NVIDIA Announces New Quadro M6000 With 24GB Memory Buffer For Heavy Workloads (hothardware.com)
Reader MojoKid writes: Some might say there's no such thing as a one-size-fits-all solution when it comes to computing, and that's especially true for workstation graphics professionals who need varying levels of performance and memory space. For that reason, NVIDIA is now offering a version of its Quadro M6000 graphics card with 24GB of GDDR5 memory, twice as much memory as much as the original model. According to NVIDIA, customers rendering datasets larger than 12GB can experience up to 5X faster performance compared to the previous Quadro M6000. Like the 12GB version, the new 24GB Quadro M6000 is based on NVIDIA's Maxwell architecture. It has 3,072 CUDA cores, a 384-bit memory bus, four DisplayPort 1.2 connectors, a single DVI-I connectors, and a maximum power consumption rating of 250W. In addition to the doubling the memory buffer, NVIDIA added a few other features, including more GPU clock options, greater software temperature control to keep the GPU temp below the point where throttling occurs, and a new under-power boot message if the card is ever under powered.
I remember being all excited to have a video card with 1MB of RAM which would do 1024x768.
My desktop has 16GB of RAM.
What kind of porn are you guys watching you need a 24GB video card?
Lost at C:>. Found at C.
Quite the CUDA card, this one..
Until there's HBM, with its ultra-wide memory busses, this thing seems a likely choice for mem-buffer intensive crunching.
As someone deferring a hardware upgrade until the shiny new Nvidia GPUs come out with a step change in performance/watt should I worry that they're still issuing new 'top end' versions of the current generation?
Look, I know it's been almost ten years now, but just checking - are we still waiting for a card that can run Crysis?
Too bad the software that would take advantage of this has been shifting away from the benefits that the Quadro brand typically offers and towards more game-engine like approaches that make gaming cards more cost-effective.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
MojoKid is HotHardware.com's editor in chief: Is this acceptable? There is no acknowledgement of his involvement in the site in question. It smacks of some sort of nonsense.
Autodesk's Maya, for instance. You can load in larger sets and more complex objects, and it'll be faster to manipulate (or the same speed at more complexity) because program won't have to swap data between video ram and system ram as much.
The Foundry's Mari for high-detail texture mapping and shader creation, and Katana for scene lighting.
Visualization, particularly computer graphics and CG effects are a big market here.