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John Romero Creates New Doom Level (gamasutra.com)

jones_supa writes: Legendary game developer John Romero took to Twitter to spread the word that he has made a comeback to the world of Doom by designing an all new level. Romero's return to the game that jumpstarted his career in game development is a fun little Friday surprise for developers, especially Doom enthusiasts, some of whom are thanked in the readme file accompanying the level. The new level, E1M8B (ZIP), is described simply as "My Boss level replacement for e1m8...22 years later." E1M8 is, incidentally, the final level of Doom's first episode, Knee-Deep in the Dead.

104 comments

  1. Play it, its good! by Zombie+Ryushu · · Score: 4, Interesting

    Play it, its good! Play it with Brutal Doom V20B.

    1. Re:Play it, its good! by ArmoredDragon · · Score: 1

      Curious, what tool or map editor did he use to make it with? Or is he so hardcore that he just opened a hex editor?

    2. Re:Play it, its good! by wisnoskij · · Score: 1

      How, I am not seeing any option to open a level file.

      --
      Troll is not a replacement for I disagree.
    3. Re:Play it, its good! by Lisandro · · Score: 3, Informative
    4. Re:Play it, its good! by Anonymous Coward · · Score: 0

      How, I am not seeing any option to open a level file.

      Go to www.zdoom.org and check the documentation and forums there for support.

    5. Re:Play it, its good! by Anonymous Coward · · Score: 0

      You need to specify the .wad file as a "patch wad" (-pwad is the option I think?) on the command line when you launch Doom.

      Alternatively you can use a launcher like ZDL to let you drag/drop the appropriate files (or specify their location) and do that for you.

    6. Re:Play it, its good! by Fly+Swatter · · Score: 2

      If using doom legacy just open a console with tilde (~) and enter "map e1dm8b.wad". The level file should be placed wherever the main doom.wad is located. At least it worked for me.

    7. Re:Play it, its good! by Fly+Swatter · · Score: 1

      Oops got the map name wrong, sorry but you get the idea..

    8. Re:Play it, its good! by Anonymous Coward · · Score: 0, Flamebait

      Brutal doom was funny for five minutes. After that I was permanently done with it.

    9. Re:Play it, its good! by Anonymous Coward · · Score: 5, Informative

      Yes, take this map that was created and balanced for the base doom engine by one of the original designers (visplane overflow limitation aside), and play it with a mod that takes out the entirety of doom's gameplay and replaces it with a ton of resources cobbled together and stolen from 500 different products.

      The recommendation of Doom Legacy is a bit bizarre, that engine was all but abandoned years ago as far as I know. There are more sensible ways to play this map:

      Eternity Engine
      https://www.doomworld.com/vb/eternity/67069-eternity-engine-3-40-46-bifrost/

      Zdoom
      http://zdoom.org/Download

      PrBoom+
      http://sourceforge.net/projects/prboom-plus/

      And if you want some window dressing to update the way the game feels, perhaps perkristian's smooth weapons (https://www.doomworld.com/vb/doom-editing/46131-smoother-weapon-sprite-animations-released/) or sound/music (http://www.perkristian.net/game_doom-sfx.shtml). Or Smooth Doom by Gifty (http://forum.zdoom.org/viewtopic.php?f=19&t=45550).

    10. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Doomsday is as outdated as Legacy, pretending to be new by requiring new MSVC runtimes for its broken required frontend.

    11. Re:Play it, its good! by Anonymous Coward · · Score: 0

      So "advanced" yet not supporting standard Boom extensions every other sourceport (and their dog) has.

      You must have lens flare envy

    12. Re:Play it, its good! by Anonymous Coward · · Score: 0

      "Advanced"? Doomsday doesn't even have fucking proper widescreen support. So much for your modern.

    13. Re:Play it, its good! by Trilkk · · Score: 1

      To run in PrBoom+, take your old doom.wad from the original, then run with:

      ./glboom-plus -iwad doom.wad -file e1m8b.wad -skill 4 -warp e1m8

      Or glboom-plus.exe on Windows.

    14. Re:Play it, its good! by Anonymous Coward · · Score: 0

      You say that like Boom is some kind of standard instead of yet another shit Doom source port that offers nothing over any other vanilla source port.

      Except it is a standard. It introduced in ~98 or 99 something called "extended linedefs", essentially a modular system for triggering effects (player crosses line, map does X). The original doom only had a handful of hardcoded effects, essentially just the ones that Romero specifically needed and coded in. Due to boom's early adoption and ease of use (required no scripting), thousands upon thousands of user mods have utilized these features, so without them you will be unable to play perhaps a third of all doom wads.

    15. Re:Play it, its good! by Anonymous Coward · · Score: 0

      It is good. It captures the best of what what classic doom is all about.

      It's fast, frenetic action with lots of baddies. It has a mix of claustrophobic tight space and wide open ones. It has traps, triggers, secrets, and an authentic doom aesthetic.

      Modern consolized FPSs are slow, stilted, cover-based small-map-corridors with no room for creative gameplay. They're so bogged down in putting on a show that the gameplay slows down and the cap of active enemies to engage is pitifully low. Basically the complete opposite of doom.

      I hope the new Doom game in development can bring enough of the old Doom to make it a pleasing experience. (While bringing in some newer stuff that's good about modern game)

    16. Re:Play it, its good! by antdude · · Score: 1

      http://www.dengine.net/ seems to work fine on my old version in my very old, updated Windows XP Pro SP3 with other enhancement mods.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    17. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Yes it does and has for years. You are full of shit.

    18. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Less vertical area does not a wider screen make.

    19. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Sure, if 1996 Playstation eye candy cliches and old busted converted models from a 1997 Quake Doom TC are your ideas of cutting edge.

    20. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Nobody said it does. Doomsday has fully supported proper widescreen FOVs for years. The fact that you didn't even know that tells me that nothing you on the topic can be trusted.

    21. Re:Play it, its good! by Anonymous Coward · · Score: 0

      Haven't ever used it I see. The models look fine and the high resolution textures are miles better than any other Doom source port has.

      Boom offers zero benefits over just running the original Doom in DOSBox. It has no reason to exist.

    22. Re:Play it, its good! by Anonymous Coward · · Score: 0

      I've used it 15 years ago. It was a novelty. It still hasn't advanced since.

    23. Re:Play it, its good! by antdude · · Score: 1

      I agree.

      I just finished playing it in my old Doomsday Engine in a very old, updated Windows XP Pro SP3 with enhancement mods. Wow, it was so fun for a hour. Even though Doomdays crashed thrice due to shotgun models, it was still fun. Hard too! Lots of traps and tricks. :O Romero, more please. Hey, at least I played a game again! ;D

      Has anyone tried multiplayer like co-op?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    24. Re:Play it, its good! by Anonymous Coward · · Score: 0
  2. "...22 years later" by Anonymous Coward · · Score: 0, Funny

    Oh that's a nice level Grandpa, huh? Whats that i hear? I think the nurse is coming with your applesauce, better get your bib. Lemme just take that level and hold onto it. I'll put it on the shelf next to Daikatana and you can play with it after your nap.

    1. Re: "...22 years later" by Anonymous Coward · · Score: 0

      This is mean, but funny.

    2. Re: "...22 years later" by Anonymous Coward · · Score: 1

      You know, some people died so that we could learn how to fly.

      A lot of things we do daily are simple, but it took some geniuses over hundreds (sometimes thousands) of years so that we could get them. No to mention the huge civilization regressions (ever heard of the Antikythera mechanism?)

      When Doom came up, I literally lost one or two nights of sleep just marveling at such a work of art in programming. Of course, nowadays my standards got a little higher, but back then I was surprised at how much could be done on a weak PC.

      Now, don't think I'm being ungrateful or something, but I get motion sickness from Doom (and cars BTW, where there is real motion) and I'm curious why it happens?

      - Is it me? Am I prone to be sick?
      - Is it because I find the game immersive?
      - Does it have to do with the number of frames per second (FPS here would be confusing)?
      - Is there any problem with the 3D algorithm?
      - Do I need more powerful computers?

      For the record, I feel little to no problem playing Quake. I guess Tremulous also made me sick...

    3. Re: "...22 years later" by jones_supa · · Score: 1

      The view bounces heavily up and down in Doom when moving. Also the weapon swings from left and right in a longer arc than in Quake. Those would be the main reasons if I would have to make a bet. Doom is more wobbly.

    4. Re: "...22 years later" by Chris+Mattern · · Score: 1

      It's because you're experiencing a disconnect between your sight and your inner ear. Your eyes tell you you're moving, but your inner ear (where your sense of motion and balance is located) says you're not. The same thing happens in cars. The car's ride is smooth but not entirely motionless, so your inner ear's sense doesn't match up with what you're seeing out the window or what you're seeing on the inside of the car. This disconnect produces what we call "motion sickness". Various external factors can make it more or less intense, and some people are just naturally more susceptible to it than others. Just about anybody can become motion sick if the disconnect becomes severe enough, though.

    5. Re: "...22 years later" by Anonymous Coward · · Score: 0

      You could do the vision (mostly cognitive) therapy for dyslexia and that will get rid of the motion sickness. Also helps with headaches

    6. Re:"...22 years later" by Anonymous Coward · · Score: 2, Informative

      Grandpa? John Romero is only 48. Hell, he's only 10 years older than me.

      You must be a little kid if you think that's old.

    7. Re:"...22 years later" by Anonymous Coward · · Score: 1

      This is the video game and tech industries we are talking about which is a lot like Logan's Run. After 30, you might as well be dead.

    8. Re: "...22 years later" by Anonymous Coward · · Score: 0

      I actually didn't have any trouble playing Doom (or Descent, or games from around that era) until one night, I binged on "kill Barney (the dinosaur)" mod of Doom. Ever since then, Doom makes me slightly ill, but none of the other games.

    9. Re: "...22 years later" by Anonymous Coward · · Score: 0

      I'll search for it. Thanks!

    10. Re:"...22 years later" by __aaclcg7560 · · Score: 2

      I became a video game tester and lead tester in my early 30's. My team always got assigned the older testers — including an actual grandfather — because the younger testers don't know how to deal with adults who had actual responsibilities outside that didn't include video games, tech toys and booze.

    11. Re:"...22 years later" by Anonymous Coward · · Score: 0

      Yeah, all of the most respected game designers are under 30...

      Oh wait.

    12. Re: "...22 years later" by BlacKSacrificE · · Score: 1

      Vision cuts to wide shot of a massive LAN game
      Hundreds of players all rhythmically swaying side to side in time with the gun on screen to avoid eye/ear disconnect

      This would be a fun sight to behold.

      --
      [Sorry, this signature is unavailable in your country/region]
    13. Re: "...22 years later" by dskzero · · Score: 1

      Actually I don't think Quake had that weapon swings when moving.

      --
      Oblivion Awaits
    14. Re:"...22 years later" by Anonymous Coward · · Score: 0

      > Grandpa? John Romero is only 48.

      48 is plenty old enough to be a grandpa.

      Dude has gray hair, FFS!

    15. Re:"...22 years later" by JazzLad · · Score: 1

      48 is plenty old enough to be a grandpa

      Not on /. ... ;)

      --
      "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
    16. Re:"...22 years later" by Anonymous Coward · · Score: 0

      Only if you and/or your child were popping out babies at an irresponsibly young age.

    17. Re:"...22 years later" by cwsumner · · Score: 1

      > Grandpa? John Romero is only 48.

      48 is plenty old enough to be a grandpa.

      Dude has gray hair, FFS!

      Yeah... dude is old enough to be my son!
      You, on the other hand, are old enough to be my great grandson!!! 8-)

    18. Re:"...22 years later" by Anonymous Coward · · Score: 0

      24 is an irresponsibly young age?

    19. Re: "...22 years later" by Anonymous Coward · · Score: 0

      Quake doesn't have left/right swinging but it has humping of the gun when you move (which was carried all the way to Half-Life 2. Yes, that one. Source is Q1 derived, suck it valve fanboys)

  3. Nice job by Lisandro · · Score: 2

    Looks like a fun, well made level.

    1. Re:Nice job by Spacelord · · Score: 2

      You used to hold a button down to strafe instead of turn

      No, you didn't. You could bind dedicated strafe left and right buttons, just like in modern games. See: http://i.imgur.com/hRNHK43.png

    2. Re:Nice job by Anonymous Coward · · Score: 0

      Wrong. My friend used the greater and less than signs to strafe, the arrow keys to turn, and right ctrl to fire like a pro. If you played with your left hand on lctrl and lshift to strafe and your right hand on your arrow keys, you sir are the one eating ketchup on steak.

    3. Re:Nice job by Lisandro · · Score: 2

      Um, no. You could strafe with dedicated keys on Doom right from the very first shareware release.

      Besides, the level looks like a lot of fun. It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design. Doesn't feel like a homebrew at all.

    4. Re:Nice job by __aaclcg7560 · · Score: 1

      It is huge so i don't know how well machines back then could've coped with it, but it certainly captures a lot of the style of the Doom 1-era design.

      When I started working on my unpublished Quake 2 64-player DM map in the late 1990's, it took seven hours to compile on a K6-2 500MHz processor and 128MB RAM. The last time I compiled the map on my AMD quad-core 3.2GHz processor and 4GB RAM, it took less than two minutes. That's the nice thing in working on old retro games with modern hardware these days.

    5. Re:Nice job by Anonymous Coward · · Score: 0

      I have maps that I made for id Tech 3 that still take 8 hours to compile on a modern Core i7. Of course I'm doing high quality compiles with the highest resolution shadow maps, including patch shadows, with 8 bounce lighting.

    6. Re:Nice job by Anonymous Coward · · Score: 0

      Ewww. Turn and strafe is swapped in that configuration.

  4. As long as he... by Ecuador · · Score: 2, Funny

    As long as he promises he won't try to make us his bitch, he can do what he wants...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:As long as he... by Dutch+Gun · · Score: 1

      There are a few game developers I would describe as "legendary", like Shigeru Miyamoto, Sid Meier, Will Wright, Roberta Williams, maybe even Peter Molyneux (over-hyping and under-delivering aside). John Romero is famous, but hardly legendary.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:As long as he... by Anonymous Coward · · Score: 0

      Sid Meier is famous for self-promotion and self-righteousness, but he hardly deserves most of the credit he tends to get. That's why he makes sure to stick his name on the front of games when he has rights to the IP.

    3. Re:As long as he... by Anonymous Coward · · Score: 0

      What's your beef with Sid?

      He's famous for being a great game designer: Railroads, Pirates, Civilization, etc... and reading up on the history, it was Bill Stealey who originally wanted Sid's name on Civilization (the first game that started using his moniker) because Bill wasn't confident it would succeed and wanted to promote "Microprose" branded software as a flight simulation studio.

      Today, Sid is still developing and is not running a studio so it's not "he" who makes sure to "stick his name on the front of games". He also doesn't have the right to any of them... 2K Games does (except for "Alpha Centauri", which EA still holds.)

      If you ever meet the guy (he's been at the last 2 Firaxicons) he's a very friendly, humble guy; not a bit of self-righteousness. Could all be the act, but from the Twitch livestreams, the interviews with him, and interviews with people who work with him, this seems to hold true when not public facing.

    4. Re:As long as he... by Dutch+Gun · · Score: 1

      You have any proof for that slander you're slinging around? He's pretty well known for being a super nice, soft-spoken guy. And you realize he doesn't actually own the IP for any of those games, right?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:As long as he... by Anonymous Coward · · Score: 0

      Really Molyneux over Romero? I don't buy that for a second, and this is coming from someone making a spiritual successor to a classic bullfrog title.

    6. Re:As long as he... by Dutch+Gun · · Score: 1

      You'll notice that Molyneux came with a big asterisk. I'd say he earned his stripes early in his career with a number of excellent games, and has since produced well-received, competently designed games, even if they were ridiculously over-hyped. The man's biggest problem is that (apparently) he can't shut up about speculative features that may not even make it into the final product. He's probably the one that's hurt his own legacy the most, so I'd say it's questionable whether I'd put him with the other. But above Romero? Yep, no doubt.

      John Romero became famous because of his work on id games, Doom and Quake mostly, but aside from that has had a somewhat pedestrian career. More critically, when he had the means and opportunity to create a game with his vision, he was unable to produce anything of real value (Daikatana). I think it's quite telling that he only manages to make news when he produces a new Doom level.

      I have no personal beef with the guy, but I've worked professionally with some amazing game designers who have designed games played by millions, but who's name you've probably never even heard of. I just think the man was seriously overrated as a game designer, and proved to be out of his depth when faced with a real project.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    7. Re:As long as he... by Anonymous Coward · · Score: 0

      I remember the phase in the early 00's when magazines ran with these guys (+ Killcreek for some reason) being "gods of gaming" lol

  5. Re:Late as usual by Anonymous Coward · · Score: 0

    This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.

    The internet is pretty much useless these days. The only value it has anymore is to let one download a video game.

  6. OMG... Quake 2... by __aaclcg7560 · · Score: 2

    Maybe I should dust off the cobwebs of a 64-player Quake 2 DM level that I spent ten years (1997-2007) turning into a sprawling mess? Nah...

    1. Re:OMG... Quake 2... by Anonymous Coward · · Score: 1

      It wasn't cool when John Romero did it, it's definitely not cool when you do it.

    2. Re:OMG... Quake 2... by __aaclcg7560 · · Score: 1

      John Romero was working on Daikatana when Quake 2 came out. One of the reasons why Daikatana got signficiantly delayed was because he switched from the Quake 1 engine to the Quake 2 engine. No way was he going to release a game that was a generation behind the latest game from John Carmack. And the color lighting in Quake 2 was so cool!

    3. Re:OMG... Quake 2... by Anonymous Coward · · Score: 0

      You damn well should, Quake 2 was amazing! My crappy Celeron 2 barely handled it so I ran it in 512x384 in software render mode. Remember everyone using the female model in DM because they said the hitbox was smaller? I don't even know if that was true.

    4. Re:OMG... Quake 2... by Anonymous Coward · · Score: 0

      I absolutely loved those 64 player maps. I used to play them with just a few friends. It'd be a long period of gathering supplies and avoiding detection interspersed with epic battles that lasted minutes. A real game of cat and mouse, never knowing exactly who's got the best arsenal.

  7. Re:Late as usual by rmdingler · · Score: 1

    This was news days ago, but trashdot is too busy trying to cram dice-grade slashvertisements down our throats to be bothered to report news when it's actually news.

    To be fair, management had been quite satisfied with paying staff and expenses with moderation privileges and subsidized coffee, but the friggin' government labor people got all involved.

    --
    Happiness in intelligent people is the rarest thing I know.

    Ernest Hemingway

  8. DiD U Know by Anonymous Coward · · Score: 0

    Doom Is The Predecessor To Underale It Has Papyrus

    John Romero Is God's Gift To Furry's

  9. Oh boy! by Anonymous Coward · · Score: 0

    Let me guess - if I play this level, Romero is going to plaster my screen that says "Look out - I'm going to make you my bitch - play Daikatana 2 - coming soon in October 2016, I mean July 2017, I mean December 2017, I mean March 2018, oh who cares, you know it's gonna suck anyways!"

  10. Re:Late as usual by Anonymous Coward · · Score: 0

    Slashdot is always late on news. And let's give credit where credit is due: It's video game news that Slashdot is posting WITHOUT telling us about how evil gamers are and how Romero should somehow be encouraging more women to play video games. Just count your blessings that this got posted at all and without the SJW spin Slashdot loves to stick everywhere these days.

  11. OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 1

    I launched Doom95 on Windows 10 and it couldn't launch. First there was missing dplay.dll and after fixing it was issues with doomlaunch.dll. It ran very well on Windows 7. Any clues on making it run on Windows 10?

    1. Re: OT: How do you run doom on Windows 10? by Frosty+Piss · · Score: 2

      First you uninstall Windows 10...

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:OT: How do you run doom on Windows 10? by Spacelord · · Score: 4, Informative

      Get a source port that works on Windows. Chocolate-doom for the most vanilla experience, but there's also zdoom, prboom, prboom-plus, doomsday, and plenty of others.

    3. Re:OT: How do you run doom on Windows 10? by basscomm · · Score: 1

      Chocolate-doom for the most vanilla experience.

      Huh, I wouldn't have called that one.

      --
      http://crummysocks.com
    4. Re:OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 0

      There are plenty of ports online you can play in a browser. Just google it.

    5. Re:OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 1

      Irony. It's like goldy and bronzy, but made of iron. :)

    6. Re:OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 0

      Your forgot SkullTag

    7. Re:OT: How do you run doom on Windows 10? by Anonymous Coward · · Score: 0

      Microsoft dropped the Dplay API for Xpad so it's never coming back

  12. "legendary"? by argStyopa · · Score: 0, Flamebait

    Rather "infamous".

    You know how sometimes if you're working collaboratively on a big project, there's maybe a double-handful of people working really hard at their piece of the pie?

    And then there's this single brilliant guy that really leads the team by example, connecting those pieces and developing the cutting edge technologies that everyone else is going to implement to make a terrific new product?

    And then there's that ONE guy; the one that does pretty much fuck-all but somehow manages to suck all the air out of every meeting by assuming he's in charge, and spends most of HIS project work time convincing outsiders that he's SUPER important?

    Yeah, as far as Doom is concerned, that last one's John Romero.

    --
    -Styopa
    1. Re:"legendary"? by vel-ex-tech · · Score: 1

      Oremor nhoj, em llik tsum ouy, emag eht niw ot!

    2. Re:"legendary"? by Anonymous Coward · · Score: 0

      I'd agree with you on that during the Quake days but from what I read he actually was still good during DOOM. The problem was (from what I remember) AFTER Doom (and during Quake) he fancied himself a rockstar like you described and spent all his time playing Deathmatch over DWANGO instead of working.

      The book "Masters of Doom" is a great read if you're interested in the history of ID.

    3. Re:"legendary"? by Anonymous Coward · · Score: 0

      Before we thought to just look it up on the damn internet, we used WinTex to extract that sound file and reverse it in Sound recorder! We felt like we'd solved a mystery!

    4. Re:"legendary"? by shutdown+-p+now · · Score: 1

      Thing is, when Romero left id, their games stopped being games and started being tech demos.

      I don't know what exactly it was that he brought to the team, but it's clear that it was essential to the awesomeness that was Doom.

      And, in any case, he's still a great map designer. Just looking at this map makes this evident - it got the very authentic Doom feel to it, and is enjoyable to play.

    5. Re:"legendary"? by Anonymous Coward · · Score: 0

      Pfft!!! My PC's speaker output was to a tape deck stereo! Recording it and playing it in reverse was a snap.

    6. Re:"legendary"? by Blaskowicz · · Score: 1

      You were lucky. Had to open the whole DOOM2.WAD in Sound Recorder!

    7. Re:"legendary"? by Anonymous Coward · · Score: 0

      > Thing is, when Romero left id, their games stopped being games and started being tech demos.

      When Romero left id, he stopped promoting games and started promoting himself.

  13. Not Balanced by Drakster · · Score: 1

    Got to say, the map isn't balanced correctly compared to the other levels in the episode with this placed in. Pretty difficult, primary due to the lack of health littered through it. Fun map though.

  14. I heard... by VAXcat · · Score: 1

    John Romero is about to make you his bitch!

    --
    There is no God, and Dirac is his prophet.
  15. A fun level by Anonymous Coward · · Score: 0

    It's not as good a final level as the original E1M8 because that traded action for theatrical build up to the Boss - The whole buildup with the long corridor was brilliantly done.

    As a level tho' this is a lot of fun and has all the things that I miss in modern FPS games. Realism is nice, but I prefer fun level design. Say what you will about Romero, he can design a fun level.

    (To be fair some of my enjoyment may also be due to the Doom engine; I really miss being able to move this fast - The movement speed feels so fast and fluid. It is a joyous breath of fresh air compared to modern FPS where you move like a dying slug!)

  16. Try ChaosEsque Anthology. by Anonymous Coward · · Score: 0

    ChaosEsque is a mod/standalone/for of Xonotic. It has 90 weapons,
    spell casting, monsters, foliage generation. It has over 100 maps and
    thus is called ChaosEsque Anthology (a collection of poems). Over 50 of the
    maps were built by one ChaosEsque contributor. Contributors to ChaosEsque
    were mapping, 3d modeling, and coding quakeC for Nexuiz years before the
    fork to Xonotic: thus ChaosEsque has the right to fork from Xonotic
    and bring all the nexuiz maps and players back plus much more.

    ChaosEsque also has added various mods of it's own completely: City Generation,
    buildable-buildings that can be captured or destroyed,
    minecraft style block building, lockable
    doors, inventory system, weapon replacement with: spikes, fire, nothing,
    spell scrolls, medeval weapons, etc.

    ChaosEsque has extended other aspects of the game and other mods:
    Tanks, planes, and cars have been added to the vehicle system.
    Many types of grenades and mines hav been added to the grenade system.
    Many additional monsters have been added to the monster system.

    Additionally, ChaosEsque Anthology is a traditional opensource project:
    it does not coddle you and doesn't attempt to enforce Social Justice
    values. Code in vanilla Xonotic filters out "banned" servers from the
    server list you get to view: ChaosEsque disables this code.

    ChaosEsque isn't annoying to you, doesn't beg of you to upgrade, doesn't
    try to automatically update, and doesn't check a website for the latest
    version: such things are security errors (any hacker or govt could replace
    such a upgrade file with anything)

    Furthurmore ChaosEsque sees value in others: Just as ChaosEsque does not
    rip out code others have written because it is "old" (working code is kept,
    not endlessly refactored), and maintains a second branch with Div0's bendy
    model feature (a feature added the week ChaosEs
    ChaosEsque will stay true to DarkPlaces. It is wrong to use someone and then kick
    them to the curb as if they had no value. If one begins a relationship
    one should continue in that. Regardless of weather "all" other developers
    are snake-in-the-grass scum. ChaosEsque will remain true.

    http://youtu.be/4KbTBLRDJ9s

    What are your thoughts?

    Screenshots: http://www.lgdb.org/node/26891...
    Download: http://sourceforge.net/project...

    1. Re: Try ChaosEsque Anthology. by Anonymous Coward · · Score: 0

      Chaosesque is developed by an admitted paedophile, Google mikee USA and read all about it.

  17. Long Live Classic Doom by Anonymous Coward · · Score: 0

    I wish more people would make WADs for Classic Doom.

    Nothing will ever compare to that glorious game.

    1. Re:Long Live Classic Doom by Anonymous Coward · · Score: 0

      Dude there are still loads of people making doom wads, unless you're drawing a distinction between Doom 2 and Doom (which is silly). http://www.doomworld.com/cacowards/