Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over?
Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?
Who knew? (I now return to playing the latest Angry Bird on my iPad)
This was a predictable cycle to all of us naysayer luddites who play retro consoles. Some manufacturer will come out with a disconnected toy console for children, and the cycle will begin again.
Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
I think the problem may be that nine out of ten games released now are just Call of Duty with a different skin: CoD: Aliens, CoD: Zombies, CoD: Indiana Jones, CoD: Noir.
Now if you'll excuse me, I need to go blow on some contacts and reinsert.
(That sounds sexier than it is.)
PS4 has only been out for 3 years, and you are comparing units moved to systems that had a decade or more sales lifetime and drawing conclusions based on those being equivalent things to compare?
XML is like violence. If it doesn't solve the problem, use more.
Does noone remember the Virtual Boy console from Nintendo? I don't think more than 30,000 or so were manufactured, probably less.
moox. for a new generation.
Actually, that hasn't been the case for a long time. The allure has been 'it just works and won't get cluttered with random crap being piled on and on and on' and 'games don't have no tunables whatsoever'.. PS3 made the fatal mistake of assuming it still had to deliver exotic.
I personally find the lack of versatility disturbing, but most folks don't care about that.
XML is like violence. If it doesn't solve the problem, use more.
Dirty console peasants tried and failed to become a master race. Why would anyone buy a networked inferior computer that also charges monthly fee when for a little bit extra you can a) buy an actual PC b) if you don't need an actual PC, do just fine with a smartphone and play casual games on it.
That is, PC gaming became much cheaper, to the point that you could game on a $600 box; consoles became more general-purpose computing platforms with apps and networking, and smartphones, that most people would already have, took over casual gaming niche.
Is this the updated version of the question asked, what, maybe a year ago asking if computer games were dead and consoles were the future?
Or is it the "consoles and computers are dead, mobile gaming is the future?" question?
I get confused which point on the repetitive-headline cycle we're in this week.
-Styopa
The same thing was said when the Colecovision and Atari 2600 faded.
Yup. when you can get a mid-range gaming laptop for around $500, consoles start looking pretty useless.
I am a little surprised though. I would have thought that things like Netflix integration and other 'media center' goodies would help attenuate this problem, but I guess not.
Linux, you magnificent bastard, I read the fucking manual!
I'm not sure of any time in the last 20 years when console horsepower exceeded PC horsepower. It has just become laughable in the last generation or two. The one benefit you had was that the game was designed to run on exactly that platform and optimized for that platform so you had less of an unpredictable experience to your customer.
But they have fallen so far behind, and so much more time is spent on trying to make the console into a PC or appliance (ipad/iphone) with a bad input device.
But the 10 million Xbox mark is wrong. They are at 20 million sold since its launch:
http://n4g.com/news/1877256/ps...
The consoles also last much longer. 11 years for a console is amazing. The PS3 and Xbox 360 are online which means content is available to this date. The ease at which game makers can publish to multiple platform is another reason the transition from one console to another is slow since many new games are still appearing on old consoles. I'm not a console guy but most of my friends are and most of them are still using their Xbox 360 or Ps3 because they don't feel they need to dish out more money to play the same game they still love.
Apparently not:
PS2 in 2000: $299
PS4 in 2015: $399
$399 in the year 2015 equals $285 in the year 2000
The tablet is dead! Long live the tablet!
The laptop is dead! Long live the laptop!
The desktop is dead! Long live the desktop!
Over the years the naysayers have smugly declared the death of all sorts of technologies that are still around. It goes through phases. Yes mobile gaming holds some appeal to the younger generation because it's always with you and can be played anytime. But can you really compare Candy Crush to The Division? Or Boom Beach to GTA V? There will always be a market for games on multiple platforms. Just like some users swear consoles are the only way to play games and us old timers say "bring it on, I'll crush your gamepad with my keyboard and mouse circle-strafe!" As long as people are buying and playing games on a particular platform, publishers will continue putting out games on that platform.
Each one may have it's "golden age" as well as it's "golden years" but they'll all be around for a long time to come.
"early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears."
What exactly is that implying? The headsets are so awesome that non-gamers will start gaming? They're so awesome non-gamers are crying because their gaming loved ones will spend all their time playing games again? Motion sickness? WTF?
Never let a lack of data get in the way of a good rant.
These losses and failings are the result of console developers own shortsightedness.
For years, they've been creating consoles based on the worst aspects of PCs with none of the PC benefits. No couch multiplayer, required internet connection, long boot times, frequent software updates, all while being completely unable to compete with PCs on graphical fidelity, multitask capability or input selection (PCs support keyboard/mouse, console controllers, etc, up to full HOTAS setups with rudder pedals and such). Consoles also lack the markets like Steam, GoG, GMG and Humble Bundle.
So yeah ... all the weaknesses, none of the strengths from both sides. Are we surprised that they aren't doing so well?
This signature is false.
What was the big selling point for consoles over PCs? Simplicity and "just works". Seriously. Put it up, plug it in, plug it into your TV, throw that CD or cartridge into the thing and here we go. Game on. Wiggle those thumbs 'til your eyes fall out and your brains rot.
That huge advantage was lost when consoles became essentially PCs without keyboard. Because hey, it's so much easier to produce games that way and you can produce games that play on consoles AND PC that way. Well, nobody wants to play them on a PC because the controls are ass-backwards if they are designed for a controller and you have to use them with keyboard+mouse, but who gives a shit about customers?
And the console jockeys were pissed to. Pop that CD in and ... install an update for your system. Go online to register it. Download some shit for that online content you don't give a fuck about. Install some more shit. Update the system once more because you changed your sitting position. Choose your avatar. Upload it to some server. Customize your avatar. More time to upload it again. Here, buy some bling! Or some new levels! Reboot your console after the update. And FINALLY you get to ... oh fuck it's bedtime.
Get consoles back to what they were. Simple, easy to use and most of all NO FUCKING LOAD TIME! For fuck's sake, given that these games come now on BluRay discs and most PCs have a SSD HD, load times are SHORTER on PC than they are on consoles!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Give me a console that does this, and I'll buy it.
In the meantime, I need to keep browsing forums for another 20-30 minutes while my console updates... and then has to download a patch for the game.
This signature is false.
Next year it will be "PC gaming is dead"
Been seeing this same headline pop up every few years since Atari went bust in 1983. Yet consoles still get made, still sell well, and still get revitalized periodically.
SJW's don't eliminate discrimination. They just expropriate it for themselves.
The original article has a small blurb that compares sales over the first three years:
Microsoft’s follow-up console, the Xbox One, has not sold nearly as well as the 360. In 2008, less than three years after it was launched, the company said the 360 had sold over 19 million units worldwide. The Xbox One was released in 2013, and has sold about 10 million units in roughly the same amount of time as its predecessor.
Sales for the first 3 years are bad for Xbox One. Sales of PS4 compared to PS3 for the first 3 years are very promising.
They are implying that everyone is having a bad time because Microsoft is having a bad time.
You have to think in terms relative to a computer- you can build a nice computer now for 500$. You couldn't do that in 2000.....
love is just extroverted narcissism