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The US Army Has Too Many Video Games (vice.com)

An anonymous reader shares a Motherboard report:The US Army sees itself in a transitional period. Unlike a decade ago, soldiers are training less today on how to conduct "stability" operations for a counter-insurgency campaign, and more on what the Army does best: fighting other armies. But training is expensive and requires time and a lot of space. Training a gunner for an M-1 Abrams tank means reserving time on a limited number of ranges and expending real ammunition. So to lower costs and make training more efficient -- in theory -- the Army has adopted a variety of games to simulate war. There's just a few problems. Some of the Army's virtual simulators sit collecting dust, and one of them is more expensive and less effective than live training. At one base, soldiers preferred to play mouse-and-keyboard games over a more "realistic" virtual room. Then again, the Army has cooler games than you do. M-1 tank gunners, for example, can train inside a full-scale, computerized mock-up of their station called the Advanced Gunnery Training System, which comes inside a large transportable container. Instead of looking through real sights down a range, the soldier squints through a replica and sees a virtual simulacrum of, say, an enemy tank. Push a button and the "cannon" fires. The Army fields similar systems for the Stryker, a wheeled armored troop transport that fits an optional 105-millimeter gun. Soldiers train inside another simulated gunnery station for the M-2 Bradley fighting vehicle. Another system, Common Driver, simulates a variety of military vehicles.

42 of 82 comments (clear)

  1. I hacked their system and found the games! by Anonymous Coward · · Score: 1

    FALKEN'S MAZE
    BLACK JACK
    GIN RUMMY
    HEARTS
    BRIDGE
    CHECKERS
    CHESS
    POKER
    FIGHTER COMBAT
    GUERRILLA ENGAGEMENT
    DESERT WARFARE
    AIR-TO-GROUND ACTIONS
    THEATERWIDE TACTICAL WARFARE
    THEATERWIDE BIOTOXIC AND CHEMICAL WARFARE
    GLOBAL THERMONUCLEAR WAR

    -David L.

    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.
    Filter error: Don't use so many caps. It's like YELLING.

    1. Re:I hacked their system and found the games! by Joe_Dragon · · Score: 1

      Let's play GLOBAL THERMONUCLEAR WAR.

      Filter error: Don't use so many caps. It's like YELLING.
      Filter error: Don't use so many caps. It's like YELLING.
      Filter error: Don't use so many caps. It's like YELLING.

    2. Re:I hacked their system and found the games! by desdinova+216 · · Score: 1

      funny game, the only way to win is not to play. how about a nice game of chess?

  2. Good old days by portwojc · · Score: 5, Interesting

    Funny back in the early 90s we'd go to the M-1 simulator and run through that. Then go back to the barracks and play M1 Tank platoon on my Amiga 500. It was a running joke I had my own simulator in my room. M1 Tank Platoon had a little more with the driver position. The fun part was the Micropose armor vehicle identification copy protection. Didn't need have to look that up in the manual.

    1. Re:Good old days by Balthisar · · Score: 3, Interesting

      Our version of the sophisticated training system was a C=64 with a fake M16 and Duck Hunt-like light pen raster sensing device for learning how to shoot better (probably not a bad thing given that we were air traffic controllers and support).

      I thought I was unique in being the only soldier with an Amiga 500 in his barracks room, given that the demographics of the typical enlisted back then were quite a bit different than (how I imagine them) now.

      --
      --Jim (me)
    2. Re:Good old days by Drethon · · Score: 1

      Funny back in the early 90s we'd go to the M-1 simulator and run through that. Then go back to the barracks and play M1 Tank platoon on my Amiga 500.

      Jesus, Dude! Too bad we don't fight big wars like WWII anymore. You'd be our Rommel! Or at least this generation's Patton.

      These days with our fights against insurgencies, WTF is a tank good for? Cover for infantry?

      Taking out the hospital the insurgents are hiding in? ... I'm not sure which part of this statement is sarcastic...

  3. Re:Or... by drinkypoo · · Score: 2

    Doesn't this embarrass you, America? Don't you feel ashamed that this is what you've become?

    Absolutely, but only in that we've become like everyone else. History seems to just be a series of different groups coming to power, acting like dicks, using up their resources and then being surpassed by someone else who hasn't used theirs up yet. The USA is the country which was in the right place at the right time to dominate everything for the last couple hundred years. Before that, it's been other countries.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Video Games Are Poor Training by Oswald+McWeany · · Score: 4, Funny

    Video Games make poor substitution for real life training. Real life Gandhi didn't nuke anyone.

    --
    "That's the way to do it" - Punch
    1. Re:Video Games Are Poor Training by dougmc · · Score: 1

      Of course, Ghandi being such an asshole was originally a bug.

      That said, in later games they included it more as an easter egg or homage or something. Had they been *trying* to be accurate, I suspect they might have actually fixed the bug instead.

  5. None of this solves real world problems by WillAffleckUW · · Score: 2

    When we would send up Canadian reserve units against US active units, we found they had no idea their people would pass out inside the combat vehicles and tanks from extreme heat and dust, or deal with optical illusions from heated air, making it easy to trick them into going into tank traps that were covered by snipers with heavy and light mines. Or what happens when rocks crush your tank in a mountain pass because you fired your main gun next to an unstable rock face.

    Sims only work so much.

    You have to train for the bad things that happen, like your tank getting stuck in loose soil with water, and people who are actively trying to make you do the wrong thing. That requires actually taking vehicles into those actual types of terrain and obstacles.

    Game that.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:None of this solves real world problems by internerdj · · Score: 2

      Live training is (theoretically) more expensive than sim training. Just saying dump simulators because they aren't true to life means you will probably have more realistic training time but a whole lot less training overall. The people in charge of training should be trained to understand the limitations of all the training measures available and plan training accordingly to provide the largest benefit possible...again theoretically.

    2. Re: None of this solves real world problems by WillAffleckUW · · Score: 1

      I see you failed to read the post. I specifically referred to a number of environmental conditions most sims fail to accurately record.

      Excessive heat. Inversion layers from heat. Rock stress from operations. Depends on the rock type or soil type. Some of these are partially simulated, but most aren't, even today.

      It's wicked hot in a damaged MBT when the outside temp is 114 F and you're coated in black dust that's increased the sun's effect.

      Could you simulate them?

      Sure.

      But not very well.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:None of this solves real world problems by WillAffleckUW · · Score: 1

      Didn't say dump sim training. Sim training (games) is very useful. But only up to a point. A lot of that is a failure of the sims, but some is the failure to realize that when stuff goes wrong it cascades into many things going wrong.

      --
      -- Tigger warning: This post may contain tiggers! --
    4. Re: None of this solves real world problems by SuiteSisterMary · · Score: 1

      Sure you could. It's called 'a heater.'

      "Negative US Aircraft Carrier, we are a lighthouse. Your call."

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:None of this solves real world problems by WillAffleckUW · · Score: 1

      The discussion was the appropriate use of game sims in training. Game sims are very useful in expensive training to get basic operations skills and certain techniques down, but they tend to have certain flaws, due to the nature of how we design the sims.

      If, for example, we expect to be continuing operations in certain desert and mountain terrains, which we will (unless something happens), we need to account for the actual extremes in actual operations in those climates.

      We can do those in sims, to a certain extent, or we can realize those work better in actual physical training exercises supplemented by sims to teach basic operations, basic faults, highly likely combat impacts (stoppages and immediate actions), and highly likely environmental impacts (excessive heat, visibility and temperature control failure).

      And, I served. Carp happens. Sims only work so far. Failure to train for that leaves one vulnerable, or like the stupid movies and commercials walking on a ridge so that everyone in the world can pick up your exact location from heat IR UV and basic line of sight silhouette optics. Or driving an armored vehicle into a bad situation you could have avoided.

      Who do you think was in Afghanistan when the US Army bugged out off mission to Iraq? It wasn't unicorns, that's for sure.

      --
      -- Tigger warning: This post may contain tiggers! --
    6. Re:None of this solves real world problems by tlhIngan · · Score: 1

      When we would send up Canadian reserve units against US active units, we found they had no idea their people would pass out inside the combat vehicles and tanks from extreme heat and dust, or deal with optical illusions from heated air, making it easy to trick them into going into tank traps that were covered by snipers with heavy and light mines. Or what happens when rocks crush your tank in a mountain pass because you fired your main gun next to an unstable rock face.

      Sims only work so much.

      You have to train for the bad things that happen, like your tank getting stuck in loose soil with water, and people who are actively trying to make you do the wrong thing. That requires actually taking vehicles into those actual types of terrain and obstacles.

      Game that.

      And you know what? They do. The US and Canadian military often train together in real life simulation training. There are also many cross-branch military exercises for doing this.

      Yes, simulation only goes so far. But real life training is very expensive - there's a lot of logistics involved (you have to invite over allied countries forces, plan a date, plan the scenario, etc), so you only can hold them every few months. And the larger the engagement, the less you can hold because the logistics make it too damn hard.

      So there is real life training, it's just harder to achieve due to time, money, manpower, scheduling and a whole piles of other factors.

      Digital sims are good for re-enacting hard scenarios (flight sims have the worst quality airplanes designed - something about them is always failing and it's rare to have a flight go uneventfully). It's also good for just getting up and going - in flight training, there's a strong push to increase simulator usage because they're a lot cheaper to rent (some schools rent them for free and allow student pilots unlimited usage to practice), and schedule than an airplane. You can also get a lot more done - if you want to practice landings, you may only be able to do 6 or 7 in a real airplane because you're working around other traffic, but in a sim, you can shoot dozens or more, and you can even repeat the same environmental conditions (bad crosswind? Well, every one can be a bad crosswind!).

      Real life tanks cost a lot of money to operate, simulator tanks are much cheaper and can be run often without much permission required, so the keen soldier can re-run scenarios without needing to get a whole pile of approvals (and missing crewmembers can be simulated, too).

      Yes, sims aren't perfect, which is why the miliary runs real life exercises too, but those have their own limitations, especially when it comes to building up experience because you can only run so many of them.

  6. Value of Simulators by Anonymous Coward · · Score: 1

    Vice, of course, has a nice click-baity title and shitty article, but it's vice, so we assume it's bullshit.

    The value of simulators is not in playing Hogan's heroes. There are two major values of the simulator. The first is that the sim allows you to do things that would be fatal in real life. Much better, in aviation, to practice the critical engine failure at rotate speed without a hundred thousand pounds of jet fuel and aluminum to burn up. The second major value is that you can replay a scenario and see how it can come out differently with different actions. Although live flying and live training is cheaper then the sims, it doesn't allow either of those.

    Additionally, simulator training allows you to train to environments that are expensive to fly to. I can dial in Afghanistan in the sim. I can't do that without, say, deploying to Afghanistan for live training. I can dial a thunderstorm into the simulator. Bad form to take a real airplane through a thunderstorm, but better to have practiced in the sim before doing in the real airplane. Additionally, it takes about 20 minutes for me to fly back to the beginning of an instrument approach and about 2 hours to get everyone refueled after a live fly scenario at Red Flag. However, in the sim, it takes about 85 seconds for the sim to reset.

    Sure, some are collecting dust because they dont' work, some are collecting dust because we've downsized away the operators or defunded the support contracts. However, simulators as a class are extremely useful tools and a whole lot cheaper than bleeding in combat.

  7. Re:Or... by Higaran · · Score: 2

    Doesn't this embarrass you, America? Don't you feel ashamed that this is what you've become?.

    So seriously live in another country for a while, or just try dealing with stuff in somewhere in Europe or Africa, then tell me how shitty it is in the USA. I was born in poland and I go back every year, dealing with anyone on any level of the government there makes me want to pull my hair out. People bitch about the DMV or IRS in the US, but they are awesome compared to most of the things I've had to deal with in Poland, you almost need a lawyer to come with you just so you can get an ID card, the bureaucracy is horrible.

  8. tic tac toe is hidden but still on the system by Joe_Dragon · · Score: 1

    tic tac toe is hidden but still on the system.

    But global thermonuclear war is still the last one on the list.

  9. good for kill bots let's make them think its not r by Joe_Dragon · · Score: 1

    good for kill bots let's make them think its not real shooting the wrong thing is not that big of an deal.

  10. Re:Or... by Anonymous Coward · · Score: 1

    You're missing the point, its not that things are shitty in the USA its that the USA is shitty internationally and making other places shitty.

  11. Re:Or... by AuMatar · · Score: 5, Insightful

    Someone doesn't know their history. its you. Look at the wars america was in before 1940. For example- the Spanish-American war. Basically caused because we wanted some of Spain's stuff in the Carribean, and trumped up on an explosion in port that ended up being an accident.

    The Mexican American war- because we wanted to move our southern border to the Rio Grande.

    The War of 1812- multiple causes and may have happened anyway, but at least part was a desire to annex Canada.

    The Indian Wars- all undeclared, but we took each tribe's land one at a time.

    The US has been an imperialistic war monger from the beginning. We just kept it to our own continent until the 1900s.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  12. Good at desensitizing too! by Bugler412 · · Score: 3, Insightful

    Very effective at making operators forget that they are training to kill other human beings, make it easier to unthinkingly shoot when told regardless of right/wrong.

    1. Re:Good at desensitizing too! by Anonymous Coward · · Score: 1

      Mom? Why are you posting on slashdot?

      And seriously, you are still spouting the same arguments for me never getting to buy/play lasertag, paintball, get a BB gun, or play N64 duck hunt. You need a new line of reasoning.

    2. Re:Good at desensitizing too! by swillden · · Score: 2

      Very effective at making operators forget that they are training to kill other human beings, make it easier to unthinkingly shoot when told regardless of right/wrong.

      I don't think video games are particularly effective at changing the way people think about real combat, when there are real people downrange.

      What does work well is what has always worked well... tribalism and intentional dehumanization, which includes calling the enemy "hun", "jerry", "jap", "slope", "slant", "gook", "raghead", "tango", "target", etc., and attributing subhuman and evil characteristics to them.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:Good at desensitizing too! by hackertourist · · Score: 1

      Combat drone operators are the group most likely to use simulators for training, and also the furthest removed from combat itself (except for ICBM personnel). So you'd think they'd have no qualms about shooting what they're told. Guess what: experience shows they have as much trouble doing that as infantry in WW2.

      For people to not care about killing others, your whole society has to be set up that way. Think Stalin's armies in WW2. Training using simulators is not going to achieve this.

  13. Re:Or... by Anonymous Coward · · Score: 4, Interesting

    ...they could just stop being the world's policemen.

    Not in this dangerous world, no. The police, contrary to your idea, are not meddlers, but a necessary system for the management of a peril-fraught world.

    I had so much respect for the pre-1940s US (the US itself, not some of the bullshit of the individual states) - they understood the value in leaving your neighbour the fuck alone.

    Except Mexico, Canada, the Caribbean, China and Japan.

    Not to mention countless Native American tribes.

    You know fuck-all about America's sins.

    Now it's all about a weird combination of military domination and literally sending your own people to murder other people for the sake of profit for a few friendly armaments and security firms,

    Doesn't this embarrass you, America? Don't you feel ashamed that this is what you've become?.

    Now now, you know it's really about spreading Democracy and securing the flow of Spice, er, Oil, I mean Oil.

  14. Guess how much money real training costs? by Anonymous Coward · · Score: 1

    A hell of a lot more. Don't knock the Army for trying to save money.

  15. Re:Or... by CrimsonAvenger · · Score: 1

    The USA is the country which was in the right place at the right time to dominate everything for the last couple hundred years.

    Couple??? No, the USA has dominated for the last century, maybe. In the 19th century, we were mostly a non-entity outside North America (and arguably South America). We didn't really take over as the dominant world power till WW2. Before that, the UK was still the big dog....

    --

    "I do not agree with what you say, but I will defend to the death your right to say it"
  16. Maybe VR would work better? by Jeremi · · Score: 1

    I hate to be the guy who suggests that the US military spend yet more taxpayer dollars on the "next new thing", but perhaps some of their problems could be addresses by replacing their current simulators with VR headsets and PCs?

    Their current approach seems to be largely the "cave" approach, where the trainee sits inside a room by himself and images are projected on the walls around him. That's fine as far as it goes, but doing it that is by its nature expensive and takes a lot of space, which means not very many people can be using the simulator at once, which limits the military's ability to train groups of trainees how to co-ordinate their behavior with each other.

    Replace that with a networked gaming PC and an Oculus Rift (or similar) for each trainee, and I think you could provide a similarly immersive experience to a lot more people simultaneously, for about the same price.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:Maybe VR would work better? by Registered+Coward+v2 · · Score: 1

      The issue is not VR but how to combine the real equipment (the tactile) with the environment (the visual). Ideally a simulator allows someone to operate the "real" equipment while providing a visual display similar to what they see in real life, A flight simulator, for example, provides a real cockpit with 3 degrees of movement and provides a visual display of the environment they would see if they were actually flying so they "move" throughout the environment as if it were real by combining tactile and visual feedback in response to their actions. The advantage a simulator has is you can stop and replay the results to teach the person and show them what went well or wrong immediately without adverse results. It doesn't replace doing it for real but allows for making mistakes without adverse results. It also, if done right, can provide realistic training at a lower cost. I've come out of control room and fire control simulator seasons in such environments as sweaty and with as much a pucker factor as if it were real. For a less stressful example, a while back I got to play with a simulation that used fake bullets to allow you to fire hand held weapons at a target to practice shooting. While it wasn't a perfect simulation of say an M16, it let you fire a lot more rounds to gain proficiency which coupled with real rounds at a range, helped maintain your skill. You didn't have to get range time and fire expensive, and thus limited, rounds, compared to the simulator bullets, so you could practice a lot more and at more convenient times than at a range. The Army's problem is they have to many simulators without thinking how to integrate simulation with real world experience and in some cases replaced the tactile feedback with virtual simulations, at least that's what I got from the article, and at a higher cost in some cases based on actual use.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    2. Re:Maybe VR would work better? by thatkid_2002 · · Score: 1

      I find that the rifle simulation systems are quite good and can even give information that is extremely hard to see on a live range. The computer can track every tiny movement of the laser shining through the barrel resulting in a "Mr Squiggle" which gives a massive insight into your breathing, trigger manipulation, position and hold, etc. Expended ammunition stoppages and others can be simulated too, which is very valuable. For rifles and some other weapons (grenade launchers etc.) 20 or so people can be trained in a single room at a time, each with their own lane just like a real physical range. Wooden structures can even be placed in the rooms in order to practise alternate positions useful for urban combat drills.

      The tactile experience of holding a weapon that is almost exactly the same as the real thing simply cannot be replaced by headsets, keyboards, mice or non-realistic controllers because if they are not exactly the same there is little or no training value.

      Keyboard and Mouse type simulations still have a purpose though as missions can be run in order to create realistic scenarios that leaders can use to practice leadership stuff. I happen to know an ARMA mod is used for this in a particular place.

  17. Re:Or... by Zak3056 · · Score: 3, Informative

    I'm afraid that your "pre-1940s" view of the US is either rose tinted or just plain incorrect. While Teddy Roosevelt spoke of the need to speak softly and carry a big stick, the foreign policy of the United States has been largely the opposite of the isolationist position that many people seem to think is our norm. There's a reason the USMC's Battle Hymn starts with "from the Hallf of Montezuma to the shores of Tripoli." We've invaded both Canada and Mexico in our history, and (prior to the 1940 date you remember fondly) had been at war on every continent save Australia and Antartica. We took the vast majority of our nation away from the people who already lived there. I'm reasonably certain that every single US extraterritorial possession (i.e. Guam, etc) was in our possession prior to the second world war, except for a bunch of tiny atolls in the Pacific we built bases on during the war and maybe kept afterward.

    I personally think that, on the whole, we've been a stronger force for "good" (however you want to define that) than "evil" but I do have my biases.

    --
    What part of "shall not be infringed" is so hard to understand?
  18. Too many congresspeoples with porkbarrel spending by 0100010001010011 · · Score: 1

    I can almost guarantee that every single one of these "simulators" was built and designed by some company that lived in the congressional district of the people that voted on it.

    And I'd bet that more than one of the companies had blood ties to the same congress peoples.

  19. Re:Or... by Ogive17 · · Score: 1

    I don't like the US's role in the world. We do need to mind our own business quite frequently.

    What I really don't like is how foreign nationals come here and pretend their country's history is flawless.

    The unfortunate reality is that the US government isn't learning from European mistakes.. nation building just doesn't work and will almost always lead towards constant instability and power struggles.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  20. Re:Or... by AK+Marc · · Score: 1

    I've dealt withe the DMV in multiple countries. They are sufficiently similar that you could be in the wrong one and not notice except by the accents. Perhaps it's the difference between Eastern and Western Europe. Have you been to a DMV in England or Germany? They are in Europe, and still closer to the US than what you describing of Poland.

  21. Re:Or... by turbidostato · · Score: 1

    "Don't forget France was a big deal in the 19th century. That's why lots of words in english actually have french roots."

    Uhh... nope.

    Did you forget that little fact that France conquered England around the 11th century? Heck, impact on English language even has an title on wikipedia for its own! https://en.wikipedia.org/wiki/...

  22. Re:Or... by tsotha · · Score: 1

    The Brits did it successfully for hundreds of years.

  23. Wat? by tsotha · · Score: 1

    At one base, soldiers preferred to play mouse-and-keyboard games over a more "realistic" virtual room.

    "Preferred"? I'm not sure the author of this article really understands how the military works.

    1. Re:Wat? by ArtemaOne · · Score: 1

      Hah, yeah. Military really have no choice in our training methods. There usually aren't substitutes for a mandatory CBT (computer based training) or anything.

  24. Sounds like. . . by tyggna · · Score: 1

    We need the military industrial sector to port all our machines control interfaces over to an keyboard-and-mouse control scheme.

  25. Re: Niggers have too many guns by baker_tony · · Score: 1

    How on earth is Hillary going to take all the guns when Obama is going to take all the guns?
    Don't forget that Hillary will set the US army to invade Texas (using Texas soldiers no less), or did Obama do that already as well?
    So hard to keep track of all the whackjob conspiracies.