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Pirates Finding It Harder To Crack New PC Games (engadget.com)

schnell writes: Engadget reports that a few recent top-tier video game releases using updated DRM technology have gone uncracked for more than a month and left DRM hackers stymied thus far. The games FIFA 16 and Just Cause 3, using an updated DRM system called Denuvo, have thus far frustrated experienced Chinese crackers' best efforts far longer than the usual 1-2 weeks it takes for most games to be cracked. Although the article is light on technical details about what makes the new DRM system harder to defeat, it does note that "Based on the current pace of encryption tech, 'in two years time I'm afraid there will be no free games to play in the world,' said one forlorn pirate."

57 of 364 comments (clear)

  1. If it can be played, it can be copied by Ivan+Stepaniuk · · Score: 3, Insightful

    They are only gaining some critical time at launch

    --
    My other signature is a car
    1. Re:If it can be played, it can be copied by greenfruitsalad · · Score: 3, Informative

      the article isn't talking about videos or music

    2. Re:If it can be played, it can be copied by RogueyWon · · Score: 5, Informative

      It's not currently possible to play pirated PS4 games.

      The PS4's security does appear to have been at least partially compromised, however. A recent video appears to show Linux running on a PS4, along with a version of Pokemon. Note that we don't yet have independent verification of this, so there's a chance (albeit probably a slim one given the track record of the group in question) that this is a hoax.

      It's still a long way from being able to play pirated games, although it is certainly a first step on that road. More to the point, however, it is even further from being able to make full use of pirated games, given the extent to which the full functionality of many PS4 games is tied to online features. History (e.g. the situation with the Xbox 360) suggests that console manufacturers are pretty good, over time, at detecting consoles running pirated software when they connect to online services and locking them out of said services. A PS4 which can't access the PSN is not much of a PS4.

      As for pirated games on the PS3, it was possible. Sort of. There was a specific firmware version which, if you didn't update past it, could be tricked into running pirated games (via a USB dongle, if I recall). However, you should note that firmware updates on the PS3 were mandatory both to use online services and to play games released after that firmware version was issued. So in other words, if you had an old PS3 you kept at the right firmware version and never tried to use it online, you could play pirated games which did not require a more recent firmware version. So it was of limited use for most people and was only ever really a proof of concept.

    3. Re:If it can be played, it can be copied by Anonymous Coward · · Score: 2, Informative

      Really? So you can pirate PS4 games now? How? Was it even possible to pirate PS3 games?

      Yes, the PS3 has a pirate scene. The exploit is based on some old ~3.5 firmware; which is why you'll see people asking where to obtain it. They are basically looking to run pirated games.

      There isn't anything for the PS4 yet. The current exploit was patched 16 months ago, and only works on the old 1.76 OS. At the moment they're still trying to run privileged code. So at best, you're talking basic home-brew on what is very much an underpowered PC. There's a further weakening of the performance recently discovered: Sony's harddrive IO uses the USB bus (eeooow), which is why replacing the system drive with an SSD fails to get a worthwhile performance boost.

    4. Re:If it can be played, it can be copied by jbmartin6 · · Score: 4, Insightful

      Perhaps that is their goal. If the bulk of the sales revenue comes from the first month or so after launch, it might be worth their while to implement DRM even if they know it will get cracked eventually.

      --
      This posting is provided 'AS IS' without warranty of any kind, implied or otherwise.
    5. Re: If it can be played, it can be copied by DThorne · · Score: 5, Interesting

      I'm not so sure. A dev I know has been using a certain copy pro package for a few years now and since starting it, has yet to have a crack show up in the wild. And yes, it's a well known app that is a classic target for cracking, and no, the copy pro isn't remotely obnoxious or privacy-shattering since the dev is a privacy aficionado. I think the tech is getting there. Add to this that many games offer real benefits to network connectivity and you might see AAA cracks go away. Then there's the awesome Witcher devs, who simply flip the bird to copy pro altogether, I still see cracks(aka copies, in this case) show up for witcher 3 but the game has done fabulously, simply because it's awesome, everyone loves them and wants to see them be successful for making something so wonderful and for steadfastly refusing to be dicks about DLC. That's the best copy pro of all.

    6. Re:If it can be played, it can be copied by argStyopa · · Score: 2

      I actually thought that MMOs were the industry's evolved response to the perceived "threat" of piracy: a game which FUNDAMENTALLY had to interact with a centrally located, company owned server. How much more locked-down could you get?

      Well, it shows how much I know; the resourcefulness and frankly brilliance of the emulator programmers that black-box reverse-engineer server systems so people can run private servers of WoW, etc leave me pretty impressed. Some are a little wobbly, sure, but by and large there are private servers running WoW that you couldn't distinguish from running the commercial version (the only distinction being player numbers and a network back end that is far more bandwidth constrained, which itself leads me to respect the original games' challenges preventing that from being more apparent in the original...)

      --
      -Styopa
    7. Re: If it can be played, it can be copied by TheReaperD · · Score: 4, Insightful

      ^^^ THIS! ^^^

      I have troubles understanding why most game/software devs can't get this through their thick skulls. These days a lot of piracy is do to the crap DRM that publishers put on titles. I've known several people that download and run pirate version of software even though they have a legal copy because they actually fucking work! I've even done it myself with multiple version of MS Office, even though I had legal copies as it didn't start giving me activation errors every 26 or so days. (Enterprise licences.) The other pirates that don't have a legal copy aren't going to miraculously go to the store a pay retail price for something because the DRM is tough. They'll either wait for the crack, sneak through a licensing hole or go without. They aren't going to buy your fucking product, period.

      Software devs, get this through your thick skulls!

      --
      "Be particularly skeptical when presented with evidence confirming what you already believe." -
    8. Re: If it can be played, it can be copied by bfpierce · · Score: 2

      I haven't had this problem in over 10 years with DRM on games or enterprise software.

      Did you just step out of a time machine or something?

    9. Re:If it can be played, it can be copied by 110010001000 · · Score: 3, Informative

      So basically they came up with a scheme that can't be realistically cracked. The point is that the statement "if it can be played, it can be copied" isn't true any more. Similar story with the Apple TV's. The ATV3 was never cracked. I doubt the ATV4 will either.

    10. Re: If it can be played, it can be copied by TheCarp · · Score: 3, Insightful

      One. I have one game, and its more than 10 years old. JFK Reloaded.

      I paid for it new, and even tried my hand at the competition. Within a few years, it dissapeared from the internet and now, the cracked version is the only way to play it; since they used an online token based DRM to handle full versions vs demo.

      I paid for the full, I want to play the damned full.

      --
      "I opened my eyes, and everything went dark again"
    11. Re:If it can be played, it can be copied by Anonymous Coward · · Score: 4, Funny

      Yes, the article is having a dig at Chinese people. The inclusion of "Chinese crackers" was wholly gratuitous, as crackers are an international team, and the best game crackers are still from the US.

      Fuck you, racist submitter.

    12. Re:If it can be played, it can be copied by p0p0 · · Score: 2

      There is at least one modchip that works on almost any version PS3. They don't recommend updating because of security fixes, but they aren't very far behind.

    13. Re: If it can be played, it can be copied by Anonymous Coward · · Score: 3, Informative

      Actually the team mentioned is from china and considered one of the best, particularly against the drm company used for dragon age and just cause.

    14. Re:If it can be played, it can be copied by lgw · · Score: 3, Informative

      No, it remains true that "if it can be played, it can be cracked", as unencrypted bits are needed at the moment of playing, and are right there in the CPU.

      Back in the day, you could buy hardware CPU emulators (ICEs) that would emit a transcript as you ran a program. If you had debugging symbols, they'd give you working source code for everything you executed. Far beyond the price the typical hacker team could pay, but we used them professionally. These days you can virtualize far cheaper. "Trusted computing" is the possible countermeasure, but encrypting a video stream isn't the same as encrypting the executing object code.

      It's possible the "trusted" computing architecture could be extended in years to come, especially for consoles, but until art assets and graphics/CUDA code move encrypted from disk to video card memory, it won't help (and even then, it has to be decrypted somewhere on the video card).

      Since I can't see PC games restricted to FIPS 140-2 Level 3 vid cards, it will remain true that "if it can be played, it can be copied". At what price though?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re: If it can be played, it can be copied by pr0fessor · · Score: 2

      If you purchase the latest console, a few accessories, titles, the TV you are going to connect it to, add to that a broadband Internet connection you could easily spend over two grand. Games are not the only entertainment product that is considered an everyday thing but is priced like a luxury item. I know people who always have the latest games, cell phones, see all the new movies, and go to concerts but they generally live on credit. Eventually that runs out and they are broke and in debt with no where to borrow anymore.

      This is why games, movies, and music are pirated, they have created an artificial need for luxury priced entertainment products and it's bound to fail.

    16. Re:If it can be played, it can be copied by jones_supa · · Score: 3, Informative

      The PS4's security does appear to have been at least partially compromised, however. A recent video appears to show Linux running on a PS4, along with a version of Pokemon. Note that we don't yet have independent verification of this, so there's a chance (albeit probably a slim one given the track record of the group in question) that this is a hoax.

      Yes, they got in through a FreeBSD security vulnerability. The Pokemon game is running in a Gameboy Advance emulator. No, it's not a hoax. Team Fail0verflow has a GitHub repository with all the patches needed for Linux and its GPU drivers. You can follow their Twitter account for updates.

    17. Re: If it can be played, it can be copied by KGIII · · Score: 2

      I know this might come as a shock to you but, yes. I go outside and I even "play" outside. This morning, I was out puttering and getting in the way of the lawn crew. I went for a jog on the beach and the missus and I walked all the way to the State Park and back yesterday. If I were back home in Maine, I might have been out on a snowmobile, ATV, plow truck, or even hopping on a sled and going down the mountain like a five year old.

      I not only go outside and play but I'm officially 58 now and I *still* go outside and play. I used to play some video games but then I bought a game called Fallout Tactics and that was the last straw for me. I've not been a gamer since. :( Well, not a serious gamer. I have picked up Fallout and Fallout 2 and replayed them a few times since then. I've not played either of them to completion in a lot of years.

      At any rate - I get brave enough to face the Sun once in a while. It's bright, it hurts my eyes, and there are people out there but it's not too bad once you get used to it.

      --
      "So long and thanks for all the fish."
    18. Re:If it can be played, it can be copied by trewornan · · Score: 4, Funny

      Besides which "cracker" is a racist name for caucasians not asians.

    19. Re: If it can be played, it can be copied by aliquis · · Score: 2

      Luxury prices?

      Visit Humble bundle or use sales and accept that games are the price of a coffee/soda - pizza.

      If you think you may enjoy the game as much as either then what's the problem with buying it?

  2. It will never last... by SJ · · Score: 4, Interesting

    ... because then the studios won't have a boogie man to blame when their crappy game doesn't sell.

    Studio Exec: Oh noes, our awesome game isn't selling because people are pirating it instead.
    Random Underling: Sir, no one has cracked our DRM yet....
    Studio Exec: Oh shit, hurry up and leak a crack before the shareholders notice our 80 million dollar game sucks

    1. Re:It will never last... by 110010001000 · · Score: 3, Funny

      Shorts are like long pants. You put them on in a similar fashion.

    2. Re:It will never last... by tepples · · Score: 2

      How do shorts work?

      They keep your private parts in place and warm under your shirt.

      Now to others interested in your original question: You can short a stock by borrowing shares from someone else and selling them. To set up a short position, you'll likely need to upgrade your brokerage account to a tier allowing short selling, and you'll need to keep a lot of margin in that account that can be liquidated in case the stock pays dividends or its price rises. The process is described Wikipedia and Personal Finance Stack Exchange.

      Short sales of real estate are unrelated, being more similar to foreclosure of an underwater property.

    3. Re:It will never last... by bobbied · · Score: 2

      I wouldnt want to be owning any EA shares right now... How do shorts work?

      Shorts are easy, you sell something you don't actually own and promise to repay (cover your position) later by buying what you previously sold. If the price goes up before you cover a short position, you loose money, but if it goes down you make a profit. I used to have stock options though my company and I often would sell short above the option price to lock in the gains, then cover the short by exercising the option and sending the stock to my broker. I used this to take the risk out of the process because it would take a couple of weeks to get the shares once I paid the option price. I think they call that "shorting the box" where you sell a security short in your trading account but you actually hold it someplace else. However, selling short is not that hard to understand. Just remember your risk is literally unlimited (the stock price can always go up) and your profit is limited to your short price (the Stock price can only fall to zero and no more).

      Might I suggest "options" as a better alternative. In options trading, you can leverage a bit more and if you are careful you can limit your risk. Options are a bit more complex to understand and effectively use, but basically you are buying or selling Calls and Puts which are contracts which entitle their owner to either buy or sell a security at a specified price before a specified date. You make money in options in two ways, selling contracts and exercising contracts you own which are "in the money". I'll leave it to you to figure out the strategy of options trading, but I caution you to carefully think though all the "what if" scenarios before you start selling contracts because your risks can be greater than your investment when selling contracts. Buying contracts is not so risky, in that you can only loose your initial investment if the contract expires before it's "in the money". If you are careful though, you can make more money on the same amount of stock price movement in options with about the same level of risk as trading the stock directly, but I cannot stress enough that you need to know what you are doing or you will get slaughtered by the program trading houses...

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  3. Not mentioned in summary by Anonymous Coward · · Score: 5, Informative

    Metal Gear Solid V.

    Took forever to get a crack out, and when a crack did come out by 3DM it took a few more days for a version 2 to be playable. Only when you set your timezone to a chinese one were you able to play. Sometimes on a specific set of hardware you needed a new crack made. You had to skip certain chapters of the game because they crashed.

    And after 5 days or so? Music started playing. Shifty crack, even in the pirate world, never fully working scene release even to this day.

    As a pirate, I can only salute the guys who made Denuvo.

  4. Re:"encryption tech" by Anonymous Coward · · Score: 2, Interesting

    Think constantly morphing executable in memory with thousands of triggers built into the game to crash or cause issues when a certain check fails.

    Even if they delay the piracy of a title for a month, they've won. They gain additional revenue from sales if nothing else.

  5. Re:Good! by dskoll · · Score: 4, Insightful

    Don't know why parent was modded down so much. He/she should be modded up.

    I don't agree with DRM, but the proper response to DRM'd games (if you don't believe in DRM) is simply not to buy them. It's not to steal them.

  6. Re:Good! by ArmoredDragon · · Score: 5, Insightful

    Probably because he sounds like a "tough on crime" advocate. Putting marijuana users in jail was bad enough. If you put every pirate in jail, then half of the US would be in jail right now. I'm not sure how you'd fund that.

  7. Re:OMG The Horror by Tukz · · Score: 5, Insightful

    "OMG, The Horror of expecting to be able to run a game I've paid for, but the DRM mess up so I can't and have to rely on third party cracks to get it to run"

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  8. Tons of free games out there. by Anonymous Coward · · Score: 2, Informative

    'in two years time I'm afraid there will be no free games to play in the world,'

    There are tons of free games.
    Many games studios open up there engines to be used by indy game makers and you can find make great games to play tho not cutting edge on the graphics.
    Tremulous - tremulous.net
    Renegade X - renegade-x.com
    Stream has a ton of free to play games just check out there website (Team Fortress 2, Dota 2, Warframe)

    Play real free games if you don't want to buy not cracked games.

    1. Re:Tons of free games out there. by Anonymous Coward · · Score: 5, Insightful

      Not only that, but there are so many -cheap- games out there as well. And regular Steam sales--I spent about $20 and got 9 games during the winter sale. Stuff that was highly acclaimed when it came out, too.

      You just have to be willing to pass on new releases and get them when they go on sale. By that point you can generally get the GOTY edition with all DLC as well.

      I look forward to playing Fallout 4 for $15.

  9. Re:Good! by Zaowulf · · Score: 3, Funny

    Privately, of course.

  10. Re:Many people don't and won't buy DRM software by RDW · · Score: 2

    ... greedy, selfish, irresponsible and abusive corporate suits are just thieves producing a lot of over-priced and under-supported crap. These corporations couldn't compete in a free market, so they have to corrupt and control their way to domination.

    Perfect partners for FIFA, then.

  11. Definition of stealing by Roodvlees · · Score: 4, Informative

    Requires the stolen object to be missing.
    Pirating is copyright infringement. Why does the government even protect copyright?
    Many people would rather live in a world without copyright.
    In that sense I think anarchy would be great. Those who want copyright can live in a city where those monopolies are protected.

    --
    Thank you, Bradley Manning, Edward Snowden and so many others, for courageously defending humanity, my freedom and more!
  12. Re:Good! by David_Hart · · Score: 4, Insightful

    Probably because he sounds like a "tough on crime" advocate. Putting marijuana users in jail was bad enough. If you put every pirate in jail, then half of the US would be in jail right now. I'm not sure how you'd fund that.

    The problem is how you define "pirate".

    Personally, I believe that everyone should pay for the content that is consumed be it a game, video, music, digital book, etc. Where I disagree over DRM is a combination of fair use and public rights. The DRM laws, as they stand today, are in direct conflict with the fair use doctrine and they prevent creations from becoming part of the public domain when abandoned. Under the current law, anyone bypassing DRM for these otherwise legal uses would still be branded a "pirate".

    So, while I agree with the stance that crime should not pay, I can't, in good conscience, agree with the "tough on crime" stance given the current bad laws.

  13. Cracked games were a thing back then by bickerdyke · · Score: 2

    Cracked games were a thing back at the schoolyard, when we could barely afford the blank floppies to copy the 12 discs of "Another world" or so, Fiddling with cracks and P2P to download stuff isn't simply worth the time anymore when after a few weeks, you can get the game at a decent discount at Steam.

    --
    bickerdyke
  14. Re:Good! by TheCarp · · Score: 5, Insightful

    Except that most pirates are nothing like Jessie James. In fact, most evidence i have seen, both from studies and from my own experience is that the same teen and 20something pirating games 20 years ago is paying top dollar today now that he has a job and less time to play games.

    In fact, the only people I have seen continueing to pirate much past that point have been both poor and physicaly disabled. Leaving them no extra money but plenty of time to consume volumes and volumes of media.

    So basically.... as far as I can tell very little money is lost to piracy because anyone who can afford the game and wants to play it buys it. The only people who pirate it are the ones who wouldn't have otherwise bought it, generally because they couldn't afford to anyway.

    So I can't imagine this issue actually matters at all, since the net result of it being different is almost 0.

    --
    "I opened my eyes, and everything went dark again"
  15. Advertising much? by Kid+CUDA · · Score: 2

    That article sounds suspiciously like an advertisement for Denuvo. Low content, high keywords, no research...

  16. Re:"No free games in the world"? by PopeRatzo · · Score: 3, Insightful

    No, stealing stuff is leftist, unless you're stealing land out West to graze your cattle for free. Then it's divinely inspired patriotism.

    --
    You are welcome on my lawn.
  17. Re:So, creative people don't deserve to get paid? by Halo1 · · Score: 5, Interesting

    I raise you a blog post by the head of an actual game development company: http://www.lar.net/2012/01/02/...

    --
    Donate free food here
  18. Re:stolen, not free by tepples · · Score: 2

    If companies want to glorify pirates, then let's all pirate Sid Meier's Pirates, Pirates of the Caribbean, Jake and the Never Land Pirates, and One Piece.

  19. Re:Good! by ComputerGeek01 · · Score: 3, Informative

    Consider for a moment that those of use who are doing the cracking have already bought the game. It's not about piracy or theft for some of us, it's a puzzle. Since becoming a Dad I haven't had anywhere near enough time to be familiar with this scene, but from what I remember it can be extremely engrossing. Piracy is a byproduct of cracking, not the otherway around.

  20. why bother by PopeRatzo · · Score: 2, Insightful

    Just wait for the sales and you can get that $60 game for $14 (or less). Unless you play on a console, in which case you don't care because your parents are paying for the games anyway.

    Steam, GOG and others have made gaming reasonable enough for anyone.

    --
    You are welcome on my lawn.
    1. Re:why bother by PopeRatzo · · Score: 2

      My first console was an Atari 2600. When I first owned it there were new sealed games in stores for it. I have a PS4. Now think a moment and realize how old I probably am to have owned a 2600 when you could still buy new games in stores for it and that I'm old enough that I could vote when Solaris for the 2600 came out.

      You should be ashamed of still having your parents pay for your games at that age. :-)

      --
      You are welcome on my lawn.
  21. When works are forced on me by tepples · · Score: 2

    I believe that everyone should pay for the content that is consumed be it a game, video, music, digital book, etc.

    Then who should pay when works are forced on me, such as a roommate blaring the TV or a store playing popular music? And who should pay when William Shakespeare's plays are performed?

    and they prevent creations from becoming part of the public domain when abandoned

    Copyright term extension does a fine job of that by itself, thank you very much.

  22. don't count abandonware / peopel who don't rebuy by Joe_Dragon · · Score: 2

    don't count abandonware / people who don't re buy software (in our eye you are a Thieve for not re buying the game that comes with dosbox) when you use your old cdrom and dosbox.

  23. crappy games by phorm · · Score: 2

    It could also be that these aren't exactly A-list games (regardless of how much they might want to hype up "Just Case 3"), so there are less people working on a crack.

  24. Game abundance & indies make pirating obsolete by Qbertino · · Score: 5, Informative

    Piracy getting harder? That's not a problem.
    Videogame abundance and the mass-move towards indie-development makes pirating obsolete anyway.

    I get all my Games for 10 Euros or less out of the bargain bin. The occasional totally DRM-free 15 Euro download for Shadowrun Hong Kong (Kickstarter Project / Indie Game) adds to that. I'm OK giving 15 Euros for a very neat DRM-free game to an indie studio. It's still dirt-cheap.

    Currently I'm playing Deus Ex:Human Revolution for XBox 360. Cost me 9.99 for an original mint copy of the directory cut special edition. Awesome game, pricepoint is a steal.

    No one needs piracy or the triple-a publishers in a time where Gamedevs are going indie left, right and center (Hideo Kojima anyone?) and games drop hard off the 60 dollar benchmark as soon as they're published on non-current gen platforms or mobile or the novelty effect has worn off.

    --
    We suffer more in our imagination than in reality. - Seneca
  25. Console games by swb · · Score: 2

    The local Microsoft store generously donated an XBox 360 to our school's charity raffle, probably 6 months after the XBox One was released.

    We didn't own any gaming system at all, and my son immediately griped that there would be "no games because its old". The day after we got the console, we went to a local pawn shop and bought 5 games for $30, all of which played just fine. I think we might be up to about 15 games now, and I'd doubt that even with the 2 games my son has bought new, we're out more than $150 on games.

    I think with consoles, this is the way to do it -- there are so many used games for the previous model that if you stay just slightly behind whatever's current, you have an endless supply of cheap games.

    Maybe this is a problem for someone who's really into gaming, wants the latest and greatest, but honestly, for an 11 year old boy (and a 49 year old man...) I have a hard time understanding what you're missing on a brand new console for the extra money.

  26. Re:Good! by TheReaperD · · Score: 5, Insightful

    Copyright infringement is NOT theft. Read the legal definition of theft:

    "n. the generic term for all crimes in which a person intentionally and fraudulently takes personal property of another without permission or consent and with the intent to convert it to the taker's use (including potential sale)."

    To be the legal definition of theft, you must remove the item from the person's possession. That is why legally, it is called copyright infringement instead of "petty theft" or "grand theft" which would be the charges if it met that legal definition. So, for the hard of understanding, if I come and take your physical copy of your software without your permission, depriving you of its use, then it is theft; if I make a copy of your software, with or without your permission, but, do not deprive you of its use, then it is copyright infringement. Many companies have tried to make a case that copyright infringement is theft to the courts and they have failed to convince even one court that it is theft. Which is why they cannot use the term theft when talking about pirates because that is libel or slander (depending on the medium) as they would be accusing them of a crime they did not commit.

    As far as the lost sales, the RIAA and MPAA's own studies showed that piracy does not typically hurt profits. Often the most pirated titles are also the highest grossing titles and the most prolific pirates are also their highest paying customers. There are exceptions such as bad movies, music and software. Once people realize how horrible something is, they're not going to pay money for it. Thanks to the internet, it is much harder to pedal garbage and make a profit. Between the internet and Germany changing their tax laws, it broke Ewe Bowl's business model. He couldn't make a profit on crap movies anymore so he went into the lawsuit business (extortion) instead.

    --
    "Be particularly skeptical when presented with evidence confirming what you already believe." -
  27. Re:Many people don't and won't buy DRM software by Cederic · · Score: 2

    It's possible to acquire a large number of games that are not encumbered with DRM - between free games, re-releases on sites like gog.com, small developers that can't afford DRM technologies, sensible developers that understand economics and realise DRM doesn't help their overall revenue and ethical developers that choose not to fuck over their customers, there is a tremendous amount of choice available.

  28. Re:Good! by TheCarp · · Score: 2

    lol I think 2005 was about when I started getting most of my games through steam. However, I still go to stores and see box software and games, so I assume someone buys it and....I dunno, do they still do that?

    I thought the rage now was to sell the DVD with only partial content so an internet connection is required anyway. The DVD is essentially little more than a partial installer cache to speed up the install.

    --
    "I opened my eyes, and everything went dark again"
  29. Re:Good! by epyT-R · · Score: 2

    Nah, if you wanted to be the ultimate tyrant, you'd make The People fund their own oppression.

  30. Re:OMG The Horror by gfxguy · · Score: 2

    I used to crack my legally purchased games to avoid DRM, and I won't argue there aren't other fringe cases for cracking DRM, but let's not be dishonest to suggest that that's why these people are cracking DRM. The vast majority of it is for people to play games without paying for them, and that' s just not cool.

    Nowadays the DRM I've encountered is much less annoying. Having to look up some code on a code wheel in order to play a game was bad enough - I had one game that would just stop in the middle of game play and give you a page, paragraph, sentence and word number to find in the manual. It didn't do it just once, just randomly during game play. I was ridiculous - and it negatively affected game play. But that's just not true anymore, that's not how modern DRM works.

    I do have a problem with companies that don't consider long term rights, and I applaud all the programmers who've been able to keep old Nintendo, SEGA, and PS games alive through emulators and hacking, so I'm not suggesting these people should stop trying to crack DRM. But let's face it - the vast majority here are cracking games because people don't want to pay to play a game. This isn't stealing bread to feed your family, it's a f#@king game, and if one can afford the game console or the computer to play it, then one should pay for one's games.

    --
    Stupid sexy Flanders.
  31. Denuvo punishes paying customers by timrod · · Score: 5, Interesting

    Ever since game devs started using Denuvo, I've refused to buy anything that uses it on the grounds that it unfairly punishes the paying end-user. The devteam behind Lords of the Fallen, which was one of the first games to use Denuvo, admitted that they were sacrificing large amounts of performance (as much as 10 to 15 percent framerate) in order to use it. There were also a lot of concerns from SSD users, because Denuvo uses up a ton of read/write operations due to constantly encrypting and decrypting files, putting far more stress on an SSD than a non-Denuvo game does.

    If game developers are going to sacrifice performance and the potential for mod support to use the most draconian DRM they can find, I'm not going to be buying it.

  32. Re:Good! by gfxguy · · Score: 2

    Personal property includes IP, and why the courts use the terms "theft of IP" all the time. They don't turn around and look at the lawyers and say "nuh uh, you can't steal IP."

    That said, the equating of copyright infringement to piracy is the poster child example for hyperbole.

    I also think that DRM is anti-consumer, your RIAA and MPAA examples are the best examples. They spend millions of dollars on DRM - licenses to use DRM, DVD and BluRay players have to license and build the technology to decrypt, and who ultimately pays for all of that? The consumer... so the consumer legally buys some media (that includes a price for the DRM built in) and a player (that includes a price for decryption) and can't make a legal copy (device shift), or they move to a different country and buy a new player and their library will no longer play. All because they want to prevent people who wouldn't have paid otherwise anyway from making a copy. And the consumer is forced to pay for the technology restricting their rights. Then the millions these companies pay lawyers and all the millions of tax payer dollars they use going to court... it's all incredibly counterproductive.

    That said, there's simply no excuse for copyright infringement in order to play a game without paying for it. None.

    --
    Stupid sexy Flanders.
  33. Re:Good! by preflex · · Score: 2

    Which is why they cannot use the term theft when talking about pirates because that is libel or slander (depending on the medium) as they would be accusing them of a crime they did not commit.

    "Piracy" is the act of robbery or criminal violence at sea. Therefore, calling copyright infringers "pirates" is just as slanderous as calling them thieves.