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Worldwide Gaming Market Hits $91 Billion In 2016, Says Report (venturebeat.com)

According to a new SuperData Research report, the worldwide gaming market was worth a whopping $91 billion this year, with mobile gaming leading the way with a total estimated market value of $41 billion. The PC gaming market did very well too, as it pulled in nearly $36 billion over the year. PC Gamer reports: The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for 2017, SuperData said. Mobile gaming was driven by blockbuster hits like Pokemon Go and Clash Royale. The mobile games market has started to mature and now more closely resembles traditional games publishing, requiring ever higher production values and marketing spend. Monster Strike was the No. 1 mobile game, with $1.3 billion in revenue. VR grew to $2.7 billion in 2016. Gaming video reached $4.4 billion, up 34 percent. Consumers increasingly download games directly to their consoles, spending $6.6 billion on digital downloads in 2016. PC gaming continues to do well, earning $34 billion (up 6.7 percent) and driven largely by free-to-play online titles and downloadable games. Incumbents like League of Legends together with newcomers like Overwatch are driving the growth in PC games. PC gamers also saw a big improvement with the release of a new generation of graphics cards, offering a 40 percent increase in graphics power and a 20 percent reduction of power consumption.

76 comments

  1. What a waste! by Anonymous Coward · · Score: 0

    That is $91 billion in money that could have been spent on more useful things, and billions of hours of lost productivity. This is an incredibly disappointing statistic, to know just how much money and time we waste on things that just aren't important.

    1. Re:What a waste! by Roodvlees · · Score: 1

      Not important to you.
      Games allow people to vent their emotions, instead of using violence.
      It can help develop skills and foster creativity.
      Game development pushes technology further.
      People waste their money on all sorts of things:
      - Fashion
      - Alcohol

      The biggest waste is government. They are parasites on society.
      The biggest drivers of economy and innovation are happiness and freedom.
      Government is the worst enemy of both those.

      --
      Thank you, Bradley Manning, Edward Snowden and so many others, for courageously defending humanity, my freedom and more!
    2. Re:What a waste! by MrKaos · · Score: 4, Insightful

      Time I choose to waste, isn't wasted time.

      --
      My ism, it's full of beliefs.
    3. Re:What a waste! by Anonymous Coward · · Score: 0

      Gaming, like it or not, is a driving force of technological advancement in this day and age. I cannot guarantee that cancer will be cured in our lifetime but if it is much of the technology used to do so will have been first created to appease the demand for immersive gaming experiences.

    4. Re:What a waste! by Anonymous Coward · · Score: 0

      Yeah, games sure allow people to vent emotions and foster creativity, but read carefully: 65% of money were spent on mobile and free-to-play, i.e. basically e-shops, if not outright online casinos thinly wieled as "games", so even by your logic, if games were the goal, it was colossal waste of money.
      Not to speak of recent outbreak of crowdfunded "games" that are raking untold millions of dollars (hello, Star Citizen!), but have not been delivered yet and most will not ever be, because there is simply no point nor profit in doing so.

    5. Re:What a waste! by Opportunist · · Score: 4, Insightful

      Gaming is for computing what porn is for video: The driving force for development.

      Face it, what "sensible" application needs stronger and stronger CPUs and GPUs? Cryptography, yes. Visual design, ok. And now something that could actually drive such development because there is a mass market for it. Well? What office PC needs a CPU/GPU that can do a fantastic amount of calculations per second?

      You might have no use for gaming, that's ok. I do. I am in the area of cryptography research, and believe me, I love those faster and faster GPUs that make more and more statistical attacks feasible. Yes, those people wasting their time shooting flashy pixels in their spare time help drive my field.

      And I want to thank you for that. If you didn't buy graphics cards that cost 500+ bucks, they would cost about 10,000 bucks, if they were available at all, and I could probably not do what I'm doing today.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:What a waste! by Anonymous Coward · · Score: 0

      Fight the power brotha!

    7. Re:What a waste! by johannesg · · Score: 4, Funny

      That is $91 billion in money that could have been spent on more useful things, and billions of hours of lost productivity. This is an incredibly disappointing statistic, to know just how much money and time we waste on things that just aren't important.

      People posting on slashdot should really not complain about lost productivity.

    8. Re:What a waste! by aliquis · · Score: 1

      The money was just used to perform a transaction.
      They wasn't wasted.
      You're free to argue the wrong product has been produced though but obviously those paying the $91 billion didn't think so.

    9. Re:What a waste! by aliquis · · Score: 1

      Games allow people to vent their emotions, instead of using violence.

      Talk for yourself!

      I always leave the games of CS when I enter CT side or when we've achieved the first win by a successful plant ;D

      The biggest waste is government. They are parasites on society.
      The biggest drivers of economy and innovation are happiness and freedom.

      I have no way to factually check that but I wish it was true and that I could preach it =P

    10. Re:What a waste! by mjwx · · Score: 1

      That is $91 billion in money that could have been spent on more useful things, and billions of hours of lost productivity. This is an incredibly disappointing statistic, to know just how much money and time we waste on things that just aren't important.

      I predict that you shall survive to be 112... Solely because no-one will ever invite you to go somewhere dangerous or even remotely interesting.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    11. Re: What a waste! by Anonymous Coward · · Score: 0

      What's your definition of fun, to fuck a goat?

      If your village skipped a few millenia of evolution - not my problem, fuck you.

    12. Re:What a waste! by Anonymous Coward · · Score: 0

      More wastes of money you forgot :
      Non-medical need plastic surgery
      Any hobby (especially collecting)

    13. Re:What a waste! by 101percent · · Score: 1

      No more absurd than throwing a ball through a hoop or hitting a ball through a hole in the ground.

    14. Re:What a waste! by Anonymous Coward · · Score: 0

      The same could be said for any form of entertainment. Why single this particular form out for hyper-criticism? As for the statistic being "disappointing", those looking to invest might find this very intriguing information and not at all disappointing if they're in that market.

    15. Re:What a waste! by Anonymous Coward · · Score: 0

      Oh dear...
      " I cannot guarantee that cancer will be cured in our lifetime but if it is much of the technology used to do so will have been first created to appease the demand for immersive gaming experiences."
      "Much of the Technology" used right now had _nothing whatsoever_ to do with Gaming. It had a lot to do with not wasting time on Gaming, but instead getting an Education, going to work, and diving into Research. Gamer Tech has contributed nothing in the past to Cancer Research, and there isn't a shred of evidence that it is poised to do so in the future. In fact, the Sci-Fi/Fantasy Gaming Physics and basic Imaging Techniques were developed first at places like Accelerators, using actual physical devices like Injectors, Accelerators, Beam Lines, Beam Transformers, Spectrometers, Streamer Chambers, Ion Chambers, Wire Proportional Chambers, Segmented Faraday Cups, Imaging Phosphors, etc... and really important here are some Applications: Ion Implantation, Nuclear and Particle Physics, Tomography, Radioisotope production, and Bragg-Peak Radiotherapy.
      It's _always_ been Trickle-Down; Science develops the Techniques first, say Bragg-Peak Radiotherapy, and Gamers then play at being "Tom Swift And His Disintegrating Decapitator". (At least the old Tom Swift stories had some shreds of contemporary underlying credibility. "Electric Airships" were initially developed by the Tissandier brothers two decades before Tom Swift "flew" his. Roddenberry's "Deflectors" came directly out of the problem of extracting Positive Ion Beams from the old Lawrence Cyclotrons. ("Strippers" were used for Negative Ions, but the very term tends to make Gamers spasm.))

      Where Gaming Tech has made a difference is in Military applications. We now have two generations or so of Sociopaths who have no qualms about blasting Middle Eastern villages apart with their shiny new Drones. After all, it's only a Game, right?

      Captcha: aptness

    16. Re:What a waste! by Kjella · · Score: 1

      People posting on slashdot should really not complain about lost productivity.

      People complaining about people being so effective and/or frugal that they have leisure time instead of working 24x7 should have their head examined. Hampering productivity like you need to dig this with a spoon instead of a shovel or a bulldozer is a waste. Using the bulldozer so you can go home and "waste" your time playing games is a feature, not a bug. Unless you're a sociopath CEO trying to extract more profit from your employees so you can buy a bigger yacht.

      --
      Live today, because you never know what tomorrow brings
    17. Re:What a waste! by drinkypoo · · Score: 1

      Gaming is for computing what porn is for video: The driving force for development.

      In video, porn drives the low end, but Hollywood drives the high end. (Thanks, Mr. Cameron.) In computing, gaming drives the low end, but scientific computing drives the high end, as you say.

      If you didn't buy graphics cards that cost 500+ bucks, they would cost about 10,000 bucks, if they were available at all, and I could probably not do what I'm doing today.

      If scientific computing demanded silicon that looks like this, then it would have driven that demand and then we would have got better gaming out of it as a result as companies looked for ways to re-use those designs. The founders of 3dfx were all SGI alumni, and SGI developed graphics hardware to do work. That trickled down to consumers both via 3dfx and through Nintendo's relationship with SGI, producing the N64. I presume it will go in the current direction until either something else becomes more interesting than video gaming, or the graphics become functionally photorealistic and consumers stop demanding faster GPUs.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:What a waste! by drinkypoo · · Score: 1

      Unless you're a sociopath CEO trying to extract more profit from your employees so you can buy a bigger yacht.

      I have a certain amount of sympathy for the notion of buying a bigger yacht. When someone spends real money on things which are genuinely expensive to make, then people actually make money. The big problem is people extracting more profit from their employees simply to make some numbers in some bank accounts bigger. If they make their yacht bigger, someone will have to build a yacht. If they make their stock portfolio bigger, the consequences could be positive or negative, or both. If they make their bank account bigger, it does fuck-all — because they're doing it with some offshoring system and actually hiding it in a corporation and not an account at all, and the money isn't even being loaned out to people trying to start businesses and employ others.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:What a waste! by drinkypoo · · Score: 1

      No more absurd than throwing a ball through a hoop or hitting a ball through a hole in the ground.

      I disagree. I mean, hitting a ball through a hole in the ground is bullshit. It's something that was invented because it was convenient, and the maintenance of golf courses is an environmental catastrophe. But throwing a ball through a hoop develops useful motor skills. This is not to imply that golfing is trivial, only that the skills you will develop are quite useless.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:What a waste! by Mashiki · · Score: 1

      GPU's haven't hit the level that CPU's do in terms of miniaturization yet. Current crop of GPU's are ~16-20nm, while CPU's are just starting production at 10nm. As well, there is a lot more GPU offloading going on these days then CPU offloading. One of the big problems has been memory bandwidth, and it almost always has been a huge problem with GPU's. Luckily HBM covers most of those issues, and in turn has pushed the next gen of memory to the desktop side. That in itself is good all the way around, since it's helped push DDR5 memory prices way-way down.

      --
      Om, nomnomnom...
    21. Re:What a waste! by Opportunist · · Score: 2

      The difference is that nothing that comes out of Hollywood will any time soon be available to you. Did Hollywood create awesome effects? Sure. Are they available to the hobbyist and end user? Hardly.

      Yes, scientific needs also drives development of solutions for those scientific purposes, but they do not enter a mass market. That only happens when there is a demand for this. Yes, SGI created incredible graphics machines long before the advent of 3D accelerator cards, but those cards only became a thing once there was a market for them, once there were gamers who demanded them and games that supported them. Without games, SGI (or some successor) would probably today create machines that cost a million dollars that create graphics on par with what a 1080 GTX can produce, simply due to the laws of market.

      Hardware, like pretty much anything in the area of computing, is a business with an insane fixed cost and very low to negligible per unit costs. Being able to sell twice the number of units pretty much halves the costs per unit.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:What a waste! by Feyshtey · · Score: 1

      Because posting on /. obviously puts you on moral high ground...

      Where's your crusade against twitter, facebook and texting? Where's your righteous indignation at the $40 billion spent on Hollywood movies at the box office alone in 2015? Where's your outrage at the ridiculous time and money wasted on professional sports, or propping up two-faced politicians, or Walmart's craptastic plastic future-landfill products?

      Would you have the same apoplectic meltdown if the games people played were chess or backgammon? WTF is the difference if its on a screen, for the most part played with or against other humans anyway?

      At least its an engagement of one's mind in an interactive activity, rather than drooling and staring at predictable regurgitations of fart jokes and "mystery" shows that pervade modern television. Or worse. the never ending one-upmanship of opportunistic narcissistic idiots trying to come up with the next outrageous statement that goes viral.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    23. Re:What a waste! by Toad-san · · Score: 1

      Go check out the statistics on gambling. Or horses. Like, who needs a horse? Really?

    24. Re:What a waste! by Anonymous Coward · · Score: 0

      How is gaming any different than any other form of entertainment? Do you also count movies and television as lost hours of productivity?

    25. Re:What a waste! by Anonymous Coward · · Score: 0

      Face it, what "sensible" application needs stronger and stronger CPUs and GPUs?

      Browsing common websites without adblocker

    26. Re:What a waste! by malditaenvidia · · Score: 1

      Without those $91 billion in entertainment, people wouldn't be as productive as they are, being deprived from their favorite hobby during their leisure time. This also disregards an entire industry of people who work producing, selling and distributing these games.

    27. Re:What a waste! by Anonymous Coward · · Score: 0

      >Time I choose...

      We all want to be the master of our own destinies, but you are loosing your ability to choose and don't even realize it. Because of one thing: the games are designed to keep drawing you back in. So no, you are not the master of your time if you have any level of interest or devotion to these games. Read any review: "5 STARS BECAUSE IS SO ADDICTING"! Does that really sound like a good thing? Being sucked away from your world is now a compliment.

      But you don't get sucked in do you? Yes you do.

      Games are more needy than ever before and one can get 'sucked in' waaay more so than in the past. So the mastery of your time is vulnerable to being siphoned off without you realizing it. Examples:
          - Mobile means it's always available. Making bathroom breaks thrice as long.
          - Games are now designed to Require frequent follow up. Harvest that farm, complete a goal in time, level up or suffer, keep pace with your online team, in-game chat & check mail too, and don't forget special events!
          - The games need not BE designed that way, but again the constant availability of mobile & the potential money developers can make off micro transactions by encouraging the player to relieve themselves of the burden the time limits or leveling issues imposed on the player- is too attractive to give up.

      Games will never again return to their old identity as a 'time passer' to pick up & put down between exciting real life stuff. It's now in a position to be the excitement in your life. With real life getting in the way of your mobile gaming success.

      *Unless you really just play arcade style games. Which we know you don't. You are loosing your choice and don't even realize it.

    28. Re:What a waste! by Anonymous Coward · · Score: 0

      Time I choose to waste, isn't wasted time.
      says the person with no kids/ demanding job/ relationships/ or financial obligations. and lots of free time.

    29. Re:What a waste! by MrKaos · · Score: 1

      says the AC with incorrect assuptions

      --
      My ism, it's full of beliefs.
    30. Re:What a waste! by MrKaos · · Score: 1

      But you don't get sucked in do you? Yes you do.

      Yes, I do, that's the point. I work really hard, so when I play I don't let assholes ruin it for me.

      Which we know you don't. You are loosing your choice and don't even realize it.

      You don't know shit about me.

      --
      My ism, it's full of beliefs.
  2. VIDEO GAMES by Quakeulf · · Score: 3, Interesting

    At the same time AAA-games are becoming more like movies with less interaction and more passive watching of cutscenes, and this will continue until there is no distinguishing element between film and game left.

    1. Re:VIDEO GAMES by guises · · Score: 2

      Er... what? There are some AAA like that, I suppose. The ones which get most of the publicity and money tend to be multiplayer focused though. If you want to insult Call of Duty I'm not going to stand in your way, but "passive" just isn't accurate.

      I guess if you only play the single player campaign then maybe it's possible (I haven't played a Call of Duty in a long time), but that's really not what the game is about at this point.

    2. Re:VIDEO GAMES by Anonymous Coward · · Score: 0

      At the same time AAA-games are becoming more like movies with less interaction and more passive watching of cutscenes, and this will continue until there is no distinguishing element between film and game left.

      My top picks of 2016 were Uncharted 4, DOOM, and Dark Souls 3. You can't say that those were lacking in interactivity. Sure, Uncharted 4 is the most cinematic of the three, but that's not to say it was short of things to do, far from it!

    3. Re:VIDEO GAMES by Opportunist · · Score: 1

      If I wanted to insult CoD I'd not go for the cutscenes but rather for people being stupid enough to buy the same game over and over and over.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:VIDEO GAMES by Opportunist · · Score: 1

      Well, yes and no, and actually, the studios start cutting back on the cutscenes by now, because they noticed that they piss off the players more than they enhance the story. Don't get me wrong, watching a cool, action packed short scene can be great, but playing a game over from the start and having to sit through 10 minutes of unskipable intro footage is about as popular as an unskipable DVD intro.

      Studios have noticed that by now, especially now that reviewers and bloggers have come to put a focus on such things, too. Because they are annoying.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:VIDEO GAMES by AmiMoJo · · Score: 2

      It's possible to do both.

      Back in the late 90s Japanese shoot-em-ups realized that it was great fun for players to have a relatively easy game with a spectacular amount of stuff on screen and mega-powerful weapons to cut through waves of enemies, but they also included some extra mechanics in the scoring for players who wanted a real challenge.

      Western developers could learn from that... Many seem to be stuck with tired old ideas like putting in vast amounts of crap to collect, or offering the real challenge via DLC, or just making the bad guys bulletproof on higher difficulty levels.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:VIDEO GAMES by OzPeter · · Score: 1

      At the same time AAA-games are becoming more like movies with less interaction and more passive watching of cutscenes, and this will continue until there is no distinguishing element between film and game left.

      I agree with you. I think if they took something like the Assassin's Creed movie and cut it down and added some gameplay they'd end up with a pretty good video game.

      --
      I am Slashdot. Are you Slashdot as well?
    7. Re:VIDEO GAMES by mjwx · · Score: 1

      At the same time AAA-games are becoming more like movies with less interaction and more passive watching of cutscenes, and this will continue until there is no distinguishing element between film and game left.

      Which is why I'm glad to be a part of the PC Gaming Master Race.

      The best thing the Filthy Console Peasants have to look forward to is pressing X to watch COD.

      OK to be fair some AAA games are actually good, such as Fallout 4 and as soon as 2K fix it, Mafia III. However I've given up on that consolised crap like Battlefield.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:VIDEO GAMES by Anonymous Coward · · Score: 0

      That's not COD, that's all AAA games. Including 99% of content on Nintndo platforms, all sports games, etc.

      AAA game development is as creatively bankrupt as Hollywood blockbuster production.

    9. Re:VIDEO GAMES by HalAtWork · · Score: 1

      I guess you haven't played Dark Souls 3, Fallout 4, Forza Horizon 3, Overwatch, Doom, Hitman, XCom 2, etc. A game that tried to go in this direction, The Order 1886, was heavily criticized for doing so. Not sure if it's as bleak as you make it out to be.

    10. Re:VIDEO GAMES by drinkypoo · · Score: 1

      Western developers could learn from that... Many seem to be stuck with tired old ideas like putting in vast amounts of crap to collect, or offering the real challenge via DLC, or just making the bad guys bulletproof on higher difficulty levels.

      Achievements have killed that dead in AAA games. If it's actually difficult to get them all (as opposed to merely tedious) then people will cry about it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:VIDEO GAMES by Anonymous Coward · · Score: 0

      There is one important distinguishing feature, actually. Despite being an industry that makes more in sales than the entire film and music industry combined, the MPAA/RIAA equivalent (the ESA, the group that runs E3) is not a maniacal political organization demanding governments extend copyrights to eternity, tax sales of blank media on the premise they will be used for copying, or engaging in mass copyright lawsuit trolling.

    12. Re:VIDEO GAMES by rhazz · · Score: 1

      That's not really a problem, since there are many other non-AAA titles filling the void, especially on PC. I used to look to Square (SquareEnix) for RPGs... but since FF-X they keep pushing titles that are FF-flavoured but have lost the appeal of the earlier series. There are many alternatives though, just don't expect to see commercials on TV for them.

    13. Re:VIDEO GAMES by Anonymous Coward · · Score: 0

      The reason Japan comes with all those great ideas while the West doesn't is because Japan is still very much a patriarchy. Gender roles are much stronger, and one aspect of strong gender roles is that each gender dedicates themselves to perfect their role.

      If you're a man, you're expected to be the game developer, the engineer, the scientist, the CEO, etc. And you're expected to be the best game dev/engineer/scientist/CEO/etc you can be, just as your wife is expected to be the best housewife she can be.

      There are no diversity hires and no compromises in decision making just for the sake of having diverse input and making sure nobody's feelings are hurt. The men who work in games (or anything else) live and die by the merit of their ability, not by the color of their skin or the anatomy between their legs.

      That is not to say women can't be good game devs or come up with good ideas, but they would have to be exceptionally good, and/or they appeal to males too, like say with the Neptunia series. Yes, that series that started off as a "wtf this anime fanservice shit turning gaming consoles into anime waifus" that ended up as a profitable franchise that is still getting new games, is created by a woman.

    14. Re:VIDEO GAMES by drinkypoo · · Score: 1

      If I wanted to insult CoD I'd not go for the cutscenes but rather for people being stupid enough to buy the same game over and over and over.

      A lot of people say they would pay for an improved version of the same thing, but CoD players (or similar... Madden was always the poster child after all) are putting their money where their mouth is. They're funding the ongoing development, incremental improvements, generation of new assets, and so on. For their $50ish dollars they are getting many, many hours of entertainment, however same-y it might be.

      Personally, I am a cheap bastard, so I tend to play games with even lower up front costs. They are often the hot game from several years ago, which is sensible since my potato is not incredibly powerful. But seriously, for the amount they're actually spending on the game versus the time they're spending playing it, it seems like they're doing pretty well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:VIDEO GAMES by Anonymous Coward · · Score: 0

      every metal gear solid game is like this

    16. Re:VIDEO GAMES by Dutch+Gun · · Score: 1

      Studios have also cut down on pre-rendered cutscenes because they're obscenely expensive to produce, and these day, with graphical fidelity what it is, you might as well your in-game assets for in-game cutscenes where needed. It's far less jarring.

      But more than that, when your character in a cinematic does something really cool, you tend to think "why couldn't I have done that?" I think it's a very welcome trend to see cinematics that advance story or enhance emotional connections, but NOT using them at big action moments.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    17. Re:VIDEO GAMES by Feyshtey · · Score: 1

      There's almost no reality associated with this statement. Yes, there are cutscenes sometimes, but the most popular games have almost none. Particularly an online game that's competitive, from MMO's to first person team-based games to real-time strategies, there are no cutscenes at all.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    18. Re:VIDEO GAMES by Quakeulf · · Score: 1

      Bulletsponges and rubberbanding are killing a lot of singleplayer games. I really hate it when I have to shoot someone fifteen times in their head with a shotgun to kill them while they only have to see my toe to have me down to 50% health. Then when I race around and push another car off the track seeing it crash and turn around in the mirror, the next round it's right behind me like nothing happened, or even worse, when I crash into it to send it off the track, it's like a tank and I get sent flying. Too many games like that now. It's horrible.

  3. Minority hobby? by MCROnline · · Score: 5, Interesting

    Can we please all try to bury the myth once and for all that gaming is niche or a childs hobby. Jokes about people in basements aside, isn't it time gaming was recognised as a legitimate hobby?

    1. Re:Minority hobby? by Anonymous Coward · · Score: 0

      No. Seeing as "gaming" on mobile is nothing more than the current version of goofing off at work doing click this thing now type games, we can discount the bulk of them. Now we have those that are no social skills and hide behind anonymous gaming for their outlet; they're serious - they need them. Then we have all the non-used titles that people buy because they've been conned into believing they're a great deal; not used ever, just handing money over to Steam & Co. Now let's see the e-penis type, those that build rig after rig trying to complete with someone they don't know in a forum full of bullshitters, PR people, and publishers pretending to be who they are not. Hmm, more deception. Finally, let's see what value that figure is when the DRM breaks, the online authentication fails because the mothership is under a DDoS, and the publishers cancel the title and effectively kill it - especially on the PC.

      Sounds like a serious hobby doesn't it? Like hell!

    2. Re:Minority hobby? by Anonymous Coward · · Score: 0

      I don't think anyone believes that. Gaming is as vibrant as it ever was, and even for the average household we're finding plenty of ways to incorporate gaming into the day. Me and my wife play multiplayer games most nights in the week on PC. Granted it's not 1st person action shooters anymore at my age but we're still talking a good range of tower defense games and horror survivals.

      Gaming isn't a hobby. Gaming is something you do to be social, and there isn't a damn thing in the world wrong with that - just like hanging out in bars and having a drink or hanging out down the pub playing darts. You enjoy gaming then play games, we'll be on the other side of the server if you want a multiplayer.

    3. Re:Minority hobby? by Opportunist · · Score: 1

      What's a "legitimate hobby"?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Minority hobby? by MCROnline · · Score: 1

      I didn't say I wanted to be considered a serious one, I asked that it is not considered a childs hobby.

    5. Re:Minority hobby? by Mashiki · · Score: 4, Insightful

      It is a legitimate hobby. But then again, you had people who believed that gearheads of the 40's and 50's and working on cars was the path to gangs, violence and all that. The same people who say gaming isn't a hobby, are the same types ~30 years ago that would have been spouting that D&D creates satanists(because D&D isn't a hobby). And DOOM makes kids into serial killers. And are likely right there saying that gaming is sexist/racist/misogynist today.

      --
      Om, nomnomnom...
    6. Re:Minority hobby? by Anonymous Coward · · Score: 0

      Firing a gun at a shooting range :)

    7. Re:Minority hobby? by AmiMoJo · · Score: 1

      For most people gaming isn't a hobby, any more than watching movies or reading books is a hobby. A hobby is something you do to achieve some goal (usually self-improvement), as opposed to something you do just for entertainment. Of course there are people who do play video games as a hobby, but mostly it's just entertainment.

      As for the sexist/misogynist criticism, I know you haven't actually seen Tropes vs. Women but those videos are very careful only to make that claim where it is really justified. Most of the time it's just lazy use of tropes, hence why the series is "Tropes vs. Women" and not "Sexism in Gaming". Unlike the ill-informed and unjustified fears over D&D leading to satanism, they make thoughtful and well researched points so can't really be compared.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    8. Re:Minority hobby? by Anonymous Coward · · Score: 0

      I know you haven't actually seen Tropes vs. Women but those videos are very careful only to make that claim where it is really justified. [...] Unlike the ill-informed and unjustified fears over D&D leading to satanism, they make thoughtful and well researched points so can't really be compared.

      Batman wears a cape so guys don't have to look at his butt.

    9. Re:Minority hobby? by Feyshtey · · Score: 1

      And all that is different than Facebook, how exactly? The only real difference is that you're providing copious amounts of information about your personal life (mostly lies), fishing for likes and huge friend's lists in an attempt to gain a sense that someone cares or that you have some validation in your life.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    10. Re:Minority hobby? by Anonymous Coward · · Score: 0

      Haters gonna hate.

      I read an article suggesting that feminists are particularly opposed to games because of the high representation of single-and-not-looking guys within the group of gamers. They infer that if those guys weren't playing games, they might be working harder to get dates, which means working harder to compete for, spend on, and generally please women, which would be better for women as a whole.

      Sounds sketchy to me. I think it is just that women are a generation behind men in the widespread adoption of gaming as a hobby, and so the notion of women hating games will pass away naturally in another couple of decades.

    11. Re:Minority hobby? by Anonymous Coward · · Score: 0

      Don't conflate feminists and women. Not all feminists are women, not all women are feminists (IIRC, feminism is generally unpopular with women), and this 'silly boys, now girls can play games too' bullshit is cancerous.

    12. Re:Minority hobby? by Anonymous Coward · · Score: 0

      I formally declared the future of computers to be "as a toy" in late 1968, University of Wisconsin.
      The world is just a bit late in catching on.

      I like to think those grad students went out and made some money off it.

      Nils K. Hammer

    13. Re:Minority hobby? by Mashiki · · Score: 1

      For most people gaming isn't a hobby, any more than watching movies or reading books is a hobby. A hobby is something you do to achieve some goal (usually self-improvement), as opposed to something you do just for entertainment. Of course there are people who do play video games as a hobby, but mostly it's just entertainment.

      Thanks for proving that you don't know what a hobby is. I'll wait with baited breath as you trot out that gamers are dead.

      As for the sexist/misogynist criticism, I know you haven't actually seen Tropes vs. Women but those videos are very careful only to make that claim where it is really justified.

      You mean like the "there's no sexy men" and "I can't look at batman's ass" because she too stupid to figure out that not only can you change his suit. But while wearing the cape it's a "stiff piece of equipment used for flight." Hey, I can stare at Geralt's tight ass all I want though. Or would you like me to start into the parts where she cites articles that don't exist, or have fundamentally different conclusions then the ones she's presenting. Or that many parts of the "research" and I use that term loosely, have the classic conclusion, research to verify conclusion form of writing?

      --
      Om, nomnomnom...
    14. Re:Minority hobby? by AmiMoJo · · Score: 1

      Or would you like me to start into the....

      Yes. Please lay out your criticisms, complete with citations, quotations and links to the material in dispute. I can't debunk your vague accusations without them.

      As for Batman's cape, have you actually seen it in motion? It's clearly not "stiff", it's standard cloth physics. Also note that just because you can change the costume or find contrary examples, that doesn't actually contradict what is being said. The fact remains that many male characters do get strategic butt coverings, where it is exceptionally rare for female characters.

      You see, it's not just a case of you finding one contrary example and winning. You have to address the actual argument being made, i.e. that there is a trend.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re:Minority hobby? by Anonymous Coward · · Score: 0

      Well yes IF you have fewer demands & obligations that others. Which by default will include youth or retirees.
      So no it's not a slight to say it's a niche or youthful pursuit.

      Here is a handy flow-chart to determine if your game playing is a 'time-passer' that you can pick up & put down vs. a true hobby getting the time and attention it deserves:
      - do you have kids, especially young kids?
      - do you help them with homework?
      - are you in a deep relationship that needs time & nurturing too?
      - do you help around the house?
      - do you have a demanding job, with responsibilities that keep your attention all day?
      - do you have a job where mobile is not convenient to use, or perhaps even prohibited?
      - And at long last, do you have more self-improvement and skillful hobbies that would suffer if you woke up & went to bed each day playing games?

      If you answered yes to any of these, you are probably not a kid. Or at least have entered the adult world where gaming is short & escape related. Not a hobby.

    16. Re:Minority hobby? by Anonymous Coward · · Score: 0

      I agree. As a moral issue, entertainment seems like a complete waste of time. But in actual sociological terms, entertainment seems to be the place we put all our efforts once our other Maslow needs are met. Geeks and those who want a designed society tend to ignore the immense value of entertainment.

    17. Re:Minority hobby? by Anonymous Coward · · Score: 0

      You see, it's not just a case of you finding one contrary example and winning.

      That's his line. You're the one who cited one example (of Anita) as if that is representative of all criticism towards video games and gamers.

  4. spending $6.6 billion on digital downloads in 2016 by Anonymous Coward · · Score: 0

    not like we have much of a fucking choice in the matter. publishers have, for years now, been pushing digital-only distribution (and one-time use serials for physical media) to kill second hand sales.

    captcha: steamed

  5. How is Steam counted? by johannesg · · Score: 1

    Is it considered "download", "PC", "retail", ...? How would the researchers even know, considering that Valve is not (to the best of my knowledge) publishing data on its sales?

    1. Re:How is Steam counted? by aliquis · · Score: 1

      Likely download though not necessarily free to play, I don't know where they count all the "gambling" aspect of ValveÂs own products though (the skins and hats.)

  6. Games consoles by Anonymous Coward · · Score: 0

    I'm probably missing something here but I thought home consoles were supposed to be a big chunk of the gaming market. But with $91bil total of which $41bil is mobile and $36bil is PC, that 'only' leaves $14bil max for home consoles. Is that right?

  7. Is "free to play" really sustainable? by Anonymous Coward · · Score: 0

    I've long wondered if and when there may be backlash coming to the gaming world for "free to play" games. These games seem to fall into 3 general categories:

    1) Games that are truly "pay to win". If you pay money, you get the better in-game goods that allow you a competitive edge over your opponents, often with features that can *only* be unlocked through payments. Those who don't pay stay at a significant disadvantage.

    2) Games that are "pay to advance". Nobody can pay to gain in-game goods that others couldn't get by playing the game for free and getting in-game currency. But you may be able to get a slight temporary edge by paying to unlock features before others do. I would also put single player games like Candy Crush into this category, as there is no practical way to advance at a steady pace without payment.

    3) Games that are "pay for cosmetics". In-game goods are acquired by game actions that anyone can take. Those with more time to devote to the game are at an advantage, but this can be an overall positive for the game's community if they are not given significant inherent bonuses for having played more, other than the knowledge they have about the game mechanics. The only things people can pay for are cosmetic items that change the look and feel of the game, but don't offer any competitive advantage.

    The problem with all of the options, though, is that they prey upon impulsive people with addictive personalities who don't know when or how to stop. I suspect that within 10 years enough data will have been gathered and exposed about user habits that legislation will be enacted that will make "free to play" nowhere near profitable enough to be as prevalent as it is now.

  8. All that money... by DigiAngel69 · · Score: 1

    and STILL haven't seen a good release day for PC games in 2016 for $60 titles...Dishonored 2, Batman...I'm looking at YOU.