John Romero Creates New Doom Level (gamasutra.com)
jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.
Play it, its good! Play it with Brutal Doom V20B.
Oh that's a nice level Grandpa, huh? Whats that i hear? I think the nurse is coming with your applesauce, better get your bib. Lemme just take that level and hold onto it. I'll put it on the shelf next to Daikatana and you can play with it after your nap.
Looks like a fun, well made level.
As long as he promises he won't try to make us his bitch, he can do what he wants...
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.
The internet is pretty much useless these days. The only value it has anymore is to let one download a video game.
Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...
This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.
To be fair, management had been quite satisfied with paying staff and expenses with moderation privileges and subsidized coffee, but the friggin' government labor people got all involved.
Happiness in intelligent people is the rarest thing I know.
Ernest Hemingway
Doom Is The Predecessor To Underale It Has Papyrus
John Romero Is God's Gift To Furry's
Let me guess - if I play this level, Romero is going to plaster my screen that says "Look out - I'm going to make you my bitch - play Daikatana 2 - coming soon in October 2016, I mean July 2017, I mean December 2017, I mean March 2018, oh who cares, you know it's gonna suck anyways!"
Slashdot is always late on news. And let's give credit where credit is due: It's video game news that Slashdot is posting WITHOUT telling us about how evil gamers are and how Romero should somehow be encouraging more women to play video games. Just count your blessings that this got posted at all and without the SJW spin Slashdot loves to stick everywhere these days.
I launched Doom95 on Windows 10 and it couldn't launch. First there was missing dplay.dll and after fixing it was issues with doomlaunch.dll. It ran very well on Windows 7. Any clues on making it run on Windows 10?
Rather "infamous".
You know how sometimes if you're working collaboratively on a big project, there's maybe a double-handful of people working really hard at their piece of the pie?
And then there's this single brilliant guy that really leads the team by example, connecting those pieces and developing the cutting edge technologies that everyone else is going to implement to make a terrific new product?
And then there's that ONE guy; the one that does pretty much fuck-all but somehow manages to suck all the air out of every meeting by assuming he's in charge, and spends most of HIS project work time convincing outsiders that he's SUPER important?
Yeah, as far as Doom is concerned, that last one's John Romero.
-Styopa
Got to say, the map isn't balanced correctly compared to the other levels in the episode with this placed in. Pretty difficult, primary due to the lack of health littered through it. Fun map though.
John Romero is about to make you his bitch!
There is no God, and Dirac is his prophet.
It's not as good a final level as the original E1M8 because that traded action for theatrical build up to the Boss - The whole buildup with the long corridor was brilliantly done.
As a level tho' this is a lot of fun and has all the things that I miss in modern FPS games. Realism is nice, but I prefer fun level design. Say what you will about Romero, he can design a fun level.
(To be fair some of my enjoyment may also be due to the Doom engine; I really miss being able to move this fast - The movement speed feels so fast and fluid. It is a joyous breath of fresh air compared to modern FPS where you move like a dying slug!)
ChaosEsque is a mod/standalone/for of Xonotic. It has 90 weapons,
spell casting, monsters, foliage generation. It has over 100 maps and
thus is called ChaosEsque Anthology (a collection of poems). Over 50 of the
maps were built by one ChaosEsque contributor. Contributors to ChaosEsque
were mapping, 3d modeling, and coding quakeC for Nexuiz years before the
fork to Xonotic: thus ChaosEsque has the right to fork from Xonotic
and bring all the nexuiz maps and players back plus much more.
ChaosEsque also has added various mods of it's own completely: City Generation,
buildable-buildings that can be captured or destroyed,
minecraft style block building, lockable
doors, inventory system, weapon replacement with: spikes, fire, nothing,
spell scrolls, medeval weapons, etc.
ChaosEsque has extended other aspects of the game and other mods:
Tanks, planes, and cars have been added to the vehicle system.
Many types of grenades and mines hav been added to the grenade system.
Many additional monsters have been added to the monster system.
Additionally, ChaosEsque Anthology is a traditional opensource project:
it does not coddle you and doesn't attempt to enforce Social Justice
values. Code in vanilla Xonotic filters out "banned" servers from the
server list you get to view: ChaosEsque disables this code.
ChaosEsque isn't annoying to you, doesn't beg of you to upgrade, doesn't
try to automatically update, and doesn't check a website for the latest
version: such things are security errors (any hacker or govt could replace
such a upgrade file with anything)
Furthurmore ChaosEsque sees value in others: Just as ChaosEsque does not
rip out code others have written because it is "old" (working code is kept,
not endlessly refactored), and maintains a second branch with Div0's bendy
model feature (a feature added the week ChaosEs
ChaosEsque will stay true to DarkPlaces. It is wrong to use someone and then kick
them to the curb as if they had no value. If one begins a relationship
one should continue in that. Regardless of weather "all" other developers
are snake-in-the-grass scum. ChaosEsque will remain true.
http://youtu.be/4KbTBLRDJ9s
What are your thoughts?
Screenshots: http://www.lgdb.org/node/26891...
Download: http://sourceforge.net/project...
I wish more people would make WADs for Classic Doom.
Nothing will ever compare to that glorious game.