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Sued Freelancer Allegedly Turns Over Contractee Source Code In Settlement

FriendlySolipsist writes: Blizzard Entertainment has been fighting World of Warcraft bots for years. TorrentFreak reports that Bossland, a German company that operates "buddy" bots, alleges Blizzard sued one of its freelancers and forced a settlement. As part of that settlement, the freelancer allegedly turned over Bossland's source code to Blizzard. In Bossland's view, their code was "stolen" by Blizzard because it was not the freelancer's to disclose. This is a dangerous precedent for freelance developers in the face of legal threats: damned if you do, damned if you don't.

76 of 130 comments (clear)

  1. Sue Blizzard by Luthair · · Score: 2

    For copyright infringement

    1. Re:Sue Blizzard by Assoluto · · Score: 1
      It says in the article that they intend to sue Blizzard:

      Bossland, meanwhile, says it will sue Blizzard in Germany next week hoping to get a copy of the deal the company made with its freelancer, and under what terms the code was shared.

      Presumably once the terms of the deal are disclosed further suits will follow. Personally, I'm with the bot maker on this one. Blizzard is entitled to take action against the bot maker within the bounds of the law, but it is not entitled to steal the source code. If it's okay for Blizzard to steal other people's intellectual property, then I hope they're okay with people pirating their games.

    2. Re:Sue Blizzard by Xicor · · Score: 2, Insightful

      most likely they took it as a way to implement security against the same sort of code in the future. it would be like the government forcing someone to give up their malware code as a part of a plea deal and then using it to create more security. i dont see anything wrong with this as long as they arent using the source code to do its intended purpose.

    3. Re:Sue Blizzard by Zorpheus · · Score: 2

      Blizzard is entitled to take action against the bot maker within the bounds of the law

      Really? Is there any law against bots, can Blizzard do anything?
      They can ban players if they put it in the Eula, but I don't see how they can do anything against the programmers.

    4. Re:Sue Blizzard by Anonymous+Brave+Guy · · Score: 1

      There have been a few attempts to apply the basic idea of copyright to lock down derivative works, APIs, and other oblique uses of the original material. If you're not careful you can run into trademark issues as well. These suits tend to rely on dubious legal technicalities, but the trouble with dubious legal technicalities is that they are still what the letter of the law actually says, so a lot of things that seem like they shouldn't be affected by intellectual property laws as originally envisaged can in practice be affected anyway... particularly if you're in a legal system where the guy with the most money has a huge advantage in practice.

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    5. Re:Sue Blizzard by Cederic · · Score: 2

      i dont see anything wrong with this as long as they arent using the source code to do its intended purpose.

      So you think that fences should never be prosecuted for handling stolen goods?

      The contractor had no rights to the code, and so could not legally hand it to Blizzard. Blizzard will have known this. As a result they may be guilty of coercing someone into breaking the law.

      What they use the code for is utterly fucking irrelevant.

    6. Re:Sue Blizzard by nanoflower · · Score: 1

      I don't see how you arrive at your conclusion unless you believe Blizzard had the contract at hand. They don't know what the arrangement was between the contractor and the company. The contractor may own full rights to the software. In any case Blizzard doesn't intend to compete with rival bots. I'm sure they just want to see how the bot works so they can figure out how best to detect and block any bots based off this code.

    7. Re:Sue Blizzard by Cederic · · Score: 1

      In any case Blizzard doesn't intend to [totally irrelevant shit]

      Blizzard can ask for what they like, but if they accept code that doesn't belong to the contractor then they're misbehaving. Why are you struggling to comprehend that the reason they want the code does not alter that simple fact?

    8. Re:Sue Blizzard by KGIII · · Score: 2

      At first blush, I don't think there's much to be done with Blizzard without making the freelancer also *more* guilty due to copyright infringement. So far, Blizzard just has a copy which they've neither distributed nor published or anything.

      Besides, this is Slashdot. It's just a copy and information wants to be free. Up above, you mentioned theft. Copyright violations aren't theft, according to most folks here.

      --
      "So long and thanks for all the fish."
    9. Re: Sue Blizzard by guruevi · · Score: 1

      The contractor was probably ordered by a court order to hand over the code. The contractor cannot be penalized for following a legal court order. I don't know if Bossforce even has a claim to any supposedly illegal property that changed hands by legal order.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    10. Re:Sue Blizzard by sumdumass · · Score: 2

      Quick question.

      What makes the way Blizzard obtained this copyrighted material any different than you or I downloading Blizzard's copyrighted material from some torrent site or something? I mean in both situations, the distribution was not authorized by law.

    11. Re:Sue Blizzard by KGIII · · Score: 1

      Not a whole lot? Neither of which is theft by definition, though I suppose I could argue that it was deprivation of business potential but that's not too important. Either way, 'tis copyright infringement. More importantly, in neither of these actions are the third party any less guilty, they're not indemnified by our guilt but made more culpable because of it.

      --
      "So long and thanks for all the fish."
    12. Re:Sue Blizzard by Shinobi · · Score: 1

      Unless a contract has very specific provisions for transfer of copyright, a freelancer/contractor retains the copyright of the source code. In many cases, what the clients receive as part of the contract is a license for use or distribution, sometimes an exclusive license.

    13. Re:Sue Blizzard by cshark · · Score: 1

      For copyright infringement

      Recursive copyright infringement, no less.

      --

      This signature has Super Cow Powers

    14. Re:Sue Blizzard by Calydor · · Score: 1

      it would be like the government forcing someone to give up their malware code as a part of a plea deal and then using it to create more security. i dont see anything wrong with this

      Blizzard is NOT the government. They are a company, nothing more.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    15. Re: Sue Blizzard by cerberusti · · Score: 1

      I am not sure about Germany, perhaps that is why they are suing in a German court rather than US (the original suit was in CA.) In the US the contractor would own the code even if the contract specified a number of hours and not a specific deliverable unless:

      1) It was a contribution to an existing work
      or
      2) The copyright was transferred after the software was written by specific assignment.

      As long as the contractor wrote all of the code in question he likely owns the US copyright (which may or may not be the case, there are a lot of small software companies who do not employ a programmer and use contract work for everything.)

      I am not sure it would even be a problem for blizzard US to have the source in the US... I would think they at least need to have it or a derived product in Germany before they could sue over the German copyright.

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    16. Re:Sue Blizzard by cerberusti · · Score: 1

      While this is not really a big enough deal to interest the feds... not only is there a law, it is among the oldest of laws related to computers.

      https://en.wikipedia.org/wiki/Computer_Fraud_and_Abuse_Act

      Violations of the following parts would likely make it past a grand jury (although it would not exactly be the most solid case.)
        18 U.S.C. 1030
      (2) (c)
      (4)
      (5) (b)
      (5) (c)

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    17. Re:Sue Blizzard by shentino · · Score: 1

      What makes me curious is why the JUDGE signed off on it in the first place. It obviously had an adverse effect on a third party's legal rights and you'd think the judge presiding over the settlement would know that.

    18. Re:Sue Blizzard by Zorpheus · · Score: 1

      With "protected computer" meaning the servers of Blizzard? Could work, though this case was in Germany afaik and should not fall under US law.

    19. Re:Sue Blizzard by Zorpheus · · Score: 1

      In Germany we have a paragraph about tools for copyright infringement and one for password stealing tools. Also having paragraphs for spying on data, deleting data and sabotaging computers. I think we really have nothing that fits.

    20. Re:Sue Blizzard by cerberusti · · Score: 1

      The original suit filed by blizzard was in the US, but they cannot file suit using that law as it is criminal. They would need to get a prosecutor to take it up on behalf of the state, and it is likely not a big enough deal to do that (nor should they, this is better handled as a civil suit.)

      They may have some difficulty in Germany, as while I am not familiar with German law it is usually required that the issue the court will decide has taken place in that country. It is my understanding that all of this took place in the US (the original suit, the settlement, and the location of the copy of source code in question).

      --
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  2. Well, not quite by cerberusss · · Score: 3, Insightful

    This is a dangerous precedent for freelance developers in the face of legal threats: damned if you do, damned if you don't.

    Well, not quite. I'm a freelancer. Would I work for a client that is a bad citizen in their particular niche? No, I don't think so.

    I'm not a gamer, but if I understand correctly these bots give you an unfair advantage and are forbidden by Blizzard. Yeah well, don't look surprised if the shit hits the fan at some point.

    --
    8 of 13 people found this answer helpful. Did you?
    1. Re:Well, not quite by khasim · · Score: 2

      Or, if you are going to base your business model on doing something even borderline questionable ... do the work yourself. Don't hire freelancers. Don't outsource development.

    2. Re:Well, not quite by cerberusti · · Score: 1

      As someone who was formerly a consultant I was asked to do illegal projects every once in a while (ranging from "go tap and monitor all telecommunications traffic to this address" to "build this sports betting site" to "crack this software" to "lie under oath as an expert" to "retrieve our competitors source code").

      Vetting your clients and their projects is part of that line of work, and is the responsibility of the contractor or their organization. You fail to do this at your peril, it can and does end in jail time if you produce a program which breaks the law.

      Now my position gives me final say in what our company produces as a product, and I regularly shoot down ideas which would not be legal (usually these are somewhat tame aggressive marketing schemes, but occasionally a product idea is blatantly criminal.)

      --
      I'm a signature virus. Please copy me to your signature so I can replicate.
  3. Re:A bot that flagrantly violated Blizzard's TOU by jimtheowl · · Score: 1

    I avoid violating Blizzard's TOU by not purchasing any of their products.

  4. Illegal by Bengie · · Score: 2

    It is illegal to ask someone to violate a contract unless ordered by a judge.

    1. Re:Illegal by serviscope_minor · · Score: 4, Informative

      Is it illegal?

      I thought it sounded like a textbook case of tortious interference (i.e. inducing the contractor to breach his contract), which is a civil matter. I expect the contractor could sue blizzard for that if he's sued by his client.

      --
      SJW n. One who posts facts.
    2. Re:Illegal by nytes · · Score: 1

      Perhaps this settlement was approved by a judge. Wouldn't that be tantamount to a judge's order?

      --
      -- I have monkeys in my pants.
    3. Re:Illegal by Sique · · Score: 1

      Then Bossland will sue the judge too.

      --
      .sig: Sique *sigh*
  5. This! by s.petry · · Score: 1

    I don't have sympathy for people selling modifications to a game which the maker of the game says are illegal. Hell, if you are found to be using mods many sites ban your account, often permanently and without a refund.

    I don't game like I used to, but when I do I refuse to play on-line FPS games. That refusal has at least something to do with the aim bot mods people use to install just to have their name in a high score list somewhere. You could truly be amazingly agile and great at a game, but I have experienced cheats so find it hard to assume the best.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    1. Re:This! by fustakrakich · · Score: 1

      I refuse to play on-line FPS games... I have experienced cheats so find it hard to assume the best.

      Can't you just play with friends you know? And for playing against cheats, you just have to be the best cheat. You can always invoke Captain Kirk...

      --
      “He’s not deformed, he’s just drunk!”
    2. Re:This! by ShaunC · · Score: 1

      I don't have sympathy for people selling modifications to a game which the maker of the game says are illegal.

      s/game/car/g

      Out of curiosity, does your opinion change any?

      --
      Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
    3. Re:This! by drinkypoo · · Score: 1

      I don't have sympathy for people selling modifications to a game which the maker of the game says are illegal.

      s/game/car/g
      Out of curiosity, does your opinion change any?

      Why should it? That's already offensive in racing. If someone is using disallowed parts, they're cheaters. On the street, why would anyone care, unless your car is emitting a bunch of nastiness?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:This! by s.petry · · Score: 1

      Does my opinion change due to a false dichotomy? Not in the slightest.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    5. Re:This! by squiggleslash · · Score: 1

      Are they selling an object like a car or a service like access to a fairground?

      Even ignoring quasi-legal arguments like software licensing, I'm inclined to feel this is an example of the latter.

      This is not like selling costume packs for Skyrim, where both parties were involved in a transaction presented as a purchase of an object (again, legal arguments like licensing aside - user buys a box called "Skyrim", expects that to be the end of their relationship with Bethesda and Bethesda expected that to be the end of their relationship with the user, save for bug fixes and purchases of other products or services)

      This is a straightforward "You pay us $X for access to our service.

      And as such, just as paying money to access to a fairground doesn't mean you can reconfigure the rollercoaster, likewise you don't get to mod a multi-user game just because you paid money for access to it.

      --
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  6. Re:A bot that flagrantly violated Blizzard's TOU by Kartu · · Score: 1

    Is violating game's TOU is a civil offense, let alone, crime?
    IANAL, just wondering...

  7. Re:A bot that flagrantly violated Blizzard's TOU by phantomfive · · Score: 1

    Is violating game's TOU is a civil offense

    It's a violation of contract law, which is a civil dispute, and the courts can have jurisdiction over it. Which isn't to say that everything in the TOU is enforceable.......

    --
    "First they came for the slanderers and i said nothing."
  8. As a player of Blizzard's games by nytes · · Score: 3, Insightful

    I have about this -->||<-- much sympathy for Bossland.

    The code in question allowed users to violate a very reasonable clause in Blizzard's TOS: Don't cheat or use 'bots.

    I hope that now Blizz can analyze the code and go after the users of said 'bots, which I'm sure is their intention behind getting the code.

    Hopefully they'll go after the freelancers behind the other game's bots.

    --
    -- I have monkeys in my pants.
  9. Bossland should have paid the contractors legal by Anonymous Coward · · Score: 1

    ... Fees and argued it was not his code to disclose instead of leaving him hanging and a forced settlement. Problem solved the 1st time around instead of trying to not spend money in hopes the contractor can spend pay for defense all the way through court.

  10. Re:Nope. by Sique · · Score: 1

    But Blizzard is in hot waters too by accepting the source code in a settlement. They might be found guilty of handling stolen goods.

    --
    .sig: Sique *sigh*
  11. Defendants screwed up by flopsquad · · Score: 4, Interesting

    It's not immediately clear from the short search I did, but I'm working on the assumption that Apoc was sued in a US court (and that the legal proceedings between Bossland and Blizzard have been in German courts).

    If that's the case, Apoc and Bossland screwed the pooch on this. Because Bossland (and its IP) is the real party in interest in the Apoc case, they had a right to intervene in the Apoc case. The argument boils down to "Hey you can't sue $randomGuy seeking $myStuff without me being involved; I have a right to fight this even though I'm not the original defendant." And likewise, Apoc had the right to try and rope in Bossland, on the flip side argument, "Whoa, I'm not the droid you're after, and what you're asking for isn't even mine."

    It would seem that either:
    -Bossland didnt know (that a freelancer possessing their entire code base was being sued by the object of all their bot programs??), or

    -Bossland didn't want to cede personal jurisdiction in the US (very complex and nuanced, and there are plenty of creative arguments Blizzard could have used to get what it wanted, esp. with the source code stored by Apoc in the US), or, most likely,

    -Apoc just freaked out and (too) quickly said "Blaaaaaughhh here take the source code go away!"

    In any case, Bossland's claim of copyright infringement seems tenuous against Blizzard. If anyone, it was Apoc who infringed (and maybe broke non-disclosure) by distributing a copy of the code to Blizzard. But there's little point in Bossland suing its freelancer. Blizzard did probably make copies of their own, and so there's an interesting question as to whether Bossland could get them for infringement there.

    Also, contrary to TFS, settlements may set behavioral precedents, but they don't set legal precedents.

    --
    Nothing posted to /. has ever been legal advice, including this.
    1. Re:Defendants screwed up by flopsquad · · Score: 1

      They also can't claim copyright infringement unless Blizzard actually uses their code.

      Not quite true. They can pursue Blizzard for making unauthorized copies of the source code, which can include not only addition CD/hard drive copies, but perhaps even "copies" loaded into RAM.

      Even assuming that Bossland could win that, it might be a Pyrrhic victory if they infringed Blizzard's code as Blizzard claims. (Side question for someone more informed than I: some German company got ahold of Blizzard's source code how?)

      --
      Nothing posted to /. has ever been legal advice, including this.
    2. Re:Defendants screwed up by Kjella · · Score: 1

      In any case, Bossland's claim of copyright infringement seems tenuous against Blizzard. If anyone, it was Apoc who infringed (and maybe broke non-disclosure) by distributing a copy of the code to Blizzard. But there's little point in Bossland suing its freelancer. Blizzard did probably make copies of their own, and so there's an interesting question as to whether Bossland could get them for infringement there.

      If they made copies, then yes. Copyright is a strict liability offense in the US, even if you can prove you had good faith reason to believe you weren't infringing it only reduces damages, it's not a defense.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Defendants screwed up by mrchaotica · · Score: 1

      perhaps even "copies" loaded into RAM.

      No, US copyright law has an explicit exception for that.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Defendants screwed up by flopsquad · · Score: 1

      perhaps even "copies" loaded into RAM.

      No, US copyright law has an explicit exception for that.

      Unless the progeny of MAI v. Peak have all been overturned while I wasn't looking, that is incorrect.

      Copyright law requires fixation, and purely transitory phenomena won't qualify, but RAM copies can certainly exist for more than a transitory period. A couple minutes is enough. The subsequent carve out Congress enacted in the wake of Peak was specifically to protect computer repair activities, which may be the part of the law you were thinking of.

      In the case at hand, the most likely way that Blizzard would make a copy would be to take the CD (or whatever) of source code they got from Apoc, pop it into a machine at BlizHQ, open up the files and start reading them. That means they'd be in RAM the whole time Blizzard people were looking through them, which is a process that would presumably take more than a few minutes, which is enough time for the files in RAM to be non-transitory (infringing) copies.

      --
      Nothing posted to /. has ever been legal advice, including this.
    5. Re:Defendants screwed up by flopsquad · · Score: 1

      I'm an IP attorney, so I try to shed some light on these topics when I get the chance.

      --
      Nothing posted to /. has ever been legal advice, including this.
    6. Re:Defendants screwed up by EQ · · Score: 1

      Not copyright, but trade secret misappropriation. The Uniform Trade Secrets Act is where to start. In California, its codified under Section 3426 to 3426.11 of the California Civil Code. What may trip up Blizz in this case is Misappropriation - "Acquisition of a trade secret of another by a person who knows or has reason to know that the trade secret was acquired by improper means." And that includes "Derived from or through a person who owed a duty to the person seeking relief to maintain its secrecy or limit its use". The UTSA expressly defines "improper means" to include "theft, bribery, misrepresentation, breach or inducement of a breach of a duty to maintain secrecy". The plain language of the statute and the Comments emphasize that both reverse engineering and independent development are not misappropriation, which means Blizz (and interestingly enough, the bot authors) are free to reverse engineer each other operationally - but trying to acquire the source code is probably breaking the law, at least on the face of things. The law plainly says that anyone who obtains by subterfuge or outright taking any information he has reason to know is confidential, is guilty of misappropriation. If a person obtains information directly or indirectly from someone who does not have authority to disseminate it, that person (or corporation in this case) may be liable for misappropriation by wrongful acquisition. The fact that the person under an obligation of nondisclosure (the bot emplouee or subcontractor) willingly or accidentally disclosed the information (source code) does not protect the recipient (Blizz). Thats the law. This paints Blizz in a pretty bad legal light *if* whats is alleged (attempts to buy or coerce source code containing trade secret information, i.e. the the protected information of the bot company whcih was derived from the legal reverse engineering of the Blizz functionality). Where this might bite Blizz is the penalties set forth in the law: At a minimum the bot company/author may recover attorneysâ(TM) fees for bad faith tactics in trade secret litigation or willful and malicious misappropriation (Cal. Civ. Code  3426.4), recover compensatory damages for loss (Cal. Civ. Code  3426.3(a)), and this is the kicker: they have the right for recovery of "exemplary" (punitive) damage award if the misappropriation is "willful and malicious" (Cal. Civ. Code  3426.3(c)). On top of that, the California Business and Professions Code  17200 prohibits "any unlawful, unfair or fraudulent business act or practice." This statute is extremely broad in its coverage of prohibited acts and practices, and it creates a private right of action for redress of any practice forbidden by any other law (civil, criminal, federal, state, municipal, statutory, regulatory or court made). So further sources of actions may be contained there - but thats so broad that I'm not going to speculate on what creative use of that law the parties may use against each other. So that's the civil side. Here's where the real fun comes in: Criminal code. As in someone might become a felon, and/or go to state/federal prison. Federal and California laws address this - California first: Cal. Penal Code  499c "Theft of Trade Secrets". It subjects trade secret misappropriators (and persons conspiring with them) to criminal penalties if they appropriate trade secrets by wrongful or dishonest means, or if they offer anyone a bribe to do so. [emphasis added] . A violation is punishable by a fine of up to $5,000.00, imprisonment of up to one year, or both. The violation can be either a misdemeanor or a felony, depending on the value of the trade secret stolen.

      --
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    7. Re:Defendants screwed up by mrchaotica · · Score: 1

      Damnit, you made me go look it up!

      I'm talking about 17 U.S.C. section 117:

      (a)Making of Additional Copy or Adaptation by Owner of Copy.â"Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided: (1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  12. Re:Nope. by Cajun+Hell · · Score: 1

    You're standing by a button. If you press the button, a million puppies will be dropped into a blender. It would be very bad for you to press that button and you shouldn't do it. The consequences will be dire. For fuck's sake, you shouldn't ever press that button!

    I walk up, and point a loaded gun at your face. "Push the button," I say. I say it very seriously, too.

    If you don't push the button and kill a million puppies, I will kill you (whether the puppies will remain safe or not, you simply don't know). If you do push the button, a million puppies will die but you'll live.

    You decide to push the button, even though for a long time you had thought "never push that button."

    People learn what happened. Do they blame you or do they blame me? I think it doesn't matter if the puppies were yours to kill or the source yours to give. I had the gun so I was making the laws at that moment, and I said "do it."

    --
    "Believe me!" -- Donald Trump
  13. Um.. why the heck did he have the code... by rsilvergun · · Score: 1

    in the first place? If he did have it then he should have had it illegally. I don't get to keep the code I write for my job, and for damn good reason. If someone tried to get me to give it up (such as it is :P ) I'd refer them to my employer.

    --
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    1. Re:Um.. why the heck did he have the code... by Zero__Kelvin · · Score: 1

      "If he did have it then he should have had it illegally."

      That is an interesting claim. Please help me understand how the contractor is supposed to work on the codebase without access to the source?

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    2. Re:Um.. why the heck did he have the code... by snadrus · · Score: 1

      Lots of ways, from operating on an NFS or remote FUSE mount of some type (like SSHFS).
      In any case, I'm SURE when my contracts are over that my code is deleted because I don't want to be the source of a leak.

      --
      Science & open-source build trust from peer review. Learn systems you can trust.
    3. Re:Um.. why the heck did he have the code... by Zero__Kelvin · · Score: 1

      Dear Moron,

      You listed various ways that the contractor can access the source. Each example you provided proves my point rather than contradicting it. Now, off you go ...

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    4. Re:Um.. why the heck did he have the code... by Shinobi · · Score: 1

      It depends entirely on the contract. Unless the contract has specific provisions for transfer of copyright, as a freelancer you generally retain copyright of your work and the client receives a license to use and/or distribute, sometimes an exclusive license. So no, it does not have to be illegal.

      Actual employment changes things, however, because then you are working as part of the legal entity that hired you, and the work you do is considered the property of the legal entity.

    5. Re:Um.. why the heck did he have the code... by hadrins · · Score: 1

      Thanks for explaining that. I was wondering throughout the thread as to why he would have the code. Mostly because of "In Bossland's view, their code was "stolen" by Blizzard because it was not the freelancer's to disclose." Which doesn't explain who actually owns the rights to it. I suppose in that contract you would have writing on what the client receives. be it source code or just compiled code.

  14. If you're a freelancer... by thoughtlover · · Score: 1

    incorporate to remove personal liability. Though, in this case, I'm not sure it would be applicable to business assets, such as the source code. That is a sticky one.

    --
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  15. Re:Nope. by WinstonWolfIT · · Score: 1

    Isn't that the Auschwitz defense?

  16. Re:Nope. by Anonymous+Brave+Guy · · Score: 1

    What goods were stolen? We're talking about intellectual property here, so legally speaking a different set of rules applies (even if various propaganda from rightsholders likes to pretend it's the same as real property).

    --
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  17. Depends. by hackus · · Score: 1

    If there were material agreements in place att he signing of the freelance work, then that is not anything new.

    However, if there was no agreements in place with regards to material ownership and the court is forced to interpret, yeah...that could be a problem.

    --
    Got Geometrodynamics? Awe, too hard to figure out? Too bad.
  18. Re:As a non-player of Blizzard's games by Cederic · · Score: 2

    You've agreed with him. The game includes the fun competitive part and the bullshit boring repetitive waste of life farming to acquire the resources needed for the competitive part.

    It's all the same game. You're arguing that bots enable it to be fun, he's pointing out that if it was fun to start with they wouldn't be required. So you lose the argument, as you've acknowledged that the game isn't fun, because the bots are needed.

  19. under the Computer Fraud and Abuse Act maybe by Joe_Dragon · · Score: 1

    under the Computer Fraud and Abuse Act maybe

  20. Re:Nope. by whoever57 · · Score: 1

    Try the same thought experiment, but instead of "I will kill you", it should be: "you will lose your house". It makes a considerable difference to the outcome and people's view of your actions.

    --
    The real "Libtards" are the Libertarians!
  21. Re:A bot that flagrantly violated Blizzard's TOU by bickerdyke · · Score: 3, Informative

    Which would made ir OK if the code was handed over as part of a court rulung or court order.

    As much as I understood, handing over the source code was part of a settlement to avoid such a court ruling.

    So most likely, that guy promised as a settlement something that he already sold to someone else.

    OTOH, if this is a case in Germany, this might be something where the difference between Urherberrecht and Verwertungsrecht (ass opposed to the concept of copyright) may become relevant.

    --
    bickerdyke
  22. No, it's not damned if you do, damned if you don't by Anonymous Coward · · Score: 1

    If the code wasn't his, or he was under contract to keep it secret (NDA for example), then the court can either, UNDER ITS OWN COGNIZANCE, break the contract or force giving up the code. So the contractor is in the clear, AS LONG AS THE COURT ASSERTS IT MUST.

    Blizzard may, being the recipients of someone else's code without license (and the court cannot grant that license without explicitly granting that license from the owner to Blizzard) are in trouble, though, since they are now in copyright theft trouble. And this one IS theft: Blizzard will assert and have asserted that they get the code and ownership,which they don't.

    Bliz are in trouble.

    The COURT may well be in trouble, if they didn't rule that the disclosure contract was anulled.

    The contractor is only in trouble if they had the choice of not handing it over or did not tell the court it was not theirs to divulge.

    The court COULD NOT rule that he be jailed for not handing over what was neither his nor Blizzard's property, though they would go and do it anyway, because the court doesn't give a shit about the law when it comes to their perogatives (they insist your solicitor should bring it up, else the law doesn't exist). But on being arrested, he could sue for wrongful arrest and unjust imprisonment.

  23. Re:A bot that flagrantly violated Blizzard's TOU by Jack9 · · Score: 1

    > No more than a prenup, or a restraining order.

    Not sure what you're trying to say, as laws vary wildly from locality to locality.

    The concept, in California, is called "severability". This describes the condition. Invalidating one part of a mutual contract does not invalidate other parts. Because wording and legal statutes are complicated, this isn't as simple as it seems at a glance.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  24. No Sympathy by Harry_Bawls · · Score: 1

    A cheater got cheated. Not feeling any sympathy.

  25. Re:Nope. by Anonymous+Brave+Guy · · Score: 1

    Different rules do apply when a human being does it. Laws certainly vary from one jurisdiction to another, but I don't know any jurisdiction where infringement of intellectual property rights is treated the same in law as theft of a physical item.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  26. lay down with dogs, wake up with fleas by raymorris · · Score: 3, Informative

    I'm 100% with you on that. For 15 years I was kind of a freelancer, runnung a three-person shop most of that time. Certain people we didn't do business with because they were devious or deceptive. Not necessarily -criminal-, but certainly not upstanding citizens who were careful to always do the right thing.

    I've seen a lot of people get burned by associating with the wrong people, from business issues related to associates who push the limits of spam to charges of drug dealing against someone who hung around drug dealers and hookers. Sometimes the slimeball burns you, sometimes the slimeball gets involved with another slimeball who burns you, sometimes you're collateral damage when the authorities go after the slimeballs. All too often, when you lay with dogs you wake up with fleas, one way or another.

  27. Re:In a sensible world by KGIII · · Score: 1

    Why do people, almost invariably, try to make a physical item analogous with intangible property? It doesn't work - the two are simply so dissimilar that it doesn't really help.

    --
    "So long and thanks for all the fish."
  28. Re: Nope. by guruevi · · Score: 1

    Settlements are approved by judges and stand in stead of a final judgment. It's a judgment without the expensive judicial process. Therefore it stands that the transfer was ordered and legal unless a higher court decided otherwise in appeals and I think the time for appeal has long passed. This might not be the case in another jurisdiction (Germany vs USA) and that is the interesting part about international agreements.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  29. I think that it is really good news. by Vitus+Wagner · · Score: 1

    Any freelancer should know that signing an NDA and touching any proprietary code puts him in danger.
    And better do not work with companies which want to keep their code secret.

    There should be big difficulty for the companies that do not publish their code under some kind of OpenSource license to get skilled developers.

    Of course this case doesn't place employed developers in danger. They cannot disclose the code, which they touch only in the office.

  30. Re:A bot that flagrantly violated Blizzard's TOU by cerberusti · · Score: 1

    Normally I would agree, but in this case Blizzard owns the server they accessed.

    https://en.wikipedia.org/wiki/Computer_Fraud_and_Abuse_Act

    The terms of use may or may not be enforceable, but they definitely constitute what would be considered authorized access to the server owned by Blizzard.

    --
    I'm a signature virus. Please copy me to your signature so I can replicate.
  31. Re:A bot that flagrantly violated Blizzard's TOU by phantomfive · · Score: 1

    That's a good point.

    --
    "First they came for the slanderers and i said nothing."
  32. Re:Nope. by shentino · · Score: 1

    You probably would have pressed the button yourself after shooting me.

  33. Re:A bot that flagrantly violated Blizzard's TOU by jimtheowl · · Score: 1

    Unless you are being sarcastic, you are also depriving yourself of the experiences that come with interacting with other people.

    I avoid interacting with one or two individuals and a few corporations. Not playing certain games does not diminish my experience of life (on the contrary).

    It is your choice and you may have you reasons to do so, but despite being easier in the short term, limiting your social interactions is likely to impact your personal growth.

  34. Re: As a non-player of Blizzard's games by Stickybombs · · Score: 1

    Because one arrived at the conclusion, and the second tried to dispute it, but unknowingly arrived at the same result and never realized it. So the second 'lost' his argument, by the fact that he ended up arguing against his original point.