How Rocket League Brought Psyonix Back From the Brink (redbull.com)
An anonymous reader writes: Rocket League has proved to be the surprise hit of the year, but a new interview with Dave Hagewood, CEO of developer Psyonix reveals that it almost didn't happen at all. After the failure of PS3 predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars, the team were forced to work on the multiplayer game in between contracts, and when one fell through late last year, it looked like the end for Rocket League. The studio gambled that the concept would take off this time, and it did — now the studio has to fend off offers from movie studios who want to feature their iconic cars in the game. Hagewood also hints that news of the Xbox One version fans have been clamouring for is coming, and soon: "We're looking at all kinds of platforms and there may be some announcements coming up at some point – hopefully before the end of the year."
iconic? They're like Twisted Metal-esque penny racers, there's nothing iconic about them.
Your hair look like poop, Bob! - Wanker.
Available on the PS4 for free for a while. Then steam sale was giving it away for %30 percent off. Now they're giving a copy away with steamOS hardware. This game is literally the most fun I've had since I discovered Counter-Strike some 15 years ago.
Have to admit though...it has a certain rhythm to it's syllables that make it ideal for a repetitive chant.
su.per.son.ic
ac.ro.ba.tic
Ro.ket.pow.ered
batt.le.cars
Kinda reminds me of a pep-rally.
Please don't get bought by Activision.
su.per.son.ic
ac.ro.ba.tic
Ro.ket.pow.ered
batt.le.cars
Actually, you can sing it to the TMNT theme song...racers in a drag shell,rocket power!
This week they added a new game mode called Mutators and gave it out for free. Not a lot of companies would do that. I bought both cosmetic DLCs that I didn't care about just to give them a few bucks.