Super Mario Run Is Now Available (independent.co.uk)
Nintendo's first smartphone game "Super Mario Run" is now available in the App Store across the world. The game follows the success of Pokemon Go, which launched earlier this year. Nintendo owns a third of the Pokemon Company, but the game itself was developed by Niantic. The Independent reports: But just like Pokemon Go, the game requires that anyone playing it has a connection to the internet. That's intended as a way of stopping pirates getting around the game's relatively expensive $10 price -- not required to download the game, but to unlock it -- but has already drawn some complaints. In the case of Pokemon Go, which also required that people were online, the huge popularity of the game meant that its servers regularly crashed and were sometimes intentionally taken offline. That in turn meant that the game was impossible to play for large amounts of time, since it required that same connection, as Super Mario Run will. The restriction will also mean that fans won't be able to play the game underground or on flights, or anywhere else with restricted Wi-Fi. But for the most part, the game has been hailed as a signal that Nintendo are finally bringing their nostalgia-inducing characters to a broader range of platforms and consoles. The company unveiled the game at the launch event for the iPhone 7, drawing praise for having liberated Mario and his friends and enemies from Nintendo's own consoles for the first time. You can download Super Mario Run here.
How does it feel to finally be old enough to be completely dead inside?
this is just adding DRM to see if people will accept it. It will then be used a a metric to gauge that all other games should require constant communication to prevent piracy.
Pokemon Go at least tried to have an excuse for why online connectivity was required.
A big difference is that Pokemon Go actually required the internet to make the game possible, as there is interaction between players. Mario is a single player game, so the internet connection is only required for DRM. I imagine users will be less accepting of it for that reason.
On Android there is a joystick standard. Just make a deal with one of the many nintendo emulators out there, and you could port ALL your titles and charge between .99 and 4.99 and people would loooove it. The new push in Android gaming is game pad gaming. I predicted it long ago, but now it is a thing. Nintendo could also make a standardized Apple Gamepad if they ported their games with it, then everyone would adopt the standard!
There is tens of millions waiting on the table for just a negotiation with an emulator, and weeks worth of interns populating and uploading games.
God spoke to me
I hate the very concept of PG with a passion, but no one can say it wasn't innovative.
Actually, everybody who played Ingress can say it wasn't innovative.
Karma: Terrifying (mostly affected by atrocities you've committed)
TOAD
ftfy
Can we please just get a physical controller for our phones?
It can be Bluetooth or physically plugged in, I don't care. Just make it universal, or only split Apple/Android if you absolutely must. A physical connection with a cradle dock that functions in both portrait and landscape would be ideal, but at this point I'm honestly not too picky.
The devices we keep in our pockets today have several orders of magnitude more computation power and graphical fidelity than the first few generations of home gaming consoles. The only thing we lack is a proper input device.
Fix that, and we can have actual games on our devices (tablets, if not phones) instead of this half-assed shovelware.
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