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Nintendo's Engineers Have Embraced Unreal Engine (engadget.com)

Tom Regan, writing for Engadget: If there's one thing that Nintendo has struggled with, it's enticing third-party developers to create games for its consoles. But according to VentureBeat, the company is looking to change that with the advent of the new Switch. At an investor Q&A session, Shigeru Miyamoto revealed that Nintendo engineers have been learning how to use third-party development tools like the Unreal Engine. It's not much of a surprise, given that the Switch, like the Wii U before it, supports the Unreal Engine. But the fact that Miyamoto has opened up on the subject shows that Nintendo may be softening its sometimes frosty stance on third-party developers. That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."

40 comments

  1. Re:Doomed by Guspaz · · Score: 1

    Nah, that's Id Tech 6.

  2. Have to say it... by __aaclcg7560 · · Score: 1

    The Nintendo Switch is unreal.

    1. Re:Have to say it... by Joe_Dragon · · Score: 1

      And the battery life sucks

    2. Re:Have to say it... by Z80a · · Score: 1

      At least they had the sane decision of using an USB-C port on the thing, so you can plug those battery packs.
      Probably was the best engineering decision nintendo did in decades.

  3. Super Nintendo by bazmail · · Score: 1

    Chalmers.

  4. Wii U support? by Zaurus · · Score: 1, Informative

    Er, what? I've been using Unreal Engine for 2 years now. The entire time I have been told, by the engine itself and the folks around it, that there is no Wii U support. I have certainly not observed any.

    Sooo...when did this mystical Wii U support come into being and how can I find it?

    1. Re:Wii U support? by Guspaz · · Score: 3, Informative

      The Wii U is supported by UE3. There's a bunch of UE3 games on the platform.

      Armature was planning to port UE4 to the Wii U to release Bloodstained, but it seems like they're going to drop that and replace it with the Switch since the Wii u will have been long discontinued by the time it comes out.

  5. If this is real by Anonymous Coward · · Score: 0

    Will developers have full or near full access to the hardware, or will that be reserved for Nintendo licensed developers?

    Other consoles have tried this, but won't allow the full capabilities to be used by independents.

    1. Re:If this is real by HaZardman27 · · Score: 1

      Like Unity on the Wii U, you'll still probably need to be a licensed Nintendo dev to even get access to building for that platform.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    2. Re:If this is real by SirSlud · · Score: 1

      Correct.

      --
      "Old man yells at systemd"
    3. Re:If this is real by tepples · · Score: 1

      Like Unity on the Wii U, you'll still probably need to be a licensed Nintendo dev

      Which isn't nearly as hard as it was back in the late 2000s when Robert Pelloni did the Bob's Game publicity stunt. In July 2016, Nintendo dramatically opened up developer registration. In particular, a small family business operating out of a home office is no longer banned so long it can come up with about 3000 USD for the devkit.

      So nowadays, the route to market for a startup developer of gamepad-oriented games is Itch, then Steam, then PlayStation or Nintendo.

  6. A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

    Payng a 5% on gross however is insane

    1. Re:A 14 year old can 'Master the Unreal Engine by Hognoxious · · Score: 1

      Could a 14 year old write his (or her, if AmiMoJo is watching) own engine?

      Hmm. So look at it this way, they're getting 95% of something they wouldn't have had otherwise.

      Leaving aside that 3k per title per quarter is exempt anyway, which you conveniently omitted because you're a 'tard.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:A 14 year old can 'Master the Unreal Engine by Vairon · · Score: 3, Informative

      The 5% gross fee is only after the first $3000 made per quarter. Also this royalty fee is only for the free version of unreal engine that has no monthly/upfront cost. Epic offers alternative licensing schemes if a developer would prefer to pay upfront for UE4 instead of paying a 5% royalty. https://www.unrealengine.com/c...

    3. Re:A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

      It's a pretty good price for what you're getting, and much cheaper than it ever was in the past. If you don't want to pay royalties you can always ask for a custom licence.

    4. Re:A 14 year old can 'Master the Unreal Engine by b783719 · · Score: 1

      From the internet, the cost of paying upfront is $750,000 (may vary depends on source).

      Also remember 5% is cheap to start but it adds up depend on your revenue. Let's say you get 42k in a year, that's (42,000 - (3000 x 4)) x 0.05 = $1500 royalty cost.

      Unless you earn over 15mil, I don't think any 14 year old will pay upfront.

      Back to topic, the point is not really directly related to 3rd party engine but about their view on license and development control with business issue. Nintendo own business isn't doing well for some time adding to more and more developers not in favor of developing in an extreme closed garden (Nintendo console) has made them worse. Their current stand is hoping more developers will come back to develop for their Nintendo Switch instead of iOS or Android by adding a bridge to make it looks more open (until you read the Nintendo publish license/ cost).

    5. Re:A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

      I make 3k in a day. You're the 'tard.

    6. Re:A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

      Or you could just use UNITY3d.

      I have been in the business a long time kid, 3k is pee pee.

    7. Re:A 14 year old can 'Master the Unreal Engine by Hognoxious · · Score: 1

      No you don't, but even if you did it's irrelevant to the question at hand.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    8. Re:A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

      oh yes I do

    9. Re:A 14 year old can 'Master the Unreal Engine by Anonymous Coward · · Score: 0

      Submission: "Millionaire Wastes Time Trolling Slashdot"

  7. Embrace Jesus! by Anonymous Coward · · Score: 0

    You motherfucker

    1. Re:Embrace Jesus! by Anonymous Coward · · Score: 0

      Embrace puppetry and close your eyes!

    2. Re:Embrace Jesus! by hackwrench · · Score: 1

      https://www.bing.com/search?q=... God, how dare you It's unfair you deny, ignite and close your eyes

  8. Surprised? by darkain · · Score: 3, Informative

    Surprised? Not in the least. Wasn't Super Mario Run made in Unity? Yup, Nintendo is doing what other major companies are doing, using existing quality software tools.

    1. Re:Surprised? by Anonymous Coward · · Score: 0

      Except Nintendo didnt make Super Mario Run. Its made by the same dev who made that Pokemon thing.

  9. Mobile games too by Anonymous Coward · · Score: 0

    Not to mention they opened up to mobile development as well.
    It seems Nintendo have finally gotten more friendly with developers.
    Maybe we will start to see more of a variety of games from them and 3rd parties over the next few years and beyond.

    Hopefully enough to bring in more players they desperately need.
    The Wii was a fluke that happened at exactly the right time, hence why Wii U tanked. (removing the Wii, the Wii U had the expected number of buyers from the slowly decaying trend on their total console sales)
    All these people were casual players that barely bought the Wii U and were taken up my mobile games just as that explosion happened.
    I'd hate to see Nintendo die off.

    1. Re:Mobile games too by Dogtanian · · Score: 1

      The Wii was a fluke that happened at exactly the right time, hence why Wii U tanked. (removing the Wii, the Wii U had the expected number of buyers from the slowly decaying trend on their total console sales)

      I don't know that the original Wii was entirely a fluke; I'd give them the benefit of the doubt and credit them with doing something different to MS and Sony's chasing of the traditional, mainstream "serious" gaming market by going for the casual market (which, to some extent, the DS had already had success in pioneering).

      But basically, yes, I agree with you regarding the timing and the fact the casual market had moved on by the point the Wii U came out. I said much the same thing myself a few days back- the Wii U was a contrived attempt to replicate the original Wii's success by doing exactly the same thing (especially its controller, trying too hard to be as original as the Wiimote)... and without recognising that the casual gaming market the DS and original Wii had pioneered had started moving on to tablets and smartphones by then.

      The fact that- from what I've heard- a relatively high proportion of the original Wii consoles tended to end up gathering dust in cupboards after the initial burst of enthusiasm and novelty wore off probably didn't help convince the same people to rush out and buy a Wii U. Particularly as the marketing- and name- didn't make clear that it was an entirely new console, and not just a slightly improved Wii.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  10. Nintendo using Unreal = no bearing for 3P games by mutantSushi · · Score: 1

    The article itself makes no effort to sustain this premise. Whatever engine Nintendo uses for 1st party is irrelevant. Sony using in-house engines likewise has no bearing. Miyamoto's apparent concession that Japanese devs lagged behind in technical skills is somewhat interesting, I guess.

  11. Retarded: "Nintendo's Engineers Have Embraced..." by Anonymous Coward · · Score: 0

    This looks like a blog post. msmash, are you kdawson in disguise? Are you completely retarded, or is it just all the gasoline fumes getting to you? I know you huff off that glass full of petrol you keep on your desk.

  12. Re:ACs are now picking... by hackwrench · · Score: 1

    ACs are now picking comments at random to comment on the summary itself. Why? I don't know!

  13. In the year 2000... by Narcocide · · Score: 1

    They weren't helping. I remember. I was there.

  14. Re:ACs are now picking... by Anonymous Coward · · Score: 0

    A reply to the first top level comment is often much more visible than a new top level comment, so people just post there instead. It's a common issue on all tree-style forum designs.

    One of the many reasons I prefer strictly linear and chronological (and unfiltered) comment sorting a la 4chan.

  15. Re:ACs are now picking... by hackwrench · · Score: 1

    This AC didn't reply to the top comment, but a comment in response to the top comment, though.

  16. Re:ACs are now picking... by Anonymous Coward · · Score: 0

    Eh, same principle applies in general, but not in this case.

    Who knows, the comment system here is pretty terrible and unintuitive to begin with.

  17. But the real question is.. by Dahamma · · Score: 3, Interesting

    Have the finally embraced a reasonable thread model every other console adopted a decade ago?!?

    (Last I saw the WiiU still uses yield() with cooperative threads, making it nigh impossible to do a straight port from anything that made reasonable use of a pthread-like API).

  18. Nintendo has been positive toward third parties by guises · · Score: 2

    This is absolutely not true: 'That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."' I'm not familiar with that quote, and I recognize that there's a difference between being friendly towards third parties and getting a lot of third parties developing for your platform. So pointing to the broad support which Nintendo has received for many of its platforms isn't necessarily disproving anything, but I do know that the original NES was created specifically with third party devs in mind - one of the requirements when developing the hardware was that dev kits should cost no more than $100, in order to make it as accessible as possible to outside developers.

    Now, that's going back quite a few years, it's true, but so is quoting a company president from 2000, who has been replaced twice since then.

  19. Nintendo throws in the towel by Elric55 · · Score: 1

    So, based on the new found information, we can assume that Nintendo became tired of themselves developing every game for their proprietary platform and reducing their risk to other individuals.

    Cool.