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New 'Doom 3' Mod Successfully Ports It Into Virtual Reality (vice.com)

When it comes to VR ports of popular games, "Doom 3's fluid weapon handling, interactivity, and general creepiness put it in a different class entirely," writes Motherboard. An anonymous reader quotes their report: Using the graphically enhanced "BFG" version of 2004's Doom 3, the mod from "Codes4Fun" skillfully ports to game to the HTC Vive, generally making it look as though it was designed for the platform all along. Swedish YouTuber SweViver recently posted a video showing off his first spin with it... SweViver walks and runs about naturally using only the Vive controller's touchpad...the video shows him jumping and using the mod's impressive hand-tracking to handle his gun and flashlight separately as they float before him in place of the controllers in his hands. At one point, he even whips out virtual fists that let him pummel things with the controllers' left and right triggers.
His conclusion? "This is probably the first AAA game that actually works on the Vive."

42 comments

  1. Motion Sickness Ahoy! by Anonymous Coward · · Score: 1

    I'd be barfing like a landlubber doing what he does in that vid.

  2. Dear Teens by Anonymous Coward · · Score: 0

    BFG is not a Big Friendly Giant, but a Big Fucking Gun!

    1. Re:Dear Teens by hcs_$reboot · · Score: 1
      :

      The initials composing the weapon's name stand for "Big Fucking Gun", and in Irish, it is often called the "Big Fecking Gun"; it officially stands for "Bio Force Gun" in the 2005 movie. Alternatively, it also stands for "Big Friggin' Gun".

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    2. Re: Dear Teens by Anonymous Coward · · Score: 0

      That would be Big Fraggin' Gun.

  3. VR is fake news by PopeRatzo · · Score: 1

    What proof do we have that any of this is real?

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    You are welcome on my lawn.
    1. Re:VR is fake news by JaredOfEuropa · · Score: 1

      Crowd says: "real!"

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:VR is fake news by new_01 · · Score: 1

      It's ok. We've run this story through the Ministry of Truth Internet Submission Suite servers. Since every internet post now has to originate from the government servers, we know this is real.

    3. Re:VR is fake news by PopeRatzo · · Score: 2

      It's ok. We've run this story through the Ministry of Truth Internet Submission Suite servers. Since every internet post now has to originate from the government servers, we know this is real.

      That's exactly what a purveyor of fake news would say.

      --
      You are welcome on my lawn.
    4. Re:VR is fake news by Anonymous Coward · · Score: 0

      Libel in Russia is a criminal offense. You literally need *pre* approval for bloggers by Putin's staff, and all internet connections are watched by law. An idea copied from Theresa May incidentally, Putin used her law as justification for his law.

      That's your future.

    5. Re:VR is fake news by Anonymous Coward · · Score: 0

      Stop already. The fake news joke was tired weeks ago, now it's just lame.

    6. Re:VR is fake news by Anonymous Coward · · Score: 0

      Well, he's holding a flashlight while wielding a weapon, so obviously fake.

    7. Re:VR is fake news by PopeRatzo · · Score: 1

      Stop already. The fake news joke was tired weeks ago, now it's just lame.

      That's just what someone who spreads fake news would say. Interesting.

      --
      You are welcome on my lawn.
    8. Re: VR is fake news by Anonymous Coward · · Score: 0

      Since when was 'isps need to hold connection records for some time' equivalent to 'posting on the Internet requires government permission'

    9. Re:VR is fake news by Ranbot · · Score: 1

      What proof do we have that any of this is real?

      The article provides links where you can download the mod to try it yourself. HTC Vive, not included.

    10. Re:VR is fake news by PopeRatzo · · Score: 1

      The article provides links where you can download the mod to try it yourself. HTC Vive, not included.

      That's what they want you to believe.

      --
      You are welcome on my lawn.
  4. Doom 3 continues to be overrated one decade later. by Anonymous Coward · · Score: 0

    The game that insists on fright the hell of the player by making monsters appear from behind on every room.

    Booooorrinnng!

  5. Nausea. by Fragnet · · Score: 1

    Seriously, come on. FPS in VR is fucking awful. I'd need a bin liner-sized sick bag strapped to my face.

    1. Re:Nausea. by Anonymous Coward · · Score: 2, Insightful

      The solution to this is to slow the fuck down to realistic levels in FPS games.

    2. Re:Nausea. by Anonymous Coward · · Score: 0

      Maybe it's fucking awful for you, but it's fine for a lot of people. When I first got my Vive, I'd say I suffered an average level of motion sickness from FPS type stuff, but after a few months of (not much) training, I don't get sick at all anymore. It can be trained out.

    3. Re:Nausea. by oic0 · · Score: 1

      Going slow helps a little, but what would help me the most would be having some sort of collision before the characters nose. Scraping sideways along walls turns my stomach faster than a falcon punch.

    4. Re:Nausea. by MindPrison · · Score: 1

      Maybe it's fucking awful for you, but it's fine for a lot of people. When I first got my Vive, I'd say I suffered an average level of motion sickness from FPS type stuff, but after a few months of (not much) training, I don't get sick at all anymore. It can be trained out.

      He ain't kidding...

      I got motion sick as HELL when I got my vive and made my own Unity games in VR, and it felt like I wouldn't get over it.
      Then Google Earth VR came, and I turned off the safety "blurring" and was just a little weirded out in the beginning, after a while - I could "fly" for hours without getting any motion sickness.

      --
      What this world is coming to - is for you and me to decide.
  6. Here's your participation trophy! by Anonymous Coward · · Score: 0

    Great job using the worst version of Doom 3. It says a lot about the future of VR!

    1. Re:Here's your participation trophy! by Hortense+Yaya · · Score: 1

      I believe this version was used because it's open source.

    2. Re:Here's your participation trophy! by Anonymous Coward · · Score: 0

      What is wrong with you?

    3. Re:Here's your participation trophy! by Anonymous Coward · · Score: 0

      The original code is also open source (see Dhewm3) and the original Doom3 had better suspense dynamics due to having to either be armed in the dark or defenseless with the light. BFG made it harder for mods of the old game to work too (at least when it was released) and basically came packaged with the duct tape mod that made the less spooky.

      But having the best graphics for VR was much more important then I guess.

    4. Re: Here's your participation trophy! by Anonymous Coward · · Score: 0

      Looks like you can use a flashlight on one hand and a pistol on the other according to the blurb. Jumped to conclusions there. So it just seems like another VR tech demo as much as Doom 3 was made as one allegedly according to Carmack.

  7. Re:Doom 3 continues to be overrated one decade lat by hcs_$reboot · · Score: 1

    Played it when it was released around 2005. One of the scariest game ever. And, at the time, one of the most realistic. Must agree however that, despite the many robots, devices and other originalities, the story/objectives were limited to shoot and kill. Nothing elaborated enough, story wise, to keep the fun high.

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  8. Exactly. Terrible idea. by popo · · Score: 2

    We already know what works and what doesn't work in VR.

    In general, vehicular games are awesome. Flying, driving, magic carpets, etc.

    Running games are pretty weak as it never feels like you're running.

    And worst of all are "twitch" games which involve high velocity turns and mouse-looks.

    Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.

    --
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    1. Re:Exactly. Terrible idea. by Anonymous Coward · · Score: 1

      While it's true that the original Doom 3 requires high velocity turns and mouse looks, and while it's true those can be the worst in VR, you're ignoring the fact that this is for Vive roomscale VR. There is no mouse looking; you look where you look, which your stomach is fine with. The high velocity turns are real turns with your real body in your real space, which your stomach is also fine with. The controller motion is only forward, backward, and strafe, which a lot of people can handle just fine in VR.

      Don't write off a whole genre of games for VR simply because a few first attempts didn't work out well. Developers are getting much better at understanding what players' stomachs can handle comfortably, and the future of VR FPS is a good one.

    2. Re:Exactly. Terrible idea. by WaffleMonster · · Score: 2

      We already know what works and what doesn't work in VR.

      In general, vehicular games are awesome. Flying, driving, magic carpets, etc.

      Running games are pretty weak as it never feels like you're running.

      And worst of all are "twitch" games which involve high velocity turns and mouse-looks.

      Doom 3 is a twitch game, and a running game. It's a terrible idea for a VR port.

      I used to think this. Now I'm convinced it is mostly a load of bunk.

      Twitching is replaced not with stick inputs but people actually moving their heads and looking around. Pointing at things where they want to shoot with their own appendages. When you decouple look/movement/firing the result is an experience that agrees enough inertially with reality to actually be fun and work naturally without making you sick if you can keep the framerate up.

      What is making people sick in current VR FPS games is the genius who figured it was a good idea to artificial couple motion with head position so where you look is always the direction your character is moving. This is a vomit fest constantly inducing unnecessary changes of direction that don't correspond with the real world.

      The trick for FPS in VR is decoupled movement and maintaining 90FPS at all costs.

    3. Re:Exactly. Terrible idea. by Namarrgon · · Score: 1

      It really isn't. While some people are fine with any decoupled motion, moving the camera sideways or backwards in VR is the easily fastest way to make a lot of people immediately queasy. Restricting it to forward & occasional rotational movement (with an "instant spin 180" button) is significantly more tolerable, particularly if you ensure all accelerations are low, but many will still find that uncomfortable before long. Putting a static frame around the view helps a lot (like a cockpit, or Google Earth VR's "tunnel vision" approach), but a few can't even handle that much. A teleport mechanic is the only way I know to get more or less universal acceptability.

      It's interesting to note that Doom 3 BFG was originally promised as a bundled game with the Oculus Rift DK1, but that deal fell through. No word if that was due to the movement issue or the current Zenimax lawsuit, however.

      --
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    4. Re:Exactly. Terrible idea. by Anonymous Coward · · Score: 0

      Personal experience tells me different. All the real gamers i've talked to (and myself) have got used to the motions in VR fps games, as long as they allow decoupled movement it's easy to move fast and be agile.
      The very first thing i do in anything (including Google earth) is turn off the awful tunnel vision made for babies :P Seriously. I know people who took a look at flat screen first person shooters and used to get sick, they also got over it.

    5. Re:Exactly. Terrible idea. by Namarrgon · · Score: 1

      Oh absolutely some people are fine with it, and I agree many can build good tolerance, with graduated regular exposure. I'm certainly not arguing that decoupled motion should never be offered even as an option. I've been playing FPS games since the late 80s and I've built some tolerance, but I've seen people manage both more motion and a lot less, when playing in VR. There's been a great deal of research into this over the last couple of year, and susceptibility can vary widely.

      Comes down to the fact that if your FPS game uses the same instant accelerations & strafing that FPS games traditionally love to do then you're going to significantly limit your customer base in VR, unless you can also provide a scheme that lets them start playing comfortably and get used to more over time.

      --
      Why would anyone engrave "Elbereth"?
  9. Re:Doom 3 continues to be overrated one decade lat by Anonymous Coward · · Score: 0

    You thought Doom 3 was scary? Really? It was a typical pop-up monster game that got old after the first few minutes. Even Freelancer had creepier moments, like when you're flying through a dense gas cloud/nebula and nearly collide with a planet hidden inside.

    The only games I have ever found scary are the ones that induce psychological fear. Stuff like System Shock 2.

  10. Re:Doom 3 continues to be overrated one decade lat by Anonymous Coward · · Score: 0

    The game that insists on fright the hell of the player by making monsters appear from behind on every room.

    Booooorrinnng!

    Small rooms. Cheap trick to reduce GPU strain. And enemies that teleport in? Crap tactic. If I have to use doors, they should use doors. If they get to teleport anywhere on the map, I should be able to teleport anywhere on the map (or where I toss a receiver unit like in Flashback).

  11. Gameplay webms by Anonymous Coward · · Score: 0

    this is one of the first Vive games that feels like it was worth the money of the headset, and its still a little bit rough around the edges in some parts. Onward is the other game that I've spent a bit of time playing, and that one's made by just one guy. It's also a shooter, but a realistic multiplayer mil-sim

    some webms of doom 3 vr

    http://www.webmshare.com/KEEY1
    http://www.webmshare.com/5994L
    http://www.webmshare.com/699M1
    http://www.webmshare.com/Egg3N

    it works remarkably well as a VR game, all the things that people disliked about the game when it came out, the slower pace, bigger focus on horror work really well in VR. Your movement is done by touching the touchpad in your left hand controller, which you can also point around as the flashlight. Your right hand controller is your gun. The walk speed in these webs is actually set to about 60% of what it originally was in Doom 3, so the movement speed is even slower than it originally was. That helps out a lot for VR. Zipping around at superhuman speeds feels a little unreal in VR games.

  12. Re: Doom 3 continues to be overrated one decade la by Anonymous Coward · · Score: 0

    Someone needs to VR and gfx bump system shock 2 :(

  13. Re:Doom 3 continues to be overrated one decade lat by Anonymous Coward · · Score: 0

    Playing Doom for story. Wow boyo, go back to your visual novel games.

  14. Re:Doom 3 continues to be overrated one decade lat by Anonymous Coward · · Score: 0

    They needed to remove CPU strain in particular. I believe shadow volumes were calculated on the CPU resulting in low poly models, very few enemies shown at once and gasp, the disappearing corpses. The corpses all too easily "teleport" away.
    I would have liked staying corpses much better, and was disappointed that not every fire ball and plasma ball is a light source. Some much earlier games had laser/plasma shots as light sources, those were cheaply faked though and in Doom 3 they would have had to make real (or more "real") calculations. The game ended up having relatively low requirements. Keep in mind it was very early for what it did. Engine was first showed off running on an 1GHz PowerPC and the original Geforce 3

    BTW, if monsters never teleported in, there wouldn't have been any at all. The game would have been about playing cards with your unfortunate buddies, mopping the floor, cleaning the weapons and armor and would have read "Penal Military Assignment : the game" on the cover. "Three years of exotic and repetitive boredom at its finest!"

  15. Re: Doom 3 continues to be overrated one decade la by Anonymous Coward · · Score: 0

    Well System Shock 1 is getting a massive upgrade in graphics and looks pretty awesome so far. Grab the demo and see for yourself. If it's successful, maybe they'll update System Shock 2 also.

  16. Re:Doom 3 continues to be overrated one decade lat by Anonymous Coward · · Score: 0

    The limits in Doom 3 were probably there so that it could be released on the original Xbox. Quake 4, Prey and Quake Wars all run on the same engine and don't have problems with larger spaces and detailed models.

  17. Re:Doom 3 continues to be overrated one decade lat by PingSpike · · Score: 1

    I actually felt the games initial levels had some clever scares and settings, but by the time you got the "Even More Delta Labs 97" it was clear the level designers had lost interest in the same way as the player had and they were just looking to get this over with. I feel like the overall experience would have been improved if a lot of those levels were edited out. Obviously there were some unique levels at the end but that huge slog in the middle did them no favors.