Denuvo's DRM Now Being Cracked Within Hours of Release (arstechnica.com)
Denuvo, an anti-tamper technology and digital rights management scheme, isn't doing a very good job preventing PC games from being copied. According to Ars Technica, Denuvo releases are being publicly cracked within a day of their launch. From the report: This week's release of South Park: The Fractured but Whole is the latest to see its protections broken less than 24 hours after its release, but it's not alone. Middle Earth: Shadow of War was broken within a day last week, and last month saw cracks for Total War: Warhammer 2 and FIFA 18 the very same day as their public release. Then there's The Evil Within 2, which reportedly used Denuvo in prerelease review copies but then launched without that protection last week, effectively ceding the game to immediate potential piracy. Those nearly instant Denuvo cracks follow summer releases like Sonic Mania, Tekken 7, and Prey, all of which saw DRM protection cracked within four to nine days of release. But even that small difference in the "uncracked" protection window can be important for game publishers, who usually see a large proportion of their legitimate sales in those first few days of availability. The presence of an easy-to-find cracked version in that launch window (or lack thereof) could have a significant effect on the initial sales momentum for a big release. If Denuvo can no longer provide even a single full day of protection from cracks, though, that protection is going to look a lot less valuable to publishers.
within hours / maybe minutes.
DRM is like the delusional gambler. No matter how much money he loses he refuses to quit, because quitting would be and admission that he has failed and lost all his money. And, he is convinced that if hes sticks with it long enough he will eventually hit that big jackpot.
And I don't expect the companies using DRM to change their minds any time soon.
Denuvo isn't going to just quit and go away. Next year, Denuvo will will promise the game companies them that they have developed a new and improved DRM. It will be a lie. It will be nothing more than digital snake oil, just like all DRM, and the game companies will buy it, because they are just like the delusional gambler.
1. Release game
2. Let 'em copy
3. Let 'em play
4. Let 'sm hooked on the game play
5. Release game extensions, available only through authorized channel
6. Profit !
Maybe DRM is important to ensuring people buy their products but I won't bother buying anything with DRM. I've got software purchased that I can no longer use, not because the software is not compatible with my computer, it's the DRM that is no longer compatible. I don't pirate games or software. I'll do without if DRM is involved. It's a huge pain in the neck.
They are probably thanking Denuvo for providing them one!!
Time is what keeps everything from happening all at once.
Reading this makes reading some of the snippets from Denuvo's main site rather amusing:
* "Recent release of [Denuvo-protected] Just Cause 3 has pushed the Chinese piracy group's (3DM) cracking abilities practically past their limits. "In two years' time I’m afraid there will be no free games to play in the world."
* "Chinese hackers have admitted defeat in their attempt to pirate a new video game release and warned that increasingly sophisticated software could wipe out piracy in the gaming industry altogether. "
It may be business saviness, or the naive hope that "this time, it may work" or "it's better than nothing", which keeps developers & publishers buying into their product, though short a fundamental re-thinking of how their technology works, I can't imagine integration of their Denuvo into new games continuing to accelerate like it did in the back half of 2015 and on through 2016.
What affect it will have on future releases, I don't know. AAA games previously only the domain of consoles began to come to steam before Denuvo hit the market, and I would presume that will remain the case, though it may some companies from bringing some titles.
I do expect that if Denuvo "goes away" though, that (for gamers) will be a self-defeating, since any future solution will replaced with something only more draconian.
Why do these idiots still bother? It doesn't make any sense, it costs money to develop and support those who actually try to work with DRM, and eventually it will be cracked and leads to press about how incompetent you are at this.
I feel so sig.
Encryption is the art of getting information from Alice to Bob such that Charlie can't read it.
DRM is the art of getting information from Alice to Bob such that Charlie can't read it, Except with the further constraint that Bob IS Charlie.
GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
The others will not, whether they get the game cracked or do not get the game at all. The whole model used for the economics of copy protection is wrong. It is inspired by greed and a deep desire to control. It is not based on facts. The facts are that most people have a certain budget for entertainment and they cannot really exceed that. At the same time, they also have a time-budget. In the end, except for some special cases, copy protection loses you sales and loses you quite a bit of money.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
The reason Denuvo shilled comments from the very poor asian cracking group 3DM was because they paid off the group to release the comments to suggest Denuvo would be worth using in the future. In reality 3DM had one half-hearted kid cracker who had made some progress with early versions of Denuvo, but had already moved on due to real life issues.
For 3DM, taking Denuvo's money was a no-brainer- they were never going to release decent cracks anyway.
They paid 3DM off after their first 2 cracks (I believe 1 was really a workaround/bypass). 3DM then announced they were stopping for a year.
Other groups started cracking Denuvo's shit faster and faster (as mentioned elsewhere, due to 64-bit debugging improving).
Denuvo is dead.
DRM is about delaying the inevitable copying. If you get months, it is a success. Weeks would be well worth it. As we see here, just a few hours can make the presales worth it.
You are misrepresenting the purpose to paint it as a failure, when this article clearly says otherwise. When that happens, look for a different purpose.
This particular DRM team ran out of variants, another one will become more popular and suffer a similar fate. Meanwhile, publishers make money.
Do not argue about DRM free games making more money, I am not a publisher. The goal is to hold off the invaders as long as possible, not crush them and stand victorious.
That shit again? Please.
What does someone do who is a die-hard fan that wants the game more than anything? Preorder. Without even knowing what DRM the game will have or if at all. Because he doesn't give a shit. I wanna, shut up and take my money!
Anyone who gets convinced by reviews and information from peers will get that information a few days after release. When the crack is already available. So if this person so pleases, he can get the cracked version instead.
So tell me again, who does that DRM keep from getting the cracked version? Yes, it's true that most sales happen in the first few days. But not because of DRM but because of fanboys who preordered.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
there are no good games produced anymore .. or maybe I have PTSD and cannot enjoy them .. I don't know .. help me find out .
Those games were cracked in under 10 hours no less, they had a good run but CDProjekt showed how wrong the whole DRM scheme is. If you make a good game people will buy it, if you make shit people won't.
Yup I totally agree.
If you've made a good game and there are tons of fan liking it, they'll line up to buy it EVEN if it is DRM-free.
A cracked game, if the game is good won't necessarily cause a big drop of sales.
(Some people might decide not to pay for it, but it's going to be a small fraction of the fans. On the other hand another fraction of the fans might finally decide to buy it, now that there's a way to take their legit copies and "disinfect it" from the DRM : that might end up being my case regarding Sonic Mania and Denuvo)
If your game is shitty, it's a stupid excuse to blame it on piracy.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
How much money could have gone into development? Or paying their staff better? Or rolled off into the budget of another game?
Chas - The one, the only.
THANK GOD!!!
I know plenty that do, usually even trying to get the game a daily early from stores.
Change is certain; progress is not obligatory.
Nothing has changed... a game was out for C64 or Amiga, a few days later you had the cracked version on some BBS then circle friends...
"Science will win because it works." - Stephen Hawking
But even that small difference in the "uncracked" protection window can be important for game publishers, who usually see a large proportion of their legitimate sales in those first few days of availability.
"Oh, I was going to find a cracked version of this game on launch day, but because I can't find one, I'll pay the full retail price of $40 to $60 right now, instead of waiting a few more days for the cracked version", said no pirate ever.
So as an example for the game Emperor of The Universe include as part of a Purchased Copy
1 an upgraded asteroid Base
2 a couple ships (maybe one fighter and one light cargo/tech ship)
3 a chest with say 30M "credits"
4 a JumpGate to a merchant FreeHold
then if somebody pirates the game then they would have to buy a large numbers of Things to get past the first bit of the game.
Why wouldn't the pirated version include those benefits?
DRM tends to make the pirated versions better to play than the legitimate ones. I used to download 'no CD' cracks for games I'd bought as it made it easier for me to play them.
Someone with a UID that's the same number of digits as mine. I'd begun to suspect we were all, like, put out to pasture or something.
I've been saying for YEARS that any sort of 'DRM' or copy protection you can spend any amount of time developing, someone will have cracked within a matter of days. It's always been this way, it'll always BE this way, and they're wasting their time and money. Just accept that there's going to be some copying going on and get over it.
and yeah, Denuvo isn't doing that right now. I'm pretty sure Ubisoft's system is though. Their solution is to download the game in chunks as you get futher along. It's also why their games are often barely playable at launch. It works, and the 'barely playable' part doesn't seem to hurt sales. Me? I won't buy an Ubisoft game until 6 months after launch. I did that before I knew about their DRM scheme too. It had nothing to do with principle, I just knew too many people who couldn't play the game until months after launch. Now I know why. But like I said, the impact on sales is negligible.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
DRM tends to make the pirated versions better to play than the legitimate ones. I used to download 'no CD' cracks for games I'd bought as it made it easier for me to play them.
That should quite well return after a long period of taking a while to push out cracks. The reason Denuvo lasted as long as it did was because there were no good 64-bit debuggers that had workarounds for anti-debugging code when it came out. Denuvo mainly works by obfuscating the crap out of code that is essential to the DRM it protects so that it's hard to reverse-engineer, but at the same time that code isn't sensitive to performance degradation. One of the favorites among crackers is OllyDbg, which still has no 64-bit version, but some other debuggers do now.
Some new really good debuggers have come around, so it's not surprising that it's getting easier to crack denuvo.
Personally, I've stopped cracking games from steam as I've found the DRM to be unnoticeable. The games just work everywhere I want to use them, unlike say movie DRM or ebook DRM. The only exception is when you had to buy a new game when it first came out in order to get all of its content. I honestly hate buying brand new games from most developers because they are all full of bugs, and I just end up waiting a long time for patches to come out to play them anyways. Skyrim is a great example of this because its UI was utterly useless at the start due to consolitis, though fortunately it didn't have any locked content because Bethesda aren't assholes like EA.