Denuvo's DRM Now Being Cracked Within Hours of Release (arstechnica.com)
Denuvo, an anti-tamper technology and digital rights management scheme, isn't doing a very good job preventing PC games from being copied. According to Ars Technica, Denuvo releases are being publicly cracked within a day of their launch. From the report: This week's release of South Park: The Fractured but Whole is the latest to see its protections broken less than 24 hours after its release, but it's not alone. Middle Earth: Shadow of War was broken within a day last week, and last month saw cracks for Total War: Warhammer 2 and FIFA 18 the very same day as their public release. Then there's The Evil Within 2, which reportedly used Denuvo in prerelease review copies but then launched without that protection last week, effectively ceding the game to immediate potential piracy. Those nearly instant Denuvo cracks follow summer releases like Sonic Mania, Tekken 7, and Prey, all of which saw DRM protection cracked within four to nine days of release. But even that small difference in the "uncracked" protection window can be important for game publishers, who usually see a large proportion of their legitimate sales in those first few days of availability. The presence of an easy-to-find cracked version in that launch window (or lack thereof) could have a significant effect on the initial sales momentum for a big release. If Denuvo can no longer provide even a single full day of protection from cracks, though, that protection is going to look a lot less valuable to publishers.
DRM is like the delusional gambler. No matter how much money he loses he refuses to quit, because quitting would be and admission that he has failed and lost all his money. And, he is convinced that if hes sticks with it long enough he will eventually hit that big jackpot.
And I don't expect the companies using DRM to change their minds any time soon.
Denuvo isn't going to just quit and go away. Next year, Denuvo will will promise the game companies them that they have developed a new and improved DRM. It will be a lie. It will be nothing more than digital snake oil, just like all DRM, and the game companies will buy it, because they are just like the delusional gambler.
Maybe DRM is important to ensuring people buy their products but I won't bother buying anything with DRM. I've got software purchased that I can no longer use, not because the software is not compatible with my computer, it's the DRM that is no longer compatible. I don't pirate games or software. I'll do without if DRM is involved. It's a huge pain in the neck.
Well that's not really true. Denovo really held out for a while there like starforce did, think it was right up around a year when it was first released(same with starforce) before the first cracks started showing up. With denuvo v4 there were multiple vulnerabilities because they used someone elses vmware kit, v5 is apparently in-house and several of the latest titles use it. Those games were cracked in under 10 hours no less, they had a good run but CDProjekt showed how wrong the whole DRM scheme is. If you make a good game people will buy it, if you make shit people won't. Ask CliffyB just how well his latest shit game is working out if you need an example though.
Om, nomnomnom...
The reason Denuvo shilled comments from the very poor asian cracking group 3DM was because they paid off the group to release the comments to suggest Denuvo would be worth using in the future. In reality 3DM had one half-hearted kid cracker who had made some progress with early versions of Denuvo, but had already moved on due to real life issues.
For 3DM, taking Denuvo's money was a no-brainer- they were never going to release decent cracks anyway.
They paid 3DM off after their first 2 cracks (I believe 1 was really a workaround/bypass). 3DM then announced they were stopping for a year.
Other groups started cracking Denuvo's shit faster and faster (as mentioned elsewhere, due to 64-bit debugging improving).
Denuvo is dead.
That shit again? Please.
What does someone do who is a die-hard fan that wants the game more than anything? Preorder. Without even knowing what DRM the game will have or if at all. Because he doesn't give a shit. I wanna, shut up and take my money!
Anyone who gets convinced by reviews and information from peers will get that information a few days after release. When the crack is already available. So if this person so pleases, he can get the cracked version instead.
So tell me again, who does that DRM keep from getting the cracked version? Yes, it's true that most sales happen in the first few days. But not because of DRM but because of fanboys who preordered.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Those games were cracked in under 10 hours no less, they had a good run but CDProjekt showed how wrong the whole DRM scheme is. If you make a good game people will buy it, if you make shit people won't.
Yup I totally agree.
If you've made a good game and there are tons of fan liking it, they'll line up to buy it EVEN if it is DRM-free.
A cracked game, if the game is good won't necessarily cause a big drop of sales.
(Some people might decide not to pay for it, but it's going to be a small fraction of the fans. On the other hand another fraction of the fans might finally decide to buy it, now that there's a way to take their legit copies and "disinfect it" from the DRM : that might end up being my case regarding Sonic Mania and Denuvo)
If your game is shitty, it's a stupid excuse to blame it on piracy.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
But even that small difference in the "uncracked" protection window can be important for game publishers, who usually see a large proportion of their legitimate sales in those first few days of availability.
"Oh, I was going to find a cracked version of this game on launch day, but because I can't find one, I'll pay the full retail price of $40 to $60 right now, instead of waiting a few more days for the cracked version", said no pirate ever.
"but CDProjekt showed how wrong the whole DRM scheme is."
You mean the people who champion DRM-free policies, but attach DRM to their own Witcher games for the initial launch? Sure they removed it eventually (And were even up front about their intention to remove it once initial launch sales were over), but they're not exactly puritans of faith so to speak.
Why wouldn't the pirated version include those benefits?
DRM tends to make the pirated versions better to play than the legitimate ones. I used to download 'no CD' cracks for games I'd bought as it made it easier for me to play them.