Oculus Founder: Rift Will Come To Mac If Apple "Ever Releases a Good Computer" (arstechnica.com)
An anonymous reader writes: It's been almost a year now since Oculus announced that the consumer version of the Rift virtual-reality headset would only support Windows PCs at launch -- a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently. Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
Impressive marketing talk there. Now I'm really interested in learning about your product that you can't even support on $6,000 Mac Pro? And it's not his companies fault, but Apple's fault?
It doesn't even matter what the reason is, but "It wasn't me, it was them" doesn't seem like a good tactic. What if an expensive Windows computer can't run the thing? "Not Oculus fault, you should buy a better PC you stupid ignorant twat.."?
I don't even know what this Oculus Rift thing is, except too big helmet that lets you look like an idiot.