Xbox Project Scorpio's Full Specs Revealed (eurogamer.net)
Microsoft unveiled last year that it will be launching a super-specced Xbox One variant -- codenamed Project Scorpio -- soon. Now the company has shared what those hardware modules look like. According to a report on Eurogamer, which visited Microsoft campus at the company's invitation, the specs of Project Scorpio are:
1. Project Scorpio has 12GB of DDR5 RAM, clocked at 6.8GHz with 326 GB/s bandwidth.
2. Scorpio will be powered by eight CPU cores. It's a custom design sporting 2.3GHz, with a 4MB L2 cache.
3. Project Scorpio will feature an internal PSU (245W) and a compact design, leveraging the advanced cooling techniques pioneered by Microsoft's leading industrial design team.
4. Project Scorpio will achieve six-teraflops of GPU power using a customized design, with 1.172 GHz, 40 compute units, leveraging features from AMD's Polaris architecture.
5. Scorpio will retain the Xbox One S 4K UHD Blu-ray drive.
6. Scorpio will have both HDMI-in and out, 3x USB 3.0, a SPDIF digital audio port, an IR receiver/blaster, and will support Kinect with a USB adapter.
From the report: We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead -- suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.
1. Project Scorpio has 12GB of DDR5 RAM, clocked at 6.8GHz with 326 GB/s bandwidth.
2. Scorpio will be powered by eight CPU cores. It's a custom design sporting 2.3GHz, with a 4MB L2 cache.
3. Project Scorpio will feature an internal PSU (245W) and a compact design, leveraging the advanced cooling techniques pioneered by Microsoft's leading industrial design team.
4. Project Scorpio will achieve six-teraflops of GPU power using a customized design, with 1.172 GHz, 40 compute units, leveraging features from AMD's Polaris architecture.
5. Scorpio will retain the Xbox One S 4K UHD Blu-ray drive.
6. Scorpio will have both HDMI-in and out, 3x USB 3.0, a SPDIF digital audio port, an IR receiver/blaster, and will support Kinect with a USB adapter.
From the report: We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead -- suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.
Microsoft is paying attention to 1080p users, promising that all modes will be available to them.
Meaning what?
Also, 6.8GHz on the RAM? Goddamn.
Can't wait to replace my PS4 C-chassis series with the equivallent PS? from the same timeframe as the Scorpio ;-)
OMFG have you seen the Xbox 2 trailer it's like slow and it's telling you all the stuff you did in the first one then the music kicks in and and the chief comes out and gets a gun the earf is on fire and chief is like fuck this im jumping and HE JUMPS PUT OF TEH SPACESHIP with angels singing and he lands on the bad guys and that annoying ai lady is like GO GET EM TIGER! WILDCAT IS ON TEH SPOKE!!!~`1 and theres less polys but rawkin bumb mappings you can view this on a special MICROSOFT xbox disk that comes with EB games store.
I guess they only have to do better than the PS4 Pro.
12GB over how many channels?
4. Project Scorpio will achieve six-teraflops of GPU power using a customized design, with 1,172 GHz, 40 compute units, leveraging features from AMD's Polaris architecture.
Can someone who does GPU architecture confirm whether this is a) a typo, b) for real, or c) proof that Microsoft has finally invented a time machine, but is using it to do some oddly mundane shit?**
**Compared to, you know, going back and killing Hitler or snapping a selfie with Actual Jesus.
Nothing posted to
Hopefully the new Xbox will be less redundant than the including "Scorpio" in each one of the OPs specification points 1-6
The only informative part of this news is Forza does 60fps.
What about what really counts? VR performance.
What? The CPU and GPU are both by AMD, as with the original Xbox One.
I'm not buying a current gen console until they're hacked to play pirated games like with the XK3Y for the Xbox360.
Way too much money otherwise.
VR is a fad at best, no one will care in a few years, MS is pushing AR anyway, just look at the hololens,
just think, people need more electricity now for their video gaming than they do for every other thing they do
Norman Haga is a known OS2/Warp shill. He takes any and all opportunities to bash Microsoft and Windows NT.
Dude, just got back from GDC. You couldn't be more wrong. VR is AMAZING! It's gen 1 and clunky still but it's making games wonderful and new again. VR is far from a fad. It's total immersion!
AR is also going to be huge. There is a place for both.
Please do tell me about this custom CPU.... Are we talking custom core desgin.. but stays true to the x86-64 instruction set? Otherwise I hear backwards compat complaints again
Uhm yea.. It's not a Nvidia GPU at all.. read again.
1. Project Scorpio has 12GB of DDR5 RAM, clocked at 6.8GHz with 326 GB/s bandwidth.
Unless they're planning to wait a few more years before they start manufacturing these, I presume that was meant to be either DDR4 or GDDR5.
...for the Hank Scorpio jokes. I'm leaving disappointed.
If you need me, I'll be in my hammock.
One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
AR and VR are different.. There are a multitude of games and movies you're not going to want to play or watch in AR. You'd fully break the immersion.
Most people will not see a 4K display until 2025.
If it doesn't run systemd, I'm not interested.
Will it support 3rd party hardware? Lots of VR headsets are coming. Microsoft promises support in Windows. How will they manage the drivers in a console?
Just drop acid, already, and invent something better... or quit your whining.
I did. The I went to Wikipedia since I am not familiar with the Jaguar architecture: "The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD, and used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014" It just ain't happening. Not the specs they give.
Supposedly, It will have "the advanced cooling techniques pioneered by Microsoft's leading industrial design team.".
Would be the industrial design team responsible for the Metro Interface? The design team responsible for the insufficient cooling on the Xbox360 that gave birth to the infamous RRODs? Perhaps the design team that thought that huge, hot power bricks were a good idea?
I'm far from favourably impressed by Microsoft's Design teams.
Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
unless you're an emetophile, in which case you'll be lining up for this.
Yup, Microsoft pulled the same trick as they did to Original Xbox owners again. Aka, announce a console, then after a short period of time announce a second console, radically different and hence by definition incompatible.
Dude, despite the significant upgrades in hardware it's still ultimately just a bunch of x86 CPU cores paired with DirectX compatible graphics running the same OS. It's being presented as a mid-gen upgrade with 100% backwards compatibility, with custom profiles being generated for each and every existing game to ensure that compatibility. No, it is nothing like the Xbox 360 launch.
There was a time when you paid $200 to get a console because it was $200 and games worked. You could play games on PC, except you had to futz around with autoexec.bat and config.sys to exclude drivers so you had 770k of conventional RAM or DOOM wouldn't run. Eventually, you could play games on PC, but the games cost $60 and you had to spend $400 on upgrading your video card every 4-6 months, so you spent a lot just to play games. $200 for a 10-watt console playing $20-$50 games for the next 3-5 years was just good sense: it worked and it didn't cost assloads for non-game bits all the time.
Now you spend $400 on a console that has 6 separate models, so your version might not play the game without long-ass load times. Then they release a new revision of the console, so you have to spend $600 more for the new one. Then they make it modular, so you have to keep buying RAM and GPU modules to upgrade for $200 every several months. The console also eats 245W of power, so playing for 4 hours per day is like an extra 15% on your electricity bill. Then the console idles at 30W all the time, and kicks on full-power for about 20 hours per week to download updates, and it ends up costing you $12/month just to have it.
People talk about hardware and not about games.
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Then why comment on this story?
Holy Crap flashback Batman! I sadly remember these times, lots of people won't. We're so retro...
Hardware... Software... Totally the same, I see why you might be confused (my sarcasm filter is broken today, so it doesn't register for me. So sad)
I'm not so sure about this. People do like the idea of "really" being in a game. Yes, the current models are mostly overpriced toys, and the games that you get for them are glorified tech demos that rehash the same idea over and over and over, but the technology is already pretty advanced and the computing power is there to make it work and it is actually more entertaining than frustrating already.
It's one of the few times when a technology hit the market when it was actually at least mostly ready. Next gen will already be the one that is "there".
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I don't know that its quite as a bad as all that yet but I agree with your point. The big draw with consoles is they just worked and the life cycles were fairly long.
You did not bring a game home and find out it runs terribly on your video card and you need a better one despite what the system requirements state. You don't install an updated video driver to make your latest game work, and find out you now get weird glitch black boxes in the menus when you run your old favorites.
What was great about consoles is you just pealed off the shrink wrap and started enjoying. No setup, not fuss, no frustration. Even if it was never quite as pretty as the PC version. They are literally destroying the value of the console for me. As much fuss over versions, free disk space, addons, DLC, required internet connections, updates, etc; I could just go back to gaming on the PC or laptop I need anyway and skip the console.
Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
It's Microsoft we're talking about here. MS is notorious for promising vaporware so people wait for its product and don't buy an already existing one on the promise that Really Soon Now (tm) they can buy the MS equivalent.
I'll judge those specs when the console ships. Until then, you can promise 8k gaming and 512gigs of ram. Hell, I can promise you that. Sure, the console will ship in 2026, but you only asked for the specs, not when it's available.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Because I felt like it. Any other immaterial questions? Now if you want the real answer, it is because to the best of my knowledge at the time, NVidia is the only GPU manufacturer that offers 12 GB ram, and the numbers seemed funky for the 1080 Ti.
they make intigrated low end computers to compete with computers... there is no console anymore grandpa
1, point, 1, 72, Jigahertz.
To be fair, that is how the scientists told them it was pronounced.
Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
I'm very glad to hear you say that, as I disagreed with his comment, but I haven't tried any VR yet. I'm not near anywhere that would demo them and they are far too expensive for me to buy, despite my decent gaming rig. I'm excited for the next iterations though... it's what we've been waiting for since the Virtual Boy :P
640k ought to be enough for anyone.
Gimme compatibility with the games library I already have, or one gimme that isn't going to happen is console manufacturers doing the gimme with my money.
Fucking assholes think spending $50 on a game — thousands of dollars on all of them in my collection — is something I should forget because they have a new console. They're crazy. Not gonna happen.
Ok, let me tell you about 3D TV's they are totally going to be the next big thing, every game and movie you buy will pop out of the screen.
If you think the two are "incompatible" then you need to stop talking.
BeauHD. Worst editor since kdawson.
Shouldn't it be GlobEx? They could put Homer Simpson in charge of it, if Hank Scorpio is too busy!
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
GDDR5 (I have to imagine DDR5 was a misprint) has a 32-bit wide memory controller. It then gets the bandwidth by stacking those in parallel. So 384-bit = 12 32-bit controllers.
No wireless. Less space than a nomad. Lame.
VR dev checking in. Its absolutely not a fad. I use my holodeck every day. I have both the HTC Vive and the Oculus Rift installed for Room-Scale gaming. It might not be the all-out replacement for gaming some think it is, but its definitely not going away. It will see wide use in arcades, architecture visualization etc. The tracking tech itself will go on to see use in many industries. Think Lighthouse guided Roombas, etc.
Good-bye
Going from TFA, it appears to refer to vapour-chamber cooling. Now that's not actually an MS innovation; it's already in use on tech such as very high-end PC graphics cards (it's on the Nvidia 1080 Ti in my PC). But this is probably the first time it's been used in a piece of mass-market hardware like this.
- All games will require a full-time internet connection to cut down on piracy.
- Microsoft "QA" will be logging your button presses and chats, as well operational information to "improve" their games.
- All hardware components will be digitally signed to prevent tampering and unauthorized modifications.
- Games delivered by physical media will only run on the first machine they are executed on, thereby killing the used game trade and "illegal" game sharing.
- Games delivered by electronic means will not be stored on the machines, only their license keys and their save files.
- License keys will be remotely authenticated and can also be revoked remotely in case they "leak" to unauthorized parties.
- Tamper circuits will delete all license keys and all game content if the machine case is opened or hardware is tampered with.
- Local storage will be digitally signed and encrypted.
- All software will be digitally signed. System will refuse to run any unrecognized software.
..therefore it should be shunned, because they're a shit company.
With your future as a (seemingly) keen VR dev being determined by the success of VR as a whole, do you not have more than just a bit of bias here?
"and it hit 60 frames per second with a substantial performance overhead" - What does that even mean, a "performance overhead"?
I pay $300 for a console to play games that work because I refuse to use Windows past XP. I still play STEAM and GOG games on my Linux box, but for primarily "AAA" titles, I use my PS4.
Consoles are still great (well, except for MS and its "Windowsesque" box) for those of us who loathe Microsoft spyware.
Can you install linux on it?
It can but then does 640x480 8 bit color at 4 fps and restarts the rendering module for anything needing more than 16 separate colors.
480 has 36 units (AMD's "Polaris" chip, competitor of 6Gb version of 1060)
PS4 Pro has kinda weaker 470 (no serious competition on nVidia side, price wise it is close to 1050Ti, but it is 30% faster)
CPU is still Jaguar, although on a new process node and much higher clocks.
All in all, it is a faster than PS4 Pro "Xbox One Pro" from Microsoft.
Much more serious jumps will become possible in 2019, when Zen and Vega mature.
IM deeply interested in moving computing and interactive environments into the 'real world'. VR/AR is a pathway to that dream. Sure i might be biased, but im also honest and will happily list VRs shortcomings. Its EXPENSIVE, its clunky to get up and running and the software is all alpha/beta. Its all new territory so we are making up 'languages' as we go along. Its very much like the early days of PC. I got into it knowing it wont even really fully flower until at least 2020. Regardless of whether i was into VR or not, i would still be interested in the tracking systems they brought about, as a hobbyist.
Good-bye
radically different and hence by definition incompatible
What the hell are you talking about. There's nothing by definition incompatible in those specs. In fact if anything if you have been paying attention to anything Microsoft has done in the past 4 years you'd realise that there is nothing incompatible in the xbox world anymore. Write once run anywhere programs in the brave new Unified Windows Platform.
I'm no chip designer, but wouldn't this destroy any current Apple offering short of the mostly defunct Mac Pro?
I mean, yeah, the i7 MBPs go up to 3.6Ghz, but the vast majority are dual core.
ceci n'est pas un sig.
It's gen 1 and clunky still but it's making games wonderful and new again. VR is far from a fad. It's total immersion!
AR is also going to be huge. There is a place for both.
Gen1?! More like Gen3. I have a set of VirtualIO iGlasses from the 90's. The resolution sucked but PC's of the day couldn't spit out 1024x768 @ 30fps with all the detail cranked much less 1080p. VR has been around a long time, the tech is just now catching up with the dream at a price mere mortals can afford.
As for AR, I don't see it being incredibly useful for gaming other than cheesy ass find-the-pokemon style bullshit or AR chess. As a tool it could be neat for CAD and such and I can see some industrial use cases.
What's annoying is the fact that the coolest use for VR would be flight and space sims but nobody has bothered updating their engines to deal with it and took shortcuts that cause issues with things like TriDef3D drivers, etc. I'd love to play the IL2 and Rise of Flight series with VR and headtracking, I don't care about the motion sickness.
Ok let me tell you about 3D games they are totally going to be the next big thing
Give it the ability to boot to Windows 10 so I can also use it to play my non-console games and I would probably buy one.
I wish it were true but as far as I can remember every tech platform that ended up being successful had a "killer app" in its targeted niche by the time it was first released. PC, Internet, PS/Xbox, mp3 players, iPhone 1... The killer app was what was *driving* the development of the platform. VR doesn't seem to have one though. It's not games, and I don't know what is. Some people say porn was the driver of most tech so will do the same for VR, but I don't see people clamoring for VR porn yet. It's almost as the killer app for VR is being a plot device in SciFi stories, and the VR was developed with those stories in mind. But you don't need hardware for that, in fact as a SciFi writer you don't want it to ever be developed. :-)
VR dev checking in.
You seem to be implying that makes you have some sort of inside knowledge, but it's quite the opposite. How subjective are you to how normal people view and perceive VR when it's your job day in and out?
It will see wide use in arcades, architecture visualization etc. The tracking tech itself will go on to see use in many industries. Think Lighthouse guided Roombas, etc
So everything other than the use case we are discussing here: console gaming?
But your ASSumption is wrong.
Oh I see what you did there! What are you like 6 years old?
There are practical uses to VR that will take it mainstream. Today, I use VR to help me figure out directions to new routes by virtually driving those routes. It helps me to know what lane to be in, etc...
I assume it means staying at 60 rather than dipping below during busy scenes (it could average above 60, but it's locked at 60).
How is it obsolete? What console is better than this? Yes, there are better processors on the planet and better video cards but that doesn't make it Obsolete.
You can almost always buy something better with more money. Doesn't mean everything less than a 1500 dollar video card is "obsolete".
Now you spend $400 on a console that has 6 separate models
2 models.
your version might not play the game without long-ass load times
No evidence of that.
so you have to spend $600 more for the new one
They have not released the price of Scorpio. I doubt it'll be $600. And if you are happy with your current console running 1080p60, great.
Then they make it modular, so you have to keep buying RAM and GPU modules to upgrade for $200 every several months.
No, they aren't doing that.
The console also eats 245W of power, so playing for 4 hours per day is like an extra 15% on your electricity bill.
That's the console's fault? If you want better performance, the power requirement is higher. If you don't, stick with a lesser performing console. P.S., 245W is very reasonable for a gaming setup.
Then the console idles at 30W all the time
Try turning it off.
It's one of the few times when a technology hit the market when it was actually at least mostly ready.
This technology has been hitting the market badly for a couple of decades now. What's astonishing is that people have persisted as many, many companies have gone under until now, when the market is indeed mostly ready.
You're special forces then? That's great! I just love your olympics!
On the high end it's already outperformed by even a 1070, and launching expensive as a premium system, and is restricted by a software library that must remain compatible with the 1.3 tflop Xbox One. Developers won't want to be designing two discrete games. The system also barely has time to get off the ground before the next generation of consoles expected in 2019, or at the very least Sony's 3 year follow up to the PS4 Pro (which came 3 years after the PS4), whatever form that will take.
It doesn't seem like a good proposition at this point.
Twinstiq, game news
So, basically, it will be of the same performance as a current decent gaming PC.
Da Hell?
NVidia GTX 1070 is at 6.5 TFlops.
-- I'm the root of all that's evil, but you can call me cookie..
Not to burst your bubble, but.. People didn't want 3d in their TVs with basic glasses. What makes you think they want it in their living room with whole head helmets?
I agree that it IS amazing. But the technology has been available for years in the arcades. The arcades that have survived? Are generally full of pinball machines.
I remember the Battletech themed arcades. I have to remember them since, they're mostly gone and dead.
-- I'm the root of all that's evil, but you can call me cookie..
What about AR puzzles and jigsaws etc. I can see those being pretty good.
You mean 256 separate colors?
I'm not going to go through the effort of throwing on $800 headgear to play a jigsaw puzzle game. Dollar general has the real thing for $1.50.
Dollar general does NOT have a Messerschmidt Bf109 I can strafe Russians in for $1.50 so a Rift is probably as close as I'll get.
I use my holodeck every day.
Or, to put it another way: You don't live in the city, you have a software developer's income, and you have no kids.
It's either that or rich parents.
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You arent bursting anything. If all future development on VR stopped right now, i would still be very happy where are with the tech. I have two working headsets and all the development tools needed to create my own environments. I dont care about mass adoption other than how it affects the economies of scale. As far as the arcade thing, there is strong interest in the market for it. A good chunk of HTC Vives sold are for the arcade market overseas.
I dont really know what the point of your post is. I didnt make any grand promises of how VR will conquer all interfaces. I said i liked it, that the tech is impressive and it will proliferate one way or another through both consumer and industrial uses. I lived through the death of arcade in the 80s. Hell i had a full-size Asteroids machine in my bedroom in 1984 that i picked up after the crash for $100.
Good-bye
VR & AR are like desktops vs mobile. In theory AR can do everything VR can do, and do it while you're out interacting the world, but while VR is tethered and physically isolating, it's also FAR better at providing many kinds of experiences, those where isolation doesn't matter or is actually a benefit. Just like how mobiles are popular and useful, but there's a lot they don't do well, and desktops remain vital for a lot of tasks.
Why would anyone engrave "Elbereth"?
My current Kinect is broken. Review randomly in just dance. Wondering if I should invest in a replacement one or wait.
"Persistence is annoying success." - ghee22 11:28:1999 - 10:53:PM
I remember playing Heretic on a 90's VR set up. Maybe I'm weak, but that shit made me want to barf after 5 minutes and I haven't considered VR since. Do modern VR systems still induce motion sickness?
I think the big difference is that this time the equipment is actually affordable and consumer-ready. We're talking about a few 100 bucks for the hardware and you don't need a master's degree in computer science to set it up.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
What? Why?
They delivered on the Gamecube and the Xbox 360 back when they were ATi, they delivered on the Xbox One and the PS4... I'm not seeing a reason to assume they're going to screw up the Scorpio, other than a pre-existing personal dislike of AMD.
I don't care about the motion sickness
Huh. It's the number one reason I wouldn't pick up a VR headset at this time.
the technology is already pretty advanced and the computing power is there to make it work [..] Next gen will already be the one that is "there".
The number one limiting factor with VR is motion sickness and the fact that your body does not experience the motion presented on screen. Solving this would require some sort of at home motion device, and the whole thing just seems too bulky and impractical for widespread adoption.
VR will be "there" when we've got neural implants and a connecting socket on the back of our heads.
It's not that bad, what really causes most motion sickness is lateral movement. As soon as you're moving to the side or spinning, things get ugly. If that can be limited or eliminated, the effects on most people aren't too bad.
What you can do so far is work around it. Either create a game where you are stationary (i.e. a single room scenario, with the VR room being, in size and borders, identical with the room you actually are in), or by making games where you "jump" from one location to the other, i.e. the way it basically is today. I do think especially in the former area there is lots of room for development if you do it creatively. You can even go from room to room if you "reverse" the orientation of the rooms when you go through VR doors (i.e. you go in your real room to the left, and at the end of your real room you step through the VR door into the next VR room where you are at the wall again, with the room you just left being virtually on the other side of the "edge" of your real room. Think of it like stepping through the mirror).
We will have to work on this, of course, and until we have "true" holodecks we'll have to adapt to the limitations of the tools we use. We got used to using a mouse as input device, and keyboards to move our characters around, and we learned to control sprites with D-Pads. This is a lot closer to what we'd consider "natural" control.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
2 models.
XBox 360, XBox 360 Elite, XBox 360 Arcade, XBox 360 S [250/4/320]GB models, XBox 360 Pro, XBox 360 Super Elite, XBox 360 Core. The Arcade has 256MB or 512MB of on-board memory; some models don't handle HDMI; and the low-storage models have to read from disc which, for some games, takes a minute or two to load large sets of assets instead of 10-15 seconds from hard drive.
That's the console's fault? If you want better performance, the power requirement is higher.
The Switch eats under 20 watts. The Wii U eats under 10 watts at full load. The Playstation 3 uses 170+ watts to play a movie. All of these consoles had the same resolution output and FPS within their generation as competitors. The Nintendo consoles tend to be more Japanese-centric, and target less photorealism via the use of brighter colors; that's not to say they haven't gone that route on the Wii U, although Playstation 3 titles used more-detailed textures instead of largely-airbrushed stuff. The production difference to accomplish the same visual style is minor; the technical capability is close, although the PS3 will be able to do more real-time lighting and shader effects than the Wii U, among other things.
What's left is basically gameplay. The games work on either console; one just works while eating a shitload of electricity. Some consoles overheat to the point of backing out their GPUs.
Try turning it off.
You mean unplugging it? "Off" on modern consoles means "talk to the Internet to get alerts and updates, and install things in the background." Even the damned Switch consumes 9 watts when powered off. The Wii U consumes 0.4 watts while off; the XBox One consumes 12.9W; the XBox 360 (Wii U generation) consumed nearly 3 watts. That means the XBox One actually consumes more power than a Wii U under full load when the console is "turned off"; and Nintendo decided this was okay with the Switch since nobody complained to Sony and Microsoft.
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It will always be an issue with certain games. If you "see" yourself moving but you really aren't, you can experience motion sickness. No bumps in frame rates or detail will ever fix that.
It was never a big deal to me, even with 90's era VR HMDs. I never really got sick. Some people will lose their lunch quick but those people can't deal with 3D movies for any length of time either. Sometimes certain types of tech aren't for everyone. It doesn't have to be for everyone though. A product doesn't have to move a billion units to be worth getting or investing in.
Try one out, if it works for you and you enjoy it, buy it.
The CPU uses an old design based on 28nm, that being said it's a cheap eight core that you can find bellow $100, don't get fooled for 8 core thing.
actually, the best thing to say is you have some kind of a mild autism thing going on and forgot to take your pills. you're also one of those who thinks they're super smart by always comparing himself to the stupid masses instead of his peers, among whom you are below average. the result is you say sharp sarcastic things that are completely idiotic, and everyone just laughs. i'm also going to guess you are quite a bit on the ugly side.
spending 10 seconds reading the summary tells me a new console is coming out using amd video and ddr5 ram that's not available yet. you say it's made by intel because amd 'doesn't have the horsepower'
you're a fucking moron. not compared to the mexican busboy who uses his phone as a computer. compared to people here. have I mentioned I'm pretty sure you're very unattractive?
I'm pretty sure it's Autism that made you feel like it. You know nothing about the subject, so you make a sarcastic remark that shows that complete lack of knowledge.
The question as to why some retard jumps in and attempts to make fun of a subject matter he knows nothing about is immaterial? Well, if it was, it was asked because the guy asking it felt like it.
Of course, to us non-pill-poppers you're just a moron, you comment is immaterial, and the question is right on point. Let me give you an example, since you won't understand. Would you go into an auto-shop where you're not getting your car fixed and sarcastically tell the buy changing the oil that he's using the wrong color brake fluid? Of course you don't. That would mean leaving your house - you autistic ugly freak.