Bad Reviews For Super Mario Run Are Sending Nintendo's Stock Tumbling (fortune.com)
People aren't loving Nintendo's newly released Super Mario Run. Nintendo's stock plunged 7.1% Monday, bringing its total drop since the game's release last week to more than 11%, Bloomberg reports. The game's mediocre reviews had a similar impact on DeNA, the Nintendo partner that helped with the game's development: Since the game's introduction, its stock has fallen 14%. From a report: Reviews in Apple's App Store (so far, the game is only available on iPhone) show an average rating of two and half stars out of five. Overall, there have been nearly 50,000 reviews. Its reviews make it among the lowest rated app among those at the top of the download rankings, according to Bloomberg.
In other news nintendo's new console less powerful than 2/3 year old rivals. No doubt they are banking on mario and mario kart, a zelda game, pokemon and all their other old staples to see them through.....again.
http://gadgets.ndtv.com/games/news/nintendo-switch-is-slower-than-the-ps4-and-xbox-one-report-1639542
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Lets not forget for $10 you also don't "own" the game, you get a game that requires an always on internet connection
That's the biggest load of BS and is why I will never even try this game. $10 doesn't seem like that much to me. It is only a lot when compared against other games. I pay more than that for lunch some days.
My eyes reflect the stars and a smile lights up my face.
First of all, you defiantly get a decent amount of content to try playing and decide if you want to buy before you make the in-app purchase.
Secondly, the game is not an endless runner at all. It's a lot more like a normal Mario game, with forward motion handled for you. It's not like you always are going forward; you have pause points so you can time entry into a tricky section, and wall bounces will enable you to go a little bit backwards at times.
But also on top of that there's a whole racing subgame, and building a small kingdom with various buildings you can place.
I think there's a lot of value in what you get for $10, I didn't mind paying for it. I think they put a lot of hard work into thinking of how they could make playing the Mario games we all know and love still work on a mobile platform, way more so than most games.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
No. It's fairly normal Mario game. The only "twist" is that you don't have much of a speed control.
There are "pause" tiles, and tiles which move you backwards. Otherwise, Mario walks to the right constantly.
It's a "one button" game -- the player can jump. It's a fun game, but you can't go backwards and get every coin, kill every enemy, destroy every block, and find every secret in one playthrough.
It's a godsend for gamers who only have one thumb free. (feeding a newborn baby can get... dull.)
It's well made -- easily up to Nintendo's normal standards of excellence. The interaction to "sign up" or "log in" to a Nintendo account is shockingly well done: It's hard to describe, but you know how many games make you switch to your mobile browser, sign up for an online account, go to your email, get the validation code, go back to the web page, validate, and finally go back to the app and log in (again). Nintendo went way above and beyond, and made the process the most smooth, fluid experience I've ever seen on any platform.
I love it, and spent the $10 in-app-purchase on it.
-- Sometimes you have to turn the lights off in order to see.