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Microsoft Xbox Project Scorpio Puts Out 6 TFLOPs On Par With Current Gaming PCs (hothardware.com)

MojoKid quotes a report form HotHardware: Microsoft is hoping to usher in a new era in console gaming just over a year from now. While the company is just a month away from launching the Xbox One S refresh in the U.S., Project Scorpio is the console that really has gamers talking. During E3, Microsoft provided scant details on the console, only cluing us in to the fact that it would support virtual reality, 4K gaming, and push 6 TFLOPs of computing power. Mateusz Tomaszkiewicz, CD Projekt Red's Principal Narrative Designer, had a few things to say about that last bullet point regarding compute performance. If you recall, AMD's newly introduced Radeon RX 480 offers peak performance of 5.8 TFLOPs, which puts it in close proximity of Microsoft's Project Scorpio. But of course, trying to compare consoles to PCs using this stat alone isn't exactly apples to oranges, though Tomaszkiewicz explains, "For sure [Scorpio] will have better looking games," Tomaszkiewicz said. "If this was available when we were working on Wild Hunt, I would expect similar quality that we have on PC right now or even better maybe." HotHardware's report goes on to mention that once new console hardware is introduced, it's frozen for years at a time without any updates. Therefore, it would only be a short while before PCs would completely outcompete it in terms of performance. Also, given the fact that Project Scorpio is not arriving until late 2017 at the earliest, the 6 TFLOPs of power won't seem like much when compared to the new cycle of high-end GPUs with far superior performance. Tomaszkiewicz agrees, adding, "New graphic cards are being released very often and more often than the new consoles being released. So I think it will put Scorpio on par with the PC is that we have at that point. But I think PC is growing so fast that it'll outpace [Scorpio]."

162 comments

  1. Nope by ArylAkamov · · Score: 1, Troll

    I'll believe it when I see it.

    1. Re: Nope by Anonymous Coward · · Score: 0

      or because, he/she has learned from experience, that stories by mojokid are usually paid advertisments.

    2. Re: Nope by Anonymous Coward · · Score: 0

      The AMD 480 they compare it to is a budget card (Nice card that id recommend if you only wanted to spend £500 or so on a machine). Gaming machines will usually have more grunt. (Sticking with AMD as they did, other cards are available) the Fury X is 8.9 TFLOPs already and the Fury X2 this autumn will be 16TFLOPs each card.
      Also unlike consoles you can double up on cards at a later date to get more out of your system (or straight upgrade) so there comparison is pretty weak. The rest of the machine is also important, no SSD (they say because space to save games is more important than speed) - so still long loading screens compared to PC, no details of RAM (that I can see\find).

      I use to love consoles when they expected to make a profit only after few years and therefore stuck top end hardware in them that lasted but this generation (and looks like the next) is just not worth it. Get a PC, it can do more, be upgraded as required (no need to buy entirely new console every 12 months to get latest), games are cheaper and you dont need to pay subscription to play online).

    3. Re: Nope by Anonymous Coward · · Score: 1

      Usually? Look at his submission history. I dare you to find one article that isn't linked to hothardware....

    4. Re: Nope by Opportunist · · Score: 1

      Because MS has lied so often that even if they reported their HQ got nuked I'd demand to see the crater to believe it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re: Nope by negRo_slim · · Score: 2

      Most of us do work on our PCs and save the gaming for whenever and whatever. I'd rather put more "grunt" into the parts of my system that enables me to get work done faster or better.
      For instance storage, processing power, memory and then GPU are most important in the PCs I use. Sure that translates into some gaming and I do partake but it doesn't always mean I can play the newest games even when I can get my work done with no slowdowns. I don't care much about it, it's easy enough to buy a box that allows me all these great games with standardized experiences. Graphics power in regards to gaming is worth next to nothing for many of us.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    6. Re: Nope by Anonymous Coward · · Score: 0

      Probably because M$ claims they are going to do something, their stock goes up from it, then year later they come out and say they decided "to take a different direction" and won't be doing the project after all.

    7. Re: Nope by Anonymous Coward · · Score: 0

      The RX480 is an incompatible, broken piece of shit. Looks nice on paper, but as soon as you try to use one, you run into all kinds of problems.

    8. Re: Nope by Anonymous Coward · · Score: 0

      These are unskewed teraflops. Xbox "Scorpio" can produce the equivalent of a real PC that runs at 6 teraflops, but only when running 16-color garbage apps.

    9. Re: Nope by Anonymous Coward · · Score: 0

      How is that a dare?

    10. Re: Nope by THERetroGamerNY · · Score: 1

      ..."us"? You frame this as if you are the spokesman for an undefined group of gamers, citing your own limited personal experiences with gaming. You'll excuse me if I doubt this conceit.

    11. Re: Nope by Anonymous Coward · · Score: 0

      Nah. Because he understands the cooling requirements needed to keep a modern PC cool, and concludes that - while viable in a low profile consumer product - is unlikely, since nobody wants a box that sounds like a jet engine under the TV. The OP concludes that the hardware won't run at full power because of heat dissipation; that it will dramatically under-perform.

    12. Re: Nope by tepples · · Score: 1

      nobody wants a box that sounds like a jet engine under the TV.

      A Steam Link thin client doesn't "sound[] like a jet engine". Put your PC in a separate room and run Cat6 to it and your TV.

    13. Re: Nope by Anonymous Coward · · Score: 0

      But we're not talking about a gaming PC. We're talking about a game console under the TV.

    14. Re: Nope by Anonymous Coward · · Score: 0

      You make no sense. But then again, being a troll, why would you bother making sense.

    15. Re: Nope by tepples · · Score: 1

      And I'm talking about putting a gaming PC in another room so that you don't even need the game console under the TV.

    16. Re: Nope by sexconker · · Score: 1

      This is the dumbest fucking trend. Why would you put that shit over the network?
      Why not just put the PC in a separate room and run video, audio, and USB? (Or DisplayPort or ExpensivePort carrying them all in one.)

      Or, build a PC that isn't super loud and put it right by the giant TV. We've got huge SSDs and PSUs that won't spin the fan until they hit like 80% load. A modest CPU heatsink & fan will be nearly silent. There are very quiet versions of the high end GPUs too.

    17. Re: Nope by Shirley+Marquez · · Score: 1

      The current XBox One uses an AMD processor and the next one probably will as well. That performance level might mean that they're planning to use the RX 480 as the GPU, which would be consistent with buying AMD. Or perhaps AMD will be making an APU for them that integrates an RX 480-class GPU with the CPU, though I think that level of integration is beyond what AMD can produce for now - even if they could get all those transistors on the chip, getting the heat out would be a problem.

      Scorpio is also going to need more CPU muscle to effectively use all that graphic horsepower. Perhaps Microsoft will be getting a new Zen-based CPU or APU.

  2. sorry, but no by Anonymous Coward · · Score: 2, Insightful

    project scorpio is not the console that "really has gamers talking". microsoft has lost this console cycle, and is not going to catch up with a new half-cycle-release. it's still an xbox (or an "xbone", as the more pornographically inclined would say), and not going to lose it's bad reputation as easy.

    1. Re:sorry, but no by secretsquirel · · Score: 2

      wait i thought xbox was just that Windows 10 program that i can't figure out how to uninstall?

      these kids and their apps tell ya what

    2. Re:sorry, but no by Anonymous Coward · · Score: 0

      "(or an "xbone", as the more pornographically inclined would say)"

      My understanding is that "xbone" was derived from a written/typed concatenation of "Xbox One" and actually has nothing to do with "bone" (the slang verb) besides how they sound when you say them.

    3. Re:sorry, but no by bondsbw · · Score: 0

      half-cycle-release

      it's still ... an "xbone"

      You are mixing up things. Xbox One S is a mid-generation update to the Xbox One. Project Scorpio is the next generation, with far superior hardware and capabilities. If it were the same generation I would expect it to be called "Project Xbox One Scorpio" or something with Xbox One in the name.

      It is fully compatible with Xbox One, but that alone doesn't make me suspect it is considered the same generation.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    4. Re:sorry, but no by Shirley+Marquez · · Score: 1

      The way that people use Xbone suggests that the idea of being boned by Microsoft was the intent of the word.

  3. 6TFLOPs...? by Anonymous Coward · · Score: 0

    "4.77MHz ought to be enough for anybody"

          -- Sun Tzu

  4. on par with current lies. by Anonymous Coward · · Score: 0

    Nvidia 1080 GTX = 8.9 TFLOPS
    6!=8.9

    Regards.

    1. Re:on par with current lies. by Anonymous Coward · · Score: 0

      Nvidia 1080GTX = $599
      Go build a $400 system with a $600 GPU.

      Regards.

    2. Re:on par with current lies. by Opportunist · · Score: 1, Insightful

      Can I finance it by making game makers pay me to be allowed to make games for the system?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re: on par with current lies. by Anonymous Coward · · Score: 0

      $600 != $599.

      You fail at math, son.

    4. Re:on par with current lies. by Anonymous Coward · · Score: 0

      Spend hundreds of millions on your own console and give it away then. Are you some kind of communist or something?

    5. Re:on par with current lies. by Anonymous Coward · · Score: 0

      current != best

  5. Abstraction by Bert64 · · Score: 1

    Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...
    A console game does not need to cater to lower spec hardware, nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.
    You can even program the hardware directly, bypassing the overhead caused by the various abstraction layers.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Abstraction by Anonymous Coward · · Score: 0

      Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...

      Mainly on games targeted for console release then ported to PC as an afterthought. Games that have good development teams for PC look better than consoles, with faster frame rates and higher resolutions. That is true when the console is released. It is even more true when the console is 18 months old.

      Also, I have a GTX1080 which specs at 9tflops today. Scorpio isn't expected to be released for another 18 months!

    2. Re:Abstraction by Opportunist · · Score: 4, Insightful

      Erh... no.

      Console hardware stays the same, so although it may theoretically not perform as well as the top tier hardware available, it can often have better looking games...

      How? If anything, the reason this seemed true in the past was that TVs were blurry enough that you couldn't tell the pixels apart, which worked as a kinda-sorta el cheapo anti aliasing effect. This isn't quite true anymore with HDTV.

      A console game does not need to cater to lower spec hardware, nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.

      You'd have a point here, if it mattered. Few current games give half a shit about low-spec hardware ("if you can't run it, you just need a better rig") and ram is by some margin and then some the cheapest bottleneck to get rid of. On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.

      You can even program the hardware directly, bypassing the overhead caused by the various abstraction layers.

      Sorry, nope again. That USED to be the case with old school consoles where the cartridge was actually part of the machine to the point where code execution was partly done on the cartridge, i.e. you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now. No console maker would be "stupid" enough to allow you to run arbitrary code on its machine, how long do you think any kind of DRM would hold in such an environment?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Abstraction by mwvdlee · · Score: 1

      The enemy is complexity of modern games code and graphics hardware, or rather the ability for a human to comprehend the whole.
      Bypassing abstraction layers isn't a realistic possibility these days for the vast majority of game studios.
      At best they'll optimize the rendering engine for the specific graphics hardware, but that is hardly on the same level of performance.
      Ofcourse, using a rendering engine at all is in itself yet another layer of abstraction.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    4. Re:Abstraction by CronoCloud · · Score: 1

      On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.

      FreeBSD laughs at your PUNY Windows.

      you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now.

      While that is true, console centric developers do usually program closer to the metal than PC centric devs do.

    5. Re:Abstraction by drinkypoo · · Score: 1

      While that is true, console centric developers do usually program closer to the metal than PC centric devs do.

      That was true before consoles adopted high-level 3D APIs. Now the only benefit to consoles is that they can target a single platform. Microsoft wants to eliminate that benefit, because they don't understand the console market.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Abstraction by Lonewolf666 · · Score: 1

      If anything, the reason this seemed true in the past was that TVs were blurry enough that you couldn't tell the pixels apart, which worked as a kinda-sorta el cheapo anti aliasing effect. This isn't quite true anymore with HDTV.

      I think we'll get something similar with HDTV and the limited resolution of the human eye. Unless you are sitting close to a really large screen, or have very good eyesight, pixels will blur together thanks to being too small to tell apart.

      Of course, the consoles will need to fully support HDTV, which the current generation still has problems with. Upcoming consoles like Project Scorpio should solve that.

      That USED to be the case with old school consoles where the cartridge was actually part of the machine to the point where code execution was partly done on the cartridge, i.e. you had nearly TOTAL control over the CPU in such a console. That hasn't been the case for well over a decade now. No console maker would be "stupid" enough to allow you to run arbitrary code on its machine, how long do you think any kind of DRM would hold in such an environment?

      With Vulkan and DirectX12, developers can reportedly program "closer to the hardware" again. I doubt that things will go all the way to assembly again, but the overhead is likely to shrink on both console and PC.

      Unless console makers are so worried about DRM breakage that they decline to allow Vulkan and DirectX12 on their machines, in which case the PC might actually gain an advantage over consoles.

      --
      C - the footgun of programming languages
    7. Re:Abstraction by Anonymous Coward · · Score: 0

      On top of that, current consoles don't even have that advantage anymore that there is no OS to get in the way, they ALL do have an OS by now. And usually one that sucks donkey balls at being an OS.

      FreeBSD laughs at your PUNY Windows.

      XBox One does not use FreeBSD. It uses Windows, which does indeed suck donkey balls at being an OS. FreeBSD is what I use on my PC. I believe it's only the recent PlayStations that use a FreeBSD derivative. GP's point stands.

    8. Re:Abstraction by TheReaperD · · Score: 1

      That was true before consoles adopted high-level 3D APIs. Now the only benefit to consoles is that they can target a single platform. Microsoft wants to eliminate that benefit, because they don't understand the console market.

      Good, I hope Microsoft successfully kills the console market so that games are fully brought back to PCs again. I'm tired of crappy ports.

      --
      "Be particularly skeptical when presented with evidence confirming what you already believe." -
    9. Re:Abstraction by Blaskowicz · · Score: 1

      Windows has a fast and advanced graphics subsystem with hot-plug drivers, while we're still waiting for Wayland, not knowing if it will catch up to Windows 7.

    10. Re:Abstraction by drinkypoo · · Score: 1

      Good, I hope Microsoft successfully kills the console market so that games are fully brought back to PCs again. I'm tired of crappy ports.

      That might actually be their goal, kind of. I think the end goal is to find a new home for Windows when nobody is buying desktops any more because the world has moved on to something else. That day is not particularly close, but it is on the horizon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Abstraction by Anonymous Coward · · Score: 0

      >While that is true, console centric developers do usually program closer to the metal than PC centric devs do.

      Not any more. Most games are compiled against 3rd party game engines that just target DirectX and whatever Sony and Nintendo use these days.

    12. Re:Abstraction by beelsebob · · Score: 1

      Consoles didn't adopt high-level 3D APIs. Desktop PCs adopted low level ones.

      Yes, you can in theory use OpenGL on a PS4 (or a variant of it), no, no game author actually does. What they actually use is GNM, Sony's proprietry low level 3D API. Similarly, on the XBox, yes, you can in theory use earlier versions of DX. In practice, everyone uses DX11, which is pretty low level. DX12 is even lower level (on a par with GNM).

      Every single vendor with any interest at all in 3D is adopting these lower level APIs (AMD: Mantle; Apple: Metal; Kronos: Vulkan; MS: DX12; ...)

    13. Re:Abstraction by tepples · · Score: 1

      I think the end goal is to find a new home for Windows when nobody is buying desktops any more

      "Nobody"? Without desktops, on what machines will people develop applications for tablets, phones, and servers?

    14. Re:Abstraction by drinkypoo · · Score: 1

      "Nobody"? Without desktops, on what machines will people develop applications for tablets, phones, and servers?

      Nobody worth spending the money to develop an OS for, because those people have moved on to something else. VS is getting a little long in the tooth. I've got fully 3d games that start up in less time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re: Abstraction by cyber-vandal · · Score: 1

      What systems and dev tools will be used instead to maintain and develop ASP.NET applications, SharePoint apps, Dynamics CRM extensions, Xamarin cross platform mobile apps or any of the Azure services?

  6. Price is everything. by Que_Ball · · Score: 4, Insightful

    So yes, sounds pretty much as you would expect.  The hardware in the console doesn't change but it also needs to hit a certain price point at launch.  Usually the hardware of a console is sold at about a break even price point right when launched and profits come from game licensing and eventual production cost improvements. Given that the typical price of a new console these days is around $400 or $500 you would never expect the state of the art GPU to be included as those parts alone are going to exceed that price point.  So yes, this years new crop of GPU designs is likely a safe bet for this mass market device launch next year.  Remember for the $400 price you still have to include storage, processor, power supply, enclosure, packaging and all the other bits and pieces.

    So sure, a current gaming PC costing 3x or more of a console is more powerful and will continue to outpace the console performance as time marches on.  Apples and oranges.  For pure gaming performance the consoles usually do pretty good on bang for the buck.

    1. Re: Price is everything. by Frankzy · · Score: 3, Insightful

      Except building a pc for the same money always nets you a system at least ~30% more powerful. And this number only go up with time...

    2. Re: Price is everything. by Anonymous Coward · · Score: 0

      [Citation needed]
      Go on, make some 'rig' 30% faster than PS4 for $350. Doubt you'd even get close.

    3. Re:Price is everything. by drinkypoo · · Score: 1, Insightful

      Every so often a Slashdotter decides that their text would look cool in monospace, because they think they are old school. Well, you're just a fucking hipster. Stop fucking with other people's eyes, all you're doing is driving home the point that you're a wanker.

      I didn't read your comment, in fact. Don't be that guy. Nobody wants to read his comments.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Price is everything. by Aqualung812 · · Score: 1

      they think they are old school

      A five digit UID qualifies as old school. I think this poster's case is more of not giving a shit about how easy to read their text is, because they can read it fine.

      But yes, you're correct. There is a time and place for monospace (posting code), but the rest of the time, it is an eyefuck.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    5. Re: Price is everything. by Anonymous Coward · · Score: 0

      Actually I like monospace better.
      I find it easier to read.
      Then again I've started working on machines with 1KB of RAM ...

    6. Re:Price is everything. by Anonymous Coward · · Score: 0

      but the rest of the time, it is an eyefuck.

      Absolutely true, no one with any degree of civility would ever post a comment entirely in that offensive font.

    7. Re: Price is everything. by drinkypoo · · Score: 1

      Actually I like monospace better.
      I find it easier to read.
      Then again I've started working on machines with 1KB of RAM ...

      My first machine had 16kB and monospace text, but that doesn't change that statistically everyone on the planet finds variable-spaced text with serifs easiest to read. (Why non-serif text has become the standard is a bit beyond me, I suspect it's the legacy of low-dpi screens but now that those are all but gone, can we go back to serifs? I would just change my browser font but that would make all kinds of layouts all kinds of ugly, and maybe even break some)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re: Price is everything. by Khyber · · Score: 1

      The PS3 is as fast as the PS4 in raw number crunching - 2TFLOPS total system power.

      Almost all of that being GPU.

      The Jaguar in the PS4 is only ~50 GFLOPs. An AMD Athlon II 640 gets really close to that for $40, at only half the core count.

      The Geforce 660 matches the GPU in the PS4 on Performance - $99.

      Motherboard for $40. 16GB of RAM for $50.

      That's 'on par' for $230. Imagine what I can do with that extra $120.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re: Price is everything. by CastrTroy · · Score: 1

      I keep on hearing this, but I haven't seen any really good examples. Buy the time you buy a case, a power supply, motherboard, ram, graphics card, hard disk, and possibly operating system, you are usually quite a bit above the cost of a console. Don't forget in most cases you'll probably want to be running Windows on a gaming machine, so you have to count the Windows license as well. You could run Linux, and there are a lot of games that run on Linux, but you are still limiting yourself quite a bit. Most of the examples try to cheap out things and get the cheapest power supply, or assume that you already have a keyboard and mouse. A quality keyboard and mouse is going to be close to $100. A console comes with a controller, which is usually around $50 retail.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re: Price is everything. by lexman098 · · Score: 1

      It's a long term savings. The case, power supply, hard disk, operating system, controller etc can be re-used from one generation to the next. Once you already have these, the upgrades become just the motherboard and everything directly attached (including GPU). The peripherals are cheaper and so are the games if you wait for sales.

    11. Re: Price is everything. by CastrTroy · · Score: 1

      The controller that comes with the PS4 is about $50 when bought retail. You could start by spending your $120 on that. Seems like you only have $70 left. You didn't buy a case or a power supply. Let's say you cheap out and get both for $50. You're now down to $20 left over. Oh, you didn't even buy a hard disk. That's going to be around $50. You are now at -$30. $10 for an HDMI cable to hook it up to the monitor. The PS4 include one in the box, so you have to count that. Now you're at $-40. The $350 for the PS4 also includes a game. Let's value that at $20, which I think is being generous to you, now you're at $-60.

      All these calculations assume that people already have a computer in the first place, and that an upgrade is being done. That doesn't help anybody trying to put together their first system.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re: Price is everything. by Anonymous Coward · · Score: 0

      wheres your power supply, case, input peripherals, OS (everyone forgets the OS)

    13. Re: Price is everything. by beelsebob · · Score: 1

      The lack of serifs comes down to one thing - beauty. Sans-serif fonts are generally much better looking than serifed ones, while the readability benefits are very small. The readability benefits of variable width fonts though are huge.

    14. Re:Price is everything. by AmiMoJo · · Score: 1

      Microsoft will likely take a big hit on this machine for quite some time. They are losing the current generation and desperately want to get ahead again.

      Having said that, expect this GPU to be cut down and thus cheaper than PC GPUs. They will tune it for VR, so high resolutions and frame rates but less effort put into physics and computation performance. That might mean lower precision maths, for example, which gives you a high number of FLOPS but doesn't actually perform better than a GPU capable of higher precision maths.

      It will be like the RAM and CPUs in current consoles. They look competitive by the headline numbers, but actually they tend to be low end in certain ways (small cache, missing instructions, poor timing tolerances). That can be partially overcome by careful optimization (both by the coder and by the compiler). If you are targeting a fixed platform your compiler can know exactly how many instructions and how much data will fit in the cache, and what the most optimal instruction sequence is etc.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re: Price is everything. by THERetroGamerNY · · Score: 1

      Beauty? Wow, is that subjective...

    16. Re: Price is everything. by Anonymous Coward · · Score: 0

      PSU is the old 500W in the box in the cupboard, case is a 6 year old spare from some local guy you met on Reddit. KB/M is the old membrane effort and mouse set you bought 10 years ago from Walmart and haven't used since your fingers ascended to a mechanical plus G902 combo a couple of years back.

    17. Re: Price is everything. by Anonymous Coward · · Score: 0

      KMSpico and a Windows ISO torrent covers the OS. Bits and pieces from folk you know cover the rest. There're a surprising number of spares in your locality. If you don't ask you don't get. Oh. You missed out on my GTX 780 Ti, an older Radeon 7870, and MSI Z97 mobo, 700W PSU, and i5... A couple of 120Gb SSDs and a bunch of 1Tb drives. On the flip side, I just switched out my - gratis! - pair of 980 Ti for a pair of equally gratis watercooled Titan X cards. I've a couple of Xonar dedicated sound cards and cases here if you are interested...

    18. Re: Price is everything. by cyber-vandal · · Score: 1

      In that case you can probably buy a second hand PS4 for much less than retail that won't expose you to whatever malware is baked into your dodgy version of Windows.

    19. Re: Price is everything. by iampiti · · Score: 1

      I decent PC costs more than a console but not the 2k$ many people led you to believe. You can get a very decent gaming PC for less than 1000$.
      Also, you can upgrade the parts as they break. A good case can last for many years. Likewise for a good PSU a good keyboard, etc.

    20. Re: Price is everything. by Anonymous Coward · · Score: 0

      Email me: lies@you-are-an-anon-liar.com

    21. Re: Price is everything. by HornWumpus · · Score: 1

      How much would it cost to hook good controllers (keyboard and mouse) to a PS4 for gaming. Infinity?

      Reduce the PCs cost by $25 by matching the PS4s 8Gig of ram. Remove 'free console' game as you usually get a better PC one with the video card.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    22. Re:Price is everything. by mjwx · · Score: 1

      Usually the hardware of a console is sold at about a break even price point right when launched

      Actually, console hardware is sold at a loss at launch and usually for several years afterwards. Only after years of manufacturing the same hardware, which is usually out of date by the launch date, do the costs of manuacturing actually reach break even... let alone repay the costs of R&D. This is why they're referred to "loss leaders"

      profits come from game licensing

      As well as peripheral services, extra hardware and what not. In fact it seems the low cost of entry is quite deceptive with consoles. They nickel and dime you at every opportunity. With PC's, the cost of games are US$10 per game minimum, not counting things like steam sales. If you buy 2 games a month a $1200 gaming PC pays itself off in 2 years.

      I recently built a good spec gaming box for less than £800 (GBP because /. cant render a pound sign), its the first one I've built since 2009.

      The problem MS has here is that the console is current now, not in a year when NVidia and AMD have released new gaming hardware for the PC. Doubly so in 2 years when they've released another generation. There's no point in crowing about how powerful an unreleased console is.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    23. Re: Price is everything. by Khyber · · Score: 1

      Your additional calculations are absolutely horrid, you must be one of those Brazilians that gets charged out the ass for electronic equipment. I can get a case with 500w power supply for $10. HDMI cable for $1. Your pricing and shopping capabilities FUCKING SUCK, no wonder you can't save money. I've got maybe 60 spare hard drives lying around from various computer servicing (all of them bigger than anything the PS4 comes with.)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  7. Here is why scorpio won't look good by aepervius · · Score: 4, Insightful

    When you develop for console you develop for the lowest common denominator. This IS the advantage you have. Now you have two console with the same targeted environment, one slightly better at throughput than the other, and initially with lower numbers. Would you target that, add millions of dollars worth of development in bell and whistle , only to have barely a better sales, and risk the ire or their "lower" console brethen because the screenshot presented were only for scorpio ? And if you develop *for* scorpio you will miss on xbox one 1.0 player.

    I know that some hold that console generation should be shorter or whatnot (e.g. totalbuiscuit on youtube argue that that the last generation was too long) but the splitting ehre will make it so probably nobody with a sane mind will invest into getting more power out of scorpio and having different config and development on an already expansive console development without real benefit sales wise (at least initially). And if nobody is adding bell and whistle, why should people buy the new one when the old one less expansive does as well ? Remember console fit one niche : the one where you get a hardware with known spec and develop for it. Scorpio break that. It will add confusion on buyer, reviewer, developper side.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Here is why scorpio won't look good by Kjella · · Score: 1

      Ever since the consoles switched to AMD and basically became PCs in drag you've seen the number of exclusives (single console exclusive, console-only exclusive) go drastically down. If you look at some big name games:

      The Witcher 3 - PC, XBone and PS4
      Fallout 4 - PC, XBone and PS4
      Dark Souls 3 - PC, XBone and PS4
      Overwatch - PC, XBone and PS4

      Are there exceptions? Sure:
      Uncharted 4: A Thief's End - PS4
      Halo 5: Guardians - XBone

      But I'd say most of them use some kind of scalable engine in the bottom, XBone or Scorpio is just like two PC users with different graphics card - which you were most likely planning for anyway. Maybe you have to make multiple versions of some effects, but the "none/low/medium/high/ultra" settings often do that today. Technically this isn't a big deal, really it's not.

      --
      Live today, because you never know what tomorrow brings
    2. Re:Here is why scorpio won't look good by drinkypoo · · Score: 1

      But I'd say most of them use some kind of scalable engine in the bottom

      The engine may be scalable, but they're still going to tweak and tune for the hardware.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Here is why scorpio won't look good by im_thatoneguy · · Score: 1

      When you develop for console you develop for the lowest common denominator. This IS the advantage you have. Now you have two console with the same targeted environment, one slightly better at throughput than the other, and initially with lower numbers. Would you target that, add millions of dollars worth of development in bell and whistle , only to have barely a better sales, and risk the ire or their "lower" console brethen because the screenshot presented were only for scorpio ? And if you develop *for* scorpio you will miss on xbox one 1.0 player.

      Every AAA game already is developed for multiple consoles and PC. Realistically up until very recently nearly every game got a PS3, Xbox 360, PS4 and Xbox One version as a given (unless it was first party in which case the economics are about selling hardware anyway and you can throw "economic considerations" out the window). Almost every game will also see a PC release. A few games will also get a WiiU release as well. Realistically all that it means is that you create an OpenGL and a DirectX render path for your game.

      PS4 and Xbox One are so close to PC that the PC release is pretty trivial all things considered. The art assets for all the generations are created all at once. Effectively all of the art assets are created at beyond-PC resolution and then detail re-projected onto the target quality levels for 360/One/PC levels. And you have to create those anyway for Level-Of-Detail. So even if you're on PC, you have a LOD tree where a model starts out as a card, then a blocky chunk and then a last-gen quality model and then finally a high detail quality model as it gets up in your face for a cinematic. Similarly textures are mip-mapped because you get aliasing issues far away with high detail textures. So every texture is automatically downscaled to multiple mipmap levels. As you get closer, the engine swaps the textures. This is also the infamous "texture pop" when the mipmapping level of detail fails to load the right texture in time.

      Any game that will be released for PC will need a HQ mode better than the best console in existence can handle. So if you have a PC build of your game you already have to create the HQ assets. And if you want to make money these days you also need a PC release. There are almost 0 console exclusives except for a specific console and then you have a first party release so it's all about investing as much as it takes to market a first party piece of hardware.

      There are also considerations outside of asset quality that would justify more power. Maybe you have a 4k TV. That requires 4x more pixel pushing power. Maybe you want VR at 1440p and 90fps. That requires more than 4x more power. Even if games looked "The Same" there would be room on the market for a 4k console and a 1080p console that played otherwise identical games.

      There is also a host of other areas in a game where you can for "Free" on the developer's side add quality with no art work. Turn up AA and your game looks better. It's just a driver flag. Turn up texture filtering: driver flag. If your LOD system is good, it might even automatically just keep higher poly models in longer. You can change a global system variable and use a higher resolution shadowmap. All of this will make your game look better. And it won't require any expensive artist input.

      PC game developers are well adept at releasing a game that runs well on a near infinite variety of hardware configurations. If they can handle then 1,000,000s of combinations from a laptop to a quad GPU monster gaming rig, the team responsible for 4 consoles instead of 2 can easily handle it and it's absurd to suggest that they would just ship the last-gen version for both.

    4. Re:Here is why scorpio won't look good by ShooterNeo · · Score: 1

      What are you talking about?

      Xbox One/PS4 1.0 : you can play 960p upscaled to 1080p at 30 fps

      Scorpio/the PS4 one : you can play 1080p at 60 fps OR VR OR 4k at about 30 fps.

      That's the plan. This new generation of consoles is supposed to take advantage of the fact that there's now a heterogenous set of targets, one where the GPU horsepower requirements are radically different. It'll be the same game engine and the same game assets, just different targets. Using high level APIs the code would be almost the same, or if the new GPU in the new consoles is microcode compatible, just fatter, it might even let you get the benefits of both high efficiency and minimal code differences between the 2 consoles.

  8. For reference to a PC by Anonymous Coward · · Score: 0

    For reference to a PC this would put the GPU at a peak theoretical performance of an AMD 290/Nvidia 970. Or rather an RX 480 this year, making next years latest and greatest equal to this yeas low mid end. A perfectly predictable console type performance as compared to what was launched 3 years ago already.

    Will be interested to see how well it sells, along with Sony's competing Neo... thing. Never been a console generation with an "upgrade" halfway through it, you could argue the Sega 32x was such a thing but being non back/forwards compatible made it different.

    That being said both Sony and MS will have to make VR games non backwards compatible, there's not really any room to lower system requirements on VR titles at the moment. Since MS doesn't even have a headset that'll be easy for them, but Sony does so it might be awkward to then have people with a PSVR unable to play PSVR games because they don't have a PS4 neo.

  9. why link to such a shit hardware site by Anonymous Coward · · Score: 0

    People still link stories from this garbage hardware site. As usual old news that every reputable sites has run stories on days if not weeks ago.

  10. SteamBox by ledow · · Score: 1

    SteamBox it is, then

    At least I get to choose the hardware, upgrade when I like, and not be stuck in low-end performance by the time I build one.

    1. Re:SteamBox by Kartu · · Score: 1

      Spot on.

      On the other hand, I'd be glad to buy it from Windows Store, if they would allow to get normal games, and not do one major f*ck up with "only on win 10" and "only this kind of apps".

      I don't like Valve's dominant market position (70%+ of the market?) at all. 30% off every sale doesn't seem adequate either.

    2. Re:SteamBox by Mashiki · · Score: 2

      I don't like Valve's dominant market position (70%+ of the market?) at all. 30% off every sale doesn't seem adequate either.

      Nothing stopping you from buying your keys from anyone else and using them. Take your pick there's tons of storefronts out there that sell and steam gets a cut of 0% when you buy from them. Whether it be from gamersrepublic, gamersgate, g2a, nuuvem, greenmangaming or whoever else. You can bet you'll find a better deal, and a better sale somewhere. Nuuvem is probably one of the best, since you can buy world-wide keys or NA keys(includes south america) in brazillian dollars, which will cut you a percentage on top of that they run regular sales which lead to more off the top. Or you can buy from GMG, which normally has 10-25% off pre-orders and they sell in GBP, Euro and USD.

      --
      Om, nomnomnom...
    3. Re:SteamBox by bloodhawk · · Score: 1

      given latest sales figures I doubt their will be such a thing as a steambox for sale by the end of the year. I suppose you can build a PC still though and call it a steambox.

    4. Re:SteamBox by drinkypoo · · Score: 1

      At least I get to choose the hardware, upgrade when I like, and not be stuck in low-end performance by the time I build one.

      You also get to play only a handful of AAA titles, because most of them still aren't being ported to Linux. Compared to my Windows Steam library, my Linux Steam library is depressingly pathetic. I was happy to see Civ in there, but it seems like most game devs are still on Windows, poor bastards.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:SteamBox by ledow · · Score: 1

      Steam machines are also available with Windows - you don't have to run SteamOS itself - you can just use your existing Windows PC in Big Picture Mode with contorllers, bam Steam machine.

      And out of 1000 games, 1/3rd of mine are available on Linux versions of Steam. Even Mac has a decent 1/4 showing.

      How many titles will the XBox have by the time it comes out to compete with something I can do this instant?

    6. Re:SteamBox by drinkypoo · · Score: 1

      Steam machines are also available with Windows - you don't have to run SteamOS itself - you can just use your existing Windows PC in Big Picture Mode with contorllers, bam Steam machine.

      So wait, I get all the fun of an unexpandable PC, plus all the fun of an OS which will spy on me? WHERE DO I SIGN?!?!?!?!??! Also, while I am not an expert on Steam Machines, I just looked at several of them and they are offered only with SteamOS, and not Windows.

      Your existing PC in big picture mode with controllers is not repeat not a steam machine.

      How many titles will the XBox have by the time it comes out to compete with something I can do this instant?

      It's going to run all the existing XBone titles, so... lots

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:SteamBox by Anonymous Coward · · Score: 0

      Actually, the Mac is at more than half of all games on steam available (3200 of 6000). Linux is at slightly under a third 1800 of 6000.

    8. Re:SteamBox by tepples · · Score: 1

      So wait, I get all the fun of an unexpandable PC, plus all the fun of an OS which will spy on me? WHERE DO I SIGN?!?!?!?!??!

      What makes you think your Xbox One console isn't spying on you just as much?

      Also, while I am not an expert on Steam Machines, I just looked at several of them and they are offered only with SteamOS, and not Windows.

      True, the big-M "Steam Machine" brand is used for devices that ship with SteamOS. But a small form factor PC running the Steam client, which you might colloquially call a small-m Steam machine, can also be a Mac mini or a Windows PC. And as I understand it, a lot of manufacturers of Steam Machines offer identical hardware configurations with Windows.

    9. Re:SteamBox by drinkypoo · · Score: 1

      What makes you think your Xbox One console isn't spying on you just as much?

      Oh, don't get me wrong, I got off the Microsoft train at the 360 station, before it headed off to Kinect. My point is that it's still not a feature.

      My 360 isn't spying on me because it's in a crate.

      True, the big-M "Steam Machine" brand is used for devices that ship with SteamOS. But a small form factor PC running the Steam client, which you might colloquially call a small-m Steam machine, can also be a Mac mini or a Windows PC.

      See, there's the problem right there. What's a Steam Machine? What isn't? Which games will it run? Only calling a SteamOS machine a Steam Machine is important to reducing confusion, but it's also restrictive in terms of what is in the library. Problem is, in order to be sure a game will run on a "Steam Machine", you have to restrict your list to the titles that run on Linux; if you start calling Windows-based machines Steam Machines, you also have to look out for what small percentage of titles don't run on Windows.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  11. That was announced at the freaking E3 by Z80a · · Score: 1

    Also Tflops are very useless as a measure of anything performance related.
    It's entirely possible to get some FPGAs and make a machine that does a lot TFLOPs by shoving several useless floating point negate circuits that keep processing a register.
    And while it's not as drastic on the case of the Xbone, it's quite possible they use the same architecture as on the Xbox one to keep backward compatibility, and this means the "6Tflops" it will offer are slower than the "6Tflops" you find on a modern videocard.

    1. Re:That was announced at the freaking E3 by Blaskowicz · · Score: 1

      It's likely using the RX 480's architecture (which will maybe receive slight tweaks)
      Saying that because it's actually quite close to that of Xbox One and PS4, and going all the way back to the Radeon 7970. Same overall design with different configurations, bandwith saving improvements etc.

    2. Re:That was announced at the freaking E3 by Z80a · · Score: 1

      The problem with some of those optimizations is that they make the "regular xbox one mode" be different in timming, sometimes enough to break some games, and this is a big no-no.

  12. Moore's Law near the end by Anonymous Coward · · Score: 0

    The Radeon RX 480 is to be made on a 14 nm finfet process.... Intel is having delays with 10 nm process. 7 nm will be even harder. 193 nm light has been pushed really hard. Frankly, I would have this extra power console pretty powerful. The nvidia 1080 GTX is 16 nm, 314? mm^2. I'd make the GPU a bit bigger than that. This console will last a pretty long time.

    1. Re:Moore's Law near the end by Rockoon · · Score: 1

      I'd make the GPU a bit bigger than that. This console will last a pretty long time.

      Unfortunately the last several generations of fabs have had poorer and poorer yields, so making larger chips on the 14/15/16nm process probably isnt economical any longer. I think Intel especially is probably going to be stymied by this issue, already not having very useful to do on their older fabs (see their massive layoffs.)

      ..but while Intel has had a big delay in 10nm, TSMC is moving forward. I don't know what sort of yields they expect, but you can be sure that the 10nm chips that they run off will be sized to give them a decent fraction of working product per wafer.

      --
      "His name was James Damore."
    2. Re:Moore's Law near the end by cciechad · · Score: 1

      14nm yields are at about where 22mm yields were at the same point in the release cycle. There were some early issues but as of 1H'16 the curves match up with the 22mm yield.

      --
      https://www.fsf.org/associate/support_freedom
  13. Who cares? by Anonymous Coward · · Score: 0

    For a console to make sense it has to put out at least 2x the performance of the current gen PC, otherwise it will be obsolete before production even ramps up, just like the XBOne/PS4 ended up being.

    1. Re:Who cares? by Yvan256 · · Score: 1

      Who would buy $1K gaming consoles?

    2. Re:Who cares? by Anonymous Coward · · Score: 0

      For a console to make sense it has to put out at least 2x the performance of the current gen PC, otherwise it will be obsolete before production even ramps up, just like the XBOne/PS4 ended up being

      Whereas the pretendo piss on u was obsolete from the get-go, the same with pretendo piss. Face it, pretendo is a old, washed-up hasbeen and the only ones supporting them are fucktarded little shitstain faggots like you fucktarded shitdot sheeple.

  14. Why not by Anonymous Coward · · Score: 0

    Make a console with a removable GPU? Like games in the Super Nintendo!

    1. Re:Why not by tepples · · Score: 1

      Because it's hard to assure high bandwidth and low latency over an external bus.

      I assume you're referring to later Super NES games that contained a GSU coprocessor designed by Argonaut (Graphics Support Unit, branded as "Super FX"). Most of these had much lower frame rate than 2D or mode 7 games and thick black borders due to the limited bandwidth to get the rendered frame from the GSU to VRAM. The only GSU game without low frame rate was Yoshi's Island, which used the GSU for the less demanding task of rotating 2D sprites.

    2. Re:Why not by CronoCloud · · Score: 1

      Yoshi's Island also used the faster FX2 chip, 21.4Mhz instead of the 10.7Mhz of the standard SuperFX chip. SNES DOOM (and some game I've never heard of called "Winter Gold") also uses the FX2.

  15. So the end of the perfectly optimised console game by thegarbz · · Score: 4, Insightful

    One of the great parts of the console world was standard performance. We were all on the same level. Our games looked and ran equally good. Most importantly they ran as well as the developer could make them run with exactly our hardware. Now we not only have cross platform games losing the ability to squeeze the last performance out of platforms with some games running horribly on one platform but not the other, now we also have multiple consoles in a single release cycle to play with?

    So consoles are going to lose the "it just works" benefit over the TV. Computers now can work with most console hardware, games are rarely console exclusives these days, and Microsoft is trying to unify the platforms.

    What is the purpose of the console?

  16. Current gaming PC by Anonymous Coward · · Score: 0

    Nice, a future project vs something that is available NOW.

  17. waaaaaaahahahhahaha by Anonymous Coward · · Score: 0

    so microcuck tottally ripped off the people that bought the one, and they are going to build a new one already to play amazing shit like doom, tomb raider and hitman, so they are going to rip them again because that stuff is barely any fun or good

    congratulations i guess

  18. Half assing it again microsoft by Anonymous Coward · · Score: 0

    The 480 is a bit better than my 970 which barely is ok for my vive. Once triple a games come out for vr these cards will be bottom of the barrel... imagine in a year and a half.

    Come on microsoft, you often have great ideas then implement them poorly. Kinect would have been great.... the latency made it shit. Windows 10 would have been great... the fact that it does stuff out of the users control made it shit. Your vr glasses needs more than 12 pixels... your live 3d model creator which works on any phone.... where is it??? come on is there anyone in your camp that will step up and force something to be awesome all around?

  19. 5.8 for the GPU...leaving out the CPU by GezusK · · Score: 1

    So they're comparing the complete processing power of a console, just to the processing power of a GPU, and saying they're about the same. Which totally ignores the processing power of the CPU in the PC. Sorry, it's not even close.

    1. Re:5.8 for the GPU...leaving out the CPU by Anonymous Coward · · Score: 0

      Skylake Quad at 4GHz = 256G FLOPS SP peak.
      Yes, those 5% are certainly going to make it "not even close" ...

  20. Re:So the end of the perfectly optimised console g by DigiShaman · · Score: 1

    What is the purpose of the console?

    Social gaming around a centralized monitor (TV) with plug-in-play functionality. But yes, standardization is somewhat gone in favor for market segmentation. But the premise is still he same; plug in, turn on, choose game, pick up controller and game. Hardware wise, yeah, a glorified x86 based PC mass-produced on contract (to amortize the cost) for the projected generational life of the unit.

    --
    Life is not for the lazy.
  21. Re:So the end of the perfectly optimised console g by Vorl · · Score: 1

    nope, that's not the case anymore either. There are very few multiplayer games that you have multiple people sitting in front of the same couch for anymore. Now the games are all over the network, and people are using their consoles more like gaming rigs with all the drawbacks that consoles come with. For the same price as a console you can purchase a mid range gaming pc that you can upgrade. Are there people afraid to open a case? yes, and those people will always be at a disadvantage for various reasons.

  22. Only a short while before PC's out preform it? by Vorl · · Score: 1

    they are talking about releasing a console a year from now that compares to today's mid range hardware. TFLOPS means nothing for GPU performance. the GTX 1080 with 5.3 TFLOPS walks all over the AMD 480 from a performance standpoint. The only place consoles can get a boost in performance is by the vendor squeezing out every last bit of performance to get "close" to PC gaming levels the year they were released, after that and often well before PCs walk all over console performance without all the special optimizations that are done for each console platform.

  23. Re:So the end of the perfectly optimised console g by Anonymous Coward · · Score: 0

    For me, it's the unified controls. I absolutely hate using a keyboard and mouse to play games (obviously I am not a "hardcore gamer", and I'm fine with that). I know you can connect a controller to use for many PC games, but it never really feels like any thought went into it.

  24. Re:So the end of the perfectly optimised console g by damnbunni · · Score: 1

    You cannot purchase a midrange gaming PC for the price of a console.

    You can buy a non-gaming/office PC for the price of a console, but those rather suck for playing games on.

    The Xbox One is $279 retail with two games at the moment (GameStop). The PS4 is $349 with a game.

    I don't think you're going to be able to match the hardware in those for that price.

  25. Re:So the end of the perfectly optimised console g by Anonymous Coward · · Score: 0

    Sorry, but you must have missed any entire generation of cross platform games that ran well on exactly one system and ass on the other two.
    On a PC, if a bad port with mediocre graphics takes a $1000 card to run 60 FPS it doesn't seem to count because "I got mine, f u" from all the elites. Throwing money and hardware at bad optimization is DUUUUUUUMB.

    Honestly if they'd just announced a "new" console 100% backwards compat with all games and peripherals every four years, everyone should be excited. But announcing an "upgrade" after four years is somehow an unstable platform.

    I honestly think 100% of the complainers just play PC games. Everyone else is wondering where we can open our wallets to play existing console games at smooth 60fps already. I'm not naive enough to believe 4K gaming is coming to consoles or that VR will win over, I just want my quiet little $4-$500 tv box upgraded every few years with incremental performance.

  26. Re:So the end of the perfectly optimised console g by future+assassin · · Score: 1

    What is the purpose of the console?

    A fool is easily separated from his/her money. The I need the newest shiny has been beaten into a new generation and they have no issues spending $500+ on new phones every new model, so upgrading to a new console will be no issue.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  27. Xbox Play Anywhere by tepples · · Score: 1

    In mid-September, about a dozen Xbox one games will support Xbox Play Anywhere. This feature adds a copy of select games to your Windows Store purchases when you buy them on Xbox One or vice versa. So you're right only in the sense that Windows 10 Anniversary Update is a dependency for Xbox Play Anywhere. It's not clear to what extent other existing and future Xbox One games will come to support Xbox Play Anywhere.

    1. Re:Xbox Play Anywhere by Anonymous Coward · · Score: 0

      This feature adds a copy of select games to your Windows Store purchases when you buy them on Xbox One or vice versa.

      Ahh, you mean like what Steam and gog.com have been doing forever now.

    2. Re:Xbox Play Anywhere by secretsquirel · · Score: 1

      Unfortunately, my laptop did not come with an xbox tho, just this app.

  28. So who fails at sig figs? by tepples · · Score: 2

    Nvidia 1080GTX = $599
    Go build a $400 system with a $600 GPU.

    $600 != $599

    Colloquial price quotations like this follow the significant figures rule. 600 has one significant figure and can thus represent any value between 550.00 and 650.00. 599 has three significant figures and can thus represent any value between 598.50 and 599.50. These ranges overlap.

    1. Re:So who fails at sig figs? by Anonymous Coward · · Score: 0

      Uh, no.

  29. Swizzled textures and compiled shaders by tepples · · Score: 1

    That and I'm pretty sure console games can store textures pre-swizzled for a particular GPU's cache architecture, or shaders pre-compiled for a particular shader ISA.

  30. Lower spec hardware by tepples · · Score: 1

    A console game does not need to cater to lower spec hardware

    Yes it does. A lot of Game Boy Color games, especially earlier ones, included a backward compatibility mode for 4-gray systems (Game Boy, Super Game Boy, and Game Boy Pocket). Compromises in gray mode often involved lower frame rate and less graphical detail, due to a slower CPU, less VRAM, lack of hardware-assisted copying of data to VRAM, and the dramatically slower green LCD of the original Game Boy. Later GBC games on monochrome systems would allow playing only the first chapter (Conker's Pocket Tales) or even just display an error message.

    I imagine the same will be true of PlayStation 4 Neo games.

    nor does it need to deal with disparate configurations or other background software impeding the game, nor is your memory wasted by os features that are unrelated to gaming.

    Including social features, such as Xbox Live notifications, text chat, and voice chat?

  31. Re:So the end of the perfectly optimised console g by johannesg · · Score: 1

    What is the purpose of the console?

    People have this amazingly misguided idea consoles were 'intended' to offer platform stability. That was NEVER the case. Instead it was an artifact of the development cycle: hardware costs money to develop, and that money has to be recovered. Only when sales slow down do console manufacturers invest in a new generation.

    Now it is different: AMD is designing the hardware, so instead of investing, Sony and Microsoft can do simple periodic refreshes at negligible cost. And since not doing so will cause one or the other to fall behind and become irrelevant, they have no choice than to update.

    Platform stability in consoles is now a thing of the past. Consoles are nothing but cheap, low-end, locked-down PCs now.

  32. Re:So the end of the perfectly optimised console g by thegarbz · · Score: 1

    So nothing that can't be done with a PC now then.

  33. Re:So the end of the perfectly optimised console g by thegarbz · · Score: 1

    Not "intended" but rather that has been the last major benefit and drawing card for them.

    PCs have been able to do anything a console does until now. After this there will be no reason left to buy a console.

  34. It helps a studio break through the amateur hour by tepples · · Score: 2

    Can I finance it by making game makers pay me to be allowed to make games for the system?

    Yes, and gamers might even get better games that way because only serious studios will consider the overhead of a console developer program worth it to reach the market. Compared to PC gamers, users of the console maker's download store theoretically have to skip past less "amateur hour" to get to a worthwhile game. This sort of uncertainty as to whether you'll end up with "amateur hour" is what killed the Atari 2600 back in 1983 and almost brought down the North American video game market with it. The licensing scheme is how Nintendo managed to restore North America's trust in video games, despite the NES not being that much more powerful than the ColecoVision and Commodore 64.

  35. Not Released... Underpowered and Underwhelming by Anonymous Coward · · Score: 0

    The Scorpio isn't even released yet and it is already disgustingly out-of-date at a supposed "6 TFLOPS". I will say that it is impressive that the Scorpio is going to be a console with the power of a gaming computer, but with all of their new titles also being released for PC as well, is there even a point to purchase the new Scorpio?

  36. Use Xubuntu by tepples · · Score: 1

    input peripherals

    Walmart special keyboard, Walmart special mouse, that's what, $25 total?

    OS (everyone forgets the OS)

    Valve didn't; its Steam OS is a Debian fork. Windows-only Steam games won't work without Wine, but Valve made it easy to port Mac-compatible Steam games to Linux.

    Ubuntu is also a Debian fork. Install Xubuntu and the Steam client on a PC, and you can run both Steam games and non-Steam apps, including apps from Canonical's repository, apps from PPAs, and apps compiled from source. This means you can use the same system for both entertainment and actual work.

  37. Reuse of HDD as new games become bigger by tepples · · Score: 1

    The case, power supply, hard disk, operating system, controller etc can be re-used from one generation to the next.

    As new games become bigger from one generation to the next, it becomes harder to reuse the hard disk. Games got bigger from the PS1 generation (CD, with games only rarely multi-disc) to the PS2 generation (DVD, with dual layer common later) to the PS3 generation (usually single layer BD on PS3 or usually one or two DVDs on Xbox 360) to the PS4 generation (2-layer BD on both PS4 and Xbox One).

  38. XBox a Bane For Microsoft PC Gaming by BrendaEM · · Score: 1

    In the end it's going to be a just another console that studios dumb down game user interfaces for and make textures blurry for.

    --
    https://www.youtube.com/c/BrendaEM
  39. Re:It helps a studio break through the amateur hou by Opportunist · · Score: 0

    Oh. So getting games that are essentially the same as the game by the same name with a by one smaller number behind it is considered "better" now? I was under the impression that this is more or less a rip-off.

    In the meantime, you can buy a load of games on Steam for the same money, try them and return them if they're not up to their claim, effectively paying less for more games. And new games, too.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  40. Re:So the end of the perfectly optimised console g by Anonymous Coward · · Score: 0

    "What is the purpose of the console?" - Console-tards haven't evolved past requiring a "joy"stick or some other sort of specialized controller to enjoy their games.

  41. Neo Geo and 3DO broke $1K after inflation by tepples · · Score: 1

    Both the Neo Geo AES and 3DO Interactive Multiplayer broke $1,000 after adjustment for inflation to 2013 dollars. Intellivision came close at $935. The 3DO sort of flopped, but the Neo Geo retains a following.

    1. Re: Neo Geo and 3DO broke $1K after inflation by Anonymous Coward · · Score: 0

      Yea I remember those days. I had a rich friend who had a neo geo. only person in our school that had one. he only had one game tho, and it was that lizard game. Forgot the gekkos name.

    2. Re:Neo Geo and 3DO broke $1K after inflation by Yvan256 · · Score: 1

      But the number of Neo-Geo consoles is nothing compared to the number of consoles sold by the other companies at that time.

      I'm not saying a $1K console wouldn't sell at all, I'm saying it would be out of reach for the majority of console gamers.

  42. PC cards at 9 TFLOPS *today* by cfalcon · · Score: 1

    The GTX 1080 is nvidia's top of the line card. It's at 9 TFLOPS. It's out today- not in months, when something better will be available. And of course, you can link up two cards together, if you wanna go full retard.

    Anyway, obviously a lot more power in a console is nice. But I suspect there's a lot of marketing spin here, and the slashdot summary also helpfully points out that by 2017 the state of PC cards will be better.

    1. Re:PC cards at 9 TFLOPS *today* by ShooterNeo · · Score: 1

      It's also $700. You can buy both current consoles for that, and most likely a year or 2 after release, these new consoles will be $350 or so on sale.

      In addition, if you buy a console, there will be a ton of games available that efficiently utilize 100% of it's processing power. If you buy a 1080, this is far from the case. You will have to wait years until commonly available, well optimized games exist that efficient use the full power of a 1080.

    2. Re:PC cards at 9 TFLOPS *today* by cfalcon · · Score: 1

      At this point, you are on to the fundamental differences between consoles and PCs. You could also bring up that the console games often become impossible to play online (and usually will), that the console will advertise to you endlessly, that the PC games will be supported or playable for decades instead of years, that way less games will be available for the console than the PC, etc.

      The core point is that talking about power and carefully choosing which bargain PC card you compare yourself to is just garbage marketing.

  43. Re:So the end of the perfectly optimised console g by CrashNBrn · · Score: 1

    One of the advantages of consoles is that MS et al take a hand in what is allowed on the system. While it's true that some games on the XBox|PS are crap, in general you have more quality game releases on the consoles. The amount of utter-garbage that you have to wade through on Steam is becoming a disadvantage at this point -- with so many fricking mobile-ports and complete turd-like console ports with devs that barely even give an afterthought to KB+Mouse control scheme.

  44. Heh by Rhambus · · Score: 1

    It puts out enough TFLOPS to be on par with current gaming machines at this present time in 2016, but Project Scorpio doesn't hit until 2017. Probably late 2017 at that. There's also more variables that factor into gaming performance than how many TFLOPS the GPU is putting out.

  45. Laptops and the Steam Link by tepples · · Score: 1

    Social gaming around a centralized monitor (TV) with plug-in-play functionality.

    Now that TVs are thin and affordable, I was under the impression that families had become willing to buy one TV and console per person rather than one TV and console per household. A LAN game from one bedroom to the other, combined with the runtime performance cost of calculating PVS and environment mapping for each split window, makes same-screen slightly less of a selling point now than it used to be. Plus online gaming supports play with friends who have moved away or with friends you met online.

    And if you do want same-screen but can't afford to build a second gaming PC to keep next to the TV, laptops and the Steam Link thin client bring PC games into the living room.

    1. Re:Laptops and the Steam Link by DigiShaman · · Score: 1

      Oh, you could do that, but then again, it's not console gaming. Console gaming typically implies a level playing field were all gamers (local or online) have the same controller, same platform/specs, and the same resolution. Out of fairness, I'd imagine these new "Plus" console editions to pair players up in the same game so as to not leave other players at a disadvantage. With PC gaming, anything goes with your own rig spec wise.

      --
      Life is not for the lazy.
    2. Re:Laptops and the Steam Link by tepples · · Score: 1

      Console gaming typically implies a level playing field were all gamers (local or online) have the same controller, same platform/specs, and the same resolution.

      And the same vanilla game, without user-created mods. Without mods for Half-Life, there wouldn't be a Team Fortress Classic or Counter-Strike.

    3. Re: Laptops and the Steam Link by Anonymous Coward · · Score: 0

      TF is such an ass cheeks game. I don't get how people like it. I feel like unreal tournament was 100x better in its prime. Shit even 007 on the N64 felt like a better shooter with better controls.

  46. Game price is also part of it by tepples · · Score: 1

    You can buy a non-gaming/office PC for the price of a console, but those rather suck for playing games on.

    But a console also sucks for playing non-games on. So buy a gaming PC kit and a $50 Steam Link thin client for the price of an office PC and a major console.

    The Xbox One is $279 retail with two games at the moment

    How many games will a player buy for that $279 console over its service life, and how deep are Xbox sales compared to Steam and Humble sales?

  47. Steam Link already by tepples · · Score: 1

    I just want my quiet little $4-$500 tv box upgraded every few years

    You could always buy a $50 TV box that relays audio and video from your PC over Ethernet.

    1. Re:Steam Link already by CronoCloud · · Score: 1

      THAT is only useful if you run Steam on Windows. Some of us are NOT fans of Windows.

  48. It is more than an engine thing by aepervius · · Score: 1

    This can be a texture problem, models detailing problems, lighting problems, and even physic problem. All of that cost money to configure, develop, and test. If the money is justified , people will do it. If there is not many scorpio at the start , forget it, unless microsoft PAY them to do it.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  49. Current PCs are already better. by Anonymous Coward · · Score: 0

    Current PCs already have better stats than scorpio and we are a year out. How does everyone forget recent history so fast? High end PCs build months before the ANNOUNCEMENT of the PS4 and Xbox One already had better stats.

    You buy a console because you just want to play your game on your couch and have it work. You don't buy it because its the best hardware because it never is and never will be thanks to its price point.

  50. I profoundly disagree. by BlueCoder · · Score: 1

    The XBox and Playstation are canned PC's. There is no reason they couldn't have 1.5/2 year refreshes. The reason we have to wait until 2017 is that both consoles are AMD. And AMD's new processors won't be out until later this year and they need so many months in order to develop enough stock that the console kids aren't crying they can't get a hold of one.

    Quite frankly they need to be done with it and just put out their own proprietary x16 slot in the box. The next AMD processor will be a big deal but after than it won't matter for gaming. If they go x16 they they should style the cards as both console and PC compatible. That way the card is the same for dev box. And most importantly console gamers can sell their old graphics cards in the PC market. Only XBox branded cards will work in an XBox of course.

    There is no reason console games can't be tiered by performance or even offer different performance depending on the model of the console. I would argue it would be a selling point since Microsoft would probably insist that older games get a refresh in graphics. So upgrade your console and all the games you already own get upgraded.

    1. Re:I profoundly disagree. by Anonymous Coward · · Score: 0

      The XBox and Playstation are canned PC's. There is no reason they couldn't have 1.5/2 year refreshes.,/quote>

      The only problem is that this idea stomps all over the primary benefit of consoles: A single hardware spec (or dual, if you count both consoles)

      Every game dev knows the exact specs of their target system, can plan their games accordingly, and can fully test to make sure they game runs up to snuff on the hardware that every single customer uses. If we start refreshing console HW every 2 years, this is no longer the case. Not only would this drastically increase testing time, but would force the developers to weigh their options for shinier graphics. Do we release a version that takes full advantage of the brand new hardware? Or make sure it can run on the last two versions? Both?? That's even more programing and testing time.

      ~J

  51. And the start of infighting and general hate by HalAtWork · · Score: 1

    "Why isn't the game properly optimized for the high end console? The low end is holding us back!"

    "Why isn't the game optimized for the low end? I'm getting frame rate drops and the high end are kicking our asses online, ever since they launched the new consoles they don't give a crap how it runs on the existing user base's console, they just want to upsell us!"

    The users will just be yelling at each other, at the devs, and at the console manufacturers. There's going to be even more crap than usual on forums now.

  52. The ability to play a game guaranteed by HalAtWork · · Score: 1

    If the guaranteed ability to put in a disc and play the game all the way to the end the first day you buy it is gone, then so is the advantage of a console. On the PC there are many times a game is released and isn't playable on a large portion of systems and needs to be patched, and these gamers have to wait an indeterminate amount of time to play the game they bought. Sure, you can return games on steam, but that doesn't solve the problem. You wanted to play that game at that moment for whatever reason.

    Or maybe an OS or driver update completely breaks a certain game, one you wanted to go back to and play. Same case, you can't do much. On a console, a game will always be playable whenever you want, because it is specifically crafted for that hardware, and that same spec was used to test the game.

    If that advantage is gone then it won't be worth it for me anymore. I don't have time/patience for such troubleshooting. At least Nintendo games are always reliable so maybe I will just stick to that brand.

  53. All Steam games run on Windows by tepples · · Score: 1

    What makes you think your Xbox One console isn't spying on you just as much?

    Oh, don't get me wrong, I got off the Microsoft train at the 360 station

    What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?

    Problem is, in order to be sure a game will run on a "Steam Machine", you have to restrict your list to the titles that run on Linux

    I concede that the existence of titles not ported to Linux and games' varying minimum CPU/GPU/RAM requirements could cause consumer confusion. But because a Steam Machine can act as a Steam Link endpoint, you can run a game on a compatible Windows PC elsewhere on your home LAN and display it on your Steam Machine's monitor.

    if you start calling Windows-based machines Steam Machines, you also have to look out for what small percentage of titles don't run on Windows.

    There are four possibilities for a Steam game: Windows-only; Windows and Linux; Windows and macOS; or Windows, macOS, and Linux. Though this begins to sound reminiscent of Monty Python's SPAM sketch, my point is that Valve forbids the other three possibilities (macOS and Linux, macOS-only, and Linux-only). From Greenlight FAQ:

    To remain in Steam Greenlight and qualify for distribution via Steam, your game must at least run on a Windows PC. You can also be developing for any other platform you like, but we are only able to support PC, Mac and Linux releases at this time.

    If your game is macOS-only, you should be selling it in the Mac App Store rather than Steam.

    1. Re:All Steam games run on Windows by CronoCloud · · Score: 1

      What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?

      Because if the PlayStation-foo's are, Sony isn't taking very good advantage of it.

      I have a PS3, PS4, and Vita. I used to get MORE marketing from SCEA back in the PSone/PS2 days. Nowadays the only e-mail I get from SCEA are the notifications one gets when one buys something from PSN.

      Heck, Blizzard sends me more marketing than Sony does.

      I

    2. Re:All Steam games run on Windows by drinkypoo · · Score: 1

      What makes you think your PlayStation 3, Wii U, or PlayStation 4 console isn't spying on you just as much?

      Microsoft has been proven to be spying. Show me some evidence that Nintendo or Sony is doing the same thing, and we'll talk about that.

      I concede that the existence of titles not ported to Linux and games' varying minimum CPU/GPU/RAM requirements could cause consumer confusion. But because a Steam Machine can act as a Steam Link endpoint, you can run a game on a compatible Windows PC elsewhere on your home LAN

      So can any decent Android STB, using Moonlight. And it's a lot better value, too. Also, that's not what we're talking about. We're talking about people buying Steam Machines right now.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  54. Re:So the end of the perfectly optimised console g by CronoCloud · · Score: 1

    PCs have been able to do anything a console does until now.

    Except run console specific games, and be truly affordable. Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you if you called some $500 PC from a big box store a gaming rig. They'd be saying "Spend 1500 on a real rig n00b or j00 will get p@wn3d in LoL and TF2"

    After this there will be no reason left to buy a console.

    Plenty of reasons, games and game genres that don't appear on PC, preference for console controls that aren't the 360/Xbox one game pad, preference against using Windows, preference for not having to worry about system requirements/tweaking, one-button-it-just-works-easy-everything, and price.

  55. Re:So the end of the perfectly optimised console g by HornWumpus · · Score: 1

    I know you cannot connect a keyboard and mouse to a console and play.

    Because the controller people would cry like babies after getting their asses handed to them.

    We understand, you dislike choice.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  56. External graphics? by Anonymous Coward · · Score: 0

    Perhaps consoles need the external graphics solution like in alienware, this way it's extensible yet offering entry level owners to still use the onboard graphics and play the latest games (albeit in 1080p with stuff turned off..) ?

  57. Re:So the end of the perfectly optimised console g by johannesg · · Score: 1

    PCs have been able to do anything a console does until now.

    Except run console specific games, and be truly affordable. Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you if you called some $500 PC from a big box store a gaming rig. They'd be saying "Spend 1500 on a real rig n00b or j00 will get p@wn3d in LoL and TF2"

    Cost is a matter of perspective. I'm gaming on a 6-year old PC now, with the only upgrade during that period being a new GPU. And I expect this machine to last me quite a few more years. I had it before the XBox One and PS4 came out, and I will still be playing on it by the time the Neo and Scorpio come out.

    Prices for games are lower on PC as well, especially now that we live in the era of the Steam Sale.

    As for what other people are saying... How exactly is their opinion relevant?

    After this there will be no reason left to buy a console.

    Plenty of reasons, games and game genres that don't appear on PC, preference for console controls that aren't the 360/Xbox one game pad, preference against using Windows, preference for not having to worry about system requirements/tweaking, one-button-it-just-works-easy-everything, and price.

    You can use a PS4 controller with PC as well. And worrying about system requirements/tweaking became obsolete at the start of the 32-bit era. That's the one that is just about over now...

  58. Re:So the end of the perfectly optimised console g by thegarbz · · Score: 1

    more quality game releases on the consoles.

    You mean like with the concept that every Xbox game will also be playable on the computer with the unified environment?

    The number of quality games is the same. AAA titles appear on all platforms. The percentage may be different, but then that all depends on what you define quality, and that answer is not budget or marketing.

  59. Re:So the end of the perfectly optimised console g by thegarbz · · Score: 1

    Oh sure, you can buy a cheap PC, but the Master Race types on Steam would laugh at you

    You're being laughed at anyway. There's nothing new there and on inherent real benefit to going console over PC in this case.

    Plenty of reasons, games and game genres that don't appear on PC

    I think you may have forgotten what else Microsoft is doing, Unified Windows Platform. The idea that there are magic console exclusive games is firstly very rare already and secondly about to disappear completely as the xbox and Windows 10 merge into one beast.