Game Historian: Gygax Swiped Fantasy Rules From a Forgotten 1970 Wargame (blogspot.com)
An anonymous reader writes: According to game historian Jon Peterson, Gary Gygax's Chainmail fantasy wargame (which became the basis for Dave Arneson's Blackmoor and later Dungeons & Dragons) borrowed heavily from an earlier set of rules published by Leonard Patt, a long-forgotten member of the New England Wargamers Association. Among the appropriations were rules for heroes and wizards including the iconic fireball spell, which ended up in everything from Magic: the Gathering to World of Warcraft, as well as monster rules for dragons, orcs, ents, and other Tolkien creations. Gygax had something of a reputation for borrowing things without giving proper credit, and this latest revelation shows how the open and collaborative environment of early gaming was quickly exploited for commercial purposes.
... And that guy stole it from something else, which got it from some other dude, who took it from the Bible, which stole it from the pagans, who got it from Ancient Aliens.
Shakespeare stole everything he read for his plays, including making up new words for the English language. In short, so what?
Gygax had something of a reputation for borrowing things without giving proper credit, and this latest revelation shows how the open and collaborative environment of early gaming was quickly exploited for commercial purposes.
We get it. Commercial is bad. Everything should be non-profit. We should all make the same wage. We should all have the same stuff.
This is ridiculous. You can't patent game mechanics and you can't get copyright on something as general as 'Fireball'. This is how the sharing of ideas was intended to work not some illicit theft of ideas.
"There are lies, there are damn lies, and there are statistics"
...how does one get to be a game historian and get paid for it?
Some people don't believe in fairies. I don't believe in The Patriarchy.
The summary pretty much says it all. The person want's to claim that the "Fireball" used in every game from 1970 to present including all of the big MMOs was from some guy who GG stole from. WTF? In reality, the Fireball goes back many many thousands of years. The "gods" threw fire and lightning. Shot was thrown as well as spears, so guess which one was the spear and which was the shot?
People want to push this idea that if you change a label you somehow "invented" something. Society must owe something to somebody at all times. "You didn't make that!" right? Sheesh. The cynic in me just ignores this concept after lashing out at the idiocy.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Maybe he did, and maybe it wasn't something he thought as entirely unusual?
I remember reading Dragon magazine and going to the stores with the little lead figurines to paint ... this stuff was self-referential and constantly incorporating things from one another.
Cartoons pulled in things from multiple sources.
I sure as heck wasn't aware of all of it, but it seemed like at the time it was more of a fan-driven "hey isn't this cool" kind of thing, and the cross-pollination was kind of expected.
And then it became greedy bastards like Wizards of the Coast who tried to decree like they'd invented the whole damned thing in a vacuum, when nothing could be further from the truth.
These things were still being iterated and adapted.
Acting like these things sprang into existence without the stuff around them is idiotic, unless of course you're a lawyer arguing copyright for someone who just bought something someone else built.
Making it sound like Gygax ripped someone off is probably a little unfair to what actually happened.
Lost at C:>. Found at C.
Good artists copy. Great artists steal. And they get all the chicks, too.
Indeed. The history of roleplaying games is fairly well know, and everyone who knows the history of the genre knows that tabletop war games provided the initial inspiration, not to mention a number of mechanics used by Gygax and other early formulators of RPG rules. As I recall, the whole hex map scheme common to many roleplaying games, particularly from the 70s, was lifted entirely for war gaming. Indeed, I've often felt the original D&D was sort of the C of roleplaying games, something of a halfway point between the war games and the later more fully formed FRPGs like AD&D.
At any rate, game rules in all gaming genres freely steal off of each other, whether the rules are copyrighted or not. It's how all games evolve.
The world's burning. Moped Jesus spotted on I50. Details at 11.
When you steal from a lot of sources that's labeled "creativity".
George Lucas couldn't get the rights to Flash Gordon, so he steals from Akira Kurosawa, some WWII movies, and a few few other bits and pieces and we get Star Wars.
Hanna Barbera wanted to do a "Jack Armstrong" series, but they couldn't get the rights. So, they fiddled with the formula a bit, changed a few names, and we got Jonny Quest, the killer animated series that influenced a generation and then some.
Frankly, if old Gary stole some ideas from here and there, that's very much BAU for how stuff goes from underground to commercial success.
If telephones are outlawed, then only outlaws will have telephones.
That's why I only play Pathfinder.
So thats what happens when you fail a Wisdom check...
We play the game with the bravery of being out of range