Super Mario Run Is Now Available (independent.co.uk)
Nintendo's first smartphone game "Super Mario Run" is now available in the App Store across the world. The game follows the success of Pokemon Go, which launched earlier this year. Nintendo owns a third of the Pokemon Company, but the game itself was developed by Niantic. The Independent reports: But just like Pokemon Go, the game requires that anyone playing it has a connection to the internet. That's intended as a way of stopping pirates getting around the game's relatively expensive $10 price -- not required to download the game, but to unlock it -- but has already drawn some complaints. In the case of Pokemon Go, which also required that people were online, the huge popularity of the game meant that its servers regularly crashed and were sometimes intentionally taken offline. That in turn meant that the game was impossible to play for large amounts of time, since it required that same connection, as Super Mario Run will. The restriction will also mean that fans won't be able to play the game underground or on flights, or anywhere else with restricted Wi-Fi. But for the most part, the game has been hailed as a signal that Nintendo are finally bringing their nostalgia-inducing characters to a broader range of platforms and consoles. The company unveiled the game at the launch event for the iPhone 7, drawing praise for having liberated Mario and his friends and enemies from Nintendo's own consoles for the first time. You can download Super Mario Run here.
Then do YOUR part. Turn in pirates to the local constabulary. Administer some rough street justice. Women, withhold sex. Help Nintendo, they will help you.
How does it feel to finally be old enough to be completely dead inside?
Jesus christ, $10 for one of those retarded 'endless runner' games? (which only exist because shitty touchscreen controls make even NES-caliber phone platformers impossible)
Also why are we mentioning this in the same breath as pokemon go? I hate the very concept of PG with a passion, but no one can say it wasn't innovative.
I'd honestly rather go back to one of the many Mario titles I missed over the years or pick up one of the Virtual Console full Mario games for about $5-$8 instead.
Sure it looks good for a typical autorun game but that's not a very high bar, and the genre is already driven into the ground.
Twinstiq, game news
this is just adding DRM to see if people will accept it. It will then be used a a metric to gauge that all other games should require constant communication to prevent piracy.
Pokemon Go at least tried to have an excuse for why online connectivity was required.
A big difference is that Pokemon Go actually required the internet to make the game possible, as there is interaction between players. Mario is a single player game, so the internet connection is only required for DRM. I imagine users will be less accepting of it for that reason.
On Android there is a joystick standard. Just make a deal with one of the many nintendo emulators out there, and you could port ALL your titles and charge between .99 and 4.99 and people would loooove it. The new push in Android gaming is game pad gaming. I predicted it long ago, but now it is a thing. Nintendo could also make a standardized Apple Gamepad if they ported their games with it, then everyone would adopt the standard!
There is tens of millions waiting on the table for just a negotiation with an emulator, and weeks worth of interns populating and uploading games.
God spoke to me
FOAD
Silence is a state of mime.
I dunno. Better than being naive enough to think shit like that doesn't happen the majority of the time? Experience and a bit of cynicism doesn't make you "dead inside" but being gullible and stupid can possibly result in being dead inside and out.
Yeah there have been officially licensed Mario games on CDi, PC and various Japanese home computers, and if you count ports of the Donkey Kong and Mario Bros arcade games you can add a whole lot of othe 8-bit consoles and home computers.
Can we please just get a physical controller for our phones?
It can be Bluetooth or physically plugged in, I don't care. Just make it universal, or only split Apple/Android if you absolutely must. A physical connection with a cradle dock that functions in both portrait and landscape would be ideal, but at this point I'm honestly not too picky.
The devices we keep in our pockets today have several orders of magnitude more computation power and graphical fidelity than the first few generations of home gaming consoles. The only thing we lack is a proper input device.
Fix that, and we can have actual games on our devices (tablets, if not phones) instead of this half-assed shovelware.
This signature is false.
Not to mention the Zelda CDI games... which were all kinds of terrible. Here's some description and video for those mario games released on other platforms.
Is this one a game, or do you just walk around collecting things for no reason like Pokemon Go?
Apple only? Fuck you, Nintendo.
You can get a lot of free games for the price of a $10 app. I didn't even know there were $10 phone games. I'm not sure they've thought this through - But what do I know? I'm sure they've done their homework - That's why all this collected data is so valuable, right?
He's getting rather old, but he's a good mouse.
You can get a lot of free games for the price of a $10 app. I didn't even know there were $10 phone games. I'm not sure they've thought this through - But what do I know? I'm sure they've done their homework - That's why all this collected data is so valuable, right?
Square Enix has been pricing their various Final Fantasy and Dragon's Quest mobile games at $10-$20 (sometimes higher) for many years. The model seems to be working for them. Nintendo has a similar history and following as Square, so I expect it will probably work for them too.
A higher base price has advantages to a company beyond profit margins too. Price lets a company to differentiate their app from others in a crowded app market, and offer discounts to boost sales and interest. When an app is free, if active users and downloads drop there's nothing the developer can do to make the free app stand-out from the sea of other free apps. A price makes an app stand out and more so if you run a sale. But, if an app is $2 and they run a 50% off sale, few will care. If an app is $10 and they run a 50% off sale it's probably going to get more interest and sales.
That in turn meant that the game was impossible to play for large amounts of time, since it required that same connection,
Did the person who wrote TFA actually ever play Pokemon Go? People are definitely playing it large amounts of time. What is limiting people is that they drained their battery. There were even Pokemon Go branded battery packs on sale shortly after the release and people manage to power through (pun intended) those too in a typical day.
If there's one thing that Pokemon Go didn't have a problem with, it was features that limited time people could play it.