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Microsoft and Sony Are Debating Over Whose Console Really Offers 'True 4K' (arstechnica.com)

Sony's PlayStation 4, which will go on sales in two months, comes loaded with rendering pipeline and some proprietary upscaling techniques that can improve lower resolution base signals to take fuller advantage of a 4K display. Microsoft is seemingly upset with how Sony is marketing this, and it is not shying from telling people that no amount of upscaling can fill in those missing 4K pixels and the hardware inefficiency to produce native and "true 4K" images that the Project Scorpio, its gaming console that is coming next year can. Microsoft has also said that any game that it will launch during the Scorpio timeframe will "natively render at 4K." But the debate is anything from over because Microsoft keeps reminding everyone that the processor and GPU in its upcoming console is more powerful. As ArsTechnica explains: With Scorpio, Microsoft seems to be arguing that every first-party game at launch will be able to generate and render nearly 8.3 million pixels (four times as many as a 1080p game) at an acceptable frame rate (i.e., at least 30 times a second). That would be quite an achievement. As we noted back at E3, it currently takes pricey, high-end PC graphics cards like the Nvidia GTX 1080 or the AMD R9 Fury X -- cards that run $300 or much higher -- to "barely scrape by" with a native 4K, 30fps game. And those PC cards seem to have significantly more raw power than what is being claimed by Microsoft -- 9 and 8.4 teraflops, respectively, vs. a claimed 6 teraflops for Scorpio (and 4.2 teraflops for the PS4 Pro).Microsoft's head of Xbox planning, Albert Penello said, "I know that 4.2 teraflops is not enough to do true 4K." In an interview with Eurogamer, Penello adds:I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.

147 comments

  1. In the battle between Microsoft and Sony... by LichtSpektren · · Score: 2

    ... the question on everyone's minds is, "why can't they both lose?"

    1. Re:In the battle between Microsoft and Sony... by jellomizer · · Score: 1

      They can.
      But if the do, who/what will take its place? And will that be better than what they do?
      Often when the Giants in a market fall, the need is filled with a bunch of scrappy young players, who are often rather poorly off at first until they can mature.
      During the 1983 Videogame crash, it took a couple of years before Nintendo was able to get back into the market. While in the meantime there was little movement and a lot of fear.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:In the battle between Microsoft and Sony... by LichtSpektren · · Score: 1

      Valve. Steam machines are nice, it's just the chicken-or-the-egg problem in regards to Linux support for games.

    3. Re:In the battle between Microsoft and Sony... by ElectricPrism · · Score: 2

      Steam Machines are snowballing, there are ~2k+ games on Steam Machines right now and 1,300 that are hinting at coming (according to SteamDB). Gamers want instant gratification, but I have a hunch Valve knows success is gradual and I see them going Falco Punch style.

    4. Re:In the battle between Microsoft and Sony... by Anonymous Coward · · Score: 0

      Snowballing would mean they were actually selling more Steam Machines, but they're not. 2,000 games is nice and all but you can play all of those games on PC already. Meanwhile the Steam Machine dream is basically dead and has been for over a year. The idea failed, simple as that. This is not what gradual success looks like.

    5. Re:In the battle between Microsoft and Sony... by Anonymous Coward · · Score: 0

      wtf? steam machines have been an unmitigated disaster for everyone that makes them with sales so dismal most are predicting an early death and valve abandoning them

    6. Re:In the battle between Microsoft and Sony... by mjwx · · Score: 1

      ... the question on everyone's minds is, "why can't they both lose?"

      Children arguing about who can do 4K in 2016.... That's cute.

      Signed,
      PC Gaming.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  2. "Debating"? by Opportunist · · Score: 4, Insightful

    Penis length comparison, rather.

    Seriously, anyone giving a shit about higher resolution? What I care about is sensible gameplay and fun. You remember fun? Try to put it back into games and I'll bother buying some again.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:"Debating"? by Anonymous Coward · · Score: 0, Funny

      Thanks grandpa

    2. Re:"Debating"? by Anonymous Coward · · Score: 1

      Nothing wrong with a mass debate. It can even be healthy.

    3. Re:"Debating"? by unixisc · · Score: 1

      There was a decade when arguing all these technical minutia was something the Unix vendors did, while Microsoft just kept making things easier. Now it's caught up in a really arcane argument over the #pixels - reminds me of when people would be proud of the number of MHz/MB that their computers had

    4. Re:"Debating"? by Anonymous Coward · · Score: 0, Troll

      I didn't realize preferring fun things over pretty but boring things was a trait of the old. I guess you kids are perfectly happy to watch paint dry as long as the color of the paint is pretty?

      I know you were trying to troll, but your pathetic attempt just made you look very dumb.

    5. Re:"Debating"? by Anonymous Coward · · Score: 0

      In those days though subtle variation in MHz actually made quite a noticeable difference in how the system performed, even noticeable to an average user - the differences MS/Sony are talking about have an impact but is more than subtle enough that few people can really even tell them apart.

    6. Re:"Debating"? by Anonymous Coward · · Score: 0

      I want split-screen multiplayer so I can invite my friends over and sit on the sofa. Fuck online.

      I want games that don't need an internet connection. I want a physical disc. I want games that never require a patch, because they were properly tested before release.

      I want one standard console specification per generation that all games will run on. I don't want my console spying on me and uploading "telemetry" to Microsoft/Sony.

      If you can't manage the above, I'm not buying your console, ever.

    7. Re:"Debating"? by R3d+M3rcury · · Score: 1

      ...and, most of all, I want those damn kids to get off my lawn!

    8. Re:"Debating"? by Anonymous Coward · · Score: 0

      I honestly can't remember a time when video games DIDN'T try to be pushing the envelope and doing more.

      Also, try to remember that about 99% of games made "back in the good old days" were garbage too, you just only remember the few good ones. No different than today.

    9. Re:"Debating"? by TheDarkMaster · · Score: 1

      They need to do this to force users to dispose of old consoles and buy new consoles (and keep doing this). But I am surprised by the lack of character of marketing departments wanting to promise the impossible (real 4K on a console when neither expensive computers can do this)

      --
      Religion: The greatest weapon of mass destruction of all time
    10. Re:"Debating"? by Kjella · · Score: 1

      Seriously, anyone giving a shit about higher resolution? What I care about is sensible gameplay and fun. You remember fun? Try to put it back into games and I'll bother buying some again.

      Depends on the game. I really like Overwatch, obviously you can play that on pretty much anything and it's rather cartoony. On the other hand, I've always loved the increasingly natural look of the TES games from Morrowind to Skyrim. Oh and you just got old, I'm not doing to pretend that FPS games are worse now than when I played Doom 2. If you go back without the nostalgia glasses many of the games were quite pathetic then too but you were 15 and had different standards. And I really can't sit up all night any build empires in Civilization anymore, but really beating tanks with militia in the original wasn't better than today, it was lamer. But at the time it was totally super cool. Welcome to the non-excitement of having lived a while, it'll get worse...

      --
      Live today, because you never know what tomorrow brings
    11. Re:"Debating"? by HBI · · Score: 1

      Basically, you'd have to have a 10 or 15% speedup to notice a difference in anything. In the 90s, we got lots of those. It's gotten less and less frequent since then.

      In terms of resolution, a 4k screen has 4x the number of pixels, so you'd think that would make a big difference, but in practice I don't think the returns are all that high. It's like DVD vs Bluray. The improved resolution wasn't important enough to drive sales in comparison to upscaled DVDs. I don't think people are asking for more resolution very much, except at the high end where it is in fact mostly a dick measurement contest.

      More FPS, on the other hand...

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    12. Re:"Debating"? by HBI · · Score: 1

      Eventually, someone will figure out they are leaving money on the table with the insistence on streaming and always-on connections.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    13. Re:"Debating"? by UnknownSoldier · · Score: 4, Funny

      I just want the dam kids to get off my LAN ! :-)

    14. Re:"Debating"? by lgw · · Score: 1

      In those days though subtle variation in MHz actually made quite a noticeable difference in how the system performed, even noticeable to an average user - the differences MS/Sony are talking about have an impact but is more than subtle enough that few people can really even tell them apart.

      HD vs 4K is almost never going to be noticeable for TV viewing: you have to be within 8 feet for a 65" screen, closer still for 55" or 42". However, for games it's different. People often sit closer for gaming than they do for TV viewing (filthy console peasants - they sit on the floor with their livestock), and text looks better in 4K.

      So getting 4K right is probably within the realm of what humans can distinguish. 8K OTOH - you basically have to be so close that the whole TV won't fit in your field of view (so maybe there's a point in 8K movie theater projectors, but not home use).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:"Debating"? by Anonymous Coward · · Score: 0

      really? You think these two are responsible for gameplay? Are you that fucking stoopid?

      (here's a clue: they make consoles)

    16. Re: "Debating"? by Anonymous Coward · · Score: 0

      Gamers who want 120 degree vision with multiple screens. They get those multi-monitor stands that support three or four monitors then connect those to a high-end graphics card.

    17. Re:"Debating"? by Noah+Haders · · Score: 1

      I'm excited for hdr gaming.

    18. Re: "Debating"? by Opportunist · · Score: 1

      Wow, consoles can do that now? I've really been outta the loop!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:"Debating"? by Anonymous Coward · · Score: 0

      I give a shit. Maybe even 3.

      I bought a used 980ti to replay Dark Souls 1 at 8k on a 4k TV. It still needs a some AA, though.

      Resolution isnt just about reducing jaggies or more screen real estate... it also brings out greater detail in textures and cleans up draw distances. It's amazing how detailed some PS2 textures/worlds can be when enough resolution is thrown against it to discern the details.

      Plus, increased resolution makes gaming on a larger screen much more pleasing (and playing on a large screen is already certainly better than a small one). A large 720p screen had pixels the size of grapefruits. 1080p helped a ton, but was still inadequate. 4k continues the trend, and isn't enough.

      Resolution matters. You know it does. No one goes, "You know, now that I've gotten used to playing games at 4k, I realized I don't give a shit about resolution, and I'm going back to 480p". Why? Because resolution matters. Saying otherwise is just a self-serving delusion of the have-nots.

    20. Re: "Debating"? by CronoCloud · · Score: 1

      There actually "are" four console games that can do a multiscreen setup with multiple consoles driving the displays. Gran Turismo 3, 4, 5, and 6. 3 uses Firewire to network, but 4,5, and 6 use ethernet.

      https://www.youtube.com/watch?...

    21. Re:"Debating"? by Anonymous Coward · · Score: 0

      Sony - "My console truly delivers UHD content featuring details so fine that it is physically impossible for any human eye to discern!"

      Microsoft - "Nuh-huh! Mine does! Yours touches itself at night!"

      And consumers lose - either by having realistic options stripped from the market to be replaced by higher priced nonsense *re - more profitable* or by buying into marketing bullshit and willingly paying for overpriced, unusable nonsense.

    22. Re: "Debating"? by Anonymous Coward · · Score: 0

      What are you talking about?
      Increased competition only benefits consumers

    23. Re:"Debating"? by Anonymous Coward · · Score: 0

      The PS2 sold 155 Million. The PS3 sold 83M. The PS4 has sold 43M.

      The PS2 was the last Sony console to conform with AC's wish-list. Perhaps people really do like to own a console that "just works".

    24. Re:"Debating"? by donaldm · · Score: 1

      In those days though subtle variation in MHz actually made quite a noticeable difference in how the system performed, even noticeable to an average user - the differences MS/Sony are talking about have an impact but is more than subtle enough that few people can really even tell them apart.

      HD vs 4K is almost never going to be noticeable for TV viewing: you have to be within 8 feet for a 65" screen, closer still for 55" or 42". However, for games it's different. People often sit closer for gaming than they do for TV viewing (filthy console peasants - they sit on the floor with their livestock), and text looks better in 4K.

      You are quite right screen size, screen resolution and screen viewing distance are all integrated. Even if you are a Golden Haired PC gamer :-) you still have to consider the three "S" guideline when selecting a monitor. A good rule of thumb and this also applies to TV viewing. "If you can see the pixels you are sitting too close, either get you eyesight checked or if you don't have eye issues then you need a smaller screen or a higher resolution screen."

      So getting 4K right is probably within the realm of what humans can distinguish. 8K OTOH - you basically have to be so close that the whole TV won't fit in your field of view (so maybe there's a point in 8K movie theater projectors, but not home use).

      Actually, its allot more complex than that and I am definitely not going to give a lecture on it since there are many good sites that can do just that. Sometimes the best solution for a person who prefers gaming to watching a TV show or movie is to get a monitor for their console rather than argue with household members as to what they want to use the TV for.

      With a monitor, you treat the console as if it is a PC with the added convenience of having your PC connected as well. Obviously, you do need a monitor with one or more HDMI ports so you can connect your console to it and an appropriate PC port. I actually use my monitor's second HDMI port and can toggle between PC and console in seconds.

      Now comes the fun part of choosing your monitor and again rather than me rant there are plenty of web sites that can help and some that will confuse as well. Don't believe all the hype you should get what is best for you by being aware that screen size and minimum comfortable viewing distance (see Note) will dictate your screen resolution. Of course, there are other factors to consider as well such as refresh rate (in Hertz and the higher the better), HDR for 4K screens (you need HDR10 for PS4 and XB1) and latency which can be affected by HDR. Another rule is "don't buy cheap". It is sometimes well worth paying that little bit extra for quality but you can also waste money of features you don't need although monitors are not like TV's.

      Note: When I say "minimum comfortable viewing distance" I am talking about the distance your face is from your screen. In the case of a PC (particularly when doing PC tasks) that may be from 30cm (1ft) to double that although for a console game you may wish to sit further back. This should be taken into account when selecting your screen size and eventual resolution.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    25. Re:"Debating"? by lgw · · Score: 1

      Who sits 1-2 feet from a screen? That's nuts. At 1 foot from a screen, your detailed (macular) visual field is about 4" across. Heck, you only have binocular vision for a patch 11" across at 1 foot away.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    26. Re:"Debating"? by Megol · · Score: 1

      There are plenty of fun games out there, it is obvious that you (as the AC below points out) "grown old" and just like to reminisce how the good old days were and how everything now is crap (despite not trying to find the good games available). Yes there are some trends that are irritating if one just want to game - forced tutorials are my favorite hate object - and adding things that seriously impacts immersion* (buy stuff for real money etc.). But are those things really so bad that it removes the fun from games? I think not.

      (* Deus Ex Mankind divided have a lot of such things, triangle codes? Bullshit. And the ending was a real anti-climax at least for me. I have never really liked the "hero" either - But it still is a good, fun game!)

    27. Re:"Debating"? by Opportunist · · Score: 1

      I've been playing since 320x200 was high rez and graphics chips that could display 2D sprites were cutting edge high tech. And when I look back through my years of gaming, then what I can say with some credibility is that graphics don't make a game. Graphics may sell it, but they don't keep you playing.

      Need proof? Ok. Pit System Shock II vs. Galactic Hitman. Similar genre, sci-fi first person shooter. SS2 is about 17 years old now and, in its original graphic, dated as fuck. GH now isn't the most perfect ultra-high-rez example of a game, but it sure beats SS2 in the graphics department, no later than when a resolution is chosen where SS2 ends at 800x600 as max rez.

      Try them both and then tell me with a straight face that GH is the better game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    28. Re:"Debating"? by Opportunist · · Score: 1

      You're welcome Timmy, now get offa my lawn!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    29. Re:"Debating"? by Ranbot · · Score: 1

      There was a decade when arguing all these technical minutia was something the Unix vendors did, while Microsoft just kept making things easier. Now it's caught up in a really arcane argument over the #pixels - reminds me of when people would be proud of the number of MHz/MB that their computers had

      Agreed. This also reminds me of the 3G network Verizon had against AT&T had a few years ago. Technically, Verizon was right that AT&T was exaggerating their 3G network by playing games with their definition of 2G/2.5G, but only the hardcore nerds took any notice or cared.

      The vast majority of game console consumers (i.e. not the hardcore nerds on internet forums) do not care about technical details. Most consumers want to know about exclusive titles, services, compatibility/integration, console longevity, community/social features, price, etc. Technical aspects of the machine could effect those selling points, but the marketing emphasis should not be on the technical bits, bops, and terraflops.

  3. "My upgrade is better!" "No, mine is!" by SolemnLord · · Score: 3, Insightful

    Meanwhile most console gamers have already picked a side and will probably just upgrade whichever system they've already invested in.

    1. Re:"My upgrade is better!" "No, mine is!" by Actually,+I+do+RTFA · · Score: 1

      I'm still out of this gen. So, I can be swayed. Based on adoption of last gen/this gen, there are a lot of people like me.

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    2. Re:"My upgrade is better!" "No, mine is!" by gweilo8888 · · Score: 1

      I was still out of this gen until a few weeks ago. I waited until the "4K" models launched, then bought an original PS4 because I still remember the XBone launch debacle and just how much Microsoft hates its customers.

    3. Re:"My upgrade is better!" "No, mine is!" by Actually,+I+do+RTFA · · Score: 1

      I don't remembr horrible MS behavior around the xbone. I do by Sony with the PS3.

      --
      Your ad here. Ask me how!
    4. Re:"My upgrade is better!" "No, mine is!" by 91degrees · · Score: 1

      Doubt that will have much of an effect.

      I think only the hardcore gamers will be upgrading from their existing PS4/XBOnes. Others may see this as a justification to own both systems. PS3 and XB360 owners don't have a huge justification for sticking to the same brand, except brand loyalty, since the new systems aren't compatible.

    5. Re:"My upgrade is better!" "No, mine is!" by Anonymous Coward · · Score: 0

      You must have a very selective memory, fanboi, if you've forgotten how MS wanted to force you to buy the 3D camera with the console. It was such a poor marketing move it left them behind PS4 by a large margin globally, and they've never recovered. They're doing great in their home market but Sony have Asia and the EU completely sewn up in this iteration, thanks largely to MS's stupid greed.

    6. Re:"My upgrade is better!" "No, mine is!" by Actually,+I+do+RTFA · · Score: 1

      Oh, is that all you're talking about. Bundled peripheral? That was blatant and obvious? On a device where "the same configuration everywhere in the world" is the primary selling point?

      I mean, I grant it may not have been a good move. But compared to removing the OtherOS functionality after they sold the PS3?

      --
      Your ad here. Ask me how!
  4. Fuck them both by JustNiz · · Score: 0

    Wait so the new PS4 is not actually rendering at 4k, it's just interpolating/upscaling? *sigh*.
    This reminds me of the same dirty tricks TV manufacturers used when HD was the next big deal. Tons of LCD TVs being sold as "HD-ready" and "Blu-Ray compatible" yet their panels had native resolutions much lower than 1080.

    1. Re:Fuck them both by SolemnLord · · Score: 1

      Most games are going to upscale, but if a less demanding game can be run at true UHD/4K resolutions, Sony will let them.

    2. Re:Fuck them both by JustNiz · · Score: 1

      The way I read it is that the hardware is not actually capable of true 4k.

    3. Re:Fuck them both by evilbessie · · Score: 1

      It can definitely run a 2D platformer at 4K. Won't be able to run at the 'same' 4K a AAA title on PC will, there will either be less detail or not 4K. What do you define as 'true' 4K? As you can always come up with something which won't be able to run on any setup, so there must be no true 4K.

    4. Re:Fuck them both by JustNiz · · Score: 1

      My definition of true 4k (and I suspect most people's) is something that was rendered at 4k, not rendered at a lower resolution, then scaled/interpolated up. i.e. lossless rather than lossy.

    5. Re:Fuck them both by evilbessie · · Score: 1

      As mentioned, this is definitely possible, just depends on if 4k is all you want. If you want pretty then 4k is probably not going to come out of a console, but they will definitely be able to render something at 4k, just not all the things you would probably get at 2k.

    6. Re:Fuck them both by JustNiz · · Score: 1

      Not that I like Microsoft, but at least they seem to be saying they will always render at 4k. Maybe its all just cleverer weasel words.

    7. Re: Fuck them both by Anonymous Coward · · Score: 0

      They are still doing that. I was just looking at TV prices at electrical stores. For 40" TV's they would have prices ranging from £350 to £800. Some were HD ready, HD, Ultra HD, Full HD, FVHD. These would change the price increments in £20.

    8. Re:Fuck them both by SolemnLord · · Score: 1

      Sony's letting developers prioritize what they do with the PS4 Pro's hardware. I strongly doubt any AAA games will be targeting 4K rendering, but who knows. The Pro is definitely capable of rendering in 4K*, though, since Rez Infinite is already promising exactly that.

      *if we want to split hairs, the current PS4 is theoretically capable of rendering and outputting at 4K, since it supports HDMI 2.0a and isn't a total slouch hardware-wise, but the results wouldn't actually be good.

    9. Re:Fuck them both by JustNiz · · Score: 1

      It isn't jsut HDMI 2.0a that you need, the GPU has to be capable of supporting/outputting that resolution. One of the factors involved there is the amount of video memory it has.
      I would be VERY surprised if the current PS4 hardware could output 4K at all.

    10. Re: Fuck them both by Anonymous Coward · · Score: 0

      The hardware is capable of true 4k in simpler games. Several indie games have already said they will be native 4k and also the last of us remastered (and presumably other ps3 games ported to ps4) will be native 4k.

      Other games will render at sub 4k and use a fancy new upscaling technique called checkerboarding, which approximates sub pixel detail instead of just interpolating so the visual quality is better. Reports from the announcement event say it works pretty well but obviously can't do miracles, native 4k is clearly better.

    11. Re: Fuck them both by Anonymous Coward · · Score: 0

      Ps4 has 8gb of combined system ram and vram, developers are free to divvy it up between the gpu/cpu how they want.
      Its easily enough for a 4k framebuffer.

    12. Re:Fuck them both by Ash-Fox · · Score: 1

      Wait so the new PS4 is not actually rendering at 4k, it's just interpolating/upscaling? *sigh*.

      No, they've got some interesting features with their checkerboard system which allows console developers to upscale certain parts of a game while rendering into a native 4k screen buffer. However, for games that aren't modified/designed to do this, yes, you're going to see up-scaling.

      --
      Change is certain; progress is not obligatory.
  5. Lol by penguinoid · · Score: 1

    My crappy game runs at a higher resolution than your crappy game!

    --
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  6. Only LUDDITES use 4K. by Anonymous Coward · · Score: 0

    Only LUDDITES who buy LUDDITE games use LUDDITE 4K. Modern app appers use APPS that app other apps while apping other apps, NOT LUDDITE 4K!

    Apps!

  7. Turnabout is fair play. by Anonymous Coward · · Score: 0

    The Xbone didn't have true HD games when it launched and Sony mercilessly took a huge chunk of the market share away from them for it.

    1. Re:Turnabout is fair play. by ginoledesma · · Score: 2

      This is pretty much what many reviewers and gamers point out every time a game is released on both platforms. Inevitably, someone always points out that the game runs at 1080p on the PS4 but only at 900p or 720p on Xbox One, if only to validate that they made the "right choice" with their platform purchase.

  8. Only fair when we do it by DumbSwede · · Score: 3, Insightful

    This seems like a lot of whining from Microsoft considering they marketed the XBOX 360 as a 1080p machine, though almost all the games rendered in 720p (the PS3 had many more games rendering in higher resolutions that generation). Since the PS4 Pro will play 4K video and render at higher than 1080p (then do some extrapolation tricks), I’d say Sony can call it a 4K Box.

    1. Re:Only fair when we do it by Anonymous Coward · · Score: 0

      720p would have been fine at 60 fps... most games couldn't handle that. Same thing with the XBone / PS4, 1080p sure, 60 fps? No either framelocked by the devs because they couldn't get it to work or just not available period by design

      For me the difference between 30 and 60 fps made some games (action / shooters mostly) more playable than not.

      TBH since I got my Steam Link (as shitty as that is) I haven't really touched my consoles for a while

    2. Re:Only fair when we do it by avandesande · · Score: 1

      Microsoft is touting 30fps at 4k. Sure that is doable, but so what if the renderer is using the same number of polygons or turning off environmental effects. The true benefit they can guarantee is that things like menus and web browsing will be a lot clearer.

      --
      love is just extroverted narcissism
  9. Hah by HBI · · Score: 1

    Just remember who has the money in this world. Not that we'll be spending much of it on games...I buy bargain bin on GOG and Steam and run everything in a nicely optimized 1920x1080, at most.

    The second-rate cards will support 4K in a shitty way but will do 1080p just grand. So keep on arguing about higher resolution graphics/wasting money on cutting edge stuff and in the old age home here, we can reap the benefits on our fixed incomes.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  10. It doesn't matter by HalAtWork · · Score: 1

    Not many people have 4k sets, HDR isn't standardized, and by the time things get sorted out and these end up in peoples' homes, the next generation will be upon us and ready to fully exploit 4k. As it is now, both of these consoles will be struggling to do 30fps at 4k, much less 60fps like people want to see.

    These are stop-gap consoles and as such should focus on enhancements that can be appreciated at 1080p like 60fps and additional geometry.

    And I don't think this is the start of a rolling console hardware future, which would force console manufacturers to stick with particular APU vendors and perhaps be hamstrung when it comes to compatibility that would allow for hardware iterations.

    Anyhow, the Scorpio, MS's console, is still a year away and the PS4 Pro is launching this November, there will be a year head start and all that press going to Sony, anyone trying to wait will have a hard time ignoring all the enhanced games.

    When MS's offering is here we will already be 4 years into the current generation, and the gap between Sony and MS would have an additional year to grow. All the games for these stop-gap consoles will have to remain compatible with the older hardware, so we can't really stretch things out to another 8 year generation again.

    The fact that Scorpio is a year away makes me think MS were caught with their pants down and are scrambling to have an offering, but I don't think it will have much of an impact before we start hearing about the PS5, which Sony has stated is an eventuality.

    1. Re:It doesn't matter by Computershack · · Score: 3, Insightful

      Not many people have 4k sets, HDR isn't standardized, and by the time things get sorted out and these end up in peoples' homes, the next generation will be upon us and ready to fully exploit 4k.

      4K TVs are outselling 1080p ones. HDR may not be standardised but from a console perspective once it has been it can be resolved by a simple firmware update.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    2. Re:It doesn't matter by Anonymous Coward · · Score: 0

      Agreed. I hope they crash and burn and we can get out of this state of games tied to specific vendor hardware. It's really too bad the SteamBox never really had strong support from Valve. I have SteamBoxes cobbled together from spare parts on two TVs, and for 1080p gaming it's actually pretty darn good, even with more recent titles. A set-top Steambox at three price points of $300/600/900 refreshed every 1.5 years would change gaming for the better, especially as Sony has dropped the ball with cloud sync (Microsoft at least does this somewhat better) and seems to have no incentive of improving it. The option to BYO hardware should always be there too.

    3. Re:It doesn't matter by ShooterNeo · · Score: 1

      I thought what triggered this stopgap upgrade was VR, not 4k. Best case scenario, the more powerful console offers moar pretties for everyone.

      - For people with 1080p screens, they get 60 fps and a few more effects on the same games that will also run on the older console.
      - For people with 4k screens, they get a marginal 30 fps but near 4k rendering on the same games that will also run on the older console.
      - For people with VR headsets, they can play the same game in VR at 1080p 60fps but with more of a feeling that they are actually present in the game world.

      Win/win/win. Well, game developers who have to maintain 2 optimized engine branches, one for each console, lose...(since you'd want to use a game architecture that is the same for both versions except that low level implementation files differ)

    4. Re:It doesn't matter by amRadioHed · · Score: 1

      Doesn't matter if 4K TVs are outselling HD ones, most people aren't buying new TVs. It will take at least 5 years before they are common in people's homes.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    5. Re:It doesn't matter by HalAtWork · · Score: 1

      Yes but that is because everyone already has an HDTV so sales slowed for that. Just because 4k is outpacing 1080p doesn't mean they're necessarily finding their way into many homes, or even gamers' bedrooms. We'll see what happens, this is just my opinion.

    6. Re:It doesn't matter by TheSync · · Score: 1

      HDR isn't standardized

      Please see ITU-R Rec. BT.2100 "Image parameter values for high dynamic range television for use in production and international programme exchange".

    7. Re:It doesn't matter by Ash-Fox · · Score: 1

      4K TVs are outselling 1080p ones.

      I've been at a few electronics shops recently, none of them even had 4K televisions here, I saw one UHD at best?

      --
      Change is certain; progress is not obligatory.
  11. What do Microsoft and Sony have in common? by Anonymous Coward · · Score: 0

    It may rhyme with sootfit.

  12. Does it matter? by Ogive17 · · Score: 1

    Are there going to be enough people out there with 4k systems to take advantage? I just installed a projector in my basement on a 135" screen, at 1080p I think it looks pretty darn good even on such a large screen. I'm sure 4k would look amazing but I'm not going to spend that much on a 1st generation 4k projector. I'm not sure there'd be a significant difference upgrading our 50" 1080p tv to 4k.

    This might be a big deal in 5 or 6 years when very large 4k displays are more common.. just don't think the general public is ready to give a shit about this yet.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    1. Re:Does it matter? by FlyHelicopters · · Score: 2

      Are there going to be enough people out there with 4k systems to take advantage?

      I don't think so, but I haven't studied the numbers close enough to say one way or another...

      I will say that 4k came too quickly after 1080p for me, and I'm the kind of person who they are targeting, since I have disposable income and a house big enough to use a 4k screen.

      I currently have a 70" Sony 1080p TV, very nice home theater setup... I'm not feeling any reason to go to 4k, and yes, I know what 4k looks like, I just don't care...

      It requires spending a ton of money that I can spend somewhere else, changing the setup that I'm used to, etc.

      1080p was needed, 4k is "meh"...

    2. Re:Does it matter? by Overzeetop · · Score: 1

      Don't confuse the public's ability to tell the difference from their desires. Most people still feel safe with the TSA screening process, even though it's not really any better than before 9/11 - heck, the even demand "tighter" security. Look at all the shitty 4k TVs out there running 4:2:0, but everybody's proud of their "4k" TV they're watching.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:Does it matter? by NotInHere · · Score: 1

      Are there going to be enough people out there with 4k systems to take advantage?

      The same argument was being done when HD came out. But that's not how this kind of progress works.

    4. Re: Does it matter? by Anonymous Coward · · Score: 0

      Yeah at this point the TVs need to be bundled with LASIK eye surgery to ensure you are getting the most out of your TV viewing experience.

    5. Re:Does it matter? by bmxeroh · · Score: 1

      I don't know, Sony's new 100 inch Z series that they had on display at CEDIA was pretty sweet. $60k, but pretty sweet none the less. Seriously though, at normal screen sizes, I'm with you. There's not a huge leap in quality by simply changing from 1080 to 4k. However, what the 1080p TV's don't have is HDR, which to me is far more important than the resolution increase.

      --
      Central Ohio Home Theater Installation - The Theater People
    6. Re:Does it matter? by Ash-Fox · · Score: 1

      What prevents manufacturers from implementing HDR on 1080p?

      --
      Change is certain; progress is not obligatory.
    7. Re:Does it matter? by bmxeroh · · Score: 1

      Nothing really, other than being "in spec" as the 1080p spec doesn't include things like Wide Color Gamut. HDR also requires HDMI 2.0a and HDCP 2.2 (sort of, my understanding is that the Dolby Vision type of HDR doesn't). It's all done in software save for a Dolby chip (think betamax vs VCR) offering that all of the MFGs I talked to at CEDIA aren't interested in.

      The long and short of it is that there is no incentive to do so. A 1080p TV that they broke all sorts of spec on to make HDR would cost every bit as much, if not more than, a comparable 4K TV. Sales would be dismal, since folks could simply buy a 4K TV for the same price and everyone knows from the constant marketing speech that 4K is better, no matter what size screen.

      --
      Central Ohio Home Theater Installation - The Theater People
  13. Re:Is this like the GOP hand debate? by Anonymous Coward · · Score: 0

    I mean, corporate persons fighting over their dick size.

    Yes, it will take microscopes to determine the true winner.

  14. Who? No One! by sanf780 · · Score: 1
    Unless they are talking about 2D rendering or 4K video, I doubt a console that is basically an x86 computer can do much better than computers twice or thrice the price of a console.

    Why don't they focus on 1080p@60fps?

    1. Re:Who? No One! by Anonymous Coward · · Score: 0

      There are differences in the way a PC and console take advantage of the hardware that can allow consoles to achieve as-good, or even better, performance with less powerful hardware. Although this is changing now with the advent of DirectX 12 and Vulkan API, consoles developers still enjoy more direct access to the base hardware which allows some optimizations to take place. PC's always have to go through some abstraction layers before they can mess with the hardware, slowing things down. However this makes it easier to develop games for a PC market that has many different hardware configurations that don't always work the same. Whereas with a console the hardware is effectively set in stone so you know the code that works on one console will work on all of them. Therefore, Its perfectly plausible that project Scorpio will have the hardware necessary to push 30fps 4K at launch. In addition, the general trend after a console launch is that games developers get better at taking full advantage of the hardware so the performance/graphical fidelity should only improve with time.

    2. Re:Who? No One! by Anonymous Coward · · Score: 0

      Unless they are talking about 2D rendering or 4K video, I doubt a console that is basically an x86 computer can do much better than computers twice or thrice the price of a console.

      Why don't they focus on 1080p@60fps?

      Why aren't WE focusing on it? It's the only reason I'm upgrading. Though I might be tempted to buy a 4K tv afterwards.

  15. Calling BS on Microsoft... by Anonymous Coward · · Score: 0

    Their games won't run natively at 4k, there's just no way that they can do so, while still looking even remotely acceptable, on a system like that.

  16. Haar, frisuren by Anonymous Coward · · Score: 0

    http://frisuren-2017-haar.blogspot.com/

  17. VR by backslashdot · · Score: 1

    4K is useless. The next step for gaming and entertainment is VR (or AR). But for usable VR, which we don't have yet, the display needs to render 3D graphics 6K at 120 fps. Current VR technology (Oculus Rift/HTC Vive) is at 2K at 90fps. Anyway .. my point is that Scorpio which comes out next year is at the minimum even for todays technology, so it's just an incremental update to the Xbox that may be slightly sub par even for today's high end gaming. If we are to have true vomit-free VR, headsets need to incorporate a 6K display running at 120 fps .. which means a 12 teraflop system (double that of Scorpio) is absolutely the MINIMUM required. Microsoft should have waited until 2018 or 2019 when such a GPU would become available.

    1. Re:VR by Anonymous Coward · · Score: 0

      Second that! The proper VR experience likely needs at least 2 x 4K x 90Hz+ and neither console can deliver that.

  18. sony loses by Ryanrule · · Score: 2

    The sony console cant play 4k blurays. INSTANT PASS. and ive been ps since the ps2 (dvd). and the ps3 (bluray)

    1. Re:sony loses by Anonymous Coward · · Score: 0

      I had the same reaction...I was waiting to play Uncharted 4 with Pro mode, but I'll need to wait until my PS4 breaks before I decide to move forward. I will be buying a Scorpio to replace my stand alone UHD bluray, though.

      Wow, the ups and downs across and within console cycles between the main players is just stunning...I kind of like having Nintendo out there where I have no expectations, because Sony and MS have repeatedly let me down with their shenanigans.

    2. Re:sony loses by gweilo8888 · · Score: 1

      Me, I couldn't care less about this. Whenever I upgrade to 4K, I'll upgrade to a standalone 4K Blu-Ray player. Why would I want to waste the limited hardware life of my console on playing Blu-Rays (not to mention the extra power consumed by a console, rather than a low-power standalone player) on something completely passive like watching movies or TV shows? Answer: I wouldn't, and you're a fool if you do.

    3. Re:sony loses by Anonymous Coward · · Score: 0

      Here's why.

      Xbox One S, capable of playing 4k blu-rays native without upscaling, plus games: $299
      Samsung 4k native blu-ray player: $319

      So you're telling me you'd rather pay $20 more for a box that has less capability?

      I'd also like to point out some of the shady marketing practices around the terminology for 4k. Arguments elsewhere on this issue point to the cheap Samsung bluray player with "4k" on the box, available for 100 - 120 dollars. The problem with this player is that it only does 4k upscaling, not 4k native.

    4. Re:sony loses by donaldm · · Score: 1

      The sony console cant play 4k blurays. INSTANT PASS. and ive been ps since the ps2 (dvd). and the ps3 (bluray)

      Ah! you must be a videophile who does not mind paying a premium for a 4K disk.

      I purchased a PS3 day one and in that time I have rarely played a Bluray or even a DVD movie on it since I actually purchased the PS3 too, well play games on it. The odd movie (including 3D) was just icing on the cake. It also still works and I still play or should I say replay the odd game on it.

      Fast forward to when I purchased a PS4. I have never played a Bluray movie on it I mainly use the Bluray player to load games otherwise I actually download them. If my wife wants to watch a movie or show she uses the Netflix app on my PS3.

      My situation is not that much different to millions of people who don't have 4K TV's and really can't see the point of getting one just yet and even those who do have a 4K TV providing they have a reliable performing Internet, a good IPS plan and a content provider such as Netflix they are quite happy with streaming.

      I am well aware that playing a 4K Bluray disk will be better than streaming, however most people are quite happy with streaming since they get their show/movie pretty much instantly. Also for the price of one 4K movie disk they can get (within reason) unlimited movies and shows for two to three months.

      Will I get the PS4pro? Difficult to say but probably not since I am quite happy with my current setup although I the price is very attractive since it will be the same price the original PS4 was. If I upgrade my current 1080p IPS monitor to a 4K monitor (I need to do a bit of homework for this) then I will consider the PS4pro replacing my PS4 and my wife or son (most likely since he plays games, my wife does not) can have it.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  19. True 4K = 4096 by Misagon · · Score: 4, Informative

    None of these consoles is actually 4K.

    The term "4K" is originally the name of a cinema standard, which has 4096*2160 pixels.
    A 4K image is either 4096 pixels wide or 2160 pixels high (or both), but a 4K screen must have the full 4096*2160 to be compliant to the standard.

    The television standard's real name is "Ultra High Definition", abbreviated as "Ultra-HD" or "UHD". It is only 3840*2160.
    Some 4K images do fit inside that, but not all. A UHD screen is therefore not a 4K screen.

    A "4K TV" is just a marketing term to sell UHD TVs, because it is in the "same order of magnitude as 4K" or "about the same as 4K".

    Real 4K monitors do exist, but they are often very expensive, and they also tend to have better support for the colour space in the cinema standard.
    The only somewhat affordable screen I know of that is 4096 pixels wide is the one inside of the late 2015 21.5" Apple iMac, at 4096*2304 pixels. It even has support for cinema colour space.

    --
    "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
    1. Re:True 4K = 4096 by Anonymous Coward · · Score: 0

      OK, for the pedants. But for the real world "full HD" was 1920x1080 (called 1080p) and 4 times that is indeed 3840x2160. That is exactly 4 times the pixels, so it is indeed 4k.

    2. Re:True 4K = 4096 by almitydave · · Score: 4, Insightful

      OK, for the pedants. But for the real world "full HD" was 1920x1080 (called 1080p) and 4 times that is indeed 3840x2160. That is exactly 4 times the pixels, so it is indeed 4k.

      No, that would make it "4X". The suffix "k" means "thousand," and neither dimension of 3840 nor 2160 is >4000. What people call 4k should be called 2160p or UHD. "4k" is made up marketing hype that doesn't mean anything.

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
    3. Re:True 4K = 4096 by Eyezen · · Score: 1

      DCI 4k = 4096 Ã-- 2160 pixels (1.9:1) UHD 4k = 3840 x 2160 pixels (1.78:1) UHD is what's at Best Buy

    4. Re:True 4K = 4096 by thegarbz · · Score: 1

      Your comment here

      "4k" is made up marketing hype that doesn't mean anything.

      is at odds with your comment here

      A "4K TV" is just a marketing term to sell UHD TVs

      So by virtue of something being marketted it means something. And frankly consumers couldn't give a crap. A few pixels either way and an arguement over what to call it is nothing more than companies and businesses waving their penises at each other. If it's close enough to 4k it's good enough as long as the marketing people agree.

    5. Re:True 4K = 4096 by Ash-Fox · · Score: 1

      And frankly consumers couldn't give a crap.

      I'm a consumer that buys consoles, TVs etc. and I care.

      --
      Change is certain; progress is not obligatory.
    6. Re:True 4K = 4096 by almitydave · · Score: 1

      Your comment here...is at odds with your comment here

      Well that was a different user, but anyway the claims are not conflicting - they are in agreement. By "doesn't mean anything", I obviously don't mean "has no meaning in the English language," rather it has "no technical meaning". The thing is that TVs and monitors are typically characterized by their resolution. VGA monitor, SVGA, HD, FHD, 720p, 1080p; these terms all tell you something about resolution. In the case of TVs, the normal description is number of horizontal lines. But what's being called "4k" is actually 2160p, which logically should be "2K" since its resolution has two thousand lines. This would make sense and be consistent. "4K" sounds like a technical description, but doesn't actually describe capability of the display, and is only close to four thousand of something if you switch from counting horizontal lines to vertical ones, which is silly.

      So by virtue of something being marketed it means something ... an argument over what to call it is nothing more than companies and businesses waving their penises at each other. If it's close enough to 4k it's good enough as long as the marketing people agree.

      Your opinion is bad and you should feel bad. Saying that all marketing language imbues itself with sufficient meaning to justify its use totally obliterates the concept of false advertising. If Cadillac starts calling their 4-cylinder engine a V12 because it has 12 valves and claims it's better than BMW because they only have a V8, you'd be okay with that? Because the fact that they marketed it as a "V12" means that's what V12 means?

      Why does this matter? Because companies misusing technical terms to imply capabilities their products don't have is a dishonest business practice, and hurts the consumer. Now if you'll excuse me, I'm going to go attach some onions to my belt, as is the style, and yell at a cloud.

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
    7. Re:True 4K = 4096 by thegarbz · · Score: 1

      And frankly consumers couldn't give a crap.

      I'm a consumer that buys consoles, TVs etc. and I care.

      You're a consumer. I said consumers. It used the term in general.

      But have a cookie anyway.

    8. Re:True 4K = 4096 by Ash-Fox · · Score: 1

      It's okay, we only need one more consumer to become consumers.

      --
      Change is certain; progress is not obligatory.
  20. Computers have no problem rendering 4k by PublicSchill · · Score: 1

    PCs don't have problems rendering 4k if you leave everything at normal settings. Sure, if you want to set everything to "insane" levels then that's what you're going to get... insanely low fps. Consoles will have an easier time because they know the capabilities of the hardware and will just use the settings that deliver acceptable frame rates. What would be nice though would be an option in all console games to set "1080p or 4k" along with a target frame rate of "30 fps or 60 fps"

  21. In the meantime ..... by Anonymous Coward · · Score: 0

    Nobody is really going to care for the next 5+ years, until 4K televisions fall to a reasonable price.

    1. Re:In the meantime ..... by Anonymous Coward · · Score: 0

      What is a reasonable price? You can get an m-series Vizio m55 (this year's model, not some fire sale on last year's) for $799. For a 55 inch diagonal screen that seems pretty reasonable and includes 4k, HDR (HDR10 and Dolby Vision versions), Google Cast, etc. I don't know - seems reasonable.

  22. Oh sure you can display 4K pictures... by bobbied · · Score: 2

    But call me when you can render a moving scene in 4K VIDEO at a minimum of 40 FPS with varying lighting sources and textures that make use of that resolution. Doing all this while keeping up with the necessary game play and physics modeling to make what I'm seeing somewhat realistic....

    /sarc off

    Seriously, who cares what the physical hardware is capable of displaying in some static test image, it's about being able to model the game play realistic enough and fast enough to be believable while showing a related visual representation of the same without having the user's subconscious be nagging them that something's not right... So where it is obviously better to have higher resolution, if you don't have the ability to use that resolution though lack of horse power, memory bandwidth etc, it doesn't matter.

    Comparing raw video resolution is a fools game. It's all for marketing. Sort of like the idiots who somehow claim they can actually hear the difference between 0.1 and 0.01 % THD in their home stereos... Looks good on paper, but you might as well start a fire with that marketing brochure.

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  23. They will use upscaling for games by Anonymous Coward · · Score: 0

    I pretty much expect they will show UHD videos in their native resolution and use some form of upscaling for games.

    "Native" 4K gaming currently takes cards in the range of 500 $/euro and upwards (a 1070 or a 1080 in the range of 700 or 800 $) (TFA speaks of 300ish, which is ridiculously low) there is no way they make fluent 30 fps gaming possible with anything they can afford in a console. They will render the game internally lower than the final resolution and upscale that to 4K, which their marketing-department will call "native 4K gaming".

    They have done that with FullHD before, if the game was too demanding, the game was not rendered in the full 1920*1080 pixels but in a (partly) significantly lower resolution and then blown up to "FullHD".

    The generation after the next one might do 4K native.

    In PC gaming we are currently at "native 4K with stable 30 to 40 fps (on average!)" when you spend like 800.
    The next generation will move that down in the range of like 400 to 500. And then the console makers can think about getting a graphics solution that can do it in their console (note that current CPU/GPU combinations in consoles are very, VERY close to what AMD can make for the PC sector).

  24. What do gamers want? by MobyDisk · · Score: 1

    Are gamers asking for 4K? If not, what are they asking for?

    Personally, I want:
    * 60fps and up
    * Better motion control

    The motion control era died when Nintendo made the Wii U and Microsoft released the Kinect. Both were essentially inferior, more costly versions of what came before them. That's too bad, because I was excitedly waiting for the next generation and it never came. But I think I'm in the minority on this.

  25. All things considered... sortof... by meerling · · Score: 1

    Maybe what ms is saying is correct, but can the end user tell the difference?
    If he can't, it doesn't matter.

    More powerful hardware is really only useful to the devs, and then, only if they make use of the increased capabilities, since it's only by the software that such things are made apparent. Otherwise it's just a big black box of pixie dust and unicorn horns.

    Of course, even if all that they're saying is true, if it doesn't have the games you want to play, it's not worth jack!

    1. Re:All things considered... sortof... by TheSync · · Score: 1

      If you are not sitting within 1.5 picture heights of the screen, you won't see the 4K detail anyway.

      This means if you hold your arm outstretched, make a fist but leave your thumb up, your need to be able to fit you palm/thumb twice into the angle subtended by the screen.

  26. TG16 Schoolyard Debate Redux by mentil · · Score: 2

    This reminds me of other kids arguing over whether the TurboGrafx 16 was a 'real' 16-bit console or not. Turns out the '16' was only a part of the American name, it was called the PC Engine in Japan and France, and the TurboGrafx elsewhere.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:TG16 Schoolyard Debate Redux by Anonymous Coward · · Score: 0

      Awesome right?

    2. Re:TG16 Schoolyard Debate Redux by PSXer · · Score: 1

      16 bits? My Jaguar has 64 bits so its 4 times better!

  27. Microsoft a year behind, caught w/pants down by HalAtWork · · Score: 1

    The fact that Scorpio is a year away and the gap between PS4 and Xbox One can only widen until then makes me think that Microsoft did not see this coming, and are boasting now to hope people will wait an entire year to make any console purchasing decisions. That seems highly unrealistic.

    When the 360 was released a year ahead of PS3, Sony was still boasting about the power of the PS3, hoping people would wait. It didn't work, the launched later with a more expensive system and they had to fight the entire generation for game parity and mindshare. Here we have the Scorpio coming a year later, and many speculating that by then PS4 Pro will be $300 and Scorpio will be $400, some thinking even more due to the hardware punch Scorpio is packing.

    As we see now with PS4 and Xbox One though, even with the power gap between the two, third party games are still more or less the same on both now, with only Sony/MS titles pushing the hardware. My guess is when Scorpio is out things will be similar, with Scorpio games mainly having slightly higher resolution or more anti aliasing.

    It seems like MS is just launching Scorpio so that they don't have nothing at all to compete with until PS5/Xbox Two are out.

    See my other post for more thoughts here

    1. Re:Microsoft a year behind, caught w/pants down by Anonymous Coward · · Score: 0

      I actually think an alternating release structure between the two might be a good thing in the long run. Once people get used to the idea of incremental console upgrades releasing about every 2 years, the focus will just naturally shift away from these dick length contests because the whatever version happens to be the newest will of course be the "fastest" until the other company releases their update 12 months later.

      Having the absolute best console is a pretty big deal when they only release every 6 or 7 years, but it's much less important when the cycle is closer to 1 to 2 years.

    2. Re: Microsoft a year behind, caught w/pants down by Anonymous Coward · · Score: 0

      Sony manufactures televisions from the low end (20" LED TV) to the high end (68" OLED UltraHD screens with brilliant contrast). That market is cut-throat with a dozen manufacturers. Microsoft doesn't. Sony can see where the market trends are going.

    3. Re: Microsoft a year behind, caught w/pants down by HalAtWork · · Score: 1

      True but I've seen similar stories re: MS - "Microsoft is betting big that HDR displays will be much more popular in the near future compared to 4K screens or those that offer a wider color gamut." - https://www.neowin.net/news/mi...

      And they did release the Xbox One S to address HDR. It just looks like they didn't count on Sony adding additional power as well as HDR.

  28. No, there is no killer app for VR by HalAtWork · · Score: 1

    No, because the PS4/XO still must run every title that PS4 Pro / Scorpio will run, including VR. So VR is still hamstrung by the old hardware. But then this supposes VR will sell systems. No, because there are no games. We are not seeing weekly reviews of amazing VR games, not even monthly. I believe VR will hit its stride much later, now is only a gimmick. VR needs to find its killer apps.

    1. Re:No, there is no killer app for VR by ShooterNeo · · Score: 1

      Maybe. I don't see how that's going to work. Sony may have to change their policy if they are confronted with the technical reality that no one has a decent looking VR game that can run on the original PS4.

      As for VR being a gimmick - sure. A nasty chicken and egg problem. VR games have the potential to be incredible but since the hardware is so expensive very few people have bought headsets. That in turn means that there's not enough market to make a 50 million dollar game with heavy VR support. Also, the current hardware for headsets still isn't high enough resolution for a lot of uses, which means that new headsets need to be released with the paltry money from the current set. This will probably happen, but if the headsets are any higher resolution you'll need video cards that are unaffordable right now (something like 2x Pascal Titan Xs is what you need) which creates another chicken/egg problem...

  29. Would love for steambox to take off by HalAtWork · · Score: 1

    I sincerely hope it gains traction, too bad they castrated it by not having defined hardware specs and let 3rd parties just do whatever.

    If they had defined specs devs would have to stick to, we'd see highly optimized and well tested games, something PC and console enthusiasts both want. Instead we have PC games broken out the gate with varied performance across the board.

    If we could have a reference spec for PC games it would make such a box highly attractive for gamers who just want to enjoy games hassle free and know ahead of time what performance will be like on their systems

  30. No HDR is acceptable? by Anonymous Coward · · Score: 0

    You PC gamers. Get with the times. You could've had HDR games for a while now, probably at least a year, but decided to just wait until consoles lead the way again. No PC games support 10-bit panels yet but very well could have. Why did you do that?

  31. VR is already here by Anonymous Coward · · Score: 0

    But you don't hear about any amazing VR games on review sites. Maybe VR needs to get games before it goes out boasting that it's the future. Show me that VR has enough to satiate a hungry gamer. Sorry but now is not the time for VR.

  32. Pointless showboating and serious deja vu. by Narcocide · · Score: 1

    Don't you guys remember them having this argument already once? Neither of them even have current consoles capable of doing that at 1080p in all games. What makes anyone think either of them will be capable of actually doing it at 4k? Buy a Nintendo ffs. Ignore these goons.

  33. Everyone's lawn by fyngyrz · · Score: 1

    AC's right, though. What AC described is a far better circumstance than what the kids have allowed the game machine vendors and game vendors to sell them. Having made that bed, now everyone gets to lie in it. It's really a shame.

    Luckily, my XBox still works, so not stuck with this shite.

    --
    I've fallen off your lawn, and I can't get up.
  34. real answer.... by Lumpy · · Score: 1

    nither one does....

    if it is not a full 4096X2160 at 60hz it is NOT 4K

    i am tired of the bullshitting of these device makers lying about their 4K support

    --
    Do not look at laser with remaining good eye.
  35. The point? by Anonymous Coward · · Score: 0

    I can't really see the point of the argument to begin with, I have a "run of the mill" LED TV that I believe maxes out at 1080 from a few years ago. You have to stand within a couple feet of it to begin to see any pixelation in HDTV programs. The whole "4k experience" would seem to be moot unless you have one of those TVs that is 10' wide (and sets your bank account back tens of thousands of dollars).

  36. Spoiler Alert by ElectricPrism · · Score: 1

    Spoilers -- both consoles fall short of 4k. 4k require's 300% more GPU power to provide 300% more pixels than 1080p. Say goodbye to Anti Aliasing and hello to choppy objects. Spoilers Alert #2 - Max GPU power isn't the golden star selling point it used to be in 2004.

  37. Of chickens and eggs... by DrYak · · Score: 2

    it's just the chicken-or-the-egg problem in regards to Linux support for games.

    Well, given the current repertoire available for Linux on Steam :
    it's more like there a giant flock of tiny hummingbirds who are happily laying eggs all together in Linux nest.
    Only a couple of huge ostriches are too smug to lay their giant eggs there, or are only able to lay hideously deformed linux eggs.

    There are currently thousands of Linux games on Steam. Most are indie games.
    Of the triple A big studios, only a few run on engines that already have good Linux ports (hi, Ryan Gordon !)
    The rest are either doing extremely crappy ports relying on aweful middle-ware for the windows-to-unix adaptation,
    or completely ignore the non-Windows/non-DirectX market.

    ----

    That's a gap that Vulkan could eventually close one day:

    unlike the OpenGL vs DirectX opposition, Vulkan is the same API everywhere.
    Including Windows, including Linux, including other hardware.

    Also, Vulkan *drivers* are much lower-level and simpler than OpenGL or DirectX (because most of the advanced management is moved out of the driver and into the game engine. That's the whole point of giving low-level access to the devs : to help them have better control on the hardware by letting them handle all the small management details) - that also means that the Linux world can produce Vulkan drivers at a faster pace with less bugs (see the fully open-source RADV driver for Radeon hardware). Less playing "catching up" than current OpenGL revision in Mesa or DirectX compatibility layers in Wine.

    And for game makers, it means most of the heavy optimisation done in the game engines (and these are going to be much heavier optimisation due to the bigger role played by game engines) can be leveraged much more easily on anything running Vulkan (that includes Linux and Valve's SteamBoxen) than used to be before (where a DirectX-developped game engine needed to be ported to whatever runs on the port target. Means usually rewriting the engine to run on some PlayStation's low-level API. And a Mac OS X/Linux port means yet another rewrite to OpenGL)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  38. Value for the dollar by HalAtWork · · Score: 1

    When MS put out a lower performing console for a higher price, with a very expensive microphone/camera that had a handful of games, with an aimless overall strategy, of course they were snubbed. It's more nuanced than penis length, you're buying into a strategy and ecosystem.

    1. Re:Value for the dollar by Anonymous Coward · · Score: 0

      When MS put out a lower performing console for a higher price, with a very expensive microphone/camera that had a handful of games, with an aimless overall strategy, of course they were snubbed. It's more nuanced than penis length, you're buying into a strategy and ecosystem.

      I don't know what you are talking about, but it sounds like something a person with a small penis would say to excuse a lack of girth and or length.

    2. Re:Value for the dollar by Anonymous Coward · · Score: 0

      I don't care what size it is if the benefit is being aware of reality

    3. Re:Value for the dollar by Anonymous Coward · · Score: 0

      So you're saying you don't know why the Xbox One exploded on the launchpad

  39. ROPs, triangle rate and half-precision shaders by Anonymous Coward · · Score: 0

    People who are clued in KNOW how Scorpio (to be sold as a high end gaming PC, NOT a console) hits its NATIVE 4K target.

    Current computer games are massively influenced by Nvidia, even though all hardware in current conosles is made by rival AMD. Nvidia encourages massively wasteful and innefficient rendering methods to 'sell' the advantage of its current high-end PC solutions (like the 1080), and needs to do this since the vast majority of gamers game at 1080P- where cheaper solutions do fantastically well when running engines not ruined by Nvidia's bribery.

    To render well at 4K, one's GPU needs several qualities.
    1) High finished pixel fill rates - which is determined by the ROP count and frequency.
    2) Lots of triangles (especially if tesselation is used)- which is determined by the triangle issue units (and freq).
    3) LOTS of shader power
    4) Good memory bandwidth (or compression) and lots of texture memory.

    AMD can easily and cheaply provide 1 and 2. 4 costs money, but advances in memory tech (GDDRX- as used in the 1080) make this doable.

    3 has traditionally been the BIG problem. However, AMD and later Nvidia are going to full implementation of half-precision shaders that run at TWICE the rate for a given GPU than normal shaders. Nvidia PAYS devs at the mo to NOT use 1/2 precision shaders, cos AMD currently has a tech advantage there. But on the Scorpio, devs will swap (where possible) to maths that is TWICE as fast.

    Eliminate Nvidia GAMEWORKS, and produce game engines optimised for the new AMD GPU in the Scorpio, and native 4K is obtainable for even quite ambitious game engines. When Scorpio has well coded games, Nvidia's crippling of the PC division of gaming will mean the PC will need approximately THREE times the power of the Scorpio to run equal- hopefully this fact will lead to an anti-Nvidia revolt amongst PC gamers.

    1. Re:ROPs, triangle rate and half-precision shaders by Ash-Fox · · Score: 1

      THREE times the power of the Scorpio to run equal

      I don't think I've ever seen consoles advertise they use lower power than the other person though, so this doesn't even matter to anyone.

      --
      Change is certain; progress is not obligatory.
  40. Not gonna happen by HalAtWork · · Score: 1

    They simply must be compared at some point, not everyone is going to buy all the systems.

    If they have incremental hardware steps some people will stay behind until forced to upgrade, we'll actually truly reach the point where mom can say "Why do you need a Super Nintendo? You already have a Nintendo!"

    1. Re: Not gonna happen by Anonymous Coward · · Score: 0

      Yes, but if mid gen upgrades becone the norm, most people will quickly stop chasing the "best." They'll skip an upgrade or three, just like pc gamers usually do with their hardware.

      Im jusy saying thats probably a good thing in the long run, so we stop getting bogged down with who has the bigger dick every generation.

    2. Re: Not gonna happen by HalAtWork · · Score: 1

      True, I agree, I'm sure many will skip versions just like they do for phones etc

  41. Whatever, just do 1080p at a decent frame rate by GreatDrok · · Score: 1

    I'm happy to get 1080p with 60fps to my 4K TV and just let it do the scaling. Looks pretty flipping good IMHO. Heck, I've given up the idea of buying UHD Blu ray because the TV is only 55" and from where I sit an upscaled BD looks excellent so I'll pass until I upgrade my projector from the current 1080p to 4 or even 8K in another five years or so. For now, just getting a console to do full HD without it stuttering is more than enough and these 4K upgraded versions are just a fudge. I don't need a scaler in the console any more than I needed the 4K upscaler in my Oppo BD player. The TV handles that task just fine.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
  42. Input lag by Z80a · · Score: 1

    So, what is their plan about the awful input lag a lot of televisions do at the proposed 4k/HDR mode they're pushing?

  43. 1080p upscaled to 4K by Anonymous Coward · · Score: 0

    I might be getting old, but I don't care, at all, about 4K gaming consoles. 1080p upscaled on my 4K looks very nice. I'd really just appreciate games coming with manuals again, and maybe games you could learn how to play in a session, rather than a week. I don't want to dedicate part of my life to any video game.

  44. Or you could have one of each by HalAtWork · · Score: 1

    If you have an Xbox One you might get a PS4 Pro to get access to the other system's library and vice versa

  45. Microsoft marketing at it's typicalist by dingleberrie · · Score: 1

    Microsoft is making a valid point why people should not buy any XBOX units until Scorpio because that upcoming model is going to be much better than the XBOX of today. This is the same philosophy that appeals to people who want to wait many years to get the next best thing... not a major portion of the buying public this Holiday season.

    Sony is saying that what they have today is better than what they had last year and they think it's great.

    Despite the marketing, when you're playing the games, you're not counting pixels, you're looking at image quality. For example, even though these consoles use modelling shortcuts instead of real-time ray-tracing, the image quality is sufficient. And people that want a console now don't feel the need to wait for many potential image quality improvements.

    So which message will appear most compelling to someone shopping for a console this year?
    To me, it seems that Microsoft is shooting it's Holiday sales in the foot.