Twitch Acquires Curse, Its Sites, Tools For Gamers, and Databases (venturebeat.com)
An anonymous reader writes from a report via VentureBeat: The Amazon-owned, game-streaming site Twitch has announced today that it has acquired Curse, a company that creates programs like voice clients, databases, and mod managers for PC games for some 30 million users. Twitch did not disclose how much they paid for Curse. VentureBeat reports: "Twitch has more than 100 million users a month, and it has helped to popularize new trends gaming like esports and the rise of influencers and personalities who create fanbases that watch them (and donate money to them) while they play. Curse has over 30 million users a month across its website, social media channels, and desktop applications. The company hosts popular websites for hit PC games like Hearthpwn for Hearthstone: Heroes of Warcraft and MMO Champion for World of Warcraft. Outside of its site, Twitch hasn't made many services for gamers. It could use this acquisition to extend a reach into that field."
This is a move at Discord, Raidcall and Teamspeak. Twitch will have its own now in the Curse app. Also Curse just took in all of FTB (Feed The Beast). Making it the largest modded Minecraft launcher hands down.
Just curious if Curse will be left here in Huntsville. Curse's website sends you to Twitch which has no info.
If you use a game that has a lot of mods like World of Warcraft, Curse updates your mods when they release new patches and it's a pretty big hassle. However, if you run backdated mods then you can't necessarily configure Curse not to overwrite your old folders. It would have been pretty easy to write an ignore folder feature but Curse refused to bother when I was using it a long time ago.
Other than that, you pay a premium to have a nice forum avatar from what I can tell.
The dangers of knowledge trigger emotional distress in human beings.
If they are now owned by Twitch that means they are owned by Amazon. This is a move to acquire the curse VOIP program for Amazon in an effort to compete with Discord. Since it's now a Twitch product expect heavy Twitch integration and no YouTube streaming integration. This is a move against Microsoft and Google by Amazon. There is certainly some alphabet soup that comes with this move. Something to keep in mind... curse and discord are free which means everything you say or type is the product being sold to 3rd parties.
The curse network is a group of many sites most of which are Minecraft related.
The truth of the matter is that Twitch pissed off a gypsy and has now been cursed. Now the users on Twitch are so annoying that it will make your eyes bleed. THE CURSE IS REAL!
Anons need not reply. Questions end with a question mark.
Well curse had been cutting back on everything for years. It wasn't that long ago that they gutted their forums, then canned everything. And they bought out one of the old wow addon developer sites years ago, then promptly shuttered it(mainly the forums) and forced everyone to their new forums. I haven't played wow in shit 7 years? So I have no idea where mod authors and users even go to write or discuss stuff now outside of Elitist Jerks or Method. Then again, the devs gutted the piss out of most of the classes(skills and abilities) to the point where those of us who were hardcore nuts simply flung up our hands and said fuck it.
Om, nomnomnom...
What a horrible night to have a Curse.
Will they remove all the malware and virus associated with Curse's "products"?
I don't use their add-on managers for just that reason
I quit when pandas started roaming Azeroth. What was Bliz even thinking?
But after that I went to a private server to try older expansions and it was a lot of fun at first but the experience became altogether corrosive.
These days I really enjoy Path of Exile, but it would have no use for Curse apart from the wiki for reading content about the game.
Having a company thrive from curating game information frees up game developers to put their time in the game itself and leave the understanding of mechanics to a third party.
This is a double edged sword I think. It would be better for games companies to do it themselves, however the promotion of the game then also gets spearheaded by the third parties to drive their interests further.
The dangers of knowledge trigger emotional distress in human beings.