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Thousands Of Disabled People Are Living In 'Virtual Utopias' In Second Life (backchannel.com)

"For many disabled residents, who may spend 12 hours a day or more in Second Life, the most important moments and relationships of their lives happen inside the virtual world," reports Backchanel. "For them, the fevered fantasies of a decade ago have become reality: Second Life is where they live." mirandakatz shares this article: Wagner James Au, who has written extensively about Second Life, estimates they may account for roughly 20 percent of users. Some active members estimate the number higher -- at as much as 50 percent... Abundant research shows imagining movement, without actually moving the body, can have positive effects on motor skills, balance, and learning... Studies suggest the therapeutic benefits of virtual reality extend beyond movement disorders -- to chronic pain, cognitive functioning in people with ADHD and PTSD, and social skills for people on the autism spectrum.
The article describes a 90-year-old former nurse, now living in a retirement community, who's spent eight years living in a Second Life archipelago called "Virtual Ability Island" with over a thousand other members. "Watching her avatar hike trails and dance gave her the confidence to try things in the physical world that she hadn't tried in a half decade -- like stepping off a curb or standing up without any help."

55 comments

  1. San Junipero (Black Mirror) by Anonymous Coward · · Score: 0

    Wonder if inspired by this or just brilliant understanding of the future.

    https://en.m.wikipedia.org/wiki/San_Junipero

    1. Re:San Junipero (Black Mirror) by lord_mike · · Score: 1
    2. Re:San Junipero (Black Mirror) by DontBeAMoran · · Score: 1
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      #DeleteFacebook
    3. Re:San Junipero (Black Mirror) by rasmusbr · · Score: 1

      There's even a list. https://en.wikipedia.org/wiki/...

    4. Re:San Junipero (Black Mirror) by Applehu+Akbar · · Score: 1

      Wonder if inspired by this or just brilliant understanding of the future.

      https://en.m.wikipedia.org/wiki/San_Junipero

      And does Second Life have a Quagmire Club?

  2. Here's some more virtual for you to enjoy by DontBeAMoran · · Score: 1
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    #DeleteFacebook
    1. Re:Here's some more virtual for you to enjoy by Anonymous Coward · · Score: 0

      Poor mans Daicon IV

  3. Goes great with the other article. by Gravis+Zero · · Score: 1

    I saw this in my RSS feed and accidently opened the previous article and read, "a fan has finally completed a MAME version of Atari's unreleased game Primal Rage II this week" and thought, "now, that's a utopia I can appreciate!" ;)

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    Anons need not reply. Questions end with a question mark.
  4. Just wait.... by Anonymous Coward · · Score: 0

    Just wait for if they ever get the NervGear from Sword Art Online working.

    You will see millions of physically disabled living in there. Will be seeing a bunch of them living there full time if they can where they have a full body to use.

    Will be seeing elderly using it to live a life where their bodies still work as good as they used to. Will be seeing a bunch of injured athletes using them to live the old lives they used to. Will be seeing a bunch of poor coming home from work and living in that life where they actually have decent homes and can go swimming or hiking or skydiving as they will never have the funds to do any of that in real life.

    About that same time, you would be seeing the market for a lot of luxury purchases drop like a rock as they no longer would use them. Then you would also have issues with people who starved to death or their body just atrophied to death from never leaving the virtual world because their real world just sucked compared to it.

    1. Re:Just wait.... by Anonymous Coward · · Score: 0

      Probably won't have anyone starving or atrophying away, as mind uploading is likely to very quickly follow (if not precede) the development of anything like NervGear.

      This will be a good thing. Make it much easier for our ASI guardians to protect us.

  5. Its a very diverse place by JoeCommodore · · Score: 5, Interesting

    SL is a very large diverse place there are various cultural communities as well as social communities. Virtual world is a good description as you can be satisfied sticking to one area or exploring and learn and experience different stuff.

    Many are interested in the social aspect but there also is a large creative group: The appeal of doing 3-D virtual virtual building is very satisfying, The in-world building components and controls are VERY easy to learn and with the SL scripting language you can make your creations animate, makes sounds, perform tasks, interact, etc.

    If you search around you usually can find a community that suits your social and creative needs. While searching you might stumble into some really weird stuff too. I myself spend most of my SL time as a humanoid squirrel, either as 1 1/2 foot tall "tiny avatar" or a bit taller furry like one, and hang around the sillier communities - when on Second Life you don't have to live it like real life.

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    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
    1. Re:Its a very diverse place by jwhyche · · Score: 0

      This article doesn't surprise me. I know at least a dozen people in SL who have disabilities in RL. I I even know one couple, he is bound to a bed paralyzed from the neck down. They spend a great deal of their time together in SL to escape the limitations he has.

      It was a very touching story when I met them.

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      I read at +2. If your post doesn't reach that level I will not see or respond to it.
  6. Well I live in world of warcraft 6-10 hours a day by dizzy8578 · · Score: 5, Insightful

    Disabled IRL I enjoyed years of virtual adventures there. However perhaps due to political climate change in the US, the current expansion seems to be actively hostile to those who are not physically able to play at an arbitrary level. Not gonna quit or threaten to, but it is a sad realization that the toxic atmosphere that infest trade chat is reflected by the Devs barricading even low to mid level crafting recipes inside 5 man dungeons.

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    *"Cogito Ergo Liberalis"*
  7. That explains A LOT! by Anonymous Coward · · Score: 0, Flamebait

    The whole "game" seems to cater for people with some kind of disability. (mainly mental)

    1. Re:That explains A LOT! by Anonymous Coward · · Score: 2, Funny

      The whole "game" seems to cater for people with some kind of disability. (mainly mental)

      And it looks like they have /. access in SL!
      If you could also tells us where in SL you are, we'll avoid you.

  8. Obligatory Sword Art Online by DontBeAMoran · · Score: 1
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    #DeleteFacebook
  9. Clickbait by Anonymous Coward · · Score: 0, Troll

    Are you high right now? How are they "living in utopia" when their own body isn't functioning correctly? Maybe someday you can become a paraplegic, then post back about how much of a utopia your life is.
    Twat.

    1. Re:Clickbait by Calydor · · Score: 2

      Are you blind right now? How are you not reading "virtual" when you are staring at the screen with properly functioning eyes? Maybe one day you can cut your eyes out, then post back about how much easier it is to read the full article title. Twat.

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      -=This sig has nothing to do with my comment. Move along now=-
  10. Walking simulators by tsa · · Score: 5, Interesting

    Thanks to my heart disorder I can't walk far and I can't run at all. Walking simulators like Obduction and the Myst games provide me with the chance to walk for a long time through beautiful environments while exploring them, without getting tired. It feels liberating. I don't like sports on TV or in games though because they bring up bad memories from my childhood.

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    -- Cheers!

    1. Re:Walking simulators by psavo · · Score: 1

      Obduction is any good? I remember getting my first CD-ROM, 4x and a friend loaned me the MYST. Started playing at 18 and got to the end by 8 in the morning.

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      fucktard is a tenderhearted description
    2. Re:Walking simulators by tsa · · Score: 1

      It's quite similar to Myst. The worlds are huge though, and as detailed as Uru was. It's also drawn in the same style as Uru and they used many of Uru's sounds as well. If you like Myst it's definitely worth trying.

      --

      -- Cheers!

    3. Re:Walking simulators by Anonymous Coward · · Score: 0

      Obduction and Myst aren't walking simulators, they're puzzle games.

      Walking Sims are distinct from the puzzle genre in that they don't have any. Walking is the sum total of the gameplay they offer.

  11. second life? by Anonymous Coward · · Score: 0

    is this still around i remember getting a free month with a new gfx card of this when i was a kid or teen.

    1. Re:second life? by Godwin+O'Hitler · · Score: 1

      A free month in a free game? That sounds like a bargain.

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      No, your children are not the special ones. Nor are your pets.
    2. Re:second life? by jwhyche · · Score: 0

      A free month in a free game? That sounds like a bargain

      There are two members of membership in SL. The basic free account, which is plenty for most people. Most of the people I know have this account.

      There is a paid membership that gets you some bonuses like free land, extra group slots, and better customer support. Most creators and builders have this membership.

      The funny thing about the premium membership is it costs you about $10 a month. You get a stiyphen of about L$300 a week for your membership, more if your account is older. L$300 comes out to be about a $1.25 so out of a $10 membership you wind up paying a little over $5 once your stiyphen gets added up.

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      I read at +2. If your post doesn't reach that level I will not see or respond to it.
    3. Re:second life? by Anonymous Coward · · Score: 0

      I'm assuming by "stiyphen" you mean "stipend"?

    4. Re:second life? by jwhyche · · Score: 0

      yeah. That.

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      I read at +2. If your post doesn't reach that level I will not see or respond to it.
  12. Second Life still has thousands of users? by sciengin · · Score: 3

    Was SL not this ungame that was hyped by the mainstream media a few years ago?
    I was not aware they still had thousands of users much less thousands of disabled ones.
    Honestly I am surprised they did not quietly shut down yet.

    1. Re:Second Life still has thousands of users? by Anonymous Coward · · Score: 1

      Was SL not this ungame that was hyped by the mainstream media a few years ago?
      I was not aware they still had thousands of users much less thousands of disabled ones.
      Honestly I am surprised they did not quietly shut down yet.

      SL is active and thriving and it's members are happily enjoying the many benefits of a virtual world.

    2. Re:Second Life still has thousands of users? by Anonymous Coward · · Score: 0

      if you RTFA, the details (however little) are there in the latter paragraphs.

    3. Re:Second Life still has thousands of users? by tsa · · Score: 3, Informative

      Myst Online has been around for over 10 years and is still thriving.

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      -- Cheers!

    4. Re:Second Life still has thousands of users? by Deep+Esophagus · · Score: 2

      Right, because it doesn't appeal to activities you consider important, it just doesn't make sense that it would appeal to anyone else on the planet. Are that many people really not as enlightened as you?

      Just for grins you might try reading TFA, and learn something about why it's still popular enough to be profitable for Linden Labs.

    5. Re:Second Life still has thousands of users? by Anonymous Coward · · Score: 0

      Furries and pedos. Yup.

    6. Re:Second Life still has thousands of users? by Frosty+Piss · · Score: 2

      Just for grins you might try reading TFA, and learn something about why it's still popular enough to be profitable for Linden Labs.

      Jesus, dude, CHILL OUT!

      All he said was he was surprised it was still around, he didn't shit on it and suggest all SL users are neck-beards in their mom's basement, or something (or is that YOU?)

      As one who is not involved in SL, it didn't occur to me that unlike MANY MANY similar ideas, it hadn't faded into history for whatever reason. But that's not meant as an insult (as clearly you took it), simply an observation from someone who never got into SL. To each their own.

      --
      If you want news from today, you have to come back tomorrow.
    7. Re:Second Life still has thousands of users? by Anonymous Coward · · Score: 0

      Perhaps you're the one overreacting to a mild-tempered correction of a misperception?

      Also, I happen to be a neck-beard living in my mom's basement, you insensitive clod.

  13. Is it still full of flying penises? by Anonymous Coward · · Score: 0

    I was mildly interested about ten years ago, after reading Snow Crash.

    Then I heard it had devolved to flying penises and lots of virtual sex – furry or otherwise – and had zero interest in subjecting myself to that. Never gave it a Second Thought...

    1. Re:Is it still full of flying penises? by Deep+Esophagus · · Score: 2

      Linden Labs have provided content creators (that is, the population of users who comprise Second Life) much more power over who can do what on their "land". As a result, most places are civilized now. Only group members of a region can create objects on that land; there are limits to how many objects can be rezzed at one time (so anyone who does manage to engage in griefing will be limited in scope); abusive activity is much more quickly curtailed.

      Of course you can still find flying penises, not to mention sex with goats, snuff games, a thriving sex slave industry and the like but you have to actively go searching for it.

    2. Re:Is it still full of flying penises? by Anonymous Coward · · Score: 0

      They banned that guy. He lives in my basement. It was the swarms of bees that crashed the servers that made it a lifetime ban.

  14. Horrible UI by Oyjord · · Score: 2

    I just tried SL for the first time last month, and had to abandon it in the tutorial. The UI and movement controls we're intolerable. I come from a long history of MMORPGing, with familiarly in diverse control schemes (from UO to WoW to ESO), and yet I just couldn't get used to SL's movement and camera controls. I'll return if/when they ever improve.

    1. Re:Horrible UI by Anonymous Coward · · Score: 0

      Movement is WASD
      Camera is Alt-Mouse / Ctrl-Mouse

      Not sure why you can't master WASD?

    2. Re:Horrible UI by murdocj · · Score: 1

      try being left handed

    3. Re:Horrible UI by bheerssen · · Score: 1

      Direction arrows work for movement in SL, too.

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      (Score: -1, Stupid)
    4. Re:Horrible UI by Cmdln+Daco · · Score: 1

      That's weird, if they can't even manage enabling left handed players. I suspect there are adaptations.

      I have encountered plenty of games, however, which have WASD hard-coded and unchangable. Games I generally only play for a few minutes.

    5. Re:Horrible UI by murdocj · · Score: 1

      First thing I do with a new game is reconfigure the controls so movement is on the numeric keypad. But if you can't reconfigure the game would be unplayable.

    6. Re:Horrible UI by PixelPusher1532 · · Score: 1

      The reconfiguration to enable numeric keypad is fairly minimal. You have to press the NumLock key. Then it works.

  15. Re:Well I live in world of warcraft 6-10 hours a d by Anonymous Coward · · Score: 0

    This reminds me of the Star Wars MMO change. The game used to be playable by quadriplegics because it was possible to play slow/methodical (as a trader, minder, etc) but then they did a "2.0" update and made it more "action RPG" instead of "RPG" or "strategy/trade/builder/crafter RPG" and there was a fair amount of articles and outrage about it (I'm pretty sure even /. articles about it)

  16. Did you just blame the new POTUS for a WoW exp.? by Shane_Optima · · Score: 1

    However perhaps due to political climate change in the US, the current expansion seems to be actively hostile to those who are not physically able to play at an arbitrary level.

    #thankstrump

  17. "Virtual Ability" by R_Ramjet · · Score: 1

    The "Virtual Ability island" referenced is run by a non-profit: www.VirtualAbility.org

  18. Myst Online was CLOSED, then opened recently. by Anonymous Coward · · Score: 0

    Myst Online was CLOSED, then opened recently.

  19. Virtual DIS-ability by cstacy · · Score: 1

    Lots of the people I've met in SL (and on the island mentioned) create disabled avatars who use virtual wheelchairs;
    they mimic their RL disability in SL. They're not running, walking, hiking, or flying. They are rolling around in old-fashioned
    mechanical wheelchairs. Exactly the opposite of some imaginary personal utopia. Their enjoyment was just the fact that
    they could instant-message the avatars standing (or sitting) next to them.

    1. Re: Virtual DIS-ability by Anonymous Coward · · Score: 0

      It's a reflection of their own mental self image. Haven't you seen The Matrix?

  20. black mirror by sad_ · · Score: 1

    is ever so close.

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    On a long enough timeline, the survival rate for everyone drops to zero.
  21. Re:Did you just blame the new POTUS for a WoW exp. by Anonymous Coward · · Score: 0

    no he didn't you did

  22. Lol by Anonymous Coward · · Score: 0

    Second Life.....still NOWHERE NEAR as -PATHETIC- as FB.