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Destiny 2 Misrepresented XP Gains To Its Players Until the Developers Got Caught (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: Destiny 2, like its predecessor, depends largely on an open-ended "end game" system. Once you beat the game's primary "quest" content, you can return to previously covered ground to find remixed and upgraded battles, meant to be played ad nauseam alone or with friends. To encourage such replay, Bungie dangles a carrot of XP gain, which works more slowly than during the campaign stages. Players are awarded a "bright engram" every time they "level up" past the level cap; the engrams are essentially loot boxes that contain a random assortment of cosmetics and weapon mods. Everything you do in the game, from killing a weak bad guy to completing a major raid-related milestone, is supposed to reward you a fixed XP amount. As series fans gear up for the game's first expansion, slated to launch December 5 on PC, PlayStation 4, and Xbox One, its eagle-eyed fans at r/DestinyTheGame began questioning whether those rewards were really as fixed as claimed. Some players began to suspect that they were actually getting less XP than advertised each time they repeated certain in-game missions and tasks, such as the game's "Public Events."

With stopwatch in hand, a user named EnergiserX tracked the modes he played, keeping an eye on any shifts in XP gain over time. He put enough data together to confirm those suspicions: the XP gained in certain modes would shrink with each repetition. Worse, the game gave no indication of these diminishing returns. The XP-gain numbers that popped up above the game's XP bar didn't reflect the game's hidden scaling system. Thus, there was no way for a player to accurately calculate how their XP gain had been affected or scaled without going through EnergiserX's exhaustive process. With findings in hand, the tester posted on Reddit with calls to the developers for a response, which the community received on Saturday. Bungie confirmed its use of an "XP scaler" and added that it was "not performing the way we'd like it to," which meant the developer would remove that XP-scaling system upon the game's next patch. However, Bungie didn't clarify how the developers actually would have liked for this XP-scaling system to work, nor what factored into it announcing any changes beyond the system simply being discovered.
Bungie issued a patch on Sunday that removed the XP-scaling systems, but it introduced another unannounced change to the XP system. "Bungie decided to tune the speed of XP gain by doubling the required XP needed to 'level up,' from 80,000 points to 160,000," reports Ars Technica. "Patch notes didn't mention this change; Bungie, once again, had to be questioned by its fanbase before confirming the exact amount of this XP-related change."

112 comments

  1. I miss the old days. by Harold+Halloway · · Score: 2

    We never had this problem with Manic Miner.

    1. Re:I miss the old days. by Anonymous Coward · · Score: 0

      I'm not sure getting repeatly killed by a badly animated toilet is better.

    2. Re:I miss the old days. by Anonymous Coward · · Score: 0

      Really? There was no shortage of shitty developer practices (such as releasing incomplete or buggy unwinnable games). Case in point: Jet Set Willy.

      The only difference is you never knew, since there was no Internet.

    3. Re:I miss the old days. by Anonymous Coward · · Score: 0

      Maybe if you STOPPED PLAYING SHIT GAMES you wouldn't have problems like this in the first place.

  2. How about a by ChoGGi · · Score: 2

    Sorry for lying to your customers?

    That said; it isn't like other MMOs don't have the diminishing returns system in place as well, wonder why they intentionally hid it?

    1. Re:How about a by rhazz · · Score: 2

      I suspect the actual post-levelling XP gains being scaled are a non-issue for almost all of the player base. The post-levelling rewards are not a "grind", it is just an added hand-out for cosmetic items and also some random gear mods which are non-cosmetic but can be bought from in-game vendors anyway. I'd like to hear some stories of how this actually affected a player's experience.

      The actual levelling system (prior to reaching 20) is a joke. On my second character I ran through most of the content and ended up blocked from progression because my level was too low to start the next mission. In one case I needed 3 levels and it took about 25 minutes of doing public events to get that.

    2. Re:How about a by rhazz · · Score: 1

      it isn't like other MMOs don't have the diminishing returns system in place as well, wonder why they intentionally hid it?

      The funny thing is, I heard some folks complaining the other day that Destiny 2 was too fast to hand out all the gear and weapons compared to Destiny 1. As per usual, people who have spent 5-10 hours per day playing the game for a month have achieved everything and are whining that there's nothing left for them to do.

    3. Re:How about a by Kierthos · · Score: 1

      I started playing Destiny 2 when it released for the PC (I had pre-ordered it), and within a week or two, playing casually, I had hit the level cap, finished the main story arc, and had started gearing up. I think my light level (overall measure of how well geared you are) is in the 280s.

      But I haven't played in several days. Because.... I don't know. It's not that there's nothing to do. I've got missions and strikes, and so forth that I could do. But... eh..... it just doesn't seem to be that fun.

      --
      Mr. Hu is not a ninja.
    4. Re:How about a by rhazz · · Score: 1

      But... eh..... it just doesn't seem to be that fun.

      I only enjoy the game on a continuing basis because I primarily play PVP, which makes most progression mechanics irrelevant. Do you play with friends? When I play PVE it's generally with friends for gear progression, and without the friends I can see it becoming dull very fast.

    5. Re:How about a by Kierthos · · Score: 1

      I only have a couple friends who play. Frankly, the lack of certain features, like in-game chat, even if it's only active at the Tower, really don't help with things.

      I mean, normally, I don't care for shooter games to begin with. With the fact that I don't have to be super accurate (I typically equip rapid-fire weapons with large magazines), it was fun for a bit. And the story was compelling.... but it was way too short.

      --
      Mr. Hu is not a ninja.
    6. Re:How about a by Anonymous Coward · · Score: 1

      Back in the day game devs generally did not provide any transparency into how the system worked. People had to figure out these sorts of things on their own. So yea. I don't play destiny... but I don't really care about this as represented.

    7. Re:How about a by Anonymous Coward · · Score: 0

      One of the largest companies on the planet said "No reasonable person would believe [us]" when talking to about their advertising, so it's not surprising that companies will lie, cheat, and steal where-ever they can. You do it the right way, you save / make tons of money and the people LOVE you for it.

    8. Re:How about a by Moheeheeko · · Score: 1

      , wonder why they intentionally hid it?

      because at max level you continue to gain xp, and every time you hit another level they give you a cosmetics box, the same boxes you can buy with real money...

    9. Re:How about a by Daetrin · · Score: 1

      That said; it isn't like other MMOs don't have the diminishing returns system in place as well, wonder why they intentionally hid it?

      I'm only familiar with one other MMO, Final Fantasy 14, but that one does not have diminishing returns. You can (if you do the research) know very precisely how much XP any given activity will grant you.

      Because of this FF14 actually has the inverse problem. People have calculated the most efficient ways to level. This varies over time based on new content being released and changes in patches, but at various times over the past year the most efficient way to level has been "Palace of the Dead", "Squadron Command Missions", or PvP. This has resulted in complaints that A: doing the same thing over and over and over and over again can get rather tedious, and B: that PvP was being "ruined" because too many people were signing up for PvP matches just for the Exp and not actually doing anything during the match itself.

      What boggles me is the "hiding it" part. I'm a little shocked that in Destiny 2 there's apparently no actual hard numbers attached to the experience bar that you can independently verify, and that the player base has (so far) let them get away with that.

      --
      This Space Intentionally Left Blank
    10. Re: How about a by Anonymous Coward · · Score: 0

      Ding ding ding ding, we have a winner.

    11. Re:How about a by rhazz · · Score: 1

      And the story was compelling.... but it was way too short.

      Yep that's a pretty standard complaint for both Destiny games, including all the expansions from the first one. Other than providing context for the world you play in, I don't see the story as much more than a progression mechanic.

  3. Old news by demesthones · · Score: 1

    We knew this months ago just after the game came out.

  4. I thought this was slashdot, not game informer. by Ayano · · Score: 0, Flamebait

    I mean, I come here for Linux and technical stuff with the occasional society tech write up...

    --
    I don't read AC
    1. Re:I thought this was slashdot, not game informer. by Anonymous Coward · · Score: 0

      Agreed. They're talking about XP!!! ew.....

    2. Re:I thought this was slashdot, not game informer. by Anonymous Coward · · Score: 0

      you must be new here. slashdot used to have a game section

  5. Just poor communication by pots · · Score: 4, Interesting

    This kind of system is common, usually meant to break up the grind - keep players doing different things, playing with other people, etc., instead of just running the same mission over and over again for maximum efficiency.

    This works best, of course, if you actually tell people that's what's going on. So that part's kinda funny, but this doesn't seem like a big deal.

    1. Re:Just poor communication by jellomizer · · Score: 2

      You know I thought the point of games were for relaxation, recreation, and escapism. When you get to a point where you are just grinding to get the next thing so you can grind more. Is a point where where I decide the game is no longer fun and I stop playing it.

      While I know that their are professional gamers out there, who will grind and do all the stuff needed for their craft, but for most people, it just becomes an unhealthy obsession. Where quitting is probably the better option.

      I am not sure why the game maker needed to tell people how it is calculating XP. Because when they do, you just need to do some calc to fine the most otimized action to win fastest. Vs. actually enjoying the game.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Just poor communication by Anonymous Coward · · Score: 0

      You know I thought the point of games were for relaxation, recreation, and escapism.

      Did somebody tell you that? Then somebody lied.

    3. Re:Just poor communication by pots · · Score: 1

      The game maker needed to tell people how it was calculating XP, so that they would know that running the same mission over and over again was not the most efficient way to get XP. With the result that they wouldn't do it, and more importantly wouldn't feel that they were missing out or falling behind for not doing it, and would go do fun things instead.

      The point is that the player shouldn't have to choose between what is most efficient for advancement and what is most fun.

    4. Re:Just poor communication by Gilgaron · · Score: 1

      I stopped playing much multiplayer before these schemes got popular, but I think it is to incentivize more of the loot boxes and so on. Like if you could pay real money to avoid grinding in Diablo II back in the day.

    5. Re: Just poor communication by Anonymous Coward · · Score: 0

      Found the end-gamer!

    6. Re:Just poor communication by jellomizer · · Score: 1

      The problem with in game payments, is the fact they will purposely break good game design so it can be monetized.
      The purpose of XP is to allow an open play environment, however have areas just too dangerous to be in until your character is strong enough to be there. So while you may be able to b-line it straight to the main boss, you will be so under powered that you would be dead instantly. So the XP is so you explore the world and prep for the final game boss. Its drawback, is if the game isn't well designed their may be a fair amount of grinding, because your XP may not be enough to get to the next point, even with following the explorers path.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:Just poor communication by Glarimore · · Score: 4, Insightful

      You're all missing the point.

      The purpose of diminishing returns isn't to "break up the grind" -- it's to reduce the number of Bright Engrams produced. Bright Engrams, unlike other loot, which aren't rewarded on level up but instead drop from enemies, can be purchased with cold hard cash. Fewer bright engrams generated naturally = more people purchasing bright engrams for money. Aside from new game sales and expansion purchases, it's the only way Bungie/Activision make additional money on the game.

      When in doubt, follow the money!

    8. Re:Just poor communication by Gibgezr · · Score: 1

      THIS is the real reason they set it up like that. I just refuse to play all the new games that feature crappy game mechanics that are intentionally "broken" so as to increase grind if you don't wish to spend oodles of extra cash on gambling or just outright purchasing powers/boosts/items etc. Looking forward to Monster Hunter World with 0 lootboxes and all free DLC.

    9. Re:Just poor communication by Anonymous Coward · · Score: 0

      Grinding is a direct result and consequence of the developer failing to properly pace the game. If you go to Generic Town, save the cat, find the treasure in the well, go to the Goblin Dungeon, get all the treasure, and be three levels away from having any chance of beating the boss, the developer has failed to do a basic task. Same with monster killing quests in MMOs. If I'm told to go see Chucklefuck McChuckleface, kill eight Big Hairy Monsters on the way there, and he tells me to go kill five Big Hairy Monsters for some reason then the developer has, once again, failed because I already did that crap before I even met him.

      RNG drops is another rant but it's one that goes without saying.

  6. Well, I thought that was the point... by frank_adrian314159 · · Score: 2

    I thought the point of having a game was to play it. Now you're bitching because you have to play it more than you thought. There's no pleasing anyone these days...

    --
    That is all.
    1. Re:Well, I thought that was the point... by thegarbz · · Score: 1

      There's a difference between playing a game and grinding a game. If there's a diminishing returns system that would seem like something that you should point out up front.

    2. Re:Well, I thought that was the point... by Anonymous Coward · · Score: 0

      The key question is "where's the fun in that?" A game can be perfectly enjoyable during leveling, but have a monotonous, repetitive, grinding end game. If it no longer answers that key question then players will leave in droves. The only thing that can usually keep players engaged between major content releases is community. Bungie screwed up the chat client for the game thought, so communicating is currently a P.I.T.A.

    3. Re:Well, I thought that was the point... by Anonymous Coward · · Score: 0

      Exactly. I remember when people played Quake III and other games like Counter-Strike constantly for fun.

      Same can be done in Destiny but all anyone ever does is bitch about how they're not giving people an incentive to play.

    4. Re:Well, I thought that was the point... by sunking2 · · Score: 1

      Actually there is no difference. The game is exactly the same whether you perceive it as grinding or not.

    5. Re:Well, I thought that was the point... by PsychoSlashDot · · Score: 1

      I thought the point of having a game was to play it. Now you're bitching because you have to play it more than you thought. There's no pleasing anyone these days...

      The problem is when there's more game to be had, but it's "too hard" to get it.

      With loot-boxes, you can have played most of a game, used most of the characters/classes/weapons, and be mostly bored of it. Still, there's one or two guns or guys or maps or mods that you would like to try out, but you can't because they're still locked behind a random number generator grind. It's quite reasonable to complain about how grindy that is.

      --
      "Oh no... he found the .sig setting."
    6. Re: Well, I thought that was the point... by Anonymous Coward · · Score: 0

      Well, none of them had a match making system imposed and you could run your server and play with friends. Thats why they were fun.

      When you are forced into games with people on the other side of the world on P2P, you bring in the frustration which is not a fun thing.

      But then aint them, bungie and activision that placed a patent that gives better match making giving advantage to people who placed money on loot boxes?

    7. Re:Well, I thought that was the point... by Anonymous Coward · · Score: 0

      There is no difference between hiking through a scenic mountain pass and running on a treadmill staring at a beige wall?

    8. Re:Well, I thought that was the point... by thegarbz · · Score: 1

      Of course there's a difference. You said it yourself just now, it's entirely in the perception of the player. If the player perceives the game as a grind you've either failed to create an interesting game, or screwed it up on purpose to milk money out of the player in the hope he'll pay not to play.

  7. Skinner box by 0xdeadbeef · · Score: 4, Interesting

    It's amazing how people will pay for the privilege of running on a meaningless treadmill, and also pay for the privilege of not running on the meaningless treadmill, seemingly unaware that they don't have to run on the meaningless treadmill in the first place.

    1. Re:Skinner box by jellomizer · · Score: 1

      Running on the treadmill, is a way to keep in shape, and stay healthy. What you are paying for is the value add of the Treadmill. Uniform running conditions, accurate tracking of your activity, ability to avoid the elements and workout in a climate controlled room.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Skinner box by Anonymous Coward · · Score: 0

      It typically takes geeks (smart people) until their 20's before they realize the pointlessness of it all. Millennials (if there even is a smart millennial in existence) typically mid-to-late-20's. Older geeks (gen-X/Y) usually recognized it early-20's.

      Other people (normals, "gamers") typically never learn the lesson until they're in their 50's.

    3. Re:Skinner box by blahplusplus · · Score: 3, Insightful

      It's amazing how people will pay for the privilege of running on a meaningless treadmill, and also pay for the privilege of not running on the meaningless treadmill, seemingly unaware that they don't have to run on the meaningless treadmill in the first place.

      No it isn't, the whole plan since forever was to remove control of PC games from gamers. The problem is the market can't defend itself in a post internet age. You need physical proximity to the business to hold these companies accountable.

      The big plan was to rebrand games as "mmo's/online" and push drm since the informed members of the public are 100's of miles away, what are they going to do? Then all the corporate world had to do was wait for a new generation of gamers to grow up who don't know any better and are ignorant. The vast majority of the public is tech ignorant. If not for the internet these scam practices wouldn't be possible. The wall between the stupid half of mankind and the corporate world came down post mass internet penetration, allowing the corporate world to steal PC game software by cutting the software into two chunks and defrauding the public.

      Most of the public is too ignorant and uninformed to participate an a high tech capitalist society, the human brain didn't evolve to deal with it and we see the irrational dystopian outcome.

    4. Re:Skinner box by sabt-pestnu · · Score: 1

      This does not apply to, for example, gym memberships?

    5. Re:Skinner box by Anonymous Coward · · Score: 0

      DOPAMINE. It explains it all.

    6. Re: Skinner box by Anonymous Coward · · Score: 0

      Thanks, helpful robot who doesn't understand context.

    7. Re: Skinner box by Anonymous Coward · · Score: 0

      /r/iamverysmart

    8. Re: Skinner box by jellomizer · · Score: 2

      You are welcome (beep)

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    9. Re:Skinner box by Anonymous Coward · · Score: 0

      Great to see you can't understand context. But since we're at it...

      Running on the treadmill, is a way to keep in shape, and stay healthy. What you are paying for is the value add of the Treadmill. Uniform running conditions, accurate tracking of your activity, ability to avoid the elements and workout in a climate controlled room.

      And a way to turn a fun activity into a chore. I can't stand running on a treadmill, yet regularly run 10+ km outdoors (and yes, there's rain and snow here, although the temperatures don't get too low)...

      Why does everything has to be about quantification? What do you gain with an accurate tracking of your activity? Why would you want uniform running conditions, when monotony bores us in anything we do? And before you say "what about if you live in Phoenix, AZ?"... it's in the middle of a desert, you shouldn't be living there in the first place!

    10. Re:Skinner box by Wrath0fb0b · · Score: 1

      You know that people pay money to a gym to literally run on a actual treadmill right, because they find the act itself enjoyable[1].
      You know that people pay for cosmetic surgery to make it look like they ran on a treadmill when they didn't, because they want the outcome.

      If you can't square those actions as eminently human things people might do, then you have a need to expand your mental model of other people.

      [1] Possibly for biological reasons.

    11. Re:Skinner box by Whorhay · · Score: 1

      This reminded me of a tower defense game I played once. There was a little pet you could find if you made it through enough waves on a high enough difficulty. The graphic for the pet was a giraffe running on a treadmill, which I thought was a hilariously self aware touch.

    12. Re:Skinner box by Anonymous Coward · · Score: 1

      And a way to turn a fun activity into a chore. I can't stand running on a treadmill, yet regularly run 10+ km outdoors (and yes, there's rain and snow here, although the temperatures don't get too low)...

      Why does everything has to be about quantification? What do you gain with an accurate tracking of your activity? Why would you want uniform running conditions, when monotony bores us in anything we do? And before you say "what about if you live in Phoenix, AZ?"... it's in the middle of a desert, you shouldn't be living there in the first place!

      That's the thing that you and many others are missing. Fun is subjective; what you consider fun, and what I consider fun probably vastly differ. I personally don't get the whole running on a treadmill thing either, but then again I don't consider running to be enjoyable at all; it's work, and work isn't fun. Some people enjoy exercise; some people don't, and that's okay.

    13. Re: Skinner box by Anonymous Coward · · Score: 0

      Maybe you misunderstood the metaphor.

    14. Re:Skinner box by Anonymous Coward · · Score: 0

      Watching sports is a more degenerate case.

    15. Re: Skinner box by Anonymous Coward · · Score: 0

      Sure sure, it's the people that are wrong, not the civilisation. Keep voting Libertarian you sociopath!

    16. Re:Skinner box by Anonymous Coward · · Score: 0

      Only to people who think they're smarter than they are.

    17. Re:Skinner box by Anonymous Coward · · Score: 0

      Creimer is being followed by Pedobear Trolls. Extremely toxic. Please ignore them for your own safety!

    18. Re:Skinner box by Anonymous Coward · · Score: 0

      This user is a Pedobear Troll. Extremely toxic. Please ignore for your own safety!

    19. Re:Skinner box by Anonymous Coward · · Score: 0

      Hilarious!

    20. Re:Skinner box by Anonymous Coward · · Score: 0

      Stupid does as stupid do.

  8. Doing The Same Thing Over And Over... by InfiniteBlaze · · Score: 1

    yields progressively less experience for each repetition. Shocker. Anyone who didn't realize that lives in a fantasy world.

    1. Re:Doing The Same Thing Over And Over... by JaredOfEuropa · · Score: 1

      They are living in a fantasy world, that's exactly the point...

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Doing The Same Thing Over And Over... by Jeff+DeMaagd · · Score: 1

      The way you say it makes sense but their opacity about it seems pretty weird. I don't understand why it doesn't just display the correct adjusted value in the first place.

    3. Re:Doing The Same Thing Over And Over... by InfiniteBlaze · · Score: 1

      There should definitely be full transparency about the returns on invested time. Arbitrary changes to the reward system are unacceptable, especially if there was no mention of the changes in patch notes.

    4. Re:Doing The Same Thing Over And Over... by InfiniteBlaze · · Score: 1

      (that was part of the jab)

  9. What is the issue? by VikingNation · · Score: 1

    Did the company advertise that players would get the same amount of XP?

    1. Re:What is the issue? by Anonymous Coward · · Score: 2, Insightful

      The game shows you how much XP you earn as you earn it and it's lying as soon as the scaling kicks in.

      They are of course also happy to sell the item you get for that XP for real money.

    2. Re:What is the issue? by Anonymous Coward · · Score: 0

      IMO - just fix the display to accurately reflect the scaling. It's worth noting that there is also a "rested XP" modifier similar to other games which gets you 3x XP gains.

    3. Re:What is the issue? by Anonymous Coward · · Score: 0

      No, there should be no scaling at all. That way, the more effort you put in; the greater your reward. That's how it should work, and if people want to skip the effort, then they can just buy into the microtransaction scam. Free to play games don't even employ these sketchy tactics. You can work to unlock the stuff, or you can pay money to get it now. But here is a game that people paid a lot of money for already, and it's developer is employing tactics to discourage their player base from even playing. What a great company!

  10. Unbelievable by Headw1nd · · Score: 2

    Next you will be telling me that dealers routinely short junkies when selling drugs.

    1. Re: Unbelievable by Anonymous Coward · · Score: 0

      Good ones don't. Maybe corner dealers. But all my dealers throw it in a triple beam scale in front of me.

  11. What? by Anonymous Coward · · Score: 0

    Who the hell cares what game of the week is screwing customers. You guys will be first in line for the next pre order to get fucked all over again.

  12. Oh no. by Anonymous Coward · · Score: 0

    EverQuest, hell levels.

    Fuck you, Sarnaks.

  13. Re:I miss the old days when I drank to excess by Anonymous Coward · · Score: 0

    Yes, yes you do. But you did it once, and you can do it again!

  14. Missing the bigger issue by Nidi62 · · Score: 1

    Destiny 2 was released Sept 6. They are releasing an expansion on Dec 6. 3 months after the game first released (and only 2 months since it came out on PC). I actually considered buying it this weekend on sale until I saw it already had expansions coming out because I knew it had just been released. Don't charge full price for a game and then charge half that again for an expansion a few months later. I'll stick to a reasonably priced and fun game like RS2:Vietnam that came out in May and is getting a free expansion this week.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  15. XP is the least important issue by RedK · · Score: 3, Interesting

    Who cares about Bright Engrams. Seriously.

    How about the lack of a chat system with your Clan or just the general populace ? Lack of a match-making system, even just a manual one, to create Fireteams for Trial of the Nine, the Leviathan raid or even just Nightfall Strikes. Heck, there's a Exotic weapon quest, that you get at the end of a solo campaign quest, that requires doing Patrols, a solo activity, in a Fireteam. How about a Group Finder tool ?

    But yeah, please keep talking about XP, which is barely visible in game (not like you can even tell how much you need) and only rewards Shaders and other cosmetics and doesn't affect gameplay at all.

    I'm going back to World of Warcraft. (I kid of course, I never left World of Warcraft to begin with -_-).

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
    1. Re:XP is the least important issue by rhazz · · Score: 1

      How about the lack of a chat system with your Clan

      Use Discord? Skype? One of the other free chat services? Unless you're playing on console in which case you knew exactly the environment you were living in already.

      or just the general populace ?

      Trust me, you don't want that.

      Lack of a match-making system, even just a manual one, to create Fireteams for Trial of the Nine, the Leviathan raid or even just Nightfall Strikes. Heck, there's a Exotic weapon quest, that you get at the end of a solo campaign quest, that requires doing Patrols, a solo activity, in a Fireteam. How about a Group Finder tool ?

      There are several very useful LFG web sites out there that probably do better than Bungie could have come up with in-game. Seriously, it takes less than a minute to get a group usually. Probably longer on console because the console GUIs are awful for managing contacts.

    2. Re:XP is the least important issue by RedK · · Score: 1

      Use Discord [discordapp.com]? Skype? One of the other free chat services? Unless you're playing on console in which case you knew exactly the environment you were living in already.

      And... that's the problem with Destiny 2 in a nutshell. That also only works with your Clan, not for trying to find people to do an activity at 4:00 a.m. if none of your Clan is on. See people running around ? Can't actual talk to them.

      Trust me, you don't want that.

      I'm not a thin skin PC snowflake. If I can pug Heroic raids in WoW and do LFR without blinking, I can suffer 2 other guys for a Nightfall Strike.

      Heck, I can probably do the Leviathan with a squeaker on voice chat with no issue. If you hang out around the Mythic raiding crowd in WoW, you're basically immunized to any and all drama in the pug arena.

      There are several very useful LFG web sites

      BZZZZZZZT. Failed game design.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    3. Re:XP is the least important issue by Anonymous Coward · · Score: 0

      Try Warframe. Free to play, real money options are not random (nor required), parkour movement system and weapon variation is so far beyond Destiny 2 that there is no meaningful comparison. Game is complex, and doesn't hold your hand, rather it expects you to be smart enough to check the wiki for more info. The UI is not perfect, but remains functional.

    4. Re:XP is the least important issue by Anonymous Coward · · Score: 0

      Who cares about Bright Engrams. Seriously.

      My god, how can you say this? Think of the children. This is the most important first-world issue we're currently facing.

      - AC

    5. Re:XP is the least important issue by Anonymous Coward · · Score: 0

      or just the general populace ?

      Trust me, you don't want that.

      This is a real problem, though. I should be able to talk to the people in the zone with me. I've played plenty of games that had a chat system where toxicity can brew, but they also had an ignore system so I could selectively weed out troublemakers. I think that there should be a way to keep the chat windows open indefinitely as well.

      Lack of a match-making system, even just a manual one, to create Fireteams for Trial of the Nine, the Leviathan raid or even just Nightfall Strikes. Heck, there's a Exotic weapon quest, that you get at the end of a solo campaign quest, that requires doing Patrols, a solo activity, in a Fireteam. How about a Group Finder tool ?

      There are several very useful LFG web sites out there that probably do better than Bungie could have come up with in-game. Seriously, it takes less than a minute to get a group usually. Probably longer on console because the console GUIs are awful for managing contacts.

      Yeah, but that should exist within the game, and not on some external website. That just sounds sketchy. I shouldn't have to use external resources to put together a party in my game; that's basic functionality that most if not all MMO's have. Everyone keeps saying that Destiny 2 is some sort of MMOFPSRPG or whatever, and I'll admit, that is what really drew me to it. I've played FPS's since DOOM, and I've spent a great deal of time on actual MMO's like WoW. Based on everything that I have experienced from playing Destiny 2 thus far, I can't call this game a MMO. It isn't Massively Multiplayer, and maybe that's maybe because I play on PC instead of console with the masses, and it lacks most of the social tools that even F2P MMO's inherently have.

    6. Re:XP is the least important issue by Anonymous Coward · · Score: 0

      Personally, I played Warframe before I played Destiny 2, and I really enjoyed it. The problem I have with it from a player's perspective is the wiki part. I was playing the game; having a blast up until Saturn and things took a pretty significant turn. The difficulty scaled quite a bit, and I was at a loss as to what to do until I read the wiki about Damage 2.0 etc. It would have been nice to have something in game that gave more information instead of me just hitting an invisible brick wall at high speed, and wondering what went wrong.

      I think Warframe is a a great game and all, but I can't get my friends to play it because it's a F2P, and most of them get temperamental about having to buy things with money, even the cosmetic stuff. If they put as much time into playing it as they do with Destiny 2, then I think they would see the error of their ways, but I digress.

    7. Re:XP is the least important issue by powerlord · · Score: 1

      Actually the most useful LFG site for Destiny is https://www.the100.io/?r=24312...

      When you join, it will automatically try to group you with up to 100 people of similar playstyles (based on a small list of questions about playtime and style).

      It then lets you set up LFG events both within your group, or open to the population at large (or you can keep them private until right before the event so your group can join, then throw them open at the end if you still need one or two people).

      I've only used it a couple of times, but clanmates have usually had a pretty good experience with it.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    8. Re:XP is the least important issue by rhazz · · Score: 1

      Yeah, but that should exist within the game, and not on some external website. That just sounds sketchy.

      Well there is actually an API for Destiny that allows third-party apps to provide various services for you. People use them quite a bit despite what you may think. Certainly you should only use ones linked from credible sources. The one I linked doesn't use the API, it's essentially a specific-purpose chat forum with several hashtags for identifying what you are looking for. There is one called DIM which is an inventory management tool - you can even transfer gear in/out of the vault instantly no matter where your character is in the game. I'm sure there are many more.

      Everyone keeps saying that Destiny 2 is some sort of MMOFPSRPG or whatever... I can't call this game a MMO

      It's not an MMO. Even Bungie doesn't call it an MMO. If this is the source of your dissatisfaction, then get this idea out of your head and maybe you'll enjoy it a bit more. Also you need to understand that Destiny wasn't built primarily for PC - it is essentially a port of a console game. Its feature set is closer to what you'd get on a console where the social mechanics are provided by the console network (PSN/XBL). On PC those features are provided by the Blizzard app, and there isn't much there. From your post it sounds like maybe you didn't play Destiny 1. As a primarily PC gamer, I enjoyed Destiny 1 but hated the fact it was not available on PC (same with the Halo franchise). I see Destiny 2 being on PC at all as a huge hand-out so I'm pretty forgiving that it lacks some of the features you might expect in a PC game, especially when there are plenty of alternatives for them if you look.

  16. I run on this Treadmil by mrops · · Score: 2

    Its been interesting, the game has its roots in Halo, it was a great franchise. Rather well balanced game play. Go online with a team or alone, it would pair you up and you play. People played for the same reason they played soccer or basketball (minus the health benefits of said games).

    Then came destiny, what they did was create weapons and armor with random mods, as these artifacts dropped, you had a chance to get a god role, same weapon as other but say with extra stability and head seeker (slight beter aim assist to head). all of a sudden you were god in PvP. This is why people ran the treadmill. Naturally the community complained and complained as not every one could get a god roll on weapons and artifacts. Then there were exotics, e.g. rocket launchers with tracking and proximity, you wanted that.

    Secondly, the sweats complain there isn't much content at the same time they had god rolls and were unstoppable meanwhile the regular dad with two kids complained its impossible to get god rolls and be useful in PvP (or PvE for that matter). So its been a complicated balancing strategy for Bungie.

    Not only that over the last 3-4 years, a game that had its origins in PvP evolved deep into a PvE + PvP game due to the community feedback. Come Destiny 2... those random mods are gone as Bungie realised those god rolls are a problem. Now you don't have rocket launchers with tracking and proximity, you don't have guns that generate ammo out of thin year (even though those two were probably the most liked weapons on Destiny 1). The game as you describe has become a meaningless treadmill. Made my life simpler as I only have one day job now. I prefer PvP only, I have the weapons/armor that work since there are no more random mods. I play a few games and log off.

    1. Re:I run on this Treadmil by Anonymous Coward · · Score: 1

      head seeker (slight beter aim assist to head)

      This is the problem with games today. There should be no aim assist at all; especially in pvp.

  17. Who gives a fucking shit? by Anonymous Coward · · Score: 0

    If I wanted to read shrill gamer news, I'd read Ars Technica.

  18. Re: I thought this was slashdot, not game informer by Anonymous Coward · · Score: 0

    It's too soon for those jokes. Some of us are still traumatized by Windows XP. I still can't see a nice lawn with lawn-mower tracks without shivering.

  19. No Other Way? by Anonymous Coward · · Score: 0

    there was no way for a player to accurately calculate how their XP gain had been affected or scaled without going through EnergiserX's exhaustive process.

    Really? There's no other way? What about checking the accumulated XP bar prior to earning XP, earning some XP and recording what the on-screen number says you earned, and then check what the accumulated bar says you now have. Hardly an "exhaustive process" by any means.

    Or does Destiny really not have something that has been standard for literally decades?

  20. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  21. Creimer seems to advocate child sex slavery by Anonymous Coward · · Score: 0

    Remember when you said marrying underage mexican girls was about getting the most bang for your buck?
    Then remember when she said no no no!! She's 16!!! Come on guys! 16 year olds marrying retired old men is fine.

    Remember when you said child brides were as american as apple pie?
    Here is creimer's defense of his previous pedo statements
    http://archive.is/Bfzo1
    Creimer writes:

    As for the “sweet young thing,” she is just an afterthought. A poor young woman marrying a rich old man is the stuff of telenovelas.

    I love this blog post. Hey this fat old man only moved to mexico for a cheap house. But while you're there 16 year old girls bro!! Seems legit. Of course it's legit!!! It's a popular theme in daytime television shows.

  22. "It's hip to bash Bungie!" by Anonymous Coward · · Score: 0

    In every RPG. Ever Made. In the history of RPGs. Ever. Like. I mean infinity. Yeah. You get it. It has taken longer and longer to level up from level to level.

    So this happened after reaching the level cap in Destiny. And everyone turns it into a witch hunt.

    A lot of players look for reasons to bash devs and game companies. And if you defend them, you're a shill of the company being paid tons of money to pay lipservice to the game.

    Whether it's actually true or not doesn't matter because! Dammit if you defend them you're a Bungie Shill. Coz don't you know all it takes is for one accusation to come to make it true?

  23. Maslow is a harsh mistress by SlaveToTheGrind · · Score: 1

    'Nuff said.

  24. Useless Life Forms by Anonymous Coward · · Score: 0

    "With stopwatch in hand, a user named EnergiserX tracked the modes he played, keeping an eye on any shifts in XP gain over time."

    The important thing is EnergiserX is not a total waste of flesh. Oh no, his life matters now!

  25. Millennials ruin everything by sunking2 · · Score: 1

    Including video games that used to be about just having fun. Now if you don't dangle a carrot in front of them they won't even play something that is for their own enjoyment.

  26. Stop playing shitty games ... by UnknownSoldier · · Score: 1

    ... that don't respect your:

    * time
    * space
    * money

  27. Creimer is a creep by Anonymous Coward · · Score: 0

    He thinks it's ok for 50 year old men to marry 16 year old girls as long as they're poor. He thinks it's every mexican girl's dream to marry a fat american engineer.
    He calls them "underage sweet things"

    Just some fyi and heads up and a big fuck you to all the wankers who defended him.

    1. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      Basically nobody defends creimer, it's just him posting as AC a bunch of times. I imagine most slashdot users are tired of these threads and don't bother diving into a bunch of -1 and 0 posts.

    2. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      Or creimer's trolls have become so toxic that no one wants to play with them anymore.

    3. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      I feel like there was at least one guy who didn't sound like creimer. He'd complain that we were shitting up the main threads but it was actually a good thing.

      If it was creimer he is the reason most trolls now respond to nested comments. This kills creimer because he has a dogmatic belief in the "there is no such thing as bad attention/advertising/coverage" meme.
      I'm going to start writing a fictionalized version of creimer for my new e-book!!

      "GODDAMNIT!! Stop replying to AC's!!! I need to build up my personal brand with a well thought out defense of old rich americans marrying impoverished 16 year old mexican girls!!! Come on it's with village permissions guys!!!" -- C.B. Kramer

    4. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      Don't worry about this at all! Creimy-Dumpty will always remain eager to play!

      CREIMER SUBMISSIONS UPDATE:
      Note also that creimer is trying to regain karma by getting his submissions published as articles on /. so make sure to go to:
      https://slashdot.org/~cdreimer
      and mod down his submissions as well. The great thing is that you don't even need mod points to mod down a submission, just click on the "minus" icon!

      creimer wrote:

      I don't bother with mod points. I'm doing something much more sinister. It took ten story submissions ? I'll have to double check the number ? to move cdreimer's karma from neutral to excellent without ever being exposed to the capricious mods. Mmmmmwwwwahahahahahahaha!

      https://slashdot.org/comments....

      Danger, Will Robinson, Danger! Creimy is posting more than 2 posts a day. Hurry! mod down otherwise /. will go to hell again!

      Note: you can mod down even if already at -1 to lower karma and to prevent lost /. users to accidentally mod up.

      creimer dumb fuck wrote:

      All you need to do is find a website with a permissive TOS, say, Slashdot, create a Python script to scrape your own comments, sprinkle Amazon affiliate links in various posts, and then re-post past links whenever possible. Won't be long before you start making "coffee money" each month.

      https://slashdot.org/comments....

      C.D. Reimer is a renowned Slashdot collaborator, as he puts it himself; "Because of the quality of my posts and my article submissions, I'm a highly rated commentator and moderator."

      But does anybody ever wondered what "C.D." stands for? Well, it stands for Creimy Dumpty of course!

      Creimy Dumpty sat on the wall,
      Creimy Dumpty had a great fall.
      All the king's horses
      And all the king's men
      Couldn't put Creimy Dumpty
      Together again.

      Creimy's siblings video and theme song, very realistic, especially the pants, just like Creimy's:
      https://www.youtube.com/watch?...

      With "Vice President Pence Vowing US Astronauts Will Return To the Moon", we are sure they will need miracle workers up there, here is what it would look like. Note that Creimy takes care of bringing a lot of food to the moon as depicted below:
      https://www.youtube.com/watch?...

      Creimy's real pictures:
      Before the sex change:
      https://ibb.co/cc7Ddw
      After the sex change:
      https://ibb.co/gVad65

      Creimy's "enterprise-level" chair, he talks about it all the time on slashdot:
      http://www.keynamics.com/image...

      Creimy's head, while his supervisor was talking to him, not with him, since it is impossible to do with Creimy:
      https://school.discoveryeducat...

      Creimy acting in educational resource document, he actually confirmed himself on Slashdot that he was handled by Special Education for the Santa Clara County Office of Education! He is really a king Dumpty!:
      http://www.sccoe.org/depts/stu...

    5. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      Chris' case is getting worse, he spends all day replying to himself as AC on /.

      The tests we ran on Chris have shown that Chris has the intelligence of an ameba:
      https://en.wikipedia.org/wiki/...

      So, technically, he is able to conceive some kind of agenda but it will be silly or impossible to follow on a human scale.

      For example, Chris had an agenda to post anything he felt like on Slashdot which did not work well because it was based on his false beliefs that he had an infinite number of karma points as he wrote here several times.

      Several people here explained to Chris that karma maxed out at some level like 50 or so but Chris kept on insisting that his python script had confirmed that he had millions of karma points!

      Oh well, as I wrote before: "It isn't Chris' fault if he is the way he is. We do the best we can do with him and he is partially integrated into society. We try to cure his abnormal need for attention but he is kind of stubborn and won't listen to anybody."

      For the valuable /. users that might already have read the following, please note that there is an important update.

      IMPORTANT UPDATE:
      Special Education for the Santa Clara County Office of Education has invested money to buy Chris a new chair:
      http://www.keynamics.com/image...

      Information about Christopher Dale Reimer and autistic people:

      Autistic people have obsessions about things normal people don't care. For example, one of our autistic patient went haywire when he realized that there was a penny missing in his pocket change.

      To calm him down, one of our educator pretended to have found it on the floor and gave a penny to him.

      The autistic patient condition went even worse because he realized it wasn't the same penny!

      Chris has an obsession with budgeting every penny. He doesn't understand that most people do not budget to the penny and have a flexible amount they allow for miscellaneous items.

      I am Nancy Guerrero and I am Director of Special Education for the Santa Clara County Office of Education. We use Chris' (a.k.a. creimer,cdreimer) picture in our document because he is the hardest case we have ever had to handle:
      http://www.sccoe.org/depts/stu...

      Our artists were inspired by the low carb diet that Christopher follows scrupulously for the small lunch box and by the picture linked below for the rest. I am sure that you will notice the similarities such as the bump on the side of his chest and more:
      https://ibb.co/gVad65

      Please be easy on Christopher although, I am aware that some of our staff handling Chris post joke comments here and obvoiusly, the Santa Clara County Office of Education disapprove that behavior vehemently:
      https://school.discoveryeducat...

      But it isn't Chris' fault if he is the way he is. We do the best we can do with him and he is partially integrated into society. We try to cure his abnormal need for attention but he is kind of stubborn and won't listen to anybody.

      Thank You dear users,
      ---
      Nancy Guerrero
      Director
      Special Education
      Santa Clara County Office of Education

    6. Re:Creimer is a creep by Anonymous Coward · · Score: 0

      Thanks Nancy,

      Your posts are always enlightening and right on topic! Keep up the good work over there at Special Education!

      Also, I have noted that Chris uses child psychology to convince his so called trolls to give up by pretending they just give him free publicity. That's adoring! ;-)

      Anyway Chris would have a hard time to learn anything above child level matters, including psychology.

      https://childdevelopmentinfo.c...

      ---
      Silvia Bunge
      Psychology Department
      University of California, Berkeley

  28. Alright. New mechanic here. by Anonymous Coward · · Score: 0

    You can have your fixed XP gains, on an internal integer field. But your displayed XP will be the internal value, squared, modulo by the value of RSA-2048, modulo current level cap+1 ( (xp^2%K)%(cap+1) ). Your character level will automatically adjust to match the displayed XP. As will all stats and restrictions which scale based on level. If you are nice and don't get caught complaining about us publicly (or having your semi-anonymous posts from unrelated services strongly correlated with statements in chat from your account), we'll also let you declare a spec and gear set for each level, and you'll automatically switch to the appropriate one every time you level up or down.

    We will also add a publicly visible "Average level" stat to your character, so you can show for all just how effective you really are at maintaining virtual supremacy!

  29. Creimer approves of child marriage in blog post. by Anonymous Coward · · Score: 0

    I've made a copy here so you can see .
    http://archive.is/Bfzo1

  30. Creimer approves of child marriage in blog post. by Anonymous Coward · · Score: 0

    I've made a copy here so you can see
    http://archive.is/Bfzo1

    Look at how hard he tries to justify the marriage of a 16 year old mexican girl to a 50 year old american. He explains over and over that we're overreacting and that he's not a pedo. But all he does is reveal that he's probably a bigger pedo than we thought and he doesn't even think there is anything wrong with it.

    Go awaty creimer

  31. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  32. "Misrepresented" ? More like outright deceived... by Marful · · Score: 1

    There was no "misrepresentation". Misrepresentation would imply that some oversight caused the reduction in EXP and that this was not intended.

    This was a deceptive and deliberate mechanic that was absolutely intended specifically to make more money for Bungie. I.e. It was implemented specifically to drive sales of their in-game micro-transaction "loot box" product: Bright Engrams.

  33. oh, c'mon by superwiz · · Score: 1

    This is "news"? XP gains in video games was buggy? Is this the Onion?

    --
    Any guest worker system is indistinguishable from indentured servitude.
  34. Some Personal Insight by Anonymous Coward · · Score: 0

    From reading all these comments I think people are misunderstanding why a good chunk of the community are generally angry about this. It's not necessarily about the diminishing returns and such, it's mainly because 1) How bungie reacted to this. 2) How bungie ended up "fixing" it. 3) How they did the same thing again that got the community angry in the first place. Bungie for years has promised transparency, after this popped up there was a slight discrepancy upon the exp you gained on screen and the actual amount of exp you gained after gaining exp "too quickly" at high levels the point of the exp bar is to gain what's called a Bright Engram basically an rng lootbox which can also be purchased with money, although earned through the exp system. I personally can understand bungie trying to limit the amount of bright engrams we can acquire, however I think Bungie doesn't understand their community at all. The hardcore destiny players love this game, for many years they just wanted transparency with the developer they loved and the transparency they promised. Keep in mind the people upset about this isn't because of a diminishing returns system but more so bungie being unable to communicate at all, this being worsened by them doing another unmentioned thing in the new patch, which is doubling the exp bar, at this point bungie saying that it is meant to 160,000 and the sites tracking are wrong but when the tests come into play, it's definitely 80,000. This community isn't kids bungie stop trying to slide these minor things off and post the proper truth already, stop trying to soften the blows and just give it to us straight. The amount of communication is severely lacking for an MMORPG and more on par with a shooter which they officially do a post to answer the community each week. Destiny 2 is both a shooter and MMORPG but the community is more like that of a MMORPG, very active and talkative. The amount of communication from these developers are just vexing and disappointing.

    TL:DR, From reading these comments people have been misunderstanding the intent/anger of the destiny community, Bungie (The game developer for destiny 2) has promised transparency for years. This fiaso has escalated due to bungie reacting this way and doing another thing which was to hide another unmentioned patch from their fanbase.The community is angered by the shady stuff right now, the diminishing returns system would've been understood if bungie would finally talk to their community constantly instead of a once a week blog post, just like many common shooters do with their community.