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Virtual Reality Predictions For 2016 and Beyond (medium.com)

An anonymous reader writes: 2015 was an undeniably huge year in Virtual Reality, breaking down the doors and setting the stage for an all-out 2016 consumer VR frenzy. The adoption of VR is not simply like ‘just another’ new device, not like a new aspect ratio for display panels, not like just an upgraded generation of gaming console, but a fundamentally new kind of technology that enables a new kinds of experiences that haven’t before been possible or comparable to anything else we’ve had (in the consumer market at least). Here is an article of some of my predictions for the coming years. What are your predictions?

106 comments

  1. Rule 34 Will be Invoked for VR by Irate+Engineer · · Score: 3, Informative

    There...I said it.

    --

    Left MS Windows for Linux Mint and never looked back!

    Vote for Bernie in 2016!

    1. Re:Rule 34 Will be Invoked for VR by Adriax · · Score: 1

      I don't even have to search google to confidently say someone has made a VR-tan and NSFW images of it.
      You're probably 20 years late on that prediction.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    2. Re:Rule 34 Will be Invoked for VR by Anonymous Coward · · Score: 0

      There...I said it.

      Second life already has an oculus plug-in and a 3d browser version!

    3. Re:Rule 34 Will be Invoked for VR by Lennie · · Score: 2

      That is already available and sounds like it could be fun(ny):
      https://www.youtube.com/watch?...

      --
      New things are always on the horizon
    4. Re:Rule 34 Will be Invoked for VR by BarbaraHudson · · Score: 1

      VR tech for rule 34 is being obsoleted by sexbots. Why settle for video images when you can defy Mr. Whipple and squeeze the Charmin.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    5. Re:Rule 34 Will be Invoked for VR by Anonymous Coward · · Score: 0

      Maybe when get cheap and viable "artificial muscle"-like actuators

    6. Re:Rule 34 Will be Invoked for VR by seoras · · Score: 1

      Media technology has seen quick adoption due to making porn accessible.
      Look at the Betamax -v- VHS war which Sony lost due to their prudish stance towards porn.
      Arguably the uptake of home internet may well have been driven by porn too.

      Prediction. circa~2036.
      She: Are you wearing vr-contacts?
      You: Eh... Yeah... I forgot to take them out before we got into bed.

      A whole new meaning to the term "beer goggles". ;)

  2. Flash in the pan? by Anonymous Coward · · Score: 0

    I wonder if VR stuff will wind up like quadrophonic sound, the Virtual Boy, Smellovision, or 3D TVs... interesting and cool, but winds up dead eventually just because it doesn't get acceptance by the mainstream.

    Google Glass was a good judge of this, and the negative reactions of it. I have not seen many devices viewed with the amount of negativity that Google Glass has. Will more VR technology be as in-your-face and cause as big negative reactions?

    If more headsets appear, I wouldn't be surprised to see bouncers be given training to grab people from behind with the VR headsets, forcibily remove them, then remove the offending person. Replacing someone's $2000 toy is a lot less than paying millions due to video footage hitting YouTube.

    1. Re:Flash in the pan? by ShanghaiBill · · Score: 1

      I wonder if VR stuff will wind up like quadrophonic sound, the Virtual Boy, Smellovision, or 3D TVs

      No, VR is better than that, and the entry price ($20) is really low. My son got a Google Cardboard for Christmas, and it is pretty cool. I has been a week, and he is still playing with it. It will be even better when more apps are available. Rule 34 will also help: My wife will definitely want some VR goggles if they can make me look like Chris Hemsworth while we are having sex.

    2. Re:Flash in the pan? by Anonymous Coward · · Score: 0

      Oh like 3D printing?

    3. Re:Flash in the pan? by Dracos · · Score: 1

      3D TV and Google Glass together are the tea leaves for VR's fate. VR combines all the hassle and baggage of both, but offers little the average consumer will remain hungry for in the long term.

    4. Re:Flash in the pan? by Anonymous Coward · · Score: 0

      I wonder if VR stuff will wind up like quadrophonic sound, the Virtual Boy, Smellovision, or 3D TVs... interesting and cool, but winds up dead eventually just because it doesn't get acceptance by the mainstream.

      Nah, all it will take is for Act-of-pissin, err Activision to release Call of Duty Advanced Modern Black-ops warfare 25 with VR support and the sheeple will adopt it in herds.

    5. Re:Flash in the pan? by Anonymous Coward · · Score: 0

      You seem to be confusing useful (3D printing) with useless (head mounted displays).

    6. Re:Flash in the pan? by KGIII · · Score: 1

      Ah...

      We had a half ounce of weed, an 8-track of "A Child's Garden of Grass." quadraphonic stereo, and a Dodge Dart.

      And it was awesome.

      --
      "So long and thanks for all the fish."
  3. Virtual boy, part deux by Anonymous Coward · · Score: 0

    If it were a viable technology, this conversation might be worth having. VR now isn't dramatically different from what we had back in the 90s. Sure, the graphics are better, but it still induces vomiting/migraines for most people and is utterly useless to anyone with epilepsy, the visually impaired, etc., etc. Waste of money and time.

    1. Re:Virtual boy, part deux by mlts · · Score: 2

      It seems to come and go in waves, and just seems like a solution in search of a problem. Even back in the mid 1990s, there were 3D headsets which worked with Duke Nukem 3D, but other than at Egghead, I never saw one purchased and "in the wild."

      Eventually we will get past the VR stage of the goggles and the PowerGlove, but until we get to where equipment worn is light to none and we have something similar to a holodeck, VR will be in the fringes with cool stuff happening here and there, but tending to be too expensive and specialized for mainstream use. However, things can change. The same thing was said about MP3 players (expensive/specialized/only for a few people) until Apple got into that market, so I could be proven completely and utterly wrong about this in the coming year.

    2. Re: Virtual boy, part deux by Anonymous Coward · · Score: 0

      Who ever said mp3 players wouldn't be successful until Apple got involved? What is true is that mp3 players wouldn't be successful until they got cheap, and obviously iTunes being the marketplace to actually distribute mp3s was a massive factor too. But walkmans and discmans had already been around for over two decades - clearly personal portable music players had a market demand.

    3. Re: Virtual boy, part deux by Anonymous Coward · · Score: 0

      But apple is such an unique company and steve jobs the lone genuis and apple invented the touch screen, mice and they are so awesome and they are the highest valued company in the world and apple is soo cool nothing claimed by the company for which iphone 8f I stood 18 hours in a queue for can be wrong, nothing.

    4. Re:Virtual boy, part deux by Ultra64 · · Score: 1

      "VR now isn't dramatically different from what we had back in the 90s."

      "Waste of money and time"

      It's so easy to identify the people who haven't actually tried out a headset.

    5. Re:Virtual boy, part deux by Lennie · · Score: 1

      I can see how this time might be different.

      Something like Google Cardbox is really cheap, so a lot of people end up having it, being able to use it and if they like it and see the possibilities they want more.

      This will become easier with more and more content becoming available.

      If it's any good, I think there are certain applications which can get adopted quickly when they are available:
      - trying on clothes in online shops.
      - if the emergence is good and better than video, online meetings might be adopted more - less travelling.

      Both probably depends on having an avatar.

      So all together, maybe still a couple of years to go for large scale adoption.

      --
      New things are always on the horizon
    6. Re:Virtual boy, part deux by Zontar+The+Mindless · · Score: 2

      It's even easier to identify the people who don't actually have to wear eyeglasses.

      --
      Il n'y a pas de Planet B.
    7. Re:Virtual boy, part deux by Zobeid · · Score: 1

      You lose credibility by referencing Virtual Boy, which was not any kind of VR device. The only link it had to VR was the word "virtual" in its name. (Which itself was a turnoff, at least to me, because it seemed like Nintendo was trying to insult our intelligence.)

    8. Re:Virtual boy, part deux by BarbaraHudson · · Score: 1

      You cannot try on a pair of shoes just using a VR headset to feel how they fit" Same with shirt collars (maybe too tight?), bras (shoulder straps cutting in, uncomfortable underwiring), underwear (chafing?), bathing suits (both sexes), etc. Fashion is about looks, clothing is about feel.

      We already have so many ways to do group meetings at a distance in real time - phone, chat, skype - and none of these require you to look like a dork.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    9. Re:Virtual boy, part deux by BarbaraHudson · · Score: 1

      Or the people who got suckered into buying the last big fad and are still in denial - 3D TVs.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    10. Re: Virtual boy, part deux by Anonymous Coward · · Score: 0

      Totally innacurate. And I guarantee you haven't tried the new systems.

    11. Re:Virtual boy, part deux by KGIII · · Score: 1

      Two fairly prominent traits around here that I do not understand:

      1. I am unable to see a use for it and it is not a perfect match for my needs, it is useless.
      2. I do like/want/have it and there's no reason for anyone to have a different opinion than mine.

      I am not a psychologist. I do not understand.

      --
      "So long and thanks for all the fish."
    12. Re: Virtual boy, part deux by SETY · · Score: 1

      Slashdot thought the iPod was a bad idea. Slashdot is terrible at predicting consumer tech trends.

    13. Re: Virtual boy, part deux by KGIII · · Score: 1

      You have a *very* valid point. Sometime within the past month, I was following someone's signature link. It took me to an old thread - one from back when I had my first account, I kinda, sorta, even remembered the thread.

      It was about this new company called VMware. I'd say that maybe 1:20 comments actually understood the implications and thought it, "might catch on." The vast majority were certain that virtualization wouldn't catch on, that the price was too high, and that it was too complicated so it would never work. Most of the comments seemed to think that rebooting was better. The rest were going to stick with Windows 95 or switch to Linux and couldn't see any use for virtualization at all.

      Some groups overlapped. Oh, and there were a few off-topic and plain trolling comments. I was, shall we say, greatly amused and I found it unfortunate that it was before the day of the big database burp so all the comments were unclaimed as "anonymous coward." I'd liked to have been able to read some of those names and see if they're still active today.

      I don't think I'd commented in that thread but I seem to recall that, around that time, we were using things like clustered servers and even looking into things like a distributed file system. The idea was compelling to us and we ended up looking at some virtualization tech not long after and were willing to take the plunge. I dare say, it came in handy. This was before containers, docker, a hypervisor, and things of that nature.

      So, yes... Slashdot is absolutely horrible at predicting booms and busts. 2016 is going to be the year of Linux on the Desktop - because I use it and that means everyone should! Also, anyone who doesn't is mentally retarded and a poopy head.

      --
      "So long and thanks for all the fish."
    14. Re:Virtual boy, part deux by BarbaraHudson · · Score: 1

      So how's that whole 3D TV thing working out for you? I don't know anyone who has one who uses the 3D feature. And those minority-report-like displays? Still useless except for glamming up TV shows. And then there's the fiasco of Ruby - a "hot", then "not" language which many of us said was garbage from the get-go.

      Maybe we're like broken clocks, gotta be right at least twice a day, but the only "every day" use I can see for this is military/police being given a virtual view of what's in front of them instead of having to depend on IR goggles. Would sure make piloting at low level at night a bit easier.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    15. Re:Virtual boy, part deux by KGIII · · Score: 1

      I don't even have a 3-D television. I don't even like 'em in the movies, for the most part. I not only don't keep up, I don't really watch much in the way of television.

      I also am not sure that my post was clear, in reflection, and should make an attempt remedy that. Also, I could be misinterpreting your reply - that tone thing would come in handy at times. At any rate, this is probably going to end up longer than it should. Obviously, you needn't read or reply but I'll try to make it legible.

      That post was not directed towards you but was an attempt to converse with you and to add to your post with citing my observations. It was not, shall we say, an attempt to argue, debate, or even try to demonstrate some superiority. It was mentioned to add to your salient point and to see if you had any feedback or, perhaps, some insight as to the motivations of those who display such behavioral characteristics.

      If I meant you, you in particular, demonstrated or exhibited those traits then I'd have mentioned that or, more likely, not have bothered expressing the thought.

      Let me be clear here: This is not a failing on your part. This is due to *my* failings. I am not the most articulate (but I'm quite verbose) and sometimes operate under the assumption that you're privy to the many thoughts that are in my head. I'm not sure why I do that - probably because my posts are already novellas and the added information would make them more difficult to digest. So, I apologize for not having been clear enough in my post and for you (from what I see) believing that such was directed at you - it was not. novella warning. I'm pretty sure that this is going to be a fairly long post - bear with me, if you wish, and I think this is an interesting tangent that you may be amused by or interested in. I suspect you can skip the part between the "---" and still get the gist of it. It's mostly going to be just a bit of an experience that gives background into why and how I've decided to believe the things I do. It necessitates some history if it's to be as clear as it could be.

      ---

      That said, there have been lots of fads that have come and gone. Someone replied to my reply to you to point out that we, as a whole, aren't really good at predicting tech trends. I suspect that's because we're at a different level than most, where tech is concerned, so what is valuable to us is not necessarily of value to the majority. We're no longer in a position where we're driving the trends and so we're a bit subjected to the whims of the masses, as unfortunate as that is.

      I almost typed this out to another one of your comments in this thread... I'll share it now. I hope you don't mind the digression and, honestly, I value your feedback.

      I was driving along the Skyway in Buffalo, New York. I stopped there while I was engaging in my wanderlust. It was in that area that, by happenstance, I bumped into a very young and very beautiful female. In bumping into each other (the velcro that you mentioned in our journal conversation) and her sticking, I ended up with some added complexity which meant that I remained in the area for a while.

      So, I was on that Skyway and heading to Niagara Falls and it occurred to me that I could see the city and had a pretty good view of some interesting landmarks, features, and buildings. First, I wanted to know the history of the Skyway. I wanted to know who made it, who designed it, when it was built, it's designed throughput, what the greatest height was, how many exits it had, what the safety record was, what happened during construction, and many other things.

      That moment, that moment in time, was an epiphany for me. It's when it finally clicked for me (some things take a while and then something clicks and I "get it") and I looked out on the expanse and was displeased. I was greatly displeased. Even the gods, if not my girlfriend, were aware of my unhappiness and frustration.

      See, it would be awesome to have that kind of information available on command. I admit, I s

      --
      "So long and thanks for all the fish."
    16. Re:Virtual boy, part deux by BarbaraHudson · · Score: 1

      It was more for the benefit of others who are all in on the whole VR thing. Maybe great minds think alike :-) I can see practical uses - especially in teaching medicine - but for the general public, it will probably be a niche thing, same as (trigger warning - I'm about to speak heresy now) how video gaming or going to the movies are things that are more attractive to certain groups than others. And how others cannot seem to put their phones down even while eating with others, but other people don't have that problem.

      Besides, maybe I AM like a broken clock ... why should I deprive myself (and others) of the fun of poking fun at myself?

      Now, I get what you're saying about not being able to pull up all the info about something that catches your interest at the time; I think that's a very common experience because many tech people got to be tech people because are super-curious by nature. Now, I just tend to file those questions in the back of my mind to check out at a time when I've not much else to do - and if I forget to do so, then it probably wasn't that important, and will just pop up one day as a random "let me check that out now." I've been taught how to live more "in the moment" as part of my PTSD therapy, and it's a new experience (though I still spend much of my dog walks thinking about all sorts of stuff - but nowhere near all of it anymore). Sometimes I just look at them and enjoy their presence, and the surroundings, and the opportunity and ability to just take it all in and appreciate it for what it is without overthinking it. (the meds probably help reduce the anxiety that is part of why people over-think things). Or most likely (according to a couple of my sisters) I'm just nuts ... but I'm finding it much easier to accept, for example, people who reject what I am, and empathize with the predicament they're in - I doubt anyone would choose to be the way they are, same as I didn't choose to be they way I am. I have no right to ask that they change unless they are intentionally trying to harm me. And now we're getting pretty darned far off-topic, but it's always interesting. Happy new year and all the best. TTYL.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    17. Re:Virtual boy, part deux by Anonymous Coward · · Score: 0

      But my wife, (and neighbor) love 3D at home and theater. Only trouble is the way most are sold, bundled in 4 or 5 version packs, making them unnecessarily expensive, and the failure of rental, etc., outlets not providing them

  4. VR has important medical applications. by Anonymous Coward · · Score: 0

    I see VR as having some success for certain medical applications. For example, VR can be used to make a micropenis appear to be a normal-sized penis. This could be used to treat the many Stack Overflow moderators who feel the need to interfere with normal discussion due to having extraordinarily small cocks.

    1. Re: VR has important medical applications. by Anonymous Coward · · Score: 0

      LOL that was legitimately funny! I LOLed for real. Out loud!

      Mooooooooooooo-re of this trolling!

      Only good thing left on shitdot. :)

  5. Like Virtual Boy by Anonymous Coward · · Score: 0

    That's my prediction.

    1. Re:Like Virtual Boy by Zobeid · · Score: 1

      Virtual Boy wasn't VR. Virtual Boy had no connection with VR aside from the word "virtual". Nintendo: "Hey, let's slap the word virtual on this turkey, and these idiot kids will think it has actually something to do with virtual reality, and they'll buy it! Hahaha!" Yeah, how did that work out? Turns out the kids aren't so dumb.

  6. My prediction by Anonymous Coward · · Score: 0

    I predict I will get a new video card + CV1, run castle coaster and have a lot of fun with it. Might play a few other games (Elite) and demos (Apollo SIM) and really like it. Hope by then stellarium works with the rift. Who knows if I get enough shit done maybe I'll learn an engine enough to make my own crappy game. I had a half-baked idea of using data from head tracker standing to control a "hoverboard" but it will probably not be fun or if it is it will make everyone puke.

    Sometime later in 2016 Zuck will find a way to fuck it all up.. make the Oculus drivers require a facebook login or abandon PC platform for mobile phones or lock down the SDK or push ads to everyone's displays or uses the tracking camera as a 1984 telescreen to spy on everyone... There will be some annoying scheme that fucks everyone over and makes the whole thing no longer fun. The other shoe will drop because the tech industry is full of angry mean people who only care about short term maximizing profits regardless of the consequences.

    The only out I see is if VR has the affect of more people wanting to get their hands dirty and get involved with making cool shit instead of just consuming crap.

    1. Re:My prediction by Zobeid · · Score: 1

      But it's not just Oculus Rift. If FB manages to screw it all up, there will still be Playstation VR and HTC Vive and Razer OSVR and even (heaven help us!) Vrvana Totem. Personally, I'm holding out for the Vive. It has better tracking, it has Valve+Steam, and it's not FB. Seems like an easy choice.

      And as for people wanting to get their hands dirty. . . I would direct your attention to Linden Labs and Project Sansar.

      Linden Labs have been running Second Life for well over 10 years already. It didn't set the world on fire the way some people predicted (hyped) in the beginning, but it's still chugging along and making money. One of my friends who studies a lot of this stuff concluded that SL only appeals to a certain type of personality: those who can entertain themselves. Give them a great toy box and sandbox where they can tinker and create things, and show them off, and trade or sell them, and they're happy. On the other hand, people who come into SL expecting to play a game or be led through a story soon lose interest.

      Linden Labs are making a successor to SL called Project Sansar, and compatibility with VR headsets is a design goal. They claim it will have the most accessible content creation tools ever. This is the number one thing on my wish list.

    2. Re:My prediction by nr · · Score: 1

      Linden Labs are making a successor to SL called Project Sansar, and compatibility with VR headsets is a design goal. They claim it will have the most accessible content creation tools ever. This is the number one thing on my wish list.

      About time, hopefully they do it better this time. The current rendering engine is very old and outdated compared to what is the cutting edge in the gaming industry year 2015/2016. It's also built on DirectX so no Apple OSX or Linux support. Also lacking a physics engine that can render water, wind, grass, gravity, etc in real time.

    3. Re:My prediction by Zobeid · · Score: 1

      Uhhh... I'm not sure what you mean about "no Apple OSX or Linux support". You're not talking about SL, are you? The viewers have run on Mac and Linux for well over ten years already. (It is partly responsible for my loyalty to SL, since many of the other virtual worlds -- such as There and Blue Mars -- never came out with Mac support, and I sure wasn't going to buy a new computer just to try them!)

      Actually, now I find myself contemplating the purchase of a Windows PC for the first time in many years. It has become clear that a lot of games simply perform better on Windows (presumably because those games target DirectX), and VR headset support is going to be strongest on Windows, and I'm just tired of riding against the wind all the time. But the PC will be strictly for games and VR. I'll be sticking with my Mac for everything else.

      As for SL being very outdated. . . It has been upgraded and improved many times over the years. We got voice chat, we got mesh object import, avatars look 100% better now, etc. But yes, SL is still haunted by architectural decisions made long ago, in another era. I think the intent with Project Sansar is to make a clean break somewhat like Apple did when going from Mac System 8/9 to Mac OS X.

  7. In 2016... by Anonymous Coward · · Score: 0

    ...Slashdot users will use VR to enjoy gay porn without a partner of the same gender...
    ...Slashdot users will use VR for two or three seconds to experience sunlight, after which they will become incredibly terrified and retreat to a dark corner of their parents' basements...
    ...Slashdot users will not use VR for an experience with the opposite gender because it's too scary and most Slashdot users are men who are terrified of women or disgusted by them...
    ...Slashdot users will generally continue to believe the lie that Linux did not steal large amounts of source code from SCO...
    ...Slashdot users will still be deluded into believing that it will be the year of Linux on the desktop...
    ...Slashdot users will continue to whine that governments are invading their privacy and spying on them when, in fact, nobody cares or wants to know what perverted things they are doing in their parents' basements...

    1. Re:In 2016... by Zontar+The+Mindless · · Score: 1

      I predict that in 2016:

      I'll continue to enjoy my Linux desktop, just I as have for the last decade.

      I'll continue to enjoy having sex with my wife 3-4 nights a week, just as I have for the last decade.

      I'll continue to poke fun at the VR-nutters, just as I have for the last de--er, twenty years. :)

      --
      Il n'y a pas de Planet B.
  8. the year of VR will happen... by Gravis+Zero · · Score: 1

    the same year as the "year of the Linux desktop". ;)

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:the year of VR will happen... by sanf780 · · Score: 1
      And that is probably be never. With so many devices launching around the same time, it is likely that the first big one will get all the attention. If anything goes wrong with it, everyone else will have a hard time to convince the people that VR is cool again.

      The main trouble I see is that a high spec computer is needed for Oculus Rift (thus leaving most laptop users out). The headset even needs 3 or 4 USB plugs. Sony somehow thinks the PS4, with most games running at 30fps, is beefy enough for the task. I suspect that VR on the console needs to lower the complexity of the VR games a lot, something I am not sure most console gamers would appreciate. Note that I have not experienced Samsung version of VR that is out there, I wonder how they fare these days.

  9. VR will suck until Nintendo shows how to do it by trout007 · · Score: 1

    When Mario VR comes out everyone will go "Oh yeah, that's how to do it". Nintendo's real strength is gameplay. Stories and graphics were never their focus. But they showed the world how to control a character in 3rd person, how to z-lock, and about every other thing that makes gaming work.
    They are never the first. But there is just something about them that makes games respond how you think they should. VR will be no different.

    --
    I love Jesus, except for his foreign policy.
    1. Re:VR will suck until Nintendo shows how to do it by phantomfive · · Score: 2

      Just like the did with the Virtuaboy, right?

      --
      "First they came for the slanderers and i said nothing."
    2. Re:VR will suck until Nintendo shows how to do it by drinkypoo · · Score: 1

      Just like the did with the Virtuaboy, right?

      Virtual Boy comes from a time when Japanese companies brought out weird shit. They still do, but now they keep it in Japan. (Whatever happens in Japan... winds up on the internet. But they still don't sell it outside. Boonga boonga!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:VR will suck until Nintendo shows how to do it by Zobeid · · Score: 1

      Same answer I give to everybody who brings up the Virtual Boy. . . .

      Virtual Boy wasn't VR. Virtual Boy had no connection with VR aside from the word "virtual". Nintendo: "Hey, let's slap the word virtual on this turkey, and these idiot kids will think it has actually something to do with virtual reality, and they'll buy it! Hahaha!" Yeah, how did that work out? Turns out the kids aren't so dumb.

      (I've got the feeling I'll be cut-and-pasting this a lot.)

    4. Re:VR will suck until Nintendo shows how to do it by Anonymous Coward · · Score: 0

      Go ahead and cut and paste it all you like.

      To a lot of people (or at least gamers) VR is VirtualBoy. It's a dumb gimmick they don't care about that involves using an uncomfortable headset that ties them to a set spot with wires. Beyond that, Nintendo marketed it as virtual reality. You can argue that they were wrong, but no one cares. It was still sold as a virtual reality headset, and people didn't like it for the same reasons they won't like VR: the uncomfortable headset and being tied one location with wires.

      VR is going to fail the same way the VirtualBoy failed, the same way 3D TV failed, the same way that 3D on the 3DS failed. It just isn't as compelling a feature as people seem to think it is.

    5. Re:VR will suck until Nintendo shows how to do it by Zobeid · · Score: 1

      Allow me to set you straight on a few points of fact. . . You wrote that the Virtual Boy failed because of "the uncomfortable headset and being tied [to] one location with wires". Virtual Boy was not a headset (because it wasn't anything resembling VR, as I've already pointed out), and it didn't tie you to one location with wires any more than any other non-portable game console does. It was simply a tabletop videogame console that made you awkwardly shove your face into the display. And gave you 3D. But took away color.

      Virtual Boy didn't fail from being VR, because it wasn't VR. It didn't fail from being (falsely) marketed as VR, because any dummy who looked at it could see that it wasn't VR, no matter how Nintendo may have tried to spin it that way. It failed because it was teh sux.

      The majority of the VR headsets that are coming don't tie you down into one spot. None of the phone-based ones do, and the HTC Vive allows tracking anywhere in a room. You can still trip over the Vive's cables, though. (Probably. Unless going wireless is the "big breakthrough" that they're going to show at CES.)

      I don't think you have any basis for saying VR is going to fail. You say 3D TV failed (even though they are still being made and sold), but VR isn't anything like 3D TV. You say the 3DS failed, and I'm struggling to even remember what a 3DS is, or why it could possibly be relevant to the discussion. And then you say "it just isn't as compelling a feature as people seem to think it is", which directly contradicts every single account that I've heard from everybody who has been through the demos. I think I'll take their word over yours.

    6. Re:VR will suck until Nintendo shows how to do it by Anonymous Coward · · Score: 0

      Seriously?

      The 3DS was Nintendo's latest push into 3D gaming. You remember the Nintendo DS, right? The successor to the GameBoy Advance? The big feature was that it added a glassless stereoscopic 3D display where you don't need to wear anything to see the 3D effect. The latest version of the 3DS even uses eye tracking to improve the 3D effect. It also comes with a set of "AR games" and has motion tracking so you can tilt the console to effect things in AR.

      Just about everyone tried it for a short while, said "that's neat," then disabled the 3D effect and forgot about it. To the point where Nintendo now sells a 2DS that's the 3DS but without the glassless stereoscopic 3D. (Note that unlike the VirtualBoy, the 3DS is still a successful portable: everyone just turns off the 3D effect, because no one really cares about 3D gaming.)

      Nintendo has tried and failed at 3D gaming twice now. VR is just 3D gaming where you have to wear an uncomfortable headset. It's not going to go over any better than the VirtualBoy or 3DS did.

  10. No no no. Not Vr but AR. by Anonymous Coward · · Score: 0

    Augemented Reality will be the thing that kicks VR into high gear. Useful AR, with things like mapping, or product lookup, or other sueful abilities overlaid on our real world surroundings will make ugly headsets far more acceptable to us than silly games that honestly suck donkey balls.

    1. Re:No no no. Not Vr but AR. by BarbaraHudson · · Score: 1

      Product lookup? Just ask your phone and it will speak the answer. Mapping? Not much - most people just want directions. No need to look like a dork with either of those.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  11. Reasons why Medium.com sucks by Anonymous Coward · · Score: 0

    VR is over 20 years old by this point. It is in no sense of the word a "new technology."

    1. Re:Reasons why Medium.com sucks by Zobeid · · Score: 1

      Anything old enough becomes new again!

      FWIW, I remember playing Dactyl Nightmare in the arcade. I thought it was fun. I would have played more if I'd known it was going to be 20+ years before I'd have the opportunity to put on a VR headset again.

  12. VR by Anonymous Coward · · Score: 0

    waves hands This is not the year for VR you are looking for!

  13. Mind-blowing VR is almost here by hyades1 · · Score: 1

    Really amazing, utterly astounding VR will arrive in all its glory when it's powered by nuclear fusion. ;-)

    --
    I've calculated my velocity with such exquisite precision that I have no idea where I am.
  14. What a hype.. by QuantumReality · · Score: 1

    So they connected 2 small monitors with lever, after that they told everyone that's MUST HAVE product so they can make some money of it. And message is spreading like a virus. Really it's getting worse every year with this hype about everything.

    1. Re:What a hype.. by Anonymous Coward · · Score: 0

      So they connected 2 small monitors with lever, after that they told everyone that's MUST HAVE product so they can make some money of it. And message is spreading like a virus. Really it's getting worse every year with this hype about everything.

      Obvious troll, but I'll still point out that it's not only the stereoscopic vision. Head tracking is the key to the VR experience.

    2. Re:What a hype.. by kamapuaa · · Score: 1

      Google Cardboard is MADE OF CARDBOARD. I don't think this is a plot by the cardboard industry. And it really is pretty cool.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:What a hype.. by Lennie · · Score: 2

      The timeline in the article is really fast about some of the adoption of technologies.

      But you know what they say about predictions:
      most people are short term much to optimistic and long term to pessimistic.

      If they can fix the sickness problems for basically everyone, which need very low latency hardware and probably some tricks, then maybe adoption is going to be high. Before that, I think it's not going to play out in the timeline the article mentioned.

      --
      New things are always on the horizon
    4. Re:What a hype.. by JaredOfEuropa · · Score: 1

      So they glued together a small touch lcd, computer, radio and battery, and they tell you it's a must have product? And Apple weren't even the first to do it. And yet... they were right. Point is: Apple didn't make the first smart phone but they perhaps (weasel word inserted to avoid discussion about that topic) made the first usable one. Same is happening with 3D and VR. It's not just the price coming down, the quality being improved, or the usability getting better, it's all of those. Until now VR had been either too expensive, too clunky, or not good enough (in terms of resolution or head tracking accuracy) to appeal even to hard core gamers. That's changing fast.

      People have compared 3D with VR, arguing that home use of 3D hasn't really taken off despite it being included for free with most modern TV sets, and conclude that VR must meet with a similar fate. But the two are different. Note that cinemas are still offering plenty of movies in 3D. There's a simple reason: 3D works much better on large screens at larger viewing distances, a simple matter of optics. Avatar in cinematic 3D is a visually amazing movie, but the same movie viewed in 3D at home lacks that deep immersion. Home VR comes with no such drawbacks, and it offers something genuinely new to get exited about: head tracking. For movie directors this will be something really hard to get right at first (there's still only a handful of cinematographers who get 3D right), but for games it's a no-brainer and a (ha ha) game changer.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    5. Re:What a hype.. by BarbaraHudson · · Score: 1

      They couldn't even make 3D TVs, which have high refresh rates, no latency issues, and no head tracking, acceptable to the public.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    6. Re:What a hype.. by BarbaraHudson · · Score: 1

      "still offering plenty of 3D movies" ... not so much any more. 3d movies have come and gone for more than half a century, and they're still not all that mainstream.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    7. Re:What a hype.. by JaredOfEuropa · · Score: 1

      A quick peak at my local cinema's lineup:
      3D
      - Star Wars TFA
      - The Hunger Games Mockingjay 2
      - Point Break
      - In the heart of the sea

      Non-3D
      - Bon Bini Holland
      - Mannenharten
      - Spectre
      - The Hateful Eight
      - Bridge of spies
      - Krampus
      - Burnt


      Pretty mainstream I'd say, especially in the big ticket action genre, which has a lot of potential benefit from 3D. Drama or comedy not so much.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    8. Re:What a hype.. by BarbaraHudson · · Score: 1

      Of the 12 movies showing at the Imax 2 km away, only 3 are 3D, and one of them is also showing in regular 2d as well.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    9. Re:What a hype.. by KGIII · · Score: 1

      No, it's definitely Big Paper and the Pulp Industry looking to take over the world with mind-control. You just don't recognize the signs! You and the sheeple are destined to be ruled by those who would have you call them by no title other than Master.

      --
      "So long and thanks for all the fish."
  15. Physical limitations, why vr wont work for me by Anonymous Coward · · Score: 0

    Case in point, I have a fused neck and bad arthritis due to AS. So for me, VR is just a reminder of my own limitations which translate into the very thing im trying to escape from in video games. So, for some, I don't see VR being the end all be all at all, I'll stick to my primitive analog controls, because with those I can achieve full range of motion effortlessly...the sort of motion my own body is incapable of in the real world.
    Not trying to play the fiddle, just bringing up a valid point.

    1. Re:Physical limitations, why vr wont work for me by oic0 · · Score: 1

      As someone who has played with them a bit, they are still good even if you are sitting still using it as a monitor. Especially for movies.

  16. HTC Vive by Anonymous Coward · · Score: 0

    Ready to buy. This looks like the beginning of VR future to me.

    1. Re:HTC Vive by Zobeid · · Score: 1

      I'm with you. I am having a room remodeled to become my virtual game room, specifically with the HTC Vive's lighthouse tracking system in mind.

  17. What a nice lying propaganda pice by gweihir · · Score: 0

    Seriously, VR, even if it eventually will work well (not in 2016, that is certain), is just a gradual change, and for many things not even an improvement. The thing is, VR takes a lot out of you with regards to concentration. Some "realistic" games have people tired out after 5 minutes. The other thing is that VR does not mitigate bad writing, boring content and non-engaging characters at all. Hailing it as the the second coming is just unmitigatedly stupid. Also, like for example 3D content, VR has failed several times before. It will do so again.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  18. Shut up and take my money by nr · · Score: 2

    I'm one of these that will grab the consumer model of Occulus Rift and build a brand new spanking rig to fit it. I figure Intel, nVidia, AMD and PC hardware vendors will be happy as it will drive hardware sales of new PC gear like crazy. VR will put good use of latest stuff like AVX-512, DDR4, etc.

    Flying a drone with VR headset would be awesome, should feel like being superman flying around the city. Better get one of these gas powered ones running on ethanol RC engine that can stay up in the air for hours.

    Horror games that will scare the shit out of you. Almost real LSD trips to wreck your brain. ;-)
    Lots of uses in education, medical and mechanical engineering, etc. Social VR applications will be huge, app that allow one to hang out with your friends at a bar or nightclub. Watching 2D movies and TV series would rock, like going to a big screen teater but even better, should provide for a good movie experience as it shields the viewer from distractions. One can watch porn on the airplane, no one would ever know. ;-)

    1. Re:Shut up and take my money by Anonymous Coward · · Score: 0

      "brand new spanking rig"
      I don't think you are meaning what you are saying there.
      "brand new flogging rig"
      fixed that

    2. Re:Shut up and take my money by Anonymous Coward · · Score: 0

      Flying a drone with VR headset would be awesome

      It is possible. Go check the new Parrot Disco

  19. It will be as succesful... by Torp · · Score: 0

    ... as 3D TVs.
    Yaaaaawn.

    --
    I apologize for the lack of a signature.
    1. Re:It will be as succesful... by JaredOfEuropa · · Score: 2

      The comparison with 3D is interesting. On the one hand, both technologies have been tried before and failed. But where 3D TV has failed despite it being offered for free on most modern sets, 3D cinema has succeeded. For movies that are available in 3D, the 3D screenings are vastly more popular than the ones in 2D. And cinematographers are learning how to properly use 3D to enhance immersion. The reason for 3D TV failing is a simple one: optics. 3D just doesn't work well on small screens with smaller view distances. But for VR to work well you won't need a large room or expensive equipment: it'll work just as well at home.

      On the other hand, making great VR content might not be all that easy. Even 3D has proven to be more difficult than just shooting with stereoscopic cameras and adding a few stuff-flies/pokes-into-your-face gimmicks. The art is improving, though, and I'd love to see what someone like Cameron does with VR. But another problem might be cost: shooting VR seems to be a lot more expensive, and the result is something that is as suitable for home viewing as for the cinemas, perhaps even more so. That requires a different business model. But when it comes to content, VR has one huge advantage: games. Adapting games to VR isn't all that difficult, and using VR to play games adds a lot of immersion and possibilities to enhance gameplay, whereas 3D for games was just some visual meh.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:It will be as succesful... by Zobeid · · Score: 1

      The comparison of 3D TV and VR is indeed interesting. . .but complicated. (Or maybe interesting *because* it's complicated.)

      The biggest factor in 3D TV's decline seems to be lack of content -- very few movies were actually shot in 3D, but instead we were given a lot of cheap conversions and no easy way to identify them as such before watching. Hollywood really dropped the ball on this. Also. . . Movies have been pretty well developed as an art form in 2D for many decades, and this seems a bit like an effort to fix what wasn't broken. Furthermore, a 2D motion picture, especially when there's any sort of camera movement (panning, especially), already provides a lot of unconscious depth information.

      BTW, 3D TVs are still selling. Most of the higher-spec TVs on the market still include the 3D feature. I find it useful for viewing stereo photos taken with my Fujifilm REAL 3D W3 camera. Stereo photography has a history of huge, mass-market success -- now mostly forgotten. In the 1800s, before automobiles and consumer-ready box cameras caught on, professional photographers went around the country and around the world shooting 3D images and printing them on Holmes stereo cards. Peddlers would then go house-to-house selling bundles of stereo cards, and that was how you got to see the world. A virtual vacation!

      The Fuji isn't a great camera in 2D terms, but the stereo images really are striking and beautiful when shown on my TV set. And stereo photos are especially well suited to some kinds of subject matter -- like plants and trees, which often seem to turn into a camouflage-like jumble in mere 2D images.

      Getting back to VR. . . I am very skeptical of watching movies in VR. It doesn't make sense to me. You can't move around freely. You can't interact with your surroundings. It's not "VR" in a conventional sense of the term. It's just. . . 3D TV, with poor resolution, plus head tracking. And the head tracking seems like more of a problem than a benefit, since you may be looking the wrong direction when the action starts. I won't be surprised if VR cinema is a flop, but so what? That's not what VR was really about anyhow.

      VR is best, and makes more sense, when putting you into a dynamic simulation. Many games are dynamic simulations, so that's a natural fit. And the game industry is huge. It's bigger than the music industry, and it's bigger than the movie industry. All this hand-wringing in the blogosphere about the need for VR to "reach beyond games to find a mainstream audience" is bunk. Games are mainstream.

    3. Re:It will be as succesful... by Anonymous Coward · · Score: 0

      What the fuck do you care "how successful" it is?

      You've never used VR.

  20. Re:My Prediction: A War on Muslims by ZankerH · · Score: 1

    I can't wait for Trump to win, I'm definitely joining the Homeland Deportation Agency.

  21. TFA is pretty good by Zobeid · · Score: 2

    The article presents the most optimistic possible scenario, in which VR catches on like wildfire (or like smartphones did!), followed by massive investment and rapid technological progress. It's a scenario at one end of the spectrum of possible outcomes -- but it's not implausible, it's not crazy. We've seen this kind of shift before.

    At the other end of the spectrum, it's possible that the awkwardness and expense of VR headsets (especially the high-spec ones for PCs) may hold things back, and VR may not explode into the mainstream. Even if this happens, though, I can't see it flopping completely. VR technology is simply too useful, and useful for too many things (beyond games), to just go away.

    Interesting mention in TFA of Second Life. . . QUOTE: "In 2017 a clear leader will emerge in the field of social VR platforms, and it will look something like Secondlife but in VR. If it’s not facebook itself as the platform, then facebook will try to acquire whoever makes such a platform stably with good adoption during the 2017 year."

    Of course, Linden Labs are still running Second Life (after all these years!) and are making steady money from it. They are adapting it to work with VR headsets, and they are also developing a successor world, called Project Sansar, which is designed with a focus on VR. I am very eager to see how this turns out.

    1. Re:TFA is pretty good by BarbaraHudson · · Score: 1

      "Social VR platforms"? Are you kidding me? The whole idea behind social platforms is to actually avoid more realistic contact with others. You get to filter out everything you don't want others to see - like that you're sitting around in your pjs pigging out on ice cream while pretending that life is great and the diet is working out fine, you look like crap today because you have a "man-cold" and haven't showered all week, and you'll take 100 selfies so you can find the best (or least worst) one to post.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    2. Re:TFA is pretty good by Anonymous Coward · · Score: 0

      I met with Linden Labs founder Philip Rosedale recently to discuss the future of VR/AR and other disruptive display technologies. He has a remarkable technical grasp on the future of display technology and human computer interaction.

      After our discussion I concluded that screens as we know them now - desktop monitors, phones etc. will eventually disappear and be replaced by some sort of near eye display. I don't know what form it will take - glasses, contact lenses, implants... whatever form it takes will be unobtrusive and will form a seamless bridge between the physical world our senses already perceive and the digital world we are now creating. Whatever happens, it's going to be awesome and I can't wait for it to happen. Meanwhile, I'll continue to do whatever I can to make the future more awesome!

  22. I'm still waiting for a breakthrough in by Rei · · Score: 1

    ... photogrammetry (aka conversion of 2d images to 3d data). That would allow any recorded imagery (photos, film, etc) to be experienced in VR from any angle as well as the easy digitization of any object. There exists photogrammetry software today, of course, but it's weak sauce - some variants fundamentally require knowledge of positioning and/or orientation, all have trouble with reflection (including specular reflection), translucency/transparency, shadows, any form of movement, etc, and even in perfect circumstances often do a poor job.

    That's not to say that point matching, as is used today, is useless; it's good to help establish initial conditions, particularly if the source data is missing any sort of GPS/dead reckoning positioning/orientation data, and to get an initial rough layout of the geometry and texturing. But it's just not enough on its own - it's only a first step. There's far more to how things look in 3d than just positioning flat static matte opaque surfaces in flat lighting. You have to next proceed to actual renderings and optimize these other properties from there.

    What we really need is subsequent steps built around a fast, physically-based raytracer, with each image being treated as an object with optimizeable properties (geometry, maps for color, roughness, reflectiveness, transparency, etc). Discontinuities (say, where a foreground object ends and a background object begins) turn out to not be an actual problem because such an optimization problem would turn the discontinuities transparent (so that they don't interfere with the scene as viewed from other angles) and they'd effectively go away. Similar areas (geometry, location, surface properties) get automatically grouped into new objects. Everything in the scene is a parameter that can be tweaked, from camera positions/imager properties all the way to the light pattern from the (unseen) sky sphere - and the effects of the tweaks evaluated by quickly re-rendering the scene from the point of view of a number of nearby (temporally and geographically) camera positions. Areas where tweaks provide significant benefits are the focus of further tweaks and tesselation (both in terms of geometry and surface properties). Areas providing little benefit become deemphasized and potentially collapsed.

    Optimization problems require error minimization. The error is minimized where every part of every image maps has as much mutual mapping as possible with other images, with as little error in the resultant images rendered from each viewpoint, with as few objects as possible and as simple of geometry/surface maps as possible.

    There should in theory be two sources of error remaining between the renderings and the real-world images: unseen objects that have an influence on the world (shadow-casters, lights, reflections, etc), and objects whose parameters shift with time. So all error remaining after the previous details are optimizing can be attributed to these things. The possibility of unseen objects can be trialed by treating patches of surfaces with high error as new camera positions and creating the error as a new heightmap-image object to be optimized, just like any other picture. It can either be in front of it (reflection) or behind it (transparency), the latter which also gives the potential need for optimizing refraction parameters (the default scenario should assume no refraction).

    Time-related errors can be handled by experimentally tweaking any object's parameters over short periods of time and seeing if the overall errors converge or diverge. The more that transforming an object tends to minimize error, the more likely that further optimization attempts should try transforming it again in different timeperiods. Transformations at a minimum can include translation, rotation, creation, deletion, and surface property changes, but depending on the object model may include things as complex as armature generation/rotation and deformation.

    It's a huge task. But I think some day we'll get there. And then a

    --
    Shiny New Australia.
    1. Re:I'm still waiting for a breakthrough in by vipw · · Score: 1

      Digitization of small objects doesn't really seem all that problematic. I think taking multiple pictures with different colors and intensities of light could help correct for many surface types.

      On the other hand, 2026 seems optimistic for capturing the real world. So much of the human brain is focused on figuring out what we're seeing that I don't think we'll be able to reduce it to a few clever algorithms.

    2. Re:I'm still waiting for a breakthrough in by Rei · · Score: 1

      It really depends on the "small object", my experience has been in general less than stellar - ~60 perfectly positioned all-angles images of objects in ideal lighting with the object and nothing in the area (except for me and the camera) moving to get a model with holes in it, and only that if the scene is ideal - nothing too shiny, nothing clear not too complicated, the camera shadow not messing anything up, no inadvertent breezes, no objects that for some reason or another don't happen to meet the software's expectations, no taking odd numbers of photos on the first Tuesday in December, or whatever it is that happens to just ruin them out of the blue.

      Yes, my experiences with a variety of them have been less than stellar... and I'm not even talking about the buggy interfaces (don't even get me started on, say, 123D catch... or the numerous ones that don't work at all)

      As for "the human brain", I think you're overthinking things. I'm not talking about anything that involves "knowledge", like "I can see one half of a person's head, I'm going to assume symmetry and fill in the other side" or "I can see what looks like a tree here, I imagine there's going to be some branches, leaves etc on the other side where I can't see them". I'm talking about simply raytracing - the ability to go beyond some point matching, to add in how reflection and transmission effects the scene. First low resolution, then at higher resolutions as everything coalesces. The basic concept is not rocket science, and it's certainly not AI, anything related to what the "human brain" has to do - just try a change (based on what worked best last time), render, compare, and see if it made the image better. However, it is a lot of work - both in terms of writing an initial implementation, and then optimizing it so that it works right with widely varied datasources, making it fast and reliable and not prone to converging to suboptimal local minima, etc.

      Getting that base point is potentially a 2026 challenge. After then there's no shortage of "human brain" style improvements one could add to it, of course. "Hey, this object that you saw moving from Point A to point B between times T1 and T2... I recognize that as a human, and thus I'm going to fill in all sorts of details that you weren't able to pick up, and furthermore rather than just sliding them I'm going to make their legs move and articulate their whole body in a realistic walking motion, unless they were going over X speed, wherein I'll have them run, and hey, here at T3 they're oriented toward other objects that I identify as humans, and I identify signs of amicable conversation, so I'll have them gesticulate in a realistic manner..." That sort of thing is a whole different ballgame.

      --
      Shiny New Australia.
  23. Until then, it's still chunk-blowing VR. by jeffb+(2.718) · · Score: 1

    Maybe we'll eventually see tracking, framerates and latency good enough to avoid motion sickness. For many of us, 15 minutes in today's best VR gear is a quick ticket to a day's worth of virtual stomach flu (no fever, no contagion, just the sensations). It sucks, but it's physiological reality.

    So, until that magical day, VR for me is a really unpleasant weight-loss tool, and not much else.

    1. Re:Until then, it's still chunk-blowing VR. by hyades1 · · Score: 1

      That's pretty much the size of it. And I wouldn't be surprised if, as they get closer to being nearly indistinguishable from the real world, the remaining small discrepancies will trigger nausea in more people.

      --
      I've calculated my velocity with such exquisite precision that I have no idea where I am.
    2. Re:Until then, it's still chunk-blowing VR. by hyades1 · · Score: 1

      Let's hope they get the problems solved. I would dearly love to spend a couple of hours in some totally immersive alternate reality.

      --
      I've calculated my velocity with such exquisite precision that I have no idea where I am.
  24. It will still go nowhere by Anonymous Coward · · Score: 0

    And that's where it will remain, as long as it forces you to wear gear that makes you look like a complete dork. In that respect, the front page of Time magazine a few months ago contributed enormously to establish the correspondence between dorkiness and VR in the public mind.

  25. Redundant by Anonymous Coward · · Score: 0

    Isn't posting speculation about VR kind of second level VR and therefore redundant?

    1. Re:Redundant by BarbaraHudson · · Score: 1

      Isn't posting speculation about VR kind of second level VR and therefore redundant?

      It's only second level virtual reality if you're raving about it. If you're saying how dorky it is, it's just plain old reality :-)

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  26. D.O.A. by kackle · · Score: 1

    "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw

    I agree with the other negative posters, recall Google Glass et. al. to "see" through the hype. This already died once in the late 1990s. At that time, my friend commented, 'Virtual reality is just video games really close to your face.'

  27. ITT by Anonymous Coward · · Score: 0

    People who haven't tried the dev kits.

  28. Well, I for one am hyped... by UglyMike · · Score: 1

    Got me a cheap plastic Archos VR viewer with headband (â26 tax&shipping included), loaded some apps on my 2-year old Note3 and came away pretty impressed. There definitely is some nice stuff floating around on Cardboard (Lanterns, Seaworld VR2, Titans of Space, Deep Space VR and so on) . Then Samsung launched their consumer Gear VR for a measely â100 at about the same time my company phone came up for renewal. My interests having been raised, I immediately opted for the Samsung S6 even though the LG G4 seemed a better phone. So now I'm a blown away Gear VR user. I never was a real Gamer. Todays games just take too long for me so the type of games on the Gear (small, short and simple) being closer to mobile games really got to me. Marine Rift, Bravo Six, Gunjack are just awsome, even without positional tracking. And that is just on a memory constrained, mobile device! So yes, the moment Oculus Rift comes out, I'll be getting one. (Ok, I just might wait to see what the Vive brings to the table...) Luckily I should already have a suitable PC (i7, Nvidia 980) So there, one happy and impressed VR user right here. (we seem to be in the minority...) As for the future of VR, with everything that is coming out in the near future (like the Gear look-alike from China which will take any phone, not just Samsung), I have a pretty optimistical view for VR as an entirely new gaming/experience/documentary environment (although the article's one year prognosis should better be spread out over 5 years...)

  29. 2015 VR much better than 80s or 90s by peter303 · · Score: 2

    VR has been around over 30 years since Jared Lanier coined the term. The early stuff was basically 3D line drawings with noticeable delays to head movement. That gave some people nausea.

    Flash to 2015 SIGGRAPH. I tried tried models from Oculus and Sony. They were so fast and good that they made nauseous in another way. When I tried the Sony tightrope walk demo I was scared of falling because it seemed so real. Another company's demo put me on a skateboard at 50 mph and I was scared too.

  30. Article Author Here by goddestroyer · · Score: 2

    Hello, article author here. What a lot of commenters here seem to missing is the fact that almost every technology I'm predicting here for the coming years **already exists**, and the reactions among anyone who has used these new things is unanimously impressed, amazed, awe-inspired, and wanting more. Check the youtube clips within the article. As another commentor here pointed out, it's very easy to identify whom among us has not yet tried a current headset.

    1. Re:Article Author Here by Zobeid · · Score: 1

      Thanks for joining us, and thanks for writing the piece!

      I am one of those who hasn't yet tried on a current headset. I'm eager, I'm chomping at the bit! I did play a VR game in the arcade 20 years ago -- Dactyl Nightmare -- and it was what I might call a "Pong experience": obviously crude and limited, yet there was the thrill of doing something entirely new and seeing that it worked at all. It was fun.

      I have to shake my head over all the comparisons with 3D TV or with various gimmicky controllers for game consoles. VR falls into a completely different category. This is a whole new ball game.

      A lot of people don't know that Linden Labs originally began as a VR hardware company. They started to research into headsets, but then realized they would have no compelling content for one. So, they started to create a virtual world, which grew and spiraled into Second Life, and the VR hardware project was forgotten. But there's an important point. . . Simulated worlds, shared 3D virtual worlds, have undergone great development over the last 20 years. On the software side, the groundwork has been laid for VR. Now it's time for the hardware to catch up.

    2. Re:Article Author Here by Anonymous Coward · · Score: 0

      I know plenty of people who are not impressed, and who don't have any desire for VR. Your predictions are way way too aggressive. You will be disappointed in a year.

      It'll most be used for games (for a subset of gamers at that), and a few niche applications.

  31. coming true by mcswell · · Score: 1

    I predict that most of these predictions will not come true. Possibly including this prediction.

  32. No thanks, I value my eyesight. by Anonymous Coward · · Score: 0

    VR will never take off once its health hazards become well known.

  33. Bender by MoarSauce123 · · Score: 1

    In the linked article Steven Colbert looks like Bender from Futurama. It must feel rather odd to run around with a game console strapped to your face.