrong kind of RPG. Could happen to anyone.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    17. Re:Maybe they're playing a different RPG than I am by Opportunist · · Score: 2

      Ok. In both cases the players didn't understand a very important basic rule of P&P RPG: The GM is not the enemy of the players, and the players are not playing against the GM. Even thinking that this could possibly work is insane.

      The GM is "the world". And if the world wants to kill you, it can. Easily and without giving you the hint of a chance for survival. No matter how powerful you may be, "the world" is by definition more powerful than you. Twice so in a RPG world where gods are real.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:Maybe they're playing a different RPG than I am by ShanghaiBill · · Score: 4, Funny

      It amazes me how willing people are to sleep next to someone who could profit from their death.

      This is why I have no life insurance. My wife knows I am worth more alive than dead.

    19. Re:Maybe they're playing a different RPG than I am by Opportunist · · Score: 1

      By first stealing his gauntlets of ogre strength. Why do you think he chased her? Duh...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:Maybe they're playing a different RPG than I am by mark-t · · Score: 1

      A couple of extenuating factors to consider.... the first being that money doesn't serve as an effective replacement for someone you genuinely care about, and the second is that if one is seriously going to commit a crime, particularly a major one such as murder, they will have to anticipate every possible avenue by which they could either get caught or even strongly incriminated, and develop a mitigation strategy for it that has a maximum likelihood of success. The effort of doing this is typically not outweighed by any potential gain

    21. Re:Maybe they're playing a different RPG than I am by Opportunist · · Score: 1

      That's pretty much the point. The GM has total power in the world. But his power comes right from the player who hands it to him. Ultimately, the player can pick up his sheet of paper and leave, rendering the GM powerless.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:Maybe they're playing a different RPG than I am by arth1 · · Score: 2

      A couple of extenuating factors to consider.... the first being that money doesn't serve as an effective replacement for someone you genuinely care about,

      There are people out there that genuinely care about money more than anything else.
      On both sides of the sheets.

    23. Re:Maybe they're playing a different RPG than I am by Spinalcold · · Score: 1

      He failed his save against the illusionary spell /sarcasm

    24. Re:Maybe they're playing a different RPG than I am by mark-t · · Score: 1

      Perhaps you failed to notice that I listed *TWO* extenuating factors... even where one is inapplicable, the other generally is.

      Or else murder would be far more common.

    25. Re:Maybe they're playing a different RPG than I am by Hognoxious · · Score: 1

      You're a hoot at parties, aren't you? Hypothetically speaking.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    26. Re:Maybe they're playing a different RPG than I am by MagickalMyst · · Score: 2

      "He failed his save against the illusionary spell /sarcasm"

      Nice!

      Mod +1 Funny

      --
      Political correctness is really just herd psychology pushed by insecure people who desperately seek social conformity.
    27. Re:Maybe they're playing a different RPG than I am by manwargi · · Score: 1

      Which is why I find it uncomfortable when a GM resorts to the aforementioned rule.

      For a game that runs any real amount of time a GM eventually has to. For very simplified systems the rules are more open ended and vague, which inevitably means more responsibility on the GM to make judgements. But, even on a very bloated and complicated system like D&D 3.5 edition there are plenty of cases where the rules don't cover bizarre technicalities or overlap in ways that simply won't make sense. Off the top of my head, a rogue can pull out a tower shield, gain total cover from standing behind it, and automatically succeed at a Hide check. There are nigh-impossible shenanigans a wizard with a very low CON score could attempt to wind up with a higher amount of HP than what's normally possible (though it would be unlikely to happen and wouldn't be worth the trouble). And there are a number of rules, especially in the expansion books, that straight up say to consult with your GM for a decision on what the benefits of your choice would actually be.

      Of course, I'm sure you speak of Gygaxian bullies that create meatgrinder deathtraps for his amusement or excessively railroady ones who behave like the DM in this comic, but the fact of the matter is that someone needs to run the material, and that someone needs to know all the secrets without giving them away and make judgements for edge cases in the rules or to balance things out for a more enjoyable experience. Those last two words are important, because it can be very easy for GMs to become selfish or mean.

    28. Re:Maybe they're playing a different RPG than I am by JustAnotherOldGuy · · Score: 1

      It amazes me how willing people are to sleep next to someone who could profit from their death.

      This is why I have no life insurance. My wife knows I am worth more alive than dead.

      During my divorce my ex tried to take out a life insurance policy on me without my knowing it. Not a joke, she really tried to do it.

      I only found when they called me up to take the physical (it was over $100,000 and at that level the victim, err, I mean the "insured" has to show they're in good health).

      I was like, "Huh? What life insurance policy?"

      And then it all started to unravel....she had also asked a friend of hers who worked at this seedy biker bar if she knew anyone who could "take care of me", and I'm pretty sure she didn't mean "make my breakfast and do the laundry".

      No shit, I slept with the alarm on and a loaded pistol by my bed for the next couple of years.

      --
      Just cruising through this digital world at 33 1/3 rpm...
  2. And yet every idiot claiming it causes violence by Anonymous Coward · · Score: 5, Insightful

    Will still get parroted by the press - whether it's D&D or GTA or Halo.

    1. Re:And yet every idiot claiming it causes violence by aaron4801 · · Score: 1

      Well what the fuck do clinical psychologists know, anyway? Surely the clergymen and the trial lawyers are the real experts here.

    2. Re:And yet every idiot claiming it causes violence by harrkev · · Score: 3, Interesting

      Whenever there is a violent tragedy, the common theme seems to be to find something to blame besides the actual person who committed the crime. Blaming a gun, a video game, or a flag all miss the point that the real problem is in the heart of the criminal.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:And yet every idiot claiming it causes violence by Coren22 · · Score: 1

      It all happened because he preferred to play a Chaotic Evil character in D&D, and we all know that people play the character they wish they were!

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    4. Re:And yet every idiot claiming it causes violence by argStyopa · · Score: 1

      That's what I find so interesting.

      Because you're right, they are described as CAUSING violence.

      Yet, humans are intrinsically violent creatures.

      Watch two infants at play. If one takes something from the other, the FIRST reaction is to strike, or bite, or claw each other. This is the basic functioning of our brain.

      What we (hopefully) learn as we mature and socialize is to repress these violent urges. Yet simultaneously our (USA) society seems to discourage maturation and encourage a sort of 'eternal adolescence' ... simultaneously desensitizing children (males, in particular) to not only constantly-viewed violence but experienced, (virtually) acted-out violent behaviors.

      Then we cry about how 'violent' society is getting, while (in fact) violent crime rates have been falling steadily nationwide since what, 1990?

      --
      -Styopa
    5. Re:And yet every idiot claiming it causes violence by Mashiki · · Score: 1

      Well what the fuck do clinical psychologists know, anyway?

      Going by the bullshit that's pumped out by them these days? Nothing, as long as they can find something to ride the next moral panic.

      --
      Om, nomnomnom...
    6. Re:And yet every idiot claiming it causes violence by Hognoxious · · Score: 1

      That takes me back. I remember all that crap in the papers from around 1990.

      There was something in White Dwarf[1] about it along the lines of "So such and such serial killer played RPGs. Well nearly every murderer or rapist has played football at some time".

      Five years before that it was heavy metal music and Kerrrrrrrrrang!!!!!!.

      [1] This was before GW went all shite.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:And yet every idiot claiming it causes violence by donaldm · · Score: 1

      Will still get parroted by the press - whether it's D&D or GTA or Halo.

      Actually bring back real life gladiatorial death matches and you will most likely find the press gets front row seats. Of course they will cry crocodile tears lamenting the deaths of the losers most likely in gory detail while quietly booking seats for the next match.

      At least with D&D, RPG's and Shooters etc you are pitting your virtual self against other virtual characters and monsters and at the end of the day everyone had a good time and no one got physically hurt except for the rare nutcase who can't seem to tell the difference between virtual life and reality.

      It is going to be even more interesting when virtual reality head-sets finally get sold. You are always going to get a nutcase who will commit some violent crime and when that happens and it was known that he/she used a VR headset watch the media, the bleeding hearts and the holier than thou's have a field day.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    8. Re:And yet every idiot claiming it causes violence by AmiMoJo · · Score: 1

      That's because very few criminals are born bad, with some kind of mental defect that makes them violent. Most are a product of their upbringing and environment. They may have some genetic predispositions, but the bulk of it is down to experience.

      So when there is a violent crime, people want to know what shaped that person into one that would become a violent criminal. By understanding this they hope to prevent it happening again.

      Unfortunately they often mistake cause and effect. Playing lots of violent video games tends to be a symptom of the problem, not the problem itself. That's not to say that there is anything wrong with playing those games necessarily, only that people who commit violent crimes are often attracted to them. Fixating on them just distracts us from the real causes.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  3. Ethics are nasty by cerberusss · · Score: 1

    Tuesday evenings are usually our AD&D nights. Last session, we met some friendly halflings. Later, we encountered them fighting a bunch of monsters and without question, we jumped into the fight trying to help the halflings. Turns out the halflings had been hunting for these monsters, which were just minding their own business.

    Whoops. Since I'm a priest, my god will probably not like it. Now I have to figure out how to make it up :)

    I'm almost 40, but since we picked up AD&D with some colleagues, I almost never skip a gaming night. It is sooo much fun!

    --
    8 of 13 people found this answer helpful. Did you?
    1. Re:Ethics are nasty by Black+Parrot · · Score: 1

      Interestingly, lots of games and movies seem to assume that there are certain classes of "people" that it's just OK to kill. Orks, zombies, nazis, terrorists, aliens: be sure to shoot first!

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re:Ethics are nasty by Coren22 · · Score: 1

      That has been one of the lessons our GM tried to instill in the players, not every monster is evil. He actually had us fall through a portal where we encountered "dragons" which turned out to be a good adventuring party which encountered us as dragons. We defused the fight, but not rushing into every fight is a good thing to learn, as not every encounter is about bashing things with a sword.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    3. Re:Ethics are nasty by cerberusss · · Score: 1

      He actually had us fall through a portal where we encountered "dragons" which turned out to be a good adventuring party

      Nice :)

      Gotta say, I never imagined picking up D&D again after having left college for 10 years. But now I hate missing the weekly game.

      --
      8 of 13 people found this answer helpful. Did you?
  4. Um...have you ever heard of about CounterStrike? by xxxJonBoyxxx · · Score: 1

    If you have an issue with people using graph paper and pencils to pretend to kill magical creatures no one can see in a world all players agree is a shared fantasy, I hope you remain ignorant of the degree of photo-realistic violence video games have been achieved in the last twenty years.

  5. D&D vs Computer Games by gringer · · Score: 1

    Table-top role-playing games are fine. No harm there. It's all in the head, after all.

    But computer games? Whoa! Hold on there. That's far too violent.

    --
    Ask me about repetitive DNA
    1. Re:D&D vs Computer Games by Sir_Eptishous · · Score: 1

      This is something I've wondered about for years.

      Why are computer games, with their over the top gratuitous gore, etc; "OK" by modern American cultural standards, but table-top RPG's are "weird"?
      I've encountered this attitude many times, and I play video games as well as table-top RPGs!

      table top RPG gamers are always viewed through a much different lens than the average XBOX or PS player.

      --
      We play the game with the bravery of being out of range
  6. Thought process while reading the title... by bjdevil66 · · Score: 4, Insightful

    Dungeons & Dragons...

    Cool - hopefully it'll be...

    ...and the Ethics of Imaginary Violence...

    Oh shit - here we go again.

    1. Re:Thought process while reading the title... by Anonymous Coward · · Score: 1

      Dungeons & Dragons: Are Dungeon Masters excluding female and LGBTQ players by maintaining a white-men's-club hostile environment?

    2. Re:Thought process while reading the title... by tlambert · · Score: 2

      Obviously, you've never encountered a "Girdle of Femininity/Masculinity"...

    3. Re:Thought process while reading the title... by Coren22 · · Score: 1

      No.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    4. Re:Thought process while reading the title... by Opportunist · · Score: 1

      Please! So far we managed to dodge that bullshi... I mean bullet. Can we maybe try to keep the fanatics out of at least one pastime?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Thought process while reading the title... by Falconnan · · Score: 1

      Correct. We do indeed go here again, because apparently those who worry about this don't compost their bullshit. The premise of the original thought behind the post is itself questionable. How can one be destructive without consequence? View this from a simple perspective: The consequence of destructive behavior is destruction. However, since there is no actual destruction, there cannot have been any destructive behavior. In other words, even if the intent of the question was valid (and perhaps it is) they are asking it in such a way as to invalidate its purpose.

    6. Re:Thought process while reading the title... by Opportunist · · Score: 1

      Just claim that you and your friends are gay. If some feminist asshole comes along and starts bitching about how you exclude women, accuse them of being homophobic.

      Two can play the "oppressed minority" game!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Not news by taustin · · Score: 3, Insightful

    This wasn't especially news in the 80s during the "Satanic Panic" years, and it's far less news now. Peer reviewed studies were done then, showing that roleplaying games build social and problem solving skills. There's nothing new or obscure here.

    1. Re:Not news by __aaclcg7560 · · Score: 2

      I remember those days. If you played a country record backwards, the guy got his truck, his gun and his dog back. If you played a country record forward, all these bad things will happen.

    2. Re:Not news by taustin · · Score: 1

      SJWs love roleplaying games, because they allow them to pretend they (the SJWs) matter. RPGNet is their private little sandbox, no adults allowed (I've seen someone be banned for refusing to post something that would get them banned. I do not exaggerate. The moderator said to in those very words in the post announcing the ban.) And they get to spew outrage at non-PC games, which is the real point for most of them - to be outraged, and frankly they don't care about what, read Eric Hoffer's The True Believer for a detailed explanation.

      Not that they don't occasionally have a point. You can fairly well make a SJW's head explode with a copy of F.A.T.A.L., with a magic materials list that includes the phrase "cunt pipe," a list of professions that includes not a single one available for females that does not end with "will also engage in prostitution," and its (series of) table(s) for (I swear to God) how many finger you can stick in to a newborn baby's ass (by species) before you have to roll for damage,

    3. Re:Not news by taustin · · Score: 1

      The only people who think F.A.T.A.L. is anything but a joke are ones that fall under the MRA label. Nobody's head will explode, they'll just shake their heads and sigh at the juvenile level of it. At least Munchkin manages to be funny.

      One should note that the author, Byron Hall, clearly did not intend it as a joke, and defending his serious intent vigorously.

      But no, I suspect you're misinterpreting the moderator's ban. Most likely it was because that person was TALKING about material in a way that was clearly meant to try to evade an actual legitimate ban. IOW, gaming the system. Too bad for them that the moderator caught onto the line of BS.

      The exchange went as follows (I'm paraphrasing, but it was no more subtle):

      "I can't say that because I'd be banned."

      "And I'm banning you for not saying it."

      There's no misinterpreting of anything. The moderators have a notice in their .sigs that they are moderators. But if you mention they are moderators, they will ban you. Yes. Really. You can get a warning (or, I assume, ban) for following a moderator's instructions on how to raise issues with policies - and by "follow instructions," I mean a moderator telling you "If you want to discuss this, go to Trouble Tickets," and when you bring it up in Trouble Tickets, you get a warning (first hand account, BTW).

      And, of course, there's the famous "I keep going to gaming cons even though I always get raped every time" thread, started, apparently, by some Something Awful or 4chan troll, in which it turned out, after a lot of back and forth, that the poster's definition of "rape" was that some guy she didn't like looked at her ass in the elevator. People were banned for pointing that (politely) that is not, perhaps, the most common definition of the word. Apparently, they have a formal policy that one is never, ever, under any circumstances allowed to question in any way anything posted by anyone claiming to be female. Perhaps I exaggerate a bit on that, but only a bit.

      RPGNet is legendary for their habit of taking the most offensive trolls and making them moderators.

  8. Ways to play by internerdj · · Score: 1

    There are lots of ways to play, play as an extension of yourself, play as someone you might wish to be if you weren't constrained in some way, play seriously as someone you would never wish to be, play as a parody of someone you would never wish to be. It is fine to have a mental shortcut to understanding why people might play but understand also it may not be fully representative.

  9. Paper D&D is in the past Video games have more by Joe_Dragon · · Score: 1

    Paper D&D is in the past Video games have more stuff.

    heroes of might and magic was and still is fun.

  10. D&D Board Games? by sexconker · · Score: 1

    Offtopic, but WTF is the point of shit like http://amzn.to/1NQpuYW ?
    D&D board games? Isn't D&D supposed to be roll-your-own type shit?

    I've never played, but I think if I did I'd be seriously offended at the idea of a board game version.

    1. Re:D&D Board Games? by Sowelu · · Score: 1

      Yeah, you nailed it, D&D the roleplaying game is about rolling your own stuff. This is something else that just happens to be in the setting, but isn't a roleplaying game and is designed for a different experience, one that doesn't focus on character development and which can be "won" in a night. Same with "Lords of Waterdeep", which is a more traditional competitive board game--in one of the main D&D settings--about building stuff, hiring heroes, and spending them to complete quests. It's fun in its own right.

    2. Re:D&D Board Games? by Kierthos · · Score: 1

      There's actually a number of board games that use the setting and thematic elements of existing pen-and-paper RPGs.

      And board games like this don't require as much investment in terms of time and game knowledge compared to creating a new character. For instance, the last few D&D games (pen-and-paper) that I've ran have pretty much had the first gaming session devoted to character creation.

      --
      Mr. Hu is not a ninja.
    3. Re:D&D Board Games? by Xenx · · Score: 1

      It's for people that are more into the dungeon crawl aspect than anything else. It's a bit watered down, but caries the basics of D&D 4e combat. It gives basic scenarios to accomplish with a quasi-random dungeon layout. It's not meant for the RP heavy crowd, or at least not meant to replace a regular P&P.

    4. Re:D&D Board Games? by arth1 · · Score: 1

      They're essentially "lite" versions of D&D, for people who like a more straightforward, less rules-heavy game.

      And for the rest of us, there is AD&D.
      I remember with fondness how I in my first campaign, after hours of rolling and creating a truly awesome starter character, walked down the hill to the first village before any gameplay started, failed a dexterity check, fell, and died.

  11. A fun line of reasoning by alvinrod · · Score: 5, Insightful

    If you ever encounter someone who insists on banning some form of media because it supposedly causes those who consume it to become violent/sexist/etc., say that you wholeheartedly agree with them and ask when they will be banning the Bible (or better yet Quran) as that's been responsible for all sorts of violence/sexism/etc. It seems that most of the people who try to make an argument in favor of banning media for such reasons are either religious-hardliner nut-jobs from the Christian conservative camp that will flip shit at the thought of any attack on their Jeebus or wacko authoritarian cultural-Marxist leftists who would never want to appear to say anything bad about Islam.

    The mental contortions that follow are spectacular to watch.

    1. Re:A fun line of reasoning by __aaclcg7560 · · Score: 2

      A college roommate and I were in the campus ministry when we were playing Magic: The Gathering and minister showed up announced. This was a card game to me, so I didn't feel uncomfortable explaining how the game worked. My roommate took it more personally (probably because he spent all his money on booster packs to score rare cards), squirming like a schoolboy caught with a porno magazine in class. I've know several church members who behaved like that when confronted about model railroads and international soccer, as the church frowned on any activity that takes away from the Lord's mission.

    2. Re:A fun line of reasoning by taustin · · Score: 1

      I met a (Catholic) priest once who used D&D (specifically) as part of his bible study classes. He felt it was a wonderful tool to teach certain moral lessons, and the students loved it (and paid at lost closer attention.)

    3. Re:A fun line of reasoning by Sir_Eptishous · · Score: 1

      religious-hardliner nut-jobs from the Christian conservative camp that will flip shit at the thought of any attack on their Jeebus or wacko authoritarian cultural-Marxist leftists who would never want to appear to say anything bad about Islam.

      Couldn't have said it better.
      Bravo!

      --
      We play the game with the bravery of being out of range
    4. Re:A fun line of reasoning by __aaclcg7560 · · Score: 1

      My campus ministry had a group of Jedi Christians in the mid-1990's, where the Bible and Star Wars were taught together. A short-lived offshoot until the leadership reasserted the Bible over popular media.

    5. Re:A fun line of reasoning by kheldan · · Score: 1

      Mod parent up. 'God told me to do it' is one of the lamest excuses ever for acts of war or violence. We, as a race, need to grow out of this nonsense. Also, people who want to 'ban' things? It never ends; the list of things they want to 'ban' grows perpetually. It's just like racism and discrimination, you let them get away with excluding one group of people, and it'll just go on and on.

      --
      Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
  12. Re:Why do so many "abnormal" people play D&D? by internerdj · · Score: 5, Insightful

    I enjoyed playing D&D during undergrad. My wife wasn't much for it so it has fallen by the wayside. Her family is super into sports and I've picked up enjoying the games of a particular college team. You know what I've found out from her family: enjoying watching sports is almost exactly the same thing as playing a tabletop RPG. You get together with people you know. You learn a lot of statistics and rules. You argue or discuss different decisions with them and complain about the officiant. You snack and probably drink together. You pick up a lot of obscure trivia as you go along. Everyone enjoys themselves enough to do it on a regular basis.

  13. Dr. Spear? by Quirkz · · Score: 1

    Commentary on D&D by a Dr. Spear? That's a pretty suspicious last name, if you ask me.

    1. Re:Dr. Spear? by Black+Parrot · · Score: 1

      Commentary on D&D by a Dr. Spear? That's a pretty suspicious last name, if you ask me.

      Is his first name Shake?

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re:Dr. Spear? by internerdj · · Score: 1

      Well, they had trouble getting Doctors Ruat, Coelum, Fiat, Justitia, Ecce, Lex, and Rex together to write it. So they had to just go with Dr. Spear.

    3. Re:Dr. Spear? by blue9steel · · Score: 1

      Well, it would have been Dr. Glaive-Guisarme but he missed out on 1st edition.

    4. Re:Dr. Spear? by Opportunist · · Score: 1

      *groan*

      That's about as old as the Chinese businessman Ped Xing.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Dr. Spear? by Quirkz · · Score: 1

      I think there's a joke here, but I'm not getting it. Something about the Latin expression, let justice be done though the heavens fall? As a Roman history buff, it's probably something I'd even enjoy, so please clarify if you can.

    6. Re:Dr. Spear? by Quirkz · · Score: 1

      A quote from my most recent novel: "Wort rotated through a series of pole arms, including a halberd, bec-de-corbin, glaive, guisarme, glaive-guisarme, bill, and guisarme-o-nine-glaives, before settling on an HFAP.*"

      * Huge Friggin' Axe on a Pole

      And a related footnote about the THWACK rating: "To Hit With A Club or Knife, a system in decreasing 2% increments of the chances of making contact in combat. It’s not the only calculation in town, with the others being THWAP (To Hit With A Polearm), SLICE (Sword-Like Items Contact Estimation), and WHOMP (War Hammer Or Mace, by Priest)"

  14. Re:Why do so many "abnormal" people play D&D? by internerdj · · Score: 1

    Oh I forgot to add, just because you didn't enjoy the system that you shared with the group doesn't mean the hobby is out. I can't stand baseball unless my son is playing, but my in-laws just eat and breathe it.

  15. Undertale by Sowelu · · Score: 4, Interesting

    So the relatively new indie fad PC game Undertale makes some pretty interesting statements in this arena. It gives the player every chance to kill monsters along their path, but puts you in a world that is reasonably shocked and horrified if you actually do that. I've never seen a game so expertly make me feel guilty for resorting to violence instead of searching for another path, and it's pretty emotionally rewarding to finish a pacifist run. If you go the other way, it bends the fourth wall to explore the motivation behind a serial murderer.

    1. Re:Undertale by KermodeBear · · Score: 1

      I know that Undertale is the game that all the cool kids are playing, so I thought I would give it a try. I was told it would change my life.

      I found it boring and heavy handed. Yup, killing bad, being nice good. How is this supposed to be a grand, innovative revelation?

      --
      Love sees no species.
    2. Re:Undertale by manwargi · · Score: 1

      I enjoyed the game but I have to concur that it was extremely heavy handed in its approach. You are in a setting where several monsters are openly and actively trying to kill you, who will yet also be outraged and begrudged if you defend yourself against these aggressors. Worse, it is not enough to jump through hoops to avoid killing, you have to go out of your way to befriend boss monsters in order to progress on a pacifistic path. Dishonored was much more my style for overcoming adversaries without killing them.

    3. Re:Undertale by logpoacher · · Score: 1

      So the lesson is "if you suck up to local gangs and pay protection money, then you'll live in a better society"? Cool!

  16. What changes personality? by gurps_npc · · Score: 1
    This is not an unknown thing. We know exactly how hard it is to change. We all know that "You can't teach an old dog...", "Leopard can't change it's spots", and a scorpion will sting the frog even if it drowns.

    It's not impossible. Cults, addictive drugs, new children, 12 step programs all can create massive changes in personality.

    Note the only one of those events that doesn't require a massive willing, commitment, intention and effort on the participant is drugs, and well that's why they call it 'addictive'.

    Violent games are not biologically addictive. Withdrawal does cause physical symptoms. It does not alter the brain chemistry.

    There is no commitment, intention or effort to change your behavior in real life, and thus you get no direct effect.

    But as always, people that previously have inclinations toward violence do prefer violent games of all types to non-violent ones.

    --
    excitingthingstodo.blogspot.com
    1. Re:What changes personality? by tlambert · · Score: 1

      This is not an unknown thing. We know exactly how hard it is to change. We all know that "You can't teach an old dog...", "Leopard can't change it's spots", and a scorpion will sting the frog even if it drowns.

      Helms of Opposite Alignment.

      They're pretty effective, too (very high saving throw, unless it's critical to the plot of the module, then of course, the character stays reversed until the end). It's really funny to be playing a neutral character, know about the module, and volunteer to put on the hat. Did that once, and the DM had me trip, fall, and the hat flew threw the air and landed on one of the other players. We were all [not] surprised.

  17. Re:Um...have you ever heard of about CounterStrike by arth1 · · Score: 1

    The imagination is still far more accurate than any game, or movie for that matter, both in graphics, details and mood.
    And that is why it needs to be protected.

  18. It does cause violence... by DogDude · · Score: 4, Funny

    D&D does cause violence. I want to punch people who play D&D.

    --
    I don't respond to AC's.
    1. Re:It does cause violence... by Coren22 · · Score: 2

      Don't worry, the feeling is mutual, we want to punch you for being a narrow minded git with no imagination.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    2. Re:It does cause violence... by ultranova · · Score: 1

      I want to punch people who play D&D.

      Why?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  19. Meh. by fuzzyfuzzyfungus · · Score: 1

    Arguably, the most 'deviant' thing about generic D&D, as played by those who have never bothered to go beyond the Tolkien Convention on Hackneyed Absolutist Morality, isn't the relatively unexciting amount of destruction that happens; it's the game's moral framework:

    You've got 'Good' and 'Evil' and those just are. Most NPCs will have little or no development that explains why they fall into a given category; but that's just how Orks are(PCs, especially clerics and paladins, will typically be called upon to adhere to a few more rules). Want to kill some people and take their stuff? Are they evil? What more reason do you need? Smite the bastards.

    Obviously, this excessively hackneyed version has been improved, modified, actively subverted, etc. numerous times; but it's still a pretty common lazy default. Who needs guilt or innocence, 'motivation' or 'diplomacy' when there are Just Evil things to massacre? There's a fun spoof RPG ruleset that does a pretty good job of skewering this sort of D&D play style "Violence: The Game of Egregious and Repulsive Bloodshed". Not actually very playable; but a good read. Plus, what other RPGs have rules that specifically address how to roll to see whether your attempt to interrogate someone with a belt sander is successful or not?

    1. Re:Meh. by Sir_Eptishous · · Score: 2

      Good GMs will easily bypass "Absolutist Morality", will create interesting NPC backstories and motivations, and generally run a game that encourages thoughtful pcs instead of just another hack and slash dungeon crawl.

      Unless of course that is all you're after...

      --
      We play the game with the bravery of being out of range
    2. Re:Meh. by manwargi · · Score: 1

      I notice a lot of uncreative D&D players like to have their cake and eat it too in this way. D&D is about going into a dungeon, stabbing a dragon in the face and taking its money, but people want to feel righteous about doing it which leads to the rise of a bunch of pretenses about heroism. But, a lot of people just aren't that good (nor do they truly want to be) and would prefer to be themselves, yet focused on the Just Evil races which have basically been flagged as targets you don't have to think twice about the morality of wiping out. Creatures that are ugly, were born irredeemably evil, and have nice things you'd like for yourself; creatures just made for falling onto your swords.

      In all fairness, in my early DMing days I'd quickly discovered that morally ambiguous scenarios descended into party in-fighting really quickly, so if you want a thinker's D&D campaign it would be wise to make sure your players are all on the same page enough to avoid that sort of party unmaking.

    3. Re:Meh. by fuzzyfuzzyfungus · · Score: 1

      There certainly are strong practical reasons for genetically determined morality and 'evil has spikes' creature design; especially if you don't want to bog down a good hack 'n slash with a lot of tedious backstory or morally ambiguous politics. It's just that being so easy, convenient, and attractive is also what seems like it should concern somebody moralizing about violence in RPGs.

      I have no problem with using this tactic, in its place(any more than I had a problem with Doom's straightforward "The slightly-futuristic legions of hell have invaded Mars; go frag lots of cyberdemons and things" plot; or with the fact that games don't need to explain that Nazis and Gas-masked Combine Overwatch troopers are not going to sit down for a polite discussion on coexistence). It's kind of lazy compared to more nuanced storytelling; but laziness is a pretty modest sin in an explicitly recreational activity. I've certainly used it myself; when everyone just wanted to throw some fireballs and not come up with a backstory for why the Orks have been displaced from their historical territories and are encroaching on the northern kingdoms and......etc. It's certainly possible to play in other ways(whether it be through villains that actually do evil things for vaguely plausible reasons and need to be taken down; or dangers that aren't moral agents at all; but simply dangerous;giant spiders aren't evil; but they sure are hungry); but the casual acceptance of what are basically theories of racial morality is pretty striking in some of the less nuanced schlock fantasy.

      It just seems weird that somebody going to the trouble of writing a whiny moralizing piece would focus on the violence (which is about as scary as kids pointing sticks at one another and shouting 'bang!', and slightly less visceral); and ignore the temptation to easy dehumanization and effectively motiveless slaughter arbitrarily defined as 'good', something that has...had a bit of a checkered history... in human relations. Obviously, killing a few orks also doesn't appear to lead to much genocide; but it's a slightly more interesting, and possibly less tenuous, matter for consideration than 'does casting magic missile lead to school shootings and satanism?'

      I'd be inclined to see fretting about either 'problem' as being a bit of an overreaction; I thought we'd stopped freaking out about D&D when 'satanic panic' went out of style in the '80s; but I just wasn't impressed to see somebody walk up to a game where "These people are just subhumans, you can tell because they are ugly; kill them and take their stuff." is an acceptable, if low-grade, plot; and start fretting about the horrifying violence of rolling some dice and imagining a fireball. If you are going to engage in moral fretting; at least hit the right target. (As an aside, just in fairness to Tolkien, if memory serves he was aware, and somewhat troubled by, the 'eh, they are just evil like that; what do you expect from a race uglier than elves?' since, as a Catholic, the notion of intrinsically fallen people wasn't terribly foreign; but that of intrinsically evil and irredeemable, even if that were worth trying didn't set comfortably.)

  20. You also get higher verbal/word scores on the SAT by tlambert · · Score: 1

    You also get higher verbal/word scores on the SAT ... enough that there have been studies about it.

  21. sportsSports SPORTSsportsSportsSPORTS sportsSports by Thud457 · · Score: 1

    At least D&D players don't assume you want to subsidize their enthusiasm for choreographed violence on your monthly cable bill.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  22. I learned more in AD&D than public schools. by Anonymous Coward · · Score: 1

    During elementary/middle school, I had a DM who was well educated, and part of the campaigns were dealing with various things other than hack/slash/loot. A few examples:

    1: As a traveller, how do you behave in a plutarchy versus a benevolant dictatorship, versus a theocracy (especially as a cleric), versus a monarchy? One mistake and you will be doing an "escape from prison" subcampaign.

    2: Sailing a ship. How do you set up a clock, how do you navigate by a sextant? Guess wrong, TPW (total party wipeout.) Then there are logistics of sea battles, convincing a place you are about to land that you are not hostile, etc.

    3: Map navigation/cartography.

    4: Ramifications of combat. The party takes out the orc tower and goes their merry way. Well, said tower is empty, and now becomes a home for very nasty bandits. The party brings tons of treasure into a town (causing an economic boom), then when the party moves on, there is a subsequent bust, and the town now hates the party, sending assassins to bump them off.

    5: Dealing with things with various history and likes/hates. Make friends with the local naga, as opposed to killing them, they may have info which can be very useful later on. Challenge the orc chieftain to non-lethal combat and win, the orc citadel now is a trading post, as opposed to just XP.

    6: Religions and fanaticism.

    7: When to use an aphorism versus an axe.

    A good DM is rare, but I learned more about political parties and government oppression from AD&D campaigns than I ever learned in school.

  23. In what universe where Spock has a beard... by tlambert · · Score: 1

    In what universe where Spock has a beard... does an IT guy:

    - Play golf
    - Enjoy football

    I grant you the wife and kids, assuming you're old enough that the young people don't respect you (>5 year difference in age).

    The college degree is hit or miss; if you were hired out of college without finishing the degree to be a cubicle warmer, and have been too well paid subsequently to go back, you probably won't have the degree still. Otherwise, generally you don't hire self-taught people if they have to work on a team, wo it's a mix of haves/have nots there.

  24. Re:Why do so many "abnormal" people play D&D? by Coren22 · · Score: 1

    I saw a comic recently comparing Fantasy Football with D&D, there really isn't much difference.

    http://www.myneworleans.com/Bl...

    https://www.google.com/search?...

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  25. totally reasonable by TheCarp · · Score: 1

    http://www.chick.com/reading/t...

    "Intense occult training through D&D prepared Debbie to accept the invitation to enter a witches' coven"

    If only I understood the dangers before I started playing! Pretty sure my DM isn't nearly this cool.

    --
    "I opened my eyes, and everything went dark again"
    1. Re:totally reasonable by taustin · · Score: 4, Interesting

      I met a reporter from a local fishwrap once, in the early 80s, doing an article on D&D. We patiently explained what roleplaying games were all about, the social aspects, the requirement for cooperative action, the problem solving challenges, etc. The final article had supposedly first hand accounts about miniatures screaming as they melt when thrown into a fireplace (no, that's the guy who threw it there screaming as the owner of the mini beats him to death with a 50 pound miniatures case) and gamers summoning actual, physically manifesting demons in pentagrams drawn on naked women's stomachs (heh, no gamer I ever knew could concentrate well enough to do the ritual in the presence of a naked woman!).

      The reality is that gaming does tend to (somewhat) attract social outcasts, who are generally more accepting of weird than most people (RPGNet excepted, of course), but you just can't play an RPG alone. It's inherently a social activity. In my experience, people who show up at a gaming club that have real emotional issues end up better for being around other people who have been there. And are more likely to get professional help if they continue to deteriorate.

    2. Re:totally reasonable by Opportunist · · Score: 1

      Well, P&P RPG ain't no spectator sport. As can easily be seen here.

      (German TV, but still funny even if you don't understand it)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  26. What about the children?!!! by Charcharodon · · Score: 1
    NO!! NO!! NO!! NO!! NO!! EVERYONE KNOWS THAT GAMES, MUSIC, MOVIES, KNIVES, GUNS, and +3 HALBREDS OF DESTRUCTION CAUSE VIOLENCE.

    Stop trying to cloud the issue with scientific studies and hate facts.

  27. Re:Why do so many "abnormal" people play D&D? by TheCarp · · Score: 1

    I play a gnome and love showers. I honestly look at people who are like "I shower every other day" and am like....you mean you have an abundant supply of hot water and don't shower every single day? Life is too short to not experience such delight as often as possible.

    other than that.... um yah pretty much; except, I am married too....cept my wife is also a geek/gamer who plays D&D with me.

    As for escapism? Lol, compared to who? You mean fantasy football fanatics are not engaged in escapism? Lol we call it "D&D for Mundanes".

    --
    "I opened my eyes, and everything went dark again"
  28. Fear of Punishment or Rejection? by medv4380 · · Score: 1

    If your players have no fear of punishment, or rejection if they decide to do unethical things they they are doing it wrong. Murdering the black smith for his weapons is basically asking the DM to write you a ticket to abusive DM land.

  29. Re:Two Wolves: A Cherokee Legend by khallow · · Score: 3, Insightful

    Because he's a moral fraud. And gun control has nothing to do with D&D or violence prevention for that matter.

  30. Absolute rubbish by GeekWithAKnife · · Score: 1


    I have seen first hand what damage D&D can wreck on unsuspecting kids.

    All-of-a-sudden they get confused. They hear you talk of a game and yet there is no screen to see the game. Then they talk about some RPG games for a computer or console and don't understand how you can do something better with pen, paper and dice.

    You begin by describing an alien world that exists only in the mind with a user interface that looks very different to facebook. At this point most compeltely give up...but some are susceptible to imagination and abstract thought and begin to imagine.

    Before you know it they start blaspheming and talking about "gods" and pretending to be characters with divine-like powers that do away with rulers or anyone they do not like. Stealing, brutal executions, piracy, killing make-believe flying lizards for this thing they keep chanting like crazed monks "loot".

    Piece by piece these kids become attached to their characters, and their character's flying horses or wands of wonder (which only makes sense if you're on crack; possibly a gateway drug) and the inevitable happens. That DM guy explain how something that makes no sense makes sense and your character dies, or you have the easiest battle except all your rolls are utter shit and that fucker DM keeps rolling 18, 19 and 20 and well your character dies because of that DM. (It's always him, he sets the penalties, sets the encounters, the monster actions, even the dice choice to randomly select who gets attacked and then the dice choice to randomly select how many attacks and even the damage, all that asshat's fault) and well...then your character is dead.
    When little Timmy's character dies you know this game is evil. He was already socially rejected, isolated, alone, possibly with acne and braces...but when that character dies Timmy seriously loses his shit in the worst way.

    Crying, anger, death threats, promises to succumb to the dark side and what not. It's ugly.

    All I can say Timmy is that when you chet your DM on the dice roles one day he finds out. One day your level 16 expert theif slips during climbing and rolls downhill being unable to break the fall. He falls, hitting extremely sharp rocks on the way down following the natural curve in the mountain side he falls down a creek (yes on that unexplored side of the mountain and no it's not a creek that;s on the map cause it's too fucking small) and because of momentum he reaches the waterfall...AND FALLS...falling down and hitting some more rockas on the cascading waterfall he struggles to breathe as the current takes him...and washing him down another 8 fucking waterfalls. Yes, with very sharp rocks. Then the very thing that caused your expert climber thief to fall becomes apparent when he finally grabs on to some bush as he gasps for air being mortally wounded and bleeding but just in the real of the living. A loud, low rumble of the impending earthquake that sees half the mountain side come crashing down on you. CRASHING DOWN ON YOU TIMMY! FOLLOWED BY LIGHTNING BOLTS AND METEORS THAT HIT TAHT SMAE SPOT WHERE YOU ARE BECAUSE ALL YOUR MAGICAL ITEMS HAVE CREATED A POSITIVE CHARGE SO STRONG THAT THE AIR CANNOT ISOLATE YOU FROM THE NEGATIVE CHARGE INTHE ATMOISPHERE AND WHE NTHAT SHIT GETS ELECTRIFIED IT CAUSES A HORRENDOUS WAND OF WONDER MAGNETIC ATTRACTION TO NEAR FAERUN ASTEROIDS. YOU'RE DEAD. A SPLATTER CRISP OF A CINDER DEAD. BEYOND RESURRECTION AS THERE IS NOTHING TO RESSURECT. THE SMASHING AND ELECTROCUTION OF ALL YOUR MAGICAL GREAT CREATES A RIFT THAT SUCKS THAT PORTION AND WHATEVER REMAINS THERE ARE INTO THE NEGATIVE ELEMNTAL PLANE. THAT SORTA DEAD DEAD.


    Sure that might be hard to imagine but just look what happen to Hitler when his character died; https://www.youtube.com/watch?...

    So is D&D dangerous? -you decide. Just a word of advice, don't do the thing your DM hates the most and then keep it a secret and then amke it an inside joke in the group cause th

    --
    A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
  31. Speaking of a different RPG by pr0t0 · · Score: 4, Insightful

    As a life-long tabletop gamer, I've found that Shadowrun tends to reward players who do not resort to violence. In D&D, your rewards generally come from killing monsters in the form of experience points and loot. Shadowrun on the other hand, rewards players for completing the mission. How the mission is completed is largely up to the team. In fact, sometimes violent actions in organized play can adversely affect your reward. The game actually has a reward called karma that can be spent on upgrading.

    This difference between D&D and SR was made clear to me after completing a long-slog of a mission with a ton of combat. The GM said the previous group burned through the mission pretty quickly, had slightly better rewards at the end, and they never fired a shot. Incredulous, I asked how they accomplished this. The GM said the previous group simply negotiated with the hostiles...who in fact, weren't really hostile. They were just reacting to our aggression. I didn't expect that to be written into the module. If you want an RPG that teaches you violence isn't always the best solution, Shadowrun is a good one.

    That said, the flaw my D&D Goliath Fighter exhibits is, "Violence is my answer to almost any challenge." and charisma is my dump stat. Peace is overrated!

    --
    I'm sorry, but your opinion seems to be wrong.
    1. Re:Speaking of a different RPG by Somebody+Is+Using+My · · Score: 1

      Your Shadowrun campaign sounds a lot like my D&D campaign. I think it has more to do with the DM and the players than the system.

      Then again, we tend to avoid superhero-style characters so swording first, asking questions later in a dungeon is as likely to get you killed as storming the headquarters of a megacorp. Unfortunately, later editions of D&D make PCs so overpowered even at lower levels that it's hard for DMs to prevent PCs from becoming death incarnate. It's one of the reasons my group sticks to the older rules...

    2. Re:Speaking of a different RPG by Attila+Dimedici · · Score: 1

      The difference you noted is not between the games...it is between the module makers and the Game Masters. D&D does not say that you have to defeat the "monsters" to get the experience points, that is just the way most DMs interpret it.

      The writers of D&D have been trying for years to get that idea through to players and DMs, but it is easier to DM an encounter where the players fight the monsters than it is to DM one where they negotiate everything.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    3. Re:Speaking of a different RPG by dbIII · · Score: 1

      While Ars Magica rewards those who stay locked up in the lab for ten years and don't do the mission at all :)
      I love that game, but it is up to the GM to drag the characters out kicking and screaming from their comfortable lives and deal with danger.

    4. Re:Speaking of a different RPG by Chas · · Score: 1

      Any idiot can blow huge holes in things.

      Getting away after that, and NOT showing up on the nightly news as a domestic terrorist is MUCH harder if you do.

      If you're living on the fringes of society, SIN-less, and trying to keep a low profile, being in the middle of a HUGE shoot-em-up is REALLY going to cramp your style.

      Besides, megacorps, Dragons, elf-nations and the like tend to have more bitchin-firepower than A. Random Shadowrunner. Kinda like bringing a toenail clipper to a nuke fight.

      --


      Chas - The one, the only.
      THANK GOD!!!
    5. Re:Speaking of a different RPG by Chas · · Score: 1

      The thing is, in D&D, PCs tend to start off fairly powerful in the world compared to random NPCs.

      In Shadowrun, pretty much EVERYTHING out there, save some random sprawl-gangers, is at least or hilariously more powerful than you in a stand-up fight.

      --


      Chas - The one, the only.
      THANK GOD!!!
    6. Re:Speaking of a different RPG by ameoba · · Score: 1

      In D&D, your rewards generally come from killing monsters in the form of experience points and loot.

      It's a shame they moved away from the XP for treasure model. In the original editions, the game was pretty straightforward about your position as a graverobber that could easily be slaughtered by monsters.

      --
      my sig's at the bottom of the page.
    7. Re:Speaking of a different RPG by del_diablo · · Score: 1

      "But the rules doesn't say so" you paraphrase somewhere in there. And thats the problem. They do. We are talking about a system which do not cripples PCs for going below 8 in charisma, wisdom or intelligence, beyond minor growth modifiers.
      To even run D&D, you need to have a large set of homebrew rules, to bypass the fact the default rulebook do not have rules for disengaging for instance.

    8. Re:Speaking of a different RPG by KGIII · · Score: 1

      Some of the best gaming sessions don't even require dice. It's a good session when the dice haven't even left the bags. I haven't had a good group in a while but I've been known to just let players make up any stats they want on their character sheet for the generation process. Make what you want, I'll adjust to suit.

      --
      "So long and thanks for all the fish."
    9. Re:Speaking of a different RPG by Attila+Dimedici · · Score: 1

      Perhaps you should look at the rules again, because there are indeed rules for disengaging. It has been a while since I have played 2nd edition, but I am pretty sure that it was in 2nd edition when they first stated that players did not need to kill the monsters to get experience, merely "successfully" emerge from the encounter.
      I have been playing D&D for quite some time, even running campaigns. I have never found it necessary to have homebrew rules. I have played in several campaigns where the DM had introduced homebrew rules and generally found those rules to be distractions from the game rather than improvements(although the DMs in those cases were good enough story tellers that it was worth playing anyway).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    10. Re:Speaking of a different RPG by Attila+Dimedici · · Score: 1

      That is because Shadowrun is a "dangerous" world where people become "adventurers" or die. D&D is a world where ordinary people live ordinary lives (except for the fact that there is magic and monsters). Average people do not generally become adventurers...but every town of any significant size would have several NPCs of sufficiently high level to put start off PCs in their place rather easily. If the PCs can get away with raping and pillaging in the local town, that is the DMs fault. If the PCs start to get out of line in that way, it is a simple matter to introduce a group of NPCs sufficiently powerful to put them down.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
  32. "Quozl": imaginary violence substituting for real by DutchUncle · · Score: 1

    "Quozl", Alan Dean Foster: An alien race claiming to be totally non-violent . . . turns out they use complete simulation technology to be ULTRA-violent in privacy, and get it out of their systems. One of the arguments in favor of playing violent fantasy and/or video games. Problem is, in real life, some people will find it a substitute and some will find it an incentive.

  33. Fact vs. opinion by jdavidb · · Score: 1

    It turns out that playing out violent fantasies in D&D is not only healthy

    Well, no, it doesn't "turn out" that way. You've got an expert who asserts this, but that doesn't make it fact.

    I'll be the first one to defend D&D and other role playing games (got my dice taken away in school numerous times). I'd never call them "unhealthy." But I really don't like the way people assert opinion as if it were objective truth.

  34. Re:Two Wolves: A Cherokee Legend by Anonymous Coward · · Score: 1

    We have the ability to make this World peaceful and positive but instead, we make it into a harsh cruel one.

    A lazy platitude that is virtually the polar opposite of reality.

  35. Fancy title, but misleading by quietwalker · · Score: 1

    This wasn't about the ethics of D&D. This was one person's opinion about how alignment should be handled in an RPG, presented as factual, objective instructions.

    For the fun of it - and countering his /suggestions/ - how about these definitions:

    "Alignment is how you treat everyone who is not in your party."
    "Alignment is a rough pigeonholing of your moral and philosophical outlook, used to qualify for magic spells and effects, and can change on a day-to-day basis based on your actions or justifications for actions, but should restrict you in no way - it's a classification, not an attribute."
    "Alignment is a silly thing, and it's implementation is overly restrictive, making it difficult to role play realistic, complex characters. So we're not using it in this campaign." ... and to counter individual suggestions about the impact of alignment:

        There's no need to make every crime result in moral reflection or in-game (negative) consequences - this is a game, for entertainment, not explicitly a forum for ethical reformation.
        It's okay to have a world with full populations of cartoonish, evil beings and villainous stereotypes who can be abused in a number of ways, with joy and abandon.
        Since the goal is fun, you can have fun 'beating the game' without even descending into roleplaying, much less worrying about how an arbitrary classification is supposed to straight-jacket your player into behaving in a single, stereotypical way.

    1. Re:Fancy title, but misleading by moeinvt · · Score: 1

      From the perspective of a DM, I don't think those definitions are workable. What's the point of "Alignment" if it can change on a day to day basis? Alignment should absolutely constrain the thoughts and actions of your character. That doesn't necessarily mean a straightjacket, merely a way the character would be inclined to behave. This is especially true if you're playing an ad-hoc game where the DM created the characters(remember game tournaments?). With a character you've never played before, or maybe played 2-3 times you need some sort of moral and behavioral guidance. Perhaps the narrative is set up so that the characters in the party don't even know each other? The plot could be that they joined up as a matter of circumstance? In that case, they must necessarily treat others in the party with the same sort of suspicion they would treat an NPC. Maybe the DM intended on conflicts within the party as an integral part of the game dynamic? In the author's example, I can totally imagine a Lawful Good character intervening when the Chaotic Evil guy was torturing the innkeeper. In fact, if I was DM, I'd be annoyed if such tension didn't arise. Certain characters, even say a "True Neutral", might nevertheless seize the opportunity to manipulate other characters in the party for selfish reasons while a lawful good probably wouldn't. Maybe trying to swindle others out of their share of the treasure by trickery? I think 'Alignment' has a very useful purpose in the game. Yes, the goal is totally fun, but for me as DM, a large part of the fun is the role playing aspect and having players who consider their characters' attributes accordingly. A D&D adventure that devolves to the intellectual level of a FPS where your goal is to "beat the game" through an endless series of violent encounters would be hideously boring.
      That being said, I do think a "fun" game should turn out sort of like PG-13 movies where the most of the good guys survive and the quest is at least partially completed.

  36. I need my group to read this by Barlo_Mung_42 · · Score: 1

    They spend far too much time in town bartering for supplies, crafting items, and decorating / renovating their keep.

  37. Re: Jew propaganda bs - by mark-t · · Score: 1

    I'd ask what the fuck you are talking about, but I somehow expect that any answer you might give would be equally incomprehensible,

  38. Re:Um...have you ever heard of about CounterStrike by Sowelu · · Score: 2

    Well, there's a difference. CounterStrike puts you in a situation where killing is your only option. Choosing to play the game might be a moral decision, but it stops there. Tabletop RPGs put you in worlds where (depending on the GM) there may be many non-lethal solutions, and choosing to resort to violence above other choices is more morally meaningful while you're playing.

  39. Re:jew bs- by mark-t · · Score: 1

    Wow... I wasn't expecting to be actually proven right.

    Thanks for that.

    Oh, and I'm not Jewish.

  40. Less combat oriented tabletop RPGs by Sowelu · · Score: 1

    There's a lot of different RPGs out there. Of course it depends on the group, but there's a lot of them that are designed to be less combat-y. The World of Darkness games (for all their flaws) often turn out that way, and sure they might be mostly the purview of whiny teenagers, but there's a lot of existential stuff and plotlines that focus on defining who you are and what your place in the universe is. Many of them outright punish you for killing people (without a very good reason) by tying immoral actions to some kind of sanity mechanic. And yeah, while settings like Vampire and Changeling: the Lost have plenty of characters who go around abusing their powers and murdering as they see fit, the PCs are usually the ones trying to reduce the amount of violence in the world, trying to make it more safe for art, philosophy and love. Even if they can't be a part of that world themselves and oh hey now we're back to the whiny teenager part. Also a big emphasis on telling a good story over "winning"; tragic failures are encouraged, which also means more introspection. In any case it's pretty common for an entire session to go by with no combat. ...and then there's Werewolf, but even in that straight-up power fantasy I swear people are twice as moral as your average "lawful good" D&D character. Seems like the setting is better at keeping people accountable for their actions. The bad guys may be irredeemable, but letting violence spill over into the mundane human world just helps the bad guys' cause. I think it's my favorite WoD setting, it's just a good balance overall, as long as you're willing to houserule stuff to simplify the dice-heavy combat.

    I think it helps that D&D is one of actually very few tabletop RPGs that ties character progression to killing stuff. GMs that award experience points for advancing the plot instead of killing monsters tend to encourage way less violent games.

    1. Re:Less combat oriented tabletop RPGs by Sowelu · · Score: 1

      weird, Slashdot took out some of my line breaks but left others in.

    2. Re:Less combat oriented tabletop RPGs by GuB-42 · · Score: 1

      The call of Cthulhu is all about avoiding combat, avoiding everything in fact. In this game, fighting usually means death, just entering a potential combat situation may be enough to drive you mad.

  41. Re:Um...have you ever heard of about CounterStrike by Opportunist · · Score: 1

    Sorry, but that argument is a straw man at best. FPS games can actually also put you into a moral decision. In P&P games it depends on your GM. Yes. In FPS games, it depends on the FPS game. FPS games don't necessarily put you in a situation where killing is your only option, just like GMs don't have to. And likewise in both scenarios you might CHOOSE a violent option.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  42. Re:Why do so many "abnormal" people play D&D? by Opportunist · · Score: 2

    You like golf? Dude, don't call yourself normal. No normal or at least sane person could like that.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  43. Re:Why do so many "abnormal" people play D&D? by Opportunist · · Score: 2

    Why do we let so many "abnormal" people play "real life"? That answer might actually make you a better person to ponder.

    Mostly because my lawyer informed me that it's illegal to keep them from doing it...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  44. Re:Why do so many "abnormal" people play D&D? by mark-t · · Score: 1

    The word you are probably meaning to use is "atypical", not "abnormal".

    If you don't want to be downmodded, I strongly recommend investing in a thesaurus.

  45. That's the last straw by RogueWarrior65 · · Score: 1

    SJWs need to go pound sand... somewhere far away. Seriously, STFU. We're tired of your crap.

  46. Re:Coren22's desperation, lies, & libel by arth1 · · Score: 1

    What are you hoping to accomplish by spamming the same four offtopic replies to every post the GP makes?

    I think he reinvented kibozing, 25 years too late. (Much like his hosts file.)

  47. Re:Why do so many "abnormal" people play D&D? by Spinalcold · · Score: 1

    I find it very different. Watching sports is very passive, sure you talk to others and learn stats and what not, but all that knowledge is passive. When you roleplay you explore ideas and concepts. Sure, some games are more comedy with friends and is more about just having fun, but other games are challenges that people collaborate, plan and execute complex ideas. I would say it's more like playing a sport in those games, by which I mean mental team sport, because each person can have their role on the 'field'.

  48. Re: Jew propaganda bs - by Number42 · · Score: 2
    Uh, hold on...

    A day is 4 facets of Nature's Harmonic 4-Dimensional Time Cube, you are educated stupid to deny it, world leaders are in conspiring to prevent you from knowing the truth. I'm not sure if we're speaking the same language, but this is the closest I can get.

  49. Re:Yeah, right by Opportunist · · Score: 1

    See how well you do in a dungeon crawl the GM set up for hacky-slashy gameplay if you don't use violence. And how likely you will get kicked out of a Payday game where the players tried to sneak the heist if you go in with blazing guns.

    It all depends on the setting, that's the whole point.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  50. Re:Yeah, right by behrooz0az · · Score: 1

    You don't have to play DM. There is CTF too, where you just have to be sneaky.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion. -- Spazmania (174582)
  51. Re: Jew propaganda bs - by MagickalMyst · · Score: 1

    Dude, you have some serious issues ...

    --
    Political correctness is really just herd psychology pushed by insecure people who desperately seek social conformity.
  52. Re:Coren22 proven a TROLL (NSA/GCHQ?) by Ginger+Unicorn · · Score: 1

    This is a genuine question APK, and not a dig - do you have autism or asperger's syndrome? You behave in a very unusual way, tracking all these things people have said to you and pasting them back into conversations weeks and months after the fact. I'm just curious about what motivates you.

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  53. Re:Two Wolves: A Cherokee Legend by Dutchmaan · · Score: 1

    "Because he's a moral fraud. And gun control has nothing to do with D&D or violence prevention for that matter."

    Seriously?... gun control has nothing to do with violence prevention? (that is subject to SERIOUS debate)... and you claim HIM to be the moral fraud.. from what I'm reading he was 100% correct. especially when Im modded as flame bait simply for agreeing and you calling someone a "moral fraud" is modded as insightful. Clearly no bias there.

  54. Re:Two Wolves: A Cherokee Legend by khallow · · Score: 1

    (that is subject to SERIOUS debate)...

    So? I was just making an observation about the lack of correlation between presence of guns and violence. For example, US society is more violent than Swiss society, but they have similar levels of gun ownership.

    from what I'm reading he was 100% correct.

    About what? What wolf are we feeding with responsible gun ownership and fun D&D? I bet it's not the rabid wolf Mr. AC was thinking of.

  55. Re:Um...have you ever heard of about CounterStrike by khallow · · Score: 1

    moral decision [...] more morally meaningful

    When there is no harm, there is no morality. If it doesn't matter what you choose, then it's not more moral or less moral.

  56. Re:Two Wolves: A Cherokee Legend by Dutchmaan · · Score: 1

    (that is subject to SERIOUS debate)...

    So? I was just making an observation about the lack of correlation between presence of guns and violence. For example, US society is more violent than Swiss society, but they have similar levels of gun ownership.

    Let me add to your information... "The vast majority of men between the ages of 20 and 30 are conscripted into the militia and undergo military training, including weapons training. The personal weapons of the militia are kept at home as part of the military obligations. However, it is generally not permitted to keep army-issued ammunition, but compatible ammunition purchased for privately owned guns is permitted. At the end of military service period the previously used gun can be converted to a privately owned gun after a weapon acquisition permit has been granted (fully automatic weapons will be rebuilt into semi-automatic ones)."

    So if you want there here in the U.S. by all means... instead of a gun in every bubble gum machine, there's serious regulation involved with gun ownership in switzerland.. the same thing that would be considered "grabbing guns" here in the U.S.

    About what? What wolf are we feeding with responsible gun ownership and fun D&D? I bet it's not the rabid wolf Mr. AC was thinking of.

    Oh so you admit it's about RESPONSIBLE gun ownership now... not JUST gun ownership? FYI, we don't have responsible gun ownership in the U.S... we have "gun nuts" and a God/Constitutional right to arm ourselves to the teeth pretty much regardless of training or credentials.... a recipe for .. drum roll... violence!

  57. Re:Two Wolves: A Cherokee Legend by khallow · · Score: 1

    Let me add to your information...

    So you do admit that there is a lack of connection between gun ownership and violence? Ok.

    Oh so you admit it's about RESPONSIBLE gun ownership now... not JUST gun ownership? FYI, we don't have responsible gun ownership in the U.S... we have "gun nuts" and a God/Constitutional right to arm ourselves to the teeth pretty much regardless of training or credentials.... a recipe for .. drum roll... violence!

    Gun ownership has always been about responsible gun ownership as you admit here. That doesn't have a thing to do with violence.

  58. Re:Two Wolves: A Cherokee Legend by Dutchmaan · · Score: 1

    So you do admit that there is a lack of connection between gun ownership and violence? Ok."

    No, just because you refuse to acknowledge it, doesn't mean it doesn't exist...

    Gun ownership has always been about responsible gun ownership as you admit here. That doesn't have a thing to do with violence.

    Nope... no it hasn't... it's been about the right to have a gun.. period (regardless of responsibility)... and there is a direct correlation between irresponsible gun ownership and violence.

  59. Re:Two Wolves: A Cherokee Legend by khallow · · Score: 1

    No, just because you refuse to acknowledge it, doesn't mean it doesn't exist...

    Which is a meaningless observation since it doesn't support your arguments at all.

    Nope... no it hasn't... it's been about the right to have a gun.. period (regardless of responsibility)... and there is a direct correlation between irresponsible gun ownership and violence.

    Which simply isn't true. Else we wouldn't have laws against negligent use or storage of firearms, much less laws against assault and murder with firearms.

  60. Re:Two Wolves: A Cherokee Legend by Dutchmaan · · Score: 1

    Which is a meaningless observation since it doesn't support your arguments at all.

    Which is about as meaningless to the argument was what you posted.....

    Which simply isn't true. Else we wouldn't have laws against negligent use or storage of firearms, much less laws against assault and murder with firearms.

    Your argument is that there is no correlation between gun ownership and violence..... ok, fine... please explain the cause of the massive gun violence rate in America and your solution for solving it...

  61. Re:Two Wolves: A Cherokee Legend by khallow · · Score: 1

    please explain the cause of the massive gun violence rate in America and your solution for solving it...

    There isn't massive gun violence in the US (it is merely a moderately higher rate than other countries). As for "solving" it, I would continue to enforce laws against violence - with or without guns.

    I would also legalize most recreational drugs and other victimless crimes like gambling and prostitution. And finish with a rational immigration policy that provides a clear, prompt, and rather easy path to permanent residency in the US.

  62. Re:Two Wolves: A Cherokee Legend by Dutchmaan · · Score: 1

    There isn't massive gun violence in the US (it is merely a moderately higher rate than other countries). As for "solving" it, I would continue to enforce laws against violence - with or without guns.

    So basically you're saying.. "it's not happening and I wouldn't change anything" Again... just because you choose to bury your head in the sand about it doesn't mean that it isn't a real thing. The U.S. has a horrible gun violence rate, unless you're comparing it to 3rd world failed nations.. is that what you're doing?

    I would also legalize most recreational drugs and other victimless crimes like gambling and prostitution. And finish with a rational immigration policy that provides a clear, prompt, and rather easy path to permanent residency in the US.

    Just a point, prostitution is not a victimless crime, but like anything else it needs tight regulation in order for it to be closer to being a victimless crime.

  63. Re:jew bs- by Some_Llama · · Score: 1

    am i a jew too? i think you're fucking insane as well.

  64. Re:Coren22's desperation, lies, & libel by Some_Llama · · Score: 1

    This APK guy seems like he knows what he is talking about but he doesn't, i have gone through his posts and he just ignores any rational debate and spams his crap over and over.

    maybe slashdot could blacklist his ip?