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Can 'No Man's Sky' Redeem Itself With Its Third Free Update? (engadget.com)

An anonymous reader quotes Engadget's new article on No Man's Sky: Developer Hello Games has gone some way to giving the people what they've wanted Friday with the third major update since the title's launch. "Atlas Rises" (aka update 1.3) adds the beginnings of real-time multiplayer to the space exploration game, though admittedly, "interaction with others is currently very limited." Thanks to the update, up to 16 players can now exist together in the same space. Fellow pilots will appear as floating blue orbs moving about the terrain, and proximity-based voice chat will allow players to plan their next jump together. That's pretty much it, but Hello Games calls it "an important first step into the world of synchronous co-op in No Man's Sky."

Meeting up with other explorers should be a bit easier with the new portal system, which allows players to travel between planets instantly, including to random worlds. Taking a leaf out of Stargate lore, activating a sequence of glyphs on portals can designate specific exit points. Hello Games hopes the community will band together to create something of a database of glyph sequences... There's 30 hours of new storyline gameplay and a new mission system that lets you pick up all kinds of different odd jobs from a forever-updating list. Star systems now are now graded with "wealth, economy and conflict levels," giving you more information on desirable destinations (depending on what you're after). There's a new class of ships, new exotic planet types and a new "interdimensional race" to contend with. Terrain editing is now possible provided you have the appropriate Multi-Tool enhancement, and crashed freighters on the surface of planets serve as new scavenging hotspots... to its credit, Hello Games continues to push massive, free updates for the title, such that the game is now very different to what it was initially.

The game has been heavily discounted to promote the update, and Saturday it became Amazon's #12 best-selling PS4 game -- and one of Steam's top 100 most-played games.

107 comments

  1. easy question by sucko · · Score: 1, Insightful

    no.

    1. Re:easy question by Anonymous Coward · · Score: 4, Informative

      In fact this latest update has made the game even worse. I was starting to get to get into the exploration with the addition of the foundation and pathfinder updates, but Atlas Rising introduces instability (as in the game crashes a lot more), severely reduced performance (as if it wasn't bad enough already) and they have reset the entire universe _again_ (spend many hours finding that perfect planet, completing the base missions and building a nice base? well too fucking bad because it's all been changed up and wiped out.)

      And what did they add? Some more text and redundant missions to over-explain all of the details to the less mentally capable. I thought the story they had for Atlas, Polo and Nada was just fine as it was and it left you with a lot to think about, not only in the game but existentially. Now they feel the need to spell everything out and beat you over the head with it.

      They also supposedly improved the graphics, but I haven't seen any sign of that. So far stuff either looks the same, a bit worse or absolutely ridiculous (see neon-glow techno planets). This was something that nobody asked for and did nothing but make the game run like shit...I mean even more than it already did.

      They added a clunky portal system (on top of the previous teleportation system) that lets you jump to random points in the galaxy if you know a specific code to enter into alien rotary telephone dials. As far as I know, it only works for destinations within the galaxy you are currently in, so no back-tracking to Euclid for example.

      Oh and they added "multi-player". If you happen to run into up to a whopping 16 other players, you will see a floating ball of light which you can't interact with in any way other than talking to them. Terraforming, planetary deformation, building bases, combat, etc. cannot be seen by or joined in on by other players in realtime.

      There is still no way to move your base, a ton of materials have been made obsolete, all base personnel must be recruited again, the galaxy is still not seamlessly open and free roam (something Elite and Elite II did decades ago on a single floppy disk), there are still no planets of different sizes or composition (ie. gas giants, ice giants, brown dwarfs), every star system still has a starbase present and every planet still has pre-existing buildings on them.

      Some of the diehard shills will tell you to just start the whole game over, but fuck that. I've already put in hundreds of hours getting and building all of my stuff. There is no way I'm going to repeat all of that to end up with gear that isn't as good as what I've already got.

  2. $24 on steam by Anonymous Coward · · Score: 2, Insightful

    That's probably about where it belongs. It was never a $60 game. Still, game is basically dead after all the shit that's happened.

    1. Re:$24 on steam by Anonymous Coward · · Score: 1

      With that low price and the amount of effort they're putting in to make the game better, I'm willing to give it a chance.

    2. Re:$24 on steam by Anonymous Coward · · Score: 0

      "Starbound" is even cheaper and while it's 16-bit platform era graphics it worked a lot better from the start and has quite a bit more plot that "No Man's Sky" had.

    3. Re:$24 on steam by Lucky_Strikez · · Score: 1

      And it has nothing to fucking do with No Mans Sky, completely unrelated gameplay and should be called Terraria 2. Great suggestion!

    4. Re:$24 on steam by DontBeAMoran · · Score: 1

      Terraria is shit compared to Starbound.

      Playing Terraria almost makes me feel like I'm playing a NES game. Playing Starbound feels more like a SNES game.

      --
      #DeleteFacebook
    5. Re:$24 on steam by Anonymous Coward · · Score: 0

      If you think Starbound is 16-bit graphics you did not play 16 bit games.

    6. Re:$24 on steam by Anonymous Coward · · Score: 0

      $16 on GOG. Good enough for the 8 hours I got out of it.

    7. Re:$24 on steam by Anonymous Coward · · Score: 0

      Looking at both games I'll call that autistic graphics, not 16bit graphics.

      Though, I don't buy anything anyway. What happened to selling games on a CD-ROM?
      Old school games need to work off-line. By the way, when you surf the information highways, don't forget never to enter your birth of date and real names into random websites. And some software programs are "spyware"! they communicate with their publisher, sending data about your use behind your back. One example is Real Player, word is everyone should uninstall it as soon as possible. Don't fall for "comet cursor" or "bonzy buddy" either.

    8. Re:$24 on steam by allcoolnameswheretak · · Score: 1

      In some ways Terraria is the better game because it's a more focused experience. The world and progressions feels more polished and coherent.

      Starbound is probably the greater game overall, partly because of sheer size and ambition, but these characteristics also introduce some hard edges and it can be a bit overwhelming at times. Also because of the many different world types, every single world in Starbound doesn't seem quite as interesting and varied as the one Terraria world.

  3. No by Rik+Sweeney · · Score: 1

    Interest for the game has completely waned. I suspect the people that wanted to player game have long since moved onto others, and are now too bitter to come back to it.

    Like Street Fighter 5, these updates have come too late to entice players back.

    1. Re: No by Anonymous Coward · · Score: 0

      Agreed. There are much better selections of classic games available for free online anyway, thanks to the Internet Archive making many game collections available. Why spend lots of money for inferior games when you can play classics for free?

    2. Re:No by Thanatiel · · Score: 1

      So you say interest is based on hype, not on content ?
      I certainly hope not.

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    3. Re:No by Anonymous Coward · · Score: 0

      I hate to ruin your personal opinion on reality, but here are some facts not based on feelings and anecdotes:

      No Mans Sky is currently the 27th most played game on Steam and has a playercount of 17,821 up from 827 last month.

      http://steamcharts.com/app/275850

      Whether or not it will redeem itself or keep that regained playerbase is not something I want to speculate on, but those are the current facts.

    4. Re: No by Anonymous Coward · · Score: 0

      That is just a fraction of the fooled buyers trying out a novelty. Its a crap game and its sales were fueld on fraud marketing.

    5. Re:No by Lucky_Strikez · · Score: 2

      Or, you know.... We still play it. It's a great game and it always was.

    6. Re:No by sheramil · · Score: 1

      No Mans Sky is currently the 27th most played game on Steam and has a playercount of 17,821 up from 827 last month.

      How many of those players played it for ten minutes then ragequit, uninstalled it and went to bitch about it on Reddit? Do you have any statistics for that?

    7. Re:No by Anonymous Coward · · Score: 0

      Irrelevant in this context.

      27th most played game on all of steam. Even if it's 10 minutes it proves that people are still interested in it being good.

    8. Re: No by Anonymous Coward · · Score: 0

      So purchasers are coming back and seeing if there is additional value to what they purchased.

      Why is that bad?

    9. Re:No by fazig · · Score: 1

      Soon enough there will be somewhat representative numbers. http://steamcharts.com/app/275...
      Until then, no reason to get all worked up about it.

    10. Re:No by Anonymous Coward · · Score: 0

      No Mans Sky is currently the 27th most played game on Steam and has a playercount of 17,821 up from 827 last month.

      I have no faith in Steam's bullshit statistics. Apparently I've played tens of hours of No Man's Sky despite the fact it's never made it to the start screen - let alone the main menu.

    11. Re:No by Anonymous Coward · · Score: 0

      The main menu appears before the start screen.

    12. Re: No by deek · · Score: 2

      Go and play "The Ur-Quan Masters" (a.k.a Star Control 2). http://sc2.sourceforge.net/ . Go, now!

      Or, the high definition remake: https://sourceforge.net/projec... .

      Why are you still reading this, and not downloading?!

    13. I've picked up NMS now for the first time after Steam reviews went from Mostly Negative to Mostly Positive after the latest update. I'm really interested and keen to try it out now. Like most, I was very excited for this game, but unlike most, I didn't but into the hype, I never preorder and always wait for reviews before making a purchase.
      That's really the only way to go people.

  4. Shill more by Anonymous Coward · · Score: 0

    Won't make it any good

  5. Free update!? by Daimanta · · Score: 4, Insightful

    The kind of thought that needs to connect the word 'free' to the word 'update' is so damaged by the current gaming environment that any logical output will be at best a matter of chance, akin a monkey randomly typing a copy of Shakespeare.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Free update!? by Anonymous Coward · · Score: 0

      It's more like a free expansion

    2. Re:Free update!? by Jeremi · · Score: 1

      The kind of thought that needs to connect the word 'free' to the word 'update' is so damaged by the current gaming environment that any logical output will be at best a matter of chance, akin a monkey randomly typing a copy of Shakespeare.

      You'd think so; I wish someone would tell VMWare that, as their product (Fusion) keeps urging me to update to the new version, then when I click OK they ask me to enter a credit card number to pay the $50 upgrade fee. Since all I want is a program just like the version I have now except without the crashing, $50 seems a bit steep.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
  6. Free updates? by Anonymous Coward · · Score: 2, Interesting

    Why is it that every update No Mans Sky releases listed as a "Free update?" This seems to be insinuating that at some point they will charge for their bug fixes / patches? I'm glad they are adding new features and items to the game to get it closer to what they hyped to be, but they got a lot of gull acting like they could sell these patches.

    I'll admit I just bought the game because it finally went on sale on Steam, as I wasn't going to pay $60 for it, but $20 was fine. Its fun, but it has a limited shelf life. I dont see myself playing it for a real long time. I sure wouldn't buy DLC or patches for it, nor would I pay $60 for it.

    Did it deserve the negative hype it got, probably not. However I went into it already knowing what it was, and didn't expect anymore than a space exploration game.

    1. Re:Free updates? by sanf780 · · Score: 2
      I am not sure if you remember The Elder Scrolls 3: Morrowind. It had paid for expansions that not only added content, the developers added a neat modification to the journal. The journal of the original game was organized by keywords while the new one is organized by quests. The first one was fairly difficult to follow, as you had to remember a lot of things for whatever thing you wanted to achieve. In my opinion, the journal system had to be fixed in order to make the game enjoyable. But the change to the system was only added to an expansion. So, this one was definitely a paid for fix.

      And by the way, I am getting used to hear people say things like "base Twilight Imperium ed 3 is broken - you need to get the first expansion". As if!

    2. Re:Free updates? by AmiMoJo · · Score: 1

      It doesn't say if they fixed things like the UI, that was awful. And from what I understand it still doesn't have the proper multiplayer that people expected.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Free updates? by Doctor_Jest · · Score: 1

      It wasn't that bad... The "pouch" size was a bit too small... which could lead to the tedium of moving things to and from the site you are working on....

      I of course only paid $18 for the game, so I'm getting my money's worth and then some. But I can see by your sig that explaining that YMMV and this sort of thing is subjective is an uphill battle.

      --
      It's the Stay-Puft Marshmallow Man.
  7. Redeem what ? by Thanatiel · · Score: 1, Interesting

    I loved the first instance of the game (played about 30 hours).
    This update made me restart a new game.

    --
    Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    1. Re:Redeem what ? by sanf780 · · Score: 2
      I believe the consensus is that many people felt cheated after the hype train missed the station. Things like multiplayer were absent (it would have been OK if Sean Murray never mentioned anything like that), and from what I read a lot of people got bored after a few hours of doing the same chores again and again. If Sony had not been promoting the game as heavily as it did, nobody would have cared.

      The thing of this slashdot topic is, Hello Games, a development house of around 10 persons, is putting a lot of effort in extending the game. I wonder if that is a fool's errand. People that were disappointed with the game will not be launching the game again (some have traded the disc already), so the question is if it is worth anybody's time to ask the few people that enjoyed the game to play it again. In my capitalist point of view, it does not make any sense if you want profit. So, they are trying to rebuild their reputation. Good luck with that.

      1. Build hype of new game
      2. Deliver game that is not up to the hype
      3. Deliver at least three expansions for free
      4. ???
      5. Profit?
    2. Re:Redeem what ? by Anonymous Coward · · Score: 0

      ... from what I read a lot of people got bored after a few hours of doing the same chores again and again.

      And honestly this is one of the main reasons mining/crafting/building games are something not on my "to play" list. For a while, you think it'll be fun to build up whatever you want. After a while, you start to realize you're not being given free reign to just build what you want and it's all just a long grind really. So, you're better off avoid most of it.

      That's not to say there's no good mining/crafting/building games, but too many extend the gameplay time almost entirely by this mechanic. It's a shame. I feel basically the same about Stardew Valley. There's just way too much of the pointless grinding and not enough of the consideration of the player to actually completing a task. Yes, you need some degree of "it takes works to get a reward" but invariably the vast majority get the balance wrong. It's a game, after all, and every bit of work beyond a bit beyond the reasonable just makes you think: "this doesn't make it seem more realistic; it's just making it take 2x-100x as long".

    3. Re:Redeem what ? by Anonymous Coward · · Score: 1

      And honestly this is one of the main reasons mining/crafting/building games are something not on my "to play" list.

      Which is fair, and would have probably made less people mad at No Man's Sky if it were sold as a mining/crafting/building game.

      It wasn't.

      It was sold as "we made this vast procedurally generated shared universe, go explore it with thousands of other players!"

      Except almost none of that was true. It's "shared" in the sense that it uses the same seed. But you can't send your coordinates to other players, can't visit any random coordinates you want, and (until this update) couldn't even see other players if they somehow happened to be in the same place as you.

      None of the crafting and building aspects make sense with the original concept of the game as explained prior to release: to constantly move on and explore the galaxy. Why the hell would you build a base on a planet you're going to leave behind?!

      The main problem was that after three or so planets you basically figured out the very few variables that were randomly chosen in their algorithm and every planet started to feel the same. Combined with there being basically nothing to discover made exploration very dull.

      It sounds like they've done nothing to live up to their original promises, and are instead trying to make it into some other game. Fair enough, I guess: if they can find some other game that fits their engine better, more power to them. But they still have yet to live up their original promise of being an exploration based game.

    4. Re:Redeem what ? by Anonymous Coward · · Score: 0

      But they still have yet to live up their original promise of being an exploration based game.

      Sorry, yea, I sort of thought that went without saying. Too many developers think they need to add "build" or "craft" into a game to make it engaging for hours. Yet No Man's Sky, like you note, really needed to have a very complex procedural generation engine that'd create whole pre-built worlds without them being very samey. It's the same problem with Spore, though. At some level, the idea is that procedural generation will in some fashion make up for the need for creative input by filling in a large amount of variation. But you obviously can't procedural generate creativity.

      Well, that, and honestly the odds are good that in reality the various worlds we could reach, if we ever developed the technology to get there, would quickly seem very samey to us too. It does seem very odd that they didn't throw in the multiplayer from the start, though, but then I guess they got sucked so much into the "must build things" and "how are we going to manage the build state?" Remove all the build stuff and suddenly you really only need to keep track of what a person can see at a given moment, more or less.

      *shrug* Then again, I don't have really high hopes for multiplayer standards in games, anyways.

    5. Re:Redeem what ? by Anonymous Coward · · Score: 0

      What does the size of the dev team have to do with it? Touhou is made by one alcohol-loving Japanese man (art, story, code, music, designs, the whole shebang) and the fanbase and fanworks behind that is absolutely massive. Hell, one of my favorite games of 2012, Koumajou Densetsu 2, is a fangame based on Touhou and Castlevania.

  8. Don't trust this filthy casual by rewardian · · Score: 1

    But I wasn't interested at all when it released. Big media circle jerk. I bought it this Friday post-patch and have loved the experience. Best not let your expectations get away from you.

  9. Sniper Elite 4 by TechyImmigrant · · Score: 1

    I've been rather enjoying the new DLC things in Sniper Elite 4.

    Go back and play No Man's Sky? No, I prefer having fun.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  10. Well... by XSportSeeker · · Score: 3, Insightful

    For new players, sure? It's finally delivering most of what was advertised.
    For the fans who bought this early on and were probably the most enthused about the game? I imagine there's pretty much no redemption route for them.
    It's less redemption and more disaster mitigation at this point...

    1. Re:Well... by thegarbz · · Score: 1

      The features are irrelevant. With ~500 players online at a time what are the odds of finding someone? This was more relevant when 200000 people were playing.

      To their credit they have ignited the fire in the hearts of a whole 18000 fans this weekend according to the status.

      Abysmal.

    2. Re:Well... by circularWaffle · · Score: 1

      Wrong. I bought it shortly after launch. I still play it, and will continue to play it. All I hear is whining. Go play CoD.

    3. Re:Well... by Anonymous Coward · · Score: 0

      With ~500 players online at a time what are the odds of finding someone? This was more relevant when 200000 people were playing.

      Pretty good actually. You do know that there is a galactic hub where lots of players meet, right? Or were you talking out of your ass?

  11. If nothign else good on them for trying to fix it. by Noishkel · · Score: 2, Insightful

    For all the, admitted well deserved, hate everyone is laying at the feet of this game at least the developer didn't just abandon it. Many gaming studies gladly cut their losses well beyond this point. But yet the developer keeps doing their best to work on the game. And that's enough to drop the $24 on a copy of it on GOG and try it out.

  12. It's available on GOG... by MrKevvy · · Score: 3, Informative

    Direct link

    DRM-free as always. Just downloaded from there and looking forward to trying it.

    --
    -- Insert witty one-liner here. --
    1. Re:It's available on GOG... by Anonymous Coward · · Score: 0

      GOG.com are scum. They will try to trick you into installing GOG Galaxy, which is a redundant Chrome-based web browser that is locked to the gog.com URL which embeds itself as a service and constantly eats up system resources in the background (on top of anything else you already had in the background). In order to avoid it, you have the manually select the "Classic Installer" that is hidden away in a drop down menu. In that aspect GOG is even worse because at least Valve is up front.

      On top of that, the multi-player stuff (as primitive as it is), does NOT work with the GOG version and probably never will. You have to be on Steam or PS4 for that.

  13. Blessed those few who don't have a games backlog by Anonymous Coward · · Score: 0

    Jesus get over with it ok?
    I know it's part of the "science, engineering and space" trend but it's dead Jim, move on...

  14. The big question: What is NMS going to become? by Daltorak · · Score: 3, Interesting

    I know a lot of people have already checked out because they didn't like being sold a bill of goods. I totally understand those people. But for the rest of us who just want good games to play and don't care about the release-time controversy, it's looks like there's a better future coming. Hello Games has now added three major elements that were never announced or even hinted at prior to the original release: Land vehicles, base building, and now terraforming. Were these planned all along? Maybe, maybe not, but it's clear that more content and features will continue to be released.

    For all we know, NMS will become a continually-evolving game like Eve Online, Elite: Dangerous, or even Starbound.

    1. Re:The big question: What is NMS going to become? by Anonymous Coward · · Score: 0

      No you shouldn't compare it with games that were successful from the beginning.
      A fair comparison would be with Diablo 3 but i doubt if they have blizzard's money or the willingness to do deep changes (including certain people) to fix a totally broken game.

      It's dead, time to move on.

    2. Re:The big question: What is NMS going to become? by Anonymous Coward · · Score: 0

      I'm more interested in if they patch in the rest of the stuff that the game was supposed to have:

      https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/

    3. Re:The big question: What is NMS going to become? by thegarbz · · Score: 1

      it's looks like there's a better future coming

      Yep. Multiplayer is a much sought after feature now that there's only some 500 people still playing.

      The people bored out of their mind by this piece of over hyped shit are unlikely to be excited by driving in a car.

    4. Re:The big question: What is NMS going to become? by Anonymous Coward · · Score: 0

      Which is odd because it's such an obviously impossible scenario about something mundane.

      We get it, everyone remotely aware of the game knows they sold something massively bigger than they actually delivered. If you're not going to be interested in the game until they provide everything promised then move on because it isn't going to happen.

  15. No. by Anonymous Coward · · Score: 0

    Saved you a click.

    1. Re:No. by Anonymous Coward · · Score: 0

      55-JUMBO

      It's what you want.

  16. NMS V3.0 by Anonymous Coward · · Score: 3, Funny

    Now with over 80% of the content we promised at launch...

    1. Re:NMS V3.0 by Jeremi · · Score: 1

      Now with over 80% of the content we promised at launch...

      It's one of the developer's classic blunders: telling the marketing department what you imagine the product will be able do, eventually. No matter how many disclaimers you include, they will hear "eventually" as "guaranteed to be complete, polished, and bug-free in time for the v1.0 release", and will tell the world that.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    2. Re:NMS V3.0 by Anonymous Coward · · Score: 0

      Q: Will there be a multiplayer?
      A: Umm.... sort of?

    3. Re:NMS V3.0 by Anonymous Coward · · Score: 0

      I always ignore disclaimers. To me, disclaimers do not exist, and if read, are to be interpreted as the exact opposite of what was said. Makes my life a lot easier.

  17. The way is shut by Anonymous Coward · · Score: 0

    âoeThe way is shut. It was made by those who are Dead, and the Dead keep it, until the time comes. The way is shut.â

  18. Yes by Anonymous Coward · · Score: 0

    You saved a click.

  19. Re:Fuck co-op, PVP is where it's at! by DontBeAMoran · · Score: 4, Insightful

    Fuck PvP, go play Unreal/Quake/etc if you want that kind of shit.

    --
    #DeleteFacebook
  20. Re:GAY MANS LIE, NO MANS NIGGER SKY by Anonymous Coward · · Score: 0

    This screed is just so sad. It makes me cry to read this

  21. Re:GAY MANS LIE, NO MANS NIGGER SKY by Anonymous Coward · · Score: 0

    I dont get who has the energy to write this stuff.

  22. Absolutely not by PopeRatzo · · Score: 1

    At this price point, ($59 on Steam), No Man's Sky cannot redeem itself.

    It's like the old saying, "Fool me once, shame on me. Fool me twice and I'm not gonna buy your fucking game until you drop the price and maybe not even then because you jackoffs have been promising shit and not delivering all along."

    At least I think that's how the saying goes.

    --
    You are welcome on my lawn.
    1. Re:Absolutely not by Lucky_Strikez · · Score: 1

      How do you get that angry about a fucking game? Especially one with as much promise as NMS? Fuck I got a good 40 hours out of it in it's initial state, now I'm enjoying the hell out of the new update with the PS4 version. And I look forward to what's coming next, I love space games and I own them all pretty much. X, Elite Dangerous, Freespace, NMS, Star Citizen, Noctis.....etc and I love NMS. You people throwing a tantrum over the hype train sound like children. I got fucked by the SSE support when it launched until they patched it and get this... I didn't throw a hissy fit on a forum somewhere or write an angry blog. I know, it's crazy. It's called not being a man-child.

    2. Re:Absolutely not by PopeRatzo · · Score: 1

      How do you get that angry about a fucking game? Especially one with as much promise as NMS?

      By "promise", do you mean,"features the devs have promised but have never delivered"?

      The game has been in development since around 2011, and it's been funded by people who believed the promises. Kickstarter, Early Access, Beta, and then a disappointing release. All at (or well above) full price.

      No Man's Sky is the poster boy for devs who believe the world owes them a living whether or not they get the job done. Plus, there's a 2-tier pricing system, where the PS4 edition goes on sale for $10, but the PC edition, which is supposed to be the flagship, is still at $60. No Man's Sky gets a participation trophy. That's about it right now. It does look promising, and I would like to have seen the game succeed.

      --
      You are welcome on my lawn.
    3. Re:Absolutely not by Doctor_Jest · · Score: 1

      It's not bad on the PS4. And it's cheap-cheap. For those of us who dislike windows with a passion, it's a good alternative, and I think the interface works well with the dualshock.

      --
      It's the Stay-Puft Marshmallow Man.
    4. Re:Absolutely not by Anonymous Coward · · Score: 0

      Probably because, like any other commercial product, you expect it to be handled professionally. The team kept tooting the hype horn until a disappointing launch and went quiet.

      60 USD full price for an early-access game is NOT a good business practice.

      Hell, even Star Citizen, the most expensive of them all, at least had a decent list of features when it went on sale (and you know that game has a lot of grand promises on the table).

    5. Re:Absolutely not by deek · · Score: 1

      Huh? Since when did NMS do a Kickstarter, Early Access, and Beta? Also, basic development started 2012, with a small group of four, and they didn't start ramping up development until 2014.

      Also, by "promise", do you mean talking about features that are in development? Sean's big mistake was not prefacing all his interviews with "game is still being developed; we don't actually know the final state at release". He unfortunately set expectations (not promises), some of which were not met.

      No Man's Sky has become the poster boy for entitled gamers who have no idea that they should wait for reviews, and not base their purchase on comments made during pre-Alpha.

    6. Re:Absolutely not by Anonymous Coward · · Score: 0

      It's always easy to spot someone with a warped perspective when even people on the same side as them don't want to be associated with the argument. You can argue about the ratio of higher than justified expectations and lies but only someone dishonest or completely ignorant of what was actually said wouldn't accept that literally dozens of things were stated as being in the game or would be in the game that then weren't.

    7. Re:Absolutely not by PopeRatzo · · Score: 1

      Huh? Since when did NMS do a Kickstarter, Early Access, and Beta? Also, basic development started 2012, with a small group of four, and they didn't start ramping up development until 2014.

      You're right. I'm wrong. I was thinking of a different game that didn't deliver on developers' promises. There are so many it's hard to keep them straight.

      --
      You are welcome on my lawn.
    8. Re:Absolutely not by Sqweegee · · Score: 1

      I bought it for $26 CAD (~20 USD) last night. Who buys off Steam when it isn't on sale?

    9. Re:Absolutely not by PopeRatzo · · Score: 1

      I bought it for $26 CAD (~20 USD) last night. Who buys off Steam when it isn't on sale?

      May I ask where you bought it for $20? That seems an appropriate price.

      --
      You are welcome on my lawn.
    10. Re:Absolutely not by Anonymous Coward · · Score: 0

      Wait a minute, if they fooled you the first time, you already own the game and don't need to buy it again as this is a free update.

    11. Re:Absolutely not by Lucky_Strikez · · Score: 1

      Bullshit, you were just jumping on the hate bandwagon. That's what everyone does on the internet. You can't possibly be confused about what No Mans Sky is, I don't buy it. Stop the hate, Everyone is so god damn negative. It's an awesome game and it's only going to keep getting better, and we need games like this so the technology can progress.

    12. Re:Absolutely not by Anonymous Coward · · Score: 0

      "It's called not being a man-child."

      There's a difference between not being a man-child and being a weak-minded sheep who will swallow whatever Sean Murray deigns to egest in your direction.

      We get it, you're a fanboi. But allow other people their opinions and, more importantly, their consumer rights.

  23. Re:If nothign else good on them for trying to fix by yuriklastalov · · Score: 1

    Much of that can be laid at Hello Game's feet. Their handling of the post-release shit storm was utterly and completely inept. I sometimes wonder if they were bound by some contractual agreement which forced them into complete and total radio silence.

    If at any point they had come out and said, "Guys, we know we kinda screwed up and the whole situation sucks, but ..." and gave even a shallow explanation for themselves the whole thing might have just blown over. Instead, they hunkered down in their fallout shelter and, apparently, kept working on the game while waiting for the shit storm to blow over.

    After the disastrous release, people had every reason to assume they had fallen for yet another smooth talking video game designer and that the product would be abandoned after raking in boat loads of cash from the hype tsunami they'd created. The problem with hype is that when things go wrong the hype train converts immediately into a hateful mob.

    Who knows, maybe nothing they said could have mollified the nerd rage, but it's hard to argue that saying absolutely nothing what-so-ever did anything but make shit worse. They'd have never made everyone happy, even had a significant fraction of the promised features been delivered. Instead, they made everyone angry, which is obviously a much better state of affairs.

  24. slashdot memes by Anonymous Coward · · Score: 1

    More like Duke Nukem Neverever!

  25. Not so easy answer by deek · · Score: 1

    Is it "no" because NMS never needed to redeem itself, except in the eyes of the over-hyped?

    I played the original release. It was a fun game, though fairly shallow. I enjoyed my time with it. I'm also enjoying these updates, and revisiting the game when these updates are released. For me, the answer is "no" as well.

    1. Re:Not so easy answer by Anonymous Coward · · Score: 0

      They lied. Stop excusing this behavior. You are contributing to both the downfall of humanity, and the usefulness of language.

    2. Re:Not so easy answer by deek · · Score: 1

      So says the anonymous coward. :)

      Hello Games certainly aren't blameless. I would have thought Sean would have more experience than to talk about features in a game that was pre-Alpha at the time. They should have known better.

      Regardless, I enjoyed the game, and humanity survives for another day. I also enjoy reading the hyperbole that detractors espouse.

    3. Re:Not so easy answer by Anonymous Coward · · Score: 0

      His posting as AC doesn't change the fact that he's right.

    4. Re:Not so easy answer by deek · · Score: 2

      It certainly lessens the impact of the AC's statement, though. Never mind the hyperbole.

      Yep, Hello Games lied about some stuff. At the time, they didn't believe it was a lie. Yet, as development progressed, it became one. This is why one should always wait until a game is released before judging whether to purchase it, and not base their decision on pre-alpha comments. That is why people have to share some blame for their disappointment, instead of painting HG as the bane of humanity. Do I have to mention, again, that I believe HG are also to blame?

      And in the end, I still enjoyed the game. ;)

    5. Re: Not so easy answer by Anonymous Coward · · Score: 0

      You gotta be kidding with that pre-alpha stuff. Maybe you meant the game running inside the designers head? Multiplayer worked really well inside that Hello jerks heads. They played it during their daydreams while taking a collective dump.

  26. Re:If you need to scratch that itch... by Anonymous Coward · · Score: 0

    Surprised I got a minus one on this. Was trying to be helpful. Didn't think that'd lump me with the trolls hurling obscenities and slurs like frisbees.

  27. Re:Fuck co-op, PVP is where it's at! by Anonymous Coward · · Score: 0

    Fuck PvP, go play Unreal/Quake/etc if you want that kind of shit.

    Fuck FPS, I guess you've never played any RPG games.

    But, anything for your karma points, I guess.

  28. Re:Fuck co-op, PVP is where it's at! by Anonymous Coward · · Score: 0

    RPG is supposed to be against ennemies, not other players.

    Just because World of Warcraft has PvP addicts doesn't mean all RPGs should be like that. Hell, even they offer non-PvP servers.

  29. Tulip Bulb Syndrome by nealric · · Score: 1

    Prices of any item going vertical is a pretty big sign the market has succumbed to irrational exuberance.

  30. I liked it when it came out by DarkRookie · · Score: 0

    I just I am one of the few that did not mind the game when it first came out. It is a nice and relaxing game. These extra features are nice thou

    --
    The millennial that doesn't like most of the stuff designed for millennials.
  31. Re:Fuck co-op, PVP is where it's at! by Anonymous Coward · · Score: 1

    SOme people want to literally explore worlds. You know, adventure!
    There are PLENTY of zap-'em games... plenty. It's a number one type of franchise. Leave NMS alone and let it be an exploration game without Alliances, Clans, PvP, micro-transactions, and other crap.

    Can it not be a chance to escape life's conflicts, and explore something cool?

  32. Re:Fuck co-op, PVP is where it's at! by Anonymous Coward · · Score: 0

    The concept of PvP is the total opposite of NMS.

  33. Re: Sniff my stinky spot by Anonymous Coward · · Score: 0

    what about hot grits on Natalie Portman?

  34. Re:GAY MANS LIE, NO MANS NIGGER SKY by Anonymous Coward · · Score: 0

    it's probably something some bored AC has saved as a text file he copy pastes in.