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Oculus Ditches DRM Hurdle, Allows HTC Vive Games On Rift Again (venturebeat.com)

An anonymous reader writes: After changing its DRM to exclude ReVive last month, Oculus has changed its mind again and is now allowing HTC Vive games to play on the Oculus Rift. "We continually revise our entitlement and anti-piracy systems, and in the June update we've removed the check for Rift hardware from the entitlement check. We won't use hardware checks as part of DRM on PC in the future," Oculus VR said. "We believe protecting developer content is critical to the long-term success of the VR industry, and we'll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content." VentureBeat reports: "ReVive developers have acted quickly following the removal of the check. An update to the software has been posted on GitHub to bring it back in line, meaning you'll now be able to access the games that were previously available without jumping through extra hoops. Perhaps even more games might work going forward. CrossVR, one of the system's developers, took to Reddit to thank Oculus for the decision. 'I'm delighted to see this change and I hope it can generate a lot of goodwill for Oculus.' CrossVR said."

37 comments

  1. Uh huh by Dunbal · · Score: 4, Interesting

    There still remains that small mater of the user-hostile EULA. No thanks.

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Uh huh by NotInHere · · Score: 3, Insightful

      Plus no linux support, plus spyware.

    2. Re:Uh huh by Scutter · · Score: 0

      Having used both the Rift and the Vive, I can say that it's no great loss. The Vive is orders of magnitude better. Unfortunately, in the minds of most people, "Oculus" is synonymous with "VR" so the Vive will have to struggle to make its mark. Especially with headsets coming out soon from Sony, et. al.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    3. Re:Uh huh by JustNiz · · Score: 5, Informative

      > "Oculus" is synonymous with "VR"

      Maybe a few months ago I would have agreed but except for the most clueless media and most uninformed consumers, that just doesn't seem true any more.
      VIve has made a massive impact because of its room scale support and VR hand controllers, and not least, you can actually get a Vive.

      Meanwhile people with months-old Rift pre-orders are still waiting, Oculus hand controllers still dont even have a time frame let alone release date, and Rift room scale is not even a thing beyond a few dev experiments. I'm not even getting into their retarded EULA or DRM decisions. Its like they're doing everything they can to fail.

    4. Re:Uh huh by Lumpy · · Score: 2

      Exactly. They can suck it.... It's a freaking monitor, my LG monitor does not try and force DRM down my throat.

      --
      Do not look at laser with remaining good eye.
    5. Re:Uh huh by Anonymous Coward · · Score: 0

      Oculus got greedy. They wanted to be the only game in town and got blindsided.
      Turning your customers into a product works for free services, but it doesn't work for experimental and hugely expensive gimmick products.

      (Yes, I have a Vive...yes, it's a gimmick...yes, it's really quite fun at parties).

    6. Re:Uh huh by AC-x · · Score: 1

      The thing is the Rift does have some plus points over the Vive, especially for non-gaming use -

      * Headset rigid strap / integrated headphones is easier to put on and the tracking camera takes up almost no room, which makes it good for use in galleries / exhibitions.

      * It's a fair bit cheaper, again good if you'll be entrusting the thing to the general public in a gallery etc.

      * The overall comfort and easy of putting on / taking off does make it nice for small-scale dev work.

      * Obviously time will tell if this is the case, but I like the look of the Oculus Touch control layout better than the Vive's wands.

    7. Re:Uh huh by AC-x · · Score: 1

      Well, it wouldn't be the first time there has been hardware lockout for a display device...

    8. Re:Uh huh by rahvin112 · · Score: 2

      What did you honestly expect when facebook bought them? That the facebook lawyers, experienced in social media, would handle this with the delicate touch of an up and coming industry?

    9. Re:Uh huh by Anonymous Coward · · Score: 1

      I use my QC25 to block outside noise. They're a perfect match for a VR head-mounted display. But with the Rift I can't use them. Integrated headphones is a fail.

    10. Re: Uh huh by Anonymous Coward · · Score: 1

      As someone who has also tried both, "orders of magnitude better" is completely dishonest and innacurate. They are VERY close in quality to the point where neither experience stands out as better (obviously not including wand motion controls).

    11. Re: Uh huh by Anonymous Coward · · Score: 2, Informative

      Yes you can. The integrated headphones are removable.

    12. Re:Uh huh by Gojira+Shipi-Taro · · Score: 0

      Well there's little chance that display drivers under linux will provide the needed performance, and most of the games that people actually you know... GIVE A SHIT about don't work in linux, so there's that.

      But hey, keep campaigning for TuxVR. I'm sure that'll be fun.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    13. Re: Uh huh by Type44Q · · Score: 1

      Well there's little chance that display drivers under linux will provide the needed performance

      This is a massive understatement if you're referring to AMD GPU drivers and total horseshit if you're referring to nVidia GPU drivers.

    14. Re: Uh huh by hairyfeet · · Score: 1

      Oh really? Might want to check the benchmarks before you start screaming horseshit, as in many tests its not even close, we're talking 181fps for Win 10 to...wait for it...41 fps for Ubuntu.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Uh huh by rsmith-mac · · Score: 1

      Meanwhile people with months-old Rift pre-orders are still waiting

      For what it's worth, Oculus is finally getting caught up. Orders as recently as last month have shipped in the US. It looks like they should be fully caught up in another month.

    16. Re:Uh huh by JustNiz · · Score: 1

      Well I certainly expected the shitty EULAs, massive lock-in and personal data rape that Rift owners are experiencing, but I would have thought with all of Facebook's money behind them and the big head start they had at the beginning, they would at least be the ones with the better VR hardware/features and have their supply chain sorted, yet HTC/Vive has handily beat them on both of those fronts.

      I'm still waiting to see what Facebook's actual reason was for buying Oculus though. I can't believe that it was just to get into the VR gaming market.
      They must have a killer VR application in mind that they still haven't announced yet, and since its Facebook it will almost certainly be to do with social interaction/collaboration, not gaming.

      Thing is, its almost already too late for Facebok there too, because AltspaceVR has pretty much now already become THE de-facto VR meeting space. Also they support just about ALL devices, even phone-based VR and plain old mouse/keyboard/monitor so no Rift exclusive thing is gonna cut it now either.
      Clearly Facebook's window of opportunity to quickly dominate the VR version of their core competence has also already just about closed. It looks to me like if they are interested as their purchase of Oculus would suggest, then their only real way in would now be to buy out AltspaceVR.

    17. Re: Uh huh by Anonymous Coward · · Score: 1

      If you care to scroll a bit down on that phoronix page, you'll see that the performance is more or less equal. Only the xonotic benchmark shows a dramatic difference.

      Could be a bug in de linux nvidia driver. could be a bug in xonotic.

      However, most of the time the windows/ubuntu performance is more or less equal.

      I have seen the reverse situation in the past, where the windows version managed to hit an unaccelerated path somewhere while the linux version didn't.

      So, horseshit it is.

    18. Re: Uh huh by Anonymous Coward · · Score: 0

      Even with a Window system, Oculus Rift won't run unless you have USB 3.1x 3 ports, a HDMI connector and *don't have* NVidia's Optimus technology. That technology adds a few milliseconds latency that goes beyond the maximum limit of 15 milliseconds. Mobile GPU's such as nVidia's 970m and 980m are not supported for this reason. Only desktop GPU's are recommended. So even a £2000 gaming laptop from MSI with an upgradable GPU isn't supported.

      Though a smartphone with a £90 headset with plastic lenses works just as well, supporting a wireless controller and the Oculud market, playing games like "Smash", "Dreadhalls" (first person view like Rogue), Darknet, Internet viewer supporting 360 degree and stereoscopic movies.

    19. Re: Uh huh by Anonymous Coward · · Score: 0

      Various applications within the Oculus menu system are starting to link themselves with Facebook. 360 degree photographs and movies (that capture the entire image sphere around a camera) can now be "liked" by viewers. Particularly useful when users start uploading World of Warcraft screenshots into categories like Universities of the USA. One minute you are in Texas A&M (Aggie land), next picture you are in Stanford, then all of a sudden you are in this large cavernous stone hall with lots of orcs and giants.

    20. Re: Uh huh by JustNiz · · Score: 1

      >> then all of a sudden you are in this large cavernous stone hall with lots of orcs and giants.

      Thats Montana Tech.

    21. Re: Uh huh by Anonymous Coward · · Score: 0

      41 fps for Ubuntu.

      Hey at least the Unity desktop environment is running with 140 fps. /s

      I actually run OpenGL based simulation software on both windows and linux. At least for NVIDIA the frame rates are almost the same on any sane desktop configuration. Most likely whatever misbehaved comparison they had running used a software only OpenGL implementation on Ubuntu.

    22. Re:Uh huh by SkunkPussy · · Score: 1

      According to recent phoronix articles its the games not the drivers. The drivers are within a few percent, but games can end up anywhere from 30% of windows performance to parity.

      --
      SURELY NOT!!!!!
  2. "Vive"? Is that pronounced "vee vee"? by Anonymous Coward · · Score: 0

    Is "Vive" pronounced "vee vee"? Because "vee vee" is slang for "vagina" in many English-speaking areas.

    1. Re:"Vive"? Is that pronounced "vee vee"? by Anonymous Coward · · Score: 0, Troll

      Wanna see how long my SystemD ~~~ ~ is?

  3. TFA wrong, they're allowing RIFT GAMES on VIVE HW by Anonymous Coward · · Score: 5, Informative

    I'd expect as much of venturebeat, but comeon, Slashdot, get it together

  4. Article Error? by Anonymous Coward · · Score: 1

    I thought the DRM was to prevent the Oculus Store bought titles from playing on the Vive? The article has it written the other way around. I've been able to use my Rift on any title I bought from Steam that was listed as Oculus compatible. Can't say I've tried non-compatible titles besides the Steam demos.

    http://www.tomshardware.com/news/oculus-blocks-revive-vr,31862.html
    "Oculus was using DRM that checked the validity of your game purchase, but it wasn’t checking for the Rift hardware. Each game had a simple check for the HMD, which Revive was able to emulate to trick the software into thinking a Rift is present when it’s actually an HTC Vive. Late last week, Oculus released version 1.4 of the Oculus app, which includes a check for the Rift directly into the Oculus Platform DRM. "

    1. Re:Article Error? by AC-x · · Score: 1

      Yeah the article got their title round the wrong way, even though they got it correct in the body. Well done lads!

      Anyway yeah the DRM was to stop people playing Oculus games on Vive, the Rift headset has always supported Steam and other non-Oculus home content.

  5. Removing Check For Rift Hardware by mentil · · Score: 3, Informative

    Oculus isn't 'allowing' anything, at least not directly. They simply removed a check for the Rift hardware in the DRM that checks if an account is allowed to play (i.e. paid for) a particular Oculus Home game. Oculus Home is their store/platform a la Steam. Many programs on Oculus Home don't support the HTC Vive natively, so someone made a program/hack called Revive that allows those to run on the Vive. Oculus' most recent act was to stop the check which blocked Revive from working in most cases. There is no guarantee on Oculus' end that Revive will work as advertised, or bug-free.
    The RoadToVR writeup is better

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Removing Check For Rift Hardware by Anonymous Coward · · Score: 0

      The crux of the situation is that they seemed to think it was a good idea to treat the oculus as a piece of hardware similar to the old mp3 player wars, where companies where trying to lock people into their drm format for mp3s and lock you into their hardware (ala apple)....and the community called bullshit...at least that was the road that was being forged.

      Its a step in the right direction, now they need to get rid of the the mandatory store and internet connection....and just let people use them how they want to use them, lol. /waiting on my touch.....

  6. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  7. Oculus was a huge disappointment. by Anonymous Coward · · Score: 0

    It's not just the DRM hurdle, it's the spyware. The product as a service concept.

    I think of VR glasses as a type of computer display. I except it to be no more tied to any service or company than my computer monitor is. Why should facebook get to know anything about what I'm doing with my goggles on my computer?

    I was waiting years for Oculus CV1. Now I'll buy it after they remove the spyware *and* facebook no longer has anything to do with it (not holding my breath). Amazingly it looks like they're managing to blow VR again, I certainly lost interest after it came out and the media buzz seems to be gone.

  8. Fuckerberg by Anonymous Coward · · Score: 0

    Can suck it. My partner surprised me for my birthday in January with the pre-order but 3 weeks ago I said cancel it.
    The tech is too immature and fb have royally fuck things up. The vive looks shit but at least has a camera. The hololens is where it's at imo. And I am in a hundred minds about microsoft!
    Will wait for gen 2 maybe 3 in a couple of years when the tech is much better, open and cheaper.

  9. Don't worry. by Anonymous Coward · · Score: 0

    The DRM will be back.

    Bet on it.

  10. Ditching DRM,Allows HTC Vive Games On Rift Again by JustNiz · · Score: 1

    A) You got that backwards. Its Rift Games on Vive.

    B) Its wrong anyway. Oculus ARENT ditching DRM. They're removing the recently added headset check (presumably to remove the reason for the ReVive author to continue publishing software that had to break their DRM to continue to work).