Steam On Windows 10 Will Get 'Progressively Worse': Gears of War Developer (ndtv.com)
Microsoft's Universal Windows Platform, or UWP, approach isn't sitting well with many game developers. Four months after criticising UWP ecosystem for being a walled-garden, curtailing "users' freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers," Tim Sweeney, co-founder of Epic Games, the studio behind the Gears of War and Unreal franchises has once again lashed out at the Redmond-based company. He alleges that Microsoft plans to make Steam -- the world's largest PC gaming platform, "progressively worse and more broken." in a move to bolster people's reliance on the Windows Store. From a Gadgets 360 report: "Slowly, over the next five years, they will force-patch Windows 10 to make Steam progressively worse and more broken. They'll never completely break it, but will continue to break it until, in five years, people are so fed up that Steam is buggy that the Windows Store seem like an ideal alternative. That's exactly what they did to their previous competitors in other areas. Now they're doing it to Steam. It's only just starting to become visible. Microsoft might not be competent enough to succeed with their plan but they are certainly trying," Sweeney said. He adds the outcome of this would be forcing every app and game to be sold through the Windows Store alone. "If they can succeed in doing that then it's a small leap to forcing all apps and games to be distributed through the Windows store. Once we reach that point, the PC has become a closed platform. It won't be that one day they flip a switch that will break your Steam library -- what they're trying to do is a series of sneaky manoeuvres. They make it more and more inconvenient to use the old apps, and, simultaneously, they try to become the only source for the new ones," he claims.
I guess he forgot about the old Microsoft motto: Embrace, Extend, Extinguish. It's still alive today, albeit a bit more subtle than it used to be.
If he really believes that is the intent, now is the time to sue them, claiming they are abusing their monopoly position. That is the heart of his claim.
Yes, most likely he will lose the lawsuit - now.
But in doing so, he will force Microsoft to make an argument about how what they are doing 'now' is not abusive. This will limit their possible actions in the future, as they won't be able to stop doing that without incriminating themselves.
excitingthingstodo.blogspot.com
Yet another example of Microsoft active in an abusive, monopolistic fashion.
If you want PC gaming to survive, make sure you only buy games that have Linux/macOS support. As the alternatives' market share increases, NVIDIA, Intel and AMD will be compelled to spend more money on their hardware support for non-Windows OSs, and game developers will be wont to make their ports better.
2021, year of the linux desktop confirmed.
lose != loose
Valve is not stupid. They have received a lot of flack for StreamOS and pushing linux as the future platform, particularly since, today, it only offers negatives (specifically, library support is small compared to winblows). But, clearly, Valve has been anticipating this from Microsoft for a long time. Any decent company knows that it isn't terribly wise to be so dependent on a competitor. Microsoft is a competitor of Valve's and the platforms look increasingly similar now that internet distribution is the norm. Vulkan is starting to look very promising. Soon, the only reason I'll need to run windows is for work and to fire up the occasional retro game like GTA San Andreas. Hear, hear, Valve!
it's that guy opinion, not based on anything. windows store has a fraction of the market, with steam, origin, uplay, etc around. the best way of running windows 10 is to use the LTSB version which doesn't have all that UWP crap.
Be or ben't
One of the things which turned me off to Steam was how they overwrote secure directory perms, to make it so that all users could modify folder, which only Administrators should be able to modify. Sorry Steam, you're insecure.
How will Microsoft pull this off? Steam downloads and installs applications. Is MS going to make downloading things outside of the Win Store difficult? Make installing applications difficult? I don't see either of things things flying with anyone who sells software meant to run on windows.
I'd like to know what evidence there is to support this, rather than words on a page ranting about perception. Not that I don't agree caution, it's one thing to make big noise and proclaim persecution when none exists. Show the evidence and remove doubt about Microsoft's intention.
Bug for bug comparability with Windows is HARD and even worse is that Windows and Unix have fundamental differences in the way they structure resources. Native and cross platform apps are the only way that Linux will not be a second class platform when it comes to games.
Maybe Microsoft actively pushing Steam away is what it takes for to encourage Valve to push on with SteamOS, and games developers to finally get a clue about the need to also make Linux versions of their games.
I was under the impression that a lot of things on Windows 10 would get progressively worse, especially after the end of the free upgrade period.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
But what WINE can do is convince publishers they don't need to work on native ports for anything but Windows. If a 'good enough' approximate Windows application runs on WINE there is less motivation to produce anything more.
They learned this lesson the hard way at OS/2. It had great Windows 16 bit interoperability, in fact it was the "better Windows than Windows." So nobody published native OS/2 versions of their products. Then 32 bit Windows happened along and OS/2 users found themselves marooned with only the old versions of the applications they needed.
"Tim Sweeney, co-founder of Epic Games, the studio behind the Gears of War and Unreal franchises has once again lashed out at the Redmond-based company. "
I've been an Unreal fan since the original Unreal Tournament.
WTF?
Unreal stared out Linux friendly. I got GOTY working with Linux, I got the original Unreal working with some patches, 2003 was Linux compatible from the start as was 2004, then Microsoft made some maps for 2004. Unreal 2 wasn't Linux compatible, UT3 was GOING to be Linux compatible, I even bought my copy under the belief a patch/installer would happen, and it never did (you owe me a refund fucker). To top it off all the OLD Unreal games that came out as Linux compatible are only available for WIndows on Steam and other game distribution networks. I have a Mac OSX version of 2004 and it still works on modern OSX, but you don't even offer Mac versions on those networks, just WIndows.
WHY THE FUCK ARE YOU HELPING THE ENEMY?
Your company, of all the companies around, have one of the best track records of working with cross platform compatibility until UT2004, then you pull the plug and even shit all over your old games by making them Microsoft only to newcomers despite the fact you're pissed at Microsoft?
It's like walking into a dark alley, have some guy try to mug you with his fist and saying "Right oh, that will never do, if you wanna mug someone you gotta have a weapon, here take this knife so you can rob me propper!" You're a living Monty Python skit, saying one thing and doing another.
The preceding post was not a Slashvertisement.
Except that running mission-critical software in an emulated and/or virtual environments happens at EVERY SINGLE FORTUNE500 company that has existed for more than a couple of decades.
That was a downright 'friendly' approach. MS could start shipping in a mode that forbids anything but UWP by default, under some claim of improving the security of the platform.
They can (credibly) point to both Apple and Android as examples of platforms that have locked application delivery to their respective platform by default. Yes in Android you can enable sideloading (but you get shown a very 'scary' dialog about how risky it is and you really shouldn't do it), but as an application developer, you really have to let Google distribute it for you or else miss out on the market.
XML is like violence. If it doesn't solve the problem, use more.
Ten years ago, it was relatively straightforward to install Linux in one bootable partition, install Windows in another, and share data partitions between them.
Try that now, and you'll be forced to wait somewhere between 20 seconds and a week every time you boot into Windows after writing to a NTFS partition. Every. Single. Goddamn. Time.
It's gotten so bad, I know people who've set up a NAS just to keep Linux and Windows from directly touching each other's files.
The fucked up licensing for exFAT is another example of Microsoft making it intentionally hard for Linux and Windows to directly share hard drives. It's damn near impossible to get proper exFAT support under Linux, using ext2fsd under Windows is slightly brittle, FAT32's inability to deal with large files has gotten too annoying, and Windows goes full-on psychotic whenever it notices that someone else has been touching a NTFS filesystem it regards as its sole property.
The NTFS problem is particularly frustrating, because it's the only modern filesystem we have LEFT that works under both Linux and Windows. Unfortunately, Windows enforces limits on NTFS filesystems that go above and beyond the limits imposed by NTFS itself. It's absolutely possible to get a NTFS filesystem into a state that's completely legit as far as NTFS is concerned, but Windows won't touch with a 40 foot pole.
I've personally been living dangerously and using ext2 via ext2fsd, but when you do that, it's REALLY easy to accidentally mangle or delete files by mistake... especially if you go a step further and try to selectively move certain special directories, like "my documents" and "my pictures", to the ext2 volume. Moving personal special directories is semi-undocumented black magic to begin with, and it doesn't take much to end up in Windows Permissions Hell (where not even a user with admin rights can touch a file, and attempts to recursively take ownership of files in a directory STILL fails because Microsoft decided to treat unknown ownership GUIDs and permissions as "deny everyone, INCLUDING administrator".
God, I miss the days when being a local admin was as good as being root under Linux. Under recent versions of Windows, admins are more like Orwellian "outer party" members who can do slightly more than proles, at the cost of having their every move watched and second-guessed by the inner party. Microsoft needs to add a third option to their "access denied, contact your administrator" that says "I *am* the Administrator!"
I hate Windows 10 more than most (look at my post history), but they're not fucking up Steam or any other general program and they're not going to.
What, specifically, is Windows 10 doing now that supports these claims? Steam (the client) is a buggy all on its own, and it has been since its inception. It's no longer worthy of the "Steaming piece of shit" nickname, but it's still pretty sloppy, ugly, and slow and if you ever have problems with the client not properly downloading/verifying game files, not properly syncing your library, crashing, or just not working, good fucking luck. Valve's "support" is 2 rounds of automatic responses from a robot and then silence.
Further, Tim Sweeney is an ass. Why should we listening to him? And why is he moaning about this shit now? Valve stopped crying about it years ago. They were afraid that Windows 8 would result in people using the MS store so they cried and whinged to anyone who would listen about MS is locking down the PC, how the Windows store will be the only store, etc. Oh, and Steam just so happened to have a half-baked plan to stop them - SteamOS with big picture mode! And Steam-branded PCs that make PC gaming as easy as console gaming, at triple the price!! And a half-baked controller was coming soon!!!
I don't know if Valve stopped crying about Windows because it's been years and no one left Steam to use the Windows Store, or if they are quietly giving up on the push for Steam OS after realizing how much work maintaining an OS is and how few games are going to use OpenGL or Vulkan, or if people stopped listening to their FUD after years of 8/8.1/10 with zero lockdown.
Banks still primarily use an emulated COBOL-based backend.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Let me start out with a hearty "FUCK YOU MICROSOFT!"... Sounds like Valve needs to speed up Steam/Linux development.. I supported/used Windows from 1991 to 2010, and when I retired in 2010, I decided I was sick and tired of MS's stupidity.. So all of my systems are happy on Linux, and for the Steam games I play, the Linux Steam client works 100%.. Oh sure, theres a couple of newer games on Steam I'd love to play BUT there is NO WAY in HELL I'd go back to Windows just to be able to play them....
THANK YOU, Edward Snowden!! Americans owe you a debt of gratitude (whether they know it or not..)
DirectX 13, Windows 10 and UWP apps only. Easy. Just devote no resources to the win32 api, declare it 'legacy' for gaming and unsupported. Now every games publisher will have to develop using the new API, which also means no running the game on Windows 7 so MS can kill off their stubbonly-refuses-to-die OS. It won't hurt Steam directly, but once you have publishers having to use UWP anyway you are half-way to getting them to sell in the Microsoft store.
If I were an evil Microsoft manager, I'd go for the next DirectX version. Games need that, especially as DirectX is sure to eventually have features for handling VR.
The reasons most people moved off of XP were 64-bit support and a proper security model. If you have those 2 things, you're a clone of Win7, not WinXP or 2000.
Socialism: a lie told by totalitarians and believed by fools.
Steam on Linux is not the only thing that will be a problem for Microsoft :
1) many people didn't upgrade to Windows 10... and it's not now that upgrade is not free anymore that they'll do it... Including people who did the upgrade then downgraded because of the issues with Windows 10. These people keeping old versions of windows will keep a good game performance and that can ba used against Microsoft to prove their malicious intent
2) Steam is also present on the MacOS/X platform... Although PC are the most present systems, there are many people under MacOS/X, thanks to (because of) the iPhone/iPad/iPod and iTunes. Microsoft is not the single player anymore OS-wise
3) WINE is getting better and better and you see more and more games/apps fully playable under it... including Steam and some Steam games.
4) Steam on Linux as a "device" (steamboxes). Their presence is small but they are one more alternative
5) of course, as you pointed out, Steam on Linux, which is getting more and more games...
Now, it's time that the game developpers start to embrace cross-platform technology like OpenGL/Vulkan, OpenAL, SDL, ... and to see competitors like Sony and Nintendo also support them... this would result in a "support every platform without using the DirectX system or support Microsoft only using DirectX"... with a good push from the two console giants, this would put the nail in the Microsoft coffin as they'd end up with only a very few exclusive and rather buggy support for the rest (unless they also embrace fully these technologies).
Microsoft tried to stop WebGL because it was a subset of OpenGL and was relying on OpenGL, a technology they tried to put away... And OpenGL is also coming back as OpenGL ES for iPhone/Android... So having good OpenGL skills is clearly not stupid...
For one, they haven't done anything yet. This is Tim Sweeny doomsaying. Now maybe his predictions will be accurate but they are false right now. Presently, Steam works excellent in Windows 10. You download it, install it, and it just works as it does on any other platform. They have done nothing to stop it from working.
You can't scream about "abuse" when nothing has happened. That is like claiming someone robbed you when they didn't actually take anything from you or even say anything to you they just "look sketchy, like they might rob you."
Second, all the monopoly stuff has gone out the windows with Apple around now. You can't argue MS is a monopoly in the desktop arena with Apple selling tons of their products. Macbooks are trendy as hell and all kinds of people buy them. Having a major, viable, competitor defacto makes someone not a monopoly. Same deal in servers to an even larger extent as Linux is huge in the server market. And in phones? Shit MS is hardly a player.
They aren't in a monopoly position anymore, so anti-monopoly arguments don't work.
...and I didn't realize that Microsoft's war on Steam was so thorough and insidious that it was affecting the Mac version since version one.
...or that it crippled Valve's ability to make a useful, reliable interface for its Steam controller in Windows.
...or that it sabotaged SteamOS right out of the gate.
...or... well, you're getting the idea.
Maybe it'll end up being true, but so far there is zero evidence. The only thing so far they've done that would in any way limit Steam is that their universal applications (what used to be called Metro) are Windows Store only. So you can't sell those on Steam. Ok, except nobody but MS makes those because nobody gives a shit. The "universal" part doesn't matter, MS's phones and tablets are in their final dying moments so there's no need to make something that runs both on real Windows and Windows RT/Phone.
At this point Win32/64 programs run better and have less limitations, and also have the advantage of running on all versions of Windows not just 10, so that is what people keep making. MS themselves are releasing their games using their new UWP format, of course, but nobody else seems to give a shit.
So it is a meaningless limitation for now. Programs using an API nobody uses won't work with Steam. Who cares? Other than that, nothing has changed or been limited. Steam runs great on Windows 10.
Will something change in the future? We'll have to wait and see. There's no evidence now though, because it hasn't happened. This is a doomsday prediction, and like most doomsday predictions it is based on what the predictor feels to be true, not actual evidence.
I guess he forgot about the old Microsoft motto: Embrace, Extend, Extinguish. It's still alive today, albeit a bit more subtle than it used to be.
The industry as a whole seems to have forgotten the events of 15-20 years ago (as is common in human society).
If it hadn't, we wouldn't have let systemd do the exact same thing with regards to compatibility with non-systemd distributions, let alone other Unices.
"Sure, all you have to do is add a hard dependency on our library!"
"They way you've been doing for 30 years is incorrect, here make a chance that will force mindshare onto your entire userbase."
"Distributions CAN use something other than the defaults, but we want them to use the defaults and there's no guarantee that not using the defaults will ever continue to work."
Hire a Linux system administrator, systems engineer,
So... did anybody actually RTFA? (Yeah, yeah, not new here, whatever.) You need some kind of grounds to sue. I checked TFA; it contains exactly one more concrete claim, and exactly as much evidence to support the allegations, as TFS.
Concrete claim:
Leaving aside the fact that you can (fully supported) sideload UWP apps, I don't even see what this has to do with Steam. Adding new features to a platform that Steam doesn't use will not impact Steam at all! The author doesn't ever even imply, much less actually claim, that Microsoft is specifically removing or modifying anything that will impact Steam.
Evidence to support the allegation: Nothing at all. I mean, maybe the author has some (in which case it would presumably come out at trial), but TFA doesn't even claim to have evidence, much less present any. Not one single point. This entire article is no more credible than idle speculation!
As far as I can tell, Steam runs about as well as it ever has (which is to say, much better than it used to in the Win7 days) on Win10, Look at that: I just made a more-concrete claim about Steam on Win10 than anything in the entire article.
There's no place I could be, since I've found Serenity...