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PlayStation VR Pre-Orders Sell Out In Minutes At Amazon (roadtovr.com)

An anonymous reader writes: Once seen as the underdog, Sony's PlayStation VR headset continues to hold its own against PC-based competitors Oculus Rift and HTC Vive. The company announced last week that they won't ship the PSVR headset until October, but they also announced an attractive $399 price compared to the Rift at $599 and Vive at $799. And it appears the company's existing addressable market of 36 million PS4 owners are ready to get on board; Amazon U.S. opened pre-orders for the PSVR Launch Bundle this morning and sold out of its stock allocation in less than 10 minutes. Walmart befell the same fate quickly thereafter, though several other retailers in the U.S. are still showing pre-order stock.

92 comments

  1. 3d already gives me motion sickness by GoodNewsJimDotCom · · Score: 2, Interesting

    I wonder what degree of motion sickness a vr helmet would do. One idea i had for a vr game was being suspended by a 3drange of motion harness. Do movements like you're in space in an iron man suit playing a game of soccer... The queasiness of vr and being spun around would probably outweigh the coolness factor.

    1. Re:3d already gives me motion sickness by buchner.johannes · · Score: 1

      I thought that was where all the research goes into -- making it motion sickness-free and intuitive to use. Otherwise its just a phone display glued to your face.

      The only application I have in mind is to be immersed in 360 panoramas (ideally 360x180 actually), from my own albums, or from other people being on mountains, in the ocean, from the ISS, all-sky surveys of the galaxy.

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    2. Re:3d already gives me motion sickness by Okian+Warrior · · Score: 1

      I wonder what degree of motion sickness a vr helmet would do. One idea i had for a vr game was being suspended by a 3drange of motion harness. Do movements like you're in space in an iron man suit playing a game of soccer... The queasiness of vr and being spun around would probably outweigh the coolness factor.

      I had an idea for that, and even set one up in my basement.

      It was two parallel lines of square stock, and two more in a "cross" formation, hung parallel to the floor from 4 cables. Each cable went up to the ceiling, right angle through a pulley, around a motorized pulley, out to another pulley further out, and down to the opposite arm of the cross.

      The user lies on the cross face down, and the motors running the pulleys can tilt the cross left/right and up/down. An LCD mounts below the user, so that he can see the VR world while lying down. (Of course pads, and metal pegs to hook your feet on for stability. Pad for the face with a hole, in the manner of a massage table.)

      The motors I used weren't powerful enough, and controlling them (linear motors) was a bitch.

      Twenty years later and I can get powerful steppers on eBay - maybe I should rebuild it.

    3. Re:3d already gives me motion sickness by Anonymous Coward · · Score: 0

      You'll probably get a ton of motion sickness with the low end Sony VR PS4 headset, lol.

      Best to get an HTC Vive and have actual room-scale immersion.

    4. Re:3d already gives me motion sickness by esampson · · Score: 2

      Actually, properly done a motion harness -should- decrease motion sickness in most cases. VR motion sickness tends to be caused by your eyes disagreeing with your inner ear with respect to motion and orientation and such. As a result a 3-degrees of motion or 6-degree of motion harness has a strong potential to reduce the motion sickness.

      I use terms like 'should' and 'strong potential' because this assumes that the software is all doing its job properly. Obviously if when you turn right in VR the harness lags half a second and then turns you left then it would probably exacerbate the problem rather than reduce it.

    5. Re:3d already gives me motion sickness by 110010001000 · · Score: 0

      yeah right. the vive causes terrible motion sickness. paying $600 makes no difference.

    6. Re:3d already gives me motion sickness by 110010001000 · · Score: 1

      Jeebus can fix that, Jim.

    7. Re: 3d already gives me motion sickness by Anonymous Coward · · Score: 0

      Has the highest refresh rate, so no.

    8. Re:3d already gives me motion sickness by elrous0 · · Score: 1

      Well, I've already patented my VR Vomit-Inducer. I'll make millions!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re: 3d already gives me motion sickness by Anonymous Coward · · Score: 0

      Says the guy that never tried one.

    10. Re:3d already gives me motion sickness by AHuxley · · Score: 1

      That was common in the early 1990's. Now some of the reviews of todays VR devices like to push just how well they felt and how they had no physical issues.
      Lets hope the gpu, cpu, "4k ready" as computer hardware and VR 90 fps can keep up and most users feel ok due to advances in hardware and software :)
      As a wider selection of users report in with different VR designs and support it will be interesting reading about the more common physical reactions to the VR again :)

      --
      Domestic spying is now "Benign Information Gathering"
    11. Re:3d already gives me motion sickness by wonkey_monkey · · Score: 1

      Or, at least, that's what you told prospective viewers it was when you were trying to sell your house.

      --
      systemd is Roko's Basilisk.
    12. Re:3d already gives me motion sickness by DrXym · · Score: 1

      Motion sickness would add an extra layer of realism in games where you're storming the beaches of Normandy. You can hurl your guts up like you're in a real landing craft!

    13. Re:3d already gives me motion sickness by Lumpy · · Score: 1

      It depends, if you use a very low processing power computer like a PS4.... pretty bad.

      --
      Do not look at laser with remaining good eye.
    14. Re:3d already gives me motion sickness by deek · · Score: 1

      Supermodels around the world will rejoice.

    15. Re: 3d already gives me motion sickness by Anonymous Coward · · Score: 0

      Nothing like being smug on the internet cause you like a more expensive product than someone else

    16. Re: 3d already gives me motion sickness by Anonymous Coward · · Score: 0

      And I suppose you can handle longer devices of a bigger diameter, asshole?

    17. Re:3d already gives me motion sickness by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Is that the same PS4 VR headset that has a much higher refresh rate than the HTC Vive?

  2. Anyone a little concerned about VR Zombies? by TheNarrator · · Score: 1

    We all know that video game addiction can reach some pretty amazing levels. Even way back in the early days of Multi-User-Dungeons (MUDs) I knew some people who were so addicted to these games that they wouldn't leave the house for weeks just to play them non-stop. With VR entering the picture how deep will the addiction and weirdness go?

    Right now for any reasonably popular multi-user game there are huge subcultures on youtube, reddit and elsewhere dedicated to the finest intricacies of the game and literally thousands of hours of recorded game play. With VR I wonder in what weird ways will this all intensify.

    What about the social aspects of this? Are people really going to VR helmets at Starbucks or other public settings?

    1. Re:Anyone a little concerned about VR Zombies? by 110010001000 · · Score: 0

      It is impossible to use VR for more than 10 minutes without puking. I don't think that will be an issue.

    2. Re:Anyone a little concerned about VR Zombies? by PopeRatzo · · Score: 4, Funny

      Are people really going to VR helmets at Starbucks or other public settings?

      Let's hope so. I've beaten Netflix and now I'm looking for some new entertainment.

      --
      You are welcome on my lawn.
    3. Re:Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      That's crazy talk. I use my Oculus for porn and can spank it for a good 30-40 minutes solid before blowing chunks.

    4. Re:Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      "It is impossible to use VR for more than 10 minutes without puking. I don't think that will be an issue."

      No it's not. I've VR for far longer than that without any issues at all.

    5. Re:Anyone a little concerned about VR Zombies? by wonkey_monkey · · Score: 1

      It might be impossible for you to use VR for more than 10 minutes - and it would probably be the same for me. I get vomitous playing Metroid Prime on a small TV. Other people don't seem to have this problem.

      --
      systemd is Roko's Basilisk.
    6. Re: Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      Some people? All my friends were on the MUD. Sometimes while sitting in the same lab..

    7. Re: Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      You beat Netflix? Cool! Was the end guy hard?

    8. Re:Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      Who is "Chunks"?

    9. Re: Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      He's the fat one, duh.

    10. Re:Anyone a little concerned about VR Zombies? by edittard · · Score: 3, Funny

      One issue - apparently it makes you the verbs.

      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    11. Re: Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      You beat Netflix? Cool! Was the end guy hard?

      I was. I didn't care so much about him.

    12. Re:Anyone a little concerned about VR Zombies? by Gamasta · · Score: 1

      I'll wager that you use immersion VR in public space at your own risk. Pickpockets will love it.

      --
      reason defies logic
    13. Re: Anyone a little concerned about VR Zombies? by Zeromous · · Score: 1

      He was pretty chill, actually.

      --
      ---Up Up Down Down Left Right Left Right B A START
    14. Re: Anyone a little concerned about VR Zombies? by drinkypoo · · Score: 1

      You beat Netflix? Cool! Was the end guy hard?

      That's Redtube, not Netflix

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re: Anyone a little concerned about VR Zombies? by Anonymous Coward · · Score: 0

      Impossible for you and a small percentage of the population. The majority there is no such issues.

    16. Re:Anyone a little concerned about VR Zombies? by U2xhc2hkb3QgU3Vja3M · · Score: 1

      What we really need to be afraid of is VR headsets that we can't remove without getting our brain fried. MMORPG games could be quite dangerous if it happened.

  3. Scalpers? by Anonymous Coward · · Score: 0

    I wonder if they sold out to product squatters/scalpers who intend to flip them for double the price.

    1. Re:Scalpers? by Anonymous Coward · · Score: 0

      This exactly... Amazon needs to get a handle on this, and it's not even hard to do to limit one per customer via USA verified accounts only (block VPNs and overseas IP ranges), and let potential customers sign up for the order and then have a random lottery after 4 weeks of signups. Oh yah, and require people to pay the full price of the pre-order within 24h of being notified that they won or they lose their spot, and no refunds, only exchanges for defective merchandise. The damn squatters/scalpers need to find legit ways of making a living like the rest of us and not by creating false demand...

  4. He's dead, Jim. by turkeydance · · Score: 0

    no. really. Jim, he's REALLY Dead.

  5. pre-orders by Anonymous Coward · · Score: 0

    This whole concept of pre-orders is dumb and feels like a trap.
    Why would you, buy something that isn't ready, has not been previewed, reviewed and is price inflated?
    All this, knowing early adopters in tech always get made.
    Feels like some marketing trick.

    1. Re: pre-orders by sock3t · · Score: 1

      Not necessarily a trick, but a gauge of the market. It's not ready, no. But the promise is that it will be.

    2. Re: pre-orders by Anonymous Coward · · Score: 0

      Amazon requires no money up front

  6. Augmented by PopeRatzo · · Score: 4, Funny

    I'm saving my money for a Sybian VR.

    --
    You are welcome on my lawn.
    1. Re:Augmented by polyp2000 · · Score: 1

      What are the benefits ?

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    2. Re: Augmented by Anonymous Coward · · Score: 0

      It'll run on ARM processors.

    3. Re:Augmented by Anonymous Coward · · Score: 0

      you don't have to wait for the big media corporations to shaft you.

    4. Re:Augmented by Anonymous Coward · · Score: 0

      You can sit and spin! On it!

    5. Re: Augmented by Anonymous Coward · · Score: 0

      I don't understand why this hasn't been upvoted. Is the joke too obscure? I thought this was a site for nerds.

  7. It's actually 499 by NotSoHeavyD3 · · Score: 3, Informative

    It's 399 if you already have the required camera and move controllers.(Which a lot of people don't have.) There is a package deal with those included for 499.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  8. Missing Info by skam240 · · Score: 5, Insightful

    This article would be infinity more informative if we were told what Amazon's allotment was. Selling 100 units of VR equipment on a major console in a short amount of time would be completely unimpressive. Selling 100k would be very impressive. Without the numbers the only thing this tells us is we can't buy the VR gear from Amazon.

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    1. Re:Missing Info by deek · · Score: 1

      Nobody would know, except for Sony and Amazon.

      Though I do know that Sony initially intended a June/July release. When they realised the demand, though, they decided to release in October so they can manufacture more units. Now, knowing Sony's experience in tech manufacturing, I guess we can reasonably assume they'll have 500k units available by October. Perhaps 200k of those assigned to the US, and, I don't know, 20-40k for Amazon? It's a rough guesstimate.

    2. Re:Missing Info by mjwx · · Score: 1

      This article would be infinity more informative if we were told what Amazon's allotment was. Selling 100 units of VR equipment on a major console in a short amount of time would be completely unimpressive. Selling 100k would be very impressive. Without the numbers the only thing this tells us is we can't buy the VR gear from Amazon.

      This,

      I'm thinking that Sony did it's old trick of only releasing 20 units then claiming "sold out in record time".

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:Missing Info by Anonymous Coward · · Score: 0

      Yeah, its the oldest trick in the book at this point and sony is far from the only company that does it.

      They'll keep doing it too as long as the media keeps eagerly posting free advertising for them on how much people love their product, that's just good business!

    4. Re:Missing Info by MozeeToby · · Score: 2

      It's currently the number 4 seller on Amazon in the video games category, ahead of The Division and No Man's Sky. Unless they're gaming their system I'd say they sold a pretty significant number of them. Also, this was apparently the significantly more expensive launch bundle that comes with 2 move controllers and a PlayStation Camera; I'm not sure how valid the "but it's cheaper" argument the summary makes is. The real answer is probably one that PC gamers will hate to hear: there are many, many more PS4s in the wild than there are PCs that meet the minimum specs of the Rift.

    5. Re:Missing Info by aliquis · · Score: 1

      many more PS4s in the wild than there are PCs that meet the minimum specs of the Rift.

      Then again none of those Playstation 4s reach it either .. So.. Guess the PC players got that covered anyway.

      Now if we talk PCs who reach the computing performance of the Playstation 4 there will at-least be more of them (than the better performing ones), whatever that's more than the PS4s I don't know, possibly? Likely? I don't know what the sales are of the graphics cards, could likely rather easily find some.

      I'm not sure how valid the "but it's cheaper" argument the summary makes is.

      It is very valid.
      $399 doesn't include camera and move controllers but $550 does. The PS4 is $350 so you get a complete package for $900.

      The HTC Vive includes controllers but is $800 and you need at-least a $800 PC to reach up to the spec they want which is $1600 in total and almost twice as expensive as the Sony solution.

      Already $900 would seem expensive for a family toy for most but paying twice as much .. well.. That's not really for families at all but rather enthusiasts.

  9. Just so I get this right... by fustakrakich · · Score: 1

    There will be no boycott this year? Is this thing going to be safer than a Sony CD?

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Just so I get this right... by Anonymous Coward · · Score: 0

      Right? I remember nerds all over the internet swearing up and down how they'll never use Sony products again. Then, "Ooh, shiny!"

  10. I Prefer Headtracking with Standard Displays by Anonymous Coward · · Score: 0

    https://www.youtube.com/watch?feature=player_embedded&v=Jd3-eiid-Uw

    Watch the video of what someone did with a Wii and its motion sensors. It seems that would be more fitting for multi-display computer gaming. It would be like looking out cockpit or similar. And that was in 2007! It might even be paired with 3D for an even better effect.

    This whole goggle-VR fad never appealed to me. I wear glasses and prefer looking at a monitor

  11. Re:dumber than the average slashdot poster. by deek · · Score: 5, Informative

    Do you realise that the finished PSVR was demonstrated to most game journalists and game developers in the recent Game Developers Conference? All reviews from this have been amazingly positive of the experience, except for one or two that complained about lag with the Move controller. They were _all_ very positive about the headset hardware itself, and its performance.

    Now, perhaps 20% of those journalists may fit into your category of "stupid enough to fall for marketing hype". Not all, though. Certainly not the game devs. Those guys know what they're talking about.

    My brother is a graphics programmer and a game dev. He was at the GDC. He tried the Sony headset. He was very impressed with it, rating it above the Vive for graphic quality, despite the PSVR having lower resolution. Believe me, he is no idiot.

    The PSVR undoubtedly works well. Development has been years in the making, starting even before the Rift kickstarter, and it is now finished. The only ones who bore the development costs are Sony themselves. All is left now is manufacturing and distribution. Preorders help the manufacturer know what demand there is for the product, and how much effort they need to go to for manufacture. People putting their money down early is the best way for a manufacturer to gauge what demand will be like. The preorder numbers are invaluable for the high level of manufacturing needed for this.

    Virtual reality has been a dream for a lot of people. Sony's PSVR has made that dream relatively affordable. Don't be a dick and call them dumb.

  12. Re:dumber than the average slashdot poster. by Anonymous Coward · · Score: 2, Insightful

    What a sad individual you are. Look at the effort you go to to vent anger over a fucking consumer level product. You need help. That much angst and anger is not healthy. Get a fucking life and ignore the crap others enjoy if it's not something your interested. What they spend their money is nothing to do with you.

  13. Re:dumber than the average slashdot poster. by deek · · Score: 1

    Yes, you don't know me or my brother, so you can choose to disregard his informed opinion if you like. Yes, some journalists rush stories, or aren't quite knowledgeable as they should be, so you can choose to disregard what those journalists say. You can even believe that the end consumer product may not be as good as what was shown at the GDC. That's your belief.

    The "morons" who have prepaid for it have read the opinions of people of many people that have experienced the product. They're basing their pre-purchase on the fact that all people who have tried it, have approved of it. This is an informed purchase. They're paying $400 for a product that has excellent reviews. Your take is basically "don't trust them, don't trust the thousands of people that have tried it, don't trust anyone but yourself". Basically, the cynical point of view.

    I think it _very_ unlikely that Sony would take a product demonstrated to thousands of developers, and god knows how many journalists, and make it worse. But you know what, if you think they may do so, that's fine. I'm not actually trying to convince you to preorder the thing. I'm just trying to say that calling everyone who preorders it a moron, is a pretty awful thing to do, and even worse, is not even right. If it was ordered totally blind, you may have a leg to stand on. But the headset has been experienced by so many people, so many! The majority, or even unanimous, consensus is that it's the real deal. Based on that, a preorder is quite understandable.

    Laugh if you will. Those that preorder this are happy with their decision. Please try to respect that and not insult them.

  14. Re:dumber than the average slashdot poster. by Anonymous Coward · · Score: 0

    What's with all the pre-paid talk?

    You do realize that Amazon pre-orders are not billed until the product ships right?

  15. eyes by Anonymous Coward · · Score: 0

    People having these screens so close to their eyes probably rather often.. it can't be good.

    1. Re:eyes by ledow · · Score: 1

      Stop listening to your mother.

      There has never been any evidence that being too close to a screen - or indeed... anything you might see in the ordinary course of a day - is damaging to your eyes. Your eyes have this amazing thing called "focus" and when something's too bright they hurt and make you look away. Apart from UV, pretty much anything else is fine to look at so long as your eyes do not complain themselves.

      Also, no your face won't stay like that, you won't go blind, and, no, the bogeyman won't cut your tongue out.

  16. Re: yo ho yo ho by pretzel87 · · Score: 1

    why in the actual fuck are you ranting about this here.... have you nothing better to do, nowhere else to express your hate?

  17. Re:dumber than the average slashdot poster. by drinkypoo · · Score: 2

    The "morons" who have prepaid for it have read the opinions of people of many people that have experienced the product. They're basing their pre-purchase on the fact that all people who have tried it, have approved of it. This is an informed purchase.

    Remember those Gamergate dildos who were ranting about "ethics in gaming journalism"? They're especially dildoish because there has never been ethics in gaming journalism. Most gaming journalism is utter bullshit. Gaming reviews are consistently excessively high (8 and 9 scores for games that are barely playable) precisely because of the factors described in the GP comment, including reviewers who want to continue reviewing so they say nice things, and pre-release demos which are carefully constructed to avoid demonstrating the holes in the technology.

    In short, any gamer who doesn't know this is either brand fucking new, or a complete goddamned idiot. We all know that buying prerelease stuff means you get bugs, you get things that will be revised out later. And you don't save any money doing it, so what are these people paying for? They're paying to be the first to experience the bugs. That's pretty fucking stupid if you're not so wealthy that the money is irrelevant.

    Those who remember the lessons of history are doomed to stand around and watch others repeat them. I bet you buy Bethesda prereleases too, and don't wait for them to fix the 2308472823727 quest-stopping bugs that they put into literally every game they make.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. Having tried it myself by Kartu · · Score: 1

    It depends on your genes, I guess.
    I've tried "roller coaster" in Oculus Rift (first version).
    It was fine and quite fun.
    Then colleague started another demo without stopping previous one (which kept holding control) so that when I was rotating my head "world" was rotating with it.
    I got VERY strong nausea which lasted for several hours (although, that kind of environment is probably irrelevant in normal conditions).

    One of my colleagues who tried VR felt sick for about 2 weeks (!!!). Although that was one out of 20 guys, so is rather rare.

    As Sony's representative once explained, what developers could do is minimize impact of technology being imperfect, by reducing lag, increasing frame rates etc, HOWEVER if you would feel sick sitting in a plane doing (mild, so that G-force doesn't matter much) acrobatics, you would also get sick when doing that in a game even if you are in a perfect VR helm, they can not fix that.

  19. I want rocket league in ... by Anonymous Coward · · Score: 0

    ... 3d

    I think that game would actually translate really well in 3D. A VR helmet would be nice but just make it work with my current 3D TV. That's all I want.

  20. Re:dumber than the average slashdot poster. by Type44Q · · Score: 1

    Don't be a dick and call them dumb.

    That would be dumb... but can we call them dicks?

  21. Re:dumber than the average guinea-pig. by Anonymous Coward · · Score: 0

    Or maybe they just can afford a new toy?
    I would buy Vive for a $1000 if it were available right now. I'm sick of hearing about it, I just want to try it and make my own impressions. If it disappoints me, I'll just put it away after a couple of hours and forget about it. Not a big deal.

    "bla-bla risks bla investors lalala market"... What are you talking about it? I'm not buying real estate here. I just want to play a bit.

  22. It's actually more by SuperKendall · · Score: 1

    Just to be extra pedantic you have to pay local sales tax from all sites offering pre-orders, so it's more than $499 also.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  23. Re:dumber than the average guinea-pig. by SuperKendall · · Score: 2

    Ask me why you don't get invited to many parties.

    The thing you are totally overlooking with your Uriel level nerd rant is that Sony and game makers are going to put forth a lot of effort to make sure the thing works as well as possible. As mentioned already the GDC unit were really good - they may have been optimized to some extent but you ALSO overlook that the GDC units are before several months more of development goes into the shipping product. So no matter how "tuned" cdc units were, shipping units will be better.

    Why do you have to be so down on something fun? A few hundred dollars is not a lot of money to most tech workers who could use a break from the fixed screen they have and put one over their head instead.

    You belong with the telephone sanitizers on a rocket shipped off the earth so the rest of us can have a good life free of your illogical rage.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  24. Re:dumber than the average slashdot poster. by deek · · Score: 1

    Really? Most gaming journalism is utter bullshit? Methinks you have a penchant for hyperbole, my friend.

    Sure, some game journalists may lack ethics, but I'm pretty sure it's not as pervasive as you make it out to be. Not that I read every game article in the world, I suppose, but the articles I do read, on the sites I visit, are often quite good and not afraid to call out bullshit when they encounter it. It also helps to realise that game reporting, for the most part, is a subjective issue. It's next to impossible to score. The best articles are ones which describe what the reviewer likes and dislikes about the game, so you can compare that to what you like and dislike. Any provided game score is almost immaterial.

    Besides, as far as the PSVR is concerned, I also have the word of my brother, who works in the field of computer graphics, was at the recent GDC, and actually tried the headset there. If you can't trust family, who can you trust! OK, I may regret that last sentence.

    Agreed about Bethesda, though I think that's the nature of that type of game. Even New Vegas suffered from quest bugs, and that was done by Obsidian.

  25. That term, it does not mean what you think... by SuperKendall · · Score: 1

    Why would you, buy something that isn't ready, has not been previewed, reviewed and is price inflated?

    (a) Sony has shown they mostly ship things that are production (but honestly with VR being so new who cares if it's still a bit beta? Software updates can fix most things).

    (b) It has been previewed which is why I pre-ordered one.

    (c) You seem to be confused as to what "price inflated" means. I will get one at launch for $499. If you want one anytime before next January you will pay a LOT more. Explain to me again how it is "price inflated" when I am the one buying at list...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  26. Re:dumber than the average slashdot poster. by chispito · · Score: 1

    Unfortunately, even with a "PS 4.5" you'll be stuck with last-gen graphics within several years, while PC gamers will have access to affordable upgrades and, likely, to newer headsets that require them (not to mention all the user-created content that comes with PC games). I'm not a fanboy, I don't have a high end gaming PC. But when I get into VR, it's going to be on an upgradeable, user-moddable platform.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  27. Re:dumber than the average slashdot poster. by Anonymous Coward · · Score: 0

    If there's one thing I think of when I hear "user-created content", it's most definitely "I simply must play this top quality content!"

  28. Re:dumber than the average guinea-pig. by Anonymous Coward · · Score: 0

    It's almost like you've never heard of early adopters. I thought Slashdot was pretty much built on that audience.

    For the record, I did pre-order the PSVR. It can't be worse than my Gear VR, which I enjoy thoroughly. I'm also looking forward to having a head mounted screen even for playing existing non-VR games on the PS4, because then I can play the grisly stuff privately while my spouse does her House of Cards marathons.

    But I like getting into stuff early. It doesn't always pan out (hey there, LEAP motion controller), but the exploration and experimentation is still enjoyable.

    So give me a call November 1st and I'll let you know whether or not it was worth my $400 pre-order. If it was, and you decide you'd like to join in, please do so.

  29. Wish it was... by Anonymous Coward · · Score: 0

    I wish it was 4k 3D. To me, the minimum for VR to work is HD for each eye. Adding 3D would also help to make it feel even more immersive. I'm guessing they haven't done this due to hardware constraints or price points, but as it stands, I find the low resolution distracting in addition to the 'telescope' effect.

    I think that I'll wait for the 2nd or 3rd generation. Hopefully by then it will be 8k at 60fps.

  30. Re:dumber than the average slashdot poster. by cas2000 · · Score: 1

    what anger are you talking about?

    i'm not angry at all, not emotionally involved in any way.

    sorry that you feel so offended by someone pointing out the obvious truths about the idiocy of pre-paying for non-existent products.

  31. Re:dumber than the average slashdot poster. by cas2000 · · Score: 1

    I don't think they'd deliberately make the product worse. (not unless they planned to release an improved model in the near future, and a) there's no evidence of that and b) such a move would almost certainly backfire by killing the market).

    I do think it's possible that the demo unit was finely tuned or hacked up to work just for the demo and isn't anywhere near as good in general non-demo use.

    There's a long history of this happening with computer products. The mockup demo has so long a history that it qualifies as both "traditional" and "completely normal and expected".

    BTW, given that "caveat emptor" is considered an acceptable and even admirable business practice in the US, the cynical point of view is the only sensible one that a consumer can have. unless they're happy with being ripped off by scumbag conmen.

    As for respecting their decision - well, i respect their right to make that decision (there's nothing illegal, immoral, or unethical about making such a decision - although I do think that Sony and their sales partners, but not the buyer, are behaving unethically in asking for and accepting pre-paid sales).

    I also respect my own right to regard that decision as idiotic and don't feel obliged in any way to respect the decision itself. In fact, respecting something you think is idiotic is pretty much impossible.

    And I respect and exercise my right to express my opinion on the matter.

  32. Re: yo ho yo ho by Anonymous Coward · · Score: 0

    Different AC here. While I can't speak for the GP's mindset, it's a sadly typical PC response to label any negative remark about black folk as "hate." This is disingenuous and hurts dialog (which, as an aside, seems to be the primary MO of most SJWs). Numbers do not have motivation; they just are. If 55%(*) of Americans murders are perpetrated by Black males, it isn't hateful to point that out. On the contrary, it's critical to draw attention to the fact for a useful effort to be made toward addressing whatever base problem is causing it.

    * - The GP's number. I have not done any of my own research.

  33. Re:dumber than the average slashdot poster. by drinkypoo · · Score: 1

    Really? Most gaming journalism is utter bullshit? Methinks you have a penchant for hyperbole, my friend.

    Oh, I do, but this time I'm being quite literal. Most gaming journalism is indeed entirely bullshit.

    Besides, as far as the PSVR is concerned, I also have the word of my brother, who works in the field of computer graphics, was at the recent GDC, and actually tried the headset there. If you can't trust family, who can you trust! OK, I may regret that last sentence.

    I went to GDC once because I could get a pass and go for free. I saw a lot of things that never showed up again at all, and a lot of things that didn't turn out to be as awesome as the demo implied.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. Re: yo ho yo ho by MoarSauce123 · · Score: 1

    It is labeled as "hate" because that is exactly what it is! Even worse, there are no reliable sources given for any of the claims and the claims totally ignore the economic impact on crime. The sole reason for that post is to spew out hate speech. As to why, I have no idea. About as bad is that /. still has that post listed. It clearly has nothing to do with the OP.

  35. Re:dumber than the average slashdot poster. by Obfuscant · · Score: 1

    The mockup demo has so long a history that it qualifies as both "traditional" and "completely normal and expected".

    I remember the first time I saw a Macintosh computer. It was on a table at the mall in front of the computer store running a word processing demo. See how nice it prints? See how nice the font looks? See how you cannot type anything in on the keyboard? What a useful computer!