Slashdot Mirror


Belgium Denounces Loot Boxes as Gambling; Hawaiian Legislator Calls Them 'Predatory' (arstechnica.co.uk)

Peter Bright, writing for ArsTechnica: Belgium's Gaming Commission has ruled that loot boxes -- in-game purchases where what you receive is randomized and only known once you open the box -- are gambling. The country's minister of justice, Koen Geens, has said that he wants to see them banned Europe-wide, reports PC Gamer. Amid outcry over the use of loot boxes in Overwatch and Star Wars Battlefront 2, the Belgian Gaming Commission decided last week to look into the issue, with Commission Director Peter Naessens specifically saying that the combination of paying money and receiving something "dependent on chance" prompted the investigation. Rather swiftly, it seems, the Commission has made its decision. In October, the US' Entertainment Software Rating Board (ESRB) rejected calls to classify loot boxes as gambling. It told Kotaku that since players receive some reward from opening the loot box -- even if it's useless or unwanted -- that it's not gambling. As such, loot box games will receive neither ESRB's "Real Gambling" nor "Simulated Gambling" labels, the former of which automatically gives a game an "Adults Only" rating. Many retailers refuse to sell A-O games, so giving every title that uses loot boxes such a rating would likely be harmful to their sales. The question of whether loot boxes are gambling may see some new scrutiny in the US. Hawaiian Democratic State Representative Chris Lee has described loot boxes as predatory behavior.

120 of 203 comments (clear)

  1. Absolutely is Gambling by Anonymous Coward · · Score: 5, Insightful

    It is unregulated gambling. Just because you can't cash out, doesn't make it not gambling.

    These Loot boxes, gachapon, etc are rigged against the player so they spend as much as possible to get whatever "rare" thing is in it.

    If it was simply "buy this skin" no RNG involved, people would not be having a shit fit. But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible. You know where like a real slot machine pays out 93-97% of the time. Loot boxes may never pay out.

    We've also had this argument for years, as Nexon Corp has been doing this for at least a fricken decade in their Maple Story and Mabinogi MMO games.

    Captcha: Jackpot.

    1. Re:Absolutely is Gambling by Mr+D+from+63 · · Score: 2, Interesting

      One could argue all day over whether or not it is gambling in the legal sense. The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

    2. Re:Absolutely is Gambling by Kiuas · · Score: 5, Informative

      If it was simply "buy this skin" no RNG involved, people would not be having a shit fit. But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible. You know where like a real slot machine pays out 93-97% of the time. Loot boxes may never pay out.

      Absolutely. The math has been done and the apprximate amount of money one has to spend if you wish to unlock all of the content (in the game you've already paid good money for) is 2100 $! Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

      The greed of EA is beyond disgusting. The SW license is one of the strongest out there, and heavily liked by kids and teens, and they purposefully use it to design a grind-marathon which is designed to incentive people at throwing money in the hopes of getting something useful. The business model is even greedier than most of the free to play models it's been copied from, and we're talking about a 60 to 80 dollars full-price release. Even more pathetic are the weak excuses the asswipes at EA tried to conjur up to defend this racket by saying it's desgined to 'give players a sense of accomplishment and pride', when the in game progression doesn't even relate to player skill in any way. It doesn't matter if you're a top player or a rookie, the rate at which you progress without microtransactions is simply tied to time in game. Skill and accomplishments have nothing to do with it. It's a 100 % pay-to-win system designed to do nothing but drive sales of the lootboxes.

      This is why I prefer the game commentator/youtuber Jim Sterling's (whose made several videos about microtransaction BS this year, including this recent one about this EA/Battlefront situation) terminology for these 'triple AAA' releases with lootbox shit: 'fee-to-pay'. It's absolute BS and I do hope these shitty developers end up getting burned. Wanna include gambling mechanics to your full-price release? Fine, but can't sell it to underaged people then. And I do hope Disney ends up force chocking the license out of EAs hands if and hopefully when the sales of Battlefront II fall short of their expectations because of this.

      As a longtime gamer and a SW fan I plead all here: do not buy this game. Don't buy it for yourself, don't buy it as a gift, don't even buy it at a discount. It's the only way the companies will ever learn. Don't be fooled by the decision to disable them for now, Dice admitted already that it's a temporary measure while they're 're-adjusting' the system. Meaning. they tried the waters out, now they're waiting for the holiday sales to pass and the dust to settle before introducing a watered down version of the same bullshit.

      Compare this to proper publishers like CD Projekt Red: like I just recently picked up Wicher 3 with both of its expansions from a steam sale at 20 euros, and I do have to say CD Projekt Red are doing it right: you buy the game, you get all the content straight out of the box. And before someone points out that it's somehow 'different' for single-player games I remind you all that in this Year of the Lootbox WB included a shitton of mictrotransactions and grinding in Shadow of War's single player campaign.

      This behavior is destructive and antithetical to the whole point of quality games, because introducing intentional grind-fests that are meant to bog the player down with menial repetitive tasks is sending a message of 'yeah, we know the base gameplay sucks, we intentionally designed it to suck, but hey, you can skip it by paying us more money and get to the good stuff'.

      Fuck. These. Publishers. They need to fall and be replaced by companies that actual develop stuff gameplay first.

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    3. Re:Absolutely is Gambling by RobinH · · Score: 1

      I agree with you, but how is this different than say, the online worlds depicted in novels like "Snow Crash," "REAMDE," or "Ready Player One"? Aren't those worlds full of rare and valuable virtual items that the players/users invest enormous amounts of time to acquire?

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    4. Re:Absolutely is Gambling by TheRaven64 · · Score: 4, Insightful

      Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game? If that's an incentive then I've got a better deal: for $0, you can not play the game at all!. How many other black-friday sales save you 100%?

      --
      I am TheRaven on Soylent News
    5. Re:Absolutely is Gambling by GNious · · Score: 3, Insightful

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

    6. Re:Absolutely is Gambling by mrsquid0 · · Score: 3, Informative

      The intent of the regulation is to keep amoral people from preying on stupid people.

      --
      Just because you are paranoid does not mean that no-one is out to get you.
    7. Re:Absolutely is Gambling by Mr+D+from+63 · · Score: 2

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

      Are you saying addiction is smart? Aren't we all capable of doing something stupid?

    8. Re:Absolutely is Gambling by TimothyHollins · · Score: 1

      Sanctum 2 on Humble Bundle currently.

    9. Re:Absolutely is Gambling by Kiuas · · Score: 4, Insightful

      So, what you're saying is, if you pay $2100 then you get to play the game a lot less, and the more you pay the more you get to avoid playing the game?

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable. EA is saying that in order to enjoy the full-experience you need to pay more money or you're stuck with a sub-par experience for thousands of hours. The standard gameplay experience is designed to be not worth playing, which illustrates how fucked up their business logic is.

      If that's an incentive then I've got a better deal: for $0, you can not play the game at all!

      Exactly. And that's precisely what I'm doing and encouraging everyone else to do!

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    10. Re:Absolutely is Gambling by TheRaven64 · · Score: 3, Insightful

      The point is precisely that you need to pay to skip content which is in the game just to waste your time and is not enjoyable

      If there is enough boring content in it that paying $2100 to skip it seems to make economic sense, then that's a great argument for not buying it in the first place. I don't care so much about the loot boxes, but if a game developer is willing to spend effort intentionally making their game not fun (EA normally manages that accidentally) then that always seems a pretty good reason to avoid it.

      --
      I am TheRaven on Soylent News
    11. Re:Absolutely is Gambling by DontBeAMoran · · Score: 1

      I wanted to make a witty comment but I haven't had my cup of doing a stupid thing yet.

      --
      #DeleteFacebook
    12. Re:Absolutely is Gambling by DontBeAMoran · · Score: 1

      Democracy is gambling.

      --
      #DeleteFacebook
    13. Re:Absolutely is Gambling by temcat · · Score: 1

      This. Doesn't mean that there are inherently better options, but still.

    14. Re:Absolutely is Gambling by will_die · · Score: 1

      If that is the case is "Magic the gathering" and similar card games also gambling?
      Buying the packs could be considered pay to win, since you purchase enough packs you are get better cards while make it easier to win.

    15. Re:Absolutely is Gambling by will_die · · Score: 2

      CD Projekt Red also came out with Gwent which requires you to purchase card packs with random cards, the very definition of pay to win and gambling.

    16. Re:Absolutely is Gambling by AmiMoJo · · Score: 2

      It's very carefully designed so that the free stuff is enough to get you invested in the game, but then you see that other people who paid to win seem to enjoying kicking your arse and oh look the big one-arm-bandit lever is right there just wanting for you to pull it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    17. Re:Absolutely is Gambling by RedK · · Score: 1

      EA is saying that in order to enjoy the full-experience

      What rubbish. Loot boxes contain skins, emotes and badges. Cosmetic stuff that is not part of the Gameplay. Destiny 2, Overwatch, name the game, plays the exact same way with 0 loot boxes than with 2100$ worth of stuff.

      If you don't want to play the game for 4500 hours to get all the cosmetics, then newsflash : Don't. Stop playing when you're not interested in playing it. That you don't have the Gold/Pink Stormtrooper Mk. 4 armor won't kill you and is not required.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    18. Re:Absolutely is Gambling by AmiMoJo · · Score: 5, Insightful

      Is PTSD smart? Is depression stupid?

      I don't think you can characterize illness in those terms. And that's what this is - these companies are deliberately trying to cause a mental illness to increase profits.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    19. Re: Absolutely is Gambling by gnick · · Score: 1

      If they are gambling, then kids shouldn't be allowed to buy Magic packs...

      Have you been to a modern video arcade? When I was a kid, there were plenty of machines waiting to trade game play for tasty quarters. At some (like pizza shops), there might also be skeet ball to play for tickets to trade for pencil erasers and such. They've evolved into casinos for kids. You can still trade quarters (tokens now) for game play, but a lot of the machines are trading tokens for chances at ever increasing ticket payouts. Many have no 'game' involved. You're not even trying to put a ball in the right hole or compete; You're just guessing, for example, "Will the puff of air I buy be enough to pop this giant balloon?" All of this is to win tickets for prizes. Apparently since there's no cash payout, this is legal.

      The question isn't "Is buying Magic packs gambling?", it's "To what degree should we let our children gamble?"

      --
      He's getting rather old, but he's a good mouse.
    20. Re:Absolutely is Gambling by Wrath0fb0b · · Score: 1

      If it was simply "buy this skin" no RNG involved, people would not be having a shit fit.

      Personally (and this is just my opinion, YMMV), loot boxes for skins and other purely cosmetic items wouldn't bother me either. The justified shit-fit isn't about loot boxes, it's about how the items have actual gameplay value.

      The concept of value is key in my mind, since that's what drives the physiological reward aspect of gambling.

    21. Re: Absolutely is Gambling by cas2000 · · Score: 1

      Yes, MtG is gambling. Dunno about Hearthstone, never played it - but if you buy can buy random packs of unknown cards then it's also gambling.

      Similarly, WotC sells D&D miniatures in random sealed packages - that's also gambling.

      All of these and similar gambling schemes should be either prohibited or regulated like similar forms of gambling.

    22. Re:Absolutely is Gambling by DontBeAMoran · · Score: 1

      Yes close.

      You pay taxes. You vote for someone. That's the pay-to-play part.

      That someone may or may not do what he swore to do during the election campaign. That's the "win or lose" part.

      You can vote him out at the next elections if he doesn't keep his campaign promises, you say? That means you lost your gamble.

      --
      #DeleteFacebook
    23. Re: Absolutely is Gambling by mark-t · · Score: 1

      Yes, MtG is gambling.

      Similarly, WotC sells D&D miniatures in random sealed packages - that's also gambling.

      MtG is made by WotC... and prior to their having bought TSR and owning the D&D brand, miniatures for D&D had always, at least in my experience, been sold in transparent packages, or else boxes that clearly indicated their contents in the case of larger sized giant miniatures.

      When WotC introduced the concept of "collectability" to miniatures, to be quite frank, it kinda pissed me off.

    24. Re:Absolutely is Gambling by doctorvo · · Score: 1

      It is unregulated gambling. Just because you can't cash out, doesn't make it not gambling.

      Well, actually it generally is. For example, raffles aren't gambling. Even if something can be cashed out, it's not gambling. Digging for gold by the hour isn't gambling. Bitcoin mining isn't gambling.

      But this RNG "slot machine" type of behavior is exactly designed to bilk players out of money and hand out as few valuable items as possible

      So is every time you play a video game: your opponents are often randomly generated, and your score is dependent on whether you get lucky. And even if your opponents aren't randomly generated, your own game depends on random factors. So people keep putting in quarters in hopes of getting a better score. Just like people keep renting tennis courts, keep paying for lift tickets, keep traveling to chess tournaments, etc.

      Paying money for the chance of receiving random rewards is an essential element of games... and of life.

    25. Re:Absolutely is Gambling by RedK · · Score: 1

      who paid to win seem to enjoying kicking your arse

      If you don't like P2W, don't play F2P from sketchy Asian game makers. The concept of Loot boxes in most games doesn't offer competitive advantages. Don't conflate issues, and lump all loot boxes into the same model.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    26. Re:Absolutely is Gambling by Kierthos · · Score: 1

      Yes and no. You can have all the cards, but if you suck at playing the game because you don't understand the strategy of when to play those cards, you're still going to lose.

      I've seen tournament tuned decks get stomped by "goblin horde" decks that had no rare cards.

      --
      Mr. Hu is not a ninja.
    27. Re:Absolutely is Gambling by ShanghaiBill · · Score: 1

      these companies are deliberately trying to cause a mental illness to increase profits.

      Are they causing it? Or are they just exploiting a pre-existing condition?

    28. Re:Absolutely is Gambling by Xyrus · · Score: 1

      No argument here. Imagine if stores/manufacturers pulled this loot box type of crap. It's like buying a car and then having to spin a roulette wheel to find out what kind of engine you're going to have (with chances of getting "hamster wheel", "lawnmower engine", etc.). Or going to the store looking for pumpkin filling for a pie, and finally get pumpkin filling after buying 20 cans because they all turned out to be random variations of beans.

      I don't have a problem with loot boxes when it comes to things that have no impact on the game. If people want to blow their money on gambling for a lolita dress for their avatars, more power to them. But when it comes to actual essential game content or things that can influence the game, locking that behind some lame ass gambling mechanic makes the game pay-to-win and shows just how lazy/greedy the publishers are.

      Don't get me wrong. There will always be a grind, and if everyone has to do the same grind there's no real problem. But creating a massive grind wall to coerce people into gambling boxes is a shit tactic, and these companies know it. It's deliberate pay-2-win, and worse they are even doing it single player games now.

      Just don't buy the game. When they lose millions because they're treating their player bases like walking wallets, maybe these assholes will change their ways.

      --
      ~X~
    29. Re:Absolutely is Gambling by Anonymous Coward · · Score: 1

      Or both. And if it is pre-existing they're reinforcing it, making it worse.

    30. Re:Absolutely is Gambling by sudon't · · Score: 1

      The intent of the regulation is to keep stupid people from doing stupid things, another debate in itself.

      Is a sad day when addiction is called "doing stupid things."

      It’s even sadder that people can’t, or won’t, distinguish between compulsive behaviors and addiction. We’ve watered that word “addiction” down to near-meaninglessness.

      This clearly isn’t gambling in the normal sense people think of. What this is, not letting people see what they’re buying, is a scam, a fraud, (of course, that defines gambling, too). They should have no trouble regulating that. Anyway, people should be allowed to gamble, in spite of the fact that a minority of people develop compulsive gambling problems. We don’t prevent adults from enjoying alcohol simply because a minority of people develop drinking problems. The same should go for gambling and drug taking.

      --
      -- sudon't

      Air-ride Equipped

    31. Re:Absolutely is Gambling by MtHuurne · · Score: 2

      In the case of Overwatch, the loot boxes only contain cosmetics. In the case of Star Wars Battlefront II, they also contain items that offer gameplay advantages, such as lower cooldowns for special abilities.

      Besides, whether cosmetics change the way you experience a game differs from player to player. Some people only care about mechanics, while for other people having a cool-looking character is an important part of the experience. If cosmetics didn't matter in any way, no-one would buy them.

    32. Re:Absolutely is Gambling by AmiMoJo · · Score: 1

      Either way it's a shitty thing to do.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    33. Re:Absolutely is Gambling by Anne+Thwacks · · Score: 1
      Is it such an outlandish idea that people would play a game mainly because it's FUN??

      No. That is a reasonable idea. He idea that competing against people who can pay their way to the front is reasonable too - its the American Way for the rich to cheat. However, if you do not have the financial clout, and discover late in the game (eg cos very young or stupid*), then you may suddenly get the impression its not so fun.

      * There is no law against stupid, nor ever will be: some of our "best" politicians are stupid.

      --
      Sent from my ASR33 using ASCII
    34. Re:Absolutely is Gambling by Impy+the+Impiuos+Imp · · Score: 4, Insightful

      You guys are arguing the wrong stuff. They are letting kids gamble with real money for desirable (and usually resellable) virtual items. It takes advantage of the same mental issues of gambling addicts, while hiding the real costs.

      It's one thing to say, "Here is a cool outfit skin, price $10." and "Here is a cool outfit skin, buy 10 keys for $10 and maybe you will unlock the gloves, or the boots of one of a dozen other outfits, or some consumable powerups, or a rare mount."

      This hides the true likely costs, just like gambling. The house, so to speak, knows the real odds, and relies on confusion and ignorance of the gambling addict, or child in this case.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    35. Re: Absolutely is Gambling by CustomBuild · · Score: 2

      You expected sympathy and kindness on Slashdot? Shitposting is an Olympic sport here.

    36. Re:Absolutely is Gambling by Anonymous Coward · · Score: 1

      What we should do, is go deep within ourselves and ask: But is it profitable?

    37. Re: Absolutely is Gambling by rodenti · · Score: 1

      How is this different from buying baseball cards, hockey cards, or magic the gathering cards? If this is considered gambling then all of these need to be regulated as well.

    38. Re:Absolutely is Gambling by sootman · · Score: 1

      > for $0, you can not play the game at all!. How
      > many other black-friday sales save you 100%?

      If your question is "how many sales let you spend nothing and get nothing", the answer is: they all do.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    39. Re:Absolutely is Gambling by thegarbz · · Score: 1

      Are they causing it? Or are they just exploiting a pre-existing condition?

      The pre-existing condition people have is endorphins. By carefully training the way they are released through the processes they can be said to be actually "causing" the addiction. There's a lot of psychology involved here.

    40. Re: Absolutely is Gambling by Anonymous Coward · · Score: 1

      How did you fucking miss the obvious twice? The loot boxes in bf2 contain items that improve your character's abilities. Your argument is completely horse shit. Seriously, learn to read, you unbelievable buffoon.

    41. Re:Absolutely is Gambling by c6gunner · · Score: 1

      Oh, so smoking isn't stupid? Cool. Pass me the Marlies, man.

    42. Re: Absolutely is Gambling by Uberbah · · Score: 1

      Coupla ways..being able to easily buy/trade the exact cards you want on the secondary market or sell your extra cards to recoup some of your costs. And the publisher not being able to jack up the odds of you completing a set because they know exactly what you already have.

    43. Re:Absolutely is Gambling by Aereus · · Score: 2

      The thing is, those cosmetics used to be stuff included in games, placed behind challenges or bought with in-game currency after beating the game, etc. And you got specifically what you wanted, it wasn't obfuscated. They know dressing up avatars is very popular, so they now hide all of that inside a lootbox with a bunch of other quantified crap like sprays and voice emotes to lower the odds. Getting in-game currency to purchase a specific skin is the rarest drop out of the boxes and it would take many hundreds or more of them to unlock everything. FF14's unofficial motto is "Glamours are the real end-game." Its a shitty predatory tactic that compromises game quality.

    44. Re:Absolutely is Gambling by dunkelfalke · · Score: 1

      and minors generally aren't allowed to vote

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    45. Re:Absolutely is Gambling by pots · · Score: 1

      or child in this case

      Or... not. They're both rated T - age 13+ - and while companies don't usually release statistics on their player base, the average age of Overwatch players has been estimated as mid to late 20s. Battlefront is probably similar.

    46. Re:Absolutely is Gambling by ChocoIncognito · · Score: 1

      That is the argument I just thought of. MTG would be more like gambling than lootboxes because the contents of the pack have a real money market value. Overwatch lootboxes (and most games) only has account items with no trading allowed (ignoring possible account trades / RMT), which is why Overwatch lootboxes are DEFINITELY NOT GAMBLING. Paying for a lootbox in any game is like throwing money into a black hole of capitalism. But lootboxes are almost like racketeering. Games used to include this kind of content with the game purchase itself. But lootboxes / "gatcha rolls" were created to keep rewards low, desire high, and overpriced fake in-game currency flowing. All they've done is make the GAME ITSELF less enjoyable over all. This is why so many people play "for fun" and say "it's just quickplay" while dicking around. It's because they're not invested in the game. They're invested in the fake loot. They wanna play dress up while they die in worse and worse ways. They aren't really participating, they're role-playing.

  2. So it's not gambling if you get *anything* back? by misnohmer · · Score: 4, Insightful

    Well, if the ESRB's reasoning of "if you receive a reward, even if useless, then it's not gambling" than any business that is considered and regulated under gambling laws can simply provide their players with rewards points which can be redeemed for prizes (even if useless). Most if not all casino's have rewards programs, I guess they'll be able to claim exemption from gambling laws for any players who collect rewards not based on chance (i.e. if you gamble for $1000, you get a free complementary drink).

  3. Manifesto by Developer of Magic: The Gathering by grungeman · · Score: 3, Informative

    If you are interested in this topic, or if you have children, you must read this:

    https://www.facebook.com/notes...

    Quote from the maifesto:
    "If you are playing a game for next to nothing – or free – and you find out people are spending thousands, or tens of thousands, or in some cases hundreds of thousands of dollars – there may be a problem."

    I felt awful after reading this,

    --

    Signature deleted by lameness filter.
    1. Re:Manifesto by Developer of Magic: The Gathering by RobinH · · Score: 4, Informative

      For those of you who can't (or won't) go to a Facebook like, here's another link to the manifesto.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    2. Re:Manifesto by Developer of Magic: The Gathering by drinkypoo · · Score: 2

      "If you are playing a game for next to nothing â" or free â" and you find out people are spending thousands, or tens of thousands, or in some cases hundreds of thousands of dollars â" there may be a problem."

      Wait, that was written by the developer of one of the most senseless and addictive card games in history? I guess he would know what he is talking about, since he made his money by playing off the addictions of children, and that description fits MTG at least as well as any other game in history, given that nobody is actually spending hundreds of thousands of dollars on any of these games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Manifesto by Developer of Magic: The Gathering by GNious · · Score: 1

      Imagine a world where bars don’t charge for the first two drinks a day but charge crazy fees for subsequent drinks.

      That sounds like most bars back when I was a student...

    4. Re:Manifesto by Developer of Magic: The Gathering by Whibla · · Score: 2

      My first thought on reading the summary was about those card games too.

      It's quite funny that, once again, there seem to be different rules because "it's online".

      I mean, in what way don't those card packs fall under their definition of 'Loot Boxes'? Because you're guaranteed to get at least 1 rare card? Oh, please!

      To be fair, my feelings on the matter are torn between disgust at the manufacturers / publishers, frustration with the further extension of the nanny state, and sympathy, or perhaps pity, for those who lack the self control to 'just say no'.

      I believe the answer has been stated before: The only winning move is not to play.

    5. Re:Manifesto by Developer of Magic: The Gathering by mark-t · · Score: 1

      nobody is actually spending hundreds of thousands of dollars on any of these games.

      I wouldn't be so sure of that.... The number's probably small, to be sure... but given that there is a sizable number of people spending tens of thousands, it's not inconceivable that there are at least a few people of a similar mindset who simply happen to have larger amounts of disposable income.

    6. Re:Manifesto by Developer of Magic: The Gathering by mark-t · · Score: 2

      They shouldn't have to list the contents of each pack, but they should probably make every random pack have a very similar value to any other random pack selling for the same price. having a variation in actual value at the time of publication (as determined by rarity) of no more than about 10-15%. You still get to hope you get certain cards that you may want, but with each pack having the exact same number of cards, and a very small variation in monetary worth, you're going to still have a good idea of what kind of value to expect from the cards before buying them.

    7. Re:Manifesto by Developer of Magic: The Gathering by Pinky's+Brain · · Score: 1

      4. MTG can also change the rarity and strength of cards. They determine what cards are legal to play and can ban/nerf them in popular formats, this has a major impact on demand/rarity/price.

    8. Re:Manifesto by Developer of Magic: The Gathering by drinkypoo · · Score: 1

      1. Card games can't make you automatically lose or stop playing if you refuse to spend more money. There is no equivalent of "Energy Bars" or loot that you absolutely must have to win in a card game.

      Last I heard, simple decks with cheap cards weren't really effective any more. (Like just a bunch of land and lightning bolts, or land and fireballs used to be.) So yeah, you need some potent cards to reasonably expect to win.

      Also, the single-player game abuses just don't exist for physical card games like Magic since they are multiplayer by definition.

      Most of the games with a loot box problem are multiplayer-only, and many of the ones which aren't don't actually have this problem in single player mode.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Umm... TF2 had it for years, folks by Opportunist · · Score: 1

    In Team Fortress 2 you would have the same, you'd find boxes that may or may not contain something valuable and you have to buy the keys to open them with RL money.

    I don't know what's different this time. Is the stuff you get from those loot boxes game changing? Is it decoration, fluff and textures or are there actually different stats involved?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Umm... TF2 had it for years, folks by Kaenneth · · Score: 1

      TF2 has blood and gore and isn't marketed at children like Star Wars

    2. Re:Umm... TF2 had it for years, folks by Opportunist · · Score: 1

      You have seen the various "Meet the..." videos? This game has blood and gore, all right, but it's clearly marketed towards adolescents.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Umm... TF2 had it for years, folks by Tailhook · · Score: 1

      LOTRO also sells keys to loot boxes. The boxes and keys both drop or are awarded, but these are rare, and purchased keys offer no clue what the loot boxes contain. Not sure if the all of the possible loot box contents are obtainable sans loot box...

      --
      Maw! Fire up the karma burner!
    4. Re:Umm... TF2 had it for years, folks by Anonymous Coward · · Score: 1

      Plenty of games have had it. The outcry here is that it interferes with gameplay in a big way.

      TF2, dota, csgo etc, the lootboxes contain cosmetic items. No gameplay value, there is still a market for them and may technically be called gambling, but it does not mean anything for the gameplay.

      There are others of course which have had the same style, but they are not big enough and generally free to play.

    5. Re:Umm... TF2 had it for years, folks by Opportunist · · Score: 1

      Since I neither play Overwatch nor Battlefront, someone might be able to clue me in, the items you (can/have to) buy are actually augmented weapons so to stay in the game you have to sell out real money or be essentially cannon fodder and target practice for those that do?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Umm... TF2 had it for years, folks by Opportunist · · Score: 1

      I was pretty much thinking that something along those lines has to be the case. The amount of P2W games has been a scourge of the game market for quite some time now, to the point where it has become near impossible to have a "friendly" PvP game anymore. Which is understandable, if people pay for every round (of game and ammo), they want some ROI. People don't play these games for fun anymore, it's an investment.

      I can see the incentive for game makers, but at the same time we're dealing with problems not unlike those we see in gambling addicts where people spend all their money (and then some) to stay in the game, feeling the need to keep paying so they can remain "on top" or at least competitive. And at best we see the game makers hand out a few trinkets "for free" to their top whales. That's like a casino handing a free drink to someone who spent the last 20 hours and 20 grand playing roulette.

      Something like this needs to be addressed. I have no idea how, though. Simply saying that you can't gamble for game changing bits is probably not going to solve the underlying problem, at least as long as you have "collections" of vanity items that people feel the urge of completing. Maybe if companies had to truthfully state (and have the underlying code audited by an IT savvy statistician) just HOW MUCH money you'd need to pay on average to get this or that item, we'd get people to realize just how much money they'd have to sink to get that shiny sword of ultimate awesomeness.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Umm... TF2 had it for years, folks by will_die · · Score: 2

      Overwatch: you get loot boxes for each level, for playing certain types of games or can purchase them. You can also purchase the item straight out for various prices with in game coins. In game coins come as items in chests and when the chest contain an item you already have, a duplicate; recent changes made this rare so getting coins is harder. They only contain cosmetic items, nothing that gives boosts or benefits in game play.
      Battlefront II(star wars the recent one) gives you loot boxes on leveling or purchasing. These boxes contain new abilities, cosmetic items, and crafting parts. The abilities come in variety of items or effects you can apply to your character. The top level items can only be crafted, so you have to have a lot of crates to get the best things or play alot of hours to get enough free ones. Since they are not cosmetic or if you want to play Hans Solo or any of the movie heroes it does make it possible for a person to lay down some money or $2100 for everything and "pay to win"

    8. Re:Umm... TF2 had it for years, folks by Pinky's+Brain · · Score: 1

      Take a look around and you'll find quite a few people who got into trouble because of TF2 loot chest addiction. It's been a problem for years.

    9. Re:Umm... TF2 had it for years, folks by Pinky's+Brain · · Score: 1

      TF2 is not strictly cosmetic, but close enough.

  5. Re:Trading card games by itsdapead · · Score: 2

    Because you don't know what cards you get, and some are worth a lot of money while others are worthless, is this not gambling? Magic the gathering is the prime example as cards are so much more expensive than similar games.

    Do you mean (a) "is it gambling" or (b) "is it unlawful gambling according to the particular laws of my jurisdiction"?

    Ans:
    (a) You're paying for the pack in the hope that it contains items worth considerably more than what you paid - of course it is bloody gambling.
    (b) Go pay a lawyer to give you the answer you want - and if that doesn't work, go pay a local politician to change the law.

    The next question is: is it a problem - considering we've had trading cards for years - compared with the type of "stealth" gambling that is now being concealed in computer games targeted at children. Apart from any "think of the children" issues, "free to pay" (hmm. that was a genuine typo...) games are a pox on the face of gaming, since they are inevitably designed to maximise in-game revenue rather than provide a good game.

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  6. Not necessarily by temcat · · Score: 1

    I can *maybe* see it being a lottery if you can buy the same things that you get in the loot box for specific prices in the game so each has a definite monetary value.

    1. Re:Not necessarily by drinkypoo · · Score: 1

      I can *maybe* see it being a lottery if you can buy the same things that you get in the loot box for specific prices in the game so each has a definite monetary value.

      You can calculate the monetary value based on statistics. How much does it cost to get the item, on average? That's so simple, even I could probably do it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not necessarily by temcat · · Score: 1

      It doesn't exist before the statistics accumulates, may not be advertised by the game vendor, and may not be known to the user.

    3. Re:Not necessarily by temcat · · Score: 1

      The "item price", as opposed to the loot box price, may or may not exist.

  7. Under the radar by burtosis · · Score: 1

    Thousands of games already had loot box equivelants, going back more than a decade. They are in almost every mmorpg and many first person shooters. They definitely are a form of gambling as they tend to induce the same kind of over consumption. The worst games force you to buy all the end game content/gear directly instead of earning it. I've seen people spend up to ten thousand dollars on a shitty mobile game with bad graphics to simply be the one person with the best stuff, one of the saddest being some kid who stole his parents card.

  8. ESRB by Meneth · · Score: 1

    Remember that the ESRB is owned and operated by the game publishers themselves. They are obviously not going to kill one of their own biggest cash cows.

  9. Tech by yaqubnipu · · Score: 1

    Thas for your phenomenal post which is like Nexter. This post is related to gambling in Belgium which is so informative to me.

  10. Re:So it's not gambling if you get *anything* back by aevan · · Score: 1

    Japan has that with pachinko parlours. Take your payout of prizes. Go next door, exchange your prizes for money. Ta-da! No gambling involved.

  11. Re:So it's not gambling if you get *anything* back by drinkypoo · · Score: 2

    Well, if the ESRB's reasoning of "if you receive a reward, even if useless, then it's not gambling" than any business that is considered and regulated under gambling laws can simply provide their players with rewards points which can be redeemed for prizes (even if useless).

    Those reward points aren't considered a payment that is given to the player for playing the game, though they are considered to be cash and the casino is responsible for making sure that the player gets rewarded at some point. If they have an outstanding points balance for a player who doesn't bother to redeem them, they ask the player what they want and then they will go out and spend their cash value on something that they actually want, like a car, and deliver it. In my former life, I wrote Crystal Reports for a casino...

    It does however raise the question of precisely where the line in gambling is. If I overcharge you for an item and give every hundredth customer thirty of them, is that gambling? Obviously it is, but is it legally?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. This story was a google translate mistake by slashmydots · · Score: 1

    Assuming this is the same fake story, someone made a google translate mistake and it accidentally read as being ruled this way. It absolutely was not.

  13. Re:Trading card games by pjt33 · · Score: 1

    Are Kinder eggs going to be banned in Belgium?

  14. So let's consider the history of gaming by rickb928 · · Score: 1

    - Poker is generally accepted as a game of skill. You need not have the best hand to win a pot. OTOH, Cribbage forces you to show your cards, so it's gambling (and people pay cribbage for real money). Yet Cribbage requires some skill in discarding and playing the hand. By this definition, it seems Contract Bridge would be gambling. Tell that to skilled players that know what it takes to negotiate a clever bid.

    - D&D has been using 'loot boxes' forever. Admittedly, few people pay to play D&D, but some do. Yes they do. So a commercial, for sale D&D game would need to give this up? What?

    - Surprisingly, did no one actually understand the terms of this game? You feel cheated because the rules leave you with the risk of getting substantially less for your money than you were hoping for? This is the complaint of ever, every game I've known of since Counter Strike. Grow a set, snowflake, and accept that these and other games are just intended to part you and your money. You didn't get value? Were you mislead somehow? Yea, I thought so...

    Whiners.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
    1. Re:So let's consider the history of gaming by itsdapead · · Score: 1

      You seem to be terribly confused about the differences between playing a game, gambling on the outcome, or actually running a book on something...

      Playing poker may be a game of skill, but playing it for money is gambling, just like betting on horse races, football games etc. You can play poker perfectly well with matchsticks or Monopoly money unless you are so tragically materialistic that you can't enjoy it without the prospect of winning real money.

      ...and yes, trading cards become a form of gambling as soon as "rare" cards start acquiring a market value. Whether they are a type of regulated gambling where you live is another matter.

      So a commercial, for sale D&D game would need to give this up? What?

      What? Indeed. Its D&D for fuck's sake - its all in your imagination. You acquire imaginary stuff in a RPG by completing imaginary quests - no real money needs to be involved. The only real-world money you spend is on real-world things like rulebooks or figurines. If your DM lets people acquire in-game loot by paying them real-world money then that is technically known as "completely fucking up the game" and you need to choose your friends more carefully.

      The problem is that online computer games, moderated by commercially-operated servers, can create artificial scarcity - which means that "virtual" property starts acquiring real value - and then let you buy progress in the game with actual money (which is still totally fucking up the game) and this soon turns into gambling by selling "loot crates" or similar for real money.

      Surprisingly, did no one actually understand the terms of this game?

      What, you mean the 20 pages of dense legalese that we all scrupulously read every time we so much as install an update? Maybe the kids that many of these games are aimed at? You know - those kids that we don't let drive, vote or buy alcohol, because they might not yet have developed sound judgement? Especially in the games I've seen which deliberately muddy the waters between in-game pretend currency and real money. Of course, it is all their parents' fault for being confused by the confusing online payments systems and letting their kids spend money online (or maybe for raising felonious little brats who can remember a PIN number) so its perfectly OK to rip them off because, as we all know, two wrongs make a right.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  15. Belgium sounds like a fun place by boudie2 · · Score: 1

    Belgium has the highest suicide rate in Europe, 18 per 100,000 people. Which is almost double the rate in the U.S. and Canada at 10/100k. Which I never thought of, but you never hear people say "I'm going to Belgium for my holiday." or "You should go to Belgium, it's so beautiful there."

    1. Re:Belgium sounds like a fun place by Camembert · · Score: 1

      Google Bruges, or rent the In Bruges movie, and you'll want to g there on holiday.

  16. Time to regulate ESRB by sinij · · Score: 1

    ESRB is a industry self-regulatory organization. EA is part of it. Obviously, according to EA, EA is not engaging in predatory gambling targeted at minors.

    Time to regulated the shit out of these c*%*$@&#$s.

  17. Back in my day... by GameboyRMH · · Score: 1

    When videogames had gambling in them, you never could've paid real money to play, and the trick was mostly about finding the right one-armed bandit. And it wasn't bad - you got to enjoy some chiptunes and you would eventually get a sweet Porygon for your effort.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  18. Re:Trading card games by Anonymous Coward · · Score: 1

    Are Kinder eggs going to be banned in Belgium?

    No, just in the US, because US children are stupid.

    Anyway. Kinder Eggs are not gambling because they always contain something of similar value. There are not a few eggs with luxury products in them that you can win, because that would already be illegal in the EU.

  19. I get why people are upset, but... by RogueyWon · · Score: 4, Interesting

    I'll be the first to agree that real-money loot boxes in gaming are a terrible thing (if they're only available with in-game currency, I don't give a stuff). At their most benign (e.g. Overwatch), they are an inducement for people to continue to sink cash into a virtual slot machine. At their worst, when used as part of a pay-to-win system, they fundamentally corrupt a game's mechanics.

    And yet...

    I really, really wish that gamers (of all people) had not been jumping up and down and begging for Government intervention. Should you boycott games for containing loot box systems? Yes. Should you take to social media and cause as much brand damage as possible? Definitely. But bringing Government into things? Not going to end well...

    Popular authoritarianism and censorship is on the march at the moment, driven by both the religious right and the snowflake left. Do we really think that Governments poking around with one area of video-game regulation are going to limit themselves to that particular area? That this won't turn into some kind of "think of the children/think of the trans community" moral crusade.

    There's a real risk here that games are rushing headlong towards a cliff that could see German, Australian or even Chinese-style censorship of games spreading worldwide. The US might be at least partially protected due to its First Amendment, but here in the UK, with an authoritarian Government faced with an even more authoritarian opposition, I'm getting properly worried.

    1. Re:I get why people are upset, but... by Mascot · · Score: 2

      I see your point. The other angle to look at it from is that gambling is already regulated, and that this is gambling in a new form that current legislation doesn't cover. In effect, a loophole allowing for unregulated gambling.

      If one of the primary goals of gambling regulation is to prevent predatory behavior when it comes to exploiting those with addictive personalities, and I believe that to be the case, then I cannot see how we can leave this unregulated. I don't see a way to both be for gambling regulations and being against them applying to video games.

    2. Re:I get why people are upset, but... by Uberbah · · Score: 1

      Not going to end well...

      Why - 1st Amendment heads off any slippery slope concerns on content regulation, at least in the U.S.

      As for the general fear of regulation - wanting less regulation for the sake of it is as sensible as wanting maximum regulation for the sake of it. DLC is obnoxious enough without paying real-world cash for something that turns out to be in-game crap.

    3. Re:I get why people are upset, but... by thegarbz · · Score: 4, Insightful

      I really, really wish that gamers (of all people) had not been jumping up and down and begging for Government intervention. Should you boycott games for containing loot box systems? Yes. Should you take to social media and cause as much brand damage as possible? Definitely. But bringing Government into things? Not going to end well...

      As a matter of interest when have the former options ever worked? I mean the single shittiest companies in the industry causing these problems ultimately became the most wealthy and far more alarmingly also became the largest corporate consolidators. We've been calling out bullshit DRM for years only to see the problem continue to get progressively worse to the point where you can now buy a game and not go home and play it on release day. We've been calling out pay-to-win for the garbage it is for years only to have that start hitting the news over and over again. We call out companies for providing additional DLC only to see companies provide DLC on day of release, on the disc, and without discounting the original title. We've called out shoddy and buggy garbage on release only to see games get more and more unplayable for an ever increasing duration from release.

      Government should exist to exert the collective will of the people. It's not like alternatives haven't been tried, and it's also not like all governments suddenly break out into overreach making crazy decisions of censorship. Americans may not understand because they are used to happily bending over for corporations but in much of the rest of the civilised world governments can be a great tool for the people, not for the corporations.

    4. Re:I get why people are upset, but... by Tom · · Score: 2

      What does it take until people wake up and get rid of this silly "everything the government does is evil, everything corporations do can be fixed by the free market" meme?

      These companies employ armies of psychologists and statisticians to find the best ways to exploit their players. They are hardly in the games business at all anymore. This is not a fair fight, it is not something that players by themselves can fix.

      Some of us have been ranting about exploitative microtransactions for years - but it is becoming worse and worse. That by itself should be proof enough that outside intervention is needed.

      Should you take to social media and cause as much brand damage as possible?

      Actual research shows that brand damage is very short-lived in most cases. Even the massive data breaches like suffered by Target drove down their sales and stock prices for a whooping three days. The effect of reputation damage, whether by security issues or shitstorms, is vastly overrated.

      --
      Assorted stuff I do sometimes: Lemuria.org
  20. FIFA and Madden: Gambling? by VikingNation · · Score: 1

    The EA FIFA and Madden franchises include an Ultimate Team mode which allows players to purchase packs to build a team. The packs contain players, fitness cards, contracts, etc. There are tiers of cards (bronze, silver, gold, elite, and legendary). Packs are purchased using real money or in game coins that are earned by playing games and auctioning players. Interested in /. thoughts on the Ultimate team mode. Is this gambling? Is so - why?

  21. Re:So it's not gambling if you get *anything* back by Pinky's+Brain · · Score: 1

    In the US.

  22. What about real world blind boxing? by Comboman · · Score: 1

    While I tend to agree, where do you draw the line? What about real world items that are sold with random distribution? Things like blind-boxed collectable figures or even trading cards? "Sorry kid, you have to be at least 18 to buy baseball cards. It's gambling."

    --
    Support Right To Repair Legislation.
    1. Re:What about real world blind boxing? by ceoyoyo · · Score: 3, Informative

      Of course it's gambling. The question is only whether or not to set an age limit or other regulations. Baseball cards were originally distributed in cigarette packages... aimed at adults.

      Personally, I think that when baseball cards left the gum wrapper and started being sold as a product on their own they should have been restricted according to regular gambling regulations.

  23. Re:So it's not gambling if you get *anything* back by omnichad · · Score: 2

    Making a payment with the result of a basic award plus a bonus is still a game of chance.

    Right. For the past three years (not this year), Buffalo Wild Wings offered a mystery bonus gift card when you spend $25 on gift cards. That mystery bonus was guaranteed to be worth $5, but could be worth $10, $20, $50, or $100.

    And since it qualified legally as a sweepstakes, they were forced to offer a no purchase necessary method of entry. And I took advantage of that each year, mailing in four self-addressed stamped envelopes and getting four $5 gift cards in return.

  24. Re:FIFA and Madden: Gambling? by bruce_the_loon · · Score: 1

    It comes down to whether you know what is in the pack before you buy it, or whether it is unknown and open-ended. For example, if the packs self-limit themselves to players you don't have already, then it isn't open-ended as there is a full set that will be acquired in a fixed time/cost. But if there is a reasonable chance that you'll get 100 Renaldos in a row and none of the other legendary players, and you can't trade with other game players, then it is likely open-ended and therefore gambling.

    --
    Trying to become famous by taking photos. Visit my homepage please.
  25. Re:Trading card games by will_die · · Score: 1

    that is not correct. There is a collector market for kinder egg items, also mcdonald's toys, and they have placed different values on various prizes. Kinder tends to get away from it because that market is so small no one cares.
    The better example would be card collecting games like magic the gathering which requires you to purchase packs of cards with the hopes of getting a good card.

  26. Funny by PPH · · Score: 1

    Because every time the EU Parliament opens, we never know what we'll be getting either.

    --
    Have gnu, will travel.
  27. Re: What about games like Magic the Gathering? by Khyber · · Score: 1

    You've obviously never played M:tG before, then, because the entire thing made sense to me with regards to the OP statement.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  28. Re:I don't see how.... by Khyber · · Score: 1

    Actually, the original rules for M:tG stipulated that you put a card up as a bet before the game. There's the real gamble.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  29. Not seeing a problem in Star Wars BFII by SuperKendall · · Score: 1

    I just recently have started playing Star Wars Battlefront II, and so far I really don't see an issue with the loot crates, apart from my spending the first ten minutes or so in the game just opening up crates and looking to see what the items did.

    To me the option to spend money is only mildly compelling, because the benefits you gain are marginal. It's not like you absolutely need anything the crates hold, I don't see any desire to spend real money on getting more at all.

    Some of that is because after the beta there was an outcry about how hard it was to "earn" enough in game to buy a crate, and they did some tuning to make it much more easy to simply play and get free crates. But even then I never felt like the crates were such a draw that was an issue.

    What people seem to be overlooking is the other side of this whole equation - yes companies are doing this for profit, but mostly not in the way everyone is thinking. Rather than raking in money from people buying Loot Crates, the real money they are after is simply trying to pry paying customers away from Overwatch - and who can blame them? If so many people are playing Overwatch and enjoying the game then is there really a problem here? For most people I don't think so, just a few people with addiction problems are hurt by these systems but if 99% of people just find them amusing or fun then why demand companies stop a practice that people by and large seem to enjoy?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not seeing a problem in Star Wars BFII by millertym · · Score: 1

      We have lots of laws to help protect "a few people with addiction problems".

      I think they could solve all of this hubub by just removing the option to provide loot boxes with in game purchases. Leave loot boxes as leveling up/achievement rewards. Let the on-line spenders purchase the actual items they want instead of a loot box format.

    2. Re:Not seeing a problem in Star Wars BFII by SuperKendall · · Score: 1

      The thing I do not like about that solution as a player, is that it lets very rich people just buy a host of advantages without ay effort.

      I actually like the look crate system more, where some kid just earning loot boxes in game may get some really nice item, while some rich kid trying to buy his way to success gets a whole lot of nothing. I think that is the problem the first games to include loot boxes were trying to address, to even out what people would actually be able to acquire.

      It's odd to me I've not seen such backlash against Overwatch, is there some I've missed?

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  30. Mortal Kombat X Mobile is way more expensive by 0x537461746943 · · Score: 1

    Mortal Kombat X mobile is even more expensive.

    You can buy 2000 souls for $99. Average cost of gold characters is about 390 souls. Each character can be fused to upgrade it 7 times (8 total purchases). There are almost 60 gold characters. So for $99 you can't even buy 1 character and upgrade him to max .

    60 * 390 / 2000 * $100

    $11,000 to buy every character and upgrade them to max level. That is if you could directly buy all characters which you can't.

    Some characters can only be obtained through packs (lootboxes per say) and they are random when you get a rare carachter out of them. You don't get them very often at all. To get every character and upgrade the to max, I don't know how much it would take but if I were to guess I would bet it is probably over $80,000. This is not including silver characters some of which are also only obtainable in packs.

  31. Purchases vs. Earning them with game play by millertym · · Score: 1

    I think the distinction needs to be made between the mechanic being used as a randomized reward from in game play vs. purchasing them from the developer's on line store.

    I have no problem with the 'gambling' of items earned from just playing the game. I know Overwatch throws out plenty of loot boxes just from leveling up your account as you play.

    But the type where you spend money for the loot boxes - those do indeed fit exactly into the definition of gambling. ESRB needs to stop being in the pocket of the gaming industry and do what's best for the consumer like it was meant to. How come every entity set up to protect consumers seems to end up just being a hidden hand of the industry it's trying to guard?

  32. RNG is NOT the single only step. by DrYak · · Score: 2

    Absolutely. The math has been done and the apprximate amount of money one has to spend if you wish to unlock all of the content (in the game you've already paid good money for) is 2100 $ [vg247.com]! Or, alternatively, without money, it takes over 4500 hours of gameplay to unlock everything!

    ...but is (saddly) not how things are considered.

    In most jurisdictions "gambling" is clearly defined, and thus companies have found way around it, some ways even predating video games.

    Basically, for something to be considered "gambling", you need :
    - to put money in in order to participate (you need to bet cash, or buy chips, or whatever).
    - the RNG being the sole determinant of the outcome (the actions of the player don't have any influence on outcome of game : no matter which numbers one bets on at the roulette or which team a sport gambler bets on, these bets won't change which number the ball of the roulette lands on, or which team will be victorious - well unless underhanded mafia influence was involved).

    This has been circumvented by marketeers making "contests" to win prizes :
    - the contest has a very small tiny note explaining that there's no mandatory buying to take part into the "contest" (e.g.: if bottle caps need to be collected, you can send a post card to ask for free)
    - the randomness is usually only a second step to discriminate among contestant. Usually, there's some trivial stupid quizz to answer (whose answer sometime is literally a few lines above the paragraph with the contest). Thus winners are actually winning by playing a game (of skill), randomness only comes into play to select among the winners because it "happens" that there a lot fewer prices than "winners" (than anyone with 2 brain cells) but those who couldn't answer the quizz because they lacked the necessary skills (a pulse ?) aren't taking part in the second random round.

    And lootboxes, as despicable as they could be as a practice, have already a built-in circumvention around being considered "gambling".
    - Most of the online games, specially those relying on lootboxes for income, are following the "freemium" model. (even the game that cost an initial price for the game purchase, one could argue that you don't need an aditionnal purchase *per lootbox* the money you put buying the game doesn't correlate to the number of time you're pulling the "lootbox slot machine lever"). As the study mention, you could instead be spending time instead.
    Playing the "lootbox slot machine" can be considered free
    - You are playing a game (or could be playing one, in games where paying cash for a loot crate is an alternative to going on quests to get them). The RNG only comes into play as a way to handle (artificially) scarce prizes.

    In other words :
      - you put money in -> some steps happen, the only influence is external (apparent randomness) -> you might get something of value (e.g.: money) out.
    That is gambling, legally.

      - you do NOT need to put money in -> lot of steps happen, some might be under random influence, but other are under the influence of player's actions -> you might get something of value (e.g.: an object with commercial value that could be sold for money)
    That is what "contests", "quizzes" and online games go for.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  33. So why is it being considered gambling? by Computershack · · Score: 3, Insightful

    Here's the reason why.

    My wife plays Farmville type games on her tablet. She can earn things through gameplay or she can choose to buy items. Say she wants a tractor. She can either play for so many hours to earn enough in game credit to get a tractor or she can buy in real cash so many game credits and use those to buy a tractor.

    Now here is where it differs. In COD:WW2 I can choose to earn supply drops through game play or I can buy COD points to purchase supply drops. Same as the game my wife plays so all good so far yes? The problem is that when I open those supply drops what I get is chosen at random. I cannot buy a supply drop to get a specific weapon or upgrade I want, I get what is randomly assigned to it. At the point I am in the game the ones I earn through gameplay mostly contain duplicates of what I have so I get a paltry amount of armoury points awarded for the dupes. Therefore I buy $40 of COD points, use those to buy supply drops and I could find myself getting mostly duplicates and not getting the stuff I wanted or need.

    If you could buy the points and choose the items you wanted as you can with my wife's games then there would be no issue but you can't, what you get is random. And that is the whole problem with it and why some look on it as gambling.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    1. Re:So why is it being considered gambling? by Pinky's+Brain · · Score: 1

      They both target addictive personalities, randomness just does it moreso.

  34. probably because by Uberbah · · Score: 1

    1) there is some skill in using the toy grabber to get something, it's not pure random chance and 2) you can see what it is you are trying to get.

    Loot boxes are random chance and you don't know if you're getting a +10 Sword of Destiny or a poop emoji.

  35. Re:So it's not gambling if you get *anything* back by Solandri · · Score: 1

    It does however raise the question of precisely where the line in gambling is. If I overcharge you for an item and give every hundredth customer thirty of them, is that gambling? Obviously it is, but is it legally?

    The line is pretty clear. If the average rate of return for the customer is less than what they on average paid, then it's gambling. If the average return is higher than what they paid, then it's investing.

    That's the key thing to understand here. Positive economic activity comes from productivity being increased by each transaction (on average). This increased productivity translates into a larger monetary return than what was originally invested. The refinery buys $1 worth of ore and turns it into $2 worth of steel. The tool company buys $2 worth of steel and turns it into a $4 hammer. The hardware store buys the $4 hammer and sells it at retail for $8. The carpenter buys the $8 hammer and uses it to increase his carpentry business productivity by $16. The customer buys a dresser from the carpenter because its organizational value to him (time saved not having to find stuff in a big pile) is more than the purchase price. In each case, despite the previous buyer increasing the price, because of value added by that person (ore to steel, steel to tool, tool in a warehouse in Wisconsin to one on the shelf at your local store, pile of wood to dresser), the increased price is worth it to the buyer because they're getting more value out of their purchase than what they paid. They're not gambling that they can sell what they buy for more. They're investing because they're adding value and thus confident they can sell for more than they bought it.

    Any activity which on average results in less return than the original investment is a bad economic transaction at best (i.e. a waste of money), or a scam/fraud at worst (subprime mortgages repackaged as collateralized debt obligations). Gambling on average results in less return than the original investment.

    The only time gambling works is if the average return exactly equals the investment. If two people decide to bet on a football game, then the transaction is zero sum. One person gains exactly what the other person loses. But the moment you add a bookie or a casino to the mix (i.e. try to turn it into a business), it becomes negative sum because the bookie or casino is skimming a little off the top of each transaction.

  36. Cards can be easily sold/traded... by Uberbah · · Score: 1

    ...as opposed to pay-to-win DLC. And there's no way for Magic to know how close you are to completing a set and making your remaining items much harder to find....which would be trivial to do for EA.

    So lets say Battlefront II was a card game, and you had a 1-3 chance of each card set containing a Kyber Crystal, or a Star Forge Robe, or a Circlet of Saresh. You have an equal chance of finding each item, and you can trade/sell to complete this particular loot set. As opposed to EA's game where, after finding the robe and the circlet, they jack up the odds of finding the crystal to 1 chance in 200.

    So Magic had a predatory system set up - but EA's is on another level entirely.

  37. How's life in the hypocrite lane?

  38. Re:Non-issue by The+Snowman · · Score: 1

    Per the U.S. Constitution 10th Amendment, any power not granted to the federal government is reserved to the states and the people.

    Article I, Section 8 explicitly authorizes Congress to regulate interstate commerce:

    To regulate Commerce with foreign Nations, and among the several States, and with the Indian Tribes;

    Since these are online games and the location of the servers and clients do not matter, it is reasonable to assume that buying loot boxes falls under interstate commerce. Courts in the U.S. have consistently agreed with this view in the past.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  39. Re:So it's not gambling if you get *anything* back by misnohmer · · Score: 1

    Any purchase of a consumable item has a negative average return, it doesn't make it gambling. I think your definition doesn't work here, to the loot boxes in games, or any in game purchases.

  40. Re:So it's not gambling if you get *anything* back by misnohmer · · Score: 1

    Ok, but if the casino simply deposited $0.01 into your account per $1 spent, then it would be a direct payment and then it wouldn't be gambling? Another way to think about out, what if instead of a lottery someone starts a "lootery", where instead tickets customers purchase virtual loot boxes, say for $2 each with a guaranteed win of $0.01 for each, but could also win up to a $1,000,000 (1:14,000,000 chance) Is that gambling from a legal point of view? Not according to ESRB's argument.

    If ESRB's argument holds, I'm thinking online lootery and other legally non-gambling enterprises, say online poker - as long as you win something each bet, even if useless, say for each bet made you your level goes up by 1 - level being just a number displayed next to your username so you can boast how many bets you played.

  41. Re:So it's not gambling if you get *anything* back by drinkypoo · · Score: 1

    Ok, but if the casino simply deposited $0.01 into your account per $1 spent, then it would be a direct payment and then it wouldn't be gambling?

    As I recall, it's actually accounted differently than winnings. Like, it's reported on another form. And that is essentially what the casino does. You swap your cash for chips, then for every chip spent at a given game which is associated with your loyalty card, they give you a percentage back. There are sometimes other ways to get points (like attending events) but since those things cost money they are essentially the same thing. They are offering you a small percentage of your money back in exchange for tracking all your play, which produces information they can use to adjust their games for maximum profitability. Like any other loyalty card, the people who have them are not working against everyone else's interests in the immediate term, but also against their own interests in the long term — unless to them, the casino is simply a retirement plan, a way to spend some vast amount of money they have accrued in their lifetime that they lack the imagination to dispense of in any other fashion. Even in remote tribal casinos, individual players have lost over ten million dollars following this plan.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. Re:I don't see how.... by mark-t · · Score: 1

    True... but WotC doesn't profit from that. The gamble on what cards you are going to get or the actual worth of a pack of cards compared to the investment in them is a gamble that generally profits WotC because the number of really good cards in a pack can vary quite substantially.

  43. What is and isn't gambling winnings by eric_harris_76 · · Score: 1

    Governments are funny sometimes.

    These prizes in the "loot boxes" are virtual things, right? Like virtual money usable in-game, and magical weapons, and other virtual things that can be sold for virtual money?

    I wonder if Belgium and other governments that might take this interpretation of loot boxes, and what's inside them, consider Bitcoin and other cryptocurrencies to be money?

    If not, it seems rather inconsistent.

    --
    There's no time like the present. Well, the past used to be.
  44. Re:I don't see how.... by Khyber · · Score: 1

    " but WotC doesn't profit from that"

    Not directly, but that loss of card probably means they're buying another booster pack in the hopes of re-obtaining that card, which benefits WotC.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.