Pirates Finding It Harder To Crack New PC Games (engadget.com)
schnell writes: Engadget reports that a few recent top-tier video game releases using updated DRM technology have gone uncracked for more than a month and left DRM hackers stymied thus far. The games FIFA 16 and Just Cause 3, using an updated DRM system called Denuvo, have thus far frustrated experienced Chinese crackers' best efforts far longer than the usual 1-2 weeks it takes for most games to be cracked. Although the article is light on technical details about what makes the new DRM system harder to defeat, it does note that "Based on the current pace of encryption tech, 'in two years time I'm afraid there will be no free games to play in the world,' said one forlorn pirate."
They are only gaining some critical time at launch
My other signature is a car
Security by obscurity, you mean. The client necessarily exposes the algorithm and any decryption keys, and it's always a matter of undetectably analysing them. This isn't cryptanalysis.
Once the new scheme is figured out, it will be off to the races again.
... because then the studios won't have a boogie man to blame when their crappy game doesn't sell.
Studio Exec: Oh noes, our awesome game isn't selling because people are pirating it instead.
Random Underling: Sir, no one has cracked our DRM yet....
Studio Exec: Oh shit, hurry up and leak a crack before the shareholders notice our 80 million dollar game sucks
Metal Gear Solid V.
Took forever to get a crack out, and when a crack did come out by 3DM it took a few more days for a version 2 to be playable. Only when you set your timezone to a chinese one were you able to play. Sometimes on a specific set of hardware you needed a new crack made. You had to skip certain chapters of the game because they crashed.
And after 5 days or so? Music started playing. Shifty crack, even in the pirate world, never fully working scene release even to this day.
As a pirate, I can only salute the guys who made Denuvo.
OMG, The Horror of expecting to be paid for putting blood, sweat, and tears into creating a product the market wants.
Don't know why parent was modded down so much. He/she should be modded up.
I don't agree with DRM, but the proper response to DRM'd games (if you don't believe in DRM) is simply not to buy them. It's not to steal them.
I, for one, won't touch the stuff ... greedy, selfish, irresponsible and abusive corporate suits are just thieves producing a lot of over-priced and under-supported crap. These corporations couldn't compete in a free market, so they have to corrupt and control their way to domination. Thank goodness for open source and what's left of democracy ...
Probably because he sounds like a "tough on crime" advocate. Putting marijuana users in jail was bad enough. If you put every pirate in jail, then half of the US would be in jail right now. I'm not sure how you'd fund that.
Why? What does he add to the discussion? What could what a person deserves or doesn't deserve possibly matter? The world isn't fair and the world doesn't owe you anything, including people getting what you think they deserve.
"I opened my eyes, and everything went dark again"
'in two years time I'm afraid there will be no free games to play in the world,'
There are tons of free games.
Many games studios open up there engines to be used by indy game makers and you can find make great games to play tho not cutting edge on the graphics.
Tremulous - tremulous.net
Renegade X - renegade-x.com
Stream has a ton of free to play games just check out there website (Team Fortress 2, Dota 2, Warframe)
Play real free games if you don't want to buy not cracked games.
I think the problem the mods are having with GP isn't so much about the sentiment, but the semantics. For right or wrong, there are people that don't see this form of piracy as stealing as it's generally thought that a software pirate wouldn't have been a lost sale since the software pirate wouldn't have bought the game to begin with. The people modding him down are probably the same ones that held the mantra "Copyright Infringement is NOT Theft" and shouted it across the lands of /. until their fingers fell off. Now they no longer have the fingers to type out yet another argument, so they just mouse click the down-mod on those who refused to listen to them.
You can program your own work-alike of the game playable on PC. In some cases, that's still copying.
Privately, of course.
What could what a person deserves or doesn't deserve possibly matter?
It matters because piracy is all-too-often treated on tech forums as a victimless crime and pirates are celebrated as "sticking it to the man," when in reality pirates inflict a real harm on the developers who make these games (and all their employees and investors).
It's the Jesse James phenomenon. Jesse James became a folk hero of sorts to people thanks to dime-store novels and ridiculous folk songs. But IRL, he was just a murderous thug who killed and stole because he was a greedy shit who didn't want to have to actually work for a living.
Requires the stolen object to be missing.
Pirating is copyright infringement. Why does the government even protect copyright?
Many people would rather live in a world without copyright.
In that sense I think anarchy would be great. Those who want copyright can live in a city where those monopolies are protected.
Thank you, Bradley Manning, Edward Snowden and so many others, for courageously defending humanity, my freedom and more!
"Leftist BS"? Hey waitafugginminute, I though open source software was "leftist BS"!
Ooh, moderator points! Five more idjits go to Minus One Hell!
Delendae sunt RIAA, MPAA et Windoze
Probably because he sounds like a "tough on crime" advocate. Putting marijuana users in jail was bad enough. If you put every pirate in jail, then half of the US would be in jail right now. I'm not sure how you'd fund that.
The problem is how you define "pirate".
Personally, I believe that everyone should pay for the content that is consumed be it a game, video, music, digital book, etc. Where I disagree over DRM is a combination of fair use and public rights. The DRM laws, as they stand today, are in direct conflict with the fair use doctrine and they prevent creations from becoming part of the public domain when abandoned. Under the current law, anyone bypassing DRM for these otherwise legal uses would still be branded a "pirate".
So, while I agree with the stance that crime should not pay, I can't, in good conscience, agree with the "tough on crime" stance given the current bad laws.
Cracked games were a thing back at the schoolyard, when we could barely afford the blank floppies to copy the 12 discs of "Another world" or so, Fiddling with cracks and P2P to download stuff isn't simply worth the time anymore when after a few weeks, you can get the game at a decent discount at Steam.
bickerdyke
Except that most pirates are nothing like Jessie James. In fact, most evidence i have seen, both from studies and from my own experience is that the same teen and 20something pirating games 20 years ago is paying top dollar today now that he has a job and less time to play games.
In fact, the only people I have seen continueing to pirate much past that point have been both poor and physicaly disabled. Leaving them no extra money but plenty of time to consume volumes and volumes of media.
So basically.... as far as I can tell very little money is lost to piracy because anyone who can afford the game and wants to play it buys it. The only people who pirate it are the ones who wouldn't have otherwise bought it, generally because they couldn't afford to anyway.
So I can't imagine this issue actually matters at all, since the net result of it being different is almost 0.
"I opened my eyes, and everything went dark again"
Look I don't play sports games much (or more like at all) but a friend does and was complaining about how they are all the FIFA's are the bloody same. Slightly better graphics and an updated player list is all that the new release really brings to the (ahem) field. Just Cause 3 I bought shortly after it came out and it's good fun, someone I know who does not have any spare cash to hand (at least not for a game I suppose) was also complaining about there being no pirate version out as yet, just the usual douchebag fake torrent with a password.
There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
That article sounds suspiciously like an advertisement for Denuvo. Low content, high keywords, no research...
No, stealing stuff is leftist, unless you're stealing land out West to graze your cattle for free. Then it's divinely inspired patriotism.
You are welcome on my lawn.
I raise you a blog post by the head of an actual game development company: http://www.lar.net/2012/01/02/...
Donate free food here
If companies want to glorify pirates, then let's all pirate Sid Meier's Pirates, Pirates of the Caribbean, Jake and the Never Land Pirates, and One Piece.
Consider for a moment that those of use who are doing the cracking have already bought the game. It's not about piracy or theft for some of us, it's a puzzle. Since becoming a Dad I haven't had anywhere near enough time to be familiar with this scene, but from what I remember it can be extremely engrossing. Piracy is a byproduct of cracking, not the otherway around.
Just wait for the sales and you can get that $60 game for $14 (or less). Unless you play on a console, in which case you don't care because your parents are paying for the games anyway.
Steam, GOG and others have made gaming reasonable enough for anyone.
You are welcome on my lawn.
I can go to a brick-and-mortar store and play the demo (maybe).
I can play a friend's copy (maybe).
I can borrow a copy from a public library (maybe).
I can play an official free demo (maybe).
I those options are gone, there are 2 real options left:
I can "steal" a copy and buy it if I like it.
I can do without.
There is one more option but it's not gonna happen for anything more than a few bucks: I can buy it and risk getting screwed.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Or perhaps it is modded down because it is misinformative flamebait?
Copyright infringement still isn't theft.
The continuous misuse of that analogy alone makes me want to pirate stuff, but since I don't buy it anyway it will unfortunately not harm anyone.
I believe that everyone should pay for the content that is consumed be it a game, video, music, digital book, etc.
Then who should pay when works are forced on me, such as a roommate blaring the TV or a store playing popular music? And who should pay when William Shakespeare's plays are performed?
and they prevent creations from becoming part of the public domain when abandoned
Copyright term extension does a fine job of that by itself, thank you very much.
don't count abandonware / people who don't re buy software (in our eye you are a Thieve for not re buying the game that comes with dosbox) when you use your old cdrom and dosbox.
Pirating is copyright infringement. Why does the government even protect copyright?
The reason we have copyright (and patents) is because of the free rider problem. If you have a way to deal with that problem more effectively then maybe we can do away with copyright. But so far nobody has come up with a better solution. The free rider problem has huge and measurable economic costs. It results in Pareto Inefficiency which I recommend you study.
Many people would rather live in a world without copyright.
Many people want all kinds of crazy things. Doesn't make it a good idea.
In that sense I think anarchy would be great.
So go live someplace like Somalia where anarchy is basically the de-facto system of government. I think you'll find it isn't so pleasant as you imagine.
What on earth has "harder to crack" have to do with "encryption tech"?
I'd understand "encryption" talk in the context of PS4/Xbone, but we are talking about PC games here.
Corporations operate under the assumption that the right course is whatever is the most profitable to them, even when its ethically and morally questionable and/or outright illegal. I simply apply the same reasoning to my personal life. I have no respect for the rule of law so clearly perverted into a tool of oppression instead of protection.
It's not about "Freedom", its about the complete lack thereof. We are what the world makes us and the world makes us apathetic.
It could also be that these aren't exactly A-list games (regardless of how much they might want to hype up "Just Case 3"), so there are less people working on a crack.
How much more money they made VS other games that have been cracked right away?
How much worse is this DRM for my computer when compared to other DRM methods?
Piracy getting harder? That's not a problem.
Videogame abundance and the mass-move towards indie-development makes pirating obsolete anyway.
I get all my Games for 10 Euros or less out of the bargain bin. The occasional totally DRM-free 15 Euro download for Shadowrun Hong Kong (Kickstarter Project / Indie Game) adds to that. I'm OK giving 15 Euros for a very neat DRM-free game to an indie studio. It's still dirt-cheap.
Currently I'm playing Deus Ex:Human Revolution for XBox 360. Cost me 9.99 for an original mint copy of the directory cut special edition. Awesome game, pricepoint is a steal.
No one needs piracy or the triple-a publishers in a time where Gamedevs are going indie left, right and center (Hideo Kojima anyone?) and games drop hard off the 60 dollar benchmark as soon as they're published on non-current gen platforms or mobile or the novelty effect has worn off.
We suffer more in our imagination than in reality. - Seneca
Doesn't the Street Performer Protocol, as implemented by services such as Kickstarter, solve free rider? No pledges, no game.
Jail time is a little strong.
If you walk into wal-mart and steal a game you're not going to end up in jail. It's called petty larceny. Huh, interesting that, we actually have a law for this, that can be applied.
Rather than allowing these companies to sue you for millions of dollars they don't deserve.
Go fuck yourself and actually buy the stuff you use.
Tell me a site where U.S. residents can buy lawfully made DVD copies of the film Song of the South, the film Pinocchio and the Emperor of the Night, and the TV series Spartakus and the Sun Beneath the Sea, and I'll do my best to stop pirating.
Every now and then a new DRM tech gets launched that is hard for the crackers to break.
Securom was one I remember when that hit it took more than a couple of weeks to be broken properly.
Sure this one currently is tricky but its not actually DRM, I took this from their website:
"Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions"
So basically it is resisting debugging / reverse engineering. But as any Virus researcher will tell you this is something that is constantly happening and there are way's around it. I doubt that this system will remain uncrackable. And while this means piracy it also means that virus's and trojans can be debugged as well. If an unbreakable tech existed it will be used by the good and the bad guys and then we would all suffer.
The local Microsoft store generously donated an XBox 360 to our school's charity raffle, probably 6 months after the XBox One was released.
We didn't own any gaming system at all, and my son immediately griped that there would be "no games because its old". The day after we got the console, we went to a local pawn shop and bought 5 games for $30, all of which played just fine. I think we might be up to about 15 games now, and I'd doubt that even with the 2 games my son has bought new, we're out more than $150 on games.
I think with consoles, this is the way to do it -- there are so many used games for the previous model that if you stay just slightly behind whatever's current, you have an endless supply of cheap games.
Maybe this is a problem for someone who's really into gaming, wants the latest and greatest, but honestly, for an 11 year old boy (and a 49 year old man...) I have a hard time understanding what you're missing on a brand new console for the extra money.
There is an exception. I purchase games but commonly "pirate" games. Single-player ones, anyway. That's because I'm sick of silly restrictions like having to get the CD/DVD off the shelf and put it in the drive to validate that my purchase is legit, or wait for some kind of on-line validation process that is irrelevant for a single-player game, so I often get the "no-CD" cracks and install those mods. I buy the game legitimately, then break the DRM (and the law, technically) for the sake of convenience. I don't buy decent hardware and install software on an SSD only to be told I have to jump through DRM hoops before I can use it.
All this "unbreakable" DRM probably means is that I will never buy those games or play them.
Not sure about FIFA, I can imagine that at this point no one cares about the same game with the name changed from 15 to 16, however I can assure you that JC3 has been cracked even if its not yet public.
If you think it hasn't been cracked, you just haven't looked.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
I wonder why video game developers haven't resorted to traitor tracing by distributed copies of the program with the subroutines and variables in different orders for each copy. In early 2010, I did a little experiment on a homebrew NES game I made called Concentration Room. I added a preprocessor that would randomize the order of variable declarations between lines and subroutine definitions within a file. Even with an executable on the order of 16 KiB, I was able to theoretically generate more unique, identically functioning copies than the number of atoms in the universe. Squared.
Self-righteous dumbasses will always claim that having their derp modded down proves that they're right.
http://theoatmeal.com/comics/g...
SJW n. One who posts facts.
Copyright infringement is NOT theft. Read the legal definition of theft:
"n. the generic term for all crimes in which a person intentionally and fraudulently takes personal property of another without permission or consent and with the intent to convert it to the taker's use (including potential sale)."
To be the legal definition of theft, you must remove the item from the person's possession. That is why legally, it is called copyright infringement instead of "petty theft" or "grand theft" which would be the charges if it met that legal definition. So, for the hard of understanding, if I come and take your physical copy of your software without your permission, depriving you of its use, then it is theft; if I make a copy of your software, with or without your permission, but, do not deprive you of its use, then it is copyright infringement. Many companies have tried to make a case that copyright infringement is theft to the courts and they have failed to convince even one court that it is theft. Which is why they cannot use the term theft when talking about pirates because that is libel or slander (depending on the medium) as they would be accusing them of a crime they did not commit.
As far as the lost sales, the RIAA and MPAA's own studies showed that piracy does not typically hurt profits. Often the most pirated titles are also the highest grossing titles and the most prolific pirates are also their highest paying customers. There are exceptions such as bad movies, music and software. Once people realize how horrible something is, they're not going to pay money for it. Thanks to the internet, it is much harder to pedal garbage and make a profit. Between the internet and Germany changing their tax laws, it broke Ewe Bowl's business model. He couldn't make a profit on crap movies anymore so he went into the lawsuit business (extortion) instead.
"Be particularly skeptical when presented with evidence confirming what you already believe." -
Unless it's cleverly designed, relatively non-intrusive DRM consumers don't recognize as such (i.e. Steam). But yeah I agree. Game piracy has turned into such a hassle I imagine that fewer are engaging. Mind you, I see the value in hobbyist hacking/modding consoles and emulation, particularly for older stuff.
thanks, a lot of truth in that... (Doesn't apply to video games though, does it..)
I was going to say there will always be free Solitaire, but I guess Microsoft took that away too didn't they.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
lol I think 2005 was about when I started getting most of my games through steam. However, I still go to stores and see box software and games, so I assume someone buys it and....I dunno, do they still do that?
I thought the rage now was to sell the DVD with only partial content so an internet connection is required anyway. The DVD is essentially little more than a partial installer cache to speed up the install.
"I opened my eyes, and everything went dark again"
Adding my bias in where I tried to remove it in my original post. I completely agree with your stance... unfortunately we can yell this up and down the tree until we're blue in the face and people like the the GP I was talking about before STILL won't understand this fundamental flaw in their argument; whether it be through ignorance or shilling is in material to the fact that they will continually spout it off.
In the case above, I decided to forego the use of my mod-points and instead use my nubs to rationalize why the GP was getting down-modded to the Parent. Unfortunately, in my attempt to remove evidence of my bias, I seem to have made it appear that I was entirely arguing a point that was against my own point of view. Though now I almost want for my mod-points back because he's now an AC that's overrated at +1 for not contributing anything to the discussion at hand and the sentiment is most certainly not interesting as the modifier suggests. Almost.
Nah, if you wanted to be the ultimate tyrant, you'd make The People fund their own oppression.
lawfully made DVD copies
http://classicmoviereel.com/so...
[...]
http://8store.8thman.com/belle...
There are lots of bootlegs floating around. What evidence do you have that that DVD is lawfully made?
site where U.S. residents can buy
http://www.amazon.co.uk/Pinocc...
"Sorry, this Seller doesn’t deliver to the United States"
"Region: Region 2 (This DVD may not be viewable outside Europe. Read more about DVD formats.)"
I think both are appropriate responses. Not buying the software only sends the message that the product is undesirable in some way. Breaking the drm repeatedly demonstrates why.
While I agree with some of what you say, believing that playing a game is important enough to violate copyright law shows a worse lack of moral compass than someone who thinks game publishers ought to be compensated for their product. How much a company or person makes is irrelevant... if someone creates a popular product, they deserve the reward.
That said, I'm no fan of DRM, and I don't see how advances in DRM are a good thing. People can still play games they legally purchased for old game systems that haven't been produced in decades. Why should I forfeit my right to play games I legally purchased because the manufacturer no longer supports the platform? People are able to play their ps and ps2 games years after the fact... if the companies "win," in a few years, if your system breaks, you won't be able to play your legally purchased games ever again. Used systems will only last so long.
However, the fact that you may not be hurting someone is not justification for violating someone else's rights in order to play games.
Stupid sexy Flanders.
or maybe people like you should get real jobs instead of expecting the state to back your artificial scarcity.
Nowadays, the publishers give them incentive. Treat paying customers like crap with abusive drm schemes and they'll go elsewhere.
Ever since game devs started using Denuvo, I've refused to buy anything that uses it on the grounds that it unfairly punishes the paying end-user. The devteam behind Lords of the Fallen, which was one of the first games to use Denuvo, admitted that they were sacrificing large amounts of performance (as much as 10 to 15 percent framerate) in order to use it. There were also a lot of concerns from SSD users, because Denuvo uses up a ton of read/write operations due to constantly encrypting and decrypting files, putting far more stress on an SSD than a non-Denuvo game does.
If game developers are going to sacrifice performance and the potential for mod support to use the most draconian DRM they can find, I'm not going to be buying it.
I certainly don't think all people who violate copyright should be jailed; that would be crazy. The penalty should be proportional to the loss they cause. So an end-user who casually pirates a $50 game should probably be fined around $100. The fine needs to be a bit higher than the price of the game to act as a deterrent, but not orders of magnitude higher.
But large-scale copyright violators who can be shown to have caused massive losses, in the $250K and up range? Yeah, they should be subject to criminal sanctions.
No one has been sued for millions of dollars for downloading a copy. Now, making the cracks/copies available to millions of people, sure that could get you a huge fine.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Personal property includes IP, and why the courts use the terms "theft of IP" all the time. They don't turn around and look at the lawyers and say "nuh uh, you can't steal IP."
That said, the equating of copyright infringement to piracy is the poster child example for hyperbole.
I also think that DRM is anti-consumer, your RIAA and MPAA examples are the best examples. They spend millions of dollars on DRM - licenses to use DRM, DVD and BluRay players have to license and build the technology to decrypt, and who ultimately pays for all of that? The consumer... so the consumer legally buys some media (that includes a price for the DRM built in) and a player (that includes a price for decryption) and can't make a legal copy (device shift), or they move to a different country and buy a new player and their library will no longer play. All because they want to prevent people who wouldn't have paid otherwise anyway from making a copy. And the consumer is forced to pay for the technology restricting their rights. Then the millions these companies pay lawyers and all the millions of tax payer dollars they use going to court... it's all incredibly counterproductive.
That said, there's simply no excuse for copyright infringement in order to play a game without paying for it. None.
Stupid sexy Flanders.
You should put down the spliff before you post, even as anonymous
http://chimpbox.us
And if you only traitor-trace online copies, then the pirates will get an offline copy from a physical shop and just distribute that instead.
Then include only the installer and non-executable portions on the disc, and push the actual game out as a day one patch.
Most of these 400'000 would not have bought your software in any case. Get. That. Into. Your. Head!
Companies also do some funny things to pirates:
http://www.cracked.com/article...
A while back, I was reading about a game that if you pirate it, you turn into a pirate in the game, but I didn't see the game in a Google search.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Not every wrong is stealing. Trespass isn't stealing. Murder isn't stealing. Forgery isn't stealing. Battery isn't stealing.
Copyright infringement is wrong, but it is not stealing, and your electric charges argument is both technically wrong and silly. If you are unable to distinguish copyright infringement from stealing, that's your loss, and you shouldn't be polluting the intellectual atmosphere with your smoggy hypothesis.
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To be fair, he probably doesn't actually realize that many of the "non-cunt" people he meets are stoned as fuck but still very much functional and normal. They're not even smelly hippies who are heavily into a drug culture scene.
"So long and thanks for all the fish."
Why? What does he add to the discussion?
Judging by the number of comments, quite a bit.
"So long and thanks for all the fish."
If only 100,000 people *could* pay for it, then you lost nothing.
Certainly, if there are those who pirate games in the group of people with disposable income who could reasonably buy it, that could be seen as loss of revenue. You can't argue realistically, however, that a game I would have never bought if it cost money is somehow a loss to a business when I get it for free. It isn't. If it wasn't free, it wouldn't have been bought any more than I would have to automatically buy a car if I could not hitch rides. I'd have to simply do without either.
And I know a lot of people who pirated games when they were younger who are happy to buy the sequels of those games now that they are older and have more income.
I even know someone who pirated Minecraft, realized that he'd been playing it long enough that it was definitely worth buying, and proceeded to purchase it, even after he'd spent something like 200 hours of play on it.
Piracy can be a grey area. You can certainly lose revenue in the sense you are talking about if the revenue loss is in the actual group you could realistically expect to be paid by. However, by increasing the population playing the game, you enlarge, and even create, a new market for follow ons, which can be worth a great deal to you.
Consider that Microsoft is happy to let people pirate their stuff up to the point where it may impact their core market segment who has the money. They do not seriously prevent you from pirating Windows or Office (with the usual caveats about security and non-support) because every person using those tools increases their market penetration and makes them familiar with the MS way of doing things.
MS then runs software anti-piracy initiatives to pick off businesses who have hit a certain critical mass of users and revenue so that they now the capability to pay. This is brilliant because if you do use unlicensed MS products to build a business, you're basically creating new revenue for MS if you become successful. All they need to do is keep an eye on whose head pops up above the unwashed masses of pirate software users, and either convince them to join the fold, or lop their heads off. And if you really do rely on MS products for your successful business, you probably can and want to pay for full service.
It is different for games, of course, because businesses are unlikely to buy entertainment in the amounts they would business software or operating systems. Nevertheless, the building of a network through piracy is real, while at the same time, they don't have to declare that they are devaluing their game as a loss leader. They get to keep their prices high, while they still get the effect of discounting their games. With the amount of money that many of these companies are making on their AAA games, it is difficult to see how piracy has really affected them. They have to cry about it because they have to show that they are defending their copyrights, but especially in the case where their DRM is sufficient to delay cracks until after the launch, it is win-win for any publisher of a good game.
And really, no one actually wants to steal a game. Cracked games can be buggy, unstable, and filled with malware. The problem is that some people don't want to allocate 60-80 dollars upfront on a game that they are going to end up not playing because it is buggy or they dislike it. I think piracy might well go the way of the dodos if they manage to bring prices down and/or ensure reasonable return policies like some distributors have.
Theft does not require me to take something you already have. Theft can require me to take something you are entitled to but you haven't received it yet.
I am entitled to a million dollars of your money. :P
Since that check hasn't arrived or cleared, you are a thief. I hope you go to jail for it
Comment removed based on user account deletion
Also people in poor countries who couldn't otherwise afford to buy the media in question...
If not for piracy, Linux would likely have a dominant marketshare in countries like China because users can't or wouldn't pay for any software.
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Although "worth" can be objective (Nails are worth a lot because they hold my house together.), many uses of worth are subjective. Your claim leads to the demand "I find the author's work to be worthless, therefor he must allow me to copy it for no charge."
Just as a person owns the product of his physical labor and has the legally protected right to keep or trade that product, so he has the ownership right to the product of his mind and (within certain limits) that right is legally protected. The BASIS of intellectual property is the individual, not societal utility. You don't have a right to what I created, except on my terms, and I don't have a right to what is yours.
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If those 400,000 people could not pirate it, the vast majority of them would not have used it at all - they would have used something else that they could obtain for free.
Not only that, but how many of the 100,000 users might have heard of the software through word of mouth or network effects from the 400,000?
You weren't supposed to get anything, and might even have got considerably less had none of those users pirated.
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Last time I looked at the PC games section at a store (Target), it was... pretty much only the Sims (3 and 4)... maybe Starcraft II and some random bargain bin junk.
As a content creator, if there's no right for me to profit off of my work, I would give second thoughts of spending the time and effort to create it in the first place. I have to eat, I need a place to live. If I am to spend any significant amount of time creating something (and plenty of games have significant development cycles), I need money simply to live in order to do that. Therefore my creation has value, insofar as my cost of living while creating it. I need to recoup that cost somehow.
Yes, many people create content for fun and give it away for free, and that's certainly their right. Hell FOSS thrives under this model and I'm incredibly grateful for it (and hence give back in my own contributions). Most developers, even FOSS ones that aren't in school any longer, usually work for dev shops that produces some content of value that is sold or licensed. They make their living in that fashion so they can give other works away for free.
As a content creator, it should be up to me what the value of my content contributions are, and if I feel they warrant a price I should be able to set that and have the free market determine if others think it valuable.
Note I'm speaking in the general sense of piracy and copyright, not in the edge cases mentioned in various threads here like DRM preventing you playing an old game that doesn't work on a modern OS. Those are different scenarios entirely.
Fully licensed blockchain psychiatrist
Not to mention console games used to be actually expensive to produce back in the day (cartridges, specifically), nowadays it's either cheap plastic discs or just digital downloads. They still somehow justify charging full price for something that costs nothing to distribute.
In Developed countries, no. Companies like to bitch and moan that it is the profitable markets like we are doing most of the pirating, but that is just plain false. Claiming that it is the US and Europe is just ways to get stockholder and government sympathy. The piracy rates of developed countries is the lowest in the world [1].
The problem areas are the rest of the world where this stuff is openly sold on the streets and people just don't care. So when people bring up things like Steam Sales and cheap games they are right, stuff is too cheap for the majority of us to pirate, but elsewhere in the world, it is not.
[1] http://www.nationmaster.com/co... info/stats/Crime/Software-piracy-rate
Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
Why would you want to play a game created by evil people?
Story has an provocative propaganda payload.
https://www.youtube.com/c/BrendaEM
If you want to play a game, pay for it.
Copyright infringement is NOT theft. Read the legal definition of theft.
The geek has been fighting this war of words for as long as long as I can remember. He never wins.
18 U.S. Code Chapter 113 - STOLEN PROPERTY
2319. Criminal infringement of a copyright
2319A. Unauthorized fixation of and trafficking in sound recordings and music videos of live musical performances
2319B. Unauthorized recording of Motion pictures in a Motion picture exhibition facility
U.S. Code > Title 18 > Part I > Chapter 113 - STOLEN PROPERTY
In popular usage, the notion that the pirating of copyrighted works was theft was current while the Black Flag still flew over the Caribbean.
The geek thinks he is being clever when he names his site The Pirate Bay [and settles in somewhere 10,000 distant miles distant from the U.S.,] but all he has really accomplished is to bind file sharing and theft even more strongly in the public mind.
Completely agree. For the "real" pirates I know cracking the game is the game.
'in two years time I'm afraid there will be no free games to play in the world,'
That's absurd. First, there will always be DRM-free games. People like me will not buy them. I don't care if I have to wait 5 years before I play a game, selling my soul, privacy, control of my computer, and all the other hassles of DRM is not worth it. Eventually software companies will realize that they're losing out on people like me and our money, and eventually they'll come around.
Secondly, aside from DRM-free, closed-source, non-free commercial software, there are numerous free software games out there of varying quality.
You just have to be willing to pass on new releases
But not so long that the publisher turns off its matchmaking servers. This goes double for things like FIFA, where the vast majority of players have moved to this year's edition with this year's rosters.
It did when a video game was still in arcades. Now it does when a game is in a "timed exclusive" on some console, or not released in your country...
The Oatmeal doesn't appear to give dates of first publication of its comics. The "Exposure" strip might have applied before the Street Performer Protocol was widely implemented. Nowadays I guess exposure pays when the developer's next project reaches its Kickstarter goal with room to spare. So, saying exposure is worthless is like saying education is worthless, just because it doesn't pay for life's necessities over a week's term.
From "The pirate in me":
That sounds disturbingly like the present trend of microtransactions. Further:
Except that's how it ended up going. PlayStation bought up both Gaikai and OnLive.
Since I can't see PC games restricted to FIPS 140-2 Level 3 vid cards
All that means is that certain major-studio games will remain console exclusive, such as all but a handful of games by Nintendo and any game by the division of Sony that didn't become Daybreak.
Perhaps [online multiplayer and other services provided through PSN are] the reason why there's yet to be a break on the PS4 [...] I mean, seriously, the good games that are multiplayer are good because of the other players. That means you can play 10+ year old multiplayer games, become really good from all that play time, and really have little reason to move to "New PC games".
Ten years of online multiplayer on PlayStation? I must have missed some change over the past decade, because when I bought games for my PlayStation 2, I would take the disc out of the shrink wrap, put it in my PS2, and be greeted with a DNAS error saying the publisher had permanently shut down the matchmaking server.
I know this might come as a shock to you but, yes. I go outside and I even "play" outside.
I'l let a headline answer that: Mom lets kid play outside, faces jail. "Stranger danger" hysteria has taken over.
Calling it piracy is wrong as well since it doesn't involve ships at sea.
If everyone would call it "illegal copying" or something accurate instead of calling it theft or piracy, things would be much better.
This post is longer than the article. Given enough time it always ends up cracked. Because one group in the world hasnt cracked it doesnt mean that it is uncrackable. The bigger the challenge the more interest it gains.
Also, why are you wearing a dress
Why do the Chipmunks wear "dresses"? Why does John from Peter Pan wear a "dress"? Why do many men in the Middle East wear "dresses"? Why did Jesus wear a "dress"? (source)
and gloves
To prevent blisters.
It's silly not to [make a work available to all markets] but it is your right.
In what way does this right to act like the dog in the manger "promote the Progress of Science and useful Arts"?
you're now not only taking away the rights of the rights holder in two ways instead of one
If I don't pirate, the publisher is leaving money on the table. If I do pirate, the publisher is leaving exactly the same amount of money on the table. It shows that the publisher doesn't believe in a "potential market for or value of the copyrighted work."
So the fact that they won't steal when they're older makes it okay for them to steal now?
I doubt they're shoplifting in any substantial numbers. Copyright infringement is not stealing, and stealing is not copyright infringement.
very little money is lost to piracy
Developers would seem to disagree, so much so that they're willing to spend a considerable amount of money and effort to add DRM to their games.
Developers or publishers?
Every time a PC game is pirated, it moves the developer closer to going console-only with their next release
Which leaves an opening for another studio to enter the PC market. In fact, a new studio has to enter the PC market first because console makers require studios to show financial stability and experience.
They change the rosters. Online opponents are unlikely to be willing to settle for outdated rosters, even if the publisher chooses to keep running the matchmaking servers for versions with outdated rosters.
Which is why they cannot use the term theft when talking about pirates because that is libel or slander (depending on the medium) as they would be accusing them of a crime they did not commit.
"Piracy" is the act of robbery or criminal violence at sea. Therefore, calling copyright infringers "pirates" is just as slanderous as calling them thieves.
Remember as a kid, you were told that if you didn't copy that floppy, that game prices would go down?
Well, back then, I'd pay $50 for a game.
"Don't Copy That Floppy" was in 1992. The Bureau of Labor Statistics inflation calculator estimates that $50.00 in 1992 had the same buying power at $84.58 last year (2015). Moreover, the play-through time of a modern game is far longer than that of a typical NES game.
Maybe one idea is to have a clearinghouse by each country to handle it, where part of people's taxes go to fund said clearinghouse, and people get a royalty to how often their content is downloaded or seen.
I think that's what collecting societies such as BMI, ASCAP, and Harry Fox were supposed to be for. But unfortunately, not enough kinds of work have collecting societies.
The game drops to 15FPS on consoles
Star Fox drops to 15 FPS on consoles yet still sold. What makes Just Cause 3 materially different from Star Fox in this respect?
Answering your likely next thought-terminating cliché: What makes oranges materially different from apples?
There are at least two games I like to play that were only ever released in Japan, as they are a licensed property of a company over there, there is no way a PC or SNES game from 1993 is going to be made available on the WIi U there or here. So my only option is to play a pirate copy in a SNES or PC emulator because these games were never officially localized.
Now I'm waiting for KGIII to pipe up and call you an entitled whiner. As KGIII explained in a reply to one of my own comments to this story, you have the option to do without the game, and in fact, doing without is the only legal option.
How does it promote it? It encourages people to produce stuff
Except often, someone who produces stuff gets sued by someone who produced older stuff, claiming that the new stuff is too similar to the older stuff.
The price is not one concern - it's their rights that you're infringing on.
Despite its name, copyright is not a right but a privilege. Again, how does the grant of the privilege to withdraw a work from availability "promote the Progress"?
The Constitution doesn't give you rights, it enumerates rights you already have (or should have).
Copyright is not listed as an enumerated right of the people. It is listed there as an enumerated power of the Congress, one that it may choose to exercise or not to exercise. And unlike several other enumerated powers, it has its purpose ("To promote the Progress of Science and useful Arts") written directly in the Constitution, ostensibly to give the people a way to measure whether the Congress is doing its job.
"We hold these truths to be self evident..."
Sorry, wrong document. This appears in the Declaration, not the Constitution.
Bullshit and y'all know it.
No, it's not, and I'll show you why below.
A pirated game, movie or song is a lost sale. A transformed copy is not. The MPAA/RIAA/BSA/ESA etc, don't see it that way. They see both a transformed copy and a counterfeit copy as lost sales. This is the one point that pirates and fair use advocates agree on.
You could argue a that a counterfeit sale is a lost sale to an extent, but somebody downloading a torrent or copying a CD isn't. This comes down to simple price elasticity. Here's a real world example:
At the college I went to, a soda vending machine typically sells sodas for $1.50 per 24 oz bottle. One day, during a long economics course, during the break time, a student walks out and comes back with a soda, and announces to the class that the vending machine is erroneously selling them for 5 cents a bottle. So, most of the class gets up and buys a soda.
Had the soda been regular price, almost none of them would have purchased a soda, except for the one student that found the price to begin with. In such a scenario of it being regular price, does that mean they lost a sale from those 20 something students? Of course not. It just means that at regular price, the demand for a soda is lower, and those people never would have paid for a soda anyways.
The same thing applies for downloading free copies off of torrent sites or copying a CD: When the price becomes free, then more people want a copy. However those same people still wouldn't pay for a copy otherwise.
So you see, that's why each pirated copy doesn't result in a lost sale. However that doesn't mean that no sales are lost. Because some people know that there's a way to get it free, they might just say "meh, I won't pay anyways" even if they really want a copy. It's difficult to quantify just how many people that is, but the reality is that for some 90% of pirates, no matter whether they can get it free or not, they just won't pay for a copy, even if piracy wasn't a thing at all. Usually what they do (if they can't get it free) is opt for a substitute good, which when it comes to entertainment, can be just about anything that's fun and (for the person) free, anything from swimming to masturbating.
Now let's consider a counterfeit sale; let's say that the counterfeit copy was sold at half price. That does mean that if the publisher did sell the copy at half price themselves, they could have made that extra money instead. And guess what, they do actually do this: In some markets where people have less money, (especially Eastern Europe and Asian markets) they know that they can't ask the same prices that they can in first world markets. So, in order to get any sales at all, they sell at a lower price there. This is exactly why movie studios love region locks: They like to make sure that Westerners don't buy an identical copy of the same movie in cheaper markets, because they want to charge the Westerners more. Game studios do the same thing, by the way.
Anyways that's somewhat going off topic, but even a basic understanding of economics should tell you why a pirated copy isn't a lost sale.
I believe the problem is deeper Copying is easy, been getting easier and easier for years, but it's not that. Seriously, one of the main protections of the audio CD when it first came out in the early 1980s was simply that it contained too much data for easy handling, 700M at a time when hard drives weren't even 40M, there was no mp3 format, and wide area networking for the masses was done on 2400 baud modems, which would need days to transmit all the data on one CD. Also no CD ROM drive, though no doubt an audio CD player could have been hacked to rip CDs. Anyway, it's not that, not that copying is easy, and enforcement of copyright against millions of individuals is all but hopeless, it's that copying should be a basic human right.
Sharing of knowledge should be a basic human right Perhaps sharing could be regarded as a form of speech, and therefore protected under the 1st Amendment. But if not, sharing deserves no less protection, maybe should be even better protected. A system that attempts to compensate artists by regulating and restricting the sharing of knowledge in order to impose a toll, is fundamentally broken. There is no essential difference between teaching children the 3 R's, and copying songs. Both are a transmission of knowledge. Sharing of knowledge is fundamental to civilization and humanity. Our ability to communicate and cooperate better than any other animal put us on top of the animal kingdom. We sure can't compete with most animals on hardiness, strength, or any purely physical measure. One man, naked, no weapons or clothes, just bare hands, vs one lion is going to end in victory for the lion 99% or more of the time. But with the knowledge to build weapons, now it's the other way around. The lion has no chance whatsoever against a man backed with modern weapons tech. To give control of that power into the hands of a few is to put the rest of us in the same fix as any wild beast, utterly helpless to resist their will whenever it conflicts with our own. The 2nd Amendment is the right to bear arms. Maybe it should've been the right to bear pens, since The Pen Is Mightier Than The Sword.
A typical objection to removing these tolls and restrictions on the sharing of knowledge is that artists will starve. How can any artists make any money without copyright? Well, there are other business models. Patronage is one. The usual objection to patronage is that it doesn't work, can't possibly work, which ignores that patronage has been around for centuries. The next objection I usually hear is based on the thinking that patronage has not changed, only the wealthy can afford it, which overlooks that now, thanks to the awesome expansion of communication the Internet has made possible, we can "crowdfund", as it has been called.
So, please, when you call copying a crime, think of piracy as a moral wrong, you are merely parroting the propaganda of the copyright extremists.
Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
The system mentioned is not a drm, it's a code obfuscation system that makes sure that the steam (or whatever) drm stays in and cannot be just easily removed.
No, creative people don't deserve to get paid. If there were not multi-billion dollar market for each of movies, games, books, the world would keep spinning. Civilization would not collapse. We would even still have some books, movies and games. Whether we want to maintain these markets is a fair question, but it's not a moral issue.
Play Command HQ online
Just give it time; Ubisoft's online DRM also took a long time to crack (over a month if I recall) but it happened. DRM is completely useless by nature and no scheme will ever be unbeatable.