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Belgium Denounces Loot Boxes as Gambling; Hawaiian Legislator Calls Them 'Predatory' (arstechnica.co.uk)

Peter Bright, writing for ArsTechnica: Belgium's Gaming Commission has ruled that loot boxes -- in-game purchases where what you receive is randomized and only known once you open the box -- are gambling. The country's minister of justice, Koen Geens, has said that he wants to see them banned Europe-wide, reports PC Gamer. Amid outcry over the use of loot boxes in Overwatch and Star Wars Battlefront 2, the Belgian Gaming Commission decided last week to look into the issue, with Commission Director Peter Naessens specifically saying that the combination of paying money and receiving something "dependent on chance" prompted the investigation. Rather swiftly, it seems, the Commission has made its decision. In October, the US' Entertainment Software Rating Board (ESRB) rejected calls to classify loot boxes as gambling. It told Kotaku that since players receive some reward from opening the loot box -- even if it's useless or unwanted -- that it's not gambling. As such, loot box games will receive neither ESRB's "Real Gambling" nor "Simulated Gambling" labels, the former of which automatically gives a game an "Adults Only" rating. Many retailers refuse to sell A-O games, so giving every title that uses loot boxes such a rating would likely be harmful to their sales. The question of whether loot boxes are gambling may see some new scrutiny in the US. Hawaiian Democratic State Representative Chris Lee has described loot boxes as predatory behavior.

34 of 203 comments (clear)

  1. Absolutely is Gambling by Anonymous Coward · · Score: 5, Insightful

    It is unregulated gambling. Just because you can't cash out, doesn't make it not gambling.

    These Loot boxes, gachapon, etc are rigged against the player so they spend as much as possible to get whatever "rare" thing is in it.

    If it was simply "buy this skin" no RNG involved, people would not be having a shit fit. But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible. You know where like a real slot machine pays out 93-97% of the time. Loot boxes may never pay out.

    We've also had this argument for years, as Nexon Corp has been doing this for at least a fricken decade in their Maple Story and Mabinogi MMO games.

    Captcha: Jackpot.

    1. Re:Absolutely is Gambling by Mr+D+from+63 · · Score: 2, Interesting

      One could argue all day over whether or not it is gambling in the legal sense. The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

    2. Re:Absolutely is Gambling by Kiuas · · Score: 5, Informative

      If it was simply "buy this skin" no RNG involved, people would not be having a shit fit. But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible. You know where like a real slot machine pays out 93-97% of the time. Loot boxes may never pay out.

      Absolutely. The math has been done and the apprximate amount of money one has to spend if you wish to unlock all of the content (in the game you've already paid good money for) is 2100 $! Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

      The greed of EA is beyond disgusting. The SW license is one of the strongest out there, and heavily liked by kids and teens, and they purposefully use it to design a grind-marathon which is designed to incentive people at throwing money in the hopes of getting something useful. The business model is even greedier than most of the free to play models it's been copied from, and we're talking about a 60 to 80 dollars full-price release. Even more pathetic are the weak excuses the asswipes at EA tried to conjur up to defend this racket by saying it's desgined to 'give players a sense of accomplishment and pride', when the in game progression doesn't even relate to player skill in any way. It doesn't matter if you're a top player or a rookie, the rate at which you progress without microtransactions is simply tied to time in game. Skill and accomplishments have nothing to do with it. It's a 100 % pay-to-win system designed to do nothing but drive sales of the lootboxes.

      This is why I prefer the game commentator/youtuber Jim Sterling's (whose made several videos about microtransaction BS this year, including this recent one about this EA/Battlefront situation) terminology for these 'triple AAA' releases with lootbox shit: 'fee-to-pay'. It's absolute BS and I do hope these shitty developers end up getting burned. Wanna include gambling mechanics to your full-price release? Fine, but can't sell it to underaged people then. And I do hope Disney ends up force chocking the license out of EAs hands if and hopefully when the sales of Battlefront II fall short of their expectations because of this.

      As a longtime gamer and a SW fan I plead all here: do not buy this game. Don't buy it for yourself, don't buy it as a gift, don't even buy it at a discount. It's the only way the companies will ever learn. Don't be fooled by the decision to disable them for now, Dice admitted already that it's a temporary measure while they're 're-adjusting' the system. Meaning. they tried the waters out, now they're waiting for the holiday sales to pass and the dust to settle before introducing a watered down version of the same bullshit.

      Compare this to proper publishers like CD Projekt Red: like I just recently picked up Wicher 3 with both of its expansions from a steam sale at 20 euros, and I do have to say CD Projekt Red are doing it right: you buy the game, you get all the content straight out of the box. And before someone points out that it's somehow 'different' for single-player games I remind you all that in this Year of the Lootbox WB included a shitton of mictrotransactions and grinding in Shadow of War's single player campaign.

      This behavior is destructive and antithetical to the whole point of quality games, because introducing intentional grind-fests that are meant to bog the player down with menial repetitive tasks is sending a message of 'yeah, we know the base gameplay sucks, we intentionally designed it to suck, but hey, you can skip it by paying us more money and get to the good stuff'.

      Fuck. These. Publishers. They need to fall and be replaced by companies that actual develop stuff gameplay first.

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    3. Re:Absolutely is Gambling by TheRaven64 · · Score: 4, Insightful

      Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game? If that's an incentive then I've got a better deal: for $0, you can not play the game at all!. How many other black-friday sales save you 100%?

      --
      I am TheRaven on Soylent News
    4. Re:Absolutely is Gambling by GNious · · Score: 3, Insightful

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

    5. Re:Absolutely is Gambling by mrsquid0 · · Score: 3, Informative

      The intent of the regulation is to keep amoral people from preying on stupid people.

      --
      Just because you are paranoid does not mean that no-one is out to get you.
    6. Re:Absolutely is Gambling by Mr+D+from+63 · · Score: 2

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

      Are you saying addiction is smart? Aren't we all capable of doing something stupid?

    7. Re:Absolutely is Gambling by Kiuas · · Score: 4, Insightful

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game?

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable. EA is saying that in order to enjoy the full-experience you need to pay more money or you're stuck with a sub-par experience for thousands of hours. The standard gameplay experience is designed to be not worth playing, which illustrates how fucked up their business logic is.

      If that's an incentive then I've got a better deal: for $0, you can not play the game at all!

      Exactly. And that's precisely what I'm doing and encouraging everyone else to do!

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    8. Re:Absolutely is Gambling by TheRaven64 · · Score: 3, Insightful

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable

      If there is enough boring content in it that paying $2100 to skip it seems to make economic sense, then that's a great argument for not buying it in the first place. I don't care so much about the loot boxes, but if a game developer is willing to spend effort intentionally making their game not fun (EA normally manages that accidentally) then that always seems a pretty good reason to avoid it.

      --
      I am TheRaven on Soylent News
    9. Re:Absolutely is Gambling by will_die · · Score: 2

      CD Projekt Red also came out with Gwent which requires you to purchase card packs with random cards, the very definition of pay to win and gambling.

    10. Re:Absolutely is Gambling by AmiMoJo · · Score: 2

      It's very carefully designed so that the free stuff is enough to get you invested in the game, but then you see that other people who paid to win seem to enjoying kicking your arse and oh look the big one-arm-bandit lever is right there just wanting for you to pull it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    11. Re:Absolutely is Gambling by AmiMoJo · · Score: 5, Insightful

      Is PTSD smart? Is depression stupid?

      I don't think you can characterize illness in those terms. And that's what this is - these companies are deliberately trying to cause a mental illness to increase profits.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Absolutely is Gambling by MtHuurne · · Score: 2

      In the case of Overwatch, the loot boxes only contain cosmetics. In the case of Star Wars Battlefront II, they also contain items that offer gameplay advantages, such as lower cooldowns for special abilities.

      Besides, whether cosmetics change the way you experience a game differs from player to player. Some people only care about mechanics, while for other people having a cool-looking character is an important part of the experience. If cosmetics didn't matter in any way, no-one would buy them.

    13. Re:Absolutely is Gambling by Impy+the+Impiuos+Imp · · Score: 4, Insightful

      You guys are arguing the wrong stuff. They are letting kids gamble with real money for desirable (and usually resellable) virtual items. It takes advantage of the same mental issues of gambling addicts, while hiding the real costs.

      It's one thing to say, "Here is a cool outfit skin, price $10." and "Here is a cool outfit skin, buy 10 keys for $10 and maybe you will unlock the gloves, or the boots of one of a dozen other outfits, or some consumable powerups, or a rare mount."

      This hides the true likely costs, just like gambling. The house, so to speak, knows the real odds, and relies on confusion and ignorance of the gambling addict, or child in this case.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    14. Re: Absolutely is Gambling by CustomBuild · · Score: 2

      You expected sympathy and kindness on Slashdot? Shitposting is an Olympic sport here.

    15. Re:Absolutely is Gambling by Aereus · · Score: 2

      The thing is, those cosmetics used to be stuff included in games, placed behind challenges or bought with in-game currency after beating the game, etc. And you got specifically what you wanted, it wasn't obfuscated. They know dressing up avatars is very popular, so they now hide all of that inside a lootbox with a bunch of other quantified crap like sprays and voice emotes to lower the odds. Getting in-game currency to purchase a specific skin is the rarest drop out of the boxes and it would take many hundreds or more of them to unlock everything. FF14's unofficial motto is "Glamours are the real end-game." Its a shitty predatory tactic that compromises game quality.

  2. So it's not gambling if you get *anything* back? by misnohmer · · Score: 4, Insightful

    Well, if the ESRB's reasoning of "if you receive a reward, even if useless, then it's not gambling" than any business that is considered and regulated under gambling laws can simply provide their players with rewards points which can be redeemed for prizes (even if useless). Most if not all casino's have rewards programs, I guess they'll be able to claim exemption from gambling laws for any players who collect rewards not based on chance (i.e. if you gamble for $1000, you get a free complementary drink).

  3. Manifesto by Developer of Magic: The Gathering by grungeman · · Score: 3, Informative

    If you are interested in this topic, or if you have children, you must read this:

    https://www.facebook.com/notes...

    Quote from the maifesto:
    "If you are playing a game for next to nothing – or free – and you find out people are spending thousands, or tens of thousands, or in some cases hundreds of thousands of dollars – there may be a problem."

    I felt awful after reading this,

    --

    Signature deleted by lameness filter.
    1. Re:Manifesto by Developer of Magic: The Gathering by RobinH · · Score: 4, Informative

      For those of you who can't (or won't) go to a Facebook like, here's another link to the manifesto.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    2. Re:Manifesto by Developer of Magic: The Gathering by drinkypoo · · Score: 2

      "If you are playing a game for next to nothing â" or free â" and you find out people are spending thousands, or tens of thousands, or in some cases hundreds of thousands of dollars â" there may be a problem."

      Wait, that was written by the developer of one of the most senseless and addictive card games in history? I guess he would know what he is talking about, since he made his money by playing off the addictions of children, and that description fits MTG at least as well as any other game in history, given that nobody is actually spending hundreds of thousands of dollars on any of these games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Manifesto by Developer of Magic: The Gathering by Whibla · · Score: 2

      My first thought on reading the summary was about those card games too.

      It's quite funny that, once again, there seem to be different rules because "it's online".

      I mean, in what way don't those card packs fall under their definition of 'Loot Boxes'? Because you're guaranteed to get at least 1 rare card? Oh, please!

      To be fair, my feelings on the matter are torn between disgust at the manufacturers / publishers, frustration with the further extension of the nanny state, and sympathy, or perhaps pity, for those who lack the self control to 'just say no'.

      I believe the answer has been stated before: The only winning move is not to play.

    4. Re:Manifesto by Developer of Magic: The Gathering by mark-t · · Score: 2

      They shouldn't have to list the contents of each pack, but they should probably make every random pack have a very similar value to any other random pack selling for the same price. having a variation in actual value at the time of publication (as determined by rarity) of no more than about 10-15%. You still get to hope you get certain cards that you may want, but with each pack having the exact same number of cards, and a very small variation in monetary worth, you're going to still have a good idea of what kind of value to expect from the cards before buying them.

  4. Re:Trading card games by itsdapead · · Score: 2

    Because you don't know what cards you get, and some are worth a lot of money while others are worthless, is this not gambling? Magic the gathering is the prime example as cards are so much more expensive than similar games.

    Do you mean (a) "is it gambling" or (b) "is it unlawful gambling according to the particular laws of my jurisdiction"?

    Ans:
    (a) You're paying for the pack in the hope that it contains items worth considerably more than what you paid - of course it is bloody gambling.
    (b) Go pay a lawyer to give you the answer you want - and if that doesn't work, go pay a local politician to change the law.

    The next question is: is it a problem - considering we've had trading cards for years - compared with the type of "stealth" gambling that is now being concealed in computer games targeted at children. Apart from any "think of the children" issues, "free to pay" (hmm. that was a genuine typo...) games are a pox on the face of gaming, since they are inevitably designed to maximise in-game revenue rather than provide a good game.

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  5. Re:So it's not gambling if you get *anything* back by drinkypoo · · Score: 2

    Well, if the ESRB's reasoning of "if you receive a reward, even if useless, then it's not gambling" than any business that is considered and regulated under gambling laws can simply provide their players with rewards points which can be redeemed for prizes (even if useless).

    Those reward points aren't considered a payment that is given to the player for playing the game, though they are considered to be cash and the casino is responsible for making sure that the player gets rewarded at some point. If they have an outstanding points balance for a player who doesn't bother to redeem them, they ask the player what they want and then they will go out and spend their cash value on something that they actually want, like a car, and deliver it. In my former life, I wrote Crystal Reports for a casino...

    It does however raise the question of precisely where the line in gambling is. If I overcharge you for an item and give every hundredth customer thirty of them, is that gambling? Obviously it is, but is it legally?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. I get why people are upset, but... by RogueyWon · · Score: 4, Interesting

    I'll be the first to agree that real-money loot boxes in gaming are a terrible thing (if they're only available with in-game currency, I don't give a stuff). At their most benign (e.g. Overwatch), they are an inducement for people to continue to sink cash into a virtual slot machine. At their worst, when used as part of a pay-to-win system, they fundamentally corrupt a game's mechanics.

    And yet...

    I really, really wish that gamers (of all people) had not been jumping up and down and begging for Government intervention. Should you boycott games for containing loot box systems? Yes. Should you take to social media and cause as much brand damage as possible? Definitely. But bringing Government into things? Not going to end well...

    Popular authoritarianism and censorship is on the march at the moment, driven by both the religious right and the snowflake left. Do we really think that Governments poking around with one area of video-game regulation are going to limit themselves to that particular area? That this won't turn into some kind of "think of the children/think of the trans community" moral crusade.

    There's a real risk here that games are rushing headlong towards a cliff that could see German, Australian or even Chinese-style censorship of games spreading worldwide. The US might be at least partially protected due to its First Amendment, but here in the UK, with an authoritarian Government faced with an even more authoritarian opposition, I'm getting properly worried.

    1. Re:I get why people are upset, but... by Mascot · · Score: 2

      I see your point. The other angle to look at it from is that gambling is already regulated, and that this is gambling in a new form that current legislation doesn't cover. In effect, a loophole allowing for unregulated gambling.

      If one of the primary goals of gambling regulation is to prevent predatory behavior when it comes to exploiting those with addictive personalities, and I believe that to be the case, then I cannot see how we can leave this unregulated. I don't see a way to both be for gambling regulations and being against them applying to video games.

    2. Re:I get why people are upset, but... by thegarbz · · Score: 4, Insightful

      I really, really wish that gamers (of all people) had not been jumping up and down and begging for Government intervention. Should you boycott games for containing loot box systems? Yes. Should you take to social media and cause as much brand damage as possible? Definitely. But bringing Government into things? Not going to end well...

      As a matter of interest when have the former options ever worked? I mean the single shittiest companies in the industry causing these problems ultimately became the most wealthy and far more alarmingly also became the largest corporate consolidators. We've been calling out bullshit DRM for years only to see the problem continue to get progressively worse to the point where you can now buy a game and not go home and play it on release day. We've been calling out pay-to-win for the garbage it is for years only to have that start hitting the news over and over again. We call out companies for providing additional DLC only to see companies provide DLC on day of release, on the disc, and without discounting the original title. We've called out shoddy and buggy garbage on release only to see games get more and more unplayable for an ever increasing duration from release.

      Government should exist to exert the collective will of the people. It's not like alternatives haven't been tried, and it's also not like all governments suddenly break out into overreach making crazy decisions of censorship. Americans may not understand because they are used to happily bending over for corporations but in much of the rest of the civilised world governments can be a great tool for the people, not for the corporations.

    3. Re:I get why people are upset, but... by Tom · · Score: 2

      What does it take until people wake up and get rid of this silly "everything the government does is evil, everything corporations do can be fixed by the free market" meme?

      These companies employ armies of psychologists and statisticians to find the best ways to exploit their players. They are hardly in the games business at all anymore. This is not a fair fight, it is not something that players by themselves can fix.

      Some of us have been ranting about exploitative microtransactions for years - but it is becoming worse and worse. That by itself should be proof enough that outside intervention is needed.

      Should you take to social media and cause as much brand damage as possible?

      Actual research shows that brand damage is very short-lived in most cases. Even the massive data breaches like suffered by Target drove down their sales and stock prices for a whooping three days. The effect of reputation damage, whether by security issues or shitstorms, is vastly overrated.

      --
      Assorted stuff I do sometimes: Lemuria.org
  7. Re:So it's not gambling if you get *anything* back by omnichad · · Score: 2

    Making a payment with the result of a basic award plus a bonus is still a game of chance.

    Right. For the past three years (not this year), Buffalo Wild Wings offered a mystery bonus gift card when you spend $25 on gift cards. That mystery bonus was guaranteed to be worth $5, but could be worth $10, $20, $50, or $100.

    And since it qualified legally as a sweepstakes, they were forced to offer a no purchase necessary method of entry. And I took advantage of that each year, mailing in four self-addressed stamped envelopes and getting four $5 gift cards in return.

  8. Re:What about real world blind boxing? by ceoyoyo · · Score: 3, Informative

    Of course it's gambling. The question is only whether or not to set an age limit or other regulations. Baseball cards were originally distributed in cigarette packages... aimed at adults.

    Personally, I think that when baseball cards left the gum wrapper and started being sold as a product on their own they should have been restricted according to regular gambling regulations.

  9. Re:Umm... TF2 had it for years, folks by will_die · · Score: 2

    Overwatch: you get loot boxes for each level, for playing certain types of games or can purchase them. You can also purchase the item straight out for various prices with in game coins. In game coins come as items in chests and when the chest contain an item you already have, a duplicate; recent changes made this rare so getting coins is harder. They only contain cosmetic items, nothing that gives boosts or benefits in game play.
    Battlefront II(star wars the recent one) gives you loot boxes on leveling or purchasing. These boxes contain new abilities, cosmetic items, and crafting parts. The abilities come in variety of items or effects you can apply to your character. The top level items can only be crafted, so you have to have a lot of crates to get the best things or play alot of hours to get enough free ones. Since they are not cosmetic or if you want to play Hans Solo or any of the movie heroes it does make it possible for a person to lay down some money or $2100 for everything and "pay to win"

  10. RNG is NOT the single only step. by DrYak · · Score: 2

    Absolutely. The math has been done and the apprximate amount of money one has to spend if you wish to unlock all of the content (in the game you've already paid good money for) is 2100 $ [vg247.com]! Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

    ...but is (saddly) not how things are considered.

    In most jurisdictions "gambling" is clearly defined, and thus companies have found way around it, some ways even predating video games.

    Basically, for something to be considered "gambling", you need :
    - to put money in in order to participate (you need to bet cash, or buy chips, or whatever).
    - the RNG being the sole determinant of the outcome (the actions of the player don't have any influence on outcome of game : no matter which numbers one bets on at the roulette or which team a sport gambler bets on, these bets won't change which number the ball of the roulette lands on, or which team will be victorious - well unless underhanded mafia influence was involved).

    This has been circumvented by marketeers making "contests" to win prizes :
    - the contest has a very small tiny note explaining that there's no mandatory buying to take part into the "contest" (e.g.: if bottle caps need to be collected, you can send a post card to ask for free)
    - the randomness is usually only a second step to discriminate among contestant. Usually, there's some trivial stupid quizz to answer (whose answer sometime is literally a few lines above the paragraph with the contest). Thus winners are actually winning by playing a game (of skill), randomness only comes into play to select among the winners because it "happens" that there a lot fewer prices than "winners" (than anyone with 2 brain cells) but those who couldn't answer the quizz because they lacked the necessary skills (a pulse ?) aren't taking part in the second random round.

    And lootboxes, as despicable as they could be as a practice, have already a built-in circumvention around being considered "gambling".
    - Most of the online games, specially those relying on lootboxes for income, are following the "freemium" model. (even the game that cost an initial price for the game purchase, one could argue that you don't need an aditionnal purchase *per lootbox* the money you put buying the game doesn't correlate to the number of time you're pulling the "lootbox slot machine lever"). As the study mention, you could instead be spending time instead.
    Playing the "lootbox slot machine" can be considered free
    - You are playing a game (or could be playing one, in games where paying cash for a loot crate is an alternative to going on quests to get them). The RNG only comes into play as a way to handle (artificially) scarce prizes.

    In other words :
      - you put money in -> some steps happen, the only influence is external (apparent randomness) -> you might get something of value (e.g.: money) out.
    That is gambling, legally.

      - you do NOT need to put money in -> lot of steps happen, some might be under random influence, but other are under the influence of player's actions -> you might get something of value (e.g.: an object with commercial value that could be sold for money)
    That is what "contests", "quizzes" and online games go for.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  11. So why is it being considered gambling? by Computershack · · Score: 3, Insightful

    Here's the reason why.

    My wife plays Farmville type games on her tablet. She can earn things through gameplay or she can choose to buy items. Say she wants a tractor. She can either play for so many hours to earn enough in game credit to get a tractor or she can buy in real cash so many game credits and use those to buy a tractor.

    Now here is where it differs. In COD:WW2 I can choose to earn supply drops through game play or I can buy COD points to purchase supply drops. Same as the game my wife plays so all good so far yes? The problem is that when I open those supply drops what I get is chosen at random. I cannot buy a supply drop to get a specific weapon or upgrade I want, I get what is randomly assigned to it. At the point I am in the game the ones I earn through gameplay mostly contain duplicates of what I have so I get a paltry amount of armoury points awarded for the dupes. Therefore I buy $40 of COD points, use those to buy supply drops and I could find myself getting mostly duplicates and not getting the stuff I wanted or need.

    If you could buy the points and choose the items you wanted as you can with my wife's games then there would be no issue but you can't, what you get is random. And that is the whole problem with it and why some look on it as gambling.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  12. How's life in the hypocrite lane?