Apple Reportedly Developing 5K Retina Thunderbolt Display With Integrated GPU (hothardware.com)
MojoKid quotes a report from HotHardware: If you head over to Apple's website, the Cupertino outfit will happily sell you a 27-inch Thunderbolt display for $999, at least until its inventory runs out. Word on the web is that it's nearly out of stock and Apple doesn't plan to replenish them. Instead, Apple will launch a new version of its Thunderbolt monitor, one that's been upgraded to a 5K resolution and has a discrete GPU stuffed inside. It's an interesting product actually, if you think about it. Depending on the task, it can take some serious graphics muscle to drive a 5K resolution display. It amounts to over 14.7 million pixels (5120x2880), compared to Apple's current generation Thunderbolt display which runs at 2560x1440, or less than 3.7 million pixels. Apple's thinking is likely that if it integrates a GPU capable of driving a 5K resolution into the display itself, it won't have to worry about trying to balance graphics performance with thin and light designs for its future Mac systems.
If the source isn't 5K is it true 5K when processed and output by the monitor?
I've hoped Apple would take this design route for years; their other existing product lines benefit from having a superior display provide independent capabilities. Think of the future where a more universal video connector allows everything from iPhones to MacAir, etc. to connect and display video on it seamlessly. That is the crucial issue with modern multi-device households - no single visual interface, even when all the devices are in the same room. That will change now.
Now give us the 17" retina Macbook Pro.
Some of us do real work and need a portable workstation. not everyone is an internet blogger that can live on a low power paper thin 13" stack of paper.
Integrated GPU just means that you'll be looking to upgrade your 5k monitor in a year or two.
Nope, no thank you apple.
Seems to have consistent well placed source ( Rene Ritchie), said "no", so no new display at WWDC.
BR> But I think at least one hardware announcement will sneak in.
Integrated GPU just means that you'll be looking to upgrade your 5k monitor in a year or two.
That's what most people do anyway. The only people who upgrade piecemeal are geeks like us and even then most of us don't bother. Most people just buy a whole new system when they buy a new computer. Apple knows this better than anyone. What you are saying isn't silly but the numbers don't lie. Most people just go the simple route and upgrade everything.
Honestly I've wondered for a long time why nobody made an external graphics system - either integrated into a monitor or a separate box or in a docking station. I would be SUPER useful for a laptop or other portable device - maybe even for a tablet. Then you can have your industrial strength graphics at your permanent desk but when you are traveling or doing light duty work and don't need it you don't have to lug the extra hardware and have the attendant power drain. It makes a lot of sense if you have a fast enough interconnect. Apple sells a ton of laptops so external graphics processing actually makes a ton of sense for a certain segment.
An actually interesting way of utilising thunderbolt beyond a simple combination of display port and data bus. I wonder what other pcie devices could benefit from being externalised? It feels like this would actually reduce obsolescence (yeah I know it's Apple though).
The sensible thing is to have the GPU, or at least some of the GPU, in the display, along with a lightweight processor so that the display alone can run a decent GUI. Essentially something like the Quartz display server, but with a few extras. First, you can set up surfaces in the display GPU and stream content to them via either HDMI/VGA/DVI interfaces etc. and over a gigabit ethernet cable, possibly even wifi. You need a programmable API for how the GUI actually works, etc. Basically, you end up reinventing X11, but with a decent drawing API which is built around the capabilities of a modern GPU. I would do likewise in the main machine, having a small ARM chip handling IO tasks, and bringing up the main processors. Move certain parts of security onto these devices, and you can have a setup where rogue software running on the main processors can do little harm. In addition, the main processors can be used totally for running user programs, and can be powered down if necessary, leaving something with the power of a raspberry pi for basic IO and device management. If the GUI is running in the external display, this lightweight io processor needs only send basic instructions to the display to power a reasonable gui interface, and do stuff like the ILO features you find on rack servers. Given how cheap these small chips are, it is IMHO quite stupid to have the main processors doing the housekeeping tasks they do on current machines.
John_Chalisque
Thunderbolt isn't only Display Port.
Thunderbolt is also PCIe.
The idea is that to drive a 5k monitor, you need a 5k-capable source.
i.e.: a quite big GPU.
But instead of putting the big discreet CPU inside the laptop and have a regular 5k picture over the display port
(which would have negative impact on battery life, weight and thickness - which doesn't seem to align with Apple's current goals which seem to boil down to "Make a laptop thin enough that you can cut cheese with it")
You put a huge honking GPU inside the screen (say a Nvidia Pascal or AMD Polaris), and have the PCIe link to the laptop.
Thus when you the laptop is connected to the screen, on its PCIe bus, it has access to a big enough GPU, but when you disconnect it, the etra weight and power consumption stays inside the monitor and the marketing department can continue touting the Mac Air being so thin you can almost see-through.
Plus it has the nice advantage to lock you even further into Apple's hardware:
you need to buy Apple's Monitor+GPU combo in order to use it with Apple's Mac Airs.
You won't get 5k out of a regular 5k monitor with vanilla DisplayPort or HDMI inputs.
But this also raises a big security problem:
as the GPU is inside the monitor, the texture uploads happen to RAM located *on the graphic card inside the monitor*.
If the monitor isn't powered down between uses, a hostile could plug the monitor and instead of uploading new texture/windows to it dump its memory content and get a good idea of what was displayed latest.
And remember that nowadays games aren't the only things uploading textures to a GPU. Desktop Composers (including like Apple's Quartz Extreme) do use it to composite the desktop too.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Can't wait to see the kind of reasonable comments an Apple post generates on Slashdot.
hi
There has been some external GPU chasis for this exact purpose already in the PC world.
Mainly, a small plug to the extrernal express-Card connector of the laptop going to a expander box with the big GPU inside.
Maybe, some of these companies would manage to build a similar Thunderbolt-PCIe expander box ?
And then you plug a vanilla 5k display into it using a regular DP or HDMI cable.
So 2 years down the line you can upgrade the GPU independently of the monitor.
The main draw backs are:
- hot-plug: not all GPU are designed to be plugged in and out on the flight. You probably won't be able to buy absolutely any random GPU of your choice and expect it to work flawlessly. (That was the main problem that plagued the PC "express-card" version of the technology).
- drivers: Apple will probably design their OS around their specific GPU+Monitor combo. It probably won't work with your prefered brand of GPU.
(e.g.: They might decide to stick AMD Polaris inside their monitor. So if you want to use an Nvidia Pascal as your external GPU, you'll be left hoping that Nvidia decides to write the necessary support into their drivers)
- small detail around compatibility (to keep with the above exemple, Nvidia might decide to write a new driver supporting GPU hotplug over thunderbolt's PCIe connection... but then it might only work with their own Nvidia brand of expander boxes).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Putting the GPU in a separate box sitting between the computer and monitor and connected via a high-bandwidth cable like Thunderbolt, has already been done. This is just that idea, but combining the box and monitor. The only advantages I can think of over a separate GPU box are: You don't need a separate power cable because you can mooch off the monitor's power supply. And you could conceivably bypass any cable speed limits by running a direct channel from the GPU to the monitor (thinking ahead to when resolutions are higher than even Thunderbolt can support).
I can think of a lot of disadvantages though. Can't be repaired/upgraded separately. Destroys the thin profile of modern monitors. Overly complicated purchase choices (thinking ahead to a future when x different monitors and y different GPUs are available, you have to pick from x*y monitor/GPU combos, instead of just picking them separately for x+y choices). Hotspot created by GPU could damage the portion of the monitor it's adjacent to. Fan to cool the GPU is stuck in the monitor, so you can't shove it and the computer into a closet with only KVM cables leading to your desk, for some peace and quiet,
How powerful could the eGPU possibly be?
Apple's shipping laptops can't even keep their own Retina displays running at 60FPS. Random parts of the GUI just love to lag, and almost nothing is as smooth as it should be.
I can't imagine an external display would be any better. You can bet your ass Jony Ive is going to regurgitate some design abortion that's super thin and woefully underpowered a result, because the damned thing won't be able to dissipate the heat from the GPU chipset (which will probably be further down clocked just to fit it in the thermal envelope the design *can* handle).
If people think they're going to get any kind of modern day technology in this thing, they're delusional. At best, you'll be getting a 5 year old GPU (which will be marketed as new and innovational because Ive designed a fancy heatsink for it) that just BARELY has enough power to draw the OS X GUI, and not a whole lot else (forget about smooth scrolling in Safari, or playing any kind of modern day game on it at native resolution).
Yup, most people replace their whole laptop after a few year.
And most people will be okay with the GPU power built into their 5k display anyway.
It will be far enough for most people's use
(watching video - so unless the entire world switches to a completely new codec (the Daala/Thor/VP10 mash-up that is supposed to come out of AOMedia) *AND* drops forever any MPEG AVC/HEVC and Google VPx codec, it should be still working 2 years down the line
casual gaming - the OpenGL/Vulkan capability of the GPU should still be okay)
The problem would be for people needing big GPUs for their work.
Thus mostly Unix software developer (mostly scientific work).
Mac Apple are extremely popular among some developers (specially those designing scientific software) mainly because their laptops are light, but Mac OS X is still a (BSD) variant of Unix, while at the same time being better looking than Linux and it supports better the hardware (well obviously, as apple makes both the OS and the hardware).
But these devs are exactly the kind of devs who would like to have access to the latest biggest GPU (think the same kind of requirement as a game devs, only their run more often Unix-like OSes, instead of Windows).
But this peculiar market is quite fringe and is only a small percentage of the user targetted by a GPU+Monitor combo from Apple.
(cue-in Nvidia and AMD releasing external Thunderbold PCIe expander boxes for this exact purpose).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
People have made docking stations with integrated graphics cards for quite some time.
None you could use by plugging in a single standard cable. I'm aware of a few clumsy attempts at it from days of yore but nothing anyone would actually buy as you point out. If Apple is really doing it and doing it properly, there is a stronger than average chance it will actually be done well and catch on to whatever degree the market will support. Personally I think it could make a ton of sense. I would absolutely buy such a thing for my laptop which I often tote between work and home. I only need heavy duty graphics when I'm sitting at my desk anyway and integrated graphics can handle the odd video or whatever else I do on the road.
TB3 is only pci-e X4 3.0 MAX and display / other data on the same chain eats into that. Now if apple can get pci-e switches that can pool 2 TB3 buses at the display to get pci-e 3.0 X8 and also have at least 2 TB3 bus at the cpu then this may work.
I'd say that monitors, keyboards, and mice are probably the exceptions to these.
I'm pretty sure Apple has substantial data regarding this. I'm equally sure they've examined it. Outside of the enthusiast market I think most people actually do "upgrade" those things when they change computers. They often don't throw away the old machine so the new one needs it's own peripherals. Some do use the old stuff of course but it's hardly unusual for them to buy new as well.
That was part of the motivation for the Mac Mini - most people already have the peripherals and so can plug in a computer.
The Mac Mini isn't Apple's best selling computer. They sell FAR more laptops and I seem to recall the iMac tends to outsell the Mac Mini. I think the external graphics is largely aimed at laptop users who want something beefier when sitting at a desk. On paper at least it seems to make sense if they do it right.
Anchoring the GPU to the desk may be entirely the wrong choice now: there will likely be a lot of demand for portable high performance GPUs from VR headsets.
Except for modularity, it would be a worse product.
Maybe but maybe not. That's a bit like arguing that a PC with a discrete graphics card is a worse product than one with integrated graphics. Worse in what way? You have to consider the entire product and the equation isn't just as simple as More Complicated = Worse.
The video card would need to sit on a riser (or be perpendicular to the display).
A discrete card could be mounted into a gap in the board flush with the board for the monitor itself. It wouldn't necessarily have to have a riser though that is possible. Even if it did, is that really a problem? I don't see it as one. If my monitor is 4 inches deep vs 6 inches deep is that really a big concern?
It would be bulkier, physically less robust, harder to cool, harder to manage compatibility, and probably more expensive due to the extra components and cooling.
Probably a bit bulkier but not much and not enough to really matter in most cases. Physical robustness isn't likely to be a challenge unless you plan on moving it a lot which kind of defeats the entire purpose of a device like this. Plus it would be roughly as robust as a desktop PC which is demonstrably fine. Cooling is a concern but a well understood and manageable one. We're not talking bleeding edge water cooling here. It definitely would be more expensive than a regular monitor but that doesn't prevent it from being good value for money.
There is probably a market for a 5K monitor with user-replaceable video card, but I think a fixed GPU makes more sense for almost all of Apple's target market.
I think there is almost no chance it will be a user replaceable GPU. Would be nice but it would be pretty contrary to Apple's standard MO. If Apple can make it catch on however it wouldn't surprise me to see something in the PC enthusiast market for user replaceable cards. Unclear how much of a market there is for that but I could see it happening.
T3 has only 4 x lanes (x4) of PCIe gen 3.0 ( and 2 slower lanes ), given that most discrete GPU adapters want to be in a x16 slot, it suggests to me that external GPUs will be crippled in PCIe connection bandwidth. However, I assume the beautiful monitor will accept the 4K DP over T3 to give you great performance for on-system GPUs.
They have largely taken over the "specs over functionality" from PC's. It used to be that if you wanted to buy a PC that "just worked" you bought a Mac. Sure you paid a little more and it wasn't as high end but it did what you needed. Nowadays Apple seems to have taken on the "entusiast" segment instead of focusing on their core "wants a PC that works" market. My last two Macs (a newer Macbook and a two year old iMac) have been utter shit shows of unreliability and frustration, so much so that a couple of months ago I put together a PC from parts and threw Windows 8 on it and holy SHIT what a difference, it has become my daily driver despite costing only $600 to build.
Pretty sure this is just going to be ThunderBolt driven, more or less an external PCIe GPU. You can already run an external graphics card over Thinderbolt, more adapters to do so coming out lately.
Thinderbolt? Sorry, stupid autocorrect.
And what standards is Apple ignoring? Oh you mean Apple doesn't do things like other PC makers. Well we've kinda known that forever. Or do you mean that Apple is conforming to the Thunderbolt standards (which Intel controls)?
Well, there's spam egg sausage and spam, that's not got much spam in it.
This has seemed the natural evolution of monitors to me for some time. Powerful GPUs are getting cheap enough that they should be able to be built-in to all TVs and monitors without raising costs inordinately. Once this becomes common place, CPU-oriented devices can drop their power and size requirements substantially.
The only pain point to this is hand-held gaming devices. Obviously they can't depend on an external monitor.
:T:R:A:N:S:
Rene Ritchie specifically said that there was not going to be a display with an integrated GPU introduced at WWDC or in the near future.
That doesn't mean that there isn't going to be any Thunderbolt Display refresh.
Dan Aris
Fun. Free. Online. RPG. BattleMaster.
Now maybe the major studios will release on OS X at the same time as other platforms.
I've hoped so too but apparently Apple aren't ready for it yet. That just leaves the Bizon Box for the moment.
The news cycle on /. is so slow sometimes. If you follow Apple news, you were hearing about this a few days ago, and YESTERDAY we already heard from Rene Ritchie claiming that this isn't happening.
So don't expect anything. And for those of you already mad at Apple for a product that hasn't been officially announced and is probably imaginary, calm thine tits. At least be mad at Apple for the stuff they ACTUALLY do, not the made up stuff that hasn't happened.
Hey, cool, now we have a new name for Thunderbolt-over-USB-C!
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Except that this may be integrated more due to the "5K" part (for Retina) than the "GPU" part. Try looking up what it takes to hook up a monitor larger than 4K when current standard cables don't support more than 4K. This GPU is probably not intended for you to play your Cowadoodys on.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
The GPU needs to communicate closely with the CPU. It needs to have access to huge amounts of data. Never mind the pixels involved in a 5K display. The GPU has to take many inputs that would likely be much higher total resolution, and digest them into a 5K output. There's a reason the GPU is tightly integrated with the mother board. It seems to me that moving it to the monitor would be like tying one hand behind your back, when it comes to performance.
Except... there's no standard for a 5K display. There are proposed standards, and ones coming down the pipeline, but ... no standards now. Which is why it is impossible to connect (easily) a 5K display. Sure, you CAN buy 5K displays now, but they're dual display port displays (basically two monitors that your OS mashes together as multi-monitor), but that's.. inelegant - you need two DP cables, you need to configure your OS correctly, twiddle any cables and your monitor layout may reconfigure itself, etc. etc.
Right now, DP 1.2 doesn't support 5K. Apple's twiddled the TCON to allow 5K over eDP using heavily modified timings (you can play with the blankings a bit to get extra active pixels).
That's the only reason why Apple has to go this route - there's simply no standard available to meet their needs.
It's happened before - Apple did it with their SSDs - NVMe wasn't quite done yet (nevermind M.2) so Apple had to go it alone with PCIe SSDs.
5k is a gimmick. It gives marginally better resolution than 4k for a lot more trouble. I'd wait for 8 or 16k.
I went looking for some slashdot luddites to upvote because I don't want to pay for an extra 1K by 1K.
... let's do some criminal things to them." Or how this is killing the jobs of artists or union workers or whatever.
I was sure I would see something like, "The rich are going to get this first
I thought: "Finally! A chance to agree with the lefties!"
No success. I guess there is no bipartisan overlap anymore.
Why is 5K a gimmick? You realize that 5K isn't meant to replace 4k but to give professionals extra pixels so that they can work with 4K material? That they can see a 4K video in full screen while editing it for example.
Well, there's spam egg sausage and spam, that's not got much spam in it.
So, you take your pick - the Apple way or Standards, so, nothing really changing, they are just moving monitors inside the walled 'garden'.
Actually, that is a longstanding, but mostly inaccurate, perception of Apple.
By and large, Apple does a pretty good job of either using existing standards, or, when creating a new protocol, releasing it to the world.
Long-gone are the bad-old-days of Apple's proprietary ADC monitor connectors and ADB mouse/keyboard connectors. Or else, products like the Mac mini wouldn't be practical, now, would it?
I disagree. 5K isn't meant to give a few more useful pixels. I is meant so that manufacturers can brag about having "more than 4K", which happens to be the maximum available on common standard interfaces (ie HDMI 2.0). I bet those editing on 5K display play videos in full screen anyways.
..since everything seems to be geared towards Thunderbolt 3 these days. Not that I blame anyone for it, but when I originally bought my Mac Pro "trash can", the option of expanding and upgrading using Thunderbolt was one of the very reasons I chose to go for it.
Right now, I have an excellent desktop that's perfect only with the exception of the GPU. If anyone released a certified (i.e. non-hassle) external GPU I'd have no qualms forking out $1000+. However, Thunderbolt 2 (and hence my machine) seems to be an intermediate generation where everything was possible but didn't catch on.
I disagree. 5K isn't meant to give a few more useful pixels. I is meant so that manufacturers can brag about having "more than 4K", which happens to be the maximum available on common standard interfaces (ie HDMI 2.0).
What content is in 5K these days? Games, none. Video, none. There is barely any 4K content. What content is likely to be in the future at 5K? None because if the industry moves beyond 4K, it will mostly likely go to 8K. So Apple designed, made, and sold hardware for which there is no real content just for "bragging" rights.
Let's look at the history of Apple displays. They have been used in the video production industry for decades. Decades. For these users, Apple has been making displays slightly larger than the content like: ,1920 × 1200, 2560 × 1600) increasing from larger than 720 to larger than 1080
Apple Studio Display 17" (2001) with 1280x1024 when most screens were at 1024x768
Apple Cinema Display (1999-2013) with resolutions (1600 × 1024, 1920 × 1200,1680 × 1050
Apple Thunderbolt Display (2011-now) (2560x1440) larger than 1080
iMac with Retina 5K Display (2015 - now) larger than 4K
But according to you, Apple spent decades designing, making, and selling all these non-standard displays for just bragging rights. All these more expensive displays were marketed and sold to professionals and not to consumers so that Apple could boast on having the most pixels.
I bet those editing on 5K display play videos in full screen anyways.
By that statement are you admitting that you don't know the industry or that you've never seen the interfaces of video editing software? The two biggest players are Adobe Premiere and Apple Final Cut Pro. So when I say "That they can see a 4K video in full screen while editing it for example" I mean they are looking at a full 4K video and using the interface to edit it. Why would they run it at 5K when the content isn't in 5K when they are trying to also edit it?
Well, there's spam egg sausage and spam, that's not got much spam in it.
But I'm betting that they will skimp on RAM
On the other hand, it's a 5k display. 5120x2880 pixels.
That a little bit short of 60MB for a full screen at 32bits per pixel.
Modern desktop (like anything more recent than Compiz and including Wayland on Linux, like Aero on Windows or like Quartz Extreme on Mac OS X) use compositing: each application windows is a seprate buffer that gets composite on the flight on the screen at display time (usually simply using the OpenGL hardware, but some time as with Raspberry Pi using a dedicated compositing hardware acceleration).
If you have more than a couple of applications with full screen windows, that means that you're going to need several hundreds of MB just to hold the render buffers for all applications.
Thus I don't think they'll try to get that cheap with memory.
You won't find a 16-24GB monster inside such a GPU+Monitor combo (you still need to sell them for a reasonable price. Though "reasonnable" and "Apple fanboy" can hardly be used in the same sentence).
But I think 2-4GB (or even 6-8GB) won't sound that alien, specially given that prices for memory are falling, that won't be such an expensive amount of memory, and Apple my try to spare money by opting for a slightly older generation of RAM (you won't necessarily find GDDR5X, Apple may opt for older GDDR5 memory)
Specially, as you mention, excessive bus transfer aren't the best idea when the data must transit over a ThunderBold PCIe link (not as wide the latest gen PCie x16. And over a longer cable connection).
Keeping unmodified video buffers in-VideoRAM is definitely important.
In short:
- due to recent trend of high resolution monitors with more pixels to be pushed
- multiplied by the number of different nearly-full screen windows open
- combined with modern compositing desktops
Normal desktop use is starting to become a noticeable VRAM consumer.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
I wouldn't say the security problem is impossible... just when the monitor is unplugged, have all RAM get flipped to all 1s, then back to 0. Very quick,
Indeed. It's a graphic card, after all. Using G DDRn. Buffer initialization *should* be something hardware accelerated on the RAM chips.
Still the blanking need to be triggered. (the proper commands sent to the GDDR chips)
And such monitors are very special corner cases (not much people are using hotplugable GPU), which requires special new code to be added to the firmware running inside the GPU (that hasn't been much needed in mainstream GPUs yet).
On one hand, even DIMM slots aren't properly blanked at shut down time, enabling hotswap attacks on *main* memory. So neglect to properly wipe past display buffers is definitely a possible risk.
On the other hand, we live in a post-Snowden world, were general awareness about recurrent hacking has been raised a tiny bit. And WhatsApp (among others) activating end-to-end encryption seems a big deal.
I do wonder if this functionality should be in a docking station as well, think the PowerBook Duo, or the IBM docking station of yore that didn't just add ports, but added a PCI bus, an additional ISA (yes, this is antediluvian tech here) bus, two IDE bays, a video card, and so on.
You can already find modern-day docks with a full blown GPU inside. MSI is having one.
And indeed this kind of technology looks nice for the "travel light but have big screen when not moving)
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
So, now if I want to upgrade my graphics card, I need to buy a new monitor? I expect my monitor to outlast my computer.
I've wanted to point it out in reply to more than one comment above. We can have our reservations, but what it does is to allow the 5K display to run on existing Mac Mini, Mac Pro, Macbook Pro. (iMac 5K, if this one has a Thunderbolt out?)
If it did not, a lot of bitching there would be.
Does an old GPU suck? Not really as long as it's a bit properly supported. AMD did disappoint some but gets better. Nvidia and Intel are good to go for a decade basically.
When/if you won't use the monitor's GPU, by then you'll use it (the monitor) in monitor mode at full res on hardware that supports DP 1.3 such as a future low end desktop PC with integrated graphics.
Apple's been well known for not playing well with others, especially with Thunderbolt.
(Waste your modpoints on someone else, Apple shills)
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
I've seen the software. They mostly use two monitors. One for full screen viewing, the other one for the interface and scalled-down previews. The difference between 5k and 4k is usually not enough for the interface anyways.
And 1280x1024 was a very common resolution in 2001, and even before, so I don't see your point. That awkward 5:4 ratio was certainly not meant for video editors anyway.
When you accuse someone of failing at math, at least get your facts straight.
Where is the 4k in 2560x1440?
They mostly use two monitors.
Some people can and do use two monitors. Some people have to make due with one monitor.
And 1280x1024 was a very common resolution in 2001, and even before, so I don't see your point.
For gaming in 2001, the resolution was 1280x1024? And websites? I assure it was not. However if you were to create content for websites or games in 2001, 1280 x1024 would be helpful to have on the content production side.
That awkward 5:4 ratio was certainly not meant for video editors anyway.
How do you know? Again, the ratio is not the ratio of the video. It is the ratio of the screen which means that other UI elements like a clip browser, sound track panel, etc. can fit in the frame as well.
Well, there's spam egg sausage and spam, that's not got much spam in it.
Gaming in 1280x1024 was very common in 2001. You can change the resolution in most PC games and 1280x1024 was a very common resolution in games.
If 5:4 1280x1024 is good for editing 4:3 1024x768, why is it the only time they used a "squarer" aspect ratio for UI elements?
https://slashdot.org/comments....
Yay! I win. Wanna play again?
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
That's 2.
I'm gonna win again, I see it already.
https://slashdot.org/comments....
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
You know, I see you as such a sad waste. I imagine at one time you were at least competent, but then your untreated mental illness took over and you became a raving lunatic much along the lines of Quixote. If you actually have a point, feel free to make it, but this constant shit posting is just simply depressing, and makes me want to call your state mental hospital to suggest you get committed for your own safety. It can't be healthy to be so deranged. It can't be healthy to always believe you are winning arguments without actually making any points. It can't be healthy to obsess over things to the point where it consumes your life.
Seek help, you really need it.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Gaming in 1280x1024 was very common in 2001. You can change the resolution in most PC games and 1280x1024 was a very common resolution in games.
Um, no it wasn't. I had a 1280 x 1024 monitor in 2001 because a friend of a friend was clearing out a storage locker from a dotcom failure who went bust and it was full of useful equipment they probably forgot. You could use the monitor on games but many games would only go to 1024 x 768. The resolution wasn't 1280 x 1024.
If 5:4 1280x1024 is good for editing 4:3 1024x768, why is it the only time they used a "squarer" aspect ratio for UI elements?
Again, you're confusing the aspect ratio of content and the aspect ratio of the monitor. 1024x768 content fits inside a 1280x1024 monitor at full screen with lots of pixels to spare for UI elements like a timeline bar, an object browser window, etc. The 4:3 doesn't get automagically scaled into 5:4.
Well, there's spam egg sausage and spam, that's not got much spam in it.
You win "dumbest post". Infinite times in a row. Your mother must be proud.
Of course news about a fake are Fake News.
Wow, so APK did create an account.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
You are just wrong. I had a 1280x1024 monitor in 1995 (17" CRT). Surely it was widespread in 2001. As for games, Quake III Arena was released in 1999 and supported any resolution, up to at least 2048x1536. Many games were based on this engine. And many much older games also supported any resolution.
The Geforce 3, released in 2001, could acheive 110 fps (more than enough) in this game in 1280x1024 http://www.vogonswiki.com/inde...
You also misunderstood my point on 5:4. What I meant is that 5:4 1280x1024 gives you much more vertical space, but just a little more horizontal space than 1024x768. Are you saying people doing editing wanted toolbars on the top and bottom back then and somehow this all changed and they now need space on all sides? Doesn't make sense.
You are so delusional it is cute. Keep it up, maybe one day you will score a point, but for now, you are a failure.
I'll leave you with some reading, others recommending against using hosts files:
http://superuser.com/questions...
http://serverfault.com/questio...
Keep up the good fight APQuixote, one day that windmill will bow to your "superiority".
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Wow, so APK did create an account.
So you admit you are actually APK - figures.
Of course news about a fake are Fake News.
First of all having a game work in 1280 x 1024 isn't the point. I could make any game work on my large monitor. The resolution of many, many games were not 1280 x 1024 so the game was a little pixelated. For example, Black and White which was voted Video Game of the Year by PC World was at the cutting edge of graphics. The max resolution was 1280 x 960.
This display difference is more noticeable for webpages as there would be simply extra space around the page. The web designer could design it so the extra space wasn't white space but blended into the page.
As for the ratio you still missed the whole point. If you are editing content back in 2001, you don't want the computer and monitor to stretch the content to 5:4. You want it at full screen at 1024x768 so you can have additional pixels for your application UI. As for having more vertical pixels than horizontal pixels, please refer to this image that shows what I mean about fitting one screen in another as your comments suggest you've never done any content production in your life.
Well, there's spam egg sausage and spam, that's not got much spam in it.
No, I was pointing out that the way you flew off the handle, and insulted me for something that you aren't even involved in, was exactly like his behavior. You posted a response to me stating that I won the argument (as APK does 10 times a minute), based upon an actual measurable thing, the number of ACs agreeing with him (himself acting as a third party), vs the number of logged in user agreeing with him (none in this case, he didn't even bother to create accounts to agree with his posts). How is that dumb? I am trying to prove to APK that he is the only one who thinks he is winning anything.
I guess it is kind of dumb to me to argue with someone who is obviously mentally ill (APK, not you, I know nothing about your posting history).
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Many crappy games indeed didn't support changing resolutions. Many (I would even say most) did. Quake 3 didn't just run full screen on a 1280x1024 monitor. It ran at that resolution, and supported even higher resolutions. A lot of games were developed using the Quake 3 engine.
Artificially limiting a game to 1280x960 was the exception, not the norm.
As for the ratio you still missed the whole point.
Read my comment again. By reading your answer, it seems it is you who missed the whole point.
Aww, poor pathetic APK, the wannabe security professional that thinks programming a piece of shit sort/unique is security chops.
So, when are you getting your CISSP or you Security+ to prove that you have security know how? When are you getting recognized as a security researcher and publishing your virus examinations?
Keep up the insulting the source rather than responding to the criticism, we all know that means you are admitting defeat.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Except that I didn't lie, you just seem to have the logic skills of an infant.
I get paid every day for what I do in security. I have pointed out the flaws in your thinking so many times, I get tired of responding to your garbage, yet you keep coming at me as if you have proven me wrong....yet the only person who agrees with you is you posting as if you are a third party. I have shown where you are wrong, it is your choice to continue attacking rather than accepting the honest criticism.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Are you socially retarded, or do you just play that on the internet?
A secretary, Coren22 you bullshit artist liar
http://www.dictionary.com/brow...
You say I told others NOT to use AD & DNS?
Basic logic. You said that people should deploy your host file through Group Policy. As that is terrible advice, and will cause a domain network to run slow as shit, and putting the entries into DNS is far better and faster, and WAY better on resources, the only conclusion that can be drawn is that you think people aren't running DNS with AD. Just because you REPEATEDLY fail to understand this, doesn't mean the point hasn't been made at least 5 times already.
Coren22 "doesn't trust 1 security researcher" (though I had over 60++ going MY WAY vs. his desperation DO NOTHING OF HIS OWN bullshit)? Bullshit
You have had 1 person look at your code. This is not a code review, and doesn't guarantee the safety of the code. Also, he has retracted his statement about the safety of your software. 60++ whatever is BS, you have virus scanners that say your software isn't a virus, that means nothing when it comes to the safety of your software, and prevention of you performing a man in the middle attack.
Used your OWN bullshit against you on that one, imbecile... lol!
Yeah, I'm the imbecile, is that why after so long explaining the same damn things to you, you are still not getting how idiotically insecure your shit is? Is that why you are still BS posting on everything I post as if that will solve everything, despite promising to stop? http://slashdot.org/comments.p...
As far as security you fucking bullshitting blowhard, what is it you ALLEGEDLY do & for whom?
I've already told you repeatedly and at length, I can't talk about my own work, it is all proprietary and not for public consumption, but what does that have to do with the glaring holes in your software? Do I have to prove myself before I can point out over and over that your software has these glaring holes? And what would software experience (which you are asking for) have anything to do with security expertise I have shown over and over? Software people are notoriously insecure in their designs, as I have shown in your design. When you fix your shit, then it might be secure, but it doesn't take someone with a PHD to see that you don't know the first thing about security.
YOU WON'T ANSWER THAT ANYMORE THAN YOU WILL MY OTHER QUESTIONS YOU RAN FROM HERE https://slashdot.org/comments.... [slashdot.org]
Really? I have answered your questions so many times, it is tiring. Just because you post the same thing 400 times, doesn't mean I ran away when I don't respond to every single one. You are the one who can't seem to get it through your skull what I am saying.
P.S.=> You menial fucking liar (I spent 1/2 my career securing code of all types as well as database + webservers & desktops + servers too besides coding solutions people use that work)... apk
More idiotic insults like that has anything to do with it. I've seen your work you published, I did better in middle school. You don't know the first thing about security, just those things you could find and collect together on the internet. You like to act like you are all that, but you really aren't. I have proven it over and over, now I will link to this post every time you reply, have a nice day.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
You have the reading comprehension of a toddler. It is quite sad really. Are you sure you haven't been replaced by an AI?
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
More agreeing with yourself APK, so classy.
The proof was given, your inability to read and comprehend isn't my failing.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Aww, more insults, but yet, you still lost the argument. Funny how that works, you still can't respond with actual points, just insults. So nice to see how weak your skills are.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Do you have some kind of reading comprehension issue?
Here, I will make it as clear as is possible.
Coren22 backup your alleged self-proclaimed professional status in security + programming.
No.
In case you, yet again, need to understand the reason, my work is company proprietary information. It will never be published, just like you claim you will never publish your source code. I don't need to prove myself as a professional, as my work speaks for itself. Just like you have yet to prove your claims of being an epic programmer and awesome systems administrator, I have no need to prove myself to you.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
APK, quit pretending to be someone else. It is the most pathetic thing you could do. It makes you look like even you don't believe what you are typing about.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Are you saying that Black and White (which was a Game of the Year) was a crappy game? I see. Second you don't seem to understand the word "in". A 5K monitor will display 4K content "in" the monitor at full resolution with extra pixels for content editors. A 1280x1024 monitor will display 1024x768 content "in" the monitor with extra pixels for content editors. Why is that so hard for you to understand? The vast majority of people buying these monitors are not people who need to brag about having more pixels; they are people who need the extra pixels because of the work.
Well, there's spam egg sausage and spam, that's not got much spam in it.
Limiting to 1280x960 was artificial and stupid. I even read a registry hack enabled larger resolutions in that particular game. That being said, most full screen 3D games supported multiples resolutions in 2001, and having resolution choices going all the way over 1024x768 was the norm, not the exception. This is easy to verify and even gave you the Quake 3 example but you still don't get it.
Why do you repeat your comments about the toolbars? You really don't get it. Of course I know toolbars take space. I asked you why toolbars needed to be top and botom during the 5:4 1280x1024 era but they moved all around for all other display resolutions which kept the aspect ratio? You don't have an answer for that.
You can edit 4k content just fine on a 4k monitor, and even not too badly on a 1080p monitor. There is no "need" to get just a few more pixels. And you can edit 1080p content just fine on a 4k display, by stretching it. You don't usually "need" 1:1 pixel mapping and when you do, full screen is fine and toolbars can go on a second monitor.
Of course more pixels is always better and professionals tend to pay more for cutting edge hardware. As a developer, I prefer my 2560x1440 display to a standard 1920x1080 one. But it has nothing to do with producing 1080p content in my case. Photographs are working on 2-4 MP monitors for their 16-100 MP pictures. And they are doing just fine. With toolbars. They won't downscale their pictures to 4k so that it "fit" within their shiny new 5k (which most don't have anyways) along with toolbars.