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"Fallout 4" Release Raises Questions About Reviews of Buggy Games (kotaku.com)

RogueyWon writes: Fallout 4, the latest instalment in the long-running video-game series and one of the most hyped titles of the year, was released on 10 November. The game has generally been reviewing well, currently holding a Metacritic score of 89. However, a number of reviewers have noted the very large number of bugs present in all versions of the game and have, in some cases, reflected on the difficulty that these pose for reviewers, despite still awarding positive overall write-ups. Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

45 of 367 comments (clear)

  1. I'm 8 hours in by sokoban · · Score: 4, Informative

    And have no bad bugs to report. A couple instances of things disappearing and reappearing, but no hard crashes or getting stuck.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:I'm 8 hours in by geekmux · · Score: 4, Funny

      And have no bad bugs to report.

      Well, roaches usually take a little longer to start collecting around the cheeto dust.

      A couple instances of things disappearing and reappearing...

      Yeah, that's called blinking. Over the course of 8 hours, humans tend to do it more than twice. Helps keep you from going blind.

      ...but no hard crashes or getting stuck.

      Nerdcore! No sleeping for at least another 12 hours! Oh, and towels work best to keep fat from sticking to vinyl...

    2. Re:I'm 8 hours in by epiphani · · Score: 2

      Yeah, my girlfriend hasn't moved from the couch since we got it - and she hasn't complained of bugs.

      Though the 500MB+ update as soon as we put the disk in had her climbing the walls.

      --
      .
    3. Re:I'm 8 hours in by TheCarp · · Score: 2

      I decided to wait until I get home from work..... which, I am not sure how I ended up saying I would come into the office for the first time in 2 months today. I meant to take today off, how that turned into "sure, I can come in next tuesday.....)

      Anyway, woke up this morning to find my wife already on and playing. I haven't even heard the "War never changes" speech yet.

      she has been way more excited about this than I have, but also way more pissed. The whole "protagonist has a voice" thing is some serious frosty piss in her cheerios.

      --
      "I opened my eyes, and everything went dark again"
    4. Re:I'm 8 hours in by ADRA · · Score: 2

      No so much bugs as annoyances:
        - Console controls, they want you to use a console. They force you to take your hand off the mouse continuously. Fail.
        - Deathclaw fight near the beginning. It wasn't clear that power armour can jump from buildings without taking damage, so I wasted all my ammo trying to hit enemies from top and died from the claw later. There weren't good indications that this was possible but it was pertinent to progress (maybe if it was in dialog, but there was a real bug of non-stop looping machine gun fire noise from the truck beside the building so I couldn't hear anything...) Fail.

      Game -looks- good, but certainly do yourself a favour and wait till all the shit gets fixed.

      --
      Bye!
    5. Re:I'm 8 hours in by Darinbob · · Score: 4, Insightful

      This is a hobby of some people. Trash a game for having bugs, calling it the worst game of all time (seriously, that was in the forums), etc. But they'll point to other games that have had bugs and praise them. There have been bugs in computer games since they first existed, and there have been patches that have come out to fix them. I don't see the big deal. There's certainly zero *ethical* problems with giving a positive review here. Fallout 3 is a great game, I highly recommend it, and it has bugs. Fallout 1 is my favorite game of all time, and it's extremely buggy.

      There's also the wannabe professional reviewer corps. Even the ones at professional web sites aren't really trained critics with a journalism background. A lot of them seem to think that criticism means tearing something down. I mean if they're comparing Fallout 4 to popular console FPS shooters, which many have done, then they've sort of missed the entire concept of what Fallout is.

      The ultimate problem is that you have to eventually release the game. There will be bugs. If you wait until it's perfect then it will never be released. Compound the problem by announcing a release date long before the development is seriously underway. Compare to the rushed out yearly-franchise of Assassin's Creed, the latest was vastly more buggy than Fallout 4.

    6. Re:I'm 8 hours in by Triklyn · · Score: 2

      they should probably make two different review scores.

      what they rate it now, and what they'd rate it in a years time...

      you know, when presumably it's

      A) running stably
      B) all the content has been included
      C) no performance issues
      D) no showstopping bugs
      E) less irritating bugs

      you know... what they used to call gold.

      i'm going to wait a while to get it, maybe for the GOTY edition, you know the one when i actually get to buy a finished product.

    7. Re:I'm 8 hours in by Noah+Haders · · Score: 2

      I don't know what to do tonight - watch the GOP debate, or play fallout 4?

    8. Re:I'm 8 hours in by Gr33nJ3ll0 · · Score: 5, Funny

      Either way it's going to be a bunch of crazies waving things around and talking about the end of life as we know it!

    9. Re:I'm 8 hours in by Noah+Haders · · Score: 4, Informative

      It should be said, polygon has been giving games 'provisional reviews' and then updating a final review after a month. This is especially relevant for online multiplayer games that are most functional when there's a large community.

    10. Re: I'm 8 hours in by Redbehrend · · Score: 2

      You forgot batman that requires 12gb of ram lol

    11. Re:I'm 8 hours in by SuiteSisterMary · · Score: 2

      It wasn't clear that power armour can jump from buildings without taking damage

      I distinctly remember the little 'helpful hints' window popping up and saying 'power armor eliminates all falling damage and reduces all other kinds of damage.' Doesn't get any clearer than that.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    12. Re:I'm 8 hours in by SharpFang · · Score: 2

      Analog movement is slightly nicer than WASD. Mouse aiming/turning is vastly nicer than stick aiming/turning.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  2. Yes? by dmomo · · Score: 5, Insightful

    "Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?"

    Yes. Are you disclosing those flaws honestly, so consumers can make an informed choice? Unless you're lying about your endorsement, what's the problem?

    1. Re:Yes? by mattventura · · Score: 2, Insightful

      Is it a good game? Sure, but people never seem to learn that you should always wait a few months for modders to fix any Fallout or TES game.

    2. Re:Yes? by mwvdlee · · Score: 2

      I think the implication was to go the other way; give a score a lower rating due to bugs.
      Frankly, if a game is truly buggy, it should get two ratings; one for the game as-is and an extra one for the game as it would be without bugs.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:Yes? by Anubis+IV · · Score: 2

      Moreover, Bethesda is known for making buggy games. All of the reviews I've read or heard about so far acknowledge not only the bugs in Fallout 4, but also the history of bugs that have plagued their previous titles, such as the Elder Scrolls series and Fallout 3. What's notable about Bethesda games is that they remain highly regarded among critics and actual gamers despite their bugs, but those bugs are never hidden, ignored, or not taken into account. They're simply a small mark against what are otherwise widely considered to be great games.

      Anyway, I'll get around to playing Fallout 4 at some point, but having it on day one is not a priority for me. I'll wait for the worst of the bugs to get ironed out. ;)

    4. Re:Yes? by Kjella · · Score: 4, Interesting

      Disclosing or dismissing? "Sure it has a few bugs, but I'm sure they'll get fixed soon and it's a great game 9/10", please put me on the exclusive interview/preview/kickback list and not the shit list for your next game. Game reviews don't have the greatest reputation for integrity, to say the least. Oddly enough launch sales are crazy high despite except for first to level in MMORPGs there's rarely any hurry. So if you give it a kick in the teeth because it's buggy and not very playable right now the publishers tend to not like you. And content is king, if you don't have anything special except the post-release reviews everyone can do you're likely to go out of business.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Yes? by nitehawk214 · · Score: 2

      Preorders are for suckers.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    6. Re:Yes? by TheCarp · · Score: 2

      This is an important point, but there is also honesty with yourself. Games share a property with relationships, its often not about how good it is, because good times are easy. Its really more about which negatives you can deal with.

      I really love "Zero Punctuation" reviews for ripping apart a game comically because I find the jabs are full of truth. Even when I love a game that is being shredded, I find myself agreeing with its criticism, he is usually right, we just have different priorities. Its like dishes in the sink.

      Its like if someone says "hey this girl is really nice, and I think you would get along, but she leaves dishes in the sink all the time". Well.... guess what.... for some people that right there, if they were being honest with themselves, is a deal breaker; possibly more so than infidelity, but, good luck finding many people who will admit that, even to themselves.

      OTOH some people are like "Whats wrong with dishes in the sink? Are you that fucking uptight?". Well.... not a deal breaker for them.

      --
      "I opened my eyes, and everything went dark again"
  3. Do you like DVDs that crap out on that one scene by xxxJonBoyxxx · · Score: 2

    >> Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    Yes, as long as the first words of your review are something like, "you might like [product] in a few years, but don't plan on buying it now...[reasons for hope]...[reasons why it's currently broken]."

  4. Warts and all by Anonymous Coward · · Score: 3, Insightful

    If it's fit to release, it's fit to review, warts and all. If the devs don't want bugs to bring their average down, perhaps they should spend more time on QA.

  5. Re:Not very ethical by known_coward_69 · · Score: 4, Insightful

    there is, it's called don't line up at midnight to buy a video game. don't pre-order it and change your store to australia just to play it at the first possible moment. wait a month after release to buy it after the first half dozen of patches have been released. i've bought games for my kids that they didn't like and they won't touch the next one in the series after that. some idiots out there continue to pre-order this stuff and put up with the first month problems. it's like stockholm syndrome or battered wife syndrome.

  6. Meh. I bought Skyrim pre-release... by Radical+Moderate · · Score: 3, Insightful

    ...and yes, it was buggy. But it was still fun, and patches came out pretty quickly. I don't have a problem with reviewers giving a good review as long as they note that there are bugs. If it's so buggy as to be unplayable, that's another story.

    --
    Never let a lack of data get in the way of a good rant.
  7. Reminds me of this quote by ThePyro · · Score: 5, Interesting
    I find myself reminded of this quote:

    MILLIONS OF BUGS! We're only eliminating the crash-bugs, everything else is hilarious and we're keeping it

    - Goat simulator devs

  8. It is Bethesda by bulled · · Score: 2

    They cannot break their streak now. Not a single TES or Fallout game they released was ready on release date, why would they want to tarnish that pristine record?

  9. Re:Not very ethical by Anonymous Coward · · Score: 3, Informative

    There is, and once they figure out how to solve the problem of ethics in games activism then maybe they can move on to dealing with journalism next.

  10. Rational basis by allquixotic · · Score: 3, Insightful

    I believe there is a rational basis for giving Bethesda the benefit of the doubt that the bugs WILL be fixed. In all of their previous games -- Fallout 3, Oblivion, Skyrim, etc. -- Bethesda has released a huge number of patches fixing bugs, bolstered further by an ardent community of modders to fix yet more bugs with their own patches, that make the polished game pretty close to bug-free 1-2 years later, and still quite playable and workable even after 2 or 3 months of major patches from Bethesda.

    There is something to be said for a developer's reputation. In this case, I believe the reputation of the developer is one that gives us reason to trust them to fix the worst of the problems, and the game should be moddable enough that the community will fix the rest.

    Also, this is a 64-bit native game on PC (not sure about consoles), which means that we won't be getting crashes due to hitting the virtual address space limit like we did on 32-bit. It makes a gigantic difference. Even if there's a slow memory leak in the game that persists for a long time, you can just have a large pagefile, even if you only have 8 GB of RAM, and eventually the leaked memory pages will get swapped out to disk, freeing up RAM for the pages actively being used by the game.

    And having it be 64-bit gives us the advantage of being able to scale up the number of objects and mods to a complexity level never seen before in a Bethsoft sandbox game.

    Basically I would advise everyone to take a chill pill about the bugs. If you're being bitten by bugs currently, and feel that it's too buggy to play, just wait 2 or 3 more weeks for the first major patch(es) to land, and it'll be good enough to enjoy the experience, at least. Then, on your second playthrough a month or two from now, it'll be even more polished, and we might even have a community bugfix patch by that time, depending on how quickly and fervently people work on it.

    I would not give this same level of trust and expectation of bugfixes for just any developer or just any community, though. Most games are not nearly as moddable out of the box as Bethsoft games, and most games don't get nearly as much post-release support as Bethsoft and their community gives their games.

    1. Re:Rational basis by bulled · · Score: 4, Insightful

      Sure, they will likely fix these bugs eventually, but why couldn't they fix the bugs _before_ release and ship a working product? As I said earlier, Bethesda has always worked this way. I have never played a Bethesda game that worked on release date (to be fair my first was Morrowind, maybe the earlier ones were better). Instead they throw out this thing held together by chicken wire and chewing gum with the promise to fix later. That is the problem, there are no consequences for shipping broken software because you can patch it later.

    2. Re:Rational basis by CaptainLard · · Score: 2, Insightful

      Outsider here so this may be a stupid question but how is a reputation of "Our products are finished 1-2 years after we release them thanks to the support of paying customers" a good thing? I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels. Its great that a company fixes its problems...but that should be the standard, not an exception. Is the gaming industry really that awful? Do gamers give them a ton of slack because many of them work or dabble in software too?

    3. Re:Rational basis by allquixotic · · Score: 4, Insightful

      Actually, from my understanding of my own personal experiences on release day with Fallout 4, and the experiences I've read about so far, overall the game IS currently a "working product". Sure, there are bugs, and certain system configurations are partially or severely broken, but I'm running a GTX 980 -- a recent, but not the fastest video card, by any means -- and I don't have any lag or crashes.

      Once you are able to keep the game running lag and crash-free, in my opinion, as long as the main quests can be completed, it's fundamentally a "working product". If there are conversation bugs or NPCs that get stuck on a telephone pole or whatever, that's stuff that can be fixed later.

      Face it: with a game as hugely complex as this, with an uncountably huge number of different variations and sequences of the quests and the quests' interaction with random NPC wandering and so on, you're never going to be able to ship a product that's as tight and polished on release as, say, Witcher 3, which is designed from the ground up to be MUCH less dynamic and significantly more linear. Each quest is in its own separate, isolated sandbox of sorts, like a universe in a bottle, where random deathclaws can't wander up and murder the quest-giver. That's Witcher 3. This is Fallout 4, where the aforementioned deathclaw can, and will, kill your quest-giver out of pure random chance.

      And that unpredictability is part of what makes Bethsoft games fun. It also makes them frustratingly difficult to ship bug-free, but then, if their engine weren't designed in a way that's so incredibly moddable, we'd have a legitimate complaint that the game sucks. Instead, we take matters into our own hands and we FIX that telephone pole bug and we FIX that stupid deathclaw's pathing.

      This is a game for people who are patient, technically oriented, and willing to deal with a product that is flawed initially but continually improving, and shaping up to be closer and closer to the individual player's ideal experience as they install mods and download patches. This is a game for people who prefer flexibility over polish. There are other games out there that accomplish the spit-and-polish, near-bug-free holy grail much better than Bethsoft ever could, but the closest those games can come to an open world experience is probably Witcher 3 (and the fact that they managed to make the game as dynamic as it is, without making it as buggy on release as a Bethsoft game, is *astouding* and a true feat of game development.) If you expect the same of Bethsoft, we'd be waiting until Christmas 2017 to get our hands on Fallout 4.

      I can appreciate both types of games, myself. I definitely enjoy Witcher 3 a great deal, as well as other, even less moddable, even more linear games, like the Mass Effect series. But I find myself spending a lot more time on open world games where I can play a part in shaping the design of the game by choosing which mods to install, or even little forays into modding projects of my own.

      If you want to disparage a developer who's contributing to the dilapidated state of the game development industry, complain to those who make perfectly linear FPS games that are bug-ridden, slow, crashy, and unplayable on release. Complain to those who release games that are so broken that even 6 months of patching doesn't help its case at all, like EGOSOFT and their X: Rebirth game (as well as most other titles that preceded it in that franchise). Complain to the publishers that buy up publishing rights to old, low-budget games from the 2000s and flood Steam with thousands of games that are utter garbage and not even worth the bits they're stored on.

      But don't complain to Bethsoft about Fallout 4, when they're bumping up against extremely hard problems in software engineering that are necessarily exposed by the type of game they choose to build. Because the liberating freedom and long-lasting appeal and replayability of their games (ESO excluded; what a disaster) more than make up for a month or two of annoying bugs. That's why I feel the reviewers are 100% justified in giving the game a good rating despite bugs.

    4. Re:Rational basis by amicusNYCL · · Score: 2

      I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels.

      That's not the situation here. Oblivion (The Elder Scrolls 4) was released in 2006; Fallout 3 was released in 2008; Skyrim (The Elder Scrolls 5) was released in 2011, and now Fallout 4 in 2015 (Fallout: New Vegas was released in 2010 by a different developer). Each of those games are several years apart, and they are 2 different franchises. This isn't Madden football or Call Of Duty or whatever where they crank out the same game with a different skin year after year. And, yes, people still play Oblivion, Fallout 3 (and New Vegas), and Skyrim today, specifically because there are so many mods available that have been produced by the community. These are games where people put many hundreds of hours into playing over the course of several years. There is even an active community that is remaking The Elder Scrolls 3 (Morrowind) in the Skyrim engine, the entire game, voice acting and all. This isn't a new football game every year, it's a large community of people who have a lot of time invested in these franchises. Fallout 4 is going to receive new mods for several years to come, you might even see people try remaking the originals in the new engine.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    5. Re:Rational basis by allquixotic · · Score: 2

      Outsider here so this may be a stupid question but how is a reputation of "Our products are finished 1-2 years after we release them thanks to the support of paying customers" a good thing? I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels. Its great that a company fixes its problems...but that should be the standard, not an exception. Is the gaming industry really that awful? Do gamers give them a ton of slack because many of them work or dabble in software too?

      As others have said, there are numerous incorrect assumptions here, which are forgivable because you're an outsider to the gaming industry. Others have already tackled those incorrect assumptions, so I'll skip to an analogy that might be more familiar to you.

      Here's the analogy. I pay a contractor to build me a grocery store. They say it'll be ready by November 10th, 2015. Lo and behold, on November 10th, 2015, the store celebrates its grand opening and welcomes in its first customers. The shelves are fully stocked with fresh products; the produce is organized and high-quality; and the cashiers are able to complete nearly all sales with zero technical problems.

      Except, wait. My new grocery store isn't perfect. There's a leak in one of the pipes in the ceiling, causing a temporary water bucket to be placed in Aisle 12. The women's bathroom hasn't had the electric hand dryer connected to the power yet, so customers are forced to use paper towels. About 0.5% of customers with strange payment methods like new chip-and-pin credit cards, or Apple Pay, are unable to complete their transaction using their preferred payment method, and either have to use a different payment method, or cancel their transaction and have an employee "un-shop" their cart.

      There are even more problems behind the scenes. In the back office, the metadata system for collecting info on customer traffic, buying habits, etc. is completely down, because HQ hasn't had a chance to integrate the new store's layout into the system. The store isn't fully staffed, because they're still looking to hire additional stockers and cashiers to have enough people to run the store at full capacity. And the bakery has to keep track of custom cake design orders on paper, because the electronic system they use to track them was not installed on time by the contractor.

      Considering all these issues, at the end of the day, should the store owner/manager honestly sit back and say "we shouldn't have opened today; we should've given it another month or three before our grand opening"? Should he/she have regrets that customers have not had the best experience?

      No, of course not. 99% of customers will never even notice the issues, except for an eye-roll at the leak-catching bucket in Aisle 12, especially if the space it takes up causes a minor cart traffic jam. The one hipster who has to use Apple Pay and chooses to un-shop rather than use their debit card will walk away angry and probably not come back. But will the store make a profit? Yes. Will it still have a high percentage of return customers? Yes.

      Did the contractor do their job? Surprisingly, yes they did. They built a building; they kitted it out with an attractive interior befitting of a store; the Point-of-Sale system mostly works; and there were enough staff on-hand to handle the issues that came up.

      The main thrust of my point is that the real world, even in other engineering disciplines, is never as tidy or as "perfect" upon delivery as you seem to assume/claim it is. Part of your argument is implied to be that, since many other industries can regularly deliver flawless products on time and on budget, then the game development industry should be able to, too. But reality is far from perfect in all but the most carefully controlled scenarios, and even then we experience the occasional loss of human life during spaceflight, the occasional crash of an airliner with loss of all souls aboard, and so on and

  11. Terrible User Reviews by Coren22 · · Score: 4, Informative

    It is currently sitting at 5.3 User reviews. Reading through the negative reviews, they have a point. Many immortal characters (where is the kill anyone Fallout?), game on rails, only like 5 different enemies, terrible voice acting, horribly stupid AI, same quests over and over (go kill this many of this creature), refusing quests doesn't refuse the quests, the world is empty, only one city on the map, and a bunch of ruins with nothing there.

    It sounds like Bethesda forgot to actually build a game and just built an engine.

    I'll wait till it is $5 on Steam and has a ton of mods.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    1. Re:Terrible User Reviews by Anonymous Coward · · Score: 2, Interesting

      Metacritic user reviews are a cult of negativity and cynicism against human existence. Any game with a positive user score on metacritic is guaranteed to be stale and unimaginative, almost always appealing to the nostalgia of 20-30 year old gamers by directly copying the style and gameplay of a specific title from their youth. Frabout, a Post Apocalyptical Action-RPG Adventure would get a 9/10 but Fallout 4 is guaranteed never to break 7. It gets penalized extra hard by going the wrong way against nostalgia - invoking Fallout without being identical? HERESY!

  12. Re:Ethics?! We don't need no stinkin' ethics! by gstoddart · · Score: 2

    I heard a movie reviewer last week saying a new Bond film was a lot like an election; that it was impervious to reviews.

    Because, like an election, a good portion of people are going to see the movie no matter what some reviewer says. The reviewer cannot influence their decision.

    At the end of the day, if the movie makes money and the critics hate it ... well, the critics have an opinion, and the movie going public may not care.

    --
    Lost at C:>. Found at C.
  13. Re:Do you like DVDs that crap out on that one scen by Anonymous Coward · · Score: 2, Insightful

    >> Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    Yes, as long as the first words of your review are something like, "you might like [product] in a few years, but don't plan on buying it now...[reasons for hope]...[reasons why it's currently broken]."

    You don't need to tell other people when to buy or not, just the facts please.

  14. Re:Ethical? Like, honesty? by bulled · · Score: 2

    From the sounds of it, game companies are now so reliant on shipping a broken product and then patching it later, getting a new release is like being the beta testers.

    It's true, the best time to buy a Bethesda game is 18 months later when it is 1/3 the cost and most of the big bugs are fixed. Nothing beats paying release prices to get access to the large public beta.

  15. Re:Release now patch later give CEO big bonus by PhrostyMcByte · · Score: 3, Insightful

    Release now patch later give CEO big bonus for laying off QA (we have end users that pay to due that)

    I've talked with enough folks in QA to know that in the majority of cases all these game-breaking bugs are known and reported by QA prior to a game's release. The problem is marketing has promised a specific date and they're damned well going to meet it even if it means putting out a day-zero patch and dozens of patches over the next several weeks.

    Knowing this is why I'd be perfectly okay having reviewers down-rate a game for a buggy release. It's the only way we'll be able to show them this toxic behavior isn't what we want.

  16. Re:Not very ethical by nitehawk214 · · Score: 3, Insightful

    If those people were smart, they would wait a year and get the entire game plus, the day-0 DLC, and all the expansions for half the price.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  17. Re:Playing on 2 year old pc. by truck_soccer · · Score: 2

    I have not seen any glaringly obvious bugs. But maybe I'm just not looking close enough, or I'm just too busy enjoying the game to focus on nit picking out collision errors and texture pop-in. I guess a "bug" I noticed could be the time Codsworth was hovering over some garbage in a ruined building and he clipped through the ceiling while I was talking to him? The only issue I have had were horrible frame rate drops until I updated the nvidia drivers.

    And to be on topic: I think that review embargoes are unethical, I think reviewers being provided golden samples of hardware and early access to software is unethical. I think it would also be unethical for a reviewer to not mention any game breaking bugs. Minor glitches and things like that are expected, especially in such a massive game. Take GTA:V for example. Massive open world (62GB) its still completely riddled with bugs, and to no surprise it holds a 7.8 on metacritic, and many of the negative user reviews center around the fact that the game is available across 3 platforms.... This isn't nearly as bad as the AC:Unity fiasco where the entire reviewing community knew about horrible bugs but was unable to mention them until after people bought the game and found out for themselves, or the Arkham Knight shit storm that "will never be fixed" according to the developers.

  18. Re:Don't fucking show your username to APK by Coren22 · · Score: 2

    You are right. It was my mistake to try and have a civilized conversation with someone on the internet, I should have known that I would touch off the shitstorm that followed.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  19. Ethical to recommend? by segin · · Score: 2

    Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    As long as you adequately highlight the faults, then yeah, it's ethical.

  20. Kotaku? Ethics? by EvilSS · · Score: 3, Interesting

    So a Gawker property is posting an article about ethics and journalism? Wow. Pot meet Kettle.

    --
    I browse on +1 so AC's need not respond, I won't see it.
  21. Re:Not very ethical by CronoCloud · · Score: 2

    Maybe there's a market for someone who buys their own games (refuses press versions and the likes) after release and does honest reviews?

    yes, and no.

    If you ask people if they would like to see that, they say yes. But...then they all want the new hotness and don't want to wait months for an "honest review"

    I've seen that sort of thing in the Second Life fashion community (virtual fashion is a thing, a very BIG thing in SL). The people the fashion community pays the most attention to are the ones that get the new stuff given to them from the designers themselves. Those who buy their own stuff and write about it after "test driving it around and kicking the tires" (to use a car analogy) are pretty much nobodies.