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"Fallout 4" Release Raises Questions About Reviews of Buggy Games (kotaku.com)

RogueyWon writes: Fallout 4, the latest instalment in the long-running video-game series and one of the most hyped titles of the year, was released on 10 November. The game has generally been reviewing well, currently holding a Metacritic score of 89. However, a number of reviewers have noted the very large number of bugs present in all versions of the game and have, in some cases, reflected on the difficulty that these pose for reviewers, despite still awarding positive overall write-ups. Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

189 of 367 comments (clear)

  1. I'm 8 hours in by sokoban · · Score: 4, Informative

    And have no bad bugs to report. A couple instances of things disappearing and reappearing, but no hard crashes or getting stuck.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:I'm 8 hours in by geekmux · · Score: 4, Funny

      And have no bad bugs to report.

      Well, roaches usually take a little longer to start collecting around the cheeto dust.

      A couple instances of things disappearing and reappearing...

      Yeah, that's called blinking. Over the course of 8 hours, humans tend to do it more than twice. Helps keep you from going blind.

      ...but no hard crashes or getting stuck.

      Nerdcore! No sleeping for at least another 12 hours! Oh, and towels work best to keep fat from sticking to vinyl...

    2. Re:I'm 8 hours in by epiphani · · Score: 2

      Yeah, my girlfriend hasn't moved from the couch since we got it - and she hasn't complained of bugs.

      Though the 500MB+ update as soon as we put the disk in had her climbing the walls.

      --
      .
    3. Re:I'm 8 hours in by TheCarp · · Score: 2

      I decided to wait until I get home from work..... which, I am not sure how I ended up saying I would come into the office for the first time in 2 months today. I meant to take today off, how that turned into "sure, I can come in next tuesday.....)

      Anyway, woke up this morning to find my wife already on and playing. I haven't even heard the "War never changes" speech yet.

      she has been way more excited about this than I have, but also way more pissed. The whole "protagonist has a voice" thing is some serious frosty piss in her cheerios.

      --
      "I opened my eyes, and everything went dark again"
    4. Re:I'm 8 hours in by ADRA · · Score: 2

      No so much bugs as annoyances:
        - Console controls, they want you to use a console. They force you to take your hand off the mouse continuously. Fail.
        - Deathclaw fight near the beginning. It wasn't clear that power armour can jump from buildings without taking damage, so I wasted all my ammo trying to hit enemies from top and died from the claw later. There weren't good indications that this was possible but it was pertinent to progress (maybe if it was in dialog, but there was a real bug of non-stop looping machine gun fire noise from the truck beside the building so I couldn't hear anything...) Fail.

      Game -looks- good, but certainly do yourself a favour and wait till all the shit gets fixed.

      --
      Bye!
    5. Re:I'm 8 hours in by Darinbob · · Score: 4, Insightful

      This is a hobby of some people. Trash a game for having bugs, calling it the worst game of all time (seriously, that was in the forums), etc. But they'll point to other games that have had bugs and praise them. There have been bugs in computer games since they first existed, and there have been patches that have come out to fix them. I don't see the big deal. There's certainly zero *ethical* problems with giving a positive review here. Fallout 3 is a great game, I highly recommend it, and it has bugs. Fallout 1 is my favorite game of all time, and it's extremely buggy.

      There's also the wannabe professional reviewer corps. Even the ones at professional web sites aren't really trained critics with a journalism background. A lot of them seem to think that criticism means tearing something down. I mean if they're comparing Fallout 4 to popular console FPS shooters, which many have done, then they've sort of missed the entire concept of what Fallout is.

      The ultimate problem is that you have to eventually release the game. There will be bugs. If you wait until it's perfect then it will never be released. Compound the problem by announcing a release date long before the development is seriously underway. Compare to the rushed out yearly-franchise of Assassin's Creed, the latest was vastly more buggy than Fallout 4.

    6. Re: I'm 8 hours in by Anonymous Coward · · Score: 1

      That would be because you didn't read the power armor help text box that automatically appears when you put it on *or* listen to the guy who shouted "why don't you come down here and show me that weapon close up"...

    7. Re:I'm 8 hours in by Opportunist · · Score: 1

      Console controls? Showstopper for me. Thanks for the warning, not going to buy.

      Dear game studios: I don't mind console ports. I don't even mind that the graphics is as shabby as it is on the consoles. I can even deal with the dumbing down that happens to everything remotely targeted at consoles. But don't mess up the controls.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:I'm 8 hours in by David_Hart · · Score: 1

      And have no bad bugs to report.

      Well, roaches usually take a little longer to start collecting around the cheeto dust.

      Mmmmm.... RAD Roach meat....

      I had crash problems on my PC. Beta patch 1.1.30 solved them.

      I still see some occasional video issues on my GTX 970. There are PC tweaks that I'll have to go though to see if they fix this. Plus, NVIDIA is releasing driver updates and video tweaks fairly quickly.

    9. Re:I'm 8 hours in by Triklyn · · Score: 2

      they should probably make two different review scores.

      what they rate it now, and what they'd rate it in a years time...

      you know, when presumably it's

      A) running stably
      B) all the content has been included
      C) no performance issues
      D) no showstopping bugs
      E) less irritating bugs

      you know... what they used to call gold.

      i'm going to wait a while to get it, maybe for the GOTY edition, you know the one when i actually get to buy a finished product.

    10. Re:I'm 8 hours in by Noah+Haders · · Score: 2

      I don't know what to do tonight - watch the GOP debate, or play fallout 4?

    11. Re:I'm 8 hours in by Noah+Haders · · Score: 1

      I'm glad there are console controls, because illbeayinv on a console!

    12. Re:I'm 8 hours in by Gr33nJ3ll0 · · Score: 5, Funny

      Either way it's going to be a bunch of crazies waving things around and talking about the end of life as we know it!

    13. Re:I'm 8 hours in by Noah+Haders · · Score: 4, Informative

      It should be said, polygon has been giving games 'provisional reviews' and then updating a final review after a month. This is especially relevant for online multiplayer games that are most functional when there's a large community.

    14. Re: I'm 8 hours in by Anonymous Coward · · Score: 1

      It's not the point of if the shipping version works. Reviewers based their approval on a defective product, and that is unethical. The answer is no, it isn't right.

    15. Re:I'm 8 hours in by KGIII · · Score: 1

      I am not a gamer - I once was. I blame my not being a gamer on a game from this franchise. I was an avid gamer with my favorite game being, Fallout 2. Then, I bought Fallout Tactics. I haven't gamed since.

      So, pardon my ignorance, but why the fuck do you guys buy buggy software? You know the shit's got bugs in it. Wait. Don't buy it. Yet, still, loads of people pre-order or buy on release day. I don't get it. Are you a bunch of masochists or?

      --
      "So long and thanks for all the fish."
    16. Re: I'm 8 hours in by HappyDrgn · · Score: 1

      > So, pardon my ignorance, but why the fuck do you guys buy buggy software? You know the shit's got bugs in it. Wait. Don't buy it. Yet, still, loads of people pre-order or buy on release day

      Most of what you're seeing online is just a bunch of dramatic asshats. I've played most of the "next gen" releases at or shortly after they launched. The only game that was seriously buggy was assassins creed unity. Outside of that most games work perfectly fine on launch day.

    17. Re:I'm 8 hours in by Nyder · · Score: 1

      And have no bad bugs to report. A couple instances of things disappearing and reappearing, but no hard crashes or getting stuck.

      Same, no bugs i have noticed. Compared to other games, I think Fallout 4 is well polished on the PC release.

      --
      Be seeing you...
    18. Re: I'm 8 hours in by Redbehrend · · Score: 2

      You forgot batman that requires 12gb of ram lol

    19. Re:I'm 8 hours in by Lisandro · · Score: 1

      All software is buggy, yes, but the quality of those bugs vary wildly. The original Gears of War had a shitload of minor bugs which didn't really hinder gameplay, for example, but i can recall several games that were so buggy as to be unplayable. Frontier: Elite 2, 2006 Sonic, the infamous Big Rigs Racing, Superman 64...

    20. Re:I'm 8 hours in by antdude · · Score: 1

      Roaches? You forgot the ants too! ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    21. Re: I'm 8 hours in by ACE209 · · Score: 1

      Power Armor has changed from the previous parts.
      Now its more like a vehicle, which you can use in addition to your other armor.

      --
      "we are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further."
    22. Re:I'm 8 hours in by CronoCloud · · Score: 1

      Crono: (...)

    23. Re:I'm 8 hours in by CronoCloud · · Score: 1

      - Console controls, they want you to use a console.They force you to take your hand off the mouse continuously. Fail.

      Not "console" controls, "gamepad" controls. They expect most PC gamers to have a standard windows gamepad for those games that work well with them.

      Bethesda games are action RPG's, which tend to work fairly well with a gamepad. Considering the previous FOUR Bethesda games are cross platform with at least one console....you might have expected it.

    24. Re:I'm 8 hours in by CronoCloud · · Score: 1

      Console controls? Showstopper for me. But don't mess up the controls.

      Considering the past 4 Bethesda games were crossplatform with at least one or more consoles, you might have expected it. They're ARPG's, gamepads work well, because you're not going to be playing it like CoD or some bunnyhopping twitch-reflex PC shooter. Besides, analog movement is nicer than WASD.

      Also it's 2015, developers expect even PC gamers to have a gamepad around for all those indie platform/action games that homage NES and SNES games.

    25. Re:I'm 8 hours in by TheCarp · · Score: 1

      I never played a mute in fallout. I don't need a voice actor to give my own character a voice.

      Personally, I am not bothered as much, but I do prefer games that don't do that. Actually, I prefer the game not even "phrase" my responses for me. I think one of the better systems was the old shadowrun game for the NES where dialog options were made by using keywords to select topics....leaving your side of the conversation entirely up to your own head-cannon.

      --
      "I opened my eyes, and everything went dark again"
    26. Re:I'm 8 hours in by SuiteSisterMary · · Score: 2

      It wasn't clear that power armour can jump from buildings without taking damage

      I distinctly remember the little 'helpful hints' window popping up and saying 'power armor eliminates all falling damage and reduces all other kinds of damage.' Doesn't get any clearer than that.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    27. Re:I'm 8 hours in by SharpFang · · Score: 2

      Analog movement is slightly nicer than WASD. Mouse aiming/turning is vastly nicer than stick aiming/turning.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    28. Re:I'm 8 hours in by tehcyder · · Score: 1

      Yeah, my girlfriend hasn't moved from the couch since we got it

      Because you killed her?

      - and she hasn't complained of bugs.

      Well, she wouldn't would she?

      Horrifying.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re: I'm 8 hours in by Vlado · · Score: 1

      It wasn't clear that power armour can jump from buildings without taking damage.

      That would be because you didn't read the power armor help text box that automatically appears when you put it on

      Exactly. This is something that the game is quite explicit about. To be honest, I was still a bit wary of doing it, but it is my fault for not trusting the instructions.

    30. Re:I'm 8 hours in by Jahoda · · Score: 1

      You mean it wasn't clear when the game explicitly instructs you when you get the power armor that you can jump/fall without taking damage? I'm not saying the game doesn't have flaws, but they _specifically_ said this.

    31. Re:I'm 8 hours in by uninformedLuddite · · Score: 1

      The only German Nina for me

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    32. Re:I'm 8 hours in by uninformedLuddite · · Score: 1

      People say her definitive album was nunsexmonkrock. she also hung around with Lena Lovich a lot in her youth. i adored Lena Lovich.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    33. Re:I'm 8 hours in by Eunuchswear · · Score: 1

      But on a triple-A title you payed £60 for?

      You were ripped off. Amazon has it for GBP 39.99

      --
      Watch this Heartland Institute video
    34. Re:I'm 8 hours in by SharpFang · · Score: 1

      Casuals?
      So, how many pro e-sports gamers choose controller over mouse in a game that supports both?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    35. Re:I'm 8 hours in by CronoCloud · · Score: 1

      None, because those e-sport guys are actually casuals. No really, they're casual-gamers. If all you play is LoL, DOTA, CS:Go or TF2, you have more in common with a housewife who plays candy crush than those who have a dozen games on their shelf.

      And as casuals, they like things easy even if they talk about "challenge" and "competition". After all TF2 is a twitch action game, not some turn-based hex game where you practically have to be a graduate of West Point to understand the unit icons. LoL and other MOBA's are team based action RPG's who have more in common with Diablo than their supposed RTS ancestors.

    36. Re:I'm 8 hours in by SharpFang · · Score: 1

      Go away, troll.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    37. Re: I'm 8 hours in by Triklyn · · Score: 1

      maybe not with certain studios, but recently you've also got pushes where you'll get pre-order bonuses and pre-order discounts, etc... to incentivize purchasing a game sight unseen. And, when you do get the game out, there's less importance on good QA, because it seems like "hey why hire people on when all these rubes will just let us know anyway that our game has bugs"

      also the recent popularization of DLC content... and those aforementioned pre-order bonuses, means that you have content that's not going to get added until a month later, or was purposely locked away from a subset of the market at release.

      it's safer, if you don't want to deal with all the BS scavenger hunting of the full experience to just wait until they release the "full package" edition of the game... like a year later.

      once all the beta testers have quality controlled the shit out of the base experience, and all the additional content has been released.

  2. Yes? by dmomo · · Score: 5, Insightful

    "Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?"

    Yes. Are you disclosing those flaws honestly, so consumers can make an informed choice? Unless you're lying about your endorsement, what's the problem?

    1. Re:Yes? by Anonymous Coward · · Score: 1

      Besides, bugs are an essential part of commercial software. How else can you guarantee that people will want to upgrade to the next version?

    2. Re:Yes? by mattventura · · Score: 2, Insightful

      Is it a good game? Sure, but people never seem to learn that you should always wait a few months for modders to fix any Fallout or TES game.

    3. Re:Yes? by geekmux · · Score: 1, Insightful

      "Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?"

      Yes. Are you disclosing those flaws honestly, so consumers can make an informed choice? Unless you're lying about your endorsement, what's the problem?

      Exactly. I'm struggling more with the fact that we're actually asking this question, as if the accepted norm should somehow be unethical lying in order to maintain positive reviews.

    4. Re:Yes? by wkwilley2 · · Score: 1

      People gladly get paid to lie openfaced to better a product image. If it wasn't for that, I don't think this would be an issue.

      --
      Have you ever fallen asleep at the keybhanusdiog?
    5. Re:Yes? by mwvdlee · · Score: 2

      I think the implication was to go the other way; give a score a lower rating due to bugs.
      Frankly, if a game is truly buggy, it should get two ratings; one for the game as-is and an extra one for the game as it would be without bugs.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    6. Re:Yes? by Anubis+IV · · Score: 2

      Moreover, Bethesda is known for making buggy games. All of the reviews I've read or heard about so far acknowledge not only the bugs in Fallout 4, but also the history of bugs that have plagued their previous titles, such as the Elder Scrolls series and Fallout 3. What's notable about Bethesda games is that they remain highly regarded among critics and actual gamers despite their bugs, but those bugs are never hidden, ignored, or not taken into account. They're simply a small mark against what are otherwise widely considered to be great games.

      Anyway, I'll get around to playing Fallout 4 at some point, but having it on day one is not a priority for me. I'll wait for the worst of the bugs to get ironed out. ;)

    7. Re:Yes? by Kjella · · Score: 4, Interesting

      Disclosing or dismissing? "Sure it has a few bugs, but I'm sure they'll get fixed soon and it's a great game 9/10", please put me on the exclusive interview/preview/kickback list and not the shit list for your next game. Game reviews don't have the greatest reputation for integrity, to say the least. Oddly enough launch sales are crazy high despite except for first to level in MMORPGs there's rarely any hurry. So if you give it a kick in the teeth because it's buggy and not very playable right now the publishers tend to not like you. And content is king, if you don't have anything special except the post-release reviews everyone can do you're likely to go out of business.

      --
      Live today, because you never know what tomorrow brings
    8. Re:Yes? by OhPlz · · Score: 1

      I only played a couple hours since it's a work day.. but it's the first Fallout I've played where the preload unlocked on time, both audio and video worked without having to mess with ini files or go searching for specific driver versions, and it didn't crash. So.. maybe they're getting better. I think it was Fallout 3 where I couldn't even play it for a couple of days waiting on a patch to let me launch it.

    9. Re:Yes? by Ranbot · · Score: 1

      Yes. Are you disclosing those flaws honestly, so consumers can make an informed choice? Unless you're lying about your endorsement, what's the problem?

      I agree the author of a review is doing no harm endorsing a game despite flaws if the flaws are disclosed in the review, which based on the Kotaku article it looks like most reviewers are. No foul. The problem as I see it is too many people focus on a review's overall rating/score and don't read the full review where they probably would have learned about the bugs. Metacritic's score aggregation exacerbates this problem. Readers [or users] need to shoulder some responsibility to take game reviews in their entirety.

    10. Re:Yes? by Darinbob · · Score: 1

      Any game for that matter. I think console players are used to getting a game on cartridge or disc that can't be changed, and they're still new to the concept of getting patches. With Fallout 4 they're definitely going to be new to the concept of modding the game.

    11. Re:Yes? by Darinbob · · Score: 1

      Were there lies? I never saw any. The reviews pointed out the bugs that existed, and recommended the game. I will recommend the game most likely once I get in and play it. There were no reviews that said it was bug free, all of them that I read pointed out the bugs. There are no ethical issues here.

    12. Re:Yes? by Opportunist · · Score: 1

      By selling me what I want so I'll go "Oh, I remember this, this was awesome, of course I want the next installment" instead of "Oh gee, I remember that bug-ridden crapfest, no thanks, trying to play around the bugs once is more than enough for me".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Yes? by ADRA · · Score: 1

      I'd imagine the OP's point is that the review scores are based on the speculation that once a game's bug are corrected, the score is as stands which isn't a true reflection of the game at release necessarily. The problem is, basically all reviewers get their copies well ahead of release, and reviews are almost always weighted with the assumption the crap gets sorted out. If that isn't the case, you have a review that is significantly higher rates based on potentially game breaking issues that weren't resolved prior to release.

      --
      Bye!
    14. Re:Yes? by Triklyn · · Score: 1

      a single score doesn't capture how bad the bugs can be, and we know, we ALL know bethesda makes good games, they just need a good bit of maturation after release.

      so, do the reviewers let you know what they think of the "beta" or what they imagine the final state will be?

    15. Re:Yes? by Triklyn · · Score: 1

      :) yeah, i've got enough distractions, may just wait for goty. I don't need this fix that badly.

    16. Re:Yes? by nitehawk214 · · Score: 2

      Preorders are for suckers.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    17. Re:Yes? by TheCarp · · Score: 2

      This is an important point, but there is also honesty with yourself. Games share a property with relationships, its often not about how good it is, because good times are easy. Its really more about which negatives you can deal with.

      I really love "Zero Punctuation" reviews for ripping apart a game comically because I find the jabs are full of truth. Even when I love a game that is being shredded, I find myself agreeing with its criticism, he is usually right, we just have different priorities. Its like dishes in the sink.

      Its like if someone says "hey this girl is really nice, and I think you would get along, but she leaves dishes in the sink all the time". Well.... guess what.... for some people that right there, if they were being honest with themselves, is a deal breaker; possibly more so than infidelity, but, good luck finding many people who will admit that, even to themselves.

      OTOH some people are like "Whats wrong with dishes in the sink? Are you that fucking uptight?". Well.... not a deal breaker for them.

      --
      "I opened my eyes, and everything went dark again"
    18. Re:Yes? by eth1 · · Score: 1

      Is it a good game? Sure, but people never seem to learn that you should always wait a few months for modders to fix any Fallout or TES game.

      Yes, Bethesda does seem to have a habit of letting their customers do all the bug-fixing work. They seem to have realized that they can get away with it, because my experience is that they never bother to fix much of anything. F3:NV was un-playable without a stack of mods, so I didn't even bother with F4.

      I've found that a good rule of thumb for me is just not to ever spend more than about $20 on a game, because there seems to be an inverse relationship between cost and quality these days.

    19. Re:Yes? by KGIII · · Score: 1

      Fallout and Fallout 2 were quite playable out of the box, as I recall. My last one was Fallout Tactics and, as mentioned above, I've not gamed since and that's quite unlikely to change. I do have a few gaming systems at home, consoles, but not for me to play. I enjoy having friends over who play them. I especially enjoy watching them play a good RPG.

      For some reason, I just can't get the hang of those newfangled round controller arm things that basically do something that makes me flail about like an excited Down's Syndrome victim. Once upon a time, I was phenomenal at racing games. Ha! Not with those round buggers that are supposed to be pressure sensitive or some shit. Caroming wildly off other cars into ditches go I... No, no... I'll accept my retirement from the gaming realm.

      I don't recall, however, having to patch either of the two games though I do seem to recall that there were a couple of patches that gave some additional content. I've no idea what changed. I've no opinion on the game's current incarnation. I do know that such wasn't my experience in the past.

      --
      "So long and thanks for all the fish."
    20. Re:Yes? by DrXym · · Score: 1
      People never seem to learn and continue to preorder games when there is a serious likelihood that they will arrive broken.

      This is especially true for Bethesda games where glitches seem to be given a free pass. Except you could be many hours and then suddenly the NPC you need to complete the game falls off a cliff and dies because of a glitch. Then you're fucked and have to start all over again.

      It's better to wait until the game is heavily discounted and patched up.

    21. Re:Yes? by mongothesecond · · Score: 1

      Its not a bug, its a feature. Its just not a feature to the customer. I think "minimum viable product" has its place in some technical industries, but sooner or later companies need to grow up and make polished enterprise software. You know, with qa, "feature complete" functionality , and good performance.

    22. Re:Yes? by AK+Marc · · Score: 1

      You use save games. Save when you start something new, then save it after completed. You lose a few minutes if he runs off a cliff. It autosaves every time you zone, so you don't even have to manually save that often, just don't trigger an autosave after you lose him.

      But yes, things like that happen when you have a free world. I'd rather put up with an infinitely free world where not every infinite thing was 100% tested, as the game wouldn't be released until after the heat death of the universe. If you want a fully tested game, you'll get something no more complex than Super Mario Bros. Even Skyrim was a step back from F3 and F:NV, where the very open world was much more constrained in Skyrim. Rather than well defined zones with set entry and exit points, where each zone was quite finite, and very testable, and moves between zones were more disjoint, in F3/NV, you could walk from the bottom left corner to top right via multiple paths, and no set zone doors you get in most games. It's a refreshing feel and much more immersive and realistic, where you don't have a person who can smite dragons who can't climb a rock or jump a hedge because that would break the zone barriers.

      But I can see how that much freedom wouldn't appeal to those who want small, well defined games. The ones that play like movie versions of https://en.wikipedia.org/wiki/...

    23. Re:Yes? by DrXym · · Score: 1
      Save games don't help you if you don't know how the guy died - if he ran off the cliff many hours ago for reasons unseen to you. Even if you find the point in time where the guy is alive you still have hours to repeat and hope he doesn't die again. It also wouldn't be the first time either that an ES / Fallout game has crashed because the save games themselves have become corrupted.

      These games have a main and various major story arcs, many of which are interdependent. So it's not a free world. If you can't complete a major story arc because an NPC is dead, missing, or stuck in the wrong place, or because the item you're supposed to have didn't appear or whatever then the game IS broken. I can understand that it doesn't matter if some random encounter kills an NPC required for some minor sidequest but the bugs are always more serious than that.

      That's why it's better to wait. If Bethesda can't be bothered to release well tested games then I'll wait until they release the fixes. In the meantime the price will drop and I end up with a less buggy experience that cost less.

  3. Do you like DVDs that crap out on that one scene by xxxJonBoyxxx · · Score: 2

    >> Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    Yes, as long as the first words of your review are something like, "you might like [product] in a few years, but don't plan on buying it now...[reasons for hope]...[reasons why it's currently broken]."

  4. This is systemic! by wkwilley2 · · Score: 1

    I think we need to look a little deeper than is it ethical to review a broken/buggy game. This stems way back to when games had to be right when they were released. If you fudged up somewhere in your game, you had to recall all your cartridges/disks/whathaveyou and eat that loss. Now you can push out a broken game in half the time and work on it as the company sees fit, it's almost like renting out a home before you even put the drywall in. Makes no sense to me.

    --
    Have you ever fallen asleep at the keybhanusdiog?
    1. Re:This is systemic! by Anonymous Coward · · Score: 1

      Actually, it makes a lot of sense. It saves a ton of money on beta testing and if there are certain bugs that never get discovered or that don't affect gameplay you can just not fix them. You have obviuosly never run a business. These savings go straight to the bottom line. Companies that do it this way get eaten alive by companies that do.

    2. Re:This is systemic! by wkwilley2 · · Score: 1

      "These savings go straight to the bottom line." Yeah, right to the bottom line of the CEO's pockets. Also, they are not releasing these games in beta.....these are full releases. If a company releases a game in alpha or beta for testing and tweaking, then that's fine, but when you try to pass off a barely assembled game as something that's finished, it's bullshit. Would you buy a car that was made the same way as Arkham Knight? Or Assassin's Creed Unity? Don't think so.

      --
      Have you ever fallen asleep at the keybhanusdiog?
  5. Warts and all by Anonymous Coward · · Score: 3, Insightful

    If it's fit to release, it's fit to review, warts and all. If the devs don't want bugs to bring their average down, perhaps they should spend more time on QA.

  6. Release now patch later give CEO big bonus by Joe_Dragon · · Score: 1

    Release now patch later give CEO big bonus for laying off QA (we have end users that pay to due that) and working people 60-80 hour weeks to save on man power.

    1. Re:Release now patch later give CEO big bonus by PhrostyMcByte · · Score: 3, Insightful

      Release now patch later give CEO big bonus for laying off QA (we have end users that pay to due that)

      I've talked with enough folks in QA to know that in the majority of cases all these game-breaking bugs are known and reported by QA prior to a game's release. The problem is marketing has promised a specific date and they're damned well going to meet it even if it means putting out a day-zero patch and dozens of patches over the next several weeks.

      Knowing this is why I'd be perfectly okay having reviewers down-rate a game for a buggy release. It's the only way we'll be able to show them this toxic behavior isn't what we want.

    2. Re:Release now patch later give CEO big bonus by Darinbob · · Score: 1

      I was in the kickstarter for Project Eternity and we could see how all the sausage was being made. Even so, day one some people whined bitterly about minor bugs. There will *always* be the petty whiners on the forums, and *every* game is claimed to be the worst game of all time by some body.

      Fallout 4 is in a huge universe. The very nature of open world games (of which there are extremely few) means there's just way too many things possible to test all possibilities. It would take a couple of years just in QA to find bugs that players will discover in the first two weeks of a release of something like Skyrim or Fallout 4. If you delay the game for bugs, the players WILL complain about delayed releases. The will complain more loudly about the delays than they will complain about the bugs.

      The game frankly is not that buggy. A few people have problems, they're complaining loudly, and the major bugs will be patched quickly, and in the meantime the game is playable.

    3. Re:Release now patch later give CEO big bonus by Comen · · Score: 1

      That is true, but to be honest, most gamers should understand by now that when you buy a game on the day it comes out you understand you want it sooner and are willing to deal with some bugs. If you want bugs fixed wait and buy the game months after release when they have had some patches.
      For instance I bought FO4 knowing there would be bugs, but if I am going to buy the game eventually I might of well check it out now and wait for some patches to come in to play most the game.

    4. Re:Release now patch later give CEO big bonus by Actually,+I+do+RTFA · · Score: 1

      The problem is marketing has promised a specific date

      You think that date is arbitrary? It has to get locked by August, so it can get made in China, shipped to stores, etc. by the beginning of the Christmas season. Miss delivery and you miss Christmas. Miss Christmas and you may lose your studio.

      Part of it is that the zero-day patch can have a month plus of dev time on it.

      Note, this only applies to disc-based deliveries.

      --
      Your ad here. Ask me how!
  7. Re:Not very ethical by known_coward_69 · · Score: 4, Insightful

    there is, it's called don't line up at midnight to buy a video game. don't pre-order it and change your store to australia just to play it at the first possible moment. wait a month after release to buy it after the first half dozen of patches have been released. i've bought games for my kids that they didn't like and they won't touch the next one in the series after that. some idiots out there continue to pre-order this stuff and put up with the first month problems. it's like stockholm syndrome or battered wife syndrome.

  8. Reviewing a 50+ hour game... by Anonymous Coward · · Score: 1

    ...isn't possible for most mainstream websites with a deadline. More likely, these guys are just getting 10-20 hours in and doing a write-up. Bear in mind, this is for a popular game. Less popular games probably only get an hour or two.

    Think about the volume a movie-review site can pump out since movies are usually around two hours long. Most games are longer than that, so the output is going to be less. This may also cause reviewers to favor shorter indie games since it allows them to pump out reviews.

    Add to that the fact that publishers/developers sometimes give different versions to reviewers and you've got a recipe for a dissonance between review and reality.

    1. Re:Reviewing a 50+ hour game... by Anonymous Coward · · Score: 1

      It is a shame our society has become so illiterate that there is no market for game reviews written by people who actually played the games through to any reasonable degree of completion.

      I remember when there were fewer games and a number of different games by different publishers would get extremely thorough treatment in the mainstream magazines. Now, magazines don't really exist and the thoroughness of treatment is directly proportional to advertising revenue with a given publisher.

  9. Meh. I bought Skyrim pre-release... by Radical+Moderate · · Score: 3, Insightful

    ...and yes, it was buggy. But it was still fun, and patches came out pretty quickly. I don't have a problem with reviewers giving a good review as long as they note that there are bugs. If it's so buggy as to be unplayable, that's another story.

    --
    Never let a lack of data get in the way of a good rant.
  10. Reminds me of this quote by ThePyro · · Score: 5, Interesting
    I find myself reminded of this quote:

    MILLIONS OF BUGS! We're only eliminating the crash-bugs, everything else is hilarious and we're keeping it

    - Goat simulator devs

    1. Re:Reminds me of this quote by __aaclcg7560 · · Score: 1

      *cough* Driver 3 *cough*

    2. Re:Reminds me of this quote by Coren22 · · Score: 1

      I loved the head going all gimpy in that game whenever you climbed a ladder, it was a hilarious bug.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  11. It is Bethesda by bulled · · Score: 2

    They cannot break their streak now. Not a single TES or Fallout game they released was ready on release date, why would they want to tarnish that pristine record?

    1. Re:It is Bethesda by Espectr0 · · Score: 1

      You know Bethesda isn't Fallout's creator? They only did 3 and 4.

  12. Ethics?! We don't need no stinkin' ethics! by __aaclcg7560 · · Score: 1

    Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    Critics are panning the latest James Bond movie, yet movie watchers gave it an A- grade. How do we explain this gap?

    1. Re:Ethics?! We don't need no stinkin' ethics! by gstoddart · · Score: 2

      I heard a movie reviewer last week saying a new Bond film was a lot like an election; that it was impervious to reviews.

      Because, like an election, a good portion of people are going to see the movie no matter what some reviewer says. The reviewer cannot influence their decision.

      At the end of the day, if the movie makes money and the critics hate it ... well, the critics have an opinion, and the movie going public may not care.

      --
      Lost at C:>. Found at C.
    2. Re:Ethics?! We don't need no stinkin' ethics! by Darinbob · · Score: 1

      Ethical lapses in the movie journalism industry!

    3. Re:Ethics?! We don't need no stinkin' ethics! by Triklyn · · Score: 1

      the new bond film is fine. the critics have been spoiled by daniel craig's stint as bond and expected terrific. This one doesn't hit the mark of skyfall, nor does it have the freshness of casino royale. So yes, the critics panned it for not measuring up... lets just never speak of quantum.

      Anyway, the moviegoers enjoyed it. So they gave it 5 stars, or whatever you give offhandedly when you've enjoyed something but don't want to bother with actually filling out a survey. But it was just fine.

    4. Re:Ethics?! We don't need no stinkin' ethics! by Major+Blud · · Score: 1

      "a good portion of people are going to see the movie no matter what some reviewer says"

      Just wait for Star Wars: The Force Awakens to be released....for every person that screems "OMG Disney" or "GTH J.J. Abrams", I know they are still going to see the movie.

      --
      If you post as Anonymous Coward, don't expect a reply.
    5. Re:Ethics?! We don't need no stinkin' ethics! by __aaclcg7560 · · Score: 1

      No one believes the Darth Jar-Jar rumors.

    6. Re:Ethics?! We don't need no stinkin' ethics! by DarenN · · Score: 1

      or whatever you give offhandedly when you've enjoyed something but don't want to bother with actually filling out a survey.

      Money

      --
      Rational thought is the only true freedom
  13. Re:Not very ethical by Anonymous Coward · · Score: 3, Informative

    There is, and once they figure out how to solve the problem of ethics in games activism then maybe they can move on to dealing with journalism next.

  14. Ethical? Like, honesty? by gstoddart · · Score: 1

    Sorry, but do we still believe reviewers are honest, objective, and tell us all of these things?

    Aren't they basically put under a gag order, told they can't release reviews early, and pretty much told they won't get access to future games if they give a bad review?

    I was kind of under the impression game reviewers have been glossing over crap like this for years.

    And if I'm aware of it, it's gotta be a pretty open secret. Because I don't read video game reviews, because I don't buy brand-new releases.

    From the sounds of it, game companies are now so reliant on shipping a broken product and then patching it later, getting a new release is like being the beta testers.

    --
    Lost at C:>. Found at C.
  15. Rational basis by allquixotic · · Score: 3, Insightful

    I believe there is a rational basis for giving Bethesda the benefit of the doubt that the bugs WILL be fixed. In all of their previous games -- Fallout 3, Oblivion, Skyrim, etc. -- Bethesda has released a huge number of patches fixing bugs, bolstered further by an ardent community of modders to fix yet more bugs with their own patches, that make the polished game pretty close to bug-free 1-2 years later, and still quite playable and workable even after 2 or 3 months of major patches from Bethesda.

    There is something to be said for a developer's reputation. In this case, I believe the reputation of the developer is one that gives us reason to trust them to fix the worst of the problems, and the game should be moddable enough that the community will fix the rest.

    Also, this is a 64-bit native game on PC (not sure about consoles), which means that we won't be getting crashes due to hitting the virtual address space limit like we did on 32-bit. It makes a gigantic difference. Even if there's a slow memory leak in the game that persists for a long time, you can just have a large pagefile, even if you only have 8 GB of RAM, and eventually the leaked memory pages will get swapped out to disk, freeing up RAM for the pages actively being used by the game.

    And having it be 64-bit gives us the advantage of being able to scale up the number of objects and mods to a complexity level never seen before in a Bethsoft sandbox game.

    Basically I would advise everyone to take a chill pill about the bugs. If you're being bitten by bugs currently, and feel that it's too buggy to play, just wait 2 or 3 more weeks for the first major patch(es) to land, and it'll be good enough to enjoy the experience, at least. Then, on your second playthrough a month or two from now, it'll be even more polished, and we might even have a community bugfix patch by that time, depending on how quickly and fervently people work on it.

    I would not give this same level of trust and expectation of bugfixes for just any developer or just any community, though. Most games are not nearly as moddable out of the box as Bethsoft games, and most games don't get nearly as much post-release support as Bethsoft and their community gives their games.

    1. Re:Rational basis by bulled · · Score: 4, Insightful

      Sure, they will likely fix these bugs eventually, but why couldn't they fix the bugs _before_ release and ship a working product? As I said earlier, Bethesda has always worked this way. I have never played a Bethesda game that worked on release date (to be fair my first was Morrowind, maybe the earlier ones were better). Instead they throw out this thing held together by chicken wire and chewing gum with the promise to fix later. That is the problem, there are no consequences for shipping broken software because you can patch it later.

    2. Re:Rational basis by iONiUM · · Score: 1

      A perfect product never ships.

    3. Re:Rational basis by CaptainLard · · Score: 2, Insightful

      Outsider here so this may be a stupid question but how is a reputation of "Our products are finished 1-2 years after we release them thanks to the support of paying customers" a good thing? I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels. Its great that a company fixes its problems...but that should be the standard, not an exception. Is the gaming industry really that awful? Do gamers give them a ton of slack because many of them work or dabble in software too?

    4. Re:Rational basis by Translation+Error · · Score: 1

      If they're given a free pass on the assumption they'll eventually fix the bugs, they have no incentive to work harder to eliminate bugs before future games are released.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    5. Re:Rational basis by JoeMerritt · · Score: 1

      No, even Elder Scrolls 1 (Arena) had a HUGE number of patches for the time, when much fewer people understood the internet and downloading patches. I like to joke that the patch notes.txt was larger than the game .exe. Elder Scrolls 2 (Daggerfall) was worse, with many more crash bugs, but it was also even more complicated. Morrowind wasn't as bad but it also scaled back on the complexity a bit.

    6. Re:Rational basis by Minwee · · Score: 1

      "Outsider here so this may be a stupid question but how is a reputation of "Our products are finished 1-2 years after we release them thanks to the support of paying customers" a good thing?"

      Because the alternative is "We are finished with our products 1-2 weeks after we release them and any remaining bugs may be fixed in the next game or paid expansion. Pay up or suffer."

    7. Re:Rational basis by Darinbob · · Score: 1

      If a game is delayed players will complain. They will complain even more loudly about how a company doesn't know how to keep to a schedule and needs to get better management after a delay, then they will if the game is on time with minor bugs and a patch that comes later.

      With an open world game like this the delays to fix up bugs would take a year unless they hire hundreds of QA testers. This is why all the rapidly produced games are tightly on the rails, no deviance from the story line, no popping over the hill to see what's there. And all of those rapidly produced games are crap with boring gameplaye, mere clones of everything else in their genre.

      (the game from before Morrowind was a complete disaster)

    8. Re:Rational basis by Darinbob · · Score: 1

      They get bug fixes out quickly. The major bugs that stop the game from being playable are fixed quickly. Maybe an occasional crash to desktop remains, but those often happen to just a few players. The bugs that take forever to fix are the ones that really don't matter much. The vase that's floating a few inches above a table won't affect game play or enjoyment, but there are players who will notice it and post to a forum "lazy devs don't know how to code, I could fix this in a minute".

    9. Re:Rational basis by Darinbob · · Score: 1

      And they've spent all the time since the announcement in June on bug fixing. They have been working harder. And yet someone will complain about how devs are lazy because a million players will find some bugs faster than the handful of QA testers.

    10. Re:Rational basis by allquixotic · · Score: 4, Insightful

      Actually, from my understanding of my own personal experiences on release day with Fallout 4, and the experiences I've read about so far, overall the game IS currently a "working product". Sure, there are bugs, and certain system configurations are partially or severely broken, but I'm running a GTX 980 -- a recent, but not the fastest video card, by any means -- and I don't have any lag or crashes.

      Once you are able to keep the game running lag and crash-free, in my opinion, as long as the main quests can be completed, it's fundamentally a "working product". If there are conversation bugs or NPCs that get stuck on a telephone pole or whatever, that's stuff that can be fixed later.

      Face it: with a game as hugely complex as this, with an uncountably huge number of different variations and sequences of the quests and the quests' interaction with random NPC wandering and so on, you're never going to be able to ship a product that's as tight and polished on release as, say, Witcher 3, which is designed from the ground up to be MUCH less dynamic and significantly more linear. Each quest is in its own separate, isolated sandbox of sorts, like a universe in a bottle, where random deathclaws can't wander up and murder the quest-giver. That's Witcher 3. This is Fallout 4, where the aforementioned deathclaw can, and will, kill your quest-giver out of pure random chance.

      And that unpredictability is part of what makes Bethsoft games fun. It also makes them frustratingly difficult to ship bug-free, but then, if their engine weren't designed in a way that's so incredibly moddable, we'd have a legitimate complaint that the game sucks. Instead, we take matters into our own hands and we FIX that telephone pole bug and we FIX that stupid deathclaw's pathing.

      This is a game for people who are patient, technically oriented, and willing to deal with a product that is flawed initially but continually improving, and shaping up to be closer and closer to the individual player's ideal experience as they install mods and download patches. This is a game for people who prefer flexibility over polish. There are other games out there that accomplish the spit-and-polish, near-bug-free holy grail much better than Bethsoft ever could, but the closest those games can come to an open world experience is probably Witcher 3 (and the fact that they managed to make the game as dynamic as it is, without making it as buggy on release as a Bethsoft game, is *astouding* and a true feat of game development.) If you expect the same of Bethsoft, we'd be waiting until Christmas 2017 to get our hands on Fallout 4.

      I can appreciate both types of games, myself. I definitely enjoy Witcher 3 a great deal, as well as other, even less moddable, even more linear games, like the Mass Effect series. But I find myself spending a lot more time on open world games where I can play a part in shaping the design of the game by choosing which mods to install, or even little forays into modding projects of my own.

      If you want to disparage a developer who's contributing to the dilapidated state of the game development industry, complain to those who make perfectly linear FPS games that are bug-ridden, slow, crashy, and unplayable on release. Complain to those who release games that are so broken that even 6 months of patching doesn't help its case at all, like EGOSOFT and their X: Rebirth game (as well as most other titles that preceded it in that franchise). Complain to the publishers that buy up publishing rights to old, low-budget games from the 2000s and flood Steam with thousands of games that are utter garbage and not even worth the bits they're stored on.

      But don't complain to Bethsoft about Fallout 4, when they're bumping up against extremely hard problems in software engineering that are necessarily exposed by the type of game they choose to build. Because the liberating freedom and long-lasting appeal and replayability of their games (ESO excluded; what a disaster) more than make up for a month or two of annoying bugs. That's why I feel the reviewers are 100% justified in giving the game a good rating despite bugs.

    11. Re:Rational basis by amicusNYCL · · Score: 1

      Sure, they will likely fix these bugs eventually, but why couldn't they fix the bugs _before_ release and ship a working product?

      1. If you want a piece of bug-free software, go download TeX.
      2. There are plenty of people willing to install and play the game now, bugs and all. Why should those people have to wait? If you're one of the people who insists on no bugs, fine, wait a year or two and buy the game then, get all the patches and the latest video card drivers (some bugs are caused by drivers, not games). Let me play it now, you can wait.

      I have never played a Bethesda game that worked on release date

      That's obviously an overstatement (maybe true for very strict definitions of "work"), but I'll say this: I have a ton of hours into Oblivion, Fallout 3, and Skyrim, and when I think back about my experiences with those games I'm not frustrated from the bugs, I'm thinking about everything I enjoyed about them. Launch bugs aren't going to be around forever, and before you know it there's going to be mods released for Fallout 4 (I will be surprised if there is not already a naked chicks mod). This is what I expect from Bethesda, I expect a fun game that can very quickly get changed into a hundred different versions based on what you want to install. If there are in fact any game-stopping bugs then I expect the developer to fix them quickly, I don't have a reason to expect otherwise. I really don't care about things moving around the world when they shouldn't as long as I can enjoy the main game. I look at those little glitches and they only make me laugh when I do something like kill something and their body launches a mile into the air doing cartwheels.

      But, like I said, if you want to wait, feel free to wait. No one is forcing you to buy the game now. But don't make me wait because you insist on a game that is as close to bug-free as possible. I'll play through a game like this multiple times anyway, I don't need everything to be perfect on the first go.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    12. Re:Rational basis by amicusNYCL · · Score: 2

      I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels.

      That's not the situation here. Oblivion (The Elder Scrolls 4) was released in 2006; Fallout 3 was released in 2008; Skyrim (The Elder Scrolls 5) was released in 2011, and now Fallout 4 in 2015 (Fallout: New Vegas was released in 2010 by a different developer). Each of those games are several years apart, and they are 2 different franchises. This isn't Madden football or Call Of Duty or whatever where they crank out the same game with a different skin year after year. And, yes, people still play Oblivion, Fallout 3 (and New Vegas), and Skyrim today, specifically because there are so many mods available that have been produced by the community. These are games where people put many hundreds of hours into playing over the course of several years. There is even an active community that is remaking The Elder Scrolls 3 (Morrowind) in the Skyrim engine, the entire game, voice acting and all. This isn't a new football game every year, it's a large community of people who have a lot of time invested in these franchises. Fallout 4 is going to receive new mods for several years to come, you might even see people try remaking the originals in the new engine.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    13. Re:Rational basis by bulled · · Score: 1

      The customer good will lost from shipping a broken product takes a long time to get back, far longer than the slip to included sufficient QA cycles. This is how it works for most products, eventually gamers will come around. Not asking for perfect, just not totally broken in obvious ways.

    14. Re:Rational basis by nitehawk214 · · Score: 1

      Gamers are dumb. We get hooked into the hype-train and completely forget about past transgressions.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    15. Re:Rational basis by nitehawk214 · · Score: 1

      However, Bethesda also gets a pass because their games have a lot of replayability and great modding content. The game will be around for years to come, so I think I might wait a year to buy it.

      It won't be entirely fixed, but it will be cheaper and better.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    16. Re:Rational basis by allquixotic · · Score: 2

      Outsider here so this may be a stupid question but how is a reputation of "Our products are finished 1-2 years after we release them thanks to the support of paying customers" a good thing? I can't imagine a high % of people are still playing a 2 year old game when the franchise has likely released 2 more sequels. Its great that a company fixes its problems...but that should be the standard, not an exception. Is the gaming industry really that awful? Do gamers give them a ton of slack because many of them work or dabble in software too?

      As others have said, there are numerous incorrect assumptions here, which are forgivable because you're an outsider to the gaming industry. Others have already tackled those incorrect assumptions, so I'll skip to an analogy that might be more familiar to you.

      Here's the analogy. I pay a contractor to build me a grocery store. They say it'll be ready by November 10th, 2015. Lo and behold, on November 10th, 2015, the store celebrates its grand opening and welcomes in its first customers. The shelves are fully stocked with fresh products; the produce is organized and high-quality; and the cashiers are able to complete nearly all sales with zero technical problems.

      Except, wait. My new grocery store isn't perfect. There's a leak in one of the pipes in the ceiling, causing a temporary water bucket to be placed in Aisle 12. The women's bathroom hasn't had the electric hand dryer connected to the power yet, so customers are forced to use paper towels. About 0.5% of customers with strange payment methods like new chip-and-pin credit cards, or Apple Pay, are unable to complete their transaction using their preferred payment method, and either have to use a different payment method, or cancel their transaction and have an employee "un-shop" their cart.

      There are even more problems behind the scenes. In the back office, the metadata system for collecting info on customer traffic, buying habits, etc. is completely down, because HQ hasn't had a chance to integrate the new store's layout into the system. The store isn't fully staffed, because they're still looking to hire additional stockers and cashiers to have enough people to run the store at full capacity. And the bakery has to keep track of custom cake design orders on paper, because the electronic system they use to track them was not installed on time by the contractor.

      Considering all these issues, at the end of the day, should the store owner/manager honestly sit back and say "we shouldn't have opened today; we should've given it another month or three before our grand opening"? Should he/she have regrets that customers have not had the best experience?

      No, of course not. 99% of customers will never even notice the issues, except for an eye-roll at the leak-catching bucket in Aisle 12, especially if the space it takes up causes a minor cart traffic jam. The one hipster who has to use Apple Pay and chooses to un-shop rather than use their debit card will walk away angry and probably not come back. But will the store make a profit? Yes. Will it still have a high percentage of return customers? Yes.

      Did the contractor do their job? Surprisingly, yes they did. They built a building; they kitted it out with an attractive interior befitting of a store; the Point-of-Sale system mostly works; and there were enough staff on-hand to handle the issues that came up.

      The main thrust of my point is that the real world, even in other engineering disciplines, is never as tidy or as "perfect" upon delivery as you seem to assume/claim it is. Part of your argument is implied to be that, since many other industries can regularly deliver flawless products on time and on budget, then the game development industry should be able to, too. But reality is far from perfect in all but the most carefully controlled scenarios, and even then we experience the occasional loss of human life during spaceflight, the occasional crash of an airliner with loss of all souls aboard, and so on and

    17. Re:Rational basis by Wraithlyn · · Score: 1

      "A delayed game is eventually good, but a rushed game is forever bad," - Shigeru Miyamoto

      But that's simply not true in the age of internet patches.

      It was true when he said it in 1996 (the quote was regarding the delayed release of the N64), but that was 20 frikken years ago. Some quotations have a shelf life.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    18. Re:Rational basis by Cederic · · Score: 1

      Still playing? Some of us are just about getting around to buying them at the 2 year mark.

      Shit, you want me to buy half a game now then make continual additional purchases over the next two years? Fuck that, I'll hang on for the Platinum Super Box Gold Edition Game of the Year version at half price.

      It comes with bugfixes too.

    19. Re:Rational basis by Khyber · · Score: 1

      "And having it be 64-bit gives us the advantage of being able to scale up the number of objects and mods to a complexity level never seen before in a Bethsoft sandbox game."

      That's pretty pathetic considering I can get billions of objects easily referenced in a 32-bit address space with proper structuring of code and object storage/calling/instancing with a tiny 2D engine known as BYOND.

      You only need 64-bit address space because Bethesda can't program worth a fuck.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    20. Re:Rational basis by MatthiasF · · Score: 1

      The only bug I have run into so far has been the Stuck Terminal bug, where you cannot move after exiting a terminal.

      And based off what I am reading elsewhere online, the bug only affects people with refresh rates over 100 hz and Gsync.

      So I turned my refresh rate down and have not seen the bug since...

      I am a bit concerned about content, though. Has been kinda boring so far but have not reached Diamond City yet.

    21. Re:Rational basis by mongothesecond · · Score: 1

      Elder scrolls online is a Bethesda game. It is about 18 months after release, and there are still bugs that require you to log out and back in multiple times in a play session. Fixed eventually is damning with faint praise.

    22. Re:Rational basis by Wraithlyn · · Score: 1

      Oh absolutely, and I lament the declining quality of release software because of the whole "we can patch it later" mentality.

      I'm just pointing out that statement is 20 years old, and factually inaccurate in 2015.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  16. Terrible User Reviews by Coren22 · · Score: 4, Informative

    It is currently sitting at 5.3 User reviews. Reading through the negative reviews, they have a point. Many immortal characters (where is the kill anyone Fallout?), game on rails, only like 5 different enemies, terrible voice acting, horribly stupid AI, same quests over and over (go kill this many of this creature), refusing quests doesn't refuse the quests, the world is empty, only one city on the map, and a bunch of ruins with nothing there.

    It sounds like Bethesda forgot to actually build a game and just built an engine.

    I'll wait till it is $5 on Steam and has a ton of mods.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    1. Re:Terrible User Reviews by Anonymous Coward · · Score: 2, Interesting

      Metacritic user reviews are a cult of negativity and cynicism against human existence. Any game with a positive user score on metacritic is guaranteed to be stale and unimaginative, almost always appealing to the nostalgia of 20-30 year old gamers by directly copying the style and gameplay of a specific title from their youth. Frabout, a Post Apocalyptical Action-RPG Adventure would get a 9/10 but Fallout 4 is guaranteed never to break 7. It gets penalized extra hard by going the wrong way against nostalgia - invoking Fallout without being identical? HERESY!

    2. Re:Terrible User Reviews by Darinbob · · Score: 1

      Immortal characters added because the players want them. Some players don't, sure, but a lot of players whined a lot in the past when they killed an important story NPC and didn't find out it broke the game until months later.

      5 different enemies. Wow, did they not play Fallout 3 or Fallout New Vegas? Give me a break. And if they're posting just today, then they did not finish the game anyway (maybe finish main quest, but big deal, the earlier games can be finished in 10 to 20 minutes on a speed run).

      Voice acting is superb. Amazingly better than you saw in earlier Bethesda games. People dissing the voice acting are like those who think the graphics are bad.

      A bunch of ruins with nothing there... Wow, did they not play Fallout 3? Do they not understand the concept of post nuclear armageddon?

      You can wait. You have that right. It doesn't sound like the sort of genre or game play you'd like. Meanwhile I'll be having fun.

    3. Re:Terrible User Reviews by Darinbob · · Score: 1

      Reminds me of the Fallout New Vegas forums. They think FO:NV is the best game over, while FO3 is the worst game of all time. When they're both good, just in different ways, but both of them have things I dislike in them, just in different ways. There's left over resentment about Bethesda changing Fallout 1/2 into something else, but they forgive Obsidian because there are a tiny number of people there who worked on Fallout 2.

    4. Re:Terrible User Reviews by PPalmgren · · Score: 1

      Eh, I wouldn't say that really. Skyrim scored phenomenally with users on Metacritic, just as an example, and its from the same publisher. Low metacritic scores are most common when there are serious bugs in the game (Arkham, AC Unity) or if the game promotions are overloaded with false promises and the purchase is a big bait and switch (Sim City).

      I think the problem here is that the game has been marketed on its name, with little to no actual gameplay visibility and mechanics in the advertising. When you market the brand, you expect the brand. If they have changed the way the game is played substantially, then that would fall into the "bait and switch" simply because the bad advertising gave users a false expectation. That's on Bethesda's marketing department.

    5. Re:Terrible User Reviews by Coren22 · · Score: 1

      I am pointing out other people's criticism, not my own, I can't answer for them.

      It is however a game genre I enjoy, I have played many of the style of game, including the first three Fallouts.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    6. Re:Terrible User Reviews by Forgefather · · Score: 1

      It's a trade off. Users are far more harsh on bugs and crashes in a game and tend to bomb the reviews with 1s when it happens. And frankly why not? If I am unable to play a game at all due to errors then my experience is certainly a 1 because my enjoyment could not possibly be lower. Critic reviews tend to stay in the comfort zone of 7-9 and I feel that user reviews get a bad rap for being on extreme ends of the spectrum, but the aggregate of the user scores tends to still be useful information in regards to whether the game has achieved a certain level of polish.

      A perfect example is of halo master chief collection which every reviewer showered with praise. As it turns out the games multiplayer was completely broken, and is still broken to this day as far as I know. Only the user reviews reflected this because all of the reviewers did their critiques in a controlled environment provided by Microsoft and never got to test the game on an Internet connection, just lan. This is a very real scenario where those who ignored the user reviews payed the price.

      --
      "There are lies, there are damn lies, and there are statistics"
  17. Re:Do you like DVDs that crap out on that one scen by Anonymous Coward · · Score: 2, Insightful

    >> Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    Yes, as long as the first words of your review are something like, "you might like [product] in a few years, but don't plan on buying it now...[reasons for hope]...[reasons why it's currently broken]."

    You don't need to tell other people when to buy or not, just the facts please.

  18. What kind of bugs? by freeze128 · · Score: 1

    The 1-star reviews on metacritic all seem to lament the boring plot and empty world, hollow characters, crummy voice acting, etc. Some say "buggy", but they don't mention what kind of bugs. You mention disappearing items... What items? Inventory items? Items in the world? Plot critical items?

    One of the funniest bugs I remember in TES4: Oblivion is when you killed a guy in a house, and came back to that house later in the game, the dead body was bouncing and flailing all over the room. Sometimes, the banging would make quite a racket. It was funny, but it didn't really stop you from playing the game.

    1. Re:What kind of bugs? by metamatic · · Score: 1

      I've always wondered why those "flailing dead body" bugs are so hard for Bethesda to fix. Given that the game engine knows the body is dead, you'd think they could at least apply some heavy motion damping.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  19. Doesn't everyone wait for games to get cheap? by turp182 · · Score: 1

    Shoot, I'm playing (and loving) the original Witcher right now.

    I did play Fallout 3 earlier this year (and New Vegas a couple of times last year), but I'm in no rush for the new one at full price.

    Please note, all of the games I play are well tested and bug patched (I don't buy the games where reviews say they are still buggy).

    --
    BlameBillCosby.com
    1. Re:Doesn't everyone wait for games to get cheap? by Moof123 · · Score: 1

      This. Games play well on hardware that is a few years younger and the bugs are mostly fixed. If the bugs aren't fixed it is usually pretty easy to figure out.

      I made the mistake of getting GTA V only 4 months after release and the install/update was just plain awful (super slow download, 2 installs to get a non-corrupted install, etc). Should have waited longer, but at had sounded like these were mostly launch issues until I started searching for the right terms only after hitting the rampant problems myself.

  20. Re:Ethical? Like, honesty? by bulled · · Score: 2

    From the sounds of it, game companies are now so reliant on shipping a broken product and then patching it later, getting a new release is like being the beta testers.

    It's true, the best time to buy a Bethesda game is 18 months later when it is 1/3 the cost and most of the big bugs are fixed. Nothing beats paying release prices to get access to the large public beta.

  21. Punishing developers who don't fix bugs by LichtSpektren · · Score: 1

    This is not quite the question that TFS poses, but it's one that interests me. Some games are awfully buggy on release, but the developers have enough integrity to fix as many problems as they can, even if they aren't getting paid for them (the studio I most associate with this good behavior is Paradox). On the other hand, there's some games that are awfully buggy on release, the developers fix a few that have simple solutions, but leave the game a mess for the rest of time. The primary example I'm thinking of here is Empire: Total War. The game was almost unplayable on release; Creative Assembly fixed a few problems, but the game was still a POS and ended up being just a beta for its "sequel", Napoleon: Total War.

    Now, myself and plenty of others have since boycotted all CA products, but that only punishes them for future releases. Short of forcing a lawsuit to fix the game/issue refunds, there seems to be no other way to punish a shitty product--or is there?

  22. Re:Not very ethical by Fwipp · · Score: 1

    "Actually, it's about ethics in gaming activism" ?

  23. Re:Not very ethical by Coren22 · · Score: 1

    I'm confused, which group are you speaking of?

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  24. Re:Do you like DVDs that crap out on that one scen by Darinbob · · Score: 1

    Years?? The bug fixes will be out soon. This is standard for almost all PC games ever. The only reason to wait years is if you need new hardware.

  25. Re:Do you like DVDs that crap out on that one scen by fullmetal55 · · Score: 1

    I liked PC Gamer's review of Extreme Paint Brawl (lowest score ever at the time mainly due to the fact that the game wasn't fun and was buggy as hell). That was a game that was so buggy as to be unplayable. a few glitches, crashes etc that are common in modern games, I can over look them as I know they'll be fixed. Another problem with reviews is that the game they get to play, isn't the same game you buy on day one. It's pre-release, so it has MORE bugs. What is the point of saying the game sucks because of this one bug that is at the beginning of the game blah blah blah... focus on that bug, but if that bug isn't in the final release, you look petty as a writer.

  26. Re:Not very ethical by Xenx · · Score: 1

    Your reasoning at the end is flawed. The pre-order system is predatory. When you're presented with two options for the same price and one comes with additional content, it's only logical (all else being equal) to chose the option with additional content. Collector's editions expand upon this by there being limited supply of CE goods. You cannot completely blame the consumer for this. In theory, it would be in everyone's best interest to curb the pre-order problem. In practice, nobody wants to be the one without the extra content.

  27. Re:Ethical? Like, honesty? by Darinbob · · Score: 1

    But the negative reviews are from the habitual malcontents. Player reviews are always by one of two types of people, those who love it 10/10, and those who hate it 1/10. The average player will never review. You get shitty unreliable reviews this way, just like you do with Yelp. The game is new, people are still playing it. Anyoen who's submitted a review to Metacritic already is doing so prematurely. I know there are indeed players who have the hate/love reviews ready to go before they've even touched the game. Just witness all those losers who proclaimed how awful the graphics were just from videos.

  28. Re:Playing on 2 year old pc. by JustNiz · · Score: 1

    your comments, while interesting, don't come close to addressing the point.
    The question being asked here is, is it ethical for reviewers to not mention that a bunch of bugs exist in the game they are reviewing? I would say hell no.

    Are you saying that you haven't personally encountered any bugs?

  29. Re:Coren22 likes being bitchslapped 65++:1 by truck_soccer · · Score: 1

    Hey look, a radroach!

  30. Re:Bugfest by truck_soccer · · Score: 1

    It is only "apparent" if you can't read.

  31. Re:Ethical? Like, honesty? by FlyHelicopters · · Score: 1

    While that is true... if we all do that, then we won't get any more of these games...

    If you really want more of these games to come, someone has to pay launch day prices...

  32. Clearly, no. by Radical+Moderate · · Score: 1

    I do get the vast majority of my games from Steam sales. I'm playing Witcher 2 right now. Aside from the annoying "no drinking potions during combat" rule, I'm liking it a lot more than its predecessor.

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Clearly, no. by turp182 · · Score: 1

      I've had Witcher 2 for far longer than the first, but a friend (who originally recommended the series) said to wait for the first to go on sale.

      So I waited, and I'm looking forward to the second, and I figure the 3rd will be $5-10 by the time I finish the first two...

      --
      BlameBillCosby.com
    2. Re:Clearly, no. by theArtificial · · Score: 1

      Glad to hear it! There's a mod made by one of the developers that you might be interested in. Many things are addressed. The same developer released a version for The Witcher, too.

      --
      Man blir trött av att gå och göra ingenting.
  33. That would be true, except... by Radical+Moderate · · Score: 1

    Bethesda has a solid track record of releasing patches. I would agree that a release from an unknown publisher shouldn't get the benefit of the doubt.

    --
    Never let a lack of data get in the way of a good rant.
  34. Re:Do you like DVDs that crap out on that one scen by Triklyn · · Score: 1

    part of the facts is that bethesda games are eventually fully playable, it just takes time getting there.

  35. Re:Not very ethical by nitehawk214 · · Score: 3, Insightful

    If those people were smart, they would wait a year and get the entire game plus, the day-0 DLC, and all the expansions for half the price.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  36. Re:Ethical? Like, honesty? by Triklyn · · Score: 1

    you're forgetting that it tells you the ratio of lovers and haters. If the user review is really 5.5, and we go with your conceit that people either gave it a 1 or a 10... then that's a lot of haters. more so than a lot of other games it seems.

  37. Hell no. by JustNiz · · Score: 1

    I think the fact that reviewers fail to mention obvious bugs is:
    1) unethical
    2) Proof of how widespread the control/corruption of these reviewers by the game companies is.
    3) If it already isnt, it should be illegal if reviewers misrepresent themselves as being an independent authority/in a position of trust that puts consumers interests first, as we look to these people for advise on spending wisely. Them being complicit in what amounts to misrepresenting and misadvertising a product is clearly fraudulent.

    Just because they are reviewing a pre-release version is no excuse either, they should still mention the bugs but then say its still in beta or whatever, not just pretend it didn't happen.

    I know Bethesda has a long history of releasing very buggy games, but expecting all consumers to necessarily know that and make a judgement before buying the product is unreasonable.

    If you were reviewing any other product (say a car) and it failed in some way, of course you'd mention it. I don't go along with the apparently common sheep-like misconception that software somehow gets a magic get-out-of-jail card, so that when we buy a clearly substandard product its somehow now the consumers responsibility to just suck it up and accept crap for good money.

  38. Re:Ethical? Like, honesty? by bulled · · Score: 1

    I don't want more of these games where launch day features include broken quests, random crashes, missing plot points, and other things that would have been caught if QA wasn't cut the make the launch schedule. I am willing to see fewer of these games made if that is the price of me waiting 18 months to buy them.

  39. Re:Not very ethical by Xenx · · Score: 1

    Not every publisher/developer offers that as an option. That being said, even without the pre-order bonuses.. waiting for a price reduction isn't a terrible idea. I'm one of the pre-order people. However, I do try to limit it as much as possible to only collector's editions with physical rewards. In those cases, my payoff is the statue or whatever it is.The game, while usually something I want as well, is a secondary. Except for the few CEs I can purchase a year, I try to get as much as I can on discount on steam or humble bundle.

  40. Re:Not very ethical by mvdwege · · Score: 1

    Yes, well, obviously the lead dev on Fallout 4 was not female, otherwise there would have been more noise than a single thread in KiA.

    --
    "I know I will be modded down for this": where's the option '-1, Asking for it'?
  41. Re:Playing on 2 year old pc. by truck_soccer · · Score: 2

    I have not seen any glaringly obvious bugs. But maybe I'm just not looking close enough, or I'm just too busy enjoying the game to focus on nit picking out collision errors and texture pop-in. I guess a "bug" I noticed could be the time Codsworth was hovering over some garbage in a ruined building and he clipped through the ceiling while I was talking to him? The only issue I have had were horrible frame rate drops until I updated the nvidia drivers.

    And to be on topic: I think that review embargoes are unethical, I think reviewers being provided golden samples of hardware and early access to software is unethical. I think it would also be unethical for a reviewer to not mention any game breaking bugs. Minor glitches and things like that are expected, especially in such a massive game. Take GTA:V for example. Massive open world (62GB) its still completely riddled with bugs, and to no surprise it holds a 7.8 on metacritic, and many of the negative user reviews center around the fact that the game is available across 3 platforms.... This isn't nearly as bad as the AC:Unity fiasco where the entire reviewing community knew about horrible bugs but was unable to mention them until after people bought the game and found out for themselves, or the Arkham Knight shit storm that "will never be fixed" according to the developers.

  42. A question of scale by Computershack · · Score: 1

    If its very minor stuff then its fair to ignore it or make a brief mention however if they're bugs affecting gameplay to any extent and/or system stability should be taken into account and the marks given adjusted accordingly. Its because reviewers are all too willing to overlook some seriously show stopping bugs that allows companies to think its OK to continue to release games like COD and BF series which are notorious for taking at least 3-4 patches before major "wanna throw my controller at the screen" issues are resolved.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  43. Re:Not very ethical by mvdwege · · Score: 1, Informative

    Actually, I don't ever buy AAA titles on release, and I never pay attention to early reviews. This problem has been known in the game industry for years, and has cost one reviewer his job, but 'gamers' are, curiously, relatively silent about it; some minor grumbling as on this thread is it. And yet for imagined faux-pas by women they bring out the torches and pitchforks.

    In short, I was being sarcastic about GamerGate's professed motivation.

    --
    "I know I will be modded down for this": where's the option '-1, Asking for it'?
  44. Re:Not very ethical by Ravaldy · · Score: 1

    If those people were smart,

    I'm not sure smart is the word here. Naïve, sold, sheep, lacking wisdom...
    There's plenty of smart people that succumb to the hype of getting or experiencing "something".

    The hype is what motivates people to line up for products and events. It's the price they are willing to pay for a moment of glory or fun.

  45. Don't fucking show your username to APK by Anonymous Coward · · Score: 1

    This shit is why APK is a troll who should not be fed. Any dumbass who offends APK while posting under his own slashdot name is responsible for the resulting APK shitposting trail they will drag around behind themselves, cluttering up stories where APK would otherwise not post at all.

    If you respond to APK, do it the way he does, as an AC.

    APK is a worthless faggot. I don't post about him under my name and thus he never has stalked me and never will. To do otherwise is to act foolishly.

    1. Re:Don't fucking show your username to APK by Coren22 · · Score: 2

      You are right. It was my mistake to try and have a civilized conversation with someone on the internet, I should have known that I would touch off the shitstorm that followed.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    2. Re:Don't fucking show your username to APK by dave420 · · Score: 1

      We can see it's you, APK :)

    3. Re:Don't fucking show your username to APK by Coren22 · · Score: 1

      My guess is that he uses proxies/VPN connections to get around the AC post limit per IP. To be honest though, Slashdot would probably improve tenfold if they blocked anonymizers anyways.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  46. It wouldn't be fallout without bugs by xeos · · Score: 1

    Remember Fallout 1? Fallout 2? Heck, I'm just guessing here, but Fallout 3?

    Why mess with a successful formula.

  47. spelchek plz by jlv · · Score: 1

    Fallout 4, the latest instalment ...

    How about raising questions of not using spell-check?

  48. Re:Meh. I bought Skyrim pre-release... by Whorhay · · Score: 1

    I think I bought it the night before it was released and I don't really remember that many bugs. It's possible that I just didn't encounter anything bad enough to notice it as a bug or was lucky. The only thing I can remember standing out was the mouse controls being borked as a console port, looking up or down required a hugely disproportionate amount of mouse movement, which was readily fixable through an ini file change. Now that I think of it though, I don't think I ever finished the civil war quest line.

  49. Re:Not very ethical by KGIII · · Score: 1

    Maybe there's a market for someone who buys their own games (refuses press versions and the likes) after release and does honest reviews? Such may well exist. I have no idea if it exists or not, for I am not a gamer. However, if it doesn't exist then maybe someone should make it. It could be funded in a whole host of different ways. It could even have community driven content. :/ Hmm... Such has to exist, at least partially. But the idea that there are no reviews of anything not purchased by the author, only after release, and with honest reviews might be a good starting point - more so, considering the latest drama that is that gamergate stuff.

    --
    "So long and thanks for all the fish."
  50. Heh, speaking of bugs by Radical+Moderate · · Score: 1

    I never finished the first Witcher, I hit a point in the fourth or fifth chapter that CTD'd every time. Even tried installing on another machine, still couldn't get past that point. Hope you have better luck.

    --
    Never let a lack of data get in the way of a good rant.
  51. Just lower the grade by Espectr0 · · Score: 1

    I would just give out a score lowering it how unplayable the game is because of bugs. The witcher 3 was released in may and it still is way too buggy. My guess is at this rate i will play both by half of 2016

  52. Re:Ethical? Like, honesty? by Darinbob · · Score: 1

    On the other hand, no one can really have gotten very far in the game. The game lovers will be playing it still, and it's too early to review it. The game haters have given up early without waiting even for the day 1 patch, and so did their reviews already.

  53. Ethical to recommend? by segin · · Score: 2

    Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?

    As long as you adequately highlight the faults, then yeah, it's ethical.

  54. Kotaku? Ethics? by EvilSS · · Score: 3, Interesting

    So a Gawker property is posting an article about ethics and journalism? Wow. Pot meet Kettle.

    --
    I browse on +1 so AC's need not respond, I won't see it.
  55. APK likes failing security & coding by Khyber · · Score: 1

    Still thinks his HOSTs is worth a shit when more and more programs every day are coming with hardcoded stuff to directly bypass HOSTs, even the Operating System itself has bypasses for HOSTs.

    Given HOSTs can be BYPASSED, it's NOT FUCKING SECURE.

    Do not listen to APK nor purchase or use any AV product he may recommend, or any AV product from companies that recommend his INSECURE HOSTs file.

    They are simply untrustworthy.

    Virustotal is untrustworthy. Virscan is untrustworthy, any entity APK mentions is not trustworthy.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  56. Re:At last: The crushing of Coren22... apk by Khyber · · Score: 1

    Look at APK as he has serious mental breakdowns.

    http://www.thorschrock.com/200...

    No wildcards, no NXDOMAIN, nothing that actually works with any actual speed.

    APK is a cheap hack that relies upon old outdated technology to try to make himself look like a security expert.

    He is not.

    He is a failure and so is any company or individual championing him.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  57. NOLF by rsilvergun · · Score: 1

    No one lives forever had a map hole the designers couldn't or wouldn't fix so they put a sign on it. It's a real map hole. If you ignore the sign you're reloading your game :P

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:NOLF by antdude · · Score: 1

      Huh? I don't remember. Is there a video clip of this part? I loved NOLF games! It needs more sequels and Cate Archer! :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  58. Re:Ethical? Like, honesty? by nitehawk214 · · Score: 1

    Or, if well all refuse to preorder broken games that have zero-day DLC, they will start to fix the games and reduce the bullshit.

    Right now there is no incentive for companies to even release good games, let alone working ones.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  59. Re:Meh. I bought Skyrim pre-release... by pslytely+psycho · · Score: 1

    I had the backward flying dragons a couple of times, and a texture pop-in or two, but I never encountered a game breaking bug in the vanilla version.

    I had to tweak the .ini file as well, as my trackball seemed to be a really good advanced arthritis simulator.

    Then I started modding it, and now that I think about it, I never finished the game at all. With a little over a hundred mods, it sure was pretty, and oh so much more dangerous. Time to re-visit it I think.....

    --
    Donald Trump, on a crusade to make Nixon look respectable
  60. Not xkcd, but still funny by Parker+Lewis · · Score: 1

    Totally related "Game development in Heaven and Hell": https://www.pinterest.com/pin/...

  61. Re:At last: The crushing of Coren22... apk by dave420 · · Score: 1

    APK, we know it's you. You might think you are capable of fooling people, but it's insulting to everyone. You are pissing people off with this incessant childish behaviour, and you will not win any allies.

  62. Re:Not very ethical by CronoCloud · · Score: 2

    Maybe there's a market for someone who buys their own games (refuses press versions and the likes) after release and does honest reviews?

    yes, and no.

    If you ask people if they would like to see that, they say yes. But...then they all want the new hotness and don't want to wait months for an "honest review"

    I've seen that sort of thing in the Second Life fashion community (virtual fashion is a thing, a very BIG thing in SL). The people the fashion community pays the most attention to are the ones that get the new stuff given to them from the designers themselves. Those who buy their own stuff and write about it after "test driving it around and kicking the tires" (to use a car analogy) are pretty much nobodies.

  63. Re:Ethical? Like, honesty? by Triklyn · · Score: 1

    that may be another issue entirely, but, is it really too early?

    must you play all the content to know how you feel about something? :) let me kick you in the balls for 40 hours... wait what do you mean you feel you hate this experience after an hour, you haven't experienced my game fully.

  64. Re:Ethical? Like, honesty? by Darinbob · · Score: 1

    Really, that's what the game is like so far? People have posted that it's the worst game of all time before it was even unlocked in many places. Vitriol is being spewed because they didn't like the anti-aliasing options.

  65. cha-cha-changes by sad_ · · Score: 1

    I'm more worried about changes to games through patches.
    You read a review of a one year old game, because it's much cheaper to buy now, but because of the immense amount of patches and features added/removed the game has changed a lot form the inital reviewed game. Sometimes for better, sometimes for worse.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  66. Re:Ethical? Like, honesty? by Triklyn · · Score: 1

    i'm just saying, you're assuming your definition of a valid criticism should be correct. If someone's idea of AA options being a deal breaker are what they base their review on, that's one point of view. If some people think they can review a game before playing it, that's their prerogative. But, that is generally going to be true across the board too. Unless you're telling me, you believe people are reviewing this especially negatively because of the property, because they're being paid to bash it, or because people think bethesda sucks... I'm really not seeing your point.

    premature reviewers bring down the average... but they bring down the average for all games

  67. Eh by Anonymous Coward · · Score: 1

    I've had a couple of annoying bugs...dog getting stuck in the doorway, the elevator at the end of the arcjet mission not leading outside like it was supposed to, and I fell through the map once.

    But still, finding the whole ethics in gaming journalism thing funny considering...you know....that was the point of Gamergate? Before the social justice crowd started bleating and making false accusations.

  68. APK loves to make shit up by Coren22 · · Score: 1

    Funny, but nowhere in there did you actually say what you are using that isn't a proxy/VPN. You love to prognosticate about how awsome you are, but you seem like a total noob that loves to talk about their skillz.

    So, when you decide to actually have a point to make, feel free, but for now, it is obvious you are making shit up.

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  69. Re:Ok, now that you're desperate... apk by Coren22 · · Score: 1

    So, yeah, I am right, you made it up. You are using your mystical god like skillz to bypass the post limit on ACs. It is called a proxy, and it is what you use. You can try and make this out to be that you are some kind of genius if you want, it doesn't make it true.

    P.S.=> Besides: You can't keep your word as you're replying to me yet again:

    "I don't have time for the Troll APK, and refuse to respond anymore to a post signed APK" - by Coren22 (1625475) on Tuesday November 03, 2015 @04:27PM (#50858983)

    PS. LEARN TO READ.

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  70. Re:You're wrong & I tell the truth (you don't) by Coren22 · · Score: 1

    I have this super secret method of blocking ads, and it is 200 X better than hosts files, but I'm not going to tell you what it is, you have to figure it out on your own.

    My method is so awesome, it even fixes all the bugs in Fallout 4, and hides all APK posts from the comment section, but it is secret, you have to be an awesome security expert like APK to figure it out.

    Give me a break, I don't have to figure out what you are using to get around Slashdot's blocks, that is your choice, and it doesn't make you an uber leet programmer, network technician and systems administrator. It makes you sad and pathetic.

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  71. Re:LOL - Coren22 "stumped"... apk by Coren22 · · Score: 1

    Now you are double posting again? You also seem to be admitting to being a horrible troll.

    http://slashdot.org/comments.p...

    Thanks for more ammo for "Coren22's 'Greatest Hits Fails' vs. me" 1-5 for your next upmodded post so everyone can see it - can't wait, lol!

    Feel free, since I haven't actually said anything that could be considered a fail, I can't wait to see what you have. It will be hilarious when you make even more of a fool of yourself.

    http://slashdot.org/comments.p...

    You can start there if you like, it is currently +4 Interesting, maybe you can start the comment about your Batman sheets your mom gave you for Christmas to go in your "basement hideout".

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  72. Re:Coren22 "stumped" + "FruStRaTeD" too, lol! by Coren22 · · Score: 1

    Meh, do whatever you want, it does nothing to harm me. You are just showing your inability to have adult discussions with people. I try to help you out, and you throw it back at me, and post garbage all over Slashdot. It is your choice to do so, it isn't like I can do anything to prevent you posting. You just seem to have forgotten that I was trying to help you, not attacking you.

    That is ok though, do whatever you like, I don't care. I just find it funny that you feel the need to make me "eat my words" when you are the one with all the insults and attacks on everyone else, but as you said, more fuel to the fire!

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  73. Mediocre software is the norm now by MoarSauce123 · · Score: 1

    Customers do not pay for quality! They expect some level of quality to be there, but many of glitches and flaws that clearly show the laziness and lack of care by the developers are no longer a reason for users to not see value. As for a game, as long as it entertains the player it will be fine the broken way it is. That is reflected in the reviews. It all comes down to how easily even annoying flaws can be overcome. If it takes just a second to reset to the point of where things went off the rails many will not even consider this to be a significant quality issue. While I understand that point of view I wished users would be more critical. I've seen plenty of apps with misaligned UI controls, spelling errors, and flawed validation. If developers don't bother with lining things up to cut down on optical noise for the sake of reducing visual fatigue how much effort did they put into fixing things that are a magnitude more difficult to correct? How much did they bother with security measures? How much effort did they put into preventing SQL/JS/HTML injections and XSS vulnerabilities? Companies ship mediocre software because as long as they can make money on it the quality is good enough. Getting to market quickly is more important that delivering a product that the customers paid for. None of that will change as long as customers do not ask for their money back when they encounter craptastic software. It all gets worse when software companies decide to be Agile now....Agile as implemented is the death of software quality, especially when using scrum. That's a different discussion....

  74. Re:I will... apk by Coren22 · · Score: 1

    How would you know what my skills are, have you ever worked with me? But that is ok, you are perfectly allowed to insult others like you are some leet haxor with skillz!

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  75. Re:"Rinse, Lather, & Repeat" troll... apk by Coren22 · · Score: 1

    Me? You are funny. Even if it was me, why would you have any room to complain, you do the exact same thing when you post agreeing with yourself despite using the same style.

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    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  76. Re:Not very ethical by madhi19205 · · Score: 1

    "first half dozen of patches" This is Bethesda we are talking about. Likely the two interns working on patches have been fired three months ago or are working on DLC.

  77. Not too bad... by DarthVain · · Score: 1

    Been playing since release... It has crashed a few times, but I've not lost anything/much, and it has been infrequent enough not to care too much. If I unplug my earphones, I lose all sound and have to restart the game which is a bit lame. Some of the mouse movements in menus are clunky. It randomly lost all mouse movement at one point also.

    About the only "bug" I've noticed that is truly annoying is that when I am in the Armor Workshop, and I have some awesome stuff I am wearing, and some stuff I want to scrap for parts, it will sometimes seemingly decide that if I am going to scrap my some armor, I should also scrap my good stuff also, even though I definitely didn't say to do that. My solution is for now, either not to scrap any armour, and just store it someplace for later, or make damn sure I save it every time I decide I want to scrap armour, take off all my good stuff and put it somewhere else, then scrap what I have in my inventory. Annoying to be sure.

    On another note, there is of course some dumb AI every now and again which can be frustrating... Like sneaking around disarming landmines, and having your AI follower, just run in all over the place blowing all the mine and you up to kingdom come, several times... Then blocking your retreat when facing off against a a boss... I'll admit to trying to kill her several times in frustration.

    In all I wouldn't say it is too buggy, but they really need to figure out the UI stuff with the Armour Workshop, I assume they'll patch it at some point.