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Oculus Rift Review: Virtual Reality is Almost Here

In what can be seen as a major milestone in the nascent, but fast-evolving virtual reality technology space, Facebook-owned Oculus on Monday began shipping the commercial version of the Rift. Several technology publications have posted their reviews of the Oculus Rift. The Verge, for instance, says: The high cost of buying and running high-end VR headsets makes them inaccessible to many people, and the Rift in particular is relentlessly focused on gaming. Within these limitations, though, the Rift makes a good case for seated VR, and it lays a solid foundation for what's to come. The headset you can buy today is not Oculus' most ambitious vision for virtual reality -- but it's a vision that Oculus has successfully delivered on. The publication has given the Rift a score of 8 out of 10, noting that the retail price of the Rift, and the accompanying gaming PC, is a tad too expensive. It also found the lack of motion controls a weakness. Cnet writes: You simply must try the Oculus Rift. It's breathtaking. I just wouldn't buy one right now -- and there's no reason you should feel the need to, either (especially with its arch-rival, the HTC Vive, also just days away). The longer you wait to buy, the better it will get. This is just day one for Oculus -- and for the future of virtual reality.

24 of 176 comments (clear)

  1. The longer you wait... by gweihir · · Score: 3, Insightful

    ...the better the chance this hype will have fizzled and that you will not have to buy anything! VR is about as "ready" as 3D television, which is completely over because it does not really work at this time. The same is true for VR.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:The longer you wait... by Dunbal · · Score: 3, Insightful

      But Oculus wants you to believe it's ready because they're already a couple billion dollars in the hole and would need to a few million units just to break even.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:The longer you wait... by ProzacPatient · · Score: 3, Interesting

      I'm also wondering why everyone is complaining about the lack of motion controls with the Rift. Is really using a Keyboard+Mouse with a headset really that tough? I mean I can use my keyboard with my eyes closed (I just tried it).

      For me the real appeal of the Rift is not so much total immersion as it is having depth perception into a virtual environment without having to deal with the idiosyncrasies of 3D monitors.

    3. Re:The longer you wait... by Nemyst · · Score: 2, Interesting

      Have you actually tried VR? No? Then I'd perhaps recommend you do so before making such wild claims. It's possible that VR will fizzle out, but to compare it to 3DTV is showing the extent of your experience with the technology (i.e. zero). The biggest problems VR will face are applications and costs, not whether the technology actually works.

    4. Re: The longer you wait... by samkass · · Score: 3, Interesting

      Yes, keyboard controls are problematic. Yes, it's possible to type with your eyes closed, but if your hands lose the keyboard entirely it really brings you out of the experience to find it again and reposition. And many times the movement keys are not necessarily on the "home row" so you end up hunting around a bit. Plus, oftentimes the experiences work better if you're a bit back from your desk with some space to lean forward or shift a bit. Keyboards really detract from the experience.

      --
      E pluribus unum
    5. Re:The longer you wait... by ultranova · · Score: 2

      VR is about as "ready" as 3D television, which is completely over because it does not really work at this time.

      According to the linked review, Oculus works okay. It's also worth noting that Oculus is not VR but an interface device for interacting with VR; the actual Virtual Reality is the computer simulation Oculus is providing the interface for. Those are still pretty primitive, but with any luck better interfaces will help kick development into higher gear.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:The longer you wait... by WaffleMonster · · Score: 5, Insightful

      ...the better the chance this hype will have fizzled and that you will not have to buy anything! VR is about as "ready" as 3D television, which is completely over because it does not really work at this time. The same is true for VR.

      Disconnect between those who've tried it and commentary from peanut gallery is striking.

      Those with crappy dev kits are saying they won't go back to playing on monitors. Spend some time on the Elite forums or any of racing or flight sims with VR support... it isn't just one person it is virtually everyone.

    7. Re:The longer you wait... by PCM2 · · Score: 3, Insightful

      It's possible that VR will fizzle out, but to compare it to 3DTV is showing the extent of your experience with the technology (i.e. zero). The biggest problems VR will face are applications and costs, not whether the technology actually works.

      Which was ... the exact same problem with 3DTV? I have a 3DTV. Trust me, the technology works quite well. But people didn't want to buy in because it was costly and they didn't see a reason for it. Audiences were already getting bored with 3D movies in theaters by the time the costs of the sets came down. Then they were told they'd have to buy extra sets of battery-powered glasses if they wanted to be able to watch with their families. The 3D sports content never really materialized. The 3D Blu-Rays cost more than the regular ones. Etc.

      Similarly, I have tried some of the VR technology -- not Oculus, but a couple others (some still in development). It's impressive. The first time you put one of those headsets on, you will go, "Whoa!" If you're like me, you will proceed to tell many of your friends about it and how neat the experience was. But you will not buy one.

      --
      Breakfast served all day!
    8. Re:The longer you wait... by NotDrWho · · Score: 3, Funny

      Agree, these naysayers are like the short-sighted fools back in the 50's who said flying cars would never happen.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    9. Re:The longer you wait... by Actually,+I+do+RTFA · · Score: 2

      Hi, I've tried it. I prefer playing on monitors. That is all.

      --
      Your ad here. Ask me how!
    10. Re: The longer you wait... by chispito · · Score: 2

      You seem to have a lot of time to post about how much you dislike VR. The logical response would be to not buy one and instead go read articles relevant to your interests.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    11. Re: The longer you wait... by RivenAleem · · Score: 2

      The keyboard is more a case of immersion. From my time playing Elite Dangerous with the DK2, I tried 3 different inputs. I used Keyboard (Nostromo) and Mouse, XBOX 360 controller and Saitek X52.

      When you are piloting, it is great to be able to see your motions on the joystick matched by the Avatar in game. This gave the best immersion. However, it quickly becomes a real problem when you go to the galaxy map, and have to find your keyboard to type in a destination.

      I think the VIVE will be the winner in the long run, simply because of the front facing camera. When you need to, you can find the keyboard and use it. I would like to see in time, a resurgence of the IR keyboard, linked to an in-VR virtual keyboard. If the headset can detect the position of the IR keyboard, and project a simulacrum of it in the VR environment, then you have the best of both.

  2. As George Orwell said by Hognoxious · · Score: 2, Insightful

    Virtual reality has always been almost here.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  3. Re:Give me another month or two.. by __aaclcg7560 · · Score: 2, Funny

    Slashdot has become an echo chamber favoring this odd kind of American leftism where victimhood is an object of worship and personal responsibility is the name of Satan.

    Fox News called and wants their trolls back.

  4. GearVR owner here by Anonymous Coward · · Score: 2, Interesting

    The CNET review linked above isn't too bad, actually.

    We're looking at the "Nintendo era" for VR, remember the light gun and the power-glove? I'd KILL for the power-glove type of integration with this. Earlier attempts at VR are like the Atari and ColecoVision systems. We just weren't there yet.

    Listen, until you've TRIED it and thought about the potential, don't knock it. This isn't a fad anymore. People scoffed at the first mouse, too.

    I really wish the Gear smartwatch was integrated as a controlling device, just for hand-waving grab/slide/push/pull type of gestures. Instead of tabs in a browser, moving them around to create panels while I read, do research, etc would be amazing.
    Right now it's just a toy. But I'd write code while looking at references, etc. All with this on, if it only had the interface to do so.

    1. Re:GearVR owner here by FlyHelicopters · · Score: 2

      Listen, until you've TRIED it and thought about the potential, don't knock it. This isn't a fad anymore. People scoffed at the first mouse, too.

      I have tried it... and it is nothing like the mouse...

      VR might one day be a thing, but it won't be this day...

      A number of years ago I was able to use a very nice VR setup that you could stand up in and walk around in. It wasn't wireless, you had to be tethered (both headset and gloves), and of course the graphics weren't as good as today, but it was motion controlled and you wore gloves that had very sensitive 3D position trackers.

      I fully get the appeal, but we're still many, many years away from this being a thing. The current versions will be a fad, then it'll all come back again in 20 years to try again. It might actually be ready then, depending on the tastes of the time.

  5. Osborne effect by Hognoxious · · Score: 4, Funny

    The longer you wait to buy, the better it will get.

    I didn't think it was actually possible to flunk Marketing 101. Until now.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  6. WTF by thegarbz · · Score: 3, Insightful

    Okay what the hell has happened to the internet? Both of the linked articles were unreadable, unsearchable, and psychedelic garbage that looks like it was coded on LSD.

    I do appreciate the summary though. 8 out of 10, verdict: not recommended.

  7. More pixels please. by SuricouRaven · · Score: 3, Interesting

    Never mind gaming, I'm interested in VR for data visualisation. Like graphs with tens of thousands of nodes, or heat maps in three dimensions.

  8. RIft Vs Vive by JustNiz · · Score: 4, Interesting

    I've been trying to figure out which to buy: The Oculus or the Vive. Note: I have no personal experience of either so this is all about info just gleaned from reviews ete. I really hope to try both before I place an order but I have a feeling it wontt be easy.
    The Vive is about $100 more expensive but it seems well worth it for the difference, since it can also support standing up and moving around, and also comes with VR controllers. Yes I'm presuming the seated experience is as good as the Oculus, which is pretty important since I'm guessing that will actually be the most commonly used scenario, but having the option to stand up and move around would be nice.
    The BIG decision factor for me is that Oculus is primarily targetting Windows only, with Linux support at best being an afterthought (they announced several months ago that they have put their Linux dev effort on hold)
    Linux support remains a core goal to the Vive team.
    That alone would be enough for me to STRONGLY favour the Vive over the Oculus.
    My fear/expectation is that most windows game developers will stupidly only support oculus not vive, because they consider it the "de facto" VR headset, even if it it is more limited/not as good as the vive.
     

    1. Re:RIft Vs Vive by TechnoCore · · Score: 2

      I'm a gamedev, we have Vive at work. Haven't got the latest Oculus, only devkit #2. But I'd go with Vive for sure, just because of the moving around thing and the controllers you get with it. It is paramount. The ability to move around and interact with things in the VR world is plain simply amazing. Sony will also be releasing a VR headset for PS4, it will let you move somewhat as well, and personally I think sony's system will have a huge impact on what games will be made. I was at their presentation at GDC a few weeks ago. They had done awesome party games where they mixed one or severl VR players with normal players looking at the TV.

  9. those are worship words, you will not speak them by Thud457 · · Score: 4, Funny
    no no, no No NO!
    The canonical form of any tech gadget review must be submitted in the form:

    No wireless. Less space than a Nomad. Lame. [*]

    These words have been handed down from our forefathers since time immemorial you damn dirty Kohm.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  10. Steroscopic VR Without Crossed Eyes, Finally! by Baldrson · · Score: 2

    PLATO had a 3d plotting program that let you cross your eyes to see things in stereoscopic perspective, but you had to focus your eyes at an unnatural distance -- so it wasn't the kind of thing you would necessarily want to subject users to for long game playing sessions.

    That's one reason, second to cutting the 512 pixel X-dimension down by a factor of 2, I didn't torture my Spasim gamers with it back in 1974.

  11. Duke Nukem VR by goombah99 · · Score: 2, Funny

    No I'm not kidding. 3 days from now Samsung is going to announce they will release Duke Nukem VR FREE with every headset. Just wait.

    --
    Some drink at the fountain of knowledge. Others just gargle.